Showing posts with label Count Vertigo. Show all posts
Showing posts with label Count Vertigo. Show all posts

Saturday, September 24, 2022

SUICIDE SQUAD versus BLACK ADAM
Suicidal Tendencies (DC)
Where:
52 #34 When: February 2007
Why: Geoff Johns, Grant Morrison, Greg Rucka & Mark Waid How: Keith Giffen, Joe Bennett & Ruy José

The Story So Far...
Black Adam's violent conquest and reign over the nation of Kahndaq has earned the ancient marvel many new enemies.

Though softened by the formation of his own Black Marvel Family; Adam's brutal public execution of would-be eco-terrorist, Terra-Man, has renewed concern and anxiety from modern world powers who do not trust or agree with his unwavering old-world brand of justice.

Amanda Waller spearheads a secret black-ops mission to sanction Black Adam during his visit to the US. Recruiting Adam's former revolutionary ally, Atom Smasher, Waller deploys the Suicide Squad to San Francisco to stage an ambush when the Black Marvels reunite with prospective Teen Titan - Osiris.

Tale of the Tape...
Strength: Black Adam 6 (Invincible)
Intelligence: Draw 4 (Tactician)
Speed: Black Adam 5 (Super-Human)
Stamina: Black Adam 6 (Generator)
Agility: Black Adam 3 (Acrobat)
Fighting: Black Adam 7 (Living Weapon)
Energy: Isis 6 (Mass Destruction)
Total: Black Adam 34 (Super)

The Suicide Squad are: Plastique, Electrocutioner, Captain Boomerang, Count VertigoPersuader, and Atom Smasher.

A rag tag mix of new recruits and Suicide Squad regulars, but the ace in the hole is Atom Smasher. He has unique insights into their intended targets having left the Justice Society to bring Kobra to justice, and participated in the Kahndaq coup.

The Black Marvel Family are: Black Adam, Isis, Osiris, and Sobek.

Black Adam lends some of his power to Osiris in a similar fashion to Captain Marvel Jr, while Isis gains her super-human strength and influence over the natural world by wielding the magical might of the Amulet of Isis.

When Black Adam left the JSA to conquer Kahndaq he had to go through Captain Marvel, and we've also seen him challenge the likes of Superman, Superboy-Prime, and The Freedom Fighters. The Black Marvel Family is therefore well equipped to defend against most threats -- including the Suicide Squad.

Atom Smasher's familiarity and connection with Black Adam offers some hope for diplomatic resolution, but we don't review a lot of polite conversations!

The armored Persuader has gone mano-a-mano with Superman and might be able to use his Atomic Axe to knock the Marvels around, while Count Vertigo and his powers of disorientation throw them off, and make counter-attack difficult -- tactics that worked when the Squad faced Peacemaker and Major Force.

Captain Boomerang can be relied upon to hit a target if properly equipped, adding bursts of super-speed to his father's old tricks. Plastique and Electrocutioner bring their own firepower, but it remains to be seen if explosions or electricity are enough to rattle the Black Marvels! Let's get into it!

The Tape: Black Marvel Family Ranking: Black Adam (#27)

What Went Down...
Black Adam & Isis meet an ebullient Osiris carrying Sobek over the forest near Titans Tower. Their reunion is soon interrupted by a massive explosion sparked below by Electrocutioner and Plastique -- distraction for Atom Smasher!


The giant-sized Atom Smasher emerges from the forest and snatches Black Adam out of the sky while the other Black Marvels are spilled by the explosion.

The Smasher lives up to his name -- slamming Black Adam into the ground!

Black Adam punches Atom Smasher's hand away, also deflecting the insistence that he should hand himself over to a foreign US government.

Adam gains the space necessary to fly directly at Atom Smasher and deliver a knock-out blow that topples the towering figure, taking out Captain Boomerang in the woods below as his giant head hits the ground.

Adam hovers menacingly over Plastique and Electrocutioner with concern for his protege, but Osiris scrambles to his feet to plead for their lives. They repay his act of mercy with another explosion!


Isis can sense the impact of the fighting on the surrounding trees, but Persuader is unmoved by the environmental impact of his radioactive axe.

Before Isis can rectify the situation -- a sudden wave of disorientation overwhelms her. Count Vertigo makes his presence felt and sends her precious world spinning.

Persuader shoos his Suicide Squad teammate, closing in to deliver a deep gash into Isis' arm with his ultra-sharp Atomic Axe!


Osiris uses his Titans communicator to call for help as Electrocutioner is sent hurtling past him, and Isis receives yet another cut from the Atomic Axe, this time to her face!

The screams of his sister sharpen his focus as Persuader decides to disobey orders and close in for the kill. Osiris ensures the axe-man won't be successful!


The young Marvel launches himself like a flying missile and careens straight through Presuader -- cutting the axe-man's body in two!

Osiris comes to a skidding stop in the mud with Persuader's entrails still hanging from his arm.

Count Vertigo and Sobek watch in stunned disbelief as Osiris realises what has happened and falls to his hands and knees.

A downpour mixes his tears with rain as Isis comes to console him, and Black Adam directs them to a timely exit.

The Hammer...
Another bloody display of what happens when the powers of Shazam are used without caution and restraint. The violent episode pauses the players who are still conscious, allowing the Marvels to leave unopposed.

The graphic conclusion of Osiris flying through Persuader makes it almost feel like DC taking something back from Quality's cult 80s UK Kid Miracleman (aka; Kid Marvelman), but this type of extreme violence was becoming broadly commonplace at the publisher in the mid-2000s.

When Black Adam left the JSA in 2003, we saw him rip the heart from Kobra's chest, beginning a violent march that would also see him casually poke his fingers through Psycho-Pirate's head, and tear Terra-Man in two in 52 #3.

On the surface it's a lot of extreme action, but these were the actions that built a sense of anxiety & distrust about Black Adam in the public and political spheres of the DCU. The entirety of 52 is ratcheting up the tension, offering at least some examination of the consequence of choosing the brutal path.

Violence inevitably begets violence, and things will only get worse for the Black Marvel Family. The erstwhile Sobek will reveal himself as Yurrd, Horseman of Famine, who devours Osiris, and participates in an attack by the new Monster Society which will end with the death of Isis, as well.

This saga of Black Adam's journey from villain, to anti-hero, to anti-villain, and back, made him one of the most dynamic characters to track through the 2000s, and it's no surprise he's taken flight as the next live-action DC movie property. We were already talking about Dwayne Johnson's casting back in 2007!

As time marches on I have mixed feelings about the cult fandom that exploded around Black Adam, and characters like him. It's difficult to imagine redeeming a villain who resorted to the mass murder of millions, especially in these times, and as the 'Superman gone bad' concept becomes increasingly prevalent -- sometimes received without any irony -- it begins to lose its appeal.

Marvel Comics may've attached the mantra of 'with great power must come great responsibility' to Spider-Man, but it's a principle that remains fundamentally at the heart of the super-hero concept, and I appreciate stories like todays as reminders of that important principle, and as cautionary tale.


I also appreciate 52. I find myself reflecting on its effortless episodic flow, and interesting cast of somewhat disparately featured DC characters, and enjoy it all a great deal. Something I haven't found from DC Comics over the last decade.

The appearance of the Suicide Squad may be in service to the Black Adam chapters of 52, but I also enjoy that Osiris' reckless act marries well with the meta of the Squad concept. It was a mild shame to casually wipe a C-grade Superman villain from the board, but Persuader was already something of a legacy villain, so maybe the potential was still there to recover.

Atom Smasher's admission to the team feels like a deft move, as well. A nice way to continue his journey, similar in flourish to Bronze Tiger or Vixen's time with the group. Voluntary service in the name of redemption and doing good.

Once upon a time Black Adam had a similarly brief team-up with the Squad. That might be something interesting to explore sometime in the future. In the meantime, lets commit this one to the record and roll on to future endeavors!

This is officially the 700th fight featured on Secret Wars on Infinite Earths!

You can find them all by diving into the Secret Archive for a complete index of battles in order of publisher, series, and issue number. Or -- just follow links throughout posts to discover more from your favourite characters or concepts!

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Winner(s): Osiris & Black Adam (w/ Sobek & Isis)
#22 (+5) Black Adam
#218 (new) Osiris [+1 kill]
#494 (+16) Isis [+1 assist]
#654 (+54) Sobek (Yurrd) [+1 assist]
#373 (-167) Atom Smasher
#637 (-85) Plastique
#638 (-84) Captain Boomerang (Owen Mercer)
#971 (new) Electrocutioner (Lester Buchinsky)
#972 (new) Persuader (Cole Parker)
#360 (+9) Count Vertigo [+1 assist]

Tuesday, August 17, 2021

SUICIDE SQUAD versus PEACEMAKER versus MAJOR FORCE
"Death Game" (DC)
Where:
Suicide Squad #28 When: May 1989 Why: Kim Yale & John Ostrander How: John K Snyder & Karl Kesel

The Story So Far...
A conspiracy known as "The Janus Directive" has ignited a secret war between rival covert military departments: Task Force X, Project: Atom, and Force of July.

Each suspects the other of plotting the attack, but the first shots were fired by Amanda Waller, whose pre-emptive counterstrike decimated The Force of July at the hands of her Suicide Squad. An act that arouses the suspicions of her allies in Checkmate.

The intelligence agency deploys Peacemaker to intervene in an assassination plot to safely detain Dr. Heinrich Megala of Project: Atom. Now their headquarters in the Koning Industries building is ground zero for a meta-human frontal assault as Project Atom's Major Force and the Suicide Squad launch separate attacks!

Tale of the Tape...
Strength: Major Force 6 (Invincible)
Intelligence: Lashina 4 (Tactician)
Speed: Vixen 4 (Olympian)
Stamina: Major Force 6 (Generator)
Agility: Vixen 5 (Cat-Like)
Fighting: Lashina 6 (Warrior)
Energy: Major Force 7 (Cosmic Power)
Total: Major Force 32 (Super)

Usually battle lines can be drawn between two sides, and indeed this fight does start as a one-on-one encounter, but the intrusion of a definitive third-party has led to a Secret Wars on Infinite Earths first -- a three-way conflict!

The Suicide Squad are:
 Vixen, Duchess, Shade the Changing Man, and Count Vertigo. They're charging into the middle of a violent showdown between Project: Peacemaker's top man, and the sadistic military powerhouse of Project Atom.

Peacemaker is a bit of an ironic moniker. Christopher Smith was imprisoned for war crimes when he was directed by erroneous military intelligence to massacre a village of innocents. He was paroled on the condition he join Project: Peacemaker - an elite, secret anti-terrorism police force.

The son of an Austrian Nazi war criminal; Smith is haunted by visions of his father that compel him towards extreme acts of personal success. He channeled this into atoning for he and his father's crimes, using his family fortune for philanthropic charity work, and to fund his activities as the extreme soldier Peacemaker. He's working as a freelance agent of Checkmate at the time of today's battle.

Major Force is another cast-off of the military-industrial complex. US Air Force Sergeant Clifford Zmeck was court-martialed and convicted of murder & rape, but found a reprieve from a life sentence via Project: Atom. After their failures coating another test subject in alien metal and exposing him to a nuclear blast, they gave Zmeck a triple layer and attempted the experiment again.

Zmeck also appeared to perish in the blast, but was actually caught in the same Quantum Field that claimed Nathaniel Adam, thrusting them both into the future whilst fusing their bodies with the alien metal, granting them flight, super-human strength, speed, durability, and quantum energy blasts.

The Suicide Squad should be able to pin down the gun-toting, jet-packing Peacemaker, but Major Force represents a major challenge for all parties involved.

Duchess, who is in actual fact the New God Lashina, might be able to withstand his strength and power blasts. Vixen can also add extra muscle by channeling the strength of an elephant & rhino like she did when defeating the Russian super-spy Stalnoivolk in Suicide Squad #43.

Shade the Changing Man and Count Vertigo attack perceptions by projecting a vision of fear, and disorienting sonic pulse, respectively. Peacemaker's helmet might be able to repeat Batman's method for blocking out Vertigo's powers, but Shade's M-Vest could prey upon his visions. We'll just have to see how either interacts with the quantum powered Major Force!...

The Tape: Suicide Squad Ranking: Vixen (#74)

What Went Down...
In the wreckage of the Koning Industries building, Major Force gleefully awaits the attack of Peacemaker. He's coming in hot -- jet-packing through the sky with high-powered blaster at the ready!


Peacemaker hones in like a heat-seeking missile -- blasting Major Force through the air with gun blazing!

Major Force rolls with the blow, regaining his footing with a sadistic smile as he charges both hands with dark quantum energy and delights at the prospect of a new "playmate".

He slams his hands together, sending bursting shocks blasts into the sky, but Peacemaker manages to rocket above the danger and remain focused!


Before Peacemaker can make good on his threat to kill Major Force -- the Suicide Squad arrives to pacify the conflict with extreme prejudice!

Vixen orders Count Vertigo and Shade the Changing Man to target Peacemaker, who doesn't immediately open fire on the unknown assailants.

He quickly gets an answer to their status when Vertigo engulfs him in a disorienting field that causes him to lose his bearings and head into a downward spiral!


Shade keeps the pressure on Peacemaker as he crash lands into the wrecked Koning building. His strange M-Vest projects a warped vision of Wolfgang Schmidt in SS uniform -- the imaginary picture of his father that haunts Peacemaker!

Rattled by the sight, Peacemaker is defenseless as Shade swoops around him and extends a massive projected fist from the cackling Nazi!


Duchess follows Vixen's direction to target Major Force, keeping him distracted by stepping up with a powerful hand cannon of her own devious design.

The Major welcomes the weapon, confident his alien metal shell can withstand the blast.


Force absorbs the almost point blank blasts straight to the torso, laughing as each of three rounds does almost nothing to impact him.

He takes great delight in taking his "shot", first punching Duchess in the face with a straight right, then delivering a side kick to the stomach, and finishing the combo with a close range uppercut!


Duchess wipes her mouth with a forearm and tosses away her gun. She tells her teammates to proceed with their mission while she takes care of her "meat".

"Hah! I finally found someone who won't break the first time I hit him! Okay worm -- let's match fists!"


A wild right hook checks Major Force across the jaw with a KRAK!

Lashina follows with a high kick -- maybe a roundhouse -- unaware that across the battlefield Peacemaker is watching.

Crawling through the wreckage, he imagines his father's chastising. It spurs him onward, first to his knees and then back toward his gun. He'll prove his isn't a weakling by lining up both his enemies and making the shot!


A massive explosion erupts a blaze around the battlefield as it blasts through the crumbling Koning building and topples Duchess, Major Force, and even the weakened gunman -- but was Peacemaker really responsible?!

His two awesomely powerful targets are first to stir. Major Force tries to get off the ground, cracking wise: "Oof! What was in that last punch, baby?"

Duchess doesn't take credit for the blast, but finishes him off with a rabbit punch!


Vixen and Shade emerge from the raging inferno carrying a badly wounded Count Vertigo. Turns out he caught a face full of explosion when the Squad's true target -- the diabolical Doctor Heinrich Megala -- blew up. A suicide-doppelganger!

The forcefield of Shade's M-Vest kept Vertigo from being fatally wounded, and allows the rest of the team to walk away having won the battle, if not the war.

The Hammer...
The Suicide Squad clearly emerges victorious -- even if their ultimate objective to detain Doctor Megala wasn't achieved.

Per the standard format we could have reviewed this as the Suicide Squad against mutually hostile targets Peacemaker & Major Force.

I generally prefer to keep the battelines drawn down two sides, but in this one it just felt a bit more interesting and honest to acknowledge a three-way conflict. Peacemaker and Major Force never even inadvertently collude, with the former lining up his shots against MF and Duchess right until the end.

It's actually a key plot point that everyone's at each other's throats: The Janus Directive is an 11 issue crossover weaving through the pages of Suicide Squad, Checkmate, Manhunter, Firestorm, and Captain Atom. It's a paranoid superhero-thriller that turns DC's various military and intelligence agencies against one another in a private war.

If you're acting under the misapprehension that any era of comics was 
apolitical, the post-Crisis DCU will be a particularly rude awakening. These comics were rife with political intrigue and commentary, and there were plenty of politically motivated and analogous agencies to get involved in The Janus Directive!

The first shots are fired when Amanda Waller fingers either The Atom Project or The Force of July for planning a violent power play against their departmental rivals at Task Force X: overseer of the Suicide Squad.

She doesn't know which agency it will be, and seeks to recruit Checkmate and Project: Peacemaker as part of a pre-emptive counterstrike led by the Squad.

"The Wall" refuses to reveal the source of her information, and the extreme nature of her actions arouses suspicion from Checkmate, turning them against her as the conflict escalates -- and with good reason, too! She's actually enacting plans revealed by a doppelganger who was supposed to have replaced her!

Waller initiates the Janus Directive to avoid alerting the conspirators that she's thwarted their replacement attempt, while also using covert resources, such as Manhunter, to uncover the mastermind behind it all: Kobra!

It might sound a little complicated, but it's a testament to the complimentary relationship between the various DC series involved, many written by John Ostrander, and the value packed into each issue at the time. This is a certainly crossover that enhanced each series it overlaps with, injecting colour and extra excitement into sometimes more sedate worlds.

Suicide Squad is and was a jewel in the crown of the time, and I find myself coming back to it regularly with greater appreciation. A lot of its strength is in the ebb & flow of A & B plots, accumulated reference, and the flexibility of the material to blend espionage, costumed super-heroics, and everything in between.

It's kind of awesome that we're looking at an issue that casually brings together a gun-toting earthbound New God in camo pants (Duchess, aka; Lashina), a Charlton acquisition (Peacemaker), and an oddball Steve Ditko creation (Shade the Changing Man). Fruits of earlier stories and a little happenstance.

I hope to take a closer look at some of these characters in the future, but if you'd like to draw your own conclusions you can find the entire crossover collected in the Suicide Squad Vol. 4: The Janus Directive.

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Secret Wars on Infinite Earths has featured more than 600 battles and ranked well over 1000 characters! You can find them all by diving deeper into the Secret Archive: a complete index of featured fights in order of publisher, series, and issue number. Or follow links throughout each post to discover more from your favourite characters, creators, and subjects!

Get free daily links to battles inspired by the hot topics of the day by subscribing on Twitter and Facebook. Don't forget to like, fave, and share all the updates, and keep your eyes peeled for the top trending battles and more!

Winners: Duchess, Shade the Changing Man & Count Vertigo
#191 (+370) Lashina (Duchess)
#348 (new) Shade the Changing Man
#366 (+266) Count Vertigo
#617 (new) Doctor Megala Imposter [+1 assist]
#73 (+1) Vixen [+1 assist]
#959 (new) Major Force
#960 (new) Peacemaker

Friday, November 07, 2008

JUSTICE LEAGUE versus
INJUSTICE LEAGUE

Unlimited Chapter 4: Unleashed (DC)
Where:
Justice League of America #15 When: January 2008 Why: Dwayne McDuffie How: Ed Benes

The Story So Far...
The matrimonial union of Dinah Lance and Oliver Queen -- better known to the world as Black Canary and Green Arrow -- should have been one of the happiest occasions on the Justice League calendar. Instead, it was to initiate a new incarnation of the Injustice League into being, marking another in a long line of personal attacks suffered by the heroes in recent years.

Organized as an "unlimited" version of the team by Lex Luthor, Joker, and Cheetah; the League of criminals forms as a response to the dissolving Society of Supervillains. With motives of widespread corruption and protection of crooks, the Injustice League strikes with startling success.

Having captured the JLA, the Injustice League holds their nemesis in captivity with the intent of executing them, but despite their consumate planning they failed to take into account the legacy of an atomic hero called Firestorm!

Tale of the Tape...
Strength: Superman 6 (Invincible)
Intelligence: Lex Luthor 6 (Genius)
Speed: Superman 6 (Mach Speeds)
Stamina: Shaggy Man 7 (Unstoppable)
Agility: Shadow Thief 7 (Unlimited)
Fighting Ability: Deathstroke 7 (Living Weapon)
Energy Power: Green Lantern 7 (Cosmic)


- The Justice League of America are: Black Canary, Superman, Batman, Wonder Woman, Red Arrow, Hawkgirl, John Stewart, Geo-Force, Vixen, Hal Jordan, and Firestorm.

Born of necessity; the Justice League represent a coordinated effort by the world's finest heroes to protect and serve in the many iterations of their regional representation, and on a global scale. Boasting some of the planet's most powerful humans and extra-terrestrials, the League is equipped to combat any threat that should overwhelm the individual efforts of their member, or conventional defenses of the world's nations.

The League is classically defined by the core membership of it's founding members, affectionately referred to as the big seven. Overseen by stalwarts, Superman, Batman and Wonder Woman, they are; Flash, Green Lantern, Aquaman and Martian Manhunter. Several of these members would come to be succeeded by others baring their name, Wally West and Kyle Rayner, while many other heroes would come to be prominently listed with the group; Hawkman, Atom, Green Arrow, Black Canary, Zatanna, Elongated Man, Firestorm, Captain Marvel, Red Tornado, Blue Beetle, Booster Gold, Fire, Ice, and others.

- The Injustice League are: Lex Luthor, Dr. Light, Giganta, Shadow Thief, Mr. Freeze, Fatality, Killer Frost, Gorilla Grodd, Poison Ivy, Deathstroke, Cheetah, Joker, Chesire, Shaggy Man, and Volcano Man.

Formed originally by a bored alien despot, Agamemno; the Injustice League exists as a none-too-subtle counter response to the premiere superhero collective of the DC Universe, the Justice League. Their original membership consisted of Kanjar Ro, Lex Luthor, Catwoman, Sinestro, Penguin, Dr. Light, Chronos, Black Manta, Felix Faust, and Mr. Element.

Sometime after his interdimensional doppelganger galvanized the criminal community as The Society, Lex Luthor reformed the League with a large group of villains, intending to utilize their powers as a protection unit. His true motives behind the formation of the team remain secret, but when the Earth's villains are banished to the planet Salvation, Luthor is prepared to lead them to safety.

Math: Injustice League (Ttl) Justice League (Avg) Ranking: Batman (#2)

What Went Down...
Lex Luthor, armed with powersuit and kryptonite knife, looms over a battered Superman with victory seemingly imminent. That is, until Firestorm arrives to transmute the life-sapping alien shiv into a harmless carbon-based toy!

Unaware of the young hero's efforts to free an imprisoned Justice League, Luthor gloats over the numerical superiority of his collective. Killer Frost is the first to strike, firing ice that easily countered with Firestorm's nuclear heat.

Dr. Light joins the femme fatale to lend a little extra power, but Firestorm is not without his own impending back-up... Having freed himself and the team with a ballpoint pen supplied by Firestorm - Batman marches the JLA into a rematch with their sinister counterparts!

Acting team leader, Black Canary, immediately makes her presence felt, dissipating Shadow Thief with the blasting echo of her canary-cry.
She promptly turns her attentions to grappling with Cheshire, while some members of the Injustice League opt to make an escape, left to run free in favour of strategic grouping by the JLA.

Canary tosses her opponent into Cheetah, leaving Chesire to attempt an escape into the surrounding swampland of her own. Hawkgirl borrows some of Red Arrow's hollowpoints to account for the absence of her mace, suggesting the archer might be going soft on his former flame.

Told not to pursue Mr. Freeze or Deathstroke; Wonder Woman takes the initiative to swing back around to aid Firestorm with a knock-out blow to Killer Frost!

Still unconscious, Black Lightning finds himself with the talon-like fingernails of Cheetah at his throat. Seemingly out of the game, the hero awakens, responding to Cheetah's threats with an unforgiving electrical charge!

Green Lantern joins the fray, forming a green force bubble to fend off the combined attack of Fatality's yellow Qwardian powerring, and Dr. Light's light manipulations.

Red Arrow lends the assist, firing a warning arrow into Fatality's hand with the promise of a second to the forehead. Undeterred by the hero's threats, it's Firestorm who puts the Xanshian warrior down by using his matrix powers to turn the Qwardian ring's energy against her!

Wonder Woman turns her Amazonian super-strength to Gorilla Grodd, swatting him into submission with a devestating three-fist combo! Alas; the attention required by the Gorilla leaves her wide open to a sneak attack by the Shaggy Man! Meanwhile, Wonder Woman's arch-nemesis, Giganta, challenges Black Canary to a one-on-one tussle.

The Canary narrowly vaults over Giganta's giant piledriving fist, using her bodyweight to snap back on the fifty-foot woman's oversized thumb! Having the proportionate dimensions of a skyscraper turns out to be a horrible disadvantage when Black Canary unleashes her sonic scream on the giant-woman's eardrums. As she passes out, Lex Luthor narrowly avoids being crushed by his ally.

Vixen, having absorbed the powers of Superman, launches into battle with Volcano Man, withstanding the burning sear of his rocky body to deliver a two-fisted polish hammer! The Volcano Man gets a taste of the Earth as the mimicking hero uses Kryptonian power to grind his head into the ground with a super-fast boot, before returning the powers to their original vessel.

Armed with the razortips of two red arrows, she easily slices through the animated fauna at the command of Poison Ivy. Not so easy, however, is the renewed assault launched by Fatality on Red Arrow and John Stewart!

While Black Lightning and Firestorm tend to a damaged Red Tornado, Gorilla Grodd launches a charging assault spotted by the legless android. Firestorm creates a brickwall to slow the charge, but Grodd easily pounds through it. Just as the rampaging beast reaches his prey the ground suddenly opens up by the will of Geo-Force, who entraps Grodd by closing the chasm!

With the tide definitively turning, Cheetah seems to come to the aid of an unconscious Dr. Light, but as soon as he gets to his feet, it is Cheetah who rakes her claws through the doctor's back!

Light's past comes back to haunt him at the least likely of moments, but before Cheetah can deliver the killing stroke to the sex offender, Wonder Woman intervenes to deflect the slash. The Amazon talks her arch-villain down, only to have Firestorm swat her unconscious with an energy blast.

Meanwhile, with his powers restored, Superman interrupts an aerial skirmish between John Stewart and Lex Luthor, to challenge his arch-nemesis.
Hal Jordan arrives to join his fellow GL Corpsman in gripping the kryptonite gauntlets on Luthor's suit with the energy of the power rings, giving Superman the chance to deliver a knock-out blow.

The defeat of founding members, Luthor and Cheetah, puts an end to the Injustice League's antics. Batman, who had been conspicuously absent from the fight, arrives with the final member of the founders, the Joker, having ignored a direct order from the team's newest leader, Black Canary.

With the unconscious collection of the villains at their feet, the question of what to do with them becomes the JLA's most pressing concern. It's then that Amanda Waller leads her ragtag team of reformed villains into the room, waving an official warrant in the generation direction of the heroes!

The Hammer...
Okay, you probably figure it's a pretty clear case of the Justice League taking the victory here, but the end of the issue includes an additional twist. For the villains who appeared to escape, a seven-issue maxi-series earns them an off-page defeat at the hands of Amanda Waller's Suicide Squad for the assist!

Unbenknownst to Bane, Deadshot, Blockbuster, Plastique, Count Vertigo, Bronze Tiger, Multiplex, and Captain Boomerang, a good number of them are slated to join the captured villains on a prison planet called Salvation. All part of the Salvation Run event that defined much of the DC villains' 2008.

For November on the belated Infinite Wars, this issue made for a great opportunity to stop in with a good many playable characters from Mortal Kombat vs DC Universe. While we can't help but offer a somewhat damning assessment of the final product, we are still quite enthusiastic about the properties surrounding the game. Of the heroes and villains appearing in this issue, you can so far play as: Superman, Batman, Wonder Woman, Green Lantern, Deathstroke, Joker, and Lex Luthor. Downloadable characters may emerge before the end of the year.

With the Infinite Wars a horrid two weeks behind schedule once more, our unforgiving agenda quite naturally lands us with an epic battle between two mammoth teams. I'm sure there was a lot of commentary that could've made for some interesting and ponderous discussion, but as has been a bit characteristic of our second-half of 2008, you might have to make do without the best of us.

I wouldn't be quite as harsh on the heavily editorialized nature of the series, but would have to agree with some other reviewers' sentiments that the Meltzer-reboot of JLA as a series has failed to really present the A-list title you would expect. Marvel's New Avengers has suffered a similar deterioration, but holds on stronger to the focus of it's characters and an independent story.

In the end the biggest negative is the burden that seems to filter through to McDuffie's script. I'd like to think it isn't his public acknowledgment of frustration that's colouring this interpretation of the issue which feels much less inspired than other superhero skirmishes we've seen from McDuffie, or other writers. The team and adventure feels like a restrictive checklist of required beats.

At the end of the day, a sizable portion of the mainstream audience has been reacting negatively to this editorial vision. While it might not be benefitting JLA as much as one would like, Dan Didio's corporate ship feels cohesive and logical. I simply couldn't fault the issue for being connected to events that contribute to the saga of the DCU and the League as a vital component of that Universe.

Cheetah's sudden betrayal of Dr. Light reads like an awful pro wrestling plot twist, but as described in our Final Crisis #1 review, is an appreciated acknowledgment of a major event that's felt like the elephant in the room every time Dr. Light makes casual appearances in titles like Teen Titans, Green Arrow, or Superman/Batman. Light, of course, suffered a more torturous penance for his sexual assaults under the vengeful gaze of The Spectre -- a fate befitting of one of the most vile criminals DC has seen, depending on when you've read him (post-Identity Crisis). Wonder Woman's speech feels as ham fisted as Cheetah's attack, but with that vital acknowledgment of his crimes, it feels much easier to respect and enjoy Light's tumultuous career over the past few years.

The Infinite Wars will be back again with more Mortal Kombat and DC Universe features in the coming days, including the follow-up to our MK spotlight, this time with the characters from the DCU portion fo the recent game. Stay tuned!

The Fight: 4.5 The Issue: 4

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Friday, January 27, 2006

RED HOOD & BATMAN versus THE SOCIETY
"Franchise Part 2: The Away Team"
Where:
Batman #647 When: January 2006
Writer: Judd Winick Artist: Doug Mahnke

The story so far...
It began when a man called Hush set into motion events that would throw the Dark Knight's life into chaos, as his foes were arranged like game pieces in formation against him.

Hush would later be revealed to be Bruce Wayne's childhood friend, Thomas Elliot, but betrayal would have two faces.

Orchestrated to disorientate the Batman further; Clayface masquaraded as the deceased Robin, Jason Todd.
When a new face in Gotham going by the Red Hood moniker, Joker's one-time alias, began stalking the streets, Batman's fears would be realised.

Alive once more by means unknown, Jason Todd began fighting a fatal one-man war against the criminals of Gotham, organizing his own sense of order.
When the villains united with Gotham's new boss, Black Mask, Jason Todd had for him one mighty enemy in the shape of The Society.

Tale of the tape...
"The Society" is a fairly broad label for what is, in this case; Captain Nazi, The Hyena and Count Vertigo.

Strength: 6 (Invincible)
Intelligence: 2 (Normal human)

Captain Nazi is perhaps the most influential character in this particular scenario.
In combat he is designed to go head-to-head with the likes of Captain Marvel, which is a considerable advantage over the other human-level characters involved in this fight. He also has the ability to go uneffected by Count Vertigo's powers, which means he is potentially able to sweep the pot once Vertigo gets into action.

On the flipside, Captain Nazi could also single handedly lose the fight.
Though impressive in his own right, the animalistic Hyena is only minimally effective against disciplined and able fighters, as is Count Vertigo.

Ultimately, Captain Nazi is the lynchpin in this particular attack, and his intelligence arguably leaves him prone to attack from the tactically superior Batman. Particularly considering the history Red Hood and Batman share, offering them superior sycronisity in their fighting.

Of course, Red Hood's hostility toward the Batman could prove an issue.
You would however have to assume the administered powers of the Society would be the bigger threat, and the two would maintain alliance brief enough to thwart them.

Maybe next time, the Society should send Deathstroke, instead of having him give orders to the lackeys.

What went down...
Lured out by threat to his order of drug dealers; Red Hood is ambushed by Black Mask's Society goons. Captain Nazi and Hyena drop from the rooftops, but Red Hood is defiant in the face of adversity.

He scoffs the hired heavys, as he nimbly backflips over them and opens up with his twin pistols.

Hyena and Nazi dance in and out, taking shots at the young vigilante, between gun fire. Todd avoids the attack, but his hail of bullets barely even scratch Captain Nazi -- so he steps it up with high explosives.

The blasts topples the mighty Captain Nazi, but leaves Red Hood open to the agile and ferocious Hyena. The feral mind of the creature fixes in on the Red Hood, "Slow. Too slow. Weak and slow." "Yeah, or, y'know, stalling."

Four darts bury themselves into the Hyena's back, and the Dark Knight detective makes his presence known, dropping down from the rooftops above.
Red Hood kicks the Hyena off of him, and for the first time since his apparent death, Jason Todd sides with the Batman against evil.

Captain Nazi rips a post from the street, and swings it like a giant club at the dyanmic duo. They each dodge, and Red Hood dives at Batman, not to attack, but instead to execute a maneuver they've each practised dozens of times. A maneuver they honed as Batman and Robin.

Red Hood tosses razor tipped projectiles, and Captain Nazi blocks them easily with his forearm, as he was supposed to, leaving him vulernerable for the Batman to toss attaching explosives to his chest. He drops the powerline post, as he is again toppled by explosion.

Captain Nazi still stirs, but before either Batman or Red Hood can finish him, the world begins to swirl.
"Damn it to hell. There's three of them."

The floor rushes upward to meet their faces, as the effects of Count Vertigo's powers of disorientation take effect. Powers designed to affect the eyes and ears, attacking the physical rather than mental. Thus, Batman drops shields over his eyes and ears. Contingencies designed for the likes of the Scarecrow, but just as effective here.

Switching to sonar, Batman directs Red Hood toward the equally affected Hyena, while he tackles Count Vertigo, clutching only fabric. Not a miss timed step, but rather an ingenious piece of planning.

As Captain Nazi - unaffected by Vertigo's powers because of cybernetic implants - attacks the Red Hood, he's able to toss darts charged with hard stimulants at the feral Hyena.
The Batman swoops down, and using Vertigo's fabric to mask his own scent to the creature, he beats Hyena into a frenzy. Until he follows the scent back to Vertigo, and is pulled back before he goes beyond incapacitating the Count.

Nazi still has Red Hood wrapped up, forcing Batman into a stand-off with his grappling gun. Nazi calls his bluff, but Red Hood mercilessly recognizes the potential to end it, and drives a tazer into Nazi's cybernetics.

Red Hood mocks the Batman for his apparent surprise at the lethal resolution to the fight.

"Did you actually think this would go any other way?! Just be happy I only killed the Nazi!"

Red Hood chastizes his former mentor for his predictability, as he scales a fire escape, making his escape. The alliance of convenience, ended.

The hammer...
I have to acknowledge, this issue was a little while coming, because it's been one of the fights I've been most impressed with out of all the comics I've read recently. That's pretty high praise, considering all the mayhem going on in the respective Marvel and DC universes, which are largely the focus of Secret Earths.

Needless to say, Batman and Red Hood won this one.
As always, if anyone has any dispute to that, they should feel welcome to drop a comment.

I've really been surprised just how much I've been enjoying Winick and Mahnke on the flagship title. Winick's initial offering, with the Scarecrow, really didn't do a whole lot for me, but with the new on-going structure the title really has me tickled pink.

One of the most attractive elements I've found, is just the allusion of structure in Gotham right now. I often drift into rants about what I call a chess board continuity, where even if every piece isn't in play, it's still on the board. This, to an extent, is exactly that, and I'm enjoying it a great deal.

Perhaps the only thing more exciting than all the action, will be the conclusion to the on-going tussles between Batman, Red Hood, and Hush.

Stats:
Red Hood - Kill; with tazer to electronics. (Captain Nazi)

The Fight - 6
The Issue - 5.5

NEXT WEEK: Street fighting! Don't miss the punch-up!