Showing posts with label Supergirl (title). Show all posts
Showing posts with label Supergirl (title). Show all posts

Saturday, August 15, 2020

SUPERGIRL versus LEX LUTHOR
Power Chapter Three: Outsiders (DC)
Where:
Supergirl #3 When: December 2005
Why: Jeph Loeb How: Ian Churchill

The Story So Far...
Kara Zor-El was a teenager when the planet Krypton was destroyed, but when her father sent her rocketing towards the planet Earth, she was waylaid -- arriving decades after her cousin had established himself as the last surviving son of Krypton and Earth's greatest protector: Superman!

Granted the same powers by Earth's yellow sun, she adopts the identity of Supergirl and embarks on a quest to become accustomed with her adopted home world. Batman, The Justice Society, and Teen Titans help to prepare her for the challenges ahead, but the brash young hero still has much to learn as she races to confront the watchful eye of Lex Luthor!

Tale of the Tape...
Strength: Supergirl 6 (Invincible)
Intelligence: Lex Luthor 6 (Genius)
Speed: Supergirl 5 (Super-Human)
Stamina: Supergirl 5 (Marathoner)
Agility: Supergirl 4 (Gymnast)
Fighting: Supergirl 3 (Street Wise)
Energy: Supergirl 5 (Lasers)
Total: Supergirl 30 (Super)

We've seen Supergirl face some heavy duty opponents, but today might just represent her biggest test! Few foes could be quite so motivated to do harm as the notorious Lex Luthor -- arch-nemesis of her Kryptonian cousin: Superman!

Lex Luthor is famous for his scientific brilliance and cerebral approach to battling enemies. He's as likely to manipulate a network of pawns and circumstances as he is to fight an enemy head-on. More's the better to get away scot-free!

His technological genius and financial might means he can build just about any weapon needed to level the playing field. His most famous invention is a green & purple power suit, seen being destroyed by Superman uncharacteristically easily in Justice League of America #15. It's rarely so simple!

Lex is motivated by a well-known hatred for Superman, but that obsession has also fuelled malice toward other heroes, as well. We saw him use artificially induced superpowers to torture Steel during 52 #42!

He also joined Libra and The Society during a murderous ambush of the Martian Manhunter in Final Crisis: Requiem #1. The Martian was defeated by fire-wielding members of the group, but gave them all a run for their money, using telepathy against them, including preying upon Luthor's fear of Superman.

When Supergirl fought Martian Manhunter back in Adventure Comics #450, he was disoriented, and favoured a more physical contest. Never the less, she managed to go toe-to-toe with the senior hero, before they called a truce.

She wasn't so lucky when facing Reactron and his radioactive StarSuit in The Daring New Adventures of Supergirl #9. She'd matched the nuclear-powered villain blow for blow until a poorly considered plan literally blew up in her face! You don't get away with those kinds of slip-ups against a foe like Luthor!

We know Supergirl has the strength and will to fight Lex Luthor. Her battles with the Marvel Family in Crisis on Infinite Earths #6 and Final Crisis #6 show that! It's just a question of whether her inexperience will allow Luthor the opportunity he needs to steal victory through any means necessary! Lets find out.


The Tape: Supergirl Ranking: Supergirl (#72)

What Went Down...
A wafting plume of blue breaks the monotony of endless red desert. Smoldering energy - emanating from the gauntlet of a lone armored figure: Lex Luthor!


Supergirl swoops down to confront the villain and is immediately introduced to his deadliest weapon! Kryptonite radiation spews from his closed fist, bathing the Girl of Steel in its power sapping properties!


Immediately suffering its effects - Supergirl careens  toward the earth with a devastating crash! Her body smashes into the rocky surface at Luthor's feet and the young heroine considers that she could be in way over her head!


As she crawls from the impact crater, Supergirl thinks of her cousin -- but quickly shakes those thoughts from her mind, even as Luthor clutches her throat in his metallic gauntlet.

The villain hoists his victim with arm outstretched, holding her with the sky at her back. He speaks spitefully, of her extra-terrestrial origins and a prophecy of his downfall foretold by Darkseid. He wonders where Darkseid has gone - accusing Superman of some murderous rendezvous beyond the eyes of Earth.

Luthor's bitter accusations inspire retaliation! Supergirl breaks the hold with a hovering kick and unloads with heat vision!


Cold and calculating, Luthor calls upon deflective defenses design to handle the same blasts offered by Superman. He verbally prods at the insult while firing back with the deflective force shield. It knocks the Girl of Steel back!

Barely able to stand, Supergirl is held up by the length of her hair while Luthor reminisces over past glories of metropolitan industry and presidential power. Supergirl can't help but think of her cousin's battle with Doomsday as Lex busts her lip with a thuggish punch to the face!

The villain speaks distantly of the way striking a girl reduces him, as if he wasn't a hooligan deep down. He buries his reinforced fist into Supergirl's abdomen with a vile punch, then breaks her nose with a back-handed fist.

Blood sprays from the weakened Kryptonian, all too mortal. All too similar to the pictures she'd seen of Superman's loss to Doomsday. Luthor justifies his attack with the symbol Supergirl wears and delivers an uppercut.



The once brash Supergirl now considers her own mortality as she lies in the dirt.

Luthor's twisted justifications turn to the "blackness" within everyone. The "sins of flesh and power" Superman supposedly denies. A poetic flourish for the final affront: a point blank beam of black kryptonite radiation!



Supergirl feebly pleads for the villain to stop. He only delights at her suffering.

Yet, for all his brilliance, and all his preparation -- Lex Luthor has failed to consider the consequence of his actions. The effects of black kryptonite prove completely unforeseen, spawning the very dark spirit he so vividly imagined!

At first, the black clad Supergirl emerging from Kara Zor-El's beaten body speaks in alien tongues. Then, as Luthor scowls unimpressed, her words turn to English, and he learns of his folly. He just made the worst mistake of his life!

The Hammer...
Woof. I can't say I took a lot of pleasure in describing that one! We've had some one-sided battles over the years, and a lot of villains finding success recently, but nothing quite so brutal! That was downright uncomfortable!

The nearest comparison that comes to mind is Superman/Batman #15: another Jeph Loeb script from 2005, drawn by Carlos Pacheco, depicting the impaling of an alternate universe Batman, and freedom fighting Wonder Woman bruised and choked with her own lasso by a tyrannical Superman.

I wouldn't like to speculate about Loeb's writing process during what was a well publicized difficult time in his personal life. That would be overlooking the fact that the mid-2000s were a generally brutal period in DC Comics.

Some have tended to see Geoff Johns as the lead purveyor of violence around this time. He certainly roughed up Green Arrow and Kyle Rayner during the big return of Sinestro in Green Lantern: Rebirth #4. The bad guys were winning in Infinite Crisis #1 as well, savagely cutting down the Freedom Fighters.

Meanwhile, Loeb's despot Superman also claimed the life of Green Arrow in the first issue of Absolute Power, while the mainline Man of Steel was indulging in light heat vision knee-capping in the controversial pages of Action Comics #824.

To their credit: these depictions of Superman were still regarded as exceptions brought about by unusual circumstance. This certainly wasn't the relentless and fundamentally flawed Superman of Zack Snyder's miserable movie universe.

American geo-politics of the time obviously had some influence. The United States bared its fangs in the wake of the 9/11 tragedy. There was a clear shift in attitude, but the delivery of violence was seeded well before the abstract "War on Terror" upped the stakes of brutality in popular culture.

The style-clash of grim 'n' gritty and xtreme comics popular in the early nineties had familiar moments of blood and guts, but were predominantly frivolous fun & games. Examples like Adventures of Superman #464 show the transposing of surface elements of Dark Knight Returns into less weighty monthly issues.

Curiously enough, the bombastic hyper-violence of the nineties was largely tossed aside at the turn of the millennium: rejected in favour of deeper, darker stories, heavy weight written-driven concepts and concerned characterization.

In shifting towards the stakes of high consequence and long-form storytelling, comics began to focus on the credibility of its villains. Single issue episodes became more scarce as villainous plots were sustained "for the trade" over lengthier period of time. Evil was no longer set up to immediately fail, with the unforeseen consequence that extreme violence would become normal.

Lex Luthor is an interesting study over this period. Here in Supergirl #3 we see him reach an apex of extreme brutality, but for much of the preceding decades he was a villain who didn't get his own hands too dirty. This is an extension of efforts in the eighties and nineties to refine Luthor into a credible adversary removed from the oafish arch-villain of Super Friends or Hostess ads.

To get him here, Luthor became the great evil of our times: a xenophobic, self-invested businessman who put aside mad science to use clout and resources to achieve his ends. He was motivated by hatred for Superman, and an unending lust for wealth and power, which culminated in his successful bid to become President of the United States in another story written by Jeph Loeb.

This all may sound like contemporary commentary, but Luthor's tenure as 43rd President lasted roughly one term in real-time, beginning at the tail end of 2000, and at last unravelling in 2004 with his exposure as a dangerous and corrupt super-villain, and inevitable removal from office. Thus, the return of the green & purple power suit, and a freedom to

The cheap stunts and routine murder of annual event comics have maintained a bloody viciousness that DC Comics has struggled to move on from. The violent credibility of villains - a catalyst for more violent heroes. This cycle: the thesis for 1996's prophetic warning Kingdom Come, and the present day proliferation of evil Superman stories, and moral fluidity in heroes & villains. Dark times.

If you'd like to experience some of this violence first hand, or see the role it played in the belated reintroduction of Supergirl into the post-Crisis DC Universe -- you can find today's featured fight collected in Supergirl Vol.1: The Girl of Steel.

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If you're a little bit more heroic than Lex and you like what we do here, you can support the site on Patreon. As a special thank you for your generosity you'll unlock various bonuses including poll options, extra updates, custom articles, and my sincerest thanks.

Secret Wars on Infinite Earths has featured well over 650 battles and ranked more than 950 characters! You can discover more by following links throughout each post, or by diving into the Secret Archive for a complete index ordered by publisher, series, and issue number. Or follow on Twitter and Facebook for daily links to smackdown inspired by the topics of the day. Be sure to like & share!

Winner: Lex Luthor
#134 (+271) Lex Luthor
#78 (-6) Supergirl

Friday, May 12, 2017

SUPERGIRL versus GORILLA GRODD
And No Dawn To Follow The Darkness (DC)
Where:
Supergirl #3 When: November 1996
Why: Peter David How: Gary Frank

The Story So Far...
When the life of young girl Linda Danvers was hanging in the balance -- Supergirl was there to save the day!

A failed demonic sacrifice resulted in the unlikely merging of hero and victim! Resettling in Leesburg, Virginia; Supergirl continues to live a dual life as loving daughter Linda - and protoplasmic Girl of Steel!

When a Sun-Eater plunges the world into darkness by consuming the Sun; evil forces conspire to take advantage - even in Leesburg! Supergirl is forced to protect the town's citizens from themselves as they devolve into a violent pack of berserk animals worshipping a beastly master!

The demonic cultist responsible for Linda Danvers' sacrifice has found a new ally in his corruption of Leesburg! Intent on remaking the town in his own image, Gorilla Grodd accepts a dark magic that threatens to destroy everyone - including Supergirl!

Tale of the Tape...
Strength: Supergirl 6 (Invincible)
Intelligence: Gorilla Grodd 5 (Professor)
Speed: Supergirl 5 (Super-Human)
Stamina: Supergirl 5 (Marathoner)
Agility: Gorilla Grodd 4 (Gymnast)
Fighting: Draw 3 (Street Wise)
Energy: Supergirl 5 (Lasers)
Total: Supergirl 30 (Super)

You know the drill. It's the might of The Girl of Steel against the articulate aggressions of a super-intelligent ape. Two characters we've seen before and know well - right? Not so fast, hotshot! All is not quite as it seems!

Supergirl may look similar to the last daughter of Krypton, but in actual fact she is a shape-shifting creature from a parallel universe known as Matrix!

Coming from a reality where Superman died in his youth; Matrix was created by a benevolent Lex Luthor in the image of his deceased love. He gave her natural super-human abilities of telekinesis, invisibility, shape shifting, and much the same strength, speed, stamina and endurance of the Kryptonian he admired.

When Lex accidentally freed Kryptonian criminals General Zod, Zaora and Quex-Ul from The Phantom Zone, he sent Matrix to retrieve the Superman of the main universe to aid in their struggle. Life on the parallel Earth was decimated by the villainous trio before Superman made the difficult decision to execute them. With Luthor dead and nothing tying her to her universe, Supergirl accompanied Superman home to the main universe.

Kara Zor-El didn't arrive in the post-Crisis DC Universe until years later, leaving Matrix to serve uninterrupted as Supergirl for a decade or so. During that time, she encountered, and fused with, a dying young girl named Linda Danvers. She absorbed aspects of her memory and personality, becoming trapped in a dual identity of Linda and Supergirl. This greatly limited her more adaptable powers, too. A status that brings us to today's fight!

Gorilla Grodd is a super-intelligent ape hailing from Gorilla City. He possesses great strength, stamina, durability, and telepathic abilities!

He's best known as an arch-nemesis of The Flash, but has been involved in a variety of schemes that have brought him into conflict with the Justice League, and its individual members.

We saw Grodd manipulate the Ultramarine Corps as pawns against The League in JLA: Classified #3. He briefly held Batman on a spit before The Dark Knight managed to turn the tables.

Grodd himself has been a member of various contentious collectives, including The Society and Injustice League. We saw him present for the organized execution of Martian Manhunter in Final Crisis: Requiem #1, and a massive team melee in Justice League of America #15.

The latter example demonstrated Grodd can both endure the strength of Wonder Woman, and overpower a young Firestorm. Compelling evidence that he's a physical match for Supergirl - and a psychological threat!

Grodd's telepathic abilities could be the key to victory, able to discover and exploit the uncertain mental state of the Danvers-merged protoplasmic being. Her best bet might be a frontal assault at super-speed, but she's running in without knowing her opponent -- someone who is used to tangling with multiple speedsters. Let's see how it went...

The Tape: Supergirl Ranking: Gorilla Grodd (#844)

What Went Down...
Supergirl enters the town church just in time to rescue Sylvia Danvers from a mob of bestial parishioners! Danvers, mother to the girl Matrix merged with, sought refuge with the local United Methodist priest, but found only madness!

Reverend Varvel's mind is as clouded by The Heart of Darkness talisman that transformed his flock. Danvers preaches against their pagan worship of "The Beast", but a voice from above interrupts her pleas. It is no divine intervention.

Gorilla Grodd swings from his perch upon a cross, wielding the talisman that's turning the people of Leesburg into animals. He addresses a confused Supergirl with contempt, mocking her "Superman suit" in response. She attacks!



Supergirl tackles Grodd head-on as he notes the exception of her resistance to the talisman's effects. He intends to remake the town in his own image. A party, he calls it, before issuing her "invitation" personally.


Locked at close quarters; Grodd presses the magic talisman to Supergirl's head!

The mental impact of her absorption of human girl Linda Danvers cost Matrix control over her physical form. If these powers could've been of any use, they fail when she needs them most.

Supergirl doubles over on hands & knees as the magic takes hold! The Heart of Darkness only works at night, but with the Earth's sun consumed by an alien Sun-Eater, there is no hope of relief.



Sylvia Danvers cries out to Supergirl, but the moniker has lost its meaning. When "The Maid of Steel" rises, she sneers through the fanged-teeth of an animal. A bestial roar confirms her transformation: Supergirl belongs to Grodd!

The Hammer...
Shock! Horror! Gorilla Grodd claims quick victory with a single deft manoeuvre! A stunning and cunning tactic that brings Supergirl over to his side: to be continued in the pages of Supergirl (Vol. 4) #4 -- and perhaps another featured fight in the future!

Gorilla Grodd is one of the exciting new additions playable in DC fighting game sequel: Injustice 2! Officially out for home consoles May 16th; Injustice 2 is the inspiration behind this month's featured fights!

Real-deal Kryptonian Supergirl is another of the characters I've been excited to see join the game. She looks to have a fairly major role, thanks in part to her connection to cousin Superman, who infamously turned tyrant in the first game.

You generally won't get me to say much positive about Injustice as a whole. The core concept and plot of the first game is thoroughly lacking. As part of what I'm calling a Supergirl renaissance, however, I think the sequel is peachy keen!

I gushed a whole lot late last year, describing my personal about-face on The Girl of Steel. After watching that first season of the live-action television series, I'm still very much in a mood of enthusiasm.

I would've liked this week's entry to be another contribution to our mounting Supergirl file, but as you've hopefully picked up from previous sections, this is the Matrix creature who served as Supergirl after Crisis on Infinite Earths.

Crisis rebooted the DC Universe without Superman's cousin. She'd sacrificed herself in the fight against the Anti-Monitor, famously mourned in Superman's arms on the cover of Crisis on Infinite Earths #7. She was ultimately the other big death of the series, overshadowed by the themes of legacy carried on after Barry Allen's sacrifice in Crisis #8.

Flash could be succeeded by his second, Wally West, but Supergirl herself was the derivative taken from Superman. Even if the newly streamlined DC Universe would acknowledge her, there was a valid question as to whether it should.

The mythology of Superman as the last son of Krypton has always been a great tag line - but it didn't ring true. In a new, savvy, cohesive DCU, there was an opportunity to restore Superman to his unique roots, erasing the fumbling excuses that introduced a cavalcade of other Kryptonians. There was a chance to make Kal-El special again -- and they did... Sort of...

The oddball compromise of Matrix, soon to be Supergirl, was first introduced in 1988. Just a couple of years after the streamlining of Crisis and Superman: Man of Steel; John Byrne was responsible for creating a very strange cake-and-eat-it compromise. This Supergirl wouldn't undermine Kal-El's unique story of survival, but would allow DC Comics a marketable facsimile.

I've got to think Byrne created his Supergirl under direction from DC editors. His reinvention was suitably steeped in mythology of the past, but any Supergirl seems slightly incongruous with the rest of his work. He outlined a no Supergirl, no Superboy philosophy focused on keeping Superman special in an interesting UseNet post archived by DC in the 80s.

For a long time, I probably would've supported the notion Supergirl should be omitted all together, too.

Secondary derivative characters are rarely satisfying, and Supergirl as a concept can only diminish qualities in Superman. It's a cold logic I still think holds up, but ignores the enjoyable twists a character like Supergirl can offer. Especially when the narrow focus of a reboot dissipates and decades of story are the measure once more.

Kara Zor-El crash landed in the post-Crisis DCU in 2004. Her arrival quickly nudged the Matrix Supergirl toward irrelevance, leading to several years of confusion over whether or not she was completely erased. Despite conflicting accounts of editors, the character endured in relative obscurity, at least until the mess was made even bigger with the line-wide re-launch of The New 52.

With the benefit of hindsight, you might call the creation of Matrix completely extraneous. If you're going to do Supergirl stories, you should probably just do Supergirl stories. As we can see, the awkward compromise only ended in a tangle of confusing and frustrating inconsistencies. Exactly the kind of problems they set out to solve with the 1985 Crisis.

It would be wonderful if examples like these could inform a smarter approach to the big company's comics. Alas, events like Crisis on Infinite Earths only seem to grant more license to perpetual do-overs as solution to poor decision making.

I'm glad the real-deal Supergirl is back in circulation, but it seems a shame to discard so much else.

There's clearly a place for considered alternatives to Superman's Kryptonian story. Supergirl imbues the powers and responsibility with a uniquely youthful, socially connected perspective. A more fun, grounded take than Superman's high ideals. That's evident even in the work of writers like Peter David, who made the most of telling contemporary stories with the Matrix knock-off, but should've been canonized by a character that withstood the ages.

I'm sure we'll be revisiting this corner of the DCU some time in the future. In the mean time, if you'd like to experience the Matrix Supergirl in her entirety yourself - take advantage of the Amazon link provided! Doing so will help support the site at no extra cost to you!

If the classics are more your speed, be sure to check out the Supergirl tag, or links littered throughout this post. Be here throughout the month as we dive deeper into DC Comics!

You can also dive into the Secret Archive to find every feature fight listed in order of publisher, series, and issue number! For daily battles inspired by the topics of the day, follow on Twitter and Facebook. A like and share is always much appreciated!

Winner: Gorilla Grodd
#355 (+489) Gorilla Grodd
#841 (new) Supergirl (Matrix)

Friday, January 27, 2017

SUPERGIRL versus REACTRON
Re-Enter: Reactron! (DC)
Where:
The Daring New Adventures of Supergirl #9 When: July 1983 Why: Paul Kupperberg How: Carmine Infantino

The Story So Far...
The heroic Doom Patrol are on the path of a nuclear powered villain who shares a troubling history with team leader Tempest. The villainous Reactron is a soldier with absolutely no regard for the people he harms, and a power suit that grants him mastery over radiation!

Having escaped Doom Patrol in their earlier skirmish; Reactron is lured to Lake Shore University by an experimental nuclear reactor capable of enhancing his powers! It's the same campus attended by Linda Danvers -- student alter-ego of Supergirl!

Having watched the action from afar using her Kryptonian enhanced vision, Supergirl is ready to jump into action to put a stop to Reactron's meltdown! Does she have what it takes to stop the radioactive villain alone? Doom Patrol races to the scene with the fight already under way!

Tale of the Tape...
Strength: Supergirl 6 (Invincible)
Intelligence: Draw 2 (Average)
Speed: Supergirl 5 (Super-Human)
Stamina: Reactron 6 (Generator)
Agility: Supergirl 4 (Gymnast)
Fighting: Reactron 4 (Trained)
Energy: Reactron 6 (Mass Destruction)


Every great superhero needs a rogues gallery to fight against, and today we're looking at one of the villains who's become a frequent foe for Supergirl!

If you know anything about the "Girl of Steel" it's that she escaped the grim fate of her home world Krypton to join cousin Kal-El on planet Earth. Enriched by the Milky Way's yellow sun, she possesses much the same powers and vulnerabilities as Superman: Flight, enhanced strength, speed, endurance, stamina, heat and x-ray vision, and super-breath.

We saw most of Supergirl's super-abilities on display when she battled a corrupt Mary Marvel in Final Crisis #6. We know she can hang with heavy-hitters like the Marvels - and she's going to have to, because her opponent is a fresh face brimming with newfound power in 1983!

Reactron was once Benjamin Krullen of the United States Army. An amoral soldier who gained an experimental hi-tech "StarSuit" that allows him to channel radioactive energy into concussive blasts. He would later be outfitted with a Gold Kryptonite heart, allowing him to sap the powers of Kryptonians, but that upgrade is a couple of decades away from our featured fight.

We're catching Reactron early in his villainous career -- just his second printed appearance! This is a pre-Crisis version whose design and powers are much less sophisticated -- but no less dangerous! He's double tough, can absorb and redirect radioactive energies, and has the potential to blow!

Strength and invulnerability give Supergirl a comfortable edge in this fight, but the exact effects of radiation on Kryptonians aren't always consistent.

We've seen Superman shrug off the routine nuclear energies of Atomic Skull [Superman/Batman #21], but in some stories, large doses of radiation have inflicted temporary ill effects on The Man of Steel.

We know the unique radiation signature of Kryptonite can sap Superman and Supergirl of their strength, and potentially even kill them. That's evident in the synthetic variety used by Batman [see: The Dark Knight Strikes Again #1, Justice League: The New Frontier Special #1], and the strange green glow emitted by the Kryptonite Man [see; Superman/Batman #23].

This early in his career, it might be too much to expect Reactron to be expert enough in his abilities to simulate Kryptonite. "The Living Reactor" can offensively direct large waves of radiation, though. Expelling as much radiation as possible might be his best key to victory, but Supergirl is the favourite here.

We find them in mid-battle. Let's see how it went down...

The Tape: Supergirl Ranking: Supergirl (#90)

What Went Down...
Supergirl clutches at Reactron's wrists as she flies at the irradiating menace! The living reactor is strong enough to break her hold, sending the girl of steel recoiling as he yanks his hands free!


This time it's Reactron's turn to recoil as Supergirl rockets back at him like a Kryptonian missile -- smacking him right in the mouth with a devastating left!

The villain can't help but be impressed by Supergirl's strength, but he survives the rough treatment with a smile on his face. She attempts to wipe it off by slipping behind him and locking in a Kryptonian bear hug!



As he did before, Reactron summons his nuclear powered strength and throws his arms open with explosive force! The radioactive counter once again throws Supergirl from her opponent! The experience sharpens her mind toward tactics.

While Supergirl ponders the advantage of taking the fight away from the cramped confines of their reactor arena -- Reactron turns up the heat with direct blasts of radiation!



Bathed in nuclear beams, Supergirl laughs off their effects as merely cleaning her costume. She makes a beeline for an improvised skylight and escapes the experimental reactor's control room, even as it begins to malfunction!

Reactron takes flight, pursuing his prey into the sky where she attempts to take advantage of maneuverability. She tries a ranged attack, firing X-ray vision in his direction, but Reactron's suit allows him to absorb the rays and redirect them as a concussive blast!

The dangers of the modern world begin to occur to Supergirl as she realizes Reactron's suit could convert everything from the sun's ultraviolet rays, to communication microwaves into an infinite power source! That's also when she remembers the perfect defense against such phenomena: lead!

While the Girl of Steel disappears a super-speed, Negative Woman and Tempest of The Doom Patrol arrive to keep Reactron company!



Reactron scoffs at Supergirl for seemingly fleeing, and laughs at the supposed threat of the arriving Doom Patrol. Tempest gives his former military chum a sobering jolt of kinetic energy, while Negative Woman attempts to short circuit him with her uncanny phasing powers!

The shock of being hurt sends Reactron heading for solid ground. His radiation blasts keep Negative Woman at arms length -- a threat that further provokes the ire of Tempest!

The former soldier keeps Reactron on the defensive with kinetic blasts as Supergirl returns overhead with a section of disused, lead sewage pipe!



She dumps the tube on top of Reactron and starts to reduce it to slag with intense heat vision when suddenly Tempest turns his kinetic blasts against her!

The Girl of Steel failed to realize encasing Reactron in lead just provokes him to turn up his powers -- creating an energy that eats through led with explosive results! Realizing her error, she snatches the lead encased villain and heads for the sky -- attempting to clear the populate college campus before he explodes!



The nuclear boom is big enough to shatter windows for miles around -- and knock Supergirl out cold! Her uncontrolled fall is stopped by the stretching energy form of Negative Woman, who carries her safely to the ground.

The rest of Doom Patrol arrive on the scene as Supergirl comes to, ready to learn the secret origin of her newest nemesis and prepare for round 2.

The Hammer...
It had thrills, spills, and special guests, and in the end the bad guy had to essentially blow himself up! The tactics weren't pretty, but the hammer falls in favour of villainous victor: Reactron!

As you can probably sense, the fight is far from finished. There's a follow-up confrontation within the pages of this very issue -- which also contains a Lois Lane back-up story! Wowee!

At some point in the future I'm sure we'll come back to see how the rematch went. Reactron may not be a first or second tier villain, but you know how I love those recurring bruisers. The kinds of bad guys with a simple gimmick, flashy costume, and deep seeded desire to do no good.

Reactron was actually one of the key inspirations for making this our final featured fight for January! I mentioned last month that I've been enjoying something of a Supergirl renaissance, thanks chiefly to the newish TV series.

One of the things I like most about Supergirl is its incorporation of comic book characters. It isn't completely faithful to the page, but it wields its references pretty well. The show reminds me of past efforts like Superboy, Lois & Clark, and maybe even the 1990 version of The Flash, but it combines its light entertainment disposition with much more frequent, heavy comic book content.

Case in point: Reactron was the first bona fide super-villain to appear in the series, making an enemy of Supergirl in the third episode.

It isn't the character from the comics. He presents more like a dark vision of Iron Man, clad in gun metal suit with a glowing red nuclear heart. This version of the character, an engineer named Ben Krull, is a smidge more sympathetic. He owes his powers (and deteriorating health) to a terrorist attack that was stopped by Superman, but not before it poisoned him, and killed his wife.

This Reactron leaves Metropolis to pursue Superman's newly revealed cousin, who's still finding her way as a hero in the early episodes. It's a quest for revenge - family for family. It nearly works, too! Supergirl gets her butt kicked in a hard hitting fight that ends with a silhouetted Man of Steel arriving just in time to rescue his kin as she falls unconscious!

Within the context of the show, the episode and its events are economic world building. I can't help but see the ties to the comic, though.

Reactron's first comic book appearance was the issue before the one we featured today [Daring New Adventures of Supergirl #8]. In the TV show, he's introduced as a pre-existing Superman villain, which functions a little bit like his shared backstory with Tempest. Who appears in our feature fight to rescue Supergirl with his greater knowledge of the threat -- kinda like Superman.

Just like the comic; TV's Supergirl figures she can beat the nuclear nemesis with lead. Things go a lot smoother in the show, though. Instead of encasing him in a lead pipe he explode out of, Melissa Benoist's character coats her hands in lead to prevent explosion when she rips the core out of Reactron's suit.

The comic book version only made it one issue further before his untimely demise. A death undone by the line-wide DC reboot of Crisis on Infinite Earths, which gave Reactron a second chance at life, and a role as recurring villain.

He appears much the same when he returns as a villain in Doom Patrol. I quite like the eventual suit revamp he gained, becoming a Supergirl villain once more after the character was reintroduced in the mid 2000s. With any luck we'll get to some of those chapters, as well.

In the mean time, we tick off a few more names on The Comic Book Fight Club "To Do" list! Last year I featured Robotman as one of our illustrious Heroes of the Week, inspired by the relaunch of Doom Patrol under DC's Young Animal imprint. I've been wanting to scratch the itch of DC's misfit surreal superheroes for quite some time. It's a modest start, but at least today's assist appearances by Negative Woman and Tempest have given us our first taste!

Looking for more obscurities from the DC Universe and beyond? Follow links throughout this post to find more on relevant topics, or dive in to the Secret Archive Index to browse past feature fights by publisher, series and issue!

Winner: Reactron
#302 (new) Reactron
#101 (-11) Supergirl
#510 (new) Tempest [+1 assist]
#511 (new) Negative Woman [+1 assist]