Showing posts with label 1995. Show all posts
Showing posts with label 1995. Show all posts

Friday, May 12, 2023

FLIPSIDE versus SPIDER-MAN
Bugaboo (Marvel)
Where:
Spider-Man 2099 #30 When: April 1995
Why: Peter David How: Roger Robinson

The Story So Far...
In the year 2099: corporations battle for control over market share and literal dominion of entire districts. That's the fate of the town of Nightshade when it comes under attack from Alchemax Corporate Raiders!

The Spider-Man of the future does his best to rescue innocent townspeople and Nightshade's defenders, but soon finds himself caught in the hostile takeover, and a building rigged to explode by Alchemax Headhunters!

His unconscious body discovered in the rubble; Spider-Man is taken back to the lair of Packrat and his forager gang, where they force him to work on dormant technology discovered in an old research bunker. Little do they realise the faceless machine in their possession is an old AIM Adaptoid and its about to activate!

Tale of the Tape...
Strength: Draw 5 (Super-Human)
Intelligence: Spider-Man 5 (Professor)
Speed: Draw 4 (Olympian)
Stamina: Flipside 6 (Generator)
Agility: Draw 5 (Cat-Like)
Fighting: Draw 3 (Street Wise)
Energy: Draw 2 (Projectiles)
Total: Spider-Man 29 (Metahuman)

The future of 2099 is filled with technological marvels, but sometimes you just can't beat the classics!

Flipside is a relic from the 20th century: an adaptoid stored in an old Advanced Idea Mechanics research bunker, with a database of heroic references, everyone from Captain America, Iron Man, and Thor, to the Fantastic Four and X-Men.

When the Spider-Man of the future happens to pass its scanners, it can't quite determine the identity of the new hero.

Split between possible matches for Spider-Man and Venom -- the adaptoid manifests a bizarre hybrid, becoming the violently psychotic cybernetic synthesis of the classic quipping Spidey and murderous lethal protector! A red & blue Spider-Man looking like a dollar store knockoff of the real web-slingers.


Miguel O'Hara was a gifted geneticist working for Tyler Stone and the Alchemax Corporation, but when he attempted to resign after reluctantly participating in failed DNA manipulation experiments, he was dosed with a highly addictive hallucinogenic drug in an attempt to keep him dependent on the company.

In an act of desperation, Miguel used the genetic coding process on himself to purge the addictive gene-drug, imprinting himself with the properties of a spider, with a little interference from a saboteur.

Miguel gained enhanced strength, speed, agility, as well as retractable talons on his fingers and feet, spinnerets able to project webbing from the backs of his wrists, and fangs that secret a non-lethal paralytic substance.

Needing a costume made from unstable molecules to accommodate his new physical characteristics, he dons a novelty death's head costume purchased while on vacation in Mexico, and becomes the Spider-Man of the year 2099!

How will the future's Spidey fare against a strange concoction of past reference? At this stage he hasn't had the time-bending adventures that will bring him face to face with his predecessor, so we'll just have to find out for ourselves!

The Tape: Spider-Man Ranking: Draw (Not Ranked)

What Went Down...
With the bodies of scavengers piling up in front of him -- Spider-Man snatches Flipside by the wrist before it can kill the gang's leader Packrat.


His attempt at glib banter backfires when Flipside takes it a little too seriously and grabs him by the head -- slamming him face first into the chest cavity made by the gang's shotgun blasts.


The cybernetic psychopath begins self-repairing its wound, pivoting to slam Spider-Man against the wall while its body slowly works to suffocate or decapitate the wall-crawler.

Quick thinking with taloned feet gives Spider-Man a foothold on the adjacent wall, but all he can manage to do is bridge to his trapped head and push desperately against Flipside's torso.

Failing to escape -- Spider-Man's body falls limp and he begins to consider giving up, but to die in such an undignified way? Not this time!


With an all mighty thrust Spider-Man jams his taloned fingers into Flipside's torso, pulling at a vital energy wire, while gaining the necessary purchase to at last pull his head free!

Flipside is able to reroute power temporarily, but quickly goes on the offensive to reclaim the vital power cable!


Spider-Man dodges his charging doppelganger and wraps the power cable around its cybernetic throat.

There may be no windpipe to squeeze, but the tightening cable gives Spider-Man a leash to bring Flipside to a hard stop -- and slams him to the ground!


Spider-Man keeps on the offensive, using the tether to swing Flipside into the machine-lined walls.

"Stop it! Don't you--! You got it... backwards! You're the one who wanted to die... Not m-- EEEEEEEEEE!"


With one final rotation, Spidey swings Flipside by the cable until his head pops off and his cybernetic body goes flying into the wall, bursting into a light show of explosions across his broken joints and torso.

The Hammer...
The leader of the forager gang excitedly declares Spider-Man the winner -- even as he draws his gun on the wall-crawler who just saved him.

Packrat will have a change of heart and allow the hero to walk out of their lair, but that isn't the only twist of fate. By the time Spider-Man is well clear, Flipside will have reassembled itself, presumably waiting to cause more harm to the ranks of the foragers.

We don't actually know what becomes of Flipside. Although the original run of Spider-Man 2099 is chock full of high-octane action, it doesn't feature the regular rotation of a rogue's gallery, which means we've never seen Flipside again.

With a design that screams repainted bootleg toy, I'm not sure we particularly needed to see more, but the potential to expand upon this basic premise is somewhat interesting. Flipside could've become more deranged and enhanced with 2099 technology had he become a recurring villain, or perhaps drilled deeper into its roots as a 20th century hangover from Advanced Idea Mechanics.

In five issues the series will actually introduce its own 2099 host for the Venom Symbiote, making the cracked mirror version of Flipside all the more obsolete. 11 issues after that the series will be over, concluding a forty-six issue run that doesn't actually feature as many memorable superhero fights as you might expect. A contributing factor in today's selection.

We featured Miguel O'Hara as Hero of the Week back in 2010 [via 1up.com], but I was finally inspired to formally open the file on the 2099 Spider-Man ahead of his upcoming featured appearance in Spider-Man: Across the Spider-Verse.

The Oscar Isaacs voiced future Spider-Man will lead an army of Spider-Men (and Women) against Miles Morales in the animated sequel to Into The Spider-Verse.

I've got mixed feelings about all of this muddying of the Spider-Man brand, and exceedingly lackadaisical mainstream approach to the "multiverse", but it seemed appropriate to parlay the festivities into an interesting look back at Marvel's foray into an ultra science-fiction future, and a forgotten "spider" who probably won't make an appearance in the movie's encyclopaedic references.

If I have greater misgivings now about the increasing focus on multiple Spider-Men than I did back when this issue was on stands, it's in part because of the experience of Spider-Man 2099, and an appreciation for the discipline more contemporary versions continue to lack.

Launching an entire imprint's worth of titles dedicated to a world more than 100 years in the future was a tricky proposition. Leveraging the name recognition of characters like Spider-Man gave the concept an easy hook, but it demands the balancing act of living up to that, without becoming a redundant also-ran.

The double-edge sword didn't cut quite so deep back then. Readers still regarded new and exciting ideas with a premium, and publishers weren't quite so hyper-dependent on clinging to established brands and retreads.

The balance Marvel was able to strike got it somewhat right, creating an almost completely original vision for their new characters and the future-world they occupied. It was arguably much stronger for maintaining its individuality and separation from the mainline titles.

Of course, fans will always be tempted to wonder what the passing of a century will mean to their favourite heroes and villains, and I have to acknowledge: there could be some joy in exploring the corners of a future directly connected to our present. A series tracing and revealing how things have changed, along the lines of the unfolding Marvel Universe found in a series like Mutant X, but Marvel 2099 did a wonderful job of resisting that low hanging fruit.

2099 wasn't just the Marvel Universe with some neon lights and cyberpunk makeovers. There are fun occasional nods -- like a persistent religion dedicated to Thor, and a United States President who may or may not be the genuine Victor Von Doom -- but for the most part they remain focused on creating a wholly original experience, without grafting 2099 to every familiar friend & foe.

That discipline makes it a little more interesting in general, and noteworthy when something familiar does show up, like a winged scavenger answering to "Vulture", or an old adaptoid adopting a strange amalgamation of contemporary characters.

I suspect Flipside, the soon to arrive Venom 2099, and Goblin were all symptoms of the series' rapid approach towards cancellation, but into its fourth year, it at least felt like these references were well earned. Moreso than later incarnations that leaned directly into the more obvious cycle of repeating the past.

On that note: Flipside didn't return, but I do note that he reminds me of a similar concept published a few months later -- the ill-fated FBI agent Joe Wade, who became a second Scarlet Spider after the genuine article destroyed the virtual reality machine he was strapped to, and became bound to a hard light hologram.

Perhaps we'll explore the cybernetic Scarlet Spider another time. For now: you can catch up on all the featured fights by following links throughout this post, or by diving into the Secret Archive for a complete index in order of publisher, series, and issue number.

Secret Wars on Infinite Earths has featured well over 700 battles and ranked more than 1,000 characters! If you'd like to see more you can help make that happen by becoming a supporter on Patreon. As a thank you you'll receive access to additional updates, the new Discord server, and options to customize sponsored featured content including your own Rank & File Top 10.

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Patreon!

Winner: Spider-Man
#359 (new) Spider-Man (Miguel O'Hara)
#1004 (new) Flipside

Wednesday, November 30, 2022

ABOMINATION versus SUB-MARINER
When Titans Splash (Marvel)
Where:
Namor The Sub-Mariner #59 When: February 1995 Why: Glenn Herdling How: Geof Isherwood

The Story So Far...
The Abomination is an unexpected intruder in the Sub-Mariner's domain, but the gamma-irradiated powerhouse is merely a pawn in a grand scheme to construct underwater nuclear reactors for artificial island bases!

Controlling The Abomination from the safety of a cloaked deep sea vessel is a remnant of his days as a KGB agent -- and while the Sub-Mariner defends himself from the beast's attack, Stingray investigates the unseen enemy that dwells in the water.

Tale of the Tape...
Strength: Draw 6 (Invincible)
Intelligence: Sub-Mariner 4 (Tactician)
Speed: Draw 4 (Olympian)
Stamina: Abomination 6 (Generator)
Agility: Sub-Mariner 3 (Acrobat)
Fighting: Sub-Mariner 6 (Warrior)
Energy: Draw 1 (None)
Total: Sub-Mariner 29 (Meta-Human)

The Abomination is supposedly stronger than the Hulk, but even if that were true -- it won't give him any guarantees against one of the jade giant's oldest and most vexing sparring partners -- especially fighting in his domain!

Namor, the Sub-Mariner is among the strongest heroes in the Marvel Universe, reaching peak power when submerged in the sea. The life-giving waters can restore him from devastated weakness to full strength -- as we saw during his battle with Tiger Shark and The Aquanoids in Marvel Team-Up #14!

Namor has such esteem as a physical combatant that he joined Thor, Firelord, and Iron Man in the first wave assault on Thanos during Infinity Gauntlet #4, and took on a super-enhanced Ronan the Accuser in Maximum Security #3! He even bested the Mind Gem itself while on mission in New Avengers: Illuminati #2!

A contentious attitude, and obligations to the undersea kingdom of Atlantis, have made Prince Namor an opponent of heroes and villains alike.

Along with run-ins with the likes Hulk and the Fantastic Four, we've seen him almost single-handedly fight the X-Men to a standstill in X-Men #6, withstand a brainwashed Wolverine in New Invaders #6, and overwhelm Iron Man during Invincible Iron Man #12. He can stand toe-to-toe with Abomination - but will he?

The Tape: Sub-Mariner Ranking: Sub-Mariner (#33)

What Went Down...
A massive green-fisted uppercut sends Namor hurtling backwards, but the Prince of the Deep quickly corrects his course to wrap a vengeful hand around Abomination's throat!

Triton, Andromeda, and Stingray watch in horror as Abomination launches another powerful attack, socking the Sub-Mariner across the jaw with a devastating left that once again sends him streaking through the water!


Triton & Andromeda jump in to lock-up Abomination's arms, but the powerhouse simply drags them into a head-long collision by rapidly raising his fists!

Recognizing he's clearly out-matched -- Stingray leaves Abomination to his business, taking the opportunity to investigate a mysterious wave distortion spotted earlier.

Sub-Mariner returns to the fray, rising from beneath Abomination to grab hold of his jaw and thrust the behemoth's head violently upward!


A light overhead diverts Namor's attention to a materializing underwater vessel that extends a mechanical claw to grab hold of Stingray.

The distraction allows Abomination to deliver a powerful body blow that smashes Namor through underwater rocks!


The deep sea monarch recalls his acquaintance with the Hulk as Abomination smashes his fist through more rock, narrowly missing Namor's head.

A sense of urgency consumes the Sub-Mariner as he works quickly to end the fight so he can save Stingray. With the entire ocean at his command, he begins to swim rapid circles around the Abomination -- generating a crushing vortex!


Feeling the pressure of the sea bearing down on him, Abomination does the only thing he can -- smashing his palms together to send a powerful shockwave through the water that interrupts the Sub-Mariner's flow.

Namor is never the less the first to recover and resume his affront -- dive bombing both fists into Abomination's gut like an undersea torpedo!


Bravado becomes his undoing as boasting that even the Hulk never beat him beneath the sea inspires a tactical shift from Abomination.

The gamma-irradiated powerhouse manages to grab the swimming Sub-Mariner by the ankle and launch him uncontrollably toward the surface with a mighty throw!

Namor's wings aren't powerful enough to slow his ascent, but breaching the surface reveals a man-made island to the Prince of the Sea. He only has a moment to survey the military installation before Abomination joins him in the air!


Abomination launches from the water with a diving tackle, but Namor's aerial superiority gives him the foundation to punch the villain in the face -- and send them both plunging back into his domain!

The Sub-Mariner grabs hold of his opponent and steers him towards deeper waters still, challenging the Abomination's presumption to enjoy fighting underwater.

The Avenging Son threatens to test Abomination's resilience with the nitrogen blood absorption of a trip 15,000 feet below to The Hellencian Trench, but before he can make good on the excursion -- a cloaked craft orders a halt!


The mercenary Major Bogatin issues an ultimatum: the Sub-Mariner will help them pilfer a sunken submarine to construct a nuclear reactor for the Advanced Idea Mechanics' artificial island -- or they will execute Stingray!

Thus, Prince Namor joins the Abomination in reluctant servitude -- for now.

The Hammer...
An exciting fight ends with an unlikely alliance as Sub-Mariner joins Abomination in the same predicament of indentured servitude.

Neither wishes to serve the whims of AIM -- or rather, the ex-KGB mercenary now working for them -- but both must cooperate to preserve the lives of Stingray and Abomination's ex-wife, Nadia Dornova. At least... long enough for Namor's ally Andromeda to find the cloaked sub holding them and stage a rescue.

It's another strange twist in the life and times of Emil Blonsky, who seemed to thrive after his Hulk-like transformation, but keeps finding himself in vaguely sympathetic situations, forced to serve masters who desire his power, and suffering emotional torture and hardship as a result.

This time it's the former Major Bogatin seeking to exploit Abomination's power.

He knew Blonsky from their days as KGB spies, imbedded together in the US Air Force base where Bruce Banner was developing the gamma bomb that turned him into the Hulk. Bogatin was therefore well positioned to doubt that Emil had perished when he disappeared, having been transformed into Abomination.

Apparently the erstwhile Major put it all together, and leverages his unique insight into Blonsky's earlier life to coerce him into an elaborate scheme of salvaging sunk submarines, and constructing underwater nuclear power plants without succumbing to radiation, or intense subaquatic pressure.

The story draws heavily from those seminal issues of Incredible Hulk, padding the nefarious figures lurking in the shadows to further flesh out Abomination's backstory some thirty years later. Something that had already been done with the introduction of his ex-wife in Incredible Hulk a few years earlier, in 1991.

By keeping it light and focused on telling a new story -- rather than meddling with old ones -- it succeeds rather well. They even float the idea that Abomination might be particularly well suited to fighting underwater. A simple, intuitive idea drawn from his slightly amphibious look. Gotta love those fin-like 
Jack Kirby ears.

The issue ends with Abomination catching up with his blackmailer and doing something very nasty off-panel with a sickening "KRAK". A grim end for Bogatin, who might've worked as an on-going menace in the Marvel Universe, but just exists to give an inconsequential super-villain guest spot a bit more heft.

You might've thought mutual grievance would've kept the morally ambiguous Sub-Mariner on the same page with Abomination, but once Andromeda helps Stingray escape with Nadia, the villain snatches a warhead detonator and clobbers Namor, eager to destroy Bogatin's work, seemingly with Triton in the blast zone.

It might've been an interesting premise to parlay Abomination into Sub-Mariner's limited rogues gallery, but it of course turns out the Inhuman fish-man is just fine, washed ashore by the submarine explosion. No harm, no foul, I suppose.

I'm a bit of a sucker for a good villain crossover and this issue satisfies on that level. It's an interesting match-up and we at least get a pretty good taste of what it's like for Sub-Mariner and Abomination do battle. A palatable alternative to the many run-ins between Namor and Hulk over the years.

Your mileage will vary vis-a-vis the very mid-nineties artwork. Some scenes and figures have a very rough finish with unrefined detail, such as faces, while others look dynamic and well staged. That roughness seemed to become a curious signature of the Namor series, getting very spiny and vague when Jae Lee arrives.

Geof Isherwood inks himself here, with colours by Glynis Oliver that come together brilliantly to create a real sense of vast space in the panel showing Namor over Abomination and a cloaked sub. That one's a favourite.

If you'd like to see more from these characters and creators you can follow links throughout this post -- or deep dive into the Secret Archive for an index of featured fights in order of publisher, series, and issue number.

Secret Wars on Infinite Earths has featured more than 700 battles and ranked  well over 1,000 characters! If you like what we're all about and want to see more you can help make that happen by becoming a Patreon supporter!

Patrons help keep projects like this up and running, and as a gesture of gratitude you'll unlock additional updates, weekly recaps, and options to sponsor custom article content including Top 10 lists based on the Fight Club Rankings.

Get daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Patreon!

Winner: Inconclusive
#33 (--) Sub-Mariner
#635 (-4) Abomination
#630 (new) Major Bogatin [+1 assist]
#631 (new) Andromeda [+1 assist]
#632 (new) Triton [+1 assist]
#633 (new) Stingray [+1 assist]

Saturday, January 25, 2020

GOTHAM HEROES versus BLOCKBUSTER, METALLO & GORILLA GRODD
Seduction of the Innocent (DC)
Where:
Underworld Unleashed #3 When: Late December 1995 Why: Mark Waid How: Howard Porter

The Story So Far...
Hell has a new ruler and his name is Neron. This powerful devil comes baring a simple offer to those who will take it: great power in exchange for their immortal soul!

The demon's temptation lures many whose heart is darkened by desire. Roland Desmond receives the power of Blockbuster with the retention of a brilliant criminal mind; John Corben accepts the ability to summon a new Metallo body from nearby metals so he'll never be crippled again; and Gorilla Grodd enhances his powerful mind with the knowledge to take control of Gorilla City.

While the most powerful members of the Justice League enter the underworld on a mission to stop Neron -- his army of villains spread chaos and terror across a troubled Earth. The remaining heroes of Gotham City must scramble to stop the enhanced villains as they attempt to hijack nuclear weapons!

Tale of the Tape...
Strength: Metallo 6 (Invincible)
Intelligence: Batman 5 (Professor)
Speed: Gorilla Grodd 4 (Olympian)
Stamina: Metallo 7 (Unstoppable)
Agility: Robin 4 (Gymnast)
Fighting: Batman 5 (Martial Artist)
Energy: Metallo 4 (Arsenal)
Total: Batman 29 (Metahuman)

The Gotham City heroes are: Batman, Robin, Black Canary, and Huntress.

A formidable foursome for the streets of Gotham, but today they face a trio of freshly supercharged super-villains who sold their souls to the demon Neron in exchange for greatly enhanced super-powers!

Blockbuster is Roland Desmond: criminal mastermind and brother of Mark Desmond. Like his brother, Roland possesses greatly enhanced super-human strength, but thanks to his pact with Neron, he no longer suffers the reduction in intelligence associated with the Blockbuster formula!

Metallo is John Corben: mortally injured criminal turned into a cyborg powered by kryptonite. Along with super-human strength and durability, his cyborg body could fire radiation beams from his kryptonite heart. Neron's offer granted Metallo the added ability to adapt and construct a body from any metallic objects in his vicinity -- meaning he could never be stopped!

Gorilla Grodd is an ape of Gorilla City who possesses incredible strength, intellect, and vast telepathic abilities. His deal with Neron restored lost psionic powers and granted him knowledge of the whereabouts of an ancient talisman that would allow him to challenge King Solovar for rule over Gorilla City.

All three villains possess strength levels that put them in a weight class above their mortal opponents. They usually contend with the likes of Superman and The Flash, but their enhanced durability also means the Gotham City heroes can utilize some of the most powerful weapons in their arsenal!

Batman used high explosives to defeat the robotic menace of Amazo in Batman #637, and slow a possessed WayneTech Rescue OGRE in Batman Confidential #2. We saw Metallo inadvertently destroy one of his post-Neron bodies in Steel #21 when he absorbed plastic explosive into his body.

Gorilla Grodd used The Heart of Darkness talisman to bring Supergirl into his ape-tribe in Supergirl #3, and telepathically turned the entire Ultramarine Corps against the Justice League in JLA: Classified #3. The latter issue also showed that Batman was able to overcome Grodd with guile and bat-weaponry!

With their combined strengths and intellect, the bad guys should have the advantage here, but all three have shown a propensity for losing in the end.

All four Gotham heroes have acrobatic abilities that should keep them out of harms way. Black Canary is arguably the ace in the hole, with her sonic canary cry shown to be powerful enough to vex the Marvel Family [Crisis on Infinite Earths #6], and Shadow Thief & Giganta [Justice League of America #13]!

The Tape: Gotham City Heroes Ranking: Batman (#1)


What Went Down...
A Gotham City bridge plays host to nuclear warheads while city-wide gridlock interrupts the government convoy. Their position was expertly predicated and planned by Major Disaster, whose associates are on site to topple the truck!

Blockbuster, Gorilla Grodd, and Metallo appear moments from success when Batman and Robin descend upon the bridge to spoil their plans!



Robin drops onto Blockbuster with a boot to the back of the head, sending him hurtling towards the waiting feet of a grounded dark knight. Batman lets momentum and gravity do the work, launching Blockbuster off the bridge!

While that's happening, Black Canary joins the battle with a swift flying kick to the face of Gorilla Grodd! Its a short-lived advantage, lost as Grodd unleashes a violent telepathic assault that sends her recoiling with a cry of agony!



Huntress swings across the bridge, surprising one of the convoy drivers by snatching his belt of grenades. She glides above the battle and pulls the pin, sending half a dozen explosives plummeting towards the villains!


Metallo spies the heroine swinging overhead, but fails to take her attack seriously enough to avert disaster. The grenades hit their target, blasting Metallo and Grodd -- and catching Black Canary in the shockwave!


Robin has Black Canary's wellbeing covered, calling for her to go limp so he can catch and break her fall. No such luck for the bad guys, who were blown clean off the bridge and disappeared into the waters below!

The Hammer...
It was a risky play on a populated bridge, but Huntress' grenade gambit won the day for the heroes in the end. It was even good enough to get a rare compliment out of Batman!

The battle is an otherwise easily overlooked, quick three-page episode that shows some of what's happening on Earth while the Justice League are descending into the depths of Hell.

Underworld Unleashed #3 more famously contains a battle between the corrupted JLA and Captain Marvel, as well as the ultimate confrontation with the arch-villain Neron. Nice battles from a mid-nineties DC event, but sometimes it's the small, forgotten moments from these big crossover events that can be the most fun to revisit!

Underworld Unleashed was an event with a grand purpose. Neron was essentially the demonic personification of the publisher's intent to revamp and refurbish some of their pantheon for the extreme nineties. Branded crossover issues turned a spotlight on jazzed up foes who'd sold their soul for new and improved powers, setting them loose on unsuspecting opponents.

By keeping the core event title to a tight three issues, and letting concise tie-ins exploit revamped villains in sometimes unexpected match-ups, Underworld Unleashed had some of the charm that made Acts of Vengeance a good time.

Gorilla Grodd didn't change too much, but the featured trio are a nice sampling for what it was all about. Metallo and Blockbuster were a couple of the updates I remember enjoying at the time. Both found their way into unlikely interactions with Steel, who was a character I was pretty enthusiastic about. We've covered Metallo's appearance in Steel #21, and I'd like to get to Blockbuster as well.

This is the first time the Roland Desmond incarnation of Blockbuster has found his way onto Secret Wars on Infinite Earths. Thanks to Neron, he fulfills the question of what it would be like for Blockbuster to retain strength and intellect.

Mark Desmond served a purpose as a super-strong villain who could run into Batman for cheap thrills. He was a serviceable stand-in for Marvel's Hulk, but it was fair to say the character was running its course. Using his brother to change things up gave DC a surprisingly fun twist, unleashing a powerful mastermind who'll be best remembered as the Kingpin to Nightwing's beleaguered vigilante.

Today's fight also marks the ranking debut of Huntress, who herself is a twist on an old idea. Helena Wayne made sense as the daughter of Batman & Catwoman in a pre-Crisis Earth-Two that showed the second generation coming into their own, but once DC rebooted there was cause to retool.

Helena Bertinelli is undoubtedly my preferred Huntress. Daughter of Gotham City mobster Franco Bertinelli, she witnessed her family's murder by hitman as a child, and vowed to dedicate herself to the fight against organized crime as an adult. She's a semi-inversion on the Bruce Wayne story with her own quirks.

Huntress would become a frequent collaborator with Black Canary as part of the Birds of Prey, who you'll probably know are headed to theatres on February 7th.

With any luck we'll be talking more about Huntress and the Birds of Prey in upcoming featured fights. For now, we record a debut win for the purple bird.

If you'd like to find more from the characters featured today you can follow links throughout this post, or dive into the Secret Archive for a complete index of featured fights ordered by publisher, series, and issue number!

You can also subscribe on Twitter and Facebook to get daily links to superhero smackdown inspired by the topics of the day. If you like Secret Wars on Infinite Earths and want to see it prosper you can now support the project via Patreon.

Winners: Huntress, Batman & Robin (w/ Black Canary)
#331 (new) Huntress
#1 (--) Batman
#23 (+10) Robin (Tim Drake)
#38 (--) Black Canary [+1 assist]
#400 (-10) Gorilla Grodd
#896 (new) Blockbuster (Roland Desmond)
#936 (-18) Metallo

Saturday, April 13, 2019

JUSTICE LEAGUE versus CAPTAIN MARVEL
Seduction of the Innocent (DC)
Where:
Underworld Unleashed #3 When: Late December 1995 Why: Mark Waid How: Howard Porter

The Story So Far...
What is the price of the heart's desire? The devil Neron has waged a campaign of temptation and corruption in an effort to amass immortal souls. With his growing power he seeks the ultimate prize: the corruption of a pure soul!

Having empowered an army of villains who accepted his offer, it seems Neron has achieved his goal when Superman disappears, and evil sweeps the Earth. Thus, a team of heroes volunteers to descend into the depths of Hell itself!

Guided by Blue Devil, the heroes face increasing challenges as they descend through each layer. Only their mightiest make it to the underworld throne of Neron himself, but in doing so, they face the greatest challenge of all: the darkness that dwells deep within them!

Tale of the Tape...
Strength: Captain Marvel 6 (Invincible)
Intelligence: Captain Marvel 5 (Professor)
Speed: Flash 7 (Light Speed)
Stamina: Captain Marvel 6 (Generator)
Agility: Martian Manhunter 7 (Unlimited)
Fighting: Wonder Woman 6 (Warrior)
Energy: Green Lantern 7 (Cosmic Power)
Total: Martian Manhunter 36 (Cosmic)

The Justice League are: Wonder Woman, Warrior, The Flash, Green Lantern, and Martian Manhunter.

We know that Captain Marvel's no stranger to fending off the challenge of a wayward hero, or two. The classic meta-rivalry with Superman has played out in battles from Action Comics Annual #4, Kingdom Come #4, Superman #216, and Superman/Batman #4. They've always been fairly equally matched.

That last one was a tag team tussle that also featured Hawkman and Batman, but even that's just a taste of what the big red cheese is up against today! We're talking Captain Marvel alone against five of the Justice League's heaviest hitters -- all driven to extremes by the corrupting influence of Neron, and the naturally corrupting environment of the lower depths of Hell!

Fortunately, Captain Marvel's innate good proved uniquely resilient during the group's trek through the many layers of Hell. He's passed the darkest trials with flying colors, despite having his left arm in a sling. The stamina of Atlas will be stretched to its limit, but he has a natural edge against the evil of this realm.

Wonder Woman poses a physical challenge approximate to Superman, but the strength of Hercules & power of Zeus have always proved up to the challenge. Marvel has nothing to fear from the lasso of truth, but it might be useful against the corrupted heroes. Wonder Woman won't give up the lasso without a fight, but we saw Storm defeat her with a lightning strike in Marvel versus DC #3.

As long as the wizard's magic lightning can reach him in Hell, Marvel has the option to dodge it, frying nearby targets with the "lightning ambush". Against this group it might only work once, but once is all he'll need.

That trick probably won't work on The Flash. His phenomenal momentum will require Captain Marvel to push the speed of Mercury to its limit if he's going to keep up. If he can anticipate the speedster's attacks, he should be able to shut him down easily without needing to sacrifice the lasso, should he have it.

Warrior and Green Lantern have the biggest firepower of the five corrupted heroes. As Warrior: Guy Gardner could possibly go hand-to-hand with Captain Marvel, but his Vuldarian powers mean he can just manifest energy weapons from his body. Couple that with Kyle Rayner's Green Lantern ring -- and Cap's probably going to take at least a few hits. Hopefully the courage of Achilles will help him face it down with the savvy to turn their fire against one another.

That just leaves Martian Manhunter, whose presence at the lower levels probably means Hellfire hasn't slowed him down too much. As we saw in Green Lantern #44, the combat potential for a corrupted Martian Manhunter is chilling! However, that weakness to fire means Cap may be able to stall him relatively easily by directing Warrior's plasma blasts, or resorting to the lightning ambush.

Temporarily neutralizing Martian Manhunter prevents him avoiding the lasso of truth. If Marvel can use that, he might be able to lift the haze of darkness and set Martian Manhunter the task of telepathically helping the others.

Identity Crisis #3 remains one of the great examples of how a lone fighter can use clarity and tactics to turn the numbers advantage of the Justice League against them. Captain Marvel has the necessary skills to make it happen, but he's fighting hurt against overwhelming odds. Let's see what happened...


The Tape: Justice League Ranking: Wonder Woman (#15)

What Went Down...
In the depths of Hell itself, at the foot of Neron's throne, the Justice League's souls lie bare. The darkness draws their very worst selves to the surface, leaving only Captain Marvel unaltered -- besieged by his corrupted allies!


The group rushes the stunned hero before he can act. Warrior pours on the power, blasting at Captain Marvel's mighty mid-section, while Wonder Woman throws an uncompromising left across his exposed jaw!


The Captain desperately tries to put some distance between himself and his friends, narrowly flying above the path of a rampaging Flash! He appeals to the heroes' better nature and the greater good they're there to serve -- but it's for naught. Neron laughs, feasting on Captain Marvel's despair as he tempts a fight.


The demon Blaze watches the fight unfold, shackled at the side of Neron's throne. Her presence there is meant to weaken Captain Marvel, but she quietly launches an act of defiance, restoring his full powers!


Without warning: Captain Marvel feels his broken arm mend -- a miracle in the pit of Hell! He doesn't stop to question the unexplained stroke of luck. With Wonder Woman on the ropes, he curls her lasso of truth around a stalagmite and pulls it taut -- clotheslining The Flash and Martian Manhunter in mid-flight!

Suddenly a spiked mace clobbers Captain Marvel from behind -- a weapon manifested by Warrior!

The frustrated hero doesn't want to fight his friends, but their aggressive attacks are leaving him little choice. Warrior fires a double barrel blast from twin arm cannons, but Captain Marvel manages to duck it, leaving the friendly fire to take out Green Lantern!


Neron plays with the besieged Captain Marvel's mind, needling him to fight back -- to kill! Marvel throws his arms out at the surrounding Leaguers and takes down the Martian Manhunter with his hands around his throat!


Earth's mightiest mortal pins the Martian to the floor while Neron eggs him on to get mad - to end it - to kill! For a moment, it seems as if Captain Marvel may actually succumb to rage. Yet, even in the depths of Hell there is still hope!

Blue Devil explodes from the ground seeking vengeance against Neron! The distraction inspires the demon's guest, James Jesse - The Trickster, to take action! He sees an opportunity to end Neron's tyrannical rise and rushes to Captain Marvel's side. There, he relays something overheard, that Satanus knew of a single word that could bedevil the devil that is Neron.

With Martian Manhunter still in his clutches - Captain Marvel stops to think, and then he smiles. With The Trickster urging him for an answer, the big red cheese whispers the wizard's name and summons his lightning!


The mystic bolt rips through the infernal domain with an all mighty BOOM!

When the dust and electricity settles - the veil has been lifted from the Justice League! Wonder Woman just barely remembers Captain Marvel fighting to save them, as if it were a distant nightmare. With Billy Batson hiding in the dark, the Justice League regroup and ready to take on Neron!

The Hammer...
Under scrutiny this isn't necessarily a straight forward result! Captain Marvel didn't really want to fight his friends, and spent most of the battle in evasive maneuvers. He ultimately did use muscle to put them on the ropes, ending it relatively peacefully by calling down Shazam's lightning. A tactical victory!

It might've gone a much darker way if The Trickster hadn't provided a moment of clarity for Captain Marvel. Blaze also supplied the assist via a power boost that healed Cap's busted arm, and helped turn the tables. Head to the bottom of this entry for a complete update to the Fight Club Rankings.

In last week's feature I mentioned I've been getting a little tired of hero-on-hero violence. Kind of amusing that we'd rush straight into Captain Marvel vs The Justice League. I actually meant the problem more so from the perspective of current publishing trends, but I admit it seems like a bit of an about face


Underworld Unleashed #3 partakes in its fair share of clichés, including the temporary possession of heroes for a good guy melee. It also just so happens to support another of last week's points, though. Namely, the depiction of Captain Marvel as a staunchly good-natured individual in a world of modern moral greys.

It's important to remember the nineties were a pretty grungy time in comics. Look no further than the fact that DC were publishing a major line-wide event that sent its greatest heroes into the pit of Hell as proof-positive of that!

Underworld Unleashed was a crossover created in the years following the Death of Superman, breaking of Batman, and fall of Hal Jordan. It provided a stylistic response to the explosion of a new wave of anti-heroes coming from Image Comics and Spawn, while also continuing the trajectory begun by its hero-killing headlines. In a world that had already seen Superman pummeled to death, it only made sense a banner event would focus on the empowerment of villains.

This wasn't quite the type of role reversal we're seeing regularly in current issues from DC and Marvel. Issues like Steel #21 showed how villains were being powered-up by Neron, but most of the tie-ins kept to the standard dynamic of hero defeating villain. It was all about Metallo getting a modern update -- not Lex Luthor becoming a celebrated member of the Justice League.

Golden & Silver Age morality was pretty well out of fashion, but against all odds, DC had a pocket of pure retro nostalgia in The Power of Shazam!

After a few aborted attempts, it was Jerry Ordway who set about re-defining the post-Crisis realities of Captain Marvel and the Shazam Family, spawning a series in 1995 out of the success of a Power of Shazam one-shot, from the year prior.

Ordway and artist Pete Krause took Captain Marvel forward with a modern sensibility, but it was all infused with a defiant sense of retro charm. By the end of the first year, the series established the Marvel Family, Tawky Tawny, and a Fawcett City encased in a literal magic bubble that gilded it with a 1940s sheen.

For all the foibles of the nineties, it was a decade that allowed for occasionally drastic deviations of individuality. So while the other DC heroes were delving into various shades of darkness, Captain Marvel's squinty eyed view of the world was able to take center stage in the main Underworld Unleashed mini-series.

Captain Marvel's aw shucks, 1950s innocence was positioned as the exception it really was, making it the ultimate prize for a devil like Neron, as well as the perfect weapon against him. When the other heroes succumb to corruption, Captain Marvel remains a reminder of heroes who were (and are) pure of heart.

It's a wonderful, almost subversive idea piloted by writer Mark Waid, who I have to imagine was a major supporter for this type of Captain Marvel, if not the actual source for it. He flipped the script with Cap's portrayal in Kingdom Come, but that functioned both as a deliberate in-story betrayal of the character's ideals, and a larger warning against the pitfalls of violent anti-heroes.

A fake out that the "pure soul" Neron seeks is actually Superman's is a little less successful when you recall a similar dynamic already played out a couple of years prior, during The Darkness Within story. I wouldn't fault them for being consistent with the two heroes' point of difference, though.

Ultimately, in the modern age, perhaps a corporate-owned icon as big as Superman can't afford to live up to the reputation of being comics' ultimate boy scout. However, Underworld Unleashed and The Darkness Within both show us how satisfying it is when Captain Marvel does, as narrative and characterization.

Furthermore, when a guy like Zack Snyder, clearly scarred by the darkness prevalent in our times, insists its a fantasy to believe superheroes can exist without lying, embezzling, or killing, the example of Captain Marvel becomes all the more important. This is a fantasy, and after 80 years of reinforcing a stand against cruelty and injustice, I can't think of anything more "grown up" than accepting that. To presume there is no alternative to corruption - even in a fantasy - may be the very reason so much of this world has succumbed to it.

For all the talk of Shazam! bringing levity to the DC Extended Universe (now in theatres), I can't help but be disappointed that it lacks the unique, singular vision of Ordway & Krause's Power of Shazam, and the incorruptible innocence that sets Billy Batson & Captain Marvel apart from the rest.

Underworld Unleashed seems to be currently out of print, but you can navigate to Amazon via the purchase link provided to seek out current alternatives. If you do find something you like, you'll help support Secret Wars on Infinite Earths!

Seek and discover more interesting corners of the comic book multiverse by diving into the Secret Archive! There you'll find every featured fight indexed by publisher, series, and issue number! You can also subscribe on Twitter and Facebook to get daily links inspired by the topics of the day. Be sure to like, share, or retweet your faves!

Winner: Captain Marvel
#45 (+30) Captain Marvel
#555 (new) Trickster
#556 (new) Lady Blaze
#16 (-1) Wonder Woman
#28 (-2) Martian Manhunter
#30 (--) Flash (Wally West)
#75 (-6) Green Lantern (Kyle Rayner)
#128 (-7) Warrior (Guy Gardner)