Showing posts with label 2007. Show all posts
Showing posts with label 2007. Show all posts

Saturday, September 24, 2022

SUICIDE SQUAD versus BLACK ADAM
Suicidal Tendencies (DC)
Where:
52 #34 When: February 2007
Why: Geoff Johns, Grant Morrison, Greg Rucka & Mark Waid How: Keith Giffen, Joe Bennett & Ruy José

The Story So Far...
Black Adam's violent conquest and reign over the nation of Kahndaq has earned the ancient marvel many new enemies.

Though softened by the formation of his own Black Marvel Family; Adam's brutal public execution of would-be eco-terrorist, Terra-Man, has renewed concern and anxiety from modern world powers who do not trust or agree with his unwavering old-world brand of justice.

Amanda Waller spearheads a secret black-ops mission to sanction Black Adam during his visit to the US. Recruiting Adam's former revolutionary ally, Atom Smasher, Waller deploys the Suicide Squad to San Francisco to stage an ambush when the Black Marvels reunite with prospective Teen Titan - Osiris.

Tale of the Tape...
Strength: Black Adam 6 (Invincible)
Intelligence: Draw 4 (Tactician)
Speed: Black Adam 5 (Super-Human)
Stamina: Black Adam 6 (Generator)
Agility: Black Adam 3 (Acrobat)
Fighting: Black Adam 7 (Living Weapon)
Energy: Isis 6 (Mass Destruction)
Total: Black Adam 34 (Super)

The Suicide Squad are: Plastique, Electrocutioner, Captain Boomerang, Count VertigoPersuader, and Atom Smasher.

A rag tag mix of new recruits and Suicide Squad regulars, but the ace in the hole is Atom Smasher. He has unique insights into their intended targets having left the Justice Society to bring Kobra to justice, and participated in the Kahndaq coup.

The Black Marvel Family are: Black Adam, Isis, Osiris, and Sobek.

Black Adam lends some of his power to Osiris in a similar fashion to Captain Marvel Jr, while Isis gains her super-human strength and influence over the natural world by wielding the magical might of the Amulet of Isis.

When Black Adam left the JSA to conquer Kahndaq he had to go through Captain Marvel, and we've also seen him challenge the likes of Superman, Superboy-Prime, and The Freedom Fighters. The Black Marvel Family is therefore well equipped to defend against most threats -- including the Suicide Squad.

Atom Smasher's familiarity and connection with Black Adam offers some hope for diplomatic resolution, but we don't review a lot of polite conversations!

The armored Persuader has gone mano-a-mano with Superman and might be able to use his Atomic Axe to knock the Marvels around, while Count Vertigo and his powers of disorientation throw them off, and make counter-attack difficult -- tactics that worked when the Squad faced Peacemaker and Major Force.

Captain Boomerang can be relied upon to hit a target if properly equipped, adding bursts of super-speed to his father's old tricks. Plastique and Electrocutioner bring their own firepower, but it remains to be seen if explosions or electricity are enough to rattle the Black Marvels! Let's get into it!

The Tape: Black Marvel Family Ranking: Black Adam (#27)

What Went Down...
Black Adam & Isis meet an ebullient Osiris carrying Sobek over the forest near Titans Tower. Their reunion is soon interrupted by a massive explosion sparked below by Electrocutioner and Plastique -- distraction for Atom Smasher!


The giant-sized Atom Smasher emerges from the forest and snatches Black Adam out of the sky while the other Black Marvels are spilled by the explosion.

The Smasher lives up to his name -- slamming Black Adam into the ground!

Black Adam punches Atom Smasher's hand away, also deflecting the insistence that he should hand himself over to a foreign US government.

Adam gains the space necessary to fly directly at Atom Smasher and deliver a knock-out blow that topples the towering figure, taking out Captain Boomerang in the woods below as his giant head hits the ground.

Adam hovers menacingly over Plastique and Electrocutioner with concern for his protege, but Osiris scrambles to his feet to plead for their lives. They repay his act of mercy with another explosion!


Isis can sense the impact of the fighting on the surrounding trees, but Persuader is unmoved by the environmental impact of his radioactive axe.

Before Isis can rectify the situation -- a sudden wave of disorientation overwhelms her. Count Vertigo makes his presence felt and sends her precious world spinning.

Persuader shoos his Suicide Squad teammate, closing in to deliver a deep gash into Isis' arm with his ultra-sharp Atomic Axe!


Osiris uses his Titans communicator to call for help as Electrocutioner is sent hurtling past him, and Isis receives yet another cut from the Atomic Axe, this time to her face!

The screams of his sister sharpen his focus as Persuader decides to disobey orders and close in for the kill. Osiris ensures the axe-man won't be successful!


The young Marvel launches himself like a flying missile and careens straight through Presuader -- cutting the axe-man's body in two!

Osiris comes to a skidding stop in the mud with Persuader's entrails still hanging from his arm.

Count Vertigo and Sobek watch in stunned disbelief as Osiris realises what has happened and falls to his hands and knees.

A downpour mixes his tears with rain as Isis comes to console him, and Black Adam directs them to a timely exit.

The Hammer...
Another bloody display of what happens when the powers of Shazam are used without caution and restraint. The violent episode pauses the players who are still conscious, allowing the Marvels to leave unopposed.

The graphic conclusion of Osiris flying through Persuader makes it almost feel like DC taking something back from Quality's cult 80s UK Kid Miracleman (aka; Kid Marvelman), but this type of extreme violence was becoming broadly commonplace at the publisher in the mid-2000s.

When Black Adam left the JSA in 2003, we saw him rip the heart from Kobra's chest, beginning a violent march that would also see him casually poke his fingers through Psycho-Pirate's head, and tear Terra-Man in two in 52 #3.

On the surface it's a lot of extreme action, but these were the actions that built a sense of anxiety & distrust about Black Adam in the public and political spheres of the DCU. The entirety of 52 is ratcheting up the tension, offering at least some examination of the consequence of choosing the brutal path.

Violence inevitably begets violence, and things will only get worse for the Black Marvel Family. The erstwhile Sobek will reveal himself as Yurrd, Horseman of Famine, who devours Osiris, and participates in an attack by the new Monster Society which will end with the death of Isis, as well.

This saga of Black Adam's journey from villain, to anti-hero, to anti-villain, and back, made him one of the most dynamic characters to track through the 2000s, and it's no surprise he's taken flight as the next live-action DC movie property. We were already talking about Dwayne Johnson's casting back in 2007!

As time marches on I have mixed feelings about the cult fandom that exploded around Black Adam, and characters like him. It's difficult to imagine redeeming a villain who resorted to the mass murder of millions, especially in these times, and as the 'Superman gone bad' concept becomes increasingly prevalent -- sometimes received without any irony -- it begins to lose its appeal.

Marvel Comics may've attached the mantra of 'with great power must come great responsibility' to Spider-Man, but it's a principle that remains fundamentally at the heart of the super-hero concept, and I appreciate stories like todays as reminders of that important principle, and as cautionary tale.


I also appreciate 52. I find myself reflecting on its effortless episodic flow, and interesting cast of somewhat disparately featured DC characters, and enjoy it all a great deal. Something I haven't found from DC Comics over the last decade.

The appearance of the Suicide Squad may be in service to the Black Adam chapters of 52, but I also enjoy that Osiris' reckless act marries well with the meta of the Squad concept. It was a mild shame to casually wipe a C-grade Superman villain from the board, but Persuader was already something of a legacy villain, so maybe the potential was still there to recover.

Atom Smasher's admission to the team feels like a deft move, as well. A nice way to continue his journey, similar in flourish to Bronze Tiger or Vixen's time with the group. Voluntary service in the name of redemption and doing good.

Once upon a time Black Adam had a similarly brief team-up with the Squad. That might be something interesting to explore sometime in the future. In the meantime, lets commit this one to the record and roll on to future endeavors!

This is officially the 700th fight featured on Secret Wars on Infinite Earths!

You can find them all by diving into the Secret Archive for a complete index of battles in order of publisher, series, and issue number. Or -- just follow links throughout posts to discover more from your favourite characters or concepts!

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Winner(s): Osiris & Black Adam (w/ Sobek & Isis)
#22 (+5) Black Adam
#218 (new) Osiris [+1 kill]
#494 (+16) Isis [+1 assist]
#654 (+54) Sobek (Yurrd) [+1 assist]
#373 (-167) Atom Smasher
#637 (-85) Plastique
#638 (-84) Captain Boomerang (Owen Mercer)
#971 (new) Electrocutioner (Lester Buchinsky)
#972 (new) Persuader (Cole Parker)
#360 (+9) Count Vertigo [+1 assist]

Friday, February 14, 2020

RENEE MONTOYA versus RICHARD DRAGON
Miracles & Wonders (DC)
Where:
52 #41 When: April 2007 Why: Geoff Johns, Grant Morrison, Greg Rucka & Mark Waid How: Giuseppe Camuncoli w/ Keith Giffen

The Story So Far...
Pushed to the edge by her investigations into a corrupt cop, and the related murder of Detective Crispus Allen: Renee Montoya quit the Gotham City Police Department only to descend into a drunken downward spiral.

Montoya found new purpose as a hired agent of The Question, travelling the globe to investigate an Intergang conspiracy, all the while unaware she was being groomed to replace the faceless hero once he succumbed to terminal lung cancer.

Montoya's apprenticeship takes her to Nanda Parbat where the master Richard Dragon will prepare her to become The Question. As Vic Sage exits this mortal coil she fights to live up to his legacy, but soon finds she must live up to herself!

Tale of the Tape...
Strength: Richard Dragon 3 (Athlete)
Intelligence: Richard Dragon 4 (Tactician)
Speed: Richard Dragon 4 (Olympian)
Stamina: Richard Dragon 4 (Athlete)
Agility: Richard Dragon 4 (Gymnast)
Fighting: Richard Dragon 6 (Warrior)
Energy: Renee Montoya 2 (Projectiles)
Total: Richard Dragon 27 (Metahuman)

Today's battle is all about student and master, but it's also a double debut for The Comic Book Fight Club! We've somehow missed one of Gotham City's finest, and a renowned master of martial arts. Let's get a quick primer for both!


Renee Montoya was a uniform police officer with the GCPD until she was promoted to homicide detective by Commissioner Gordon, and partnered with Harvey Bullock. They served during the No Man's Land saga that left an earthquake ravaged Gotham cut-off from the mainland, and overrun with criminals like Two-Face, who took a unique shine towards the detective.

When Harvey Bullock was promoted, Montoya received a new partner named Crispus Allen, who was eventually murdered by dirty crime scene investigator Jim Corrigan. This triggered a violent slide that eventually led Renee to quit the force and come to the attention of The Question, who initiated her training.

Richard Dragon studied martial arts under the tutelage of legendary Japanese grandmaster: O-Sensei. Mastering multiple disciplines, he eventually joined the Global Organization of Organized Defense, partnered with friend and fellow student, Ben Turner. They travelled the world thwarting international espionage until Turner was brainwashed by the League of Assassins, and Richard retired.

Dragon had previously counseled rival-turned-ally, Lady Shiva, and applied these skills to the training of new fighters. Among his most noteworthy students have been: The Question, Batman, Nightwing, Oracle, and Huntress.

Given Renee Montoya has come to Richard Dragon for training, there's clearly an inherent disparity between their skill levels. Montoya's a street wise cop who can handle herself, but it would undoubtedly be considered an upset if she were able to outfight a master of karate, kung fu, and assorted other styles.

Montoya has travelled to Nanda Parbat to become the new Question, and has already spent some time under the late Vic Sage's guidance. The end goal is a Renee Montoya who is ready to confront criminals with her wits and fists. When she's ready, she should be able to take a sparring session. So... Is she ready?...

The Tape: Renee Montoya Ranking: Draw (Not Ranked)

What Went Down...

Summoned to the cold of an icy cave, Renee Montoya seeks audience with Richard Dragon. She finds her master's visage refracted in the ice, admonishing her for token efforts of dining with monks, and a change of clothes. He strikes!


Montoya defends against his simple fist and retaliates with a craning palm strike. She insists her intentions are to carry on as The Question intended, but Richard Dragon is not convinced.

He blocks a swinging punch as swiftly as her token indulgence, and accuses her of trading the bottle for a gi to deal with feelings of loss and guilt. Martial arts are just another one night stand to lose herself in in the absence of a woman.



The mournful student throws a kick, insisting she isn't denying her grief, but the master catches her ankle and sees beyond the surface. Feeling and accepting the loss are two very different things. Montoya is exposed, allowing Dragon to easily take her off her feet with a sweeping kick. He challenges his student to face herself!


The takedown puts Montoya on the ground and the master literally forces her to confront her own vision in the reflection of the cave's ice, lifting her head!


The student sees herself reflected many times in the ice. She recoils -- pushing away from the reflections and past the released grip of Richard Dragon.

The master watches sternly as Montoya turns to run from the cave, unready for the challenge of confronting all that is inside her.


The Hammer...
Nothing like a little sparring to shatter your confidence! Richard Dragon remains the unsurpassed master as Renee Montoya meets the obstacle of self - and fails.

It might seem a little bit cliché, but you really can't go wrong with a moment of self-doubt on the path of the hero's journey. It's nothing a little time and quiet contemplation won't solve. In fact, it only took a few issues. Such were the needs of 52: a year-long, weekly series that challenged and excited the market with its anthology of long form, weekly episodes.

It was interesting to see the experiment used to depict the post-modern making of a superhero. The world has seen its fair share of origin stories, but rarely are they told so deliberately, showing selection through to apprenticeship.

Renee Montoya was as good a choice as any, having been a hardened Gotham cop who'd seen adventures in print and animation for a good fifteen years. The only obvious drawback was that it essentially meant losing two great characters to gain one that didn't serve either role quite as well.

The Question is just one of those characters who's undeniably cool.

The visual of a faceless man in hat and trench coat is all you really need. Throw in a swirl of smoke, and the gritty atmosphere of a dark, conspiring modern metropolis, and you've got yourself a recipe for intrigue.

Its a little galling that a character inspired by The Question has challenged his place in mainstream pop awareness. Anything Rorschach can do, The Question could arguably do better.

Talk of a Rorschach revival is always a bit silly when The Question is right there, ready and waiting. He's an icon unburdened by the legacy and vision of Watchmen, or the bitter ugliness that lies inherent in Rorschach.

The strength of the visual is such that re-envisioning The Question as Renee Montoya wasn't the worst idea in the world. Contrary to their current status: DC has been home to some of the best examples of legacy hand-overs in superhero comics! Renee Montoya was a better successor to The Question than Walter Kovacs ever was [that's Rorschach's real name, kids]. For whatever reason, it just didn't seem to capture the same mystique that followed the elusive original, or its Denny O'Neil defined adaptation.

Montoya was her own character. It was equally disappointing to lose an identifiable face on the streets of Gotham.

Given enough time, average everyday mortals tend to fall by the wayside in superhero comics. Renee Montoya was a cop you could identity, with a history and character all her own. She was a mortal presence who hadn't quite suffered an irrevocably hideous indignity, or foul end. A rarity for the times!

Honing Renee Montoya's skills so she can survive and thrive in the crime-ridden streets isn't such a bad idea. It's just nice to have a regular human we care about, too. Somebody to fill out the immortal ranks of the GCPD beside the likes of Commissioner Gordon and Harvey Bullock. With hindsight, we can see there was already a Question. Maybe what the world needs is a Renee Montoya, too.

Renee Montoya is currently appearing on screens everywhere in Birds of Prey.

If you'd like to witness her comic book journey to becoming The Question, you can find today's featured sparring (and much more) in 52 Volume 2. Do your shopping via the Amazon link provided and you'll help support the site at no extra cost!

Discover more from the characters mentioned throughout this article by following links throughout this post, or by diving into the ever-expanding Secret Archive! There you'll find an index of links to every featured fight in order of publisher, series, and issue.

If you like Secret Wars on Infinite Earths and wish to contribute more directly you can help support the project via Patreon. You can also get free daily links to topical battles by subscribing via Twitter and Facebook! Be sure to hit like and subscribe on your favourites!

Winner: Richard Dragon
#333 (new) Richard Dragon
#904 (new) Renee Montoya

Friday, August 29, 2008

SPIDER-MAN versus VENOM
Undone (Marvel)
Where:
Spider-man Family #2 When: June 2007
Why: Sean McKeever How: Kano & David Lafuente

The Story So Far...
Nightly patrol for the web-slinger turns up an unfortunate sight when the screams of a limousine driver draws his attentions to one of the deadliest of his lethal foes - the alien costume clad, Venom!
The symbiote baring madman menaces the corporate passenger, seemingly without reason, but when Peter Parker researches the significance of Ione Damasco and her associates, he uncovers enough of the truth to receive a package from the lethal protector himself!

Venom's notes reveal the truth about Damasco and the pharmaceutical company she serves as a board member for, Devlin-MacGregor. Their greed led them to perform involuntary experiments on the homeless, a fact uncovered by Venom in his life as a Bugle reporter. Now empowered by the symbiote; Eddie Brock stalks the members of the board in an effort to exact brutal justice for their inhuman experiments, and vengeance for their threats to he and his wife.

Tale of the Tape...
ARTWORK: Erik LarsenARTWORK: Frank QuitelyStrength: Venom 5 (Superhuman)
Intelligence: Spider-man 5 (Professor)
Speed: Spider-man 4 (Olympian)
Stamina: Spider-man 5 (Marathon Man)
Agility: Spider-man 5 (Cat-like)
Fighting Ability: Venom 3 (Street Wise)
Energy Power: Venom 2 (Projectiles)


- A bite from a radioactive spider should have killed highschool nerd, Peter Parker, but instead it would irradiate his own blood, granting him extraordinary powers.

After turning to a life of profit, Peter is inspired to use his gifts for the greater good when his decision to allow a burglar to escape leads to the murder of his adopted parent and uncle, Ben Parker.
Ben's sage-like advice, "with great power comes great responsibility", becomes a mantra for Parker as he becomes Spider-man!

Spider-man possesses the proportional strength, speed, and agility of a spider. Adding to his arsenal is a precognitive spider-sense that warns him of pending danger. Self-made mechanical webshooters round out Spidey's abilities, allowing him to ensnare opponents in a variety of modes; travel through the city by web-line; and form basic constructs based on the available quantities of his own formula of web-fluid.

- During the secret wars staged by the Beyonder; Spider-man's attempts to repair his costume inadvertently released a bizarre alien creature from within the Beyonder's machines. The symbiote formed Spider-man's black costume, enhancing his strength and abilities, while also subtly influencing his character with a more aggressive persona. This aggression led Spider-man to discover, with the aid of Reed Richards, the truth about the creature's intent to form a permanent bond with Peter Parker as host.

Using the immense vibrations of a churchbell to disrupt the creature, Peter Parker freed himself of it's influence, unwittingly delivering the symbiote to a man whose bitter hatred of both Parker and Spider-man would make the perfect host for the rejected symbiote. Eddie Brock welcomed the bond of the costume which transferred facsimilies of Spider-man's powers, and all the intimate secrets the wallcrawler had revealed to the creature.

As Venom; Brock possesses superhuman strength, speed, agility, wall crawling, web-slinging, and a host of abilities unique to the symbiote, like; adaptive camouflage and basic morphing, multi-forming tendrils, and the ability to bypass Spider-man's danger warning spidey-senses.

When Brock learnt of his development of cancer not even the symbiote could cure, he opted to sell the alien at a supervillain auction with the hopes of using the profits to attone for his criminal activities. Deeply conflicted, Brock attempted suicide after opting out of a plot to kill May Parker, but the once lethal protector survived once again to fullfil a second chance at redemption. A chance meeting with the mysterious Mr. Negative cures him of his ailments, and transforms the remnants of symbiote matter in his blood to turn him into the white Anti-Venom.

Math: Spider-man Ranking: Spider-man (#2)

What Went Down...
Spider-man beats Brock to the swanky apartment of Max Fischer, where the web-slinger confronts the corrupt businessman with the intent of interrogating to a confession. Enraged by the unscrupulous practises for the development of a hair growth formula, Spidey accidentally places Fischer in the sights of Venom!

Venom reveals to Spider-man the last pieces of the puzzle, which ended threats on he and his wife's lives. Spidey makes attempts to appeal to the moral fibre of an Eddie Brock who refused the company's bribes, but finds only the murderous intent of a lethal protector.

Unable to pacify Venom's vengeance, Spidey prepares to challenge his physical superior in battle. The symbiote-enhancements of Venom offers him no spidey-sense warning as a black blur charges toward him, smashing his body through the structure of Fischer's apartment. Spidey strikes back with an uppercut, but suffers the blow back ten-fold from the super-strong Brock!

Venom snatches Spider-man by the ankle and tosses him through a wall, sending Spidey helplessly tumbling through a hail of plaster, tile, and rubble! The web-slinger comes to rest in the bathroom where he launches a counter attack on the raging bull that is Venom, thrusting his kick into the jaw of his counterpart!

With the powerhouse on the backfoot, Spider-man takes full advantage with a hammer lock and drives Venom's fanged face into a nearby mirror! Spidey loiters deep within his own mind, contemplating the constant threat posed by his dark shadow, but before he crosses any moral boundary, a cry for help snaps him back.

The carnage wrought by Venom's charge had ignited an electrical fire in the apartment, threatening the safety of Max Fischer, who was helplessly webbed to a wall by Spider-man in his interrogation. The web-slinger turns his back on personal grudges, diving through the flames to rescue the vile businessman.

Venom marches furiously behind his arch-rival, but finds the intensity of the flames too damaging to the fire-sensitivity of his alien costume. As the flames engulf more of the apartment, Venom is forced to make a hasty escape, diving through a window to avoid the licking sting of growing inferno!

Spider-man successfully rescues Fischer and turns him over to police, while also delivering Eddie Brock's research to Bugle reporter, Ben Urich. The headlines tell the damning story of Devlin-Macgregor with a credit to the fallen reporter for his groundwork on the story, but for Venom, it is a hollow victory.

ARTWORK: Erik LarsenThe Hammer...
Mmm, it was a tough call this week, folks!
Both got their licks in, but we're going to equate Venom's retreat to a forfeit, and hand the eventual conclusion to Spider-man!

Regular readers will know this win comes two-fold as we put an Olympic pause to our post-One More Day Spider-Boycott, which has seen the top ranking 2007 character absent since the beginning of the year [last seen in the Infinite Wars' Marvel Knights: Spider-man #1 review].
This story was actually right at the top of the to-do list before we opted out of the Spider-business, so it seemed like a fitting choice, even if there isn't any particular connection to the themes we've explored around the Olympic Games.

Throughout August we've been watching developments in the three-times weekly Amazing with our regular instalments of the weekly shipping lists. It's been interesting to observe a swing that might very well have been planned from the beginning of Brand New Day, but seems to undermine much of the described intention to re-establish Spider-man with a new vibe and relatable world.

The reintroduction of Spider-man into the Marvel Universe has been a pleasant change, to be sure, but I'm not sure snipping the ties of matrimony have made Spidey's battles with Venom and Anti-Venom any more relatable. In fact, as welcome as the reintroduction of old foes into the mix is, it seems somewhat counter productive to the BND initiative to throw in a concept like Anti-Venom - which builds upon and defies so much of recognisable mainstream Spider-history.

So much about Brand New Day stirs debate about the validity of reboots in modern American comics.
I recently came across European sentiments which bordered on bemusement when attempting to decypher the history of Wonder Woman, which, really, is no more garbled than the Spider-man saga and it's clone-related twists, and Mephisto-dealing turns [for the worse].

DC Executive Editor, Dan DiDio, recently acknowledged the folly of constant reboots that had served to reinvigorate franchises for short periods, at best, and largely alienated the core audiences that support and care for characters. It was an admission that was welcome, even if it lacked sensitivity to the creative requirements of these lasting properties. Requirements that, as found by our unnamed European friend, could really benefit from some kind of tempered consideration for consistency.

Spider-man Family, from which our review is taken, is an anthology comic that reprints Spidey classics and presents new stories that don't appear to have any ties to a particular era of Spider-man.
This, embarassingly enough, along with titles like Marvel Adventures: Spider-man and Ultimate Spider-man seem to present the obvious counterpoint to any argument that suggests Brand New Day was a good, or necessary idea.

I could not argue against the fundamental principles of a reboot, or revamp.
Many fine examples exist to paint a positive reflection on a creative shake-up, but more often than not, I believe we see the great examples deliver something informed and based upon the logic established by history.
Grant Morrison's work on New X-Men is one such work that comes to mind, building upon the overdue progress of many facets of the X-brand, including; human-mutant relations, field operations of the team, the next generation, and personal struggles for characters like Cyclops, Beast, and Wolverine. Despite it's many asthetic shifts, everything about Morrison's work on X-Men, if not his superhero work in general, was firmly routed in logics derived from other references. It was change - but with an informed basis and exciting energy.

In the Monthly Punch-Up, we've watched as sales figures for the droll Spider-Reboot continue to gurgle downward. Early plunges mean the revamped book is already approaching figures that would traditionally be associated with yet another reboot, as has been seen in recent years with the erratic direction of the X-Men franchise, which has long since deconstructed anything contributed to the canon by Morrison and his collaborators.

I'll be very interested to continue to watch with some scepticism as we absorb the statistics for this month's issues of Amazing Spider-man. I wonder if the reappearance of familiar characters will sponsor a slight upward turn in sales, and if this will at all contribute to the inevitable return to pre-OMD Spider history.

The Infinite Wars is typically a site reluctant to summarily dismiss companies or creators, but with their recent history, that lingering lure of a time before Mephisto really does seem like an all too familiar construction for sales boosts. If it isn't a radical change from the norm, it's a radical change back to the norm.

In recently digesting massive amounts of Akira Toriyama's classic martial arts epic, Dragon Ball Z, one notes the joy of a simple formula of accumulation. While the organic nature of some devices might be questioned, Toriyama's approach to writing that he admits was an unplanned flow of consciousness, allows characters to develop relationships and mythology with a delightful consistency. Forward momentum allows for change, but constantly calls upon in-built logics.

Toriyama's work suffered from the crippling effects of rapid escalation, but with Marvel's disappointing promotions-heavy output, their problem feels far worse as consequence and history fade from relevance.

The happy medium was a foundation for my hopes to enter independent creation with Nite Lite Theatre. Robert Kirkman is now calling upon similar principles to encourage more big-name creators to turn to self-promotion and original intellectual properties.
Lost on some creators was the unspoken logic of Kirkman's call to arms, not just an effort to inform the obvious of many writers and artists who have already embarked on self-publishing, but as an effort to create a mass movement that would force change within the industry and fanbases that have been reluctant to sufficiently support independent enterprise. He suggests a movement not unlike the alliance of artists that allowed the birth of Image Comics in it's original inception/insurrection, from the shadows of the Marvel offices.

Creators like Brian Bendis; who in interviews showed no awareness or consideration for this subtext; have been reluctant to speak-out in favour of these efforts that buck against the treadmill trends of stories like BND.
It's undeniable that Kirkman's point relies heavily on mass commitment from already prominent names. It needs that level of dedication to steer away from the churning mass market of the Spider-mans and Batmans, but, if self-preservation can be put aside by some very bold men and women, we may yet see a new era that forces the kind of consideration we've described upon the companies that are again all too often relying on cheap tricks and poorly considered gimmicks.

Suffice to say, Amazing Spider-man and Brand New Day is yet to win us over, but as the book continues to return to the familiar, we hope this might eventually lead toward a stronger creative direction for Marvel overall. Anti-Venom? Believe it or not, I actually think this is a real step in the right direction!

The Fight: 4.5 The Story: 7

Symbiote naysayers need to pick this comic up!
Sean McKeever delivers one of the finest Venom stories I've ever read, balancing the lethal anti-hero qualities of the character, with the villainous aspects that antagonised Spider-man in Brock's early career! Our brief glimpses at the artwork provided by master penciler David Lafuente (with flourishes by Kano) cannot begin to communicate how beautiful the artwork in this story truly is! Everything comes together - even the unique lettering treatment from Nate Piekos - to tell a truly atmospheric tale that's both creepy AND mysteriouso! Shades of noir detective work make this not only a great Venom story, but also a terrific outing for Peter Parker! You'll find the collected digest in the Amazonian Gift Shoppe which also includes other fantastic tales - and - by using purchase links provided you help sponsor future entries in the Infinite Wars! Check it out!

Friday, June 27, 2008

US MILITARY versus HULK
(Marvel)
Where:
World War Hulk #3 When: October 2007
Why: Greg Pak How: John Romita Jr

The Story So Far...
After an emotionally unstable Scarlet Witch unleashes her powers in an event that threatens reality, and tears Earth's mightiest heroes apart; a secret sect of superhero powers dubbed, The Illuminati, are forced to reconsider the potential threats they harbor within their own number.

Recognising the erratic rampages of the Hulk as a longstanding and overlooked threat on their back porch, the group, though morally divided, conspire to lure the jade giant into a craft that will rocket him into deep space. Their message is one of peace, but for the Hulk, it is the beginning of a dark period in his existence.

After crash landing on the planet Sakaar, the Hulk becomes a gladiatorial warrior amidst an ethnically diverse alien community. He rises through the combative ranks and recovers from his initial wounds to become the new ruler of Sakaar, leading a rebellion by might. As King, Hulk would find love and sire an heir to his throne, but his happiness would sour when the ship that brought him to Sakaar detonates in an explosion that kills thousands, and sets off an environmental chain of events that would destroy the planet.

Rallying the survivors, the Hulk leads his Warbound to Earth where he seeks revenge against Reed Richards, Tony Stark, Dr. Strange, and the other heroes he believes responsible for the carnage. Hulk gives the innocent time to clear, and swiftly takes Manhattan, leaving the military no choice to turn their weapons to New York City.

Tale of the Tape...
ARTWORK: John Romita JrARTWORK: John Romita JrStrength: Hulk 6 (Invincible)
Intelligence: General T. Ross 4 (Tactician)
Speed: Hulk 4 (Olympian)
Stamina: Hulk 6 (Generator)
Agility: Hulk 2 (Average)
Fighting Ability: Hulk 6 (Warrior)
Energy Power: General T. Ross 4 (Arsenal)


- In his career as a life-long military man, General Thaddeus "Thunderbolt" Ross's defining moment would come as head of the Gamma Bomb Project, designed to test and develop a new radioactive weapon for the United States.

Sabotage during the testing phase of the project would result in the mass exposure of one of the scientists working on the project, Dr. Bruce Banner. The accident would radically alter Banner's genetic composition, giving birth to the rampaging behemoth that would become Thunderbolt Ross' green whale; the incredible Hulk.

The Hulk's constant ability to overcome and escape military opposition has earned Thunderbolt Ross his share of disgraces. In the pursuit of his foe, Ross has held memberships with SHIELD, Hulkbusters, and even allied himself briefly with the gamma irradiated villain, the Leader, which would eventually result in his dishonorable discharge for treason. Even so, General Ross prevails in parallel to his violent counterpart, always ready to step into battle with the Hulk.

- Dr. Robert Bruce Banner, a slight and insignificant scientist, lives slavishly dedicated to the pursuit of knowledge, as funded by the United States military.
Though Banner justifies his goals as means for peace, he becomes one of America's leading weapons designers after inventing a gamma radiation bomb.

During preperations for a test launch in the desert, Dr. Banner spots a reckless youth on the testing ground, and in a moment of magnificence, knowingly throws himself on a bullet that would grant a far crueller fate than death.
Bitterly aware of the Communist conspiracy of his fellow scientist, Banner struggles to usher he and the boy to safety while his colleague continues to countdown the launch.

After succumbing to an ordinarily lethal doses of gamma radiation, Dr. Banner soon finds himself undergoing a horrific transformation. Originally by night, but soon triggered by rage or unease, Banner discovers the superhumanly strong alter-ego within himself, dubbed simply - the Hulk! As the Hulk, Banner's brilliance is reduced to a childlike lumbering, while his slight frame conversely comes to possess size, strength, and durability never before imagined.

Hulk has no specific known weaknesses, but is fiercely protective of the few who earn his favour. Though generally good hearted, Hulk is prone to wild rages and varied personalities, including the calculating persona adopted during his time on the planet Sakaar, where he adopts a military savvy.

The Math: Hulk Ranking: Hulk (#5)

What Went Down...
With Mr. Fantastic and Black Bolt among the many heroes already felled; General Thaddeus "Thunderbolt" Ross takes grim responsibility for taking down an opponent he has watched through many revolutions. For Ross; World War Hulk is the event he has spent decades attempting to avert, and anticipated as leaders have continued to pardon the Hulk at his changing whims.

A rain of missiles fired from attack copters signal the military's entry into the skirmish. In the middle of a ruined Manhattan street, the Hulk does not see the attack coming. It does not seem to matter much.

The spray of munitions leaves the Hulk bathed in his own blood, but the raging warrior remains unmoved by the military forces. With a defiant leap, Hulk launches himself at one of the passing choppers, using the power of his bulging muscles to crush the machine in a mid-air bearhug!

Hulk's mid-air attack is cut-short as the jade giant suddenly stops.
Watching on, General Ross and his men are unaware of the struggle beginning within the Hulk, as Dr. Strange makes his astral presence felt in the battle. [That, however, is a battle for another day, folks!]

Having plummeted to Earth in a trance state, Hulk experiences an out-of-body experience within his own mind, courtesy of Strange. The Warbound are forced to protect their fearless leader, forming a protective phalanx around him, until he emerges once more with the bile of vengeance on his breath!

The behemoth throws himself into the heart of the battle, this time turning his destructive attentions to the earthbound machines of war used by the military. Like so many times before, Hulk effortlessly bends the metals of their tanks, turning their weapons against them in the most barbaric of ways.

A tank canon quickly becomes a giant-sized club for the rampaging Hulk, who smashes through three tanks, before launching the barrel as a missile that destroys a hovering chopper.

Soldiers move in bravely to face the Hulk at the frontline, but their bullets do little to phase the target. With a simple clap of his mighty hands, the Hulk sends a shockwave that fells the entire platoon of puny humans.

Renewed fire from the above suddenly pours down upon the Hulk as General Ross personally interjects from a mounted gun turret aboard his helecopter. Like all other weapons used in the skirmish, it proves ineffective in stopping the Hulk, who once again uses his powerful limbs to leap skyward.

Ross meets his arch-nemesis without fear, drawing a pistol as they both tumble at the whim of gravity. With nothing but animosity for the Hulk; Ross unloads his entire clip point blank into Hulk's eye, declaring the infinite scope of a military dedicated to rising again and again in pursuit of Hulk's death.

They fall, and fall, until they hit the ground.
What happens during impact is unclear, but against all odds, Thunderbolt Ross survives. An act of fate, or perhaps a mercy from an incredible Hulk who, despite his volitile nature, remains a force for good.

Bruised and beaten, Ross joins the Warbound's prisoners in the gladiatorial arena of Madison Square Garden. World War Hulk continues...

The Hammer...
Better late than never!
As is plainly evident, Hulk walks away with yet another comprehensive victory against the establishment, after dismantling the toy soldiers of the US Military!

Much like the feature film that debuted in June; it probably helps to know you aren't in for a complex psychological analysis when you approach World War Hulk. That, however, as previously noted [World War Hulk #5], is not to say that there aren't some interesting underlying elements beneath all the smashing, bashing, and destruction of New York City!

For many fans, it's Sam Elliot's performance as General Thaddeus "Thunderbolt" Ross that provides the resounding voice of approval for Ang Lee's otherwise maligned feature film, Hulk. With that in mind, it was always going to be a point of comparison when William Hurt stepped into the role for the detached 'sequel.'

One finds many cues from Elliot's Ross in the pages of World War Hulk, which I find quite interesting. It's here on the page that we're explicitly reminded of the distance put between Ang Lee's version of Thunderbolt Ross, and what we knew from the source material. Like so many others, Elliot's Ross marks one of the few examples where license taken might be more favourable than the original version of a character.

The iconography of a starchy moustache and militant dedication to destroying the Hulk remain much the same, but it's Elliot's physicality that brings new life to the role. Traditionally a bellowing, pudgy General in the comics; Elliot's Ross becomes far more present in every battle, despite rarely engaging the Hulk personally. I'm inclined to think to Frank Miller's intentions as he describes them for Jim Gordon in Batman: Year One. It's his notion of making Gordon Captain, rather than commissioner, to give the illusion that he was fighting on the frontlines as much as Batman, that helps infuse the relationship between supporting and lead with a sense of tangibility and importance.

While Ross' role is of antagonist, I feel the same can be said for making him a physical presence as a commanding officer. It not only places Ross stylistically in range of action pieces, but also alludes to a more even footing in the arch-rivalry between two very big, but very different, characters.

William Hurt reverts the character back to less involved roots.
Perhaps as is in the inclination of the actor, he appears to approach the role with a characteristic distance that only further emphasises the differences between his, and the far more involved Sam Elliot version of the character.

Hurt ultimately takes this more traditional role in an effort to facilitate the graduation of Emil Blonsky from soldier, to Hulk's sinister gamma-irradiated counterpart, Abomination. In this respect, it's easy to forgive the structural shift in the Thunderbolt Ross character, but that can't change personal preference.

Inspite of the endless cycle of reptition, I still kinda like Thunderbolt Ross.
[Greg] Pak deserves credit here for painting one of the most pragmatic and agreeable versions of the Ross character in years. As is the case across the entire series, he fleshes out the superhero-fight vehicle by investing in the [not-so] subtlties of the characters. His Ross becomes less arbitrary than previous versions that provide abstractions of establishmentarian figures and sentiments of brainless war mongers -- instead embodying a damned soul who sees what we, the reader, do not.

For a book like this, Pak rather cleverly references the tumultuous history of the Hulk, recalling his shifting roles as hero and villain, and the concessions that have had to be made to allow that. For those of us who still indulge in the heroic qualities of Hulk - perhaps even now in Jeph Loeb's post-WWH romp - Pak's Ross is the counter balancing realist. He sees the constant threat the Hulk has represented (and fulfilled) over the decades, and manages to remain unmoved by incidental, or trinket, efforts to the contrary.

Unfortunately changing whims, and the luxuries afforded to 'superstar' creative teams, mean this Ross has quickly been undermined by certain qualities in the recent Red Hulk series. As with the film, I'm pretty willing to forgive these shifting tones, but again, they do little to change my personal preference.

As Warren Ellis jetisons from his run on Thunderbolts - one can't help but see potential for the post-Norman Osborn team! It was the Baron Zemo-led team who got their start antagonising Hulk in their first appearance [Incredible Hulk #449], and despite a lasting association with the green goliath, the team has remained unassociated with General Ross against all odds! Could it be time for a promotion for the former overseer of the Hulkbusters?...

I've said nothing of Romita Jr's pencils which are at their bombastic best here, fully indulged with sweeping splash in a series with an explicit premise. Those like me who are typically not fans of Romita's excessive use of lines might find the grimey destruction of New York a welcome justification for the dirty style. Ultimately, love it or not, you have to acknowledge a certain skill for the entertainment quality of JRjr's work here. Together with Pak's underrated effort to elaborate on the smash fest, the team are quite successful!

The Fight: 5 The Issue: 5

Enjoyed Edward Norton and the CG troop in "Incredible Hulk"? Tittilated by the prospects of a Hulk/Iron Man showdown? Want to know more about Hulk's mindless rampages through the Marvel Universe? If you've been unconvinced until now, hopefully the Infinite Wars has helped sway your decision. By using Amazon purchasing links provided, you help sponsor future entries in the Infinite Wars! Which is good for everyone! Except puny humans who hurt Hulk... What won't hurt are the low prices you'll find on World War Hulk, and all other titles reviewed and available in the Infinite Wars Amazonian Gift Shoppe! Hulk is cheapest one there is!!! Grrr!

Friday, April 18, 2008

CHUN-LI versus BIRDIE
Round. 1 (UDON/Capcom/Shinseisha)
Where:
Street Fighter Alpha Vol.1 When: 2007
Why: Masahiko Nakahira How: Masahiko Nakahira

The Story So Far...
The legend of Ryu's defeat over the Muay Thai champion Sagat has spread across the globe, but for the wandering world warrior the victory has come at a terrible cost.

Working as a bodyguard for drug smugglers; Ryu finds himself despondent after the glory of defeating one of the world's most popular fighters. However, unbenknownst to the world, Ryu is also plagued with doubt, having resorted to a power forbidden by his master, Gouken.

Working in Thailand with fellow street fighter and British thug, Birdie; Ryu is about to become the subject of an anti-narcotics sting launched by Interpol. Over zealous intervention inevitably escalates to violence, and when the battle is done, this night of fighting is destined to change Ryu's life forever...

Tale of the Tape...
ARTWORK: ShinkiroARTWORK: CRMKStrength: Birdie 4 (Enhanced)
Intelligence: Chun-Li 3 (Straight A)
Speed: Chun-Li 4 (Olympian)
Stamina: Draw 4 (Athlete)
Agility: Chun-Li 4 (Gymnast)
Fighting Ability: Chun-Li 5 (Martial Artist)
Energy Power: Chun-Li 3 (Explosives)


- A skilled student of the Tai Chi style, Chun-Li trained under the martial arts master, Gen, before becoming the Chinese fighting-dynamo of the International Criminal Police Organization (Interpol).

After her father's death, Chun-Li is motivated to hunt and destroy the international crime syndicate, Shadaloo, when she learns it's leader, Bison, may have been responsible for the murder. Her pursuit for justice brings her into the company of US Air Force soldier, Guile, who is also seeking justice for Bison's murder of his best friend, and undercover agent, Charlie. Their

Chun-Li is an incredibly fast and agile fighter, whose greatest asset are her powerful legs. Trademark attacks in her offensive arsenal include the Kikouken chi fireball, spinning side kick aerial attack, and Hyakuretsu Kyaku; better known as the flurrying combo, lightning kicks!

- Hailing from England, the former pro-wrestler turned punk rocker, Birdie, is an undisciplined fighter with aspirations of joining the international crime syndicate, Shadaloo. In an effort to get noticed, this wannabe thug partakes in petty crime on the streets, while using his trademark chain as a weapon in street fights.

Birdie eventually used his reputation to reach the ranks of Shadaloo, but when the temptation of power leads Birdie to devise a plan to use M. Bison's psycho-drive as a means of overthrowing him, a subsequent team-up with Balrog leads to Birdie's undoing, and the alleged collapse of Shadalooo.

The Math: Chun-Li Ranking: Chun-Li (#170)

What Went Down...
In a leaky tugboat off the coast of Thailand; Ryu, Birdie, and a group of smugglers that have acquired their services find themselves sitting ducks as a cruiser and helicopters descend on them for a sting run by the Narcotics Squad of the International Criminal Police Organization -- Interpol!

Keen to get her man, new recruit, Chun-Li, descends from the hovering helicopter onto the tiny vessel. She informs the men on the boat of their situation, but the young woman fails to intimidate her prey. One of the smugglers grabs a knife from the bow and charges -- big mistake!

The smuggler gets a face full of foot for his troubles, and a bloodied nose at no extra charge. The explosive kick shows the smugglers exactly what they're dealing with, leaving the fight in the hands of the burly Brit, Birdie!

Despite her lightning quick attack and proficient legs, Chun-Li finds herself with yet another unintimidated opponent. The world weary Birdie takes a playful position with the Interpol agent, but suffers for it as she hones in on a weakness in the big man's stance!

With a devestating sweep she knocks the punker off his feet, taking full advantage of his lack of lower defense. Off balance, Birdie's ripe for the picking as Chun-Li again launches her fast and furious feet, this time with the devestating combo-hit of the lightning kick!

The gang leader summons Ryu, his hired bodyguard, to come to Birdie's aid, but instead gets a lesson in the honorable etiquette of the fight. Something both he and Birdie share, despite their many differences in life and philosophy.

As it happens, things aren't looking too bad for Birdie, who, despite toppling like an oak, is able to whip his chains out in an offensive maneuver. The big man wraps the danty Interpol officer up in their metal grip, using the vice to launch her into an assault that brings her crashing mercilessly down like a piledriver!

Enthused to hear the spirit of the warrior still inside the Japanese fighter, Birdie pauses to revel in the moment of battle, leaving himself open to sniper fire from the hovering Interpol agents. A trigger happy soldier opens fire, prompting Ryu to throw himself between his friend and the ammunition!

Ryu takes two slugs to the chest, falling limp in an instant.
A grizzly end to the inconclusive fight.

The Hammer...
... So, in a shocking twist, the battle comes to a draw!
It's kinda cheating, but I feel compelled to offer a secondary victory to Chun-Li for her thorough dismantling of the thugs, an event not technically involved in the fight with Birdie, with a very decisive end.

Across the blogosphere a cosmic deity seeks nourishment of a black and white kind! That's right, we're sharing the B&W mayhem as Bahlactus celebrates a full year of Friday Night Fights! Chances are we'll be revisiting the scene of this crime, as well as dipping into the B&W pond for other features that might otherwise be less likely to beat out some of the coloured competition. Yay comics!

Last month we had mixed feelings about the latest in the wave of new additions joining the cast of Street Fighter IV; El Fuerte. [Street Fighter Alpha Vol.1]
The conflict continues as news leaks of not only the eagerly anticipated return of Vega, and the expected but disappointing return of Bison; but also the emergence of a new character that might just be the least inspired yet: the morbidly obese, yellow jumpsuited, Rufus!

While it's still early, I should also note that Street Fighter: The Legend of Chun-Li also began filming since last we spoke, and launched a brand new blogsite that's promised [semi-] regular updates on happenings from the set!
With so much Street Fighter to talk about, I'm thinking we might have to revisit the subject sometime soon to talk more about the movie, because I've been conversing with the gaming fanbase this week, and certainly have plenty to say about SFIV. Suffice to say, I'm excited to hear reports of Michael Clarke Duncan in action as Balrog, apparently "smashing shit up"!

So, what is it that has me so full of discontent?
I think it's fair to say that there's a pretty large portion of the comics fanbase that I don't see eye-to-eye with. I can't seem to talk comics with anyone without prefacing certain agreements with a sturdy "but," and although I find myself quite disheartened with this medium that's been so harsh to me and my endeavours; I can usually bounce back for love of the medium and the positives that flow as freely as any negatives, or disappointments. Afterall, for all the hubub, comics are a mature medium, and by sheer volume there's almost always a solution.

The charm and context of an on-going medium like comics is lost on video games. The gaps of time mean just as many of us have grown with previous systems of gaming, the current market share is returning to a young, new generation of gamers whose concerns are as immature as ours once were, albeit overloaded by the confusion of an established medium.

Street Fighter is a lot like comics. It is comics.
That's why we talk about the manga, comics, series, and movies here.
I get a lot of the same pleasures from games like Street Fighter that I get from the on-going adventures of the many characters featured on the site. I feel a childish joy for the mere sight of the characters, while measuring their exploits with a careful intellectual study, sometimes to my detriment.

Such is the emerging case for Street Fighter IV, which, despite early efforts to promote the cast of the original Street Fighter II (1992), grows increasingly distanced from everything I could romanticise about the series.

Amidst shakey confirmation that Street Fighter IV will abandon sequential standards to set itself shortly after SFII, word from the top comes that each installment in the franchise is intended to stand-alone, removed from it's surrounding chapters. Vague connections, like the carry-over of Sagat's scar earned in the little known first game [Street Fighter #1], should apparently be put down to little more than design choice and easter eggs, leaving any cohesion in the Street Fighter saga to external works by visionaries like Nakahira-san.

Those of you strictly dedicated to American comics will either appreciate the perspective from which I'm describing Street Fighter IV's predicament; or be entirely disinterest. Such is the split of the modern comics readership which, though well balanced, has probably seen a similar injection of youth into the readership over the past decade, leading to a mixed bag of theories and mis/understandings.

Like much of what you would expect from any major comic series; there are certain inherent qualities and ideas that make Street Fighter instantly recognisable. The rich cast of characters are at their best when identified by the building blocks of their design, usually drafted specifically from a martial art, and/or a nation of origin, painting broad strokes upon which life is carefully dabbed.

More often than not the true life of these characters comes from external mediums, highlighting perhaps the one area never quite conquered by the beloved characters of the Street Fighter game series: story.

Though their legend is epic, even the central character, Ryu, fails to find depth in his representation within the games. It is my first criticism of Street Fighter IV that it seems, at least at this point, completely devoid of the kind of story contemporary rivals, (like; Tekken, Mortal Kombat), boast as one of their primary features. Despite having enthusiasm enough to convince an apparently reluctant Capcom to pursue a new anniversary release for the series, project leader Yoshinori Ono and his recruited team seem oblivious to the fundamentals of what's made Street Fighter such an icon of fiction.

The careful detailing of classic characters seems entirely undermined as the team serves up uninspired designs like El Fuerte and the recent Rufus, while each character falls neatly into a vague and underwhelming plot point - amnesia, or a desire to discover a great new cooking technique through fighting... Grim, indeed.

Ono and his team appear at times to be groping around in the dark, shooting wide on any count to gauge a response. After the hysteria of the colouful, but lacking in grounding, Crimson Viper; the team turned in a purer vision of the classic model in Abel, albeit in a particularly bland form. A similar stutter came from the lazily designed El Fuerte, who, despite drawing from the colourful and exciting world of lucha libre, failed to impress from a design standpoint.

This flailing of the creative limbs feels so especially disheartening because of the strong pedigree established by the early games. The makers were smart enough to distance themselves from the infamy of SFIII's cast of freaks, but it almost feels like, at this early stage, we're fixing to do it all over again in a whole new way. Sure, El Fuerte and Abel have managed to bring it back to the broad notion of a good Street Fighter, but it all still feels so lazy, and insincere.

Missing from the design process seems to be perhaps the most obvious saving grace: a larger purpose to this game. Touted as a "New Beginning," there seems to be little defining quality to what is thus far little more than a successful romp into contemporary 3D gaming. While it's nice to leave the bad taste of the blocky Ex series behind us, that doesn't make a game for me, and it flagrantly ignores the advantages of a franchise that allow a strong central concept to provide branching inspiration for more characters.

While the story has always been vague and shifting in the Street Fighter canon, key plot points have been firmly established in the games. The destruction of M. Bison and Shadaloo is the key point of SFII, and the Alpha games [Zero in Japan] further contribute to that with elements surrounding Akuma and the dark hadou. From there we get a sense of progression in SFIII that pits the heroes against another evil organization, this time the cultish Illuminati.

Because Ryu has so successfully been the face of the series, I'd be very tempted to build the larger story around this character. Though potentially an unpopular decision given the milque toast qualities of the indomitable hero, it gives an opportunity to not only include that classic core to this new series, but also build toward a climax in the journey of this hero who has carried the series thus far.

Street Fighter III famously fumbled the ball by attempting to introduce a dominating cast of new characters. The speed of the introduction was almost doomed to fail, particularly as so many of the characters rebelled against the classic mould of characters with strong nationalized and fighting identities.

That said, as someone who fancys himself as a bit of a writer, I can't help but feel loathed at the idea of simply brushing these mistakes aside. Particularly as SFIII contained so many redeeming qualities, even in the most superficial sense. There's much to be salvaged from SFIII, particularly with the opportunity to do with these devices what that game failed to - introduce them organically.

The chronic female shortage could be lessened by the inclusion of the vibrant Capoeira style through Elena; while the powerful Oro offers a wise, sage-like muse well known to the martial arts genre. It seems almost a given that this character's presence be linked to the upper tier, perhaps even as a mentor to the increasingly powerful Ryu, whose battle with the dark hadou was never quite closed out to my satisfaction.

It strikes me that, despite the legend these characters have built within their own universe, there's never been a character intent on harnessing the dark energies of the hadou technique. This power, which has effectively defined Akuma's role in the series as a dark shadow, is a great point from which a new boss can be derived, and as such a lynchpin from which story can be hung.
It makes sense that Ryu's battle with the dark temptation be brought to a head by a fighter competent on his own terms, but intent on building new power through the accumulation of this style. As the unnamed ansatsuken technique used by Ryu, Ken and Akuma originated from Chinese master, Goutetsu, it seems a great opportunity to add that flair from references similar to the inspiration of Lei Fang; one of the more exciting new characters from Tekken 5.

I'm digressing into specific concepts that, you can probably tell, have krept to mind previously, but while I'm uncomfortable with the notion of fan-fiction, I like to think they help emphasise the point. There's so much directing concepts inherent to the material that it's utterly heart breaking to see this series continue without a strong creative direction. Though not obvious, it's even from concepts like this, and the strong sense of the universe that influences these characters, that could easily direct better references for the design and creation of new characters.

Not every character need be tied to the central plot, and I can think of plenty of reasons to include other characters in the game. The thought occurs that even SFIII freaks like the robotic Q character offer opportunities to build potential sequels, with unlikely ties to characters like Zangief, and many other sub-stories of varying significance. It's important to remember that while every character deserves strong motivation and some description of an adventure through the plot of a game, they don't all need to be out to save the world.
The context of Street Fighter, as we have so often noted, is that of a strong underground culture of fighting and the fighting spirit. The philosophy of characters can reasonably be something as simple as seeking to be the best, but for satisfactory treatment, there has to be some sort of developing plot that these characters enter into, even if they just want to be the best.

It's early days. There's still plenty to come from Street Fighter IV, and while I openly express my disappointment, it comes more from a very accepting audience that no longer aspires to great things of this franchise. Many Street Fighter fans are blissfully ignorant to the irony of their enjoyment in seeing references from SF descendents like the SNK fighters, or many other franchises.

Though it threatens to miscast the argument as one of stagnancy, there's a point I feel needs stressing. This is Street Fighter. This is the franchise that put the beat 'em up on the map, and for this game to be making a "new beginning" out of lacklustre visuals and a lazy dismissal of the trademark qualities of Street Fighter, is a travesty. This is the one the other games should be aspiring to, but without recognising everything that makes Street Fighter so identifiable, they run the risk of being homogenized in a sea of mediocrity.

Ono-san's direction right now feels flat and devoid of the supposed enthusiasm that won him the job of overseeing a franchise Capcom considered dead.
His track record is spotty at best, with Fighting Evolution a maligned faux pas of gameplay that introduced the hideously misplaced Ingrid into the SF roster. His designs reek of SNK, and even Capcom's defunct wrestling series, Saturday Night Slam Masters, albeit without the flair or contextual relevance of that game.

We haven't even had the opportunity to touch on the fact that the game has, despite Ono's promise to the contrary, become a total boys club. As slots continue to be filled in the playable roster, one can't help but feel the wrestling overtones of Rufus, and El Fuerte, didn't come at the cost of a return for a stronger female character, like Rainbow Mika. That, however, is a contextual debate for another day, perhaps when we have a clearer indication of what the final cast will look like. After poll results put SFIII's Dudley at the top of the most-wanted list, I hold out hope for less obvious returnees to the series.

Once upon a time negativity was undoubtedly the bane of the online community, but the flipside seems to have emerged as the new super power. The prevelance of Nintendo's family-friendly Wii, as well as the increasing trend to abandon story in video games seems indicative of the growing control a new, young generation has. It's perhaps here that the naivity and ill informed acceptance begins, but this shouldn't be license for the gaming industry to retract even further into itself. As more dollars ride on it, it's an industry already intent on rehashing and avoiding risk at all cost. A process that's potentially gradually feeding it it's own tail. Homogenization seems to be the enemy here, and Street Fighter deserves to hold on to, and market the flair that made it an international cultural phenomenon.

There's sure to be plenty to come, and I'll be watching!

EDIT: And watching I was! If you're a beat 'em up fan and you haven't heard the news, the apparent confirmation of Mortal Kombat vs DC Universe almost certainly puts any of Street Fighter's problems into perspective. You might expect a fight blog like this to be behind such a move, but if you read through the discussion in this entry, you'll probably be able to figure out why the Infinite Wars thinks this is terrible for both parties involved.

To cap off what is arguably a creative surrender from the MK franchise in the year that was supposed to redefine the series with the 'slate wiped clean,' this early render released on Mortal Kombat Online shows several steps back in MK's design approach. What I wouldn't do to get some thoughts from a Dan Didio, or someone else, right now. It's shocking to believe DC would've licensed their properties to something of this nature. I'm baffled, true believers!

The Fight: 4 The Issue: 6.5

With visionaries like Masahiko Nakahira showing exactly how strong and consistent the Street Fighter story and identity can be, it's especially embarassing to see the mistakes of the past repeated. If you want to find out more about Nakahira-san's cohesive version of the Street Fighter saga, and put your best foot forward in the debate about SFIV and it's new characters, you should head over to Amazon! They not only offer fantastic prices and deals, but when you use purchase links provided, you help fund future entries in the Infinite Wars! You'll find this, as well as other reviewed issues in the Amazonian Gift Shoppe, as well!