Showing posts with label Werewolf by Night. Show all posts
Showing posts with label Werewolf by Night. Show all posts

Saturday, October 31, 2020

THE WEREWOLF versus HULK
Phasing Out (Marvel)
Where:
Incredible Hulk #362 When: December 1989
Why: Peter David How: Jeff Purves

The Story So Far...
When Bruce Banner was accidentally caught in the blast of an experimental gamma bomb -- his body was irradiated in strange ways that caused him to transform into a mindless brute known only as The Hulk!

Eager to find a cure for his affliction and volatile alter-ego, Banner secures employment with a nuclear research facility in Yucca Flats, Nevada. Little does he realise, his newest excursion will bring him directly into the path of another man cursed to transform into a wild and uncontrollable beast -- Jack Russell: Werewolf by Night!

Tale of the Tape...
Strength: Hulk 6 (Invincible)
Intelligence: Werewolf 2 (Average)
Speed: Werewolf 4 (Olympian)
Stamina: Hulk 6 (Generator)
Agility: Werewolf 4 (Gymnast)
Fighting: Hulk 6 (Warrior)
Energy: Draw 1 (None)
Total: Hulk 26 (Metahuman)

It's the fight that had to happen! Jack Russell and Bruce Banner are good men cursed to transform into uncontrollable rampaging beasts! They've both prowled the night as figures of terror -- but which Marvel monster will reign supreme?

The Werewolf is cursed with lycanthropy, which he inherited mystically from his father, and a doomed family heritage that started in the 18th century.

It actually began five generations ago when Grigory Russoff was bitten by a werewolf whilst hunting Dracula. His descendent Gregory Russoff renewed their curse decades later by reading a page from the Darkhold, passing it on to his estranged American son, Jack Russell, who became a werewolf upon maturity.

Like most: Jack transformed into a "Werewolf by Night" endowed with incredible strength, speed, agility, ferocity, and animal bloodlust. He rarely killed, but found himself in violent episodes, such as a run-in with Morbius in Marvel Premiere #28!

There have been various times when Jack has gained a certain amount of control over his transformations, using his powers to do good. We saw him teaming with Morbius against the forces of darkness in Marvel Zombies 4 #2!

His wolf claws easily ripped through the zombie flesh of Digger, but even under the fullest moon he'd have a tough time carving up the Hulk!

Hulk lives in a whole other weight class, clashing routinely with powerhouses like Hercules [Tales to Astonish #79], Thing [Fantastic Four #374], Red Hulk [Hulk #6], Sentry [World War Hulk #5], Thor [Avengers #5], Juggernaut [Marvel Adventures #14], and DC's Superman [Marvel versus DC #3].

Even cosmic entities like Silver Surfer [Incredible Hulk #95], Thanos [Infinity Gauntlet #4], Green Lantern [Unlimited Access #1], and Champion of the Universe [Marvel Two-In-One Annual #7] have stood in awe of Hulk's raw strength and savagery!

The only thing more varied than the many impressive opponents Hulk has faced is the Hulk himself! When Bruce Banner was first doused with gamma radiation he transformed, much like The Werewolf, into a grey goliath at nightfall.

When the full moon over Nevada brings The Werewolf into Hulk's path it'll be a grey Hulk he finds. However, this is the Joe Fixit persona, whose devious cunning comes with slightly less strength than his most famous green transformations.

Deadpool #4 showed us a green Hulk can bleed under the right circumstances, but even a mortal Hulk is strong! Incredible Hulk #335 demonstrated grey Hulk at his most sadistic too, ramming his fist through The Stalker. Lets find out what he does when a stray werewolf comes biting at his heels!

The Tape: Hulk Ranking: Hulk (#6)

What Went Down...
The Werewolf clutches a desert jackrabbit in its hand when sound drifts through the night air, tempting him on towards a bigger kill.

He forgets the small prey, letting the rabbit run from his grip while pressing onward. Over a small rise in the dirt The Werewolf discovers the kneeling form of a grey Hulk in congress with its own alter-ego.

The calm of dawn has Hulk teetering on the verge of transforming back into a meek and mortal scientist. Neither he nor Banner notices the coming threat.


The Werewolf pounces upon its prey unannounced -- landing on Hulk's back!

Sharp teeth gnaw at the grey goliath's neck while The Werewolf's claws dig at his face and shoulder.

The stunned Hulk is caught completely by surprise, but it's the concerned voice of Bruce Banner that desperately asks what's happening as he awaits to emerge!


The Werewolf rips at Hulk's flesh and one of the creatures lets out a howl. Was it  the frenzied Werewolf, or the Hulk experiencing pain? It's uncertain.

More clear is the increasing threat of Hulk changing.

Bruce Banner desperately asks him to do something, inspiring the surly Joe Fixit persona to assert control long enough to tell his alter-ego to shut up -- and slam the Werewolf into the rocky landscape surrounding them!


Hulk struggles to fight off his transformation knowing Banner will be torn apart if left to fend for himself. The Werewolf shows no pity for his predicament, seizing the opportunity to jump on distracted prey!

The charging tackle lifts Hulk off his feet and drops him back-first onto the hard desert floor. The Werewolf adds insult to injury, violently driving the back of Hulk's skull into the dirt with a palm strike to the chin!

Hulk orders the animal to get off, but doesn't seem to have the strength to make it happen. The Werewolf pins him down and hovers with fangs bared!


Even with things looking grim, Fixit Hulk pours on the attitude -- warning his attacker he doesn't know who he's dealing with. As unlikely as it seems, The Werewolf suddenly arches its back and sits upright!

For a second, Hulk actually believes his reputation alone has sent the werewolf scurrying for cover. He doesn't seem to notice the engulfing glow of the morning sun as it rises over the horizon and triggers a transformation.


The Werewolf ducks around rocky outcrop, slowly reverting to the human form of Jack Russell -- while Hulk simultaneously drops to his knees and shrinks to the shape of Dr. Bruce Banner!

Each man has only the vague notion of the monster his alter-ego has just finished wrestling. Vulnerable and under dressed they scurry in separate directions -- eager to escape the other's threatening potential.

The Hammer...
I've been on a real Universal Monsters kick over the last couple of years, and as a tangent of that, I've been wanting to get to this battle for quite some time.

Incredible Hulk #362 would've been on shelves right around the time I was diving enthusiastically into the worlds of Marvel Comics and classic monsters. Its got some of the same marquee appeal as Frankenstein Meets The Wolf Man, but the ties with Universal Monsters actually run much deeper than mere comparison.

Werewolf by Night obviously owed its creation to the loosening of Comics Code Authority standards in the 1970s, but also the influence of a new wave of werewolf and monster horror in movies, and pop culture.

Dozens of knockoffs were committed to celluloid throughout the seventies, but the legacy of Lon Chaney Jr and Universal's 1941 classic, The Wolf Man, always looms largest over the genre. It wasn't the first telling of the werewolf myth even by that film studio, but it created the basic template everyone recognizes to this day.

Hulk draws obvious comparisons to Frankenstein's Monster with his towering figure, monosyllabic speech, and volatile strength -- but the pathos of Bruce Banner's split personality, and its original nocturnal triggering, are right out of The Wolf Man. Banner didn't bring it upon himself like Dr. Jekyll. He was afflicted with his curse just like Larry Talbot!

Marvel inevitably had to bring their tragic transforming monsters together eventually, and Peter David & Jeff Purves do a good job of living up to the fantasy match-up.

Purves draws both characters in a fun, expressive way, but keeps it grounded enough to sell the struggle between the two monsters. Glynis Oliver deserves note for colours that balance the blues and greys of night perfectly, with bursts of orange moonlight and red-brown fur. It feels like Halloween to me.

The inconsistent nature of Hulk's transformations around this time also works wonders for evening the playing field.

As we covered in the Tale of  the Tape [above]; Hulk should usually take care of The Werewolf pretty handily, but because he's on the verge of reverting back to Banner, there's a tension and plausibility in their first encounter that wouldn't otherwise be there without it.

The Werewolf seems to have the better of Hulk before they both undergo simultaneous transformations at sunrise. Hulk isn't bound by the day/night cycle of his original incarnation, but the synchronized change is a fun conceit.

As you might've guessed from the ultimately inconclusive result this is just Round 1. They'll meet again before the end of the issue to settle the score once and for all. You can rest assured we'll find our way back for that some time in the future.

If you want to find the future rematch, or find any of the other fights previously featured on the site, you can discover more than 650 battles indexed by publisher, series, and issue number in the Secret Archive!

You can read the entirety of this issue and more by checking out the collected edition in Hulk Visionaries Vol. 4. By using the Amazon link provided you'll not only find a good deal, but also help support the site at no cost to you.

Secret Wars on Infinite Earths has always been free, but if you like what it's all about and want to support the cause, you can join the fight with Patreon. As a thank you for making it possible to keep fighting on you'll unlock extra updates, fantasy fight polls, and options to choose custom articles.

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Winner: Draw
#6 (--) Hulk
#149 (+7) The Werewolf (Jack Russell)

Friday, May 08, 2009

NIGHT SHIFT versus MIDNIGHT SONS
Midnight Sons Part 2: Night Shift (Marvel)
Where:
Marvel Zombies 4 #2 When: July 2009
Why: Fred Van Lente How: Kev Walker

The Story So Far...
When zombie infected heroes from parallel Earth-2149 find their way through the Nexus of Realities hidden in the Florida Everglades, an unprepared group of C-list heroes assigned by the Fifty States Initiative find themselves under attack! Wundarr, the Conquistador, Siege, and Jennifer Kale, (known collectively as The Command), are easily devoured by the nightmarish zombies. Only Kale survives, but before his self-destruction, Siege was able to inform secretive alternate-universe unit, ARMOR.

Having played a pivotal role in containing the threat and defeating the zombie invaders; Dr. Michael Morbius emerges as a new leading operative with ARMOR. He recruits the traumatized Jennifer Kale, along with familiar occult allies, Son of Satan and Werewolf by Night, into a new taskforce assigned the job of seeking and containing infection spread by an escaped zombie head (Deadpool).

Unbeknownst to Morbius and his team, the Deadpool head was retrieved by a very different type of zombie (Simon Garth) - occult in nature - who carries the plague infected head into the hands of Black Talon. When Talon attempts to sell the head as a bioweapon to The Hood, he is advised by Dormammu to accept, leading the Kingpin of Super-villains to lead Night Shift to the island of Taino, where they will intercepted the Midnight Sons and the zombie plague.

Tale of the Tape...
Strength: Werewolf by Night 4 (Enhanced)
Intelligence: Morbius 5 (Professor)
Speed: Werewolf by Night 4 (Olympian)
Stamina: Son of Satan 5 (Marathon)
Agility: Dansen Macabre 4 (Gymnast)
Fighting: The Hood 3 (Street Wise)
Energy: Son of Satan 6 (UWMD)


- Night Shift are: The Hood overseeing; Dansen Macabre, Tatterdemalion, The Needle, Digger.

Originally founded by the Shroud, Night Shift was a collective of dark entities manipulated into aiding him in his pursuit of justice, with an interest in personal gain. Eventually, Shroud was overthrown as leader of the group by Dansen Macabre, who continued the group's operations in a more villainous direction.

Some time later Night Shift joined The Hood's unionized collective of super-villains. They were later hand-selected for their unique talents in the field of dark magic to accompany The Hood on an acquisition of the zombie plague that ravaged Earth-2149, from Black Talon.

- The Midnight Sons are: Morbius, Son of Satan, Jennifer Kale, and Werewolf.

It was the return of the Mother of Demons, Lilith, that first prompted the creation of a destined occult group to combat those darker than themselves. Daniel Ketch and Johnny Blaze, once known as the spirits of vengeance, were joined in their mission against evil by a host of likeminded oddities, including; Blade, Morbius, Frank Drake, Hannibal King, members of the Darkhold Redeemers, and later, allies such as Vengeance, Dr. Strange, and Werewolf by Night. The group succeeded in repelling many threats to the light before their tenuous allegiance faded, including Lilith and the exceptional demon, Zarathos.

After becoming involved with the incursion of zombies from a parallel Earth when he was kidnapped by his zombie counterpart; Morbius was installed as a scientific operative with top-secret SHIELD subsidiary, ARMOR: Altered-Reality Monitoring and Operational Response. Under ARMOR, he hand-picked Jennifer Kale, Son of Satan, and Werewolf by Night, to form a new taskforce called Midnight Sons.

Math: Draw (Avg) Midnight Sons (Ttl) Ranking: Morbius (#65)

What Went Down...
Receiving instruction from the powerful demon lord, Dormammu; Parker Robbins, better known as The Hood, rallies Night Shift to launch a surprise attack on the heroes intent upon securing and destroying the zombie head of Deadpool.

Occult protection spells surrounding the area of Black Talon's cocain plantation inform the quartet from ARMOR of their impending predicament. Despite Jennifer Kale's aptitude for recognising magics, Morbius is still caught unawares by a shovel to the face wielded by the ghoulish serial killer, Digger, of Night Shift.

The ambush finds Tatterdemalion leaping through the air to attack the Werewolf with his enhanced acidic touch. The Hood emerges from a cloud of smoke to accept responsibility for the sophisticated magic needed to evade the enhanced senses of both Werewolf by Night, and Morbius. He blasts Daimon Hellstrom with a bolt of mystic energy, freezing him on the spot to allow Needle the opportunity to strike with his oversized impalement device fashioned in the guise of namesake. As the blade pierces Hellstrom's flesh, flames bursts forth from the Son of Satan's chest!

Jennifer Kale confronts the gracefully twisting naked form of Dansen Macabre, whose hands spiral and twirl leaving black energy in their wake. Possessing powers of Kali, the dancing Dansen snuffs out Kale's attempts at a mystical counterattak, launching into a spectacular kick that proves the effectiveness of conventional assault.

Regaining consciousness in the pit of a grave, Morbius bleeds profusely from his beaten face with the silhouette of Digger hovering gleefully above. The living vampire wipes the stain from his face with a momentary realisation that preceeds the animalistic instincts that characterize him akin to the undead creatures of the night. He responds to Digger's quipping queries with a rapid rise from the grave!

Gripped by bloodlust, Morbius snaps Digger's shovel with ease and plunges the spade into the top of his head. Still the morbid Digger shares his humorisms.

Upon reciting a dark incantation, hellfire spews from the mouth and eyes of the Son of Satan, bathing the protruding Needle in his torso in flame. With a roar he reduces the weapon to slag, before channeling his hellfire through his trident in the general direction of the ranting madman, Tatterdemalion.

The overdressed vagrant burns just as his fellow, Needle, succumbs to the spell casting of Jennifer Kale. The turning tides of triumph extend to the Werewolf, who continues the battle against Digger, wielding his lycanthropic talons like sharepened blades that slash effortlessly through Digger's grim body.

The Hood expresses verbal disappointment in his team's failing performance, just as a toppled Dansen Macabre falls victim to Morbius' untamed thirst!

Jennifer Kale compells Morbius to find a clearer head, calling him away from the neck of Dansen Macabre to observe the oncoming march of plague infected undead. In a better state of mind, Morbius fires upon the marching horde, dispensing a liquid-based vaccine designed to cure those infected. Instead, the formula results in a very different outcome, prompting a bizarre green cloud to burst forth from the bodies of the infected -- creating an airborne plague!

Night Shift remain oblivious to the onset of the green cloud that quickly engulfs them and begins shredding through their bodies. The Hood and Midnight Sons can only watch with the horrific realisation that the plague that destroyed an entire universe of heroes has been unleashed upon their world, in a mutated state.

THIS PANEL HAS BEEN EDITED AND DOES NOT APPEAR AS IN THE ORIGINAL PUBLICATION.Morbius orders a strategic retreat, but for Jennifer Kale who confronted the first wave of invading zombies, the sight is too much to bare. Her silent prayers do not go unheard, however, prompting Dormammu to appear before her...

The Hammer...
Despite a somewhat ambiguous predicament to bring their battle to a close, I think it's safe to declare the entire quarter of the Midnight Sons sharers in victory! [Pictured; Jennifer Kale]

It's been four years since Mark Millar first introduced the Marvel Zombies way back in 2005's Crossover. In the past, I think we've been fairly positive about that first high concept appearance. It really was one of those head slapping moments where you really had to wonder how Marvel comics hadn't done something on that scale beforehand. I mean, sure, you've got comparable examples, like the famous What if...? [#24] that unleashed vampirism upon a version of the Marvel universe, but those examples were typically fleeting.

If somehow you missed it, you might like to know that the expansion of the Marvel Zombies phenomenon began with Robert Kirkman [and Sean Phillips]'s aptly titled 2006 mini-series, Marvel Zombies. There can be no doubt that at the time the spin-off felt like a very fun and unique oddity, but as Marvel saw a cash cow to be milked without mercy, the slew of sequels, spin-offs, and tenuously related variant covers really exposed the holes of contempt in an otherwise nice deviation from usual superheroics. Of particular disappointment, the apparent lack of conceptual development at the foundation level of the concept that forced subsequent entries to seek inventiveness apparently beyond them. Or so it seemed...

Spooks & Horrors Playlist
[Site Ranking & Year One]
#1 Hulk (1962)
#2 Venom (1984)
#3 Noob Saibot (1992)
#4 Morbius (1971)
#5 The Demon (1972)
#6 Ghost Rider (1972)
#7 Spectre (1940)
#8 Blade (1973)
#9 Blazing Skull (1941)
#10 Dr. Strange (1963)
#11 Dr. Occult (1935)
#12 Mephisto (1968)
#13 Deadman (1967)
#14 Doppelganger (1992)
#15 Monolith (2004)
#16 Hellboy (1993)
#17 Quan Chi (1996)
#18 Mr. Hyde (1963)
#19 Scarlet Witch (1964)
#20 Solomon Grundy (1944)
#21 Scorpion (1992)
#22 Lilith Dracula (1974)
#23 The Werewolf (1972)
#24 Pluto (1966)
#25 Dracula (1972)
The announcement of Marvel Zombies 3 -- actually more like the fifth mini to branch out from the original Ultimate Fantastic Four storyarc -- was met on the Infinite Wars with lukewarm interest [October 08, 2008]. Introducing previously unseen characters into a suggestively defined timeline was an intriguing prospect, but as much fun as it was to think about Jocasta and Machine Man battling their way into the zombie Earth was, it felt like one step too far for a seemingly endless parade of cutesy meme style archetype based stories (zombies, robots, apes...).

As you can clearly see, that initial assessment was very unfair. 2009 on the Infinite Wars has seen a deviation into contemporary releases; reviews of the weeks comics. Despite the implication, that shift of perspective hasn't been taken for granted, making the selection process from week-to-week a carefully considered one.

Today we're discussing Marvel Zombies 4 for a very good reason -- it demands attention!

Writer Fred Van Lente has been quietly improving his stock over the past couple of years. Rising from the critical independent success of Action Philosophers, he's since carved out a niche as one of the favourite driving forces behind Marvel's all-ages Adventures line. There, he's arguably instated a writing ethic more akin to classic Marvel Comics than anything produced by the current core line-up. His attention (and retention) for characters is well observed in Marvel Zombies as he makes use of some of the great under utilized characters in ways akin to his Adventures stories.

Bill Rosemann (Editor), Ralph Macchio (Senior Editor), and Joe Quesada (Editor In Chief) deserve full credit for whatever minor influences they might have had in the process of greenlighting these projects. It is, however, Van Lente who seems to be most deserving for utilizing these much loved, but often overlooked, horror characters from the seventies. Combining them with other curiosities, like the long since forgotten motley crew from the late eighties, Night Shift, not only reemphasises the diversity of the Marvel pantheon, but builds on the atmosphere established by previous Zombies series, greatly enhancing it.

Things don't look too good for the Night Shift come story end, but I really hope Van Lente hasn't killed them off. I don't think anyone would really begrudge him for taking that license, but it would perhaps diminish the praise I really feel compelled to heap upon him. As a writer, he's achieved something none of his predecessors ever did. By combining iconography that's inspirational to longtime readers, with a very well directed and written story, Van Lente has well and truly made the Marvel Zombies brand his own, finally elevating it to a level all the previous spin-offs should have reached.

As a story, Marvel Zombies 4 becomes far more significant than the sum of it's parts. While the checklist of guest characters is something to behold, it's the progress of the story, and their contribution to it, that secures the success of the four-issue mini only half way through the plot.

Fans eagerly following the exploits of The Hood and Dark Reign will find detached touchstones that connect an otherwise isolated story to the core Marvel Universe. In fact, those interested in the developments of the Hood's relationship with sponsor demon, Dormammu, might actually want to seek this story out in particular. It's unlikely the tangent series will provide any key significant developments in the on-going internal struggle of The Hood, but like good corporate comics should, it produces volume and greater context for the tale.
Of course, on the subject of so-called "continuity," we already know "Z-Pool" - the decapitated head of Zombie Deadpool - will be a lasting consequence of the story as he spins off into a secondary Deadpool title, Merc' with a Mouth.

Those keen to rationalize independently written series in the Marvel Universe might note an unlikely overlap via Son of Satan, who also appears opposite The Hood in recent issues of New Avengers. While the Avengers book, detailing the search for a new Sorcerer Supreme, specifically references Daimon Hellstrom's ignorance to the identity of Parker Robbins, MZ4 has nothing of the such.
If you're really concerned, it seems plausible, despite indirect references to similar ignorance, that MZ4 takes place after those issues. Future issues could still make a reference. I'm not sure that really matters, however, as these things are bound to happen without strict editorial intervention.

Granted; the connectivity of in-universe stories should not be underestimated in any well rounded critique, but of course, this element is additional to the quality of a story. Without a doubt, anyone reading Marvel Zombies 4 will probably want to check out the previous instalment. I'm generally reluctant to claim any issue of a superhero comic fundamentally requires previous reading, but Van Lente makes good use of in-character video recordings (last will and testament) to frame the context of each issue. It elaborates on previous events, while also informing any uninformed reader with allusions to the integrity of each character.
MZ4's Jennifer Kale will pays off big time in the final pages of the issue -- food for thought for those trade waiters among you.

All in all, Marvel Zombies 4 is just a very solid read.
It does a great service to the legacy of the seventies Marvel horror characters, returning them to the spotlight in a way that feels unique, but wholely appropriate. I hope the company can benefit from this example without losing sight of what made the feature work.

Kev Walker and colorist, Jean-Francois Beaulieu, continue the tradition of a grim tone to the art of the series. While not identical to previous series, the reference points of tones, colours, and linework, feels unmistakable. If I really had to draw such conclusion, I might say that I actually like this approach a little better.
MZ4 takes a more conventional visual approach in the pencils, both in lines drawn, and the application of inked blacks. Colours are certainly more vibrant as well, quite delightful in scenes like Dansen Macabre's rainbow effect, and in the vivid reds used both to compliment highlights on Morbius, while also giving the pale of his skin a real pop. Being that this story is set in "our" Marvel Universe, it arguably stands to reason that the art might be directed in that sense.

I wouldn't be surprised if we return to the series at a later date, hopefully to elaborate a little bit clearer on what makes the series so good. (Other than Van Lente.)

The Fight: 5 The Issue: 5

Marvel Zombies 4 is currently available monthly. For more information about release dates, you'll find archival information in our weekly Shipping List entries. You can pre-order the MZ4 hardcover edition via Amazon, but if you don't want to wait, check out Marvel Zombies 3, currently available in collected format. You'll find plenty more offers like that in the Infinite Wars Amazonian Gift Shoppe and by using purchase links provided, you help sponsor future entries in the Infinite Wars, which, let's face it, could potentially save your life in the event of an actual zombie plague outbreak. Or, at the very least, give you something to read while you're held up in a fortified area waiting for help.

Thursday, October 30, 2008

QUICKFIX: MORBIUS vs WEREWOLF BY NIGHT
There's a Mountain on Sunset Boulevard! (Marvel)
Where: Marvel Premiere #28 When: February 1976
Why: Bill Mantlo How: Frank Robbins

The Tape...
Strength: Werewolf 4 (Enhanced)
Intelligence: Morbius 5 (Professor)
Speed: Werewolf 4 (Olympian)
Stamina: Werewolf 5 (Marathon)
Agility: Werewolf 4 (Gymnast)
Fighting: Werewolf 3 (Street Wise)
Energy: Draw 1 (None)

Math: Werewolf by Night Ranking: Morbius (#60)

The Fix...
It's a little late, but it would've felt wrong to pass over an Infinite Wars Halloween October without taking a moment to look at one of Marvel's most interesting horror icons -- the living vampire: Morbius!

Cover dated, October 1971; Amazing Spider-man #101 had far greater significance than that of a mere a post-milestone issue. The debut of Morbius - a non-traditional "living" vampire borne of science - proved vital to relaxing the standards of comics' self-imposed regulator, the Comics Code Authority.

It was the suppositions made by Dr. Frederic Wertham in his 1954 book, Seduction of the Innocent, that led to the mass sanitization of a medium that once shared the criminal macabre and horror veins popularized in their pulp magazine precursors. The resulting regulation of comics saw the deconstruction of an artform, and the death of major publishing houses, like EC Comics.
The thematic effects of the Code remain widely recognised through mainstream references, such as the 1960's Batman television series, and Silver Age comics that ran alongside it. The once grim adventures of the Dark Knight became adventures in parody and the colourfully absurd as horror and psychological drama buckled beneath approved subjects. [More; C2C: Halloween Monsters]

As editorial shifts moved with the times, a 'bronze' age of comics was ushered in. The introduction of characters that straddled the lines of acceptibility; like Morbius and Man-Thing; pushed the Code to be revised for a modern era, relaxing in particular it's harsh denouncement of horror themes.

The horror revolution continued thereafter, followed by the debut and revival of characters like: Werewolf by Night (1972), Frank Drake (1972), The Demon (1972), Ghost Rider (1972), Blade (1973), Son of Satan (1973), and even Bram Stoker's 1890s literary titular figure, Count Dracula (1972)!

Unfortunately, despite his significance, Morbius' popularity has dwindled since it's height in the seventies. As an oddity in the Spider-man gallery of rogues, the tragic story of the living vampire continued in titles reserved for Marvel's legion of monster superheroes. It was here much of the character's unique mythology was defined, and later picked up once more, as Morbius became one of the key components in Marvel's mid-nineties Midnight Sons revival of the horror sub-genre. Some of you will know the character from Maximum Carnage, a Spidey event occurring at much the same time.

Morbius is back in Marvel Zombies 3, where his recruitment into the Initiative has brought him to the frontlines of the zombie invasion of the core Marvel universe. His expertise as a biologist remains one of the most interesting legacys of his debut as a loophole to the frowned upon conventions of horror. An aspect that also could've played very interestingly had the character successfully found it's way to the big screen as was once intended for each edition of the Blade film franchise.

The seventies is where we pick up with Morbius in an issue that actually brings together four of Marvel's key horror icons: Ghost Rider, Werewolf by Night, and Man-Thing - collectively dubbed, the Legion of Monsters!

Before the gang gather on Sunset Boulevard, Morbius finds himself surfing the night sky in search of fresh prey. Spying a silhouetted figure on the rooftops below, Morbius swoops to knock the figure down, completely unaware that his target is a creature he'd tussled with once before -- the Werewolf!

As Morbius clutches as Jack Russel's ruffled fur, he becomes all too aware of his choice, suffering the ravenous rake of taloned werewolf claws!

The sudden rumble of an Earthquake topples both creatures, but when Dr. Michael Morbius spies a rising mountain in the urban sprawl of Los Angeles, the curiosity of the scientist deep within momentarily overcomes his vampiric urges.
Alas, the animalistic Werewolf's rages are not so easily tempered. Gliding eerily, Morbius is able to evade his continued attacks, but when he spies an overturned motorcycle, the plot thickens further!

Man-Thing and Ghost Rider join the ghoulish pair at the foot of the mountain, where the quartet are approached by a gleaming golden horseman called The Starseed! The alien man proves sufficient to end the quarrel held by the Werewolf and living vampire, but the hostilities are sure to end only briefly.

Curiously enough, despite holding a keen fascination for Morbius as a character, I've never been the biggest horror fan. To that end, I don't really like much of anything to do with the seventies, but I suppose comics do manage to provide the exception to that rule. So many great concepts and issues came from the decade that burst free of the absurdist oppression of the Comics Code.

The Code, of course, is rarely used in today's market.
Marvel famously ceased submission in 2001, to instead establish their own rating system. DC followed suit loosely, continuing only to selectively submit issues aimed at younger audiences. DC's leanings toward the Code echo a past that once saw the company critical of Marvel's decision to print unapproved issues of Amazing Spider-man that dealt with the negative effects of drugs. Interestingly enough, these issues preceeded Morbius' debut, numbering in the late #90's.

At some point we might return to Marvel Premiere #28 to look further at the combative struggles of the Legion of Monsters, and how their interactions with The Starseed provide a dark mirror of their own condition. In the mean time, we watch on with interest to see how Marvel make use of their living vampire!

Winner: Draw
The Fight: 3.5 The Issue: 4

Want to know how it all ends? Need more Marvel horror for your Halloween? Morbius and the Werewolf's encounter is collected in Essential Werewolf By Night vol. 2! You can get that, as well as many other issues, via the Amazonian Gift Shoppe here on the Infinite Wars! By using purchase links provided, you help sponsor future entries, which is might spooktacular of you!