Thursday, October 31, 2019

COVER TO COVER: HALLOWEEN FRIGHTS 'N' FIGHTS!
Everybody's kung fu fighting and this time it's a little bit frightening. It's Halloween and that means it's time to confront the darker side of superhero smackdown with a special selection of terror inducing battles. This time Cover to Cover is filled with monsters, maniacs, and mortal mayhem!

Adventure into fear by breaching the seal of covers below and you'll discover a frightening fightfest featuring: Morbius The Living Vampire, The Werewolf by Night, Count Dracula, Swamp Thing, Demogoblin, The Immortal Hulk, Ghost Rider, Blade, Man-Thing, Hellboy, Scarecrow, and more!





Behind The Covers
1. BLADE vs MORBIUS (Fear #24)
2. MORBIUS vs THE WEREWOLF (Marvel Premiere #28)
3. X-MEN vs DRACULA (X-Men Annual #6)
4. HULK vs THE STALKER (Incredible Hulk #335)
5. WOLVERINE vs DRACULA (What If...? #24)
6. HOBGOBLIN vs MOON KNIGHT (Marc Spector: Moon Knight #32)
7. VENOM vs GHOST RIDER (Ghost Rider/Blade: Spirits of Vengeance #6)
8. GHOST RIDER & FRANK DRAKE vs BLADE & DEMOGOBLIN (Ghost Rider #40)
9. BATMAN vs SCAREBEAST (Batman #628)
10. ZOMBIES vs SILVER SURFER (Marvel Zombies #3)
11. SOLOMON GRUNDY vs POISON IVY (Solomon Grundy #3)
12. NIGHT SHIFT vs MIDNIGHT SONS (Marvel Zombies 4 #2)
13. Z-POOL vs MAN-THING (Marvel Zombies 4 #3)
14. BLACK LANTERN AQUAMAN vs MERA & TEMPEST (Blackest Night #2)
15. HELLBOY vs CAMAZOTZ (Hellboy in Mexico)
16. SWAMP THING vs SCARECROW (Swamp Thing #19)

Friday, October 25, 2019

SWAMP THING versus SCARECROW
Urban Jungle (DC)
Where:
Swamp Thing #19 When: June 2013
Why: Charles Soule How: Kano

The Story So Far...
A mysterious figure known as The Seeder has been leading Swamp Thing on a grim quest across the globe. As champion of The Green, it has been Swamp Thing's solemn duty to restore balance by destroying the lush crops created in unnatural environments.

Weary of his mission after destroying a war torn tropical rainforest in the Sahara; Swamp Thing seeks the solace of the man-made cities he left behind in his former life. Thus, he travels the network of The Green to arrive in Metropolis, where night has fallen, and the Botanical Garden sits quietly nestled within the concrete jungle.

The solitary, after hours walk reconnects him with fond memories of past visits when Alec Holland was a mere grad student. He hears rustling excitement shimmering through the trees as their defender walks near, but the rats gnawing at banyan roots aren't the only threat. An interloper has broken in to prune samples of a rare poisonous flower -- The Scarecrow!

Tale of the Tape...
Strength: Swamp Thing 6 (Invincible)
Intelligence: Draw 5 (Professor)
Speed: Draw 2 (Average)
Stamina: Swamp Thing 6 (Generator)
Agility: Swamp Thing 7 (Unlimited)
Fighting: Swamp Thing 3 (Street Wise)
Energy: Swamp Thing 4 (Arsenal)
Total: Swamp Thing 33 (Super)

Scientist Alec Holland was working on a bio-restorative formula when a bomb planted in his Louisiana laboratory set off an unforeseen chain reaction! Aflame, and doused in his own experimental formula -- Holland ran burning to the swampland outside, infusing the marsh with his consciousness as his body was returned to the earth and replaced by the form of Swamp Thing!

As an avatar for the collective will of all natural life and vegetation, Swamp Thing has access to a broad range of abilities associated with "The Green".

Along with the super-human strength his humanoid plant-form possesses, Swamp Thing is also intrinsically linked to flora, able to conjure and manipulate a mighty forest from a simple sapling. He can also benefit from the properties of plants, allowing him to regenerate, grow an entire new body, and travel along root systems. He commands these skills with the intelligence of Alec Holland.

Scarecrow is a learned man himself, but his interest lies in the nature of the mind. A former psychologist: Jonathan Crane's focus on the field of fears and phobia became a sadistic obsession he inflicted on the citizens of Gotham City.

Crane specializes in turning plant toxin and chemicals into potent hallucinogens capable of inducing intense terror in unwilling subjects. We saw an example of these results when Batman attacked his protégé Robin in Batman #629.

The Batman remains Scarecrow's most persisting arch-nemesis. He was there to thwart an attempt to poison children through manufactured dolls in Batman: Dark Victory #3, and provided dread when Crane's experiments robbed him of the sensation of fear in Batman: Gotham Knights #49!

For the most part, Scarecrow poses very little physical threat. He briefly gained the ability to transform into a towering Scarebeast, as in Batman #628, but this Jekyll & Hyde ailment was ultimately short-lived.

Scarecrow's dominion remains that of the mind. His devious ability to refine & reinvent his fear-inducing formulas -- and their method of delivery -- makes him a constant danger to even those who've been inoculated. Which leaves only one question for today's featured battle: Does a plant know what it is to be afraid?..

The Tape: Swamp Thing Ranking: Scarecrow (#382)

What Went Down...

The seclusion of Metropolis Botanic Gardens after dark is interrupted when a wiry figure breaches the outer gate and prowls towards a small bed of blue flowers. Ignoring the warning signs, he squats to begin pruning the bulbs.


Knowing these buds as the potentially deadly digitalis terrorem -- Swamp Thing intervenes with a long, green tendril extending from the shadows of surrounding trees. The vine snags Scarecrow by the wrist and pulls his clippers skyward.

Swamp Thing's disembodied voice booms through the night, explaining the peril of the fear-inducing plant, which causes terrifying hallucinations and can kill if ingested. Properties he knows no doubt attracted the sack-masked villain.

Scarecrow explains his interest in the plant while hurriedly clipping away at the vine ensnaring his arm. The plant recoils back to its source in the dark, allowing the Scarecrow to finish stuffing his bag and smell the flower.



At last Swamp Thing emerges from the dark to loom suddenly in the moonlight. Even the fear-mongering villain finds himself startled by the monstrous figure!

The avatar of The Green orders Scarecrow to stop what he's doing, but he refuses, throwing a cloud of fear gas at the towering figure!



The Swamp Thing disappears within a pinkish-red cloud of gas, but his plant body is unfazed by its typical terror-inducing properties.

The powers of The Green prove far more effective against Scarecrow. With but a thought, Swamp Thing stirs the straw in Scarecrow's costume to grow anew, stretching into strands of ensnaring grass that wraps around his head!



In an act of desperation Scarecrow throws his hand out and sprays more jets of fear-toxin. While his right hand frantically grapples with the choking strands of grass, the other blasts a rainbow of gas in yellow, blue, green, and orange!


Swamp Thing is once again dismissive of the attack -- until the orange haze begins to take effect! His words fade to a long groan and his body goes limp.

The grass around his face and throat goes dead and Scarecrow is free to analyze his success. His fear formula comes in many varieties, prepared for any number of threats that might come his way. In the orange concoction - a brew of sixty-percent carbon dioxide perfectly absorbed by a plant body!


Scarecrow's gloating over the motionless body of his victim is cut short as a great rumble rolls in from the direction of the city.

As he turns, Jonathan Crane finds a most unexpected consequence of Swamp Thing's fearful rest: Metropolis is being overrun with gigantic vines!

The Hammer...
A simple choice of chemical ingenuity gives Scarecrow an unlikely victory, but you can bet its a temporary one! Not only is there out of control greenery to contend with, but also the hovering presence of Metropolis' favourite son, who has a sneaking suspicion he should be looking for Swamp Thing, at issue's end.

I've been looking for an opportunity to do much the same for quite some time now. This weird and wonderful combat combination is another installment in our October of Halloween horrors, but regular readers will also know it marks the long overdue arrival of Swamp Thing on Secret Wars on Infinite Earths!

Swamp Thing was one of the great creations of the Bronze Age, and an icon of the loosening standards of the Comics Code Authority in the early 1970s. He was the retro-tinged brainchild of Len Wein, whose work with artist Bernie Wrightson was beaten to the muck monster publishing trend by Marvel's Man-Thing just a few months earlier.

Both creations owed a tremendous debt to the 1940s comic book swamp monster, The Heap, as well as the convergent inspirations of movies like The Creature From the Black Lagoon, Frankenstein, and horror's general resurgence within the censored comic book medium.

The original Swamp Thing first appeared in House of Secrets #92 (July 1971), before the character and concept was refined for the introduction of Alec Holland in the pages of Swamp Thing #1 (November 1972).

The Holland incarnation was the one that would become a pop cultural icon, surpassing Swamp Thing's contemporaries and forebears with a particular boost in the eighties through Alan Moore's revered run writing the series, and the two theatrical releases it helped to spawn.

Swamp Thing's influence at that time could also be felt in unrelated creations, like The Toxic Avenger, which participated in some indirect way with my fandom for the character's iconography.

Moore's work also facilitated the formulation of DC's Vertigo imprint. Swamp Thing was effectively tied up by Vertigo for the better part of three decades, allowing for the character's adult and conceptual potential to be fully explored.

You could never ask for that to be undone, but when Swamp Thing made his return to the DC Universe proper in 2010's Brightest Day, it was exciting. The line-wide reboot of The New 52 was very much not exciting, but in spite of its core foundational issues, it continued the further re-integration of Swamp Thing into the modern DCU, and the push for varied publishing was generally positive.

As a young reader, one of the few Swamp Thing comics I actually owned was a black & white oversized reprint that featured a story with Batman. Sadly, I don't remember what the story was, but if memory serves, it wasn't the type of action-packed crossover we would necessarily be talking about here.

Swamp Thing #19 in some small way echoes that childhood reading with the unusual challenge of Scarecrow against Swamp Thing. An irregular match-up that might be a little bit more interesting on paper than in execution.

At only twenty pages, the issue is generally a fairly light read split into two parts. The first half strolls casually through an episode of The Seeder plot, with a broad recap of Swamp Thing's musings and abilities transitioning to the second-half guest villain battle. It's good, but offers little in the way of nuance.

I don't want to dwell on the negatives too much. I'm quite simply not a fan of the New 52 and all it wrought. Some of that appears to inform things I didn't love about this issue, such as its relative simplicity. These read like introductory models of the characters, possibly informed by lesser multimedia incarnations.

That the crux of Scarecrow's appearance hinges on collecting blue flowers reads like a very weak reference to the derivative media of Batman Begins. It's not the worst thing in the world, but pretty on-the-nose for a medium that should offer so much more. Before the reboot, DC were fantastic at rooting character's appearances in deeper exploration and refinement of character's core concepts.

Artist Kano renders the type of iconic Swamp Thing you would expect to see in this kind of comic and that's a positive. Some of his layouts, particularly in the Scarcrow fight, leave some dead space with their large slanted panels, but the storytelling is clear, and tremendously supported by colorist Matthew Wilson.

For the most part I enjoyed this issue and that's the note we'll end on. If you'd like to get a taste for it yourself, you can pick this issue up collected in Swamp Thing Vol.4: Seeder.

Use the Amazon link provided when you shop and you'll not only get a pretty darn good deal, but also ensure Amazon wields The Green to support Secret Wars on Infinite Earths at no extra charge to you!

Hopefully we'll be seeing more Swamp Thing on the site in the future. You can find and discover more by following links in this post, or by diving into the Secret Archive for a complete index of featured fights in order of publisher, series, and issue.

Follow Secret Wars on Infinite Earths on Twitter and Facebook to get daily links to superhero smackdown inspired by the topics of the day. Don't forget to like and share those fabulous fights! It's only natural!

Winner: Scarecrow
#125 (+257) Scarecrow
#891 (new) Swamp Thing (Alec Holland)

Saturday, October 19, 2019

BLADE versus MORBIUS
Return to Terror! (Marvel)
Where:
Fear #24 When: October 1974
Why: Steve Gerber How: Craig Russell

The Story So Far...
After adventuring to a realm called The Land Within; Morbius the Living Vampire finds himself stranded on a distant planet called Arcturus IV.

Caught between warring factions of hideous mutants and barbarian androids, Morbius stages a daring escape with the help of a mutant named Lord I. Together, the escaping duo plot a course for Earth on board the last known starship of an ancient fleet. Their mission: to defeat the sinister alien cabal known as The Caretakers -- Lord I's ancient ancestors!

Weeks of interstellar travel brings the starship to a crash landing on Earth, but with his bloodlust driving him to feast on his ally, Morbius arrives alone under the watchful gaze of a deadly new opponent: The Vampire Slayer - Blade!

Tale of the Tape...
Strength: Draw 3 (Athlete)
Intelligence: Morbius 5 (Professor)
Speed: Draw 3 (Athlete)
Stamina: Blade 5 (Marathoner)
Agility: Draw 3 (Acrobat)
Fighting: Blade 5 (Martial Artist)
Energy: Blade 3 (Explosives)
Total: Blade 26 (Champion)

It was the fight that had to happen! Blade debuted in Tomb of Dracula #10 and quickly earned a reputation for stalking Dracula and the walking undead. This begged the question: how would he do against The Living Vampire?!


Morbius made his mark a couple of years before Blade hit the scene, battling Spider-Man and The Lizard after journeying from Greece, to New York City.

The vampirism of Dr. Michael Morbius was a result of failed attempts to use science to cure himself of a rare genetic blood disease. Through his treatment he gained vampire traits such as super-human strength, speed, durability, and a blinding lust to consume blood by night!

Despite efforts to reform by feasting only on the blood of the guilty, Morbius has had many lapsed and accidental run-ins with other heroes. We saw him fight to a stalemate with The Werewolf in Marvel Premier #28. He traded blows with Doctor Strange during Doctor Strange, Sorcerer Supreme #10.

Blade's no stranger to battling heroes, either. Under the influence of a page from the Darkhold he fought Ghost Rider to a standstill in Ghost Rider #40, and succeeded in killing him in Ghost Rider/Blaze: Spirits of Vengeance #13! Blade also took on Wolverine years later during Civil War, but couldn't cut the self-healing mutant deep enough to keep him down in Blade #5.

Although he's exhibited signs of accelerated healing: Morbius will typically be susceptible to Blade's weaponry. In 1974, Blade favours wooden stakes more than silver, steel, and swords, but the weaker materials should still pose a threat in the hands of the far superior hand-to-hand fighter!

Thanks to his mother being bitten by a vampire during his birth, Blade possesses enhanced strength, reflexes, and immunity to vampire bites. He won't become the legendary Daywalker until years later, but can never the less still rely on sunlight to weaken Morbius, as it did in Venom: The Enemy Within #3.

Blade is the far more skilled fighter, but he isn't quite the kung fu bad ass he'll become in later decades. At peak, Morbius is arguably the stronger of the two and could use that to mitigate Blade's superior fighting abilities. Let's see...

The Tape: Blade Ranking: Morbius (#68)

What Went Down...

As another vampire perishes beneath his wooden knife -- the slayer, Blade, can hardly believe his eyes when a rocket ship plunges out of the sky!


Leaving the shadows of a nearby alley, Blade races to the wreckage to discover a lone inhabitant: the eerie mutant Lord I, whose neck reveals the telltale mark of a vampire's bite!

For a moment Blade entertains the possibility of an invasion of vampires from outer space. He deduces another occupant must have escaped the ship before it crashed -- that's when he notices Morbius perched on a nearby rooftop!



Morbius glides from one roof to the next, prompting Blade to leap for the nearest fire escape and make chase! Morbius senses the figure pursuing him, presuming it to be an agent of Daemond or The Caretakers. Meanwhile, Blade puzzles over The Living Vampire's nature, ruling out traditional bloodsuckers.

They dart between buildings and vault over rooftop walls -- until Morbius finds refuge in the shadows. Blade runs right past his prey, failing to notice until Morbius kicks a tin can on his way out of hiding.



A wooden knife hurtles at waist height, narrowly missing its target! Blade at last confronts what he presumes to be an extra-terrestrial vampire, but Morbius catches him by surprising -- lunging at what he believes to be a madman!


Morbius pins Blade to the ground with both hands and attempts to reason with him. The slayer notes his incredible strength, unimpressed by a vampire's claim to wish him no harm!


The superior fighter sends Morbius hurtling head over heels with an improvised kick of his legs! The Living Vampire slams into a nearby wall!

The turn in fortunes gives Blade a moment to realise his opponent speaks the language of Earth. The revelation turns him back to traditional methods: three daggers hurled at Morbius narrowly miss their target at devastating speed!


Unaware that vampires truly exist, Morbius once again attempts to take pity on his attacker, believing him a raving lunatic. He strikes Blade with a swift dive kick and promptly resumes fleeing to a nearby church roof.


Blade stubbornly refuses to give up his cause. Shaking off the fog of the head strike, he scrambles for the church roof and dive tackles Morbius' legs!

The slayer uses his full body weight to press Morbius to the roof and then tugs his hair to force him to gaze upon the holy crucifix!


Invoking the power of the cross, Blade threatens to hold him until dawn if that's what it takes. Supernatural method that might slay any ordinary vampire, but not one created by a mistake of science!

Unaffected, Morbius uses his enhanced strength to push himself up and toss Blade by the arm!

The throw sends Blade over the edge of the roof, but he manages to snatch the edge of the gutter. For a few painful seconds he dangles perilously, before the slayer pulls himself back up to find himself alone.

The Hammer...
It was the fight that had to happen, but what a strange way to get there!

We're all about the title match between Marvel's best known vampire heroes, but the whole episode really only eventuates by an act of happenstance. A trippy adventure in space has to abruptly end before the action can begin! Its got a little bit of that loose, seventies college vibe I noted in Captain Marvel #26, with slightly less intensity and a little bit more weirdness.

One of these days we'll have to find time to talk more about Lord I: a telepathic mutant from Arcturus IV whose entire head is an eyeball, and whose life was drained away much too soon! In the mean time, lets rewind a little further back to examine just how this compelling first-time battle really came to be:


Morbius first appeared in 1971's Amazing Spider-Man #101. A reasonably unusual adversary for Spider-Man at the time; he provided early precedent for loosening restrictions imposed by the Comics Code Authority since the fifties.

In 1972 Marvel followed the successful introduction of their Living Vampire with an all-out adaptation of the ultimate bloodsucker: Bram Stoker's Dracula.

As the star of a new series: the lord of vampires found early contemporary arch-rivals in Frank Drake and Quincy Harker. Both borrowed liberally from familiar iconography found in other popular appropriations of Stoker's work, most notably in Universal and Hammer films. By Tomb of Dracula #10 in mid 1973, the vampire king was ready to meet a more modern adversary: Blade!



Blade advanced the premise of Tomb of Dracula with Marvel's answer to other theatrical movements the year prior in Blacula and Dracula A.D. 1972.

Eric Brooks would be a tough-talking contemporary slayer who just wanted all vampires dead -- and had the skills to make it happen! He provided a natural foil for the stuffy, traditional protagonists already populating the series, and was an inevitable breakout star. Dracula was his ultimate prey, but his existence invariably demanded a showdown with Marvel's other notable vampire creation!

Morbius had a couple of run-ins with Spidey after his initial appearance, clashing with the Human Torch and X-Men in Marvel Team-Up appearances, before lying low. Things finally fell into place in 1974, when Morbius replaced Man-Thing as the lead attraction of "Adventure Into" Fear starting with issue #20.

The series was actually called Fear, but as noted, the initial story leaned into the "Adventure" that popularly precedes the title on the cover. There was a creepy undercurrent of occult conspiracy to the sci-fi escapade, but it took a few issues before we finally got the battle we're all here to talk about.

It's not quite the bloody, tooth & claw struggle you might see from later battles between the pair. The circumstances lean heavily into each character's natural function, positioning Blade as the pursuing hunter to Morbius' vampire.

The initial chase takes place in a rapid fire succession of narrow panels. There's a good sense of movement, and more atmosphere than the pictured panels may indicate. I particularly love the overhead shot of Morbius darting down a narrow strip while Blade's unrelenting shadow looms behind. Craig Russell's layouts are great and colours by George Roussos make the most of printing of the time with some nice shades of blue giving it all a gloomy quality.

When Blade finally catches up with Morbius it's pretty even-stevens. Blade gets to throw some wooden knives around, and they each take turns throwing the other around, but nobody really gets the better of any one. Morbius registers the last offensive by tossing Blade off a roof, but he's back up in seconds.

It's a nice first foray for Blade into the Marvel Universe, but these two will have far more memorable encounters once they're both deeply ingrained in the world of the supernatural. At this stage, Morbius doesn't even know vampires are real!

With any luck we'll get a chance to talk more about their battles in the future. Until then, be sure to follow links throughout this post to discover more occult wonders. Or simply dive into the Secret Archive to find a complete list of feature fights indexed by publisher, series, and issue number!

Get daily links to superhero smackdown inspired by the topics of the day by following Secret Wars on Infinite Earths on Twitter and Facebook! Be sure to like and share your favourite battles!

Winner: Draw
#66 (+2) Morbius
#106 (+3) Blade

Friday, October 11, 2019

SOLOMON GRUNDY versus POISON IVY
Married On A Wednesday (DC)
Where:
Solomon Grundy #3 When: July 2009
Why: Scott Kolins How: Scott Kolins

The Story So Far...
In the 19th century, Gotham City was home to a wicked soul named Cyrus Gold. Responsible for murder and misery, he was cursed upon death to forever rise from his Slaughter Swamp grave as the beast Solomon Grundy!

Caught in an endless cycle of death and rebirth, the shambling monster is forever drawn to new acts of evil as an unstoppable undead creature - until now..?

A mysterious force has given Cyrus Gold seven days to end his curse, but dark forces conspire to prolong the agony of Solomon Grundy! He was bedeviled by The Demon and delayed by Bizarro, but after surviving his most recent battle, Cyrus Gold replaces his monstrous alter-ego in the clutches of Poison Ivy!

Tale of the Tape...
Strength: Solomon Grundy 6 (Invincible)
Intelligence: Poison Ivy 5 (Professor)
Speed: Solomon Grundy 3 (Athlete)
Stamina: Solomon Grundy 6 (Generator)
Agility: Poison Ivy 2 (Average)
Fighting: Solomon Grundy 3 (Street Wise)
Energy: Poison Ivy 2 (Projectiles)
Total: Solomon Grundy 23 (Champion)

Solomon Grundy's been having a tough run on Secret Wars on Infinite Earths. Despite his formidable undead strength, he's routinely come up against bruisers who've managed to match or defeat him! Monolith, The Demon, and Bizarro all went the distance! Only Killer Croc succumbed to his brutal rampage!

Today's opponent is a very different breed, but will that mean victory for Solomon Grundy -- or just a new way to die?


Poison Ivy isn't traditionally known for her physical strength or fighting abilities. Her command of rare and exotic plant toxins means she can often avoid combative situations altogether, holding superior combatants in her thrall.

She was able to manipulate Superman into helping her defeat Catwoman in Batman #611. When she set him upon Batman in the following Batman #612, The Dark Knight had to fight dirty to capitalize on Superman's lingering resistance, successfully shaking him out of his trance by endangering Lois Lane!

Good help can be hard to find, so Poison Ivy will often simply grow an army of hostile plant life. Various mutant strains of flytraps and vines are common in her arsenal, though not always effective. Hawkgirl used arrow heads to easily prune back her deadly garden in Justice League of America #15.

Grundy started out as an arch-enemy for the original Green Lantern, whose power ring was ineffective against things made of wood [see; JSA #65]. Grundy himself has been shown to be resistant to GL's energy, apparently due to his undead body being partially composed of wood from Slaughter Swamp!

If Grundy contains wood matter then he could be uniquely susceptible to Poison Ivy's influence! However, it's been suggested that Ivy is connected with the living energies of "The Green", while Grundy is of the deathly "Grey". If he's literally dead wood that may sway the battle back in his favour.

New developments in the Solomon Grundy curse mean he arrives at this battle in the unconscious form of Cyrus Gold. As a man, he may still be vulnerable to Ivy's usual array of mind-altering toxins. It's difficult to say what would happen to Solomon Grundy, given his mystic nature, and dim-witted demeanor.

The Tape: Solomon Grundy Ranking: Poison Ivy (#373)


What Went Down...
Awakening from the nightmare of his restless victims in 1881 Slaughter Swamp; Cyrus Gold finds he is living a whole new horror in the modern day. Limp and bleeding from the nose, he is suspended by thorn & vine before Poison Ivy!


She toys with a torturous death for destroying her green house sanctuary, but instead opts to enslave the anonymous man with a kiss. Her toxins flood his mind with subservience and he receives the order: deliver a package to her enemy and destroy their toxic factory.

With duffel bag in hand, Cyrus Gold heads for the door, but something holds him back. In his mind echoes the fateful curse, "Born on a Monday". He turns, eyes turning red, and although his wiry body remains unchanged, his is once again transformed into the unrelenting monster that is Solomon Grundy!



Ivy is bemused by the raggedy man who defies her influence, insisting: "No one tells Solomon Grundy what to do!"

Gold's appearance belies his true nature, but it never the less manifests as he lunges toward his captor, snatching her by the throat as he pushes her through the broken wooded frame and glass of the shattered greenhouse.



A massive animated tree sprouts from nearby greenery, reaching out with thorny vines and branches to rescue its master. Barbed limbs wrap around Gold's throat and body, but the black evil and decay of Solomon Grundy sends the tree recoiling in horror!


Gold snatches at the wood and leaves, infecting them with a wave of death that carries through the entire garden! His powerful grey reduces the once lush and fertile sanctuary to a barren landscape of dry, rotting wood!

With everything dead -- the man who would be Solomon Grundy turns his attentions to Poison Ivy. She kneels in pained dismay at the centre of her desolate garden, unable to fathom the cause of such destruction.



Grundy returns the kiss to his short-lived enslaver and at last Poison Ivy realizes the terrible truth: the man before her is Solomon Grundy!

She sheds a tear as the leaves covering her body begin to die, and she wilts into unconsciousness in Cyrus Gold's arms. Her limp hand inadvertently falls to rest against the duffel bag at his feet, beginning a quiet ticking that counts down to their apparent doom!

The rooftop area explodes -- but neither is destroyed. Ivy's naked body is deposited prone on a turning staircase, out of reach of the destruction. An open door at the base reveals an unlikely act of rescue by the killer Solomon Grundy!

The Hammer...

Halloween is fast approaching, which can only mean the curse of Solomon Grundy descends once more to terrorize Secret Wars on Infinite Earths!

It's been an annual tradition to revisit the classic villain in October, slowly working our way through the gauntlet of his eponymous mini-series!

It's staggering to think it's now been more than ten years since the terror first began -- and we aren't even halfway!

Solomon Grundy is seven issues unto itself, but was also preceded by a Faces Of Evil Special, and two very fun additional issues that spilled into Superman/Batman. I hope to cover them all!

So far we've seen Grundy take down Killer Croc, go two rounds with The Demon in issues #1 & #2, and butt heads with Bizarro in issue #3.

That particularly savage sewer showdown with Killer Croc was also the last time we saw Grundy secure a victory. He may have an intimidating visage, but the hulking swamp-zombie hasn't fared well against the opening cavalcade of demons and monsters coming his way.

Despite the titular villain's struggles, these slugfests have provided the primary thrills so far. However, the series takes a slight turn with Solomon Grundy #3.

Poison Ivy clearly presents a far less monstrous menace than the rest. She plays to the more obscure thematic intrigue of beauty versus beast, and a plant-commanding villainess against a wood-logged swamp zombie.

I pondered the possibility of Poison Ivy being uniquely suited to manipulating Solomon Grundy earlier in the Tape section, but it's fair to say we didn't really get a conclusive answer from this battle.

Grundy remained in the mortal form of Cyrus Gold throughout the fight, which means the tradition of his body possessing wood-matter from Slaughter Swamp didn't really present itself.

Poison Ivy also didn't really appreciate who she was dealing with until it was much too late. By then, her garden gazebo was already reduced to a cursed crop of death. It could be argued Grundy himself is literal dead wood and she wouldn't have governance over him, anyhow. That's probably the case, but their loose elemental affiliation is a nice idea to think about.

It mustn't be forgotten that there are mysterious forces working behind the events of the series. The ticking clock is counting down to Blackest Night, with each issue representing another lost day. Grundy's presence as a figure of death and "The Grey" does well to allude to this fact, even though it isn't yet explicit.

I appreciate the vague relationship the series, and its week-long quest, has with the Solomon Grundy nursery rhyme, as well.

Poison Ivy's penchant for planting a kiss on her victims is probably about as convincing an allusion to our monstrous Grundy being wed on Wednesday as you're going to get. I presume that was a Scott Kolins flourish, providing a smooth transition from the previous issue's impact zone and plant pot joke.

I continue to be a real admirer of Kolins' work on this series. There's a rough and raw quality to the pencils that really compliments the action. Michael Atiyeh on colors does some great work, too. This issue in particular pops with day time yellow as backdrop to deep blacks. Very nice!

If you'd like to check the entirety of the series out for yourself, you might have to do some work to find a collected edition. If you shop via the Amazon link supplied, you'll help support Secret Wars on Infinite Earths for another year!

Follow links throughout this article for discover more from these and other characters. You can find and discover even more battles by diving in to the Secret Archive for a complete index of featured fights in order publisher, series, and issue number!

Follow on Twitter and Facebook to get links to daily fights inspired by the topics of the day! Be sure to like and share your favourite superhero smackdown!

Winner: Solomon Grundy
#135 (+238) Solomon Grundy
#386 (-13) Poison Ivy

Saturday, October 05, 2019

HOBGOBLIN versus MOON KNIGHT
Half Life (Marvel)
Where:
Marc Spector: Moon Knight #32 When: November 1991 Why: JM DeMatteis & Howard Mackie How: Ron Garney

The Story So Far...
Before he became the avenging fist of Khonshu: Marc Spector lived the life of a soldier of fortune. In that career he made the acquaintance of Jason Macendale - the mercenary who would assume the identity of Hobgoblin.

In his pursuit for greater powers, Jason Macendale sought a deal with the demon N'Astirh. For his hubris he was infused with a demonic entity that greatly enhanced him, but also slowly began to assume control of his body. Now Macendale is helpless as the demon seeks vengeance against sinners starting with a list of mercenaries that has led him to the palatial estate of Marc Spector - Moon Knight!

Tale of the Tape...
Strength: Demogoblin 4 (Enhanced)
Intelligence: Moon Knight 3 (Straight A)
Speed: Draw 3 (Athlete)
Stamina: Draw 5 (Marathoner)
Agility: Draw 3 (Acrobat)
Fighting: Moon Knight 5 (Martial Artist)
Energy: Demogoblin 4 (Arsenal)
Total: Draw 24 (Champion)

The name on the marquee says Hobgoblin, but Jason Macendale is now a mere passenger in his own body! The mercenary sought super-human powers from the demon N'Astirh and got more than he bargained for. Now his torturous possession is nearing its end as the Demogoblin begins to assume control!

This is the first time we've seen Demogoblin still bound to a mortal host. Soon after this battle he'll tear himself free from Macendale's body, embarking on a twisted quest with his own hellish equivalents of the Hobgoblin's arsenal.

Super-natural strength, a flaming glider, and occult pumpkin bombs make Demogoblin a formidable threat, but he hasn't always fared very well against adequately prepared opponents. We've seen Demogoblin fatally skewered on the end of Blade's sword during Ghost Rider #40. He was also out-muscled by the tactical tag team of Venom & Morbius in Venom: The Enemy Within #3.

Venom's victory was partly secured by exposing a subservient goblin horde to daylight. An interesting tactic, but not one that would do a whole lot of good for a man whose strength increases under the moon's light!

Before becoming Moon Knight: Marc Spector was a freelance mercenary. When his employer Raul Bushman left him for dead in the Egyptian desert, he was placed at the feet of an idol of Khonshu. There, the lunar deity chose him to become its avenger for justice by night.

Moon Knight is a highly skilled hand-to-hand combatant with an arsenal of silver weapons and high-tech vehicles. He's used these tools to combat supernatural threats and human mercenaries. At times, his methods can become quite brutal, as we saw when he dominated Taskmaster in Moon Knight (Vol.5) #6.

Moon Knight's methods and mindset can sometimes be erratic, but he definitely has the skills, tools, and propensity to take on a threat like Demogoblin. Here he has the benefit of home turf, but will that be enough? Let's find out!

The Tape: Draw Ranking: Moon Knight (#343)

What Went Down...

The sound of an explosion thundering through his estate interrupts a fleeting kiss between Marc Spector and Marlene Alraune. It is the signal of an intruder on the premises, who glides eerily through a gaping hole in the structure.


The Hobgoblin beckons to his target as his goblin-glider carries him through the manor on a night wind. If he notices the cloaked figure lurking behind him in the moonlight -- he is too slow to act. Moon Knight strikes!


A leaping fly kick connects with Hobgoblin's spine and knocks him off the glider!

The demonic goblin rolls to a knee and spitefully taunts his opponent's effortful tactics. Moon Knight answers his wicked tongue by tossing a boomerang straight at his sneering face!



Moon Knight clutches Hobgoblin by the throat and throws him against a nearby wall! For just a second the ghastly goblin's face reverts to that of the human mercenary Jason Macendale. He utters a strained cry for help -- enough for Moon Knight to loosen his grip and let his attacker drop hunched to the ground.


Macendale has the wherewithal to explain his demonic alter-ego's ultimate plan: to kill both of them and all their fellow mercenaries.

With his head in his hands, Macendale begs his former colleague to stop the demon hurting him again. A plea Moon Knight answers with a compassionate pledge to fix it all. He cannot see Macendale's fear turn to a demonic grin.



In control again, the demonic Hobgoblin spins around and unleashes a stinger blast from his finger! It sends the unprepared Moon Knight reeling back!

With the hero's white garb still smoldering, Hobgoblin looms with a razor-bat drawn and intent to kill! For the sin of being a mercenary he will seek to cut Moon Knight down once and for all!

The Hammer...
What a terrible time for a cliffhanger! Hobgoblin clearly has the upper hand as Marc Spector: Moon Knight #32 comes to a close, but to find out exactly how the battle concludes -- we'd need to continue to the next issue!

Per Secret Wars on Infinite Earths rules: we draw a line at the end of the issue. Occasionally conclusions can still be drawn from the information available, but in this instance, we're left with inconclusive data when the bell rings on Round 1.

The pair have been too evenly matched to call Hobgoblin's sudden reversal of fortune a true victory. This determination is partly influenced by the knowledge the battle directly continues. We'll return to see more from issue #33 at some point in the future. In the mean time, let us simply savor the anticipation and enjoyment that comes from one of Moon Knight's more intriguing rivalries!



Moon Knight may've borrowed from the Batman model of brooding caped crusader, but when it comes to villains, his bench isn't anywhere near as deep.

It's always nice when natural connective tissue can be used to expand the world and scope of two characters. Jason Macendale's history as a mercenary was well established during his reign as a Spider-Man villain. Why not acknowledge a professional past between he and former-mercenary Marc Spector?

The gimmick suited a concept that would come to define the Demogoblin once it separated from his human host. His righteous crusade against sinners meant a quick tour hunting mercenaries was a natural way for Moon Knight and Jason Macendale to meet and illuminate their secret past.

Making the meeting all the sweeter is Moon Knight's real publication history. He made his first appearance hunting The Werewolf in Werewolf By Night #32 and has remained connected with the realm of supernatural ever since. Macendale's demonic possession provides an extra tasty wrinkle to an already fun pairing.

It's for this reason I prefer when we aren't asked to question whether Khonshu is the figment of a disturbed mind. For some reason the 2000s seemed to place tremendous weight on fracturing the psyche of Marc Spector between different personalities.

I suppose it was a way to better differentiate the character from the strained, but unimpeachable perspective of Batman. I'm more inclined to think confirming Moon Knight's roots with the supernatural better service that goal. He's more interesting when he truly has ties with, and reasons to revisit that space.

I've been wanting to get back to Moon Knight for quite some time, but truth be told, what really brought me here was Hobgoblin. I've been on a real Jason Macendale kick lately! Hopefully some of those classic stories can find their way here sometime in the future.

It's always been tough to rate Macendale over the original Hobgoblin: Roderick Kingsley. The latter Hobgoblin's tenure lasted roughly the same amount of time as the first, but he was always slightly in the shadow of the original. A copy of a copy, having found the identity that Kingsley repurposed from Norman Osborn.

As much as I think the two goblins, (Hob & Demo), enhance Moon Knight's world, I think Moon Knight does something to improve Macendale, too. Between his demonic possession and hard mercenary past -- which included time as Jack O'Lantern -- he's actually a pretty decent villain. A shame Marvel scrapped him.

That's about all for now. If you'd like to find more from the characters discussed in this post be sure to explore links! It's a great way to discover exciting and new parts of comics! You can also dive into the Secret Archive for a complete index of every featured fight in order of publisher, series, and issue!

You can also get daily links to battles inspired by the day's topics by following Secret Wars on Infinite Earths on Twitter and Facebook! Make sure to like and share your favourite battles!

Winner: Inconclusive (Draw)
#331 (+12) Moon Knight
#897 (+9) Demogoblin
#564 (new) Hobgoblin (Jason Macendale) [+1 assist]