Sunday, November 02, 2008


If you've been living under a rock: you're probably small, flat, and some kind of lizard or spider.
While advanced tenure may have earned you some sort of squatters rights, this almost certainly does not extend to include the use of the resident's internet connection. I would ask you cease and desist your ill behaviour and return to whatever rock it was you crawled out from under! Swine!

On the other hand, if you're a homosapien home owner currently unsatisfied with your phone service provider, then boy have I got news for you!

Mortal Kombat versus DC Universe hits home consoles November 16 (US) and November 21 (EU) in regular and kollector's editions for the Xbox360 and PS3!
The kollector's pack includes Alex Ross artwork, a John Tobias comic book, making of DVD, and various other extras that seem well worth the price!

Strange forces bring about a collision of worlds that tempt the icons of the DC Universe to succumb to dark rages, while their Earthrealm counterparts find themselves provoked by a similar mysterious aura that compells them to unleash the fullest of their lethality on these strange visitors.

"Heroic Brutalities" take the place of Mortal Kombat's trademark fatality finishers.
Superman, Batman and other heroes will finish their opponents with devestating combos and unique abilities.
The promise of multiple finishers gives us the hope that we might yet see Superman banishing villains to the Phantom Zone, but what of those fist-flying finishers that leave the opponent bloodied? Does even this go against the moral fibre of the world's finest heroes?

Today we bring you a selection of previous features that should shed some light on the heroic brutality. Batman, Superman, Wonder Woman, Green Lantern, and Catwoman, are all on show to remind us exactly how dangerous a world of superpowers can be! For the hero, and villain!

For more on Mortal Kombat versus DC Universe, check out the official website, our Q&A interviews with Jimmy Palmiotti and Hans Lo, and our series of character spotlights and discussions: one, two, three, four, five, six, seven, eight, nine, ten, clues special, bonus one, two, three, four and Dark Kahn spotlight!

Batman #614 (June 2003)
"The Joke" Loeb/Lee

When a child heir is kidnapped by Killer Croc the seeds of a plot to undo Gotham City's dark knight protector become unwittingly revealed. Batman's greatest villains are about to be manipulated by an unknown assailant, whose war of strategy against the hero proves deeply personal.

The next chapter in Batman's struggle emerges in the unlikliest of venues, during a night at the opera in the company of friends; Selina Kyle, Dr. Thomas Elliot, and Dr. Leslie Thompkins. When Dr. Elliot resists Harley Quinn's attempts to loot the crowd of their valuables, including a jade ring given to him by his deceased mother, he directs the attentions of the villain's gang on their balcony seats.

While Elliot pursues his heirloom; Wayne and Kyle emerged in their costumed alter-egos as Batman and Catwoman. Their battle with Harley Quinn earns the applause of the crowd, but when Batman tracks the fleeing villainess, he enters the alleys behind the theatre to find his arch-nemesis, the Joker, squatting over the gunshot inflicted body of his childhood best-friend, Thomas Elliot.

Action Comics #824 (April 2005)
"Old Man, New World" Finn/Reis

Suffering the stress of a clash with Gog and a synthetic yellow form of Kryptonite, and the lurking threat of Doomsday; an aged Superman struggles against the xenophobic charge of Kandor's General Preus.

Having captured both the inquisitive Jimmy Olsen and the Justice League's Martian Manhunter, Preus uses Olsen's signal watch to lure Superman to his desert base where he commands an army of zealous white-supremicists.

Facing overwhelming physical odds, Superman will courageously do combat with his disillusioned Kandorian counterpart, but at the end of the battle, Preus' greatest weapon may prove to be humanity's own capacity for self-destruction.

Infinite Crisis #1 (December 2005)
"Infinite Crisis" Johns/Jiminez

Multiple crisis' are mounting in the DCUniverse and though the Justice League may be needed more than ever, their ever diverging morals and ideals have caused a rift of disapproval and mistrust within even the inner circle of the group -- the fabled Trinity!

The final straw comes while the League's leaders survey the wreckage left by an attack on the team's satellite base. With the Martian Manhunter missing, an apparent casualty of the incursion, the group is on a knife's edge, something the villainous powerhouse Mongul intends to capitalize on when he launches a surprise attack of his own!

Instead the swine is met with the increasingly unforgiving blade of Wonder Woman, which itself is the cause for much dissention. With Batman's life on the line, and Superman's morals taking a pounding, can the League possibly recover from this internal struggle, or will this be the crisis that finally tears them apart?

Green Lantern #25 (January 2008)
"Birth of the Black Lantern" Johns/Reis

In the wake of the crisis that saw Alexander Luthor Jr and his Society of supervillains rock the very fabric of reality; Sinestro's involvement becomes redefined. Having served as a super powered lackey under Luthor, Sinestro escapes from battle to the anti-matter universe, where he encounters a restored Anti-Monitor, who had reborn along with a new Multi-Verse.

The Anti-Monitor joins Sinestro in creating a new Corps of agents with the intent to use them as heralds of his conquest over the positive realm. Harnessing the yellow power rings of Qward; the antithesis to the Green Lantern's Oa; the Sinestro Corps operate on a design of fear, using it to control their yellow energy the same way the Lanterns us willpower.

Tricked into believing the Sinestro Corps were to attack Oa, the designates of Sector 2814 soon find themselves four against an army as the Anti-Monitor and his heralds emerge in the Milky Way. They launch their attack on Earth, central to the new multi-verse, but the rest of the Green Lanterns, along with the heroes of Earth, soon join the war. Amidst the chaos, more personal skirmishes break out, and in an intimate exchange, Sinestro finds himself facing off with his two greatest Earth-born rivals...

Catwoman #78 (June 2008)
"The Long Road Home" Pfeifer/López

After a spate of especially violent superhuman crimes, the secreted United Nations agency called Checkmate set about plans to 'relocate' the world's super powered criminals on a distant planet called, Salvation.

Amanda Waller leads the initiative with her group of reformed and controlled criminals, the Suicide Squad, in an effort to round-up the powers, and redistribute them with the use of Apokoliptian Boom Tube technology.

Catwoman finds herself among those trapped on the hell planet, which is actually a training ground for the New Gods. Populated by deadly and malicious creatures designed to harden those trained there, Catwoman has much to contend with, not only the wildlife, but also arch enemies like Hammer and Sickle...

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