Showing posts with label SHIELD. Show all posts
Showing posts with label SHIELD. Show all posts

Saturday, October 25, 2025

THING versus WRECKER
RAGE (Marvel)
Where:
Fantastic Four #355 When: August 1991
Why: Danny Fingeroth How: Al Milgrom

The Story So Far...
The Thing's feeling down and his funk has brought him to the Lower East Side slums of his old stomping grounds. He's so bleak he doesn't even care about the kids whipping bricks at him as he skulks toward the stairs of 7135 Yancy Street -- the apartment block he grew up in!

A new family lives there now, but after accidentally scaring the tenant, and a run-in with her feisty son Raul, it's a trip down memory lane as Ben Grimm finds himself a house guest for home cooked meal, and the adoration of little Javier Garcia.

Unfortunately for all, The Wrecker's mood hasn't been good since the passing of his mother, and after shaking down "Weasel" for information about his recently incarcerated turncoat teammate -- The Wrecker is coming to Yancy Street to bust his old buddy out of a secret secure prison cell -- and nothing's going to stop him!

Tale of the Tape...
Strength: Draw 6 (Invincible)
Intelligence: Thing 3 (Straight A)
Speed: The Wrecker 3 (Athlete)
Stamina: The Wrecker 6 (Generator)
Agility: The Wrecker 2 (Average)
Fighting: Draw 3 (Street Wise)
Energy: The Wrecker 4 (Arsenal)
Total: The Wrecker 26 (Metahuman)

In our previous update we explored the role of powerhouses as mountains for an underdog to scale -- but what happens when the challenger is an equal threat?

The Thing is one of Marvel Comics' premiere bruisers! Bombarded with cosmic rays - space pilot Benjamin Grimm was transformed into a rocky monster with super-human strength, durability, endurance, and a heart of gold.

Thing defends the world from earthborn dangers and extra-terrestrial terrors as a founding member of the Fantastic FourHis adversaries typically originate from, and wield powers of, the realm of science -- so the magical enchantment that fuels The Wrecker and his crowbar will be a bit of a change of pace.

The only time we've observed Thing against a magical opponent was when Luke Cage was turned against his old friend, and Avengers teammates, by the mystic Agamotto. Thing helped subdue the possessed hero by matching his mystically enhanced strength with brute force -- something he's done countless times against some of the grandest opponents in the Marvel Universe!

The Wrecker is famously an arch-nemesis for Thor -- but don't think that puts him in a weight class significantly higher than The Thing!

With his famous indomitable will to call upon, and the keen strategy of Mister Fantastic; Thing was able to endure the crushing pressure of journeying to the center of Thor's old adversary, for a memorable defeat of Ego The Living Planet!

Thing has also matched muscle with everyone from Hulk, Rhino, Doctor DoomPaibok the Power Skrullhis own Infinity Doppelganger, Super-Skrull, The Adaptoid, and a sixty-foot tall mummy called Gomdulla! He can fight above his weight class, and win, lose, or draw -- he always leaves a lasting impression!

We've seen The Wrecker and his Crew make mincemeat out of Sasquatch, and their battle with The Thunderbolts showed that it takes more than brute strength to bring them to a stop. A straight fist fight doesn't necessarily favour The Thing, but as we saw in another recent entry -- The Wrecker's enchanted crowbar can be wielded by another. That's one tactic Thing might be able to use to turn the tables.

We've looked at the record and done some theorizing. Now it's time to find out what actually happened when The Wrecker came to Yancy Street!

The Tape: The Wrecker Ranking: The Thing (#11)

What Went Down...
In a hidden, high-security basement prison bunker -- The Wrecker closes in on his former teammate Thunderball! The erstwhile Crewman is without his famous ball & chain, or the enchantments that grants him his super-human powers. Just Dr. Eliot Franklin, alone with the lights out, and a failed electrified bed frame.

All hope seems lost for the powerless turncoat as The Wrecker approaches striking distance when suddenly -- it's The Wrecker sent hurtling by a powerful blow!

To The Wrecker's surprise -- The Thing stalks through the darkness, but his fists aren't raised for the simple sake of saving Thunderball. It's righteous anger that fuels his fury! For the innocent people who lost their homes and lives to the wanton destruction of The Wrecker's warpath through Yancy Street!


Thing hammers his fist toward the floored Wrecker -- but the villain's enchanted wrecking bar blocks the heavy blow!

Wrecker fires back -- rising to his feet to strike Thing across the chest with the mighty crowbar! The pain inflicted stuns Thing, allowing Wrecker to collect Franklin in his left hand, and escape through the hole in the ceiling!

On the street, Wrecker raises his bar in preparation to beat Franklin to a pulp -- but a huge chunk of concrete knocks the weapon out of his hand!

Thunderball takes the opportunity to make a run for it as The Thing marches across the street with fists raised. He wants to test the villain without his magical crowbar. The Wrecker gladly runs into the fray!


Clutching both hands together -- The Wrecker strikes with a polish hammer that topples the Fantastic Four's powerhouse!

He had no real issue with Thing before, but now that Thunderball has escaped his clutches once more -- the leader of the former Wrecking Crew is developing a real dislike for his rocky adversary.

He reaches for his nearby wrecking bar -- just in time to swing it directly into the mid-section of an oncoming Thing!


Thing lets out an agonized yell as the impact of the bar echos boomingly between the remaining buildings.

Wrecker wraps both hands around the hilt of his crowbar and raises it overhead to bring the curved end smashing down into the Thing! The devastating blow elicits another pained grunt!


Wrecker gloats over his opponent as Thing lies on his side on the street like a prize fighter struggling to get back up.

"Hah! I'm beatin' ya, Thing! And ya know why? 'Cause I'm not lookin' to anyone for help! I'm doin' it alone -- just me and my wrecking bar!"

The villain wallows in epic self-pity and self-aggrandizing as he dwells on the recent passing of his mother and Thunderball's failed attempt to turn against him with the rest of The Wrecking Crew.

"So, a bunch'a pathetic nobodies died here today? So what?! The world's done me enough wrongs -- I got lots to pay it back for!"

Thing is disgusted by Wrecker's callous, self-important disregard for life. He may be hurting from the enchanted crowbar, but he's heard enough!


Safe in the knowledge that the inhabitants had just been evacuated -- Thing grabs Wrecker by the ankle and throws him at the wall of a nearby tenement!

Wrecker crashes into the structure, but with a simple flex of his shoulders -- he shrugs the rubble and crumbling building off like it was nothing!

They tie up again, and for all his might, The Thing finds himself teetering on the edge of being overwhelmed by the mystical strength of his opponent. He cannot maintain his wrist lock any longer -- The Wrecker breaks free and violently peppers him with punches and jabs from his crowbar!


The frenzied assault is merciless and unrelenting! A swiping strike to the face, an overhand clubbing blow to the right shoulder, a grand slam swing to the left side, a devastating two-handed overhead to the shoulders and back of the head!

Thing does his best to cover up, but the god-like hits take their toll!

The Thing begins to shrink under the impact of yet another clubbing strike from the wrecking bar. Police holding back a crowd of onlookers share in the horror of witnessing their beloved hero succumb to approaching defeat.

Wrecker gleefully swings his bar with one hand into The Thing's exposed side, delighted as the prospect of killing the hero and perhaps even showing mercy to what remains of besieged Yancy Street.

He raises the enchanted crowbar high overhead and once again brings it crashing down upon The Thing -- a direct strike right to the head! Thing winces but at last sees his carefully cultivated opportunity to pounce!


Thing throws his right hand out with lightning speed and precision!

He grabs a good hold of Wrecker's wrist and squeezes it tight.

It was a dangerous game, and with a couple more good shots they really might've been writing Ben Grimm's obituary -- but the high stakes have paid off. Thing covered up and took as much as he could, baiting Wrecker to get overconfident and careless.

Wrecker desperately pounds his free hand against Thing's shoulder, but the rapid punches do nothing. The dope has been successfully roped! Thing grabs hold of the other wrist and keeps squeezing!


Wrecker drops to one knee as Thing lords over him and keeps squeezing.

The pressure grows so great The Wrecker drops his crowbar!

For a moment the villain snaps and starts snarling: "So what?! I told ya before. I don't need the bar to beat ya! I'm still gonna kill ya! Just let go 'a me!"

It seems like the last ditch threats of a man pleading on his knees, but remarkably -- The Thing obliges. He releases his grip, but it's no act of mercy. He's just freeing his hands up...


Thing winds back with his right hand and delivers an all mighty knockout blow!

Wrecker is launched across the street and lands unconscious, where SHIELD agents are ready to lock his enchanted crowbar in adamantium containment, and collect him with "energy-sappers" for transport.

The Hammer...
It wasn't quite a textbook execution of the Muhammad Ali rope-a-dope technique, but The Thing successfully endures a pummeling -- only to turn the tables in similar fashion, by lulling The Wrecker into a false sense of security. Then it's full-scale clobberin' time!

The tactical win spares both Dr. Eliot Franklin, and most of Thing's old stomping grounds, but not without some shocking casualties!

Wrecker's violent incursion may've targeted an ostensibly abandoned Yancy Street building, but the attack also inadvertently shook the neighbouring apartments to their foundations -- instantly killing some occupants in the resulting collapse, while injuring many others as well.

It's an unusually brutal illustration of the potential for collateral damage when gods & monsters wage their private wars on the streets of the Marvel Universe. A realm The Thing remains earnestly tethered to, despite his cosmic adventuring.

He's able to help some in the building, as you would expect any good hero to, but the Garcia family -- who now lives in his childhood apartment and kindly offered to share a meal -- suffer the greatest of tragedies when their youngest, little Javier, can't be saved by medics, and succumbs to his injuries in the aftermath.

It's a surprisingly grim episode for an otherwise fun & dandy superhero slugfest, but we observe a simple morality tale of personal choice & accountability through the innocent eyes of the child, and the callous self-centeredness of The Wrecker.

The Thing's commitment to doing good against overwhelming odds elevates him from his monstrous appearance and humble beginnings, while The Wrecker can only expect to be regarded with disdain and incarceration for his pathetic disregard. Wrecker is the simple-minded malcontent who cannot see beyond himself and his own shallow self-pity. A tale as old as time we can all still learn from in our age of algorithmically curated echo chambers, and social unrest.

Indeed, it's sometimes disheartening to see even the superhero concept twisted and subjected to the demands of a loss of moral integrity and aspirational fantasy. Here, in a single-issue story from thirty-four years ago, we see The Thing choose the greater good of helping save lives before indulging the base entertainment of the superhero slugfest. A serve of responsibility with great power.


Here on The Comic Book Fight Club we're also seeking to learn more about The Wrecker's status and capabilities. It's an initiative that all started because of a harmless social media post -- arousing my curiosity, and long-held desire to look more at some of these now-classic battles against a favourite badguy!

Essentially it boils down to an assertion that The Wrecker losing a fight to Daredevil and Elektra was a career low. We've come at it from the perspective of whether or not street-level heroes can challenge The Wrecker, and whether or not Daredevil can rise to an enchanted powerhouse. This time around I thought we should take a look at how Wrecker handles a high-level opponent. A chance to see the peaks he regularly operates in, before we come back down to Earth again for the recent, offending battle.

I could've gone with any number of classic matches against Thor, and one day I'm sure I will, but Fantastic Four #355 has been burning up my desk, and the To Do List, for far too long. It's also a topical choice in a year that saw the Fantastic Four enjoy a revival kicked off by the release of Fantastic Four: First Steps. Let's face it -- I also really like the issue and just wanted to finally dive into it.

I've been enjoying the heck out of the late eighties and early nineties lately, particularly from Marvel. The characters, the melodrama, the action. The bombastic art style and vivid colours. A foot in the classics, but inching ever closer to what we come to regard as the modern comic book.

Al Milgrom does some great work here on pencils. I don't know that the isolated panels I've scanned can really do it justice, but I invite you to luxuriate in that last kayo panel. If The Wrecker were just breaking the border -- and maybe a couple of teeth -- it'd be a face-belter right out of the Sal Buscema playbook. Hey. Don't tempt me, fanboy! You know I'm always on a razor's edge for our pal Sal!

Under the intense scrutiny of our premise, I actually might cast some aspersions about Thing so brazenly absorbing as much punishment from the enchanted crowbar as he does. I've also got questions about the genius who thought to hide a former super-felon in the basement next door, but one problem at a time...

The Wrecker is at the peak of his strength at this time, having re-absorbed the totality of his enchanted strength from the rest of The Wrecking Crew, who are kinda on the outs with ol' Dirk Garthwaite, since trying to steal the rest of his power from themselves. That means those are some pretty heavy duty shots Thing's absorbing - and it may stretch the credibility of the battle ever so slightly.

Danny Fingeroth's script does offer lip service to the potentially fatal consequence of the strategy, but I think there are roughly three takeaways here:

As we build our record of The Wrecker's combat history, the reality may not be quite as impressive as we like to think. Conversely, this could also serve as a nice reminder of just how powerful and durable The Thing is! A fact that's been diminished over a couple of decades of bad movies, and even worse deliberate corporate mismanagement. Let it be known: Juggernaut may be unstoppable -- but a foundational principle of Marvel Comics is that The Thing doesn't quit!

The third option is that the practical necessities of a functional shared universe of super-heroes and super-villains means the bad guys lose. They lose a lot. Even when they seem impossible for a hero to defeat -- their apparent superiority only functions to make a greater mountain to scale, a more impressive dragon to slay.

For a guy like Ben Grimm usually you need somebody on the scale of Champion of the Universe, or Ego The Living Planet, to make that kind of grandiose stand, but perhaps a full-powered assault from The Wrecker is just as impressive a feat.

Your mileage for Thing's periodic moping sessions may vary, but I enjoy the human tale here of Ben Grimm revisiting his old stomping grounds. It's fun to see peeling back the shocking secret that he was once a member of the Yancy Street Gang and even tagged the apartment hallway -- at least until his father smacked him straight. We don't condone violence against children or anything like that, but it's nice that Benjy got his head on straight, and grew up right, despite the abuse.

These are some pretty heavy themes, dealing with class structures, child abuse, gang violence, tragedy, and even the death of a minor, but it's handled with a certain light touch. Again, I think of the fetishization of the "Evil Superman" in series like The Boys, where so many have managed to completely overlook the utter contemptibility and pathetic core behind those fragile, juvenile figures.

I find myself nostalgic for a simple thrill. The kind of comics they just don't seem to make any more. A single issue tale with a favourite character. A cheap impulse purchase, with a heroic lead, and a general sense of good. Not a multi-year commitment to the temporary decimation of an icon, or the "realistic" loathing of one character for another. Not even a well-meaning but hyper-fixateded, clumsy social message of the day. Just mature storytelling. Fiction for what it is. Completely bear and unashamed. Unique, wholly realised, and a quick bit of fun.

Back issues are where I'm finding my thrills, but in the interest of getting this thing moving, I think our next stop will be the offending issue of Daredevil from the year 2025. We'll go straight to the source to see just how bad it is, and maybe then we'll reconvene, because you know I want more Wrecker on the record, but there are also other subjects I'm interested in, in addition to random odds & ends.

There are plenty of good stories & battles from all years and you can find them in the Secret Archive! That's where we keep a complete index of featured fights in order of publisher, series, and issue number. If you'd rather find more from your favourite characters & topics you should hit up links throughout posts to discover more. Just don't forget to flex your mind muscle and see what else is there!

Secret Wars on Infinite Earths has been serving superhero smackdown for well over 700 fights and ranked more than 1000 of your favourite characters! If that sounds like a good thing to you -- I'd really appreciate it if you considered getting involved on Patreon. It's free to follow, and a Tier 1 sub is a great, cheap way to support 100% man-made, farm fresh niche content.

Get daily links to fights inspired by the topics of the day by subscribing to X (aka; Twitter)! Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on X & Discord! The lively Discord chat is one of the bonuses of becoming a Patreon subscriber. Yancy Street Gang members welcome!

Winner: The Thing
#9 (+2) The Thing
#453 (-14) The Wrecker
#441 (+2) Thunderball [+1 assist]

Friday, January 11, 2019

MS MARVEL versus PROWLER
Battle Lines (Marvel)
Where:
Ms. Marvel #6 When: October 2006
Why: Brian Reed How: Roberto De La Torre

The Story So Far...
When super-villains fleeing the New Warriors caused the destruction of Stamford, Connecticut and deaths of thousands, the US government is mobilized to create the Superhuman Registration Act. Supported by prominent figures, like Iron Man, the act makes it law for super-powered individuals to divulge their personal details and enlist as part of a fully sanctioned force.

Some heroes follow the example of Captain America, opposing the invasive authoritarian action by going underground. To apprehend and detain these rogue individuals, SHIELD deploys a task force nicknamed the CapeKillers, along with registered heroes such as Ms. Marvel. With suspicions of a mole working within their ranks, the Unlicensed Hero Recovery Team targets The Prowler!

Tale of the Tape...
Strength: Ms. Marvel 6 (Invincible)
Intelligence: Prowler 3 (Straight A)
Speed: Ms. Marvel 4 (Olympian)
Stamina: Ms. Marvel 5 (Marathoner)
Agility: Prowler 3 (Acrobat)
Fighting: Ms. Marvel 4 (Trained)
Energy: Ms. Marvel 5 (Lasers)
Total: Ms. Marvel 29 (Metahuman)

The Civil War event of 2006 made strange bedfellows & brawls out of a divided superhero community. We're going back to check out one of those curious asides directly caused by the Superhuman Registration Act!

Ms. Marvel has a long history with the United States Air Force and SHIELD, making it unsurprising she was on the side of government registration and regulation during Civil War. It was during her service with the Air Force when Carol Danvers was accidentally caught in an explosion that imbued her with hybrid alien genetics. Exposure to the Kree hero Captain Marvel meant she gained super-human strength, stamina, durability, and the power of flight.

After fighting the renegade Secret Avengers during the initial conflict [Civil War #3]; Ms. Marvel was assigned to the Unlicensed Hero Recovery Team, formed to track down and detain costumed vigilantes still operating without authorization.

One such unauthorized target was the original Prowler!

Hobie Brown first donned the purple & green costume of The Prowler to stage crimes he would later appear to solve in his civilian identity. After a robbery at the Daily Bugle escalated to violence, he was turned away from crime by Spider-man, turning his skills in engineering to become a force for good.

Prowler possesses no super-human abilities, but his costumed is equipped with various inventions of his own design, such as talon-like climbing gloves, various pneumatic weapons, and a reinforced but flexible suit. He's at home tackling the riffraff of New York City - but out of his weight class against Ms. Marvel!

This is the first time we're seeing Prowler in action, but we've seen Ms. Marvel demonstrate her power against big time threats like: Symbiote possessed Avengers [New Avengers #36], the Dormammu possessed Hood [New Avengers #54], and an Agamotto possessed giant Luke Cage [New Avengers #2]!

Prowler's only hope is to use speed, agility, and the familiarity of the city to try to turn the tables on the super-humanly strong Marvel! Good luck!

The Tape: Ms. Marvel Ranking: Ms. Marvel (#84)


What Went Down...
Choppers fill the night sky over New York City, casting a light upon the shadows that are home to Manhattan's scum and villainy. On this night, the criminal is not the usual breed. As the gliding form of Ms. Marvel exits the helicopters, use of force is authorized against a man whose only crime is not being registered.


Prowler is informed of his violation of the Superhuman Registration Act and ordered to stand down. Ms. Marvel hovers over him as he expresses disbelief for his government's reaction to efforts to help people. Like so many of his crime-fighting brethren -- Prowler chooses to go down fighting!


Pneumatically propelled explosives fire from Prowler's gauntlet, detonating against the alley wall behind Ms. Marvel. The hovering hero has no trouble evading, repositioning to return fire with cosmically charged consequences!


The energy bolt finds its target. Any hope of escape is thwarted. Prowler hits the cement - hard! An instant kayo as SHIELD Cape-Killers descend upon the alley to take the neutralized target into custody.

The Hammer...
So much for an upset! Prowler was always going to be outclassed against the might of Ms. Marvel, but who knew it would be such a devastating defeat? Such were the unflinching tactics used during the bitter conflict of Civil War!


A harsh Secret Wars on Infinite Earths debut for Prowler - but a no less welcome one! You may've seen another Prowler in the animated theatrical release, Spider-man: Into the Spider-Verse, but this here is the bona fide original!

Prowler is technically the first character conceived by artist John Romita Jr, who submitted the design to his father John Romita Sr, and Stan Lee, when he was just thirteen years old! The result is a cult character who debuted in 1969, and has gone on to capture the imagination of generations of readers!

There must be something about that combination of purple and green that just tickles a child's mind. I'd drawn a similar figure in my own childhood, and thought Prowler was pretty cool once I discovered him some time after. I even bought an action figure when the character joined Spidey animated series line!

Not such an easy sell for Ms. Marvel. Carol Danvers will become a household name in March when Captain Marvel is released theatrically -- but it wasn't too long ago she was toiling in easily overlooked supporting roles, suffering from a strong of also-ran revamps, and changing identities.

Even during the conceited rebuild of the 2000s, it was easy to think of Ms. Marvel as a slightly dull and uninteresting character. The Warbird years seemed to work at creating an identity entirely distinct from Mar-Vell, but the slightly damaged militant affiliated with the Avengers and SHIELD could read quite dry.

I was never all that enticed by the flaming figure of Binary, who just didn't seem as cool as Phoenix or others, but the black suited Warbird often seemed like an over correction, existing too far from the character's colourful cosmic origins, still dogged by a sense of being a no-fun holdover from the seventies.

Captain Marvel's iconic death arguably should've freed his successor to inherit the legacy as fully as she has now. Instead, the burden of being a gender-swapped derivative of another hero seemed to persist, while upstarts like Genis-Vell, Marvel Boy, and Quasar were created to capitalize on Mar-Vell's legacy.

It wasn't necessarily an obvious move to relaunch a Ms. Marvel solo series in 2006, but EIC Joe Quesada, and Avengers writer Brian Bendis, seemed pretty determined to restore some of Marvel's seventies icons to their former glory.

Bets were hedged, relegating Danver's solo adventures to second & third tier guest characters and alternate realities, but the underrated hard work of Brian Reed and his collaborators helped get the character to where she is now. And let's be honest: Ms. Marvel throwing down with the likes of Prowler, Shroud, and Arachne might not make headlines -- but you know I'm gonna dig it.

The fight with Prowler plays as a nice pre-credits action sequence, getting the issue rolling into the Civil War tie-in. Itself another interesting, seemingly counter-intuitive facet, given the positioning of Carol Danvers as an antagonistic agent of the government's pro-registration, anti-vigilante hardline. Civil War had its arguments for both sides, but the romantic heart of the superhero concept was always to favour of Captain America, and the anti-registration side.

Regardless of divisions: the Marvel Universe is clearly better for having Carol Danvers in it, and I'll be looking forward to returning for more battles from Ms. Marvel's history in the coming months!

If you want more Ms. Marvel in your universe, you can find today's featured fight in multiple collected editions! Amazon purchase links are provided for your convenience, but shopping with them also ensures Amazon will support the site at no extra cost to you! Marvelous!

Find more classic combat and bigger battles by diving into the Secret Archive of every featured fight! Follow on Twitter and Facebook for daily links to battles inspired by the topics of the day!

Winner: Ms. Marvel
#53 (+31) Ms. Marvel
#870 (new) Prowler

Friday, November 30, 2007

THUNDERBOLTS versus NOVA
Home Truths (Marvel comics)
Where:
Nova #3 When: August 2007
Why: Dan Abnett & Andy Lanning How: Sean Chen

The story so far...
Now the last of the legendary intergalactic corps of Xandarian Nova Centurions; an exhausted Richard Rider embarks on a journey to return to Earth, acting on the advice of the artificial intelligence, the Worldmind.

Seasoned by his adventures in space, Rider returns a more mature hero than he once was as member of the New Warriors. Having led thousands to their deaths in the war against the Annihilation Wave, Nova finds the self-interested squabbles that have transpired in his absence easily dwarfed by the intergalactic threats to reality he has faced.

Confronted upon his return by Director of SHIELD, Iron Man; Nova is asked to join the Registration Initiative to turn his newly acquired cosmic powers and leadership to the training of a new generation of heroes. Given time to ponder the offer, Nova may find himself ultimately swayed by the intervention of his former teammate Speedball, and his new colleagues, the Thunderbolts!

Previous Form:
Thunderbolts [#6]: This incarnation holds a narrow victory over Jack Flag.
Nova (#73): A single victory over the villain Diamondhead.

Tale of the tape...
Strength: Moonstone 6 (Invincible)
Intelligence: Radioactive Man 5 (Professor)
Speed: Nova 7 (Light Speed)
Stamina: Moonstone 6 (Generator)
Agility: Penance 4 (Gymnast)
Fighting Ability: Nova 4 (Trained Fighter)
Energy Powers: Radioactive Man 6 (Mass Destruction)


- The Thunderbolts are: Moonstone, Penance, Radioactive Man, and Venom.

Assembled under the leadership of an exonerated Norman Osborn; this version of the Thunderbolts are part of a US government division operating seperate, but in conjunction with, SHIELD's superhero registration agenda.

The team is exclusively comprised of reformed super-villains, with the exception of Penance, who, as Speedball, was a member of the New Warriors; the team responsible for the Stamford tragedy that killed hundreds of school children.

Moonstone and Songbird are the only two remaining members from Baron Zemo's original assemblage of diguised Masters of Evil. Their status as senior members, coupled with a divergence of acceptance for Osborn's direction, has led to friction between the two. Despite their familiarities, the frictions have been shown to interfere in their field competence, particularly in dealing with unfamiliar factors like Venom and the brooding, but massively powerful, Penance.

Lurking in the shadows is a contingency for the Thunderbolts in the form of the mass murdering assassin, Bullseye. Though effectively the team's trump card, Bullseye is kept from public eye, allowing for the delicately balanced charade of heroism to be maintained.

- As a teen; Long Island native, Richard Rider, was selected by the dying alien, Rhomann Dey, to assume the mantle of the Nova-Prime.
Swept into a world of intergalactic war and peace keeping, Rider eventually leaves behind his superheroing deeds to join other members of the Nova Corps on the reconstructed home world of Dey - Xandar.

Homesick, Rider relinquished his powers in exchange for the right to return home, but an encounter with the armored hero Night Thrasher would reveal that his powers merely lay dormant within him. Together the two would be prominent members of the teen superteam, the New Warriors.

Rider would revisit his role as a space cop in the battle against the Annihilation Wave. It is here that the Nova Corps of Xandar are once again exterminated, thus leaving Nova to inheret the entirety of their power matrix, the Worldmind.
With infinitely increased powers, Nova becomes the leader of the intergalactic resistence against Annihilus and his armies, and matures into a universal force for justice capable of generating energy blasts, tapping into a reality spanning encyclopaedia of knowledge, and travelling through time and space at fantastic speeds.

The Math: Nova (Average) Thunderbolts (Total) The Pick: Nova

What went down...
Having utilized his massive powers in the defense and arrest of his waiting arch-nemesis, Diamondhead [Nova #2]; Rider finds himself in the unfamiliar scenario of being attacked by the Thunderbolts under the jurisdiction of the Superhuman Registration Act.

Venom is the first to attack, triggering a distanced analysis by the Worldmind. Despite having learnt much from the AI system, it is Nova who this time informs his on-board advisory of the nature of the beast. The Nova Corpsman makes a late leap into the air, avoiding Venom's diving attack to leave him to eat pavement.

Nova chastises the team for attacking in a populated urban street; foibles that don't tend to bother the likes of Moonstone and Radioactive Man, who each launch an energy based attack on Nova. Combining their abilities, they incapacitate his control over self-gravity, resulting in a harsh descent.

Moonstone summons Penance, apparently unaware of his history with Nova as the light-hearted New Warrior, Speedball. She also notes Nova's status as a cosmically powered hero who is not to be underestimated.

Nova emerges from the hole his body made in the street, now having donned his helmet. He summons an energy blast to incapacitate the salivating Venom, while using more specific means for Moonstone, a "phased pulse" doing the trick.

Penance simmers with kinetic energy, but remains flat footed, while Radioactive Man picks up the slack. The radiation of the electromagnetic blast proves inconsequential thanks to the defensive capabilities of the Nova Centurion armor, but the blast is sufficient enough to send the hero hurtling through a stationary truck, into a building.

In a pile of rubble and reeling from the attack, Nova is unable to defend himself as Venom leaps in for a second lick. The burly symbiote pins Nova on his stomach, wrapping his taloned fingers around the floored hero's neck.

Radioactive Man summons Penance from his pause, hoping to utilize his awesome power to put an end to Nova's resistence.
Though reluctant, Robbie Baldwin turns his guilt inward to summon a massive burst of his other-dimensional kinetic energies, reminiscent of his first outing with the Thunderbolts [Thunderbolts #111].

So guilty is the former SPEEDBALL, that he detonates a building in main street, utilizing his powers for destruction parallel to the Stamford disaster. Good thing he's seeing DOC SAMSON!The massively destructive power of Penance's kinetic energy quite literally brings an entire building down atop his former ally. Robbie's current leader, Moonstone, descends on the wreckage with the Radioactive Man with an order to summon their mobile imprisonment "T-Wagon".

To the shock of all, Nova saves them the trouble of finding a body, emerging from the wreckage with a blast of firey, rocketeering energy. The frustrated hero turns the tables on the Thunderbolts by reading them their rights on the basis of the Nova Corps "Pan-Worlds Jurisdiction Treaty."

The clash of law enforcement powers is interrupted by a third party: SHIELD!
Descending with a support team of field agents, the director himself, Iron Man, makes his presence known. Chastising Moonstone for her team's tactics in a densly populated public area, Iron Man does his best to pull rank and calm the situation, as the Thunderbolts leader tries to use Stark's own Registrated Act as justification against him.

Having previously offered Nova a senior position with his Initiative; Tony Stark accompanies him to a more private meeting place to discuss Nova's decision. Though tempted by the support network, the cosmic hero bows to his own responsibilities, and returns to the stars to rekindle the flame of the Nova Corps.

The hammer...
Well, as we close November with a crawl, I give you a draw!
Though both sides got their licks in, I think we can all agree IM pacified the situation before it could really reach any kind of definitive sway.

Adi Granov's covers have a way of demanding the attention of a reader with their futuristic render, typically dwarfing pencils any less than superb. This was entirely true of the fairly mediocre sequentials of Nova, but their plain presentation masks an exercise in super-mundanity that is, at the very least, worthy of acknowledging applause.

Baring the bittersweet branding of Civil War: Initiative after only one issue; the new series, written by Dan Abnett and Andy Lanning in unknown portions, spins out of the cosmic sleeper crossover, Annihilation.
The book connects with Annihilation's sequel, Conquest, as of issue four, and yet somehow it manages to earn that marketting without the negative conotations washing over your brain as you read this. This is truly a marvellous feat, but once you get past the obvious, it's even more amazing!

In a post-Civil War world where most pro-registrants are predictably concerned with anything but unregistered heroes; the Thunderbolts represent the most proactive element remaining, essentially dedicated to nothing but tracking that element. While Warren Ellis has meandered his way through a combination of light politics and thick character interactions, he's largely failed to deliver on the action in this monster-filled revamp of the Thunderbolts. My point?

It's titles like Nova that have picked up the slack on the street level, illustrating the expected prevelance of the Thunderbolts team. So not only are Abnett and Lanning graciously bowing to editorial mash-ups in their own job, but they're also picking up the slack of other jobs. All that: plus they manage to interweave tonnes of reference to days of Nova past by revisiting vague references with the same fluid flow that facilitated all this other content.

This isn't a great book. To be honest, having bagged all of the first four issues in one-hit, I haven't even the desire to read on, but that simply doesn't change the fact that the craft here is some of the finest Marvel superhero writing to be published in 2007 -- or maybe even years prior!
This book really does it all, without any of the advantageous pretentions or disillusions of being closed off to the rest of the Marvel world. These issues cram in as much character, story, and reality as any issue of Daredevil, but does so without ever feeling like a lazy conceptual hiding behind "style."

So, why aren't I reading on? I guess in a world of hiking prices and shrinking budgets, the reader becomes increasingly selective. As strong a read as this is, it does ultimately lead into a crossover I'm not sure I'm willing to indulge in, and shifts away from the settings that make the first three issues so enjoyable.

And before we wrap up, just to go back to Thunderbolts, I couldn't help but think to the recent issue featuring sessions with Doc Samson, while reading promotional interviews for Jeph Loeb's upcoming work on the "Red Hulk".

Apparently Samson is set to join the investigation surrounding the identity of this new Hulk, with Loeb adopting a deliberate conceit of an FBI profiler, that is interesting, but described in a way that leaves one ever so slightly disappointed.
Of the new Samson, Loeb says, "Leonard Samson, eager to prove himself beyond being just a psychiatrist with green hair, takes the lead."
Pursuing the Hulk in the field is hardly new for Doc Samson, but one can't help but feel that the character's portrayal in the pages of Ellis' Thunderbolts remains a glaringly unexplored facet of the Marvel Universe. It might not quite be necessary to go Dr. Katz with it, but with many heroes tied up in government funded operations, it would've been nice to see Samson employing his psychiatric expertise in more conventional manners.

Oh well, punch on, Doc!
In the meantime, I should probably admit that this one was a standby issue. We've been running a little slow lately, but hopefully December plans will serve up some satisfactory seasons readings for your Infinite Wars needs. Stay tuned for the Punch-Up for more of those Earth-spanning shennanigans!

The Fight: 4 The Issue: 5

Fans of solid superhero writing may just find this book a great way to explore a character they may otherwise be unfamiliar with. As described in the bulk of the review, these early issues of Nova manage to touch upon much of the Initiative, while also providing entry points for the cosmic reneissance occuring with the various Annihilation events. A great stocking-stuffer if you're doing some last minute Christmas shopping on Amazon!

Wednesday, September 05, 2007

QUICK FIX DOUBLE FEATURE: Millarky in the US
HAWKEYE versus AXIS OF EVIL
The Axis Of Evil (Marvel)
Where: Ultimates 2 #10 When: March 2006
Why: Mark Millar How: Bryan Hitch

Quick Fix...
Credit where credit's due, sure, but if you're an avid follower of the Infinite Wars, you'll probably have sussed by now that I'm really more of a character, story and leg man. Sure, creative teams are a part of the equation, but for me, a comic doesn't live or die by a writer, artist, or sychophantic obsession.

Well, okay, that last part isn't true. Maybe you get an extra look in if you've got some solid Sub-Mariner or Super-Skrull action going on -- but even then, I'm not about to sell the house to fund my comics obsessions. (Venting!)

Still, given the nature of the medium and it's intent on milking anyone or anything for all they're worth, certain creators are recurring factors in mainstream superhero comics. Then you break it down to the common denomonator of our big action smackdown format, and you refine those commonalities down to this man -- Mark "Yarrrrrrrrr!" Millar.

These two fixes do not contain individual "name" characters doing combat, and yet, they have been among the most recommended entries for the Infinite Wars.
When you consider our current most popular battles are things like Thor/Captain Marvel, Hulk/Superman, and Batman/Superman, that's no mean feat!

So, what is it about Mark Millar that makes him so enduring?
Well, it might be something he's managed to do that even his British predecessors haven't, and that's truly indulge and revel in superheroes as a summer blockbuster opportunity to go all-out action and fun!

His brief, usually year-long runs on titles, provide those books with an exciting injection of energy, often complimented and well earned by the pencillers involved. Men like Bryan Hitch, Steve McNiven, Terry Dodson, John Romita Jr; they've all been featured in the Infinite Wars delivering solid, widescreen performances in each of their unique styles.

Here, Hitch delivers a Millar script that continues the hardcore military adventures of the Ultimates. Divided and set upon by evil variations, the Ultimates are taken apart from the inside-out by their allied Communist rivals.

Already taken hostage, the embattled Hawkeye finds himself strapped to a chair in a tiny interrogation room, where one of the victims of his tour in Croatia eagerly awaits the opportunity to extract a little payback for the brutal scarring he sustained at Clint Barton's hand. The soldier of the Axis of Evil taunts the helpless Ultimate with requisites that involve keeping him alive, and with one functioning eye -- a scenario that leaves plenty of latitude for their torturous desires.

Dragomir, the interrogating soldier, grabs at his throat with a gurgle, signifying a turn of fortunes in the tiny interrogation room. Though disarmed, restrained and injured, the mercenaries soon realise they have still underestimated the supremely trained marksman that is Clint "Hawkeye" Barton.

Awkwardly ripping the fingernails from his own hands, Hawkeye systematically takes apart the cell put together to hold him. He forces the weakest of the men to free him from his shackles, before learning of the certainty of Dragomir's involvement in the murder of his family. With that, Hawkeye snaps his neck.

Alerted to the development, more heavily armed soldiers are ordered to the tiny containment cell, where Hawkeye has already claimed no less than five scalps.

The soldiers charge in to take the US Ultimate soldier's back, finding him squatting unarmed beside one of the deceased's weapons.

Despite a considerable position of leverage held against him, Hawkeye coldly refers to the scared soldiers as idiots, somehow avoiding their fire in the contained space to mow them down with much the same ease exibited previously against their comrades.

The Ultimates remains one of the most enduring of the Ultimate titles, holding on to a vision that set it apart and justified this unique take on the characters featured. Hawkeye; seen here unleashing his far more broad skills as a marksman; finishes up with ten soldiers to his belt in a fashion one would never imagine the purple-garbed, wise cracking, Secret Avenger would use.

It's easy to see why this brief exchange between a costumeless character and ten relatively faceless drones was so revered. Allowed to push the boundaries beyond the norm, Millar writes an action scene that serves the story well.
His books are now almost universally late, and his layouts often quite liberal with the use of space, but it's always that singular fact that the story is served first that separates him from his much maligned 1990's Image-cut peers.

Presented with lavish splashes of inks and colours, these artists take full advantage of a story that doesn't necessarily contain nuanced layers, but benefits greatly from the attention to detail.

The Fix: 5 The Issue: 5.5
Winner: Hawkeye

[I read recently a quote from John Byrne, decrying those who would remove the gaudy, colourful costumes of superheroes. I can see where he's coming from, but the Ultimates is a prime example of how both sides of the coin can work. Not a particularly dense read, but as is often the case, Millar delivers exactly on what he promises!]

CAPTAIN AMERICA versus SHIELD
Civil War Part One of Seven (Marvel)
Where: Civil War #1 When: July 2006
Why: Mark Millar How: Steve McNiven

Quick Fix...
Gee, am I sensing a theme here?
So, in the last double feature [Longshots] we were kinda clutching with the whole 'both involve gunshots' tie, but I think we might have some fun with themes in the next few. Things broader than just a writer.

Not that there's anything wrong with "just" a writer.
Hey, I happen to think writers are pretty important. Gee whiz, have I mentioned? I have a comic book currently onsale, and you can pick it up online right now from Nite Lite Theatre by following info on the main page to ComixPress, super online distributors extraordinaire! (If a little bit slow. Patience is a virtue!)

So, we already used up a lot of the discussive material about Monsieur Millar and what makes him such a big ape in the world of crime-fighting comics writers.
Without dredging up unnecessary medical references, I'm directed the only logical course of action: Discussing Civil War.

Yes, you might be sick of it, but consider for a moment - the options!
We can talk more about the storyline that was (and could have been) Civil War, or I can make more obscure puns based on detective primates. The choice is yours!... [Pause]... You want chimp references, don't you?...

If you somehow missed out on the media frenzy surrounding Peter Parker's canonical reveal to the world press that he is, and since age fifteen has almost always been, Spider-man: congratulations! The real world coverage of that event [featured in the second issue of the Civil War mini-series] garnered as much press as the fictional story within the Marvel universe. That deserves a crikey!

If you pick up a Marvel comic today, you'll see the repercussions of the Civil War event, that not only tore the Marvel heroes apart, but also led up to such major tangents as, the death of Captain America [Captain America #25] and the formation of the Secret Avengers, whose operations remain seperate to the SHIELD sponsored team run by pro-registrant, Tony Stark aka Iron Man.

Ultimately tensions between registered and unregistered characters have settled down. Seasoned street-level veterans like Daredevil and Moon Knight have been granted amnesty from pursuit in a time where the majority of opposing heroes have already been registered, or incarcerated. For the most part, this is a world post-sensation, where the disaster that sparked the event - an explosive accident at a school - is a forgotten catalyst for world change.

Though described as something of a bullpen story, with notable contributions from then-DC exclusive writer, Jeph Loeb; Civil War is another example of Millar blurring the lines between militant, politically charged psuedo-realism, and openly indulgent, four-colour superhero action.

The fear-driven reactionism of the superhero registration movement, and the harsh measures afforded by the political atmosphere, all closely commentate on developments in our own security-obssessed world. Even so, essentially these reference points facilitate one of the biggest superhero smackdown clashes of recent years, following in the vein of classic superhero rifts presented in stories like; Secret Wars, Infinity War, and Infinity Crusade.

During this event of broad strokes, Captain America becomes the almost zealous representation of the free-rights movement. He staunchly supports those heroes that would wish to protect their identities for reasons of their own, beginning his crusade when first approached by Maria Hill aboard the SHIELD helicarrier.

Asked by the recently appointed commander to turn on his fellows, the Captain stands his ground, driven to distain by the implication of fighting those who have done so much good for their country.

Showing brazen opposition to the impending movement for registration, Captain America finds the SHIELD soldiers present willing to enforce their rule preemptively. With their guns drawn, Captain America is forced to make a decision then and there. Like he has so many times against assembled groups of AIM or Hydra agents, he explodes like a one-man army -- against his men.

Using both armoured-soldier and adamantium alloy to deflected the tranquilizers fired by the SHIELD agents, the Captain makes his stand for the rights of his fellows. With devestating precision he strikes, using shield, fist, and expert training to shatter protective helmets of would-be oppressors.

With the writing on the wall, Captain America has no choice but to make a break for the helicarrier external windows, charging shield-first through the glass.
Hill orders the immediate capture of the super-patriot as he defends against gunfire in mid-air, making an uncontrolled descent from the SHIELD aircraft.

A maneuvering bomber provides convenient salvation for the American icon.
Taking advantage of the lack of progression on the registration movement, he plays on the uncertainties of the pilot, ordering safe passage to the ground.
Once there, he will go into hiding, beginning the rebellion against the registration act that will tear the superhero community apart.

Before I segue neatly into our conclusion I must mention the stealth bomber surfing scene (following the above panel), which closely resembles what eventually turned up in the recent Die Hard 4.0, where John McClane [Bruce Willis] beautifully recreates the scene under his own conditions.

It isn't always the most popular opinion, but off the strength of performances like Unbreakable [a movie Mr. Millar just happens to tote as a favourite!], I find it hard to go past Willis for a big screen Captain America!

Sure, you've got your whippersnapper punks who want to see a pretty boy twenty-something, or a Brad Pitt in the role, and yeah, there's that argument.
I get that Cap is supposed to have been borne into the army at a tender age, and I get that the super-soldier serum has prevented him from aging, but damn it! It's characterization like this in Civil War that just highlights the grizzled and senior quality the character holds. Something only an actor of the calibre and familiar standing of Willis can pull-off.

I also, going back to his role in Unbreakable, like to think of the possibilities presented by the 'man lost in time' angle. Something that affords the character a very basic sense of humanity, that I believe Willis could convey beautifully.
Picture Willis -- in conservative slacks and shirt -- staring solemnly into the window of a store that, forty years ago, was his favourite place to buy novels.

A man who looks everywhere and sees not the sea adverts for iPods and Playstations, but rather the ghosts of what used to be there, and all the people and places he fought for. Things he knew he probably would have had to have given up even if he hadn't found himself frozen and thawed into a modern age.

So, that's about it for the double-feature.
You might have gathered that it's 'the new toy' and there'll be a handful of doubles coming up over the next month. I'm already chomping at the bit for the opportunity to weasel in some more diverse entries, and ranking statistics.

No doubt this isn't the last we'll see of Civil War, but for now, adieu!

The Fix: 5 The Issue: 5.5
Winner: Captain America

[Lasting repercussions have made Civil War one of the most memorable event comics to come from Marvel this decade. Though it resulted in a hefty hangover, particularly in light of a weak ending, it remains a positive mark on the Marvel map. Well worth further investigation now that it's finished, if you missed out!]