Friday, June 16, 2023

CHUN-LI versus BLANKA
Battle 03: Recall (Tokuma)
Where:
Street Fighter II #2 When: August 1994
Why: Masaomi Kanzaki How: Masaomi Kanzaki

The Story So Far...
The crime-riddled island of Shad is a modern metropolis that plays host to some of the greatest fighters in the world. The best among them will meet in the Third Annual Grand Fight, advancing to the stadium stage by proving themselves under the rule of street fights.

Only in the stadium will they face the reigning champion: M. Bison -- a man without a history, nation, or known fighting style. He is the rumored master behind the criminal organization Shadowlaw, responsible for flooding the streets with a pain-suppressing designer drug called "Doll".

Undercover Interpol agents work to thwart the scourge of Shadowlaw, but their ranks continue to disappear. Now one of their daughters, Chun-Li, fights to find answers, and with the boxer Balrog embarrassed by another newcomer, upheaval within the ranks of the Shadowlaw Lords could deliver her the man she seeks!

Tale of the Tape...
Strength: Blanka 4 (Enhanced)
Intelligence: Chun-Li 3 (Straight A)
Speed: Draw 4 (Olympian)
Stamina: Blanka 5 (Marathoner)
Agility: Chun-Li 4 (GYmnast)
Fighting: Chun-Li 5 (Martial Artist)
Energy: Draw 3 (Explosives)
Total: Chun-Li 25 (Champion)

Chun-Li is the self-described "Strongest Woman in the World", but she'll find a physical match in the mutated Brazilian man-beast that is Blanka.

An outlier as the first "freak" of the Street Fighter franchise; Blanka is best characterized by his hunched muscular physique, wild hair, and typically bright green skin - a characteristic owed to his upbringing subsisting on skin-tinting plant chlorophyll, and maybe even radioactive materials, in the jungles of Brazil.

As the victim of a plane crash that left him to fend for himself in the wilderness, Blanka is a little bit like Tarzan, but his unusual appearance isn't the only product of his strange mutation. He also learned to imitate the techniques of electric eels, generating a shocking natural voltage that electrifies his opponents on contact!

Gamers will also know that his animalistic fighting style is complimented by an ability to launch himself like a cannonball into a fast-moving, flipping attack. The same kind of tumble you'd see Mortal Kombat's Kano utilize, but arguably with even more spectacular results.

That's a lot for Chun-Li to contend with, but the studious Chinese Interpol agent comes with extensive expertise in kung fu, and a fitness regime that keeps her incredibly fast, agile, and mobile, with an emphasis on powerful kicks and leaps.

Her lightning fast Hyakuretsu Kyaku kicks were on full display in the previous issue of the Tokuma Shoten series, and when she matched the physically imposing Birdie in Street Fighter Alpha Vol. 1.

Her powerful legs are also famous for delivering the inverted flying Spinning Bird Kick -- an attack similar to Ryu's Tatsumaki dragon hurricane kick. Like Ryu, Chun-Li can also harness her chi into a kiko-ken energy ball, helping her to defeat the blood-thirsty Vega later in the Shoten Street Fighter II series.


Despite his ferocious appearance, Blanka has fallen into a cuddly, comedic role later in the series, but in the 1994 Tokuma adaptation, he is a brutal enforcer for Bison's "Shadowlaw", with aspirations of replacing the defeated Balrog within the ranks of the Four Lords. Will he earn his place? Let's find out!

The Tape: Chun-Li Ranking: Chun-Li (#126)

What Went Down...
Face-to-face with the man-beast claiming to have killed Interpol Investigators that included her father -- Chun-Li begins to give in to furious emotions!

Her only desire is to defeat Blanka and make him talk -- and for a moment it seems as if that might be enough, but not everyone is convinced. From the audience, a mysterious Dhalsim notes that without Ryu's advice - she will lose.


The young agent launches into a furious barrage of kicks, getting her first inkling of doubt as Blanka blocks them all with powerful forearms.

Her leg blazes across the target to no avail, and as anger fuels her continued assault, Blanka's fanged mouth stretches to let out a tiny chuckle.

His goal is to gain the approval of Bison to become a new Lord of Shadowlaw and the energy it gives him is electrifying!


1200 volts super-charge the air and send Chun-Li jolting away from the buzzing body of Blanka as he unleashes a technique learned from observing electric eels!

He presses the advantage, reaching out with lightning fast punches Chun-Li can just barely block.


Blood begins to obscure her sight as Blanka closes in for a knockout blow that launches Chun-Li into the air!

She drifts between the reality of the fight and a fantasy of fighting crime side by side with her father. The vision urges her to stay strong. Cutting through the twilight is the voice of Ryu, who beckons from the crowd, "Concentrate on who you're fighting! Don't fight your memories! Your enemy is right in front of you!"

Her eyes widen with steely resolve as she fully awakens in freefall before her opponent -- and reaches for the ground with tensing wrists.


Blanka is baffled as Chun-Li's hands brace against the floor and she twists her body from a handstand press into a devastating whirlwind kick!

Her feet collide repeatedly against Blanka's face as her legs spin overhead!

Fanged teeth crack and break as Blanka falls to his back.

Chun-Li closes in quickly, delivering a furious punch to an already tenderized face, and as she reloads for another -- a friendly hand catches her wrist. It's Ryu. The fight is over. The crowd goes wild. Chun-Li is on track to make the Grand Fight.

The Hammer...
Even in 1994 you could tell the details were just a little bit off...

Parsing video game storylines sometimes took a bit of extra study back in those days. Obtaining information from fighting games, in particular, required playing multiple times to see character quotes and ending sequences, and sifting through various resources, such as magazines and trading cards, to find official sources describing additional details, biographies, and important backstory.

Street Fighter II came to arcades in 1991 rich with implied subtext in everything from sprite animation to backgrounds, and the subtleties of how characters moved and fought in gameplay.

Returning boss fighter, 
Sagat, implied an entire story with his fresh chest scar and the addition of the Tiger Uppercut move, which quickly became enduring pillars of the Street Fighter mythos, and storied rivalry between Sagat and Ryu.

Yet Street Fighter II was lacking in the basic forthcoming details of the following year's Mortal Kombat, which boasted immediately available in-game character bios, in addition to more informative character endings that fleshed out the world.

This meant 1994 would be a crash course in the good, bad, and ugly of multimedia adaptations, with Street Fighter receiving a dubious live-action movie, more beloved animated feature, and collected comic book series from Tokuma Shoten's American branch.

Malibu Comics had already attempted a truly awful American adaptation in late 1993, famed for its bizarre murder and scalping of KenTokuma's Street Fighter II comics had the rub of being authentically Japanese, originally serialized in issues of Family Computer Magazine, but the translated & localized issues that rearrange, censor, and colour the artwork carry with them their own peculiarities inherent to one of the earliest serious adaptations of the game.

Writer/artist Masaomi Kanzaki makes an admirable attempt to consolidate details from the games into the unique world of the fictional island state of Shad -- one of the biggest apparent changes from the games to manga.

This crime-riddled modern Asian capital, reminiscent of
Marvel's Madripoor and modern Hong Kong, serves as a practical means to anchor the action to a single location, but immediately strips the series of some of its globe-trotting appeal.

The name "Shad" appears to draw reference from recently identified primary antagonist -- Bison's international crime syndicate Shadaloo, frequently localized as "Shadowlaw" for English translations of the time. I find that name conceptually appropriate, but prefer the authentic originality of Shadaloo.

The complete "Shadaloo" name remained intact for the live-action movie, which may have adapted its war-torn South-East Asian country from the city-state of the manga, but it's difficult to be sure exactly how much the manga is an influence on subsequent aspects of games & adaptations, and how much it is itself a living document of what was intended to be fabric of the games' canon.

Shad is described as having been "built by an international consortium", which belies the difficulty Interpol's had in gaining traction to oppose the underground trafficking of Shadowlaw's synthetic drug - "Doll".

If you finished the game with Chun-Li, you already knew she was out to avenge the murder of her father by stopping Bison's drug trade. Subsequent editions, starting with Super Street Fighter II in late '93, modified her "life of a young, single girl" ending with two post-script options, one of which established the more familiar characterization of a committed Interpol detective.

The Tokuma manga, contemporaneous to the amended game, reflects both the shojo-tinged youthful heroine, and the aspiring Interpol agent, presenting her as a little inexperienced, but generally capable and determined. It isn't the definitive Chun-Li, but it's an understandable presentation within its place in time.

New, and ultimately unique to unofficial media, is Blanka's status as an enforcer for Shadowlaw. The SFII games never establish any connection between Blanka and the group, but various adaptations will take the convenience of the vast criminal organization to incorporate loose characters into their feature story.

It's honestly not a terrible way for Blanka to be better integrated into the main plot, but the implication of making him the one who murdered Chun-Li's father is a change that's just too dramatic. It alters both characters and their positions within the series wildly, and as a dyed in the wool fan, it's the kind of thing I hate.

The ensemble of fighting games is one of my favourite aspects, and storytelling within this genre is at its best when it's focused on the motivations and rivalries of individual characters, rather than connecting them all via a conventional narrative, and central villain. This is sometimes misunderstood as being insubstantial, but should be a familiar conceit to superhero comic book readers.

Blanka is difficult to justify in a lot of contexts, but I would generally rather see him drift to the periphery, as in the Street Fighter II animated movie, than occupy a misplaced position.

Details like this unravel the authenticity of the Street Fighter II manga, but I accept there wasn't a lot of opportunity to tell a story about a bizarre, bestial survivor of a plane crash, who is reconnected with his mother after competing in a world martial arts tournament. Not in this eight issue format at least, despite the characters' unusual popularity amongst young gamers at the time.

This is our first time documenting Blanka, who is now appearing with Chun-Li in the latest installment in the long-running fighting game franchise: Street Fighter 6. As a tenured fan, and gamer, I am incredibly excited about the way its honoring the past, while taking steps to intuitively go into a bold new future.

If you'd like to find more Street Fighter battles you can follow links throughout this post, or dive into the Secret Archive for a complete index of featured fights in order of publisher, series, and issue number. Just search for Street Fighter, or scroll through towards the bottom to find independent publishers & series.

Secret Wars on Infinite Earths has documented more than 700 battles and ranked well over 1,000 iconic characters! I'd love to get through all the Street Fighter comics & more and if you become a supporter on Patreon maybe I'll be able to! In addition to becoming a Tier 1 supporter you can sponsor featured content at higher levels, including the famous Rank & File Top 10!

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter, Patreon & Discord!

Winner: Chun-Li
#74 (+52) Chun-Li
#1007 (new) Blanka

Sunday, June 04, 2023

THE SPOT versus SPIDER-MAN
Breakin'! (Marvel)
Where:
Peter Parker, The Spectacular Spider-Man #100 When: March 1985 Why: Al Milgrom How: Al Milgrom

The Story So Far...
From a skyscraper overlooking Manhattan, Wilson Fisk employs a staff of scientists working to develop super-powers to bestow upon loyal agents, serving to maintain his grip on New York City's organized crime.

One such recipient was The Black Cat, whose new bad-luck powers come with strings attached, but as she and Spider-Man plot a confrontation to remove The Kingpin from their lives -- another super-powered agent emerges to run interference!

Dr. Johnathan Ohnn's experiments have covered his body with inter-dimensional portals - transforming him into The Spot! He works in secret, hidden from the cameras that monitor The Kingpin's empire, and with Spider-Man on his way, The Spot waits in ambush to settle the score before deciding his allegiance.

Tale of the Tape...
Strength: Spider-Man 5 (Super-Human)
Intelligence: Draw 5 (Professor)
Speed: Spider-Man 4 (Olympian)
Stamina: Spider-Man 5 (Marathoner)
Agility: Spider-Man 5 (Cat-Like)
Fighting: Spider-Man 3 (Street Wise)
Energy: Draw 2 (Projectiles)
Total: Spider-Man 29 (Metahuman)

Dr. Jonathan Ohnn was assigned by The Kingpin to research and reproduce the dark energies of Cloak, but when a city-wide power outage interrupted his experiments, he stepped into a void of light & dark, transforming into The Spot!

The Spot's white figure is dotted with black voids that are functioning portals between the material world and a "Spotted Dimension". Similar to Cloak, he can use these portals for instantaneous teleportation of himself, or others, creating intricate redirections that can turn a person's punch back onto themselves!

We saw these classic Spot tactics employed in battle against Spider-Man in Amazing Spider-Man #589, which also demonstrated his ability to project portals throughout surrounding space to set up handy ambushes.

Because The Spot's actions are intertwined with a dimension beyond the fabric of our reality, he's potentially able to attack without triggering Spider-Man's spider-senses -- one of his greatest advantages against the wallcrawler!

Ohnn's a scientist, not a fighter, but by deploying floating portals he can challenge Spidey's agility and maneuverability by throwing surprise punches from all directions. Keeping Spidey guessing is his best bet at levelling the playing field!

These guys have only met briefly before this match-up, but as we know, all Spidey really has to do is stay on his toes, keep his wits about him, and counter those attacks to have a shot at winning. Let's see how he did...

The Tape: Spider-Man Ranking: Spider-Man (#2)

What Went Down...
Spider-Man swings his way pensively through the city towards a rendezvous at The Kingpin's high-rise headquarters. He knows he's probably heading straight into dense security, but right as he wonders about the whereabouts of a strange new wildcard in the Manhattan crime ranks -- a black portal pops into existence!


The air is suddenly a swarm of tiny black holes as The Spot emerges from the largest portal in answer to Spider-Man's musings!

The sudden appearance sends Spider-Man into an unprepared tumble, navigating the array of portals, while twisting his body to spray a blanket of webbing back from whence he came!


The web closes in too quickly for Spot to catch such a wide net in a single portal, so he rapidly improvises a gathered cluster of nearby spots into a single doorway that sends the snare into the vacant void of another dimension.

Spot follows it through, using his inter-dimensional vantage point to reach through multiple smaller portals to throw two punches and a kick from opposite directions, while his head peeks out from a spot from up above.

Spidey's danger warning senses help him navigate the throng of hostile limbs, sending him leaping from the rooftop to stay clear of the blows.

Safely out of view clinging to the side of the building, Spidey crawls around the facade, forcing The Spot to seek out his prey as it circles around behind him.

The wall-crawler silently vaults over a brick structure jutting from the rooftop, and nimbly flips out of a squat to land directly behind The Spot's head poking out of a portal. He winds up to deliver a sucker punch right to the side of the head!


Spider-Man's fist swings without contact as it sinks into the stretching abyss of one of the portals Spot had preemptively amassed across his vulnerable cranium!

As Spot's disembodied hands wave judgmental fingers from nearby floating portals -- Spider-Man is struck with a moment of inspiration from the eeriness of it all. He feigns defeat, vowing to keep clear of the portals - fleeing for the relative safety of higher ground!


The Spot responds to his cowardice with a frisbee toss of dozens of portals that follow the web-slinger to the vantage point of the looming brick box.

A stiff left fist flies straight at the wallcrawler's jaw as he struggles to block it, followed by a wild right foot that kicks right in his face!


A right hook swings out of another portal -- knocking Spidey off his perch!

Down on the rooftop and completely surrounded by portals -- Spidey endures further punishment as they close in around him and he's struck with two disembodied fists from either side!

He struggles to march forward -- paying for his determination with a thrust kick to the back!


Spider-Man perseveres, taking the back of another fist to the base of his skull -- while a rising heel kick catches him low and sends him falling to the ground.

He keeps crawling forward, even as a right hand rains down from above!


The Spot applauds his opponent for running the gauntlet of his wild and unpredictable blows, but prematurely presumes victory from their impact.

Crawling towards The Spot's feet, Spider-Man reveals his true gambit!


With so many portals distributed around the rooftop, The Spot's body has become a predominantly white mass of mortal muscle and flesh!

With his target in reach -- Spidey unleashes a devastating left to the jaw!

As The Spot reels from the blow, Spidey sinks his fist into the scientist's exposed body! It's enough to send The Spot into a panicked retreat!

The rookie super-villain finds refuge within one of his portals, but from the array intrudes Spider-Man with a stern warning that he'd best rethink his life of crime!

The Hammer...
There might be an argument that The Spot made a successful getaway, but the proportionate strength of a spider helps Spider-Man not only endure the pummeling of a one-man gauntlet, but also inflict swift pain sufficient enough to drive him into a panicked retreat.

Unlike their much later encounter in Amazing Spider-Man #589, The Spot doesn't get away scot-free. 
If he were walking away, he might've limped. We can't forget that Spidey packs a punch, and Jonathan Ohnn's a hapless scientist. This one hurt: "Whew! He could have killed me!"

This was the second battle between the pair after The Spot's active debut in the last issue, and origin story in Peter Parker, The Spectacular Spider-Man #98.

It's nice to see their knowledge of each other, and tactics, evolving accordingly, but as we already know, this is all just preamble to a main event showdown with The Kingpin. Well worth your time, if you haven't read.

It's all part of a double-stuffed 100th issue that also boasts compelling B story revolving around Black Cat's relationships with Spidey and The Kingpin, and a simmering on-going subplot of the black symbiote working its way back to Spider-Man. Material that, for a long time, made this one of my favourite acquisitions from diving into the comic book store $2 bins in the early/mid nineties.

I'm reluctant to call it my "Local Comic Shop". There probably wasn't any closer store, but it was a solid forty-five minute trip to get there. Well worth it, of course. Tony, the steadfast proprietor throughout that heady decade, always treated me very well. It wasn't unusual for him to give me an extra discount from within the fortress-like elevated square that served as a 360 degree counter. Even on the cheap ones.

I scored some more issues of Spectacular Spider-Man from rummaging through those $2 and $1 boxes on a subsequent visit. I was already a big Sal Buscema fan by that point, so an affordable stack of Spectacular issues might not have been the cutting edge of trends, but was the next best thing to sliced gold, as far as I was concerned. There were great issues in there that we'll probably talk about some day in the future, but #100 was always just a bit special.

The Kingpin fight might've been a classic piece of Spidey business, but I always thought fondly of this issue for the appearance of The Spot.

Back in those days, wisdom probably had it that Spider-Man didn't have any real business regularly tangling with a master of inter-dimensional portals. That's the kind of thing Doctor Strange deals with. Spidey's at his best with super-powered mobsters, and villains with their own proportionate powers of an animal or insect.

Not surprisingly, The Spot stuck to his word, and apparently gave up his life of crime after today's fight. He was out of action for more than a decade, and when he finally showed up again in Spectacular Spider-Man #245, it was as a precursor to the formation of The Legion of Losers -- a quartet of unloved oddball villains led by The Grizzly. Not exactly the bombshell return of a fan-favourite badguy.

Yet, I always liked The Spot. Al Milgrom juggles The Spot's movement and powers brilliantly, effectively using his head portals to create uncanny expression with what passes for a mouth and eyes, while his limbs pop out of two-dimensional discs that hover in an implied three-dimensional reality.

Coming from the pages of Spectacular gave him a certain pedigree, in my mind, and tangential ties to Cloak supplied him with an interesting place in the world, and strikingly graphic design related to his powers, even if it looked better here than when Herb Trimpe ran through his first fight in issue #99.

Like a lot of great arch-villains, The Spot also challenges the hero with a direct counter to one of his key powers: in this case - agility.

His rapid distributions of portals, and body-contorting array of applications, including turning an opponent's attack back against them, forces a character like Spider-Man out of his routine comfort zone, provoking inventive new applications of his abilities to find a solution to the problem.

Spidey evades some of the attacks in today's featured fight thanks to his danger-warning spidey senses, but later iterations of the character will also further exploit The Spot's otherworldly abilities, making his inter-dimensional maneuverings logically more difficult to track.

In the last decade or so The Spot seems to have become a more regular fixture, tangling with various Marvel heroes, with a new mainstream peak coming from his role in the animated feature film Spider-Man: Across The Spider-Verse. Something I never would've thought I'd be saying about the villain from the $2 box!

You can find more from the so-called "Spider-Verse" with Miles Morales, Spider-Man 2099, Ben Reilly, Spider-Boy, and more, by following links throughout this post, or by diving into the Secret Archive for a complete index of featured fights from the multiverse in order of publisher, series, and issue number.

Secret Wars on Infinite Earths has featured more than 700 battles and ranked well over 1,000 iconic characters! By becoming a supporter on Patreon you'll help make it possible to continue to explore more of the sprawling comic book multiverse. As a thank you for making it possible you'll receive access to additional updates, a new Discord server, and customizable articles including the famous Rank & File Top 10!

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Patreon!

Winner: Spider-Man
#2 (--) Spider-Man
#652 (-177) The Spot