Showing posts with label 1994. Show all posts
Showing posts with label 1994. Show all posts

Saturday, October 12, 2024

RYU versus DHALSIM
Battle 04: Carnival (Tokuma)
Where:
Street Fighter II #3 When: June 1994
Why: Masaomi Kanzaki How: Masaomi Kanzaki

The Story So Far...
Ryu has travelled from Japan to the crime-ridden island metropolis of Shad in pursuit of earning his place in the renowned Third Annual Grand Fight. Something he can only do by competing in street fights to earn a place in the final stadium tournament bracket.

A victory over former boxing champion Balrog has made Ryu a hot prospect, but to assure himself a place in the stadium showcase he must overcome a warrior with unique insight, who has sensed the power of his chi and is determined to defeat him.

Tale of the Tape...
Strength: Ryu 3 (Athlete)
Intelligence: Dhalsim 3 (Straight A)
Speed: Ryu 3 (Athlete)
Stamina: Draw 4 (Athlete)
Agility: Dhalsim 6 (Rubber)
Fighting: Ryu 5 (Martial Artist)
Energy: Ryu 3 (Explosives)
Total: Draw 23 (Champion)

Ryu is the eternal "World Warrior", wandering the globe in search of truth through fist. Although there are significant departures from established Capcom canon in Masaomi Kanzaki's 1993 manga adaptation (and it's Tokuma Comics version edited for US distribution) -- that spirit of competitive fighting remains true!

Ryu won the first major fight of the localized series when he faced Balrog (aka; "Boxer") in a match that almost ended with his assassination.

The sniper was cut-off by
Guile, but this time the US Special Forces man won't have his back. He joins Ryu as a competitor in the Grand Fight Tournament -- a renowned event held in Shad to crown the strongest fighter in the world.

Dhalsim may not have the outwardly appearance of a muscle-bound powerhouse capable of claiming that title -- but his mastery of esoteric yoga techniques has made him an enduring force in the world of Street Fighter.

In UDON's comic book adaptation, Ryu sought the wisdom of Dhalsim's council as he honed his fighting technique and wrestled with the inner darkness of his desire to avenge his master Gouken -- who was murdered by Akuma.

In that encounter, Ryu was humbled in defeat, as he learned the value of Dhalsim's unusual philosophy towards the spirit of fighting. Something Sagat had already experienced when he sought out Dhalsim's training for similar reasons.

Gamers know Dhalsim is ostensibly a pacifist who uses his fighting techniques to protect and sustain his village in India. He believes in the yogic principles of harmony & understanding, mostly reluctant to use the offensive capabilities of his style, which includes breathing "yoga flame" for a variety of short & long range fire attacks, as well as extending his limbs for uncanny striking reach.

Ryu is arguably a superior fighter to Dhalsim, continually honing his ansatsuken style in friendly competition with his martial arts brother Ken and against powerful opponents like Sagat. He harnesses his chi for a variety of fire-based attacks, famously scarring Sagat with his violent shoryuken dragon punch.

Yet, Ryu has also been shown to still have much to learn. During the prequel plot of the Street Fighter Alpha manga, he was defeated by the similarly enlightened approach of Rose. Will his SFII manga battle be a moment of learning - or victory? Let's drop some quarters in the slot and get this fight started!

History: Dhalsim (1-0-0)
The Tape: Draw Ranking: Ryu (#30)

What Went Down...
Dhalsim pulls away the turban and robes covering his body, revealing sparse decoration on his slender frame. A metal ring clinks and dangles around each his wrists, while three small skulls stare across the street to his eager opponent.

Ryu didn't expect to meet the impressive yogi so soon in his quest to reach the Grand Fight. He can tell Dhalsim is a tough fighter, but has no intention of losing his ticket to the big battle. Dhalsim swears on his skulls that he will win.


Ryu makes the first move, closing in on his opponent with an overhand punch -- but Dhalsim dashes backwards to avoid the blow and create space.

The Japanese fighter is stunned to immediately find himself forced to block a kick!

He can hardly believe that Dhalsim's limbs are closing the divide - stretching for dangerous long-ranged kicks and punches!


Undeterred by the blocked kick - Dhalsim quickly follows with a stretching punch!

Ryu blocks that too, but still feels the mental and physical toll of the blow.

His mind begins to race. He can't find a way to get close to Dhalsim!

The yogi takes full advantage of his command of the space. If his limbs cannot strike their target -- he will try a projectile attack!


The ball of Yoga Fire hurtles toward Ryu!

He does his best to mitigate its burning seer -- dropping and rolling on the ground as gathered onlookers watch in slack jawed awe.

"Like I said, I swear on these skulls that I will not lose."

Ryu regains a vertical base, his arms sizzling as he assumes a ready stance.

Fighting through the crowd, his friends Po-Lin and her young brother are shocked to see the martial artist in such rough shape.

Dhalsim throws another furious stretching punch, which Ryu barely manages to block with his burnt arms.

He attempts to fight fire with fire, unleashing a hadoken fireball!


Once again the yogi stuns his opponent -- standing stoically as he catches the fireball with his bare hands and lets it dissipate to nothingness.

He is impressed by the strength of Ryu's chi, but it will be useless against one who has mastered the ways of yoga in pursuit of a noble cause.

Dhalsim reveals the terrible toll of economic hardship suffered in his country. The pointless deaths of innocent women and children who suffer the frequent wars, disease, and starvation that afflict the poverty-stricken nation.

He once pledged himself to the teachings of Brahman, and the ways of yoga, but came to learn they were useless in protecting his people. So he has abandoned the way, intent on earning victory through fighting to divert his winnings to the children. Children like those who produced the skulls he wears around his neck.

Ryu sympathizes with Dhalsim's plight, but doubts that a street fight will offer much of a solution.

He remains committed to fighting for himself, but as he contemplates his last resort, Ryu recalls his master's teachings: 'Listen, the sho-ryu-ken (dragon punch) is a powerful force... but use it only when necessary! It may call upon death!'

Dhalsim forces the issue with Yoga Flame!


Ryu is doused in the inferno of the spewing flame!

Afraid for his friend, young Wong-Mei cries his name -- and Dhalsim hears!

The child's voice provides a momentary distraction. A distraction that costs Dhalsim dearly as Ryu resorts to his most powerful strike -- the shoryuken!

The Hammer...
In repurposing the original chapters of the Tokuma Shoten manga for a format and tone more in keeping with American comics; the English colorized version creates a cliffhanger that doesn't exist within collected tankobon editions.

Secret Wars on Infinite Earths usually adheres to rules restricting an entry to the contents of an individual issue, but fortunately, this issue's final page ends with Ryu charging his shoryuken -- the finishing move of the fight!

We can therefore cheat a little and record a definitive result, with the impact (pictured below), taken from Street Fighter II #4, page four.

The [almost] full-page image is one of the most striking of the adapted series so far, and one of the most successful applications of colour to the original greyscale Kanzaki art.

Unlike some of the other panels featured in this article - this one removes original black & white shading methods, replacing Dhalsim's zipatone flesh with relatively straight colour. You'll notice in other panels they awkwardly coloured right over the top of horizontal lines used to create darker shades in original black & white art. It's more obvious in the digital scans, but it's still a clumsy visual to the eye.

The process of making this image has pros and cons. The American comic creates a clean, well realized version by completely re-doing background action lines in colour, which presumably also made it easier to replace Japanese sound effects with English translations. Unfortunately, the inks still become muddier and simplified in the process, losing the finer details of impact motion lines on Dhalsim's body, and diminishing the marriage of Ryu's dragon fist in non-linear contrast to the background, which is rendered originally with similar lines, just in different directions. Ultimately, the original looks the best, but this one is still nice.


UDON did a wonderful job of localizing the complete Masaomi Kanzaki story in three black & white volumes in 2007, which includes the entire 450-or-so page story in its original format, with English translations.

In addition to revealing various edits of panel size, layout, and slight changes to context of various dialogue exchanges -- the collections also include an entire excised plot running much longer than the eight-issue American series.

Ordinarily I'd skew towards referencing the original format, but I only have two of the UDON volumes, and I think it's interesting and worthwhile to explore the oddities of what Western gamers were subjected to in the 1994 American editions.

Back then you had to work a little harder to get the story details of your favourite characters. Gamers should have been savvy enough to know Po-Lin and Wong-Mei were invented for the manga, along with the Shad location of the series, but this version of Dhalsim at least skews fairly close to the basic premise of the Street Fighter II video game character.

He remains a deeply spiritual practitioner of yoga in the comic, choosing to fight only to raise funds to protect the innocents of his homeland, who are afflicted with famine and pestilence caused by poverty and war. At the time, the manga may have been one of the most effective deliveries of this premise.

This generally became Dhalsim's motivation moving throughout the franchise, albeit with more specific focus on his village, rather than the entire nation of India, which goes largely unnamed in both versions of the translated manga & comic.

India is only specifically mentioned in Dhalsim's entry in the character bios that are included at the bottom of every page in each American issue. These bios inform readers of each character's background and stats, while also compensating for the different dimensions of American comic book and manga page sizes. The manga is slightly more squat, leaving empty space at the top or bottom of pages.

In the earliest contemporaneous versions of the Street Fighter II arcade game(s), Dhalsim was explicitly shown returning home to a wife after the tournament, with whom he parents an inquisitive young son some three years after the game. That doesn't seem to be represented here, but women & children remain significant.

The undersized skulls Dhalsim wears around his neck provide literal and spiritual protection in the comic. They are motivational keepsakes of the children who died in his country, but are ultimately destroyed while saving his life -- absorbing the brunt of Ryu's shoryuken dragon fist that is described as a potentially lethal killing technique. A reinforcement of their defensive, mystic properties.

The concept of the skulls may be a fictionalized derivation of the Kapalika "skull-bearers" of ancient Shaivite ascetics, who worshipped Shiva and carried begging cups carved from human skulls, among other things. Dhalsim does not appear to explicitly share any of the ritual context associated with those tantric sects.

The American version describes Dhalsim's lapsed dedication to "Brahman", a Hindu concept of reality, with ties to the creation deity Brahma, and appropriate etymological origins denoting "to swell, expand, grow, enlarge" -- much like his extending arms and legs. The UDON translation of this dialogue refers instead to a generic, non-denominational "Yoga god". I presume the latter is more accurate.

Both versions of India are depicted as an overtly war-torn nation. I might speculate that was inspired by the Kashmir territorial conflict between India and Pakistan, but I'm not expert enough in world politics to know, or recall, what tensions and unrest existed within the country around that time.

I do have very specific, fond memories of playing Dhalsim in the Street Fighter II video game back in those days, though.

I was a youngster, grabbing life and pop culture with both hands. I was fairly immediately taken with the international flavour and fantastical martial arts characters of Street Fighter II. The iconic battlecries of the various fighters were like a siren-song beckoning me to any game cabinet that might be in the nearby vicinity -- and back in those days there were plenty!

Arcades, movie theatres, supermarkets, delis, video stores, bowling alleys -- you name the location, and there's a pretty good chance they had a coin muncher or two. Of course, for me, Dhalsim will always be linked with the home PC port.

That was how I beat Street Fighter II for the first time. I used Dhalsim -- a character I perceived as having the basic advantage of punching & kicking across most of the screen. It took hours, and playing through a PC glitch that turned Vega's cage fight into a bizarre, twinkling pixel abstract nightmare, but in the end I was successful. A double rite of passage as it was the first time I had ever deliberately stayed up deep into the AM. Something gamers know all about!

We didn't have a PC at home, but I was sleeping over at a family friend's house. At that point I don't think they had any children, so I enjoyed the loose discipline and pop culture corruption of a pseudo-nephew. Alas, "Uncle" David isn't with us any more, but as with many comic books, this one comes with a nice memory.

There are plenty more memories to be had with the Street Fighter II comic series, but for now we move on to other interests. Like other recent entries, this one was inspired by the release of the Marvel vs Capcom Fighting Collection, but if you'd like to make sure I come back to this topic sooner, perhaps you'd like to consider becoming a Secret Wars on Infinite Earths supporter on Patreon.

Secret Wars on Infinite Earths has featured well over 700 fights and ranked more than 1,000 characters! You can find them all for free by diving into the Secret Archive for a complete index of battles in order of publisher, series, and issue -- or by hitting links to your favourite topics found throughout each entry. For Street Fighter, you might need to scroll through to the bottom. You can also find more from Capcom and the Street Fighter world. Shoryuken!

Get daily links to fights inspired by the topics of the day by subscribing to Twitter! Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Discord! The lively Discord chat is one of the bonuses of becoming a Patreon subscriber!

Winner: Ryu
#24 (+6) Ryu
#75 (-10) Dhalsim

Saturday, July 27, 2024

DEADPOOL versus WOLVERINE
It's D-D-Deadpool, Folks! (Marvel)
Where:
Wolverine #88 When: December 1994
Why: Larry Hama How: Adam Kubert & Fabio Laguna

The Story So Far...
Wolverine heads to San Francisco to look-in on one of the newest generations of Weapon X graduates. He promised old Alpha Flight acquaintance, James Hudson, he would, but if he thought there'd be tea and biscuits waiting at the home of Garrison Kane -- he was dead wrong!

The door has already been blown off its hinges -- and Wolverine is in for a fight as his house call brings him face to face with yet another Weapon X subject turned mercenary: Deadpool!

Tale of the Tape...
Strength: Wolverine 3 (Athlete)
Intelligence: Wolverine 4 (Tactician)
Speed: Deadpool 3 (Athlete)
Stamina: Wolverine 6 (Generator)
Agility: Deadpool 4 (Gymnast)
Fighting: Wolverine 6 (Warrior)
Energy: Deadpool 4 (Arsenal)
Total: Draw 26 (Metahuman)

Their connections through Weapon X have made them natural rivals, but just how deep does the conflict between Deadpool and Wolverine run? They've teamed up on the big screen for the Deadpool & Wolverine movie, but let's see what happened the first time they crossed sword & claw in Marvel Comics!

The truth is: Wade Wilson doesn't exactly have any big problem with Wolverine. If there's any bad blood between them -- it's the genetic tampering of Weapon X, who managed to graft a version of Wolverine's healing factor to the future Deadpool.

Wilson was part of a later iteration of the joint US-Canadian experimental super-human research & development program. He didn't serve alongside Wolverine, so their interactions were minimal prior to today's meeting.

If Deadpool has beef - it's with scumbags like Ajax, who tortured him during his stay at The Hospice, after cancer relapse interfered with his healing factor, and he was left hideously disfigured, and discarded as an ineligible failure by Weapon X.

In a classic case of departmental government incompetence: Deadpool did just fine -- leading an escape from Dr. Killebrew's ethically dubious experiments at the Hospice facility. This allowed Wade to go out on his own, applying his skills as a marksman, hand-to-hand combatant, and manic street preacher, becoming the ultra-agile, quick-witted Merc' with a Mouth you know and love!

Taking Wolverine on is a pretty big assignment, but DP's never been afraid of a challenge! He stared down the Juggernaut without flinching, and even scored a surprise upset win over the Hulk! That's something even Wolverine struggled with!

Don't be fooled by his goofy demeanor. His incessant quipping speaks to a quickly adapting approach to fighting, and deliberate distraction tactic, formulating unconventional strategies that have bewildered highly-skilled opponents like Taskmaster, Batroc The Leaper, Daredevil, and Punisher.

Deadpool might not share the razor-sharp claws or adamantium-laced metal skeleton Wolverine has, but he does carry an array of convenient and lethal weaponry, such as twin katanas, sophisticated high-powered guns, and a personal teleportation device. Oh, and on the subject of bones, he's catching Wolverine with his adamantium down -- still suffering the aftermath of Magneto stripping it.

The Tape: Draw Ranking: Wolverine (#5)

What Went Down...
Finding the front door of Garrison Kane's apartment dangling from its hinges like splintered salvage wood -- Wolverine rips away his civilian clothes and prepares for trouble inside. He soon finds it. Kane isn't home!


Deadpool leaps down the stairs and opens fire with a high-powered gun!

Heckuva greeting.

Wolverine hunkers down deep on one knee, ducking the blast and setting himself for a rising uppercut. He comes up right beneath Deadpool -- ripping through his mid-section and right bicep with a slash of bone claws!


Deadpool wants to know where Kane has gone with his former favourite girl -- but Wolverine sure as hell isn't telling if he knows.

The mercenary trades clumsy barbs with rhyming names, yapping about his fully functioning healing factor as he leaps over Wolverine's claws -- swinging his out-stretched leg back around to kick the solo X-Man in the face!

Deadpool draws a sword in each hand and lets Wolverine know he's fully aware that the X-Man's healing factor isn't what it used to be since the adamantium was ripped from his bones. Wolverine talks tough.

"Aww! Did mean old Deadpool make liddle-biddy Wolvy-wiggums all upset? Wait'll I slice and dice your face -- that oughtta take the sunshine outta your day and twist your mad dial up to ten!"

They charge at each other. Deadpool twirling his swords overhead, Wolverine with his claws out stretched. Neither weapon is a direct factor when they connect.


Wolverine sails through the air -- his boot blasting Deadpool on the jaw.

It seems to silence the Merc' with a Mouth for a moment, but it's all just a cunning act. A gambit to position himself beneath Wolverine's descent -- so twin swords can swing overhead and stab through his torso and puncture his lungs!


A twinge of wide-eyed realization hits Wolverine as the blades exit and the wound proves severe enough to drop him like a sack of potatoes.

The Hammer...
We recently put the first fight between Sabretooth & Wolverine under the microscope, and while it wasn't the flesh-ripping main event showdown you might imagine for such a famous vendetta -- it at least has a palpable sense of heat - building towards a high-stakes rematch in fast turnaround.

It successfully lays the foundation for decades of future rematches to come.

Not so much for 
Deadpool and Wolverine...

If it wasn't for the boldly iconic, silhouetted graphic design of the Adam Kubert cover, and the accumulated mainstream cult interest of the Deadpool character -- I'm not sure this first fight would warrant anywhere near as much attention, or exaggerated value on the secondary market.

It all depends on how much stock you put into the Deadpool/Wolverine rivalry.

Disney and Marvel Studios are clearly investing big: the characters are hitting the big screen, with novelty popcorn bucket, in a highly anticipated headlining sequel, Deadpool and Wolverine -- but where did it all start?

It took four years for Deadpool to find his way to Wolverine. Four nineties years. Deadpool had already been through two of his own mini-series at this point [see; Sins of the Past], as well as a litany of X-Force appearances, and odd guest spots. He shared the page with Doctor Druid and Black Knight before he met Wolverine!

Sure, names were thrown around, and a Weapon X connection was clearly established early, but when you get right down to it -- Wolverine and Deadpool themselves just didn't have that much to do with each other. A connection was there, but the depth was largely imagined, living in the minds of hopeful fanboys.

Wolverine #88 offers insight into how flimsy and inconsequential the relationship between Deadpool & Wolverine was. What compelling reason finally brought them together on the page? We might speculate it was a basic need for material for a monthly issue, and a chance to capitalize on a fan-favourite dream match, but the grand story presented in this issue was...

They're basically just two ships passing in the night. Incidental opponents. Just a day in the life of Wolverine: out doing a favour for a mutual acquaintance he famously doesn't get along with, by looking in on another character he has very little to do with, but is inevitably associated with in the minds of readers: Garrison Kane, aka; "Weapon X".

Deadpool's entire motivation here is jealousy over Kane shacking up with his ex-girlfriend Copycat. We remember her from Deadpool's first appearance in New Mutants #98, where she was disguised as Domino. This plot continues when the series is relaunched as X-Force, and develops mutual ties amongst the three players with Cable. A character with more reason to be here than Wolverine.

Which isn't to say any of this shouldn't be happening! I was on board with Deadpool back in those days, and the thought that he would fight Wolverine tickled me pink! In fact, my ties with this issue go back to its release on the racks, when I spotted it in pride of place below the counter of a local service station, but passed it by. Every reader has their 'one(s) that got away'. I guess this is one of mine. Although becoming more familiar with the material lessened the blow.

I enjoy when comic book plotlines and characters weave through unexpected places, and create unexpected new bonds and relationships. I like that we have a bombastic fight between Deadpool and Wolverine as a result. It's just that it serves as a reminder that these two characters just don't have any business being as closely associated as rivals, or "frenemies", as people think they are. That came so much later, and arguably only because people thought it was a thing.

I dunno. It kinda smacks of some of the shoddier writing that came out of Rob Liefeld's reign with these X-characters, putting desire ahead of delivery, cart before horse, tail before dog, but you gotta take the bad with the good. I don't think the impulse to get the characters together is a mistake. It's worth doing.

Adam Kubert's layouts, especially for the Deadpool fight sequences, are positively Liefeldian, losing a little bit of focus in the skinny paneled chaos, but just barely holding it together enough to make the wild, frenetic action enjoyable. It makes selecting panels for discreet scanning difficult, but [Kubert] does return to more conventional panel grids for some of the in-between stuff, so it's not a bad read.

Page 1 is an Adam Kubert special: with iconic Wolverine basically in-costume (complete with mask), but still in the process of shredding his shirt and undoing his pants. He's standing at what's left of Kane's front door - a twisted and split assemblage of wooden planks and metal accessories. Smoke swirls at Wolverine's feet, framed to look up at him for heroic impact. Yeah, it's silly, but kinda cool.

I don't know if this issue is really the most compelling case for it, but I miss those days of a quick, simple, action-packed monthly issue I can grab from the rack, cheap and dirty. Anticipation for next month, even when the results are mixed.

There is more fighting to be found in this issue, and since that's kind of our thing, I'm not entirely putting this issue to rest. I'd also really like to get to some of those stranger skirmishes Deadpool found himself back in those days, too.

If you'd like to help make this work more possible, I would really appreciate it if you would consider becoming a supporter on Patreon. I'm currently experiencing some very difficult circumstances in my personal life, and if you've found yourself enjoying the site over the years, your support would certainly go a long way to help making my on-going survival possible, and fresh entries more plentiful.

Secret Wars on Infinite Earths has featured well over 700 fights and ranked more than 1,000 characters! You can find them all by diving into the Secret Archive for a complete index of battles in order of publisher, series, and issue -- or by hitting links to your favourite characters, series, and topics found throughout each entry.

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter! Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Discord! The lively Discord chat is one of the bonuses of becoming a Patreon subscriber.

Winner: Deadpool
#23 (+7) Deadpool
#5 (--) Wolverine

Friday, June 16, 2023

CHUN-LI versus BLANKA
Battle 03: Recall (Tokuma)
Where:
Street Fighter II #2 When: August 1994
Why: Masaomi Kanzaki How: Masaomi Kanzaki

The Story So Far...
The crime-riddled island of Shad is a modern metropolis that plays host to some of the greatest fighters in the world. The best among them will meet in the Third Annual Grand Fight, advancing to the stadium stage by proving themselves under the rule of street fights.

Only in the stadium will they face the reigning champion: M. Bison -- a man without a history, nation, or known fighting style. He is the rumored master behind the criminal organization Shadowlaw, responsible for flooding the streets with a pain-suppressing designer drug called "Doll".

Undercover Interpol agents work to thwart the scourge of Shadowlaw, but their ranks continue to disappear. Now one of their daughters, Chun-Li, fights to find answers, and with the boxer Balrog embarrassed by another newcomer, upheaval within the ranks of the Shadowlaw Lords could deliver her the man she seeks!

Tale of the Tape...
Strength: Blanka 4 (Enhanced)
Intelligence: Chun-Li 3 (Straight A)
Speed: Draw 4 (Olympian)
Stamina: Blanka 5 (Marathoner)
Agility: Chun-Li 4 (GYmnast)
Fighting: Chun-Li 5 (Martial Artist)
Energy: Draw 3 (Explosives)
Total: Chun-Li 25 (Champion)

Chun-Li is the self-described "Strongest Woman in the World", but she'll find a physical match in the mutated Brazilian man-beast that is Blanka.

An outlier as the first "freak" of the Street Fighter franchise; Blanka is best characterized by his hunched muscular physique, wild hair, and typically bright green skin - a characteristic owed to his upbringing subsisting on skin-tinting plant chlorophyll, and maybe even radioactive materials, in the jungles of Brazil.

As the victim of a plane crash that left him to fend for himself in the wilderness, Blanka is a little bit like Tarzan, but his unusual appearance isn't the only product of his strange mutation. He also learned to imitate the techniques of electric eels, generating a shocking natural voltage that electrifies his opponents on contact!

Gamers will also know that his animalistic fighting style is complimented by an ability to launch himself like a cannonball into a fast-moving, flipping attack. The same kind of tumble you'd see Mortal Kombat's Kano utilize, but arguably with even more spectacular results.

That's a lot for Chun-Li to contend with, but the studious Chinese Interpol agent comes with extensive expertise in kung fu, and a fitness regime that keeps her incredibly fast, agile, and mobile, with an emphasis on powerful kicks and leaps.

Her lightning fast Hyakuretsu Kyaku kicks were on full display in the previous issue of the Tokuma Shoten series, and when she matched the physically imposing Birdie in Street Fighter Alpha Vol. 1.

Her powerful legs are also famous for delivering the inverted flying Spinning Bird Kick -- an attack similar to Ryu's Tatsumaki dragon hurricane kick. Like Ryu, Chun-Li can also harness her chi into a kiko-ken energy ball, helping her to defeat the blood-thirsty Vega later in the Shoten Street Fighter II series.


Despite his ferocious appearance, Blanka has fallen into a cuddly, comedic role later in the series, but in the 1994 Tokuma adaptation, he is a brutal enforcer for Bison's "Shadowlaw", with aspirations of replacing the defeated Balrog within the ranks of the Four Lords. Will he earn his place? Let's find out!

The Tape: Chun-Li Ranking: Chun-Li (#126)

What Went Down...
Face-to-face with the man-beast claiming to have killed Interpol Investigators that included her father -- Chun-Li begins to give in to furious emotions!

Her only desire is to defeat Blanka and make him talk -- and for a moment it seems as if that might be enough, but not everyone is convinced. From the audience, a mysterious Dhalsim notes that without Ryu's advice - she will lose.


The young agent launches into a furious barrage of kicks, getting her first inkling of doubt as Blanka blocks them all with powerful forearms.

Her leg blazes across the target to no avail, and as anger fuels her continued assault, Blanka's fanged mouth stretches to let out a tiny chuckle.

His goal is to gain the approval of Bison to become a new Lord of Shadowlaw and the energy it gives him is electrifying!


1200 volts super-charge the air and send Chun-Li jolting away from the buzzing body of Blanka as he unleashes a technique learned from observing electric eels!

He presses the advantage, reaching out with lightning fast punches Chun-Li can just barely block.


Blood begins to obscure her sight as Blanka closes in for a knockout blow that launches Chun-Li into the air!

She drifts between the reality of the fight and a fantasy of fighting crime side by side with her father. The vision urges her to stay strong. Cutting through the twilight is the voice of Ryu, who beckons from the crowd, "Concentrate on who you're fighting! Don't fight your memories! Your enemy is right in front of you!"

Her eyes widen with steely resolve as she fully awakens in freefall before her opponent -- and reaches for the ground with tensing wrists.


Blanka is baffled as Chun-Li's hands brace against the floor and she twists her body from a handstand press into a devastating whirlwind kick!

Her feet collide repeatedly against Blanka's face as her legs spin overhead!

Fanged teeth crack and break as Blanka falls to his back.

Chun-Li closes in quickly, delivering a furious punch to an already tenderized face, and as she reloads for another -- a friendly hand catches her wrist. It's Ryu. The fight is over. The crowd goes wild. Chun-Li is on track to make the Grand Fight.

The Hammer...
Even in 1994 you could tell the details were just a little bit off...

Parsing video game storylines sometimes took a bit of extra study back in those days. Obtaining information from fighting games, in particular, required playing multiple times to see character quotes and ending sequences, and sifting through various resources, such as magazines and trading cards, to find official sources describing additional details, biographies, and important backstory.

Street Fighter II came to arcades in 1991 rich with implied subtext in everything from sprite animation to backgrounds, and the subtleties of how characters moved and fought in gameplay.

Returning boss fighter, 
Sagat, implied an entire story with his fresh chest scar and the addition of the Tiger Uppercut move, which quickly became enduring pillars of the Street Fighter mythos, and storied rivalry between Sagat and Ryu.

Yet Street Fighter II was lacking in the basic forthcoming details of the following year's Mortal Kombat, which boasted immediately available in-game character bios, in addition to more informative character endings that fleshed out the world.

This meant 1994 would be a crash course in the good, bad, and ugly of multimedia adaptations, with Street Fighter receiving a dubious live-action movie, more beloved animated feature, and collected comic book series from Tokuma Shoten's American branch.

Malibu Comics had already attempted a truly awful American adaptation in late 1993, famed for its bizarre murder and scalping of Ken. Tokuma's Street Fighter II comics had the rub of being authentically Japanese, originally serialized in issues of Family Computer Magazine, but the translated & localized issues that rearrange, censor, and colour the artwork carry with them their own peculiarities inherent to one of the earliest serious adaptations of the game.

Writer/artist Masaomi Kanzaki makes an admirable attempt to consolidate details from the games into the unique world of the fictional island state of Shad -- one of the biggest apparent changes from the games to manga.

This crime-riddled modern Asian capital, reminiscent of
Marvel's Madripoor and modern Hong Kong, serves as a practical means to anchor the action to a single location, but immediately strips the series of some of its globe-trotting appeal.

The name "Shad" appears to draw reference from recently identified primary antagonist -- Bison's international crime syndicate Shadaloo, frequently localized as "Shadowlaw" for English translations of the time. I find that name conceptually appropriate, but prefer the authentic originality of Shadaloo.

The complete "Shadaloo" name remained intact for the live-action movie, which may have adapted its war-torn South-East Asian country from the city-state of the manga, but it's difficult to be sure exactly how much the manga is an influence on subsequent aspects of games & adaptations, and how much it is itself a living document of what was intended to be fabric of the games' canon.

Shad is described as having been "built by an international consortium", which belies the difficulty Interpol's had in gaining traction to oppose the underground trafficking of Shadowlaw's synthetic drug - "Doll".

If you finished the game with Chun-Li, you already knew she was out to avenge the murder of her father by stopping Bison's drug trade. Subsequent editions, starting with Super Street Fighter II in late '93, modified her "life of a young, single girl" ending with two post-script options, one of which established the more familiar characterization of a committed Interpol detective.

The Tokuma manga, contemporaneous to the amended game, reflects both the shojo-tinged youthful heroine, and the aspiring Interpol agent, presenting her as a little inexperienced, but generally capable and determined. It isn't the definitive Chun-Li, but it's an understandable presentation within its place in time.

New, and ultimately unique to unofficial media, is Blanka's status as an enforcer for Shadowlaw. The SFII games never establish any connection between Blanka and the group, but various adaptations will take the convenience of the vast criminal organization to incorporate loose characters into their feature story.

It's honestly not a terrible way for Blanka to be better integrated into the main plot, but the implication of making him the one who murdered Chun-Li's father is a change that's just too dramatic. It alters both characters and their positions within the series wildly, and as a dyed in the wool fan, it's the kind of thing I hate.

The ensemble of fighting games is one of my favourite aspects, and storytelling within this genre is at its best when it's focused on the motivations and rivalries of individual characters, rather than connecting them all via a conventional narrative, and central villain. This is sometimes misunderstood as being insubstantial, but should be a familiar conceit to superhero comic book readers.

Blanka is difficult to justify in a lot of contexts, but I would generally rather see him drift to the periphery, as in the Street Fighter II animated movie, than occupy a misplaced position.

Details like this unravel the authenticity of the Street Fighter II manga, but I accept there wasn't a lot of opportunity to tell a story about a bizarre, bestial survivor of a plane crash, who is reconnected with his mother after competing in a world martial arts tournament. Not in this eight issue format at least, despite the characters' unusual popularity amongst young gamers at the time.

This is our first time documenting Blanka, who is now appearing with Chun-Li in the latest installment in the long-running fighting game franchise: Street Fighter 6. As a tenured fan, and gamer, I am incredibly excited about the way its honoring the past, while taking steps to intuitively go into a bold new future.

If you'd like to find more Street Fighter battles you can follow links throughout this post, or dive into the Secret Archive for a complete index of featured fights in order of publisher, series, and issue number. Just search for Street Fighter, or scroll through towards the bottom to find independent publishers & series.

Secret Wars on Infinite Earths has documented more than 700 battles and ranked well over 1,000 iconic characters! I'd love to get through all the Street Fighter comics & more and if you become a supporter on Patreon maybe I'll be able to! In addition to becoming a Tier 1 supporter you can sponsor featured content at higher levels, including the famous Rank & File Top 10!

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter, Patreon & Discord!

Winner: Chun-Li
#74 (+52) Chun-Li
#1007 (new) Blanka

Friday, April 28, 2023

AVENGERS versus INFINITY WATCH
Warlock Must Die! (Marvel)
Where:
Warlock and The Infinity Watch #27 When: April 1994 Why: Jim Starlin How: Tom Grindberg

The Story So Far...
While Adam Warlock attempts to use the combined Infinity Gems of Soul, Mind, and Power to unlock the lost memories of teammate Maxam -- he has no idea forces are conspiring to destroy he and The Infinity Watch!

US Senator Kyle Munson has used his mind-altering powers of hate to turn The Avengers into a bloodthirsty hit squad headed to Monster Island with a mission to kill Warlock!

The hate-mongering Senator is in truth the malicious Man-Beast who is out for revenge against Adam and The Infinity Watch for thwarting his attempts to conquer Counter-Earth and wield the powers of The Infinity Gauntlet!

Tale of the Tape...
Strength: Drax 6 (Invincible)
Intelligence: Giant-Man 6 (Genius)
Speed: Captain America 4 (Olympian)
Stamina: Drax 6 (Generator)
Agility: Black Widow 4 (Gymnast)
Fighting: Drax 7 (Living Weapon)
Energy: Adam Warlock 6 (Mass Destruction)
Total: Adam Warlock 30 (Super)

The Avengers are: Captain America, Giant-Man, Thunderstrike, Black Widow, Hercules, and Vision.

Operating under brainwashing from the former Hate-Monger; The Avengers have already taken out Gamora in the previous issue, but apparently suffered the temporary loss of Vision as a consequence of the beach-side melee.

The Infinity Watch are: Adam Warlock, Moondragon, Drax The Destroyer, Maxam, and Pip The Troll.

The Watch are missing one of their best fighters, but they've still got a whole lot of cosmic might on their side! By nature of their assembly, they wield four of the Infinity Stones: Gems possessed of primordial energies of fundamental cosmic elements that once combined to make the Infinity Gauntlet.

Drax The Destroyer wields the Power Gem, adding it to his already impressive physical strength. In this incarnation we saw him team with Hulk to temporarily topple Thanos during The Infinity Gauntlet, and go toe-to-toe with Thor in the Infinity Crusade! He's a natural to neutralize Thunderstrike or Hercules.

Maxam lacks the boost of a gem, but his ability to increase his size & strength compliments Drax, taking care of either of the loose Avengers powerhouses, or maybe directly countering the super-sized might of Giant-Man!

With the Mind Gem enhancing her mental powers: Moondragon has the potential to neutralize any of their opponents, and maybe even finish the whole fight by breaking the brainwashing that's turned them against The Watch. Failing that, her hand-to-hand skills are good enough to test Black Widow or Captain America!

Warlock could similarly use his natural super-human gifts to fight The Avengers, or wield the Soul Gem to pull everyone into its pocket reality for a dose of soul-searching. if that fails and an exit strategy's needed: Pip the Troll might just be able to help the team escape with the Space Gem's teleporting potential.

We've seen The Avengers take on all kinds of challenges, but we've never seen them take this one. Let's find out what happened!

The Tape: Avengers Ranking: Captain America (#7)

What Went Down...
Through gritted teeth Captain America makes his mad declaration: "WARLOCK MUST DIE!"

The sentiment is echoed by Giant-Man as The Avengers square-up against The Infinity Watch. Adam Warlock asks for reason, while Drax mistakes Thunderstrike for Thor, and Pip The Troll leeringly confronts the Black Widow.


Pip disappears as quickly as The Widow's temper flares, while Warlock gives up on diplomacy and knocks Giant-Man to the ground with a flying right hook!

Moondragon takes the opportunity to launch a jumping martial arts kick, deflected by Captain America's shield. She takes on the hand-to-hand challenge, matching his bitter madness with her own critique of the "pompous" Avenger.

Maxam struggles to land a hit on Hercules, who remains bitter over their meeting during the Infinity Crusade. Herc aims to pay him back, using his own surprise attack to grab Drax by the cape and toss him into the ocean many miles away!

While Drax tries to figure out where he is -- Maxam finds himself caught between a rock lifted by Hercules, and the hard place of Thunderstrike's hammer!

Knowing when he's outmatched: Maxam calls for help, receiving a polite acknowledgment from Warlock, who evades a giant fist swung by Hank Pym -- and unleashes a direct karmic blast from the Soul Gem!


Warlock hops away from the kayoed Giant-Man, but before he can come to his teammate's aid is struck by the massive boulder hurled by Hercules!

A dark shadow watches from nearby island flora, and Pip The Troll materializes at Warlock's unconscious side, tossing his spiked mace "skull-cracker" in favour of brewing a "neat trick" he's been wanting to try out.


Meanwhile Maxam finds a forearm block wanting as Hercules follows it up immediately with a second, more devastating left that catches him across the chin!

Maxam's tired of being a punching bag for two demi-gods, and manages to narrowly avoid the raging descent of Thunderstrike's uru mace!

It crashes into the ground behind him, but Hercules continues his verbal and close-quarters assault, moving in to grab the "varlet" by the collar and punch him straight in the face!


Elsewhere Captain America blocks a kick with his shield, transitioning seamlessly into a shield swipe that Moondragon nimbly leaps over.

She resists Maxam's desperate plea to use a mind-blast: "Don't rush me! I'll be with you as soon as I attend to the good Captain in my own manner!"

A precision chop to the shoulder finds its mark, allowing Moondragon to kick Captain America's famous shield out of his hands! She follows with a stiff right palm strike to his jaw, dodging his right-hand counter punch with a twirl, to strike back with her own uppercut knock out!


Satisfied with her victory over Captain America -- Moondragon is happy to use the Mind Gem's powers to mind-blast Thunderstrike into submission!

The knock-out beam evens the odds for Maxam, but he fails to notice the massive ocean rock suddenly teleported overhead by Pip The Troll, which sends Hercules running clear of the impact zone!

The long thin rock crushes Maxam & Thunderstrike and kicks up a cloud of sand!

Moondragon doesn't even see Hercules coming as he runs right through her like a raging bull with a charging shoulder!

Pip tries to make the save, snapping the wooden handle of his spiked mace as he clobbers Hercules over the back of the head. The demigod shrugs it off, tossing Pip aside as he makes a path toward a recovered Adam Warlock!


Warlock ducks beneath a wild haymaker and returns fire with a jumping kick!

Hercules is unfazed, launching Warlock across the beach with an overhand punch!

He charges after Warlock, who unleashes the awesome mystic power of his Karmic staff, but the demigod "Prince of Power" resists its awesome energy, snatching it by the neck to push it away.

Warlock takes flight, unleashing a blast from the Soul Gem -- but it misses the target, allowing Hercules to grab him by the ankle and smash his face into the sand!


Warlock throws his free foot at Hercules' face, but the Prince of Power absorbs the kick and slams his left fist to the ground -- narrowly missing Warlock, who jumps clear and delivers another kick directly to the face.

Still Hercules shakes the physical assault off, rallying to deliver a devastatingly explosive backfist strike that knocks Warlock off his feet!

Warlock's body stays limp as Hercules walks the distance to pick him up by the collar, but the Avenger doesn't deliver his intended finishing blow.

Instead it's Hercules who is knocked unconscious when the eerie Vision emerges from the beach sand to deliver a surprise attack to his teammate's back!


The synthezoid's artificial brain appears unaffected by the telepathic brainwashing that enthralled his teammates. He reveals the plot to The Infinity Watch, recruiting Moondragon to use the Mind Gem to free them from their hypnosis.

The Hammer...
The last minute save from Vision helps The Infinity Watch secure their victory over The Avengers!

His timing might seem overly dramatic, but his actions are justified with cold synthezoid logic.

Knowing he couldn't possibly curb the hypnotized Avengers alone -- Vision used a skirmish with Gamora in the previous issue to feign damage, waiting for an opportunity to render assistance once The Infinity Watch had the upper hand! Or something along those lines... Something that conveniently gives us a "surprise" twist. Why not?

Vision shares the victory with Moondragon and Adam Warlock, who secured noteworthy individual triumphs over multiple members of the Avengers, including Captain America, Thunderstrike, and Giant-Man.

You already know who scored the double kayo because you just read the scintillating recap above, but it feels especially noteworthy that Moondragon managed to best Captain America in hand-to-hand martial combat!

Cap actually has one of the worst defeat tallies recorded on the site, [second only to Superman at the time of writing], but he balances significant losses with a high number of wins.

Both stats are attributable to Cap's never-say-die attitude and warrior-like vigor for combat. He boldly risks taking the L by standing ground against obvious mismatches, like Thanos, but to other heroes he remains a mythic benchmark for fighting prowess. He holds top fighters like Black Panther and Wolverine to account, while occasionally becoming the scalp himself to prove another hero's worth, like his epic crossover showdown with Batman.

Moondragon's script notes the interest of comparing their fighting skills, but this one lacks the weight of importance other big time showdowns might aspire to, especially in more recent times where that kind of thing is given a lot of pages.

I'm not sure if Moondragon had the cachet for a bigger marquee spotlight against Cap, and the entire battle comes pregnant with modifiers, noting a compromised Avengers in a guest role.

It's all a little rough in composition, reflected somewhat in art that shows plenty of intent, but is a little sketchy compared to Tom Grindberg's usual work, which I have become a growing fan of in recent years.

Bob Almond is no stranger to inking Grindberg with a more characteristic finish, which leads me to wonder if there were deadline pressures, or late editorial interference that impacted the issue. Perhaps negotiations with the Avengers office?..

As much as The Avengers are here to be beaten by the title heroes in their fleeting guest role, it surprises me how impressive a showing Hercules has!

I like the callback to Herc's brief face-off with Maxam in the still-recent Infinity Crusade, but I'm not sure that justifies such a strong outing. He isn't just the last man standing, but also handily intimidates Maxam, and beats the heck out of Warlock! He's practically served a visual win, if not for the interference of Vision!


Perhaps this all speaks to Hercules' mythic inclination towards violent madness, or perhaps there was a particular vested interest in presenting the Avenger as a legitimate, uncompromised threat.

Although most of the presented group could be found in contemporary issues of Avengers, Hercules is the character I would most closely associate with this era of monthly issues, sharing a spotlight with the likes of Black Knight, Sersi, and Crystal -- all conspicuous by absence.

Thunderstrike won't even be back in the fold until next month's issue, May cover-dated Avengers #374, which means he technically showed up two months early as an active Avenger in Warlock and The Infinity Watch #26!

They were crazy times, and how ever this issue managed to come together, it's a nice artifact from both catalogues. A nice chance for us to dip into Adam Warlock and The Infinity Watch, as well!

If you'd like to find more from the characters and topics covered, make sure you hit up links throughout this post, or dive into the Secret Archive for a complete index of featured fights in order of publisher, series, and issue number!

Secret Wars on Infinite Earths has featured more than 700 battles and ranked well over 1,000 characters! If you want to see more why not show your appreciation and help a brother out by becoming a supporter on Patreon? As a thank you you'll unlock additional updates, Discord chat, and tiers to sponsor featured content including the Rank & File Top 10 and more!

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Patreon!

Winners: Vision, Moondragon & Warlock (w/ Infinity Watch)
#86 (+5) Vision
#200 (+402) Adam Warlock
#382 (+285) Moondragon
#645 (new) Maxam [+1 assist]
#646 (new) Pip The Troll [+1 assist]
#140 (-1) Drax The Destroyer [+1 assist]
#7 (--) Captain America
#48 (-3) Black Widow
#87 (-6) Giant-Man (Hank Pym)
#161 (-4) Hercules
#1040 (-39) Thunderstrike