Showing posts with label 1989. Show all posts
Showing posts with label 1989. Show all posts

Sunday, November 10, 2024

BLACKHEART versus DAREDEVIL & SPIDER-MAN
Blackheart! (Marvel)
Where:
Daredevil #270 When: September 1989
Why: Ann Nocenti How: John Romita Jr

The Story So Far...
It began in 1658, with the brutal murder of a woman named Abigail Housman.

Her body lay undiscovered on a gentle, but lonely hillside, soaking the land with blood for hours, as crows circled knowingly over the site. This was to be the first vile crime committed to the place known as Christ's Crown. 

The hill would host centuries of unspeakable horrors, growing unnatural tangles of thorny rose plants, and a mythic foreboding, as further acts of murder and carnage came to drench it in anguish and agony. Reputation that would arouse the irreverent interest of romantic thrillseekers such as amorous Peter and reluctant Sarah. A final betrayal that prepares the land for harvest and the birth of a son to the devil Mephisto -- a thorny demon called Blackheart!

Tale of the Tape...
Strength: Blackheart 6 (Invincible)
Intelligence: Spider-Man 5 (Professor)
Speed: Spider-Man 4 (Olympian)
Stamina: Blackheart 6 (Generator)
Agility: Spider-Man 5 (Cat-Like)
Fighting: Daredevil 5 (Martial Artist)
Energy: Blackheart 5 (Lasers)
Total: Spider-Man 29 (Metahuman)

Blackheart is the spiny hellspawn of notorious devil Mephisto, born to a crown of thorns atop a gentle hillside. A desolate place, soaked in centuries of blood and tragedy, first growing a wild thicket of roses and grim foreboding, before bearing the newborn demon from deep within its grassy heart.

A final act of evil - of unromantic violence - brought forth the Blackheart, whose immense power appeared to twist and torment him from the moment of his birth.

This is evil as only 1989 could envision it: A gothic horror, blindingly dark in its poetic beauty and sadness, stinking of burnt ink and the sweetest of roses, with weeping eyes like burning red flowers. Blackheart craves sacrifice and recognition, gratefully receiving the death of the good and wicked in equal measure, before lashing out at the father who encourages and callously dominates his existence.

If you only know Blackheart from his unlikely appearance in Capcom's Marvel Super Heroes video game, or its eventual sequel Marvel vs Capcom 2, then you've got as much to learn as the infant demon. Don't worry - it's not complicated.


Daredevil is the kind of tortured soul that a demon loves to play with.

Matt Murdock's heart is stained with tragedy as well, but his resilience makes him the perfect prize for demonic connoisseurs. He's a worthy adversary teetering close to the edge -- the perfect prey for Blackheart to learn a more sophisticated brand of evil than the lowly act of merely killing like man. DD must be corrupted!

We've seen him come close before, like when he tracked down Slade -- one of the men responsible for killing his father, Battlin' Jack Murdock. Or when Mysterio turned his life upside down, and when he decided to stop Bullseye and Kingpin to declare himself the Kingpin of Hell's Kitchen.

No matter how close he got, whether fighting a demonically possessed Jester or super-human foe like Tombstone, Daredevil always managed to stay on the side of angels. Of course, it doesn't hurt that he has friends to back him up in times of need too, like when he faced Klaw & Killmonger, tangled with Jigsaw, and fought the murderous Carnage during the breakout at The Raft.

Spider-Man knows what it's like to be tormented too. Like Daredevil, he's been the subject of Mephisto's infernal interest, sacrificing his marriage to Mary-Jane and enduring a twisted Christmas.

Spidey's demon days have pitted him against the self-righteous Demogoblin, a Dormammu enhanced Hood, and mystically compromised Luke Cage! So you can bet he'll swing to the aid of his buddy DD, just like Daredevil did when Spidey was up against the Sinister TwelveWill friendship win in the end? Let's find out!

The Tape: Daredevil & Spider-Man Ranking: Spider-Man (#2)

What Went Down...
Reflecting on the turning of his fortunes and return to a lighter mood; Daredevil lands perched on a fairground rollercoaster track.

His senses have never been sharper, but as he detects the blend of foul burning and rose incense, he finds he cannot home in on the ghostly movement that triggers his radar sense. The more he tries to 'see', the more the figure becomes elusive, moving without a detectable heartbeat. Suddenly -- it strikes!


With the grace of a high jumper -- Daredevil leaps across the streaming darkness that blasts against the coaster bracing.

Daredevil asks what the being wants with him, but Blackheart stares in silence and responds with another wave of his shadowy black power. This time the interlaced wooden struts supporting the rollercoaster shatter as DD leaps clear!

He cannot discern what the creature is, whether its power is mutant or mystic, but he can tell that it means to kill him. So amidst the falling debris of splintered amusement park wood - he flings his billy club and 'plays the trickster'.

The rope wraps around Blackheart's spiny shins and calves, pulling away the sure footing of idle feet still new to walking the Earth. Blackheart falls -- sending his next blast of dark energy errant.

The mere presence of Blackheart's energy begins to make Daredevil sick.

He knows this feeling, though rare, to signal the presence of pure evil. He maintains his focus, finding the precarious wreckage of the rollercoaster vulnerable to tipping. With a toss of his billy club -- he brings it down!

For a moment Blackheart is buried in the wreckage, but an ominous "ka-thoom" is harbinger for an explosion that sprays the debris across the park!

Sensing that Blackheart is stunned and moving slower now -- Daredevil takes his shot and rushes his silent opponent!


A high kick to the face. A right hook. A straight left. The demon is unfazed.

Blackheart regards the agony with curious amusement, but the novelty of these sensations can only last so long.

The demon's left hand becomes jagged and thorny, surrounded by the dark anti-glow of his black energy. Daredevil senses it, but knows he cannot get clear. It's over. The one shot that could finish him off. He can't avoid it. He doesn't have to...


Suddenly, out of nowhere, the spectacular Spider-Man swings across the amusement park and delivers a kick to the side of Blackheart's head!

The web-slinger had witnessed the smoldering smoke of the battle from a passing bus, and excused himself to take a closer look. It's a good thing he did!

As the pair exchange pleasantries, Spider-Man keeps himself in the line of fire, distracting Blackheart to give Daredevil a clearer leap, as he uses his own proportionate agility of a spider to jump over the streaming dark energy.


While leaping, Spider-Man sprays webbing into the featureless face of Blackheart -- covering his dark eyes to the mortal world around him.

As the demon desperately pulls at the webbing -- Spider-Man grabs hold of a nearby ticket booth and lifts it overhead. He doesn't know that 'bringing down the house' over Blackheart will have no effect. He tries his luck. It comes up short.

Once again the demon blasts the wreckage from his body and Daredevil scoops up a sheet of corrugated iron to shield the heroes from the blast!


The feat saves Spider-Man from a point-blank deluge of splintered wood and nails, but the impact of the blast has taken its toll on Daredevil.

Concerned for the reckless abandon shown by his friend, he tells DD to rest, and summons his superior spider-strength to take the fight to Blackheart head-on with an all mighty uppercut!


Spider-Man's fist 'kraks' against Blackheart's jaw, but Daredevil can sense that its having no effect. The only thing keeping them alive is Blackheart's animalistic, child-like confusion.

Ancient knowledge fills Blackheart's infantile mind as he gazes repeatedly out to the crowd forming at the edge of the amusement park.

He sees visions of a holy savior, a son like himself, making a supreme sacrifice for crowds just like those. The creature is compelled to make mockery of the noble sacrifice, but to what end?

The crowd speculates whether Blackheart gazes upon them with hatred or fear. Daredevil and Spider-Man aren't any more certain, but the pause allows Daredevil time to sense the crackling of a downed powerline, and the thatched network of metal extending beneath Blackheart's feet.

Daredevil calls the situation to his partner's attention, but Spider-Man is reluctant to resort to lethal force. His spider-senses warn him of danger and he wonders if Daredevil is acting like himself. Something seems off. Before DD can put electric wire to twisted steel -- Spidey dives on him!

Blackheart wants them to kill him. Wants them to choose the easy, wicked way out. To corrupt their spirit and souls. Just as his father suggested of the innocent woman he'd murdered upon his birth. Only - the heroes aren't falling for it!

They don't need to kill him. They just need to knock him out!


Daredevil and Spider-Man are united in seeing the sense of things and together they reel back and deliver and almighty double-team blow!

The punches rock Blackheart, but he doesn't fall. Instead, he reaches an epiphany.

Gazing back upon the amassed crowd, Blackheart remembers another thing told to him by his father: "Avoid the eyes of man".

He may have been right in believing Daredevil was a worthy foe to expose his true self too, but in bearing witness to his evil, the surrounding crowd may have taken his power. So instead of enduring further indignity, the demon chooses to leave -- an explosion taking him from the place of battle.

Daredevil grapples with the strange familiarity of the evil, and the lingering presence of one of the onlookers, as Spider-Man greets a grateful crowd, and DD finally realises the entity that must have been behind it all...

The Hammer...
Although not really defeated, Blackheart slinks back to the bristles of his cradle on the hillside of Christ's Crown, cursing his father's absence, and unwanted birth. He crawls and melts into the earth that first expelled him, wanting only to suffer and die, to wither from a dark and cruel world, hoping Mephisto will forget he even exists.

Break out the eyeliner and jangly guitars. I told you in The Tape that this was evil as only 1989 could envision it! The same year that unleashed Hot Topic and Jason Takes Manhattan upon an unsuspecting world.

Sure, How Soon Is Now? came out in 1984, and Blackheart literally 'goes home, cries, and wants to die', but I'd say the synthesis of flavours that make up his first appearance skews late eighties, if not '89 specifically. At the end of the day, this isn't about The Smiths. Maybe The Sisters of Mercy or Fields of the Nephilim...?

There's no punctured bicycle on this desolate New York hillside, but the pages of Daredevil #270 feel sticky with the lifeblood of music-infused counterculture of the time. The vitality of goth and post-punk is the real spillage that birthed Blackheart onto the page -- a walking shadow of rose thorns and loathing, rising in angst like a personification of every goth teen's poem-filled notebook.

There are other flavours in there, too. The violent lore behind Blackheart's origin has a vaguely literary quality, with its centuries of American gothic murder and injustice. While the setting of a New York hillside reminds me of urban legends about kids finding dead bodies in the grass or forests of New Jersey. It feels of a piece with the eighties slasher flicks that dominated the decade and had reached a point of being slick, colourful, sugary blockbuster versions of themselves.

Like a lot of those movies, there's a tremendous spirit of fun in this issue, despite its dark matter, as there is in all of Ann Nocenti and John Romita Jr's collaborative run. A favourite series we've touched upon in previous entries.

It's the kind of issue I would've delighted at picking up on a whim at the newsstand. It serves as a simple introduction of a new super-villain, while also furthering the on-going struggle between Mephisto & 
Daredevil, and giving us a good old fashioned team-up between DD and Spider-Man!

I wish comics were still reliably enjoyable like this. Nostalgically noting that spare change would've got me this satisfying chapter off the newsagent rack.

I think this still might be the definitive Blackheart comic, but I probably need to do a little more reading before I confidently make those kinds of proclamations. At the very least, DD #280 provides a convenient tonal key to understanding the core concept beyond its striking appearance -- providing you have some sense of the magical concoction of the times.

For reasons I'm still not clear on: Blackheart may be best remembered for his unlikely inclusion in the Capcom fighting game, Marvel Super Heroes, where he inexplicably replaced Mephisto in the loose adaptation of The Infinity Gauntlet, and subsequent series sequel, Marvel vs Capcom 2: New Age of Heroes.

The games do a good job of selling the visual, but the stylistic texture of the comic is missing, and gamers have almost certainly come away with a skewed perspective of the character. Not that comics of the time were much help, either.

If you left the arcade in 1995 in search of answers your only options were the original few appearances in Daredevil, a handful of uninspired cameos in '93 issues of Wonder Man, or a couple of splashy prestige specials starring the oh-so early nineties attention-seeking trio of Ghost Rider, Wolverine, and Punisher.

Those characters, especially in gratuitous appearances, always have a whiff of pubescence about them, but at least the stories followed up on some of the rich material left behind by Nocenti, leveraging the reference to cult activity at Christ's Crown for some devilish, nineties adventures.

Of course, if you ask me, I think Blackheart is better served by staying tethered to the angsty, soggy, rose-scented dark wave emocore of the late eighties. A slightly contemptible brand of darkness, as opposed to the samey edginess of 'bad boys' and hellspawn of the nineties.

Blackheart is more than just that beguiling visual. Beneath the design beats the heart of a mood, a vibe, a moment in time that was powerful and real. Every writer & artist tackling the character should be issued with a copy of DD #280 in its original pulpy printed format, and a playlist of period appropriate music, preferably curated by the great Ann Nocenti herself.

I think it would go a long way to making sure the character is more than just another bad guy covered in spikes and thorns and ordinary cliches.

I'm still looking forward to getting my disc copy of Marvel vs Capcom Fighting Collection: Arcade Classics on November 22nd, but it was nice to get ahead of the retro gaming fun by digging back into a favourite comic reference.

As ever, I enjoy coming back to 1989, and wonder what type of significance Marvel's output at that time had to Japan, and the Capcom game developers. A reference that made even less sense in Marvel Super Heroes than it did three years earlier for The Punisher.

If you enjoyed it as well, consider becoming a supporter on Patreon. That's where you can get in my ear and influence future topics, such as speeding up a return to some of the subjects raised here, or just generally help make it possible to keep on keeping on and maybe make some other cool stuff as well.

Secret Wars on Infinite Earths has featured well over 700 fights and ranked more than 1,000 of your favourite characters! You can find 'em all by diving in to the Secret Archive for a complete index in order of publisher, series, and issue number -- or by following links throughout each post to discover more from your favourite characters, creators, series, and categories!

Get daily links to fights inspired by the topics of the day by subscribing to X (aka; Twitter)Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on X & Discord! The lively Discord chat is one of the bonuses of becoming a Patreon subscriber!

Winner: Inconclusive (Draw)
#514 (new) Blackheart
#2 (--) Spider-Man
#8 (--) Daredevil

Saturday, September 14, 2024

PUNISHER versus KINGPIN
Face Off (Marvel)
Where:
Punisher #18 When: April 1989
Why: Mike Baron How: Whilce Portacio & Scott Williams

The Story So Far...
Investigating gun & drug running gangs at Malcolm Shabazz High School draws The Punisher into a web of crime that leads from the schoolyard all the way to the very top of the illegal empire overseen by The Kingpin of Crime - Wilson Fisk!

The Punisher's intervention begins a game of cat & mouse as his allies come under fire from The Kingpin's hired muscle and assassins. When one of his closest allies is killed -- The Punisher vows to follow through on her final wish to bring Wilson Fisk to justice. So begins the plot to disrupt The Kingpin's operations and infiltrate his skyscraper fortress for a final showdown!

Tale of the Tape...
Strength: Kingpin 4 (Enhanced)
Intelligence: Draw 4 (Tactician)
Speed: Punisher 2 (Average)
Stamina: Draw 4 (Athlete)
Agility: Punisher 2 (Average)
Fighting: Kingpin 5 (Martial Arts)
Energy: Punisher 4 (Arsenal)
Total: Draw 22 (Champion)

It's an interesting proposition. As The Punisher: Frank Castle is a one-man army against the sprawling criminal underbelly that took the lives of his wife and children. His methods are uncompromising and lethal, making use of a seemingly endless armory of munitions in his efforts to extinguish any & all crime.

Wilson Fisk lords over much of the criminal activity in New York as its Kingpin -- making him a natural target. His death won't end organized crime in New York City, but at least deals a hefty blow through a vast portfolio of illegal operations.

Of course, killing The Kingpin is no mean feat. Many men on both sides of justice have likely tried, but in addition to a vast network of henchmen and assassins, including Bullseye and Typhoid Mary, he is also himself a proficient hand-to-hand combatant, marshalling incredible skill and muscle, beneath a rotund facade that might lead some to mistakenly assume he's merely overweight, or out of shape.

Although defeated in both instances, we've seen The Kingpin handily hold his own against the super-powered Spider-Man, and the ninja horde of The Hand.

Off the page -- we know the biggest problem for this match-up is The Punisher's intent to kill an enduring icon of Marvel Comics.

War Journal diehards might feel otherwise, but eliminating The Kingpin just isn't a good outcome for the publishing giant, or fans of his villainy. So, the question becomes - does that prevent The Punisher earning a non-lethal victory?

I'm inclined to think there are any number of ways Punisher might execute the win without executing Wilson Fisk. The Kingpin can survive quite a lot, and one way this might play out is a spray of gunfire that appears lethal, but is ultimately survived through Fisk's iron will, and immediate access to top medical attention.

As much as the gloves are on - this is still a more grounded depiction of Punisher. He won't be wielding supernatural weapons like he did against Rhino, or stolen sci-fi tech as he did against The Hood's Syndicate. Which actually means Kingpin might be looking like a good prospect here.

Frank Castle's military training and personal dedication mean he's a very effective hand-to-hand combatant, but against Kingpin's arch-rival Daredevil, he was simply outclassed. DD had the advantage in Daredevil #257, and took care of him soundly in Daredevil (Vol.2) #65. Kingpin might just do the same.

The Tape: Draw Ranking: Punisher (#81)

What Went Down...
Awaiting a helicopter from Atlantic City to assist with his crisis-stricken money laundering operation; The Kingpin is alerted to the helo's arrival -- only to be met with the face of The Punisher on his rooftop security system. The last image he'll see, as the closed circuit monitoring is rendered inoperable.


The Kingpin is surprised by his opponent's moxie, but grateful for the convenience of The Punisher coming directly to him. He knows there is no other course but to dispatch of the militant vigilante personally.

Punisher and Microchip breach the 53rd floor of the building, shooting their way through a small group of opposition with machine gun fire. A successful tactical entry that allows them to plant a controlled explosive charge on the floor -- blasting an opening to The Kingpin's counting room & personal quarters below!

Microchip deploys gas into the suite, but Kingpin's inner sanctum has been fortified and outfitted with contingencies for any number of infiltration outcomes. 

A gas mask is conveniently stowed in a desk drawer at arm's length, protecting Kingpin from the fog that claims his unprotected collaborators.

Punisher & Microchip can't see through the cloud of gas, but have expertly timed each step of their incursion. They're expecting everyone to be knocked out cold, but Frank's a little keen. Microchip adds another five seconds for success, counting for an additional ten before the gas is inert. Their calculations are moot.


A massive hand smashes through the floor beneath them and grabs Microchip by the ankle -- swinging him down to the 52nd level and into a nearby wall!

The Kingpin hits a button to activate a ventilation fan -- clearing the literal fog of war to invite The Punisher to a man-on-man confrontation. He keeps his right foot planted on Microchip's back, threatening to end the hacker's life. He could do it too.

Punisher drops through the hole and lands in The Kingpin's private quarters.

The hulking Kingpin clutches Microchip's skull in his massive, meaty hands, manipulating the hostage onto one knee. He orders Punisher to drop his gun, and presumes rumors of the vigilante losing his edge must be true when he complies.

Punisher rightly presumes Fisk will need to keep Microchip alive to undo the virus wrecking havoc with his financing systems. Kingpin tosses the hacker aside and readies to meet his opponent's advance, toying with his affection for allies lost.


Punisher draws a knife from the back of his belt, but the massive Kingpin is more agile than he seems! He narrowly avoids the swing of the blade, grabbing hold of Punisher's left wrist within his massive hand -- taking control of the weapon!

He chides the vigilante for his reliance upon hardware -- tightening his grip and shaking the knife loose from The Punisher's hand!


Punisher desperately throws his head back -- headbutting Kingpin in face!

He slips his wrist loose and stomps on Kingpin's left foot, using the leeway to draw another knife from his holster!

He throws his left elbow back into The Kingpin's face, twisting his body around to swing the knife towards its massive fleshy target -- but again The Kingpin moves faster than the attack! He grabs the wrist and delivers a brutal right hand!


The Punisher sails through the air -- launched by the incredible punch!

Kingpin follows his grounded prey -- delivering a swift kick to his mid-section!

"You're like a terrier chasing a lion. But what will you do when you catch the lion? I will tell you. You will die."


The Kingpin manhandles his winded foe, grabbing him by the leg and throat with the promise of death.

The Punisher is as good as finished, but a sudden burst of gunfire fills the room and distracts the Kingpin from his foul business.

Vernon Brooks -- a school teacher and collaborator in the break-in -- has gone against orders to linger in case of a situation like this. He knew The Punisher wouldn't negotiate. He knows killing The Kingpin will only lead the streets to run red with blood as new powers vie for the vacuum of power.


Kingpin warns that if he's shot he'll snap The Punisher's neck. Frank tells his compadre to do it anyway, but Vernon Brooks has seen enough bloodshed. He wants to prevent any more. They agree to a 24 hour truce. It's over.

The Hammer...
School teacher with a gun, Vernon Brooks, successfully extracts The Punisher and Microchip, but it's a non-lethal end to a foregone conclusion: Kingpin had the vigilante dead to rights. We'll call Brooks an assist and be on our way.

There's probably an unfortunate observation to be made here about the state of gun control in the United States, and enthusiast's deranged fantasy for addressing the prolific phenomenon of school shootings. Ugly stuff I'd just as soon move away from. I'd rather reminisce about my own relatively carefree childhood.

I don't remember if I was looking up at this issue when I went wide-eyed at the wall of weekly comics cascading down racks at the local newsagency. 1989 was one of the first years I was regularly engaging with comics, and while I think I might've absorbed Kingpin's existence through 60s Spider-Man and pop culture osmosis -- I'm not so sure the combination with Punisher would've been appealing at that young age. The skull logo was cool, but he was still just a guy with guns.

Sure, I liked The Phantom, but a guy with an ammo box just didn't seem exciting to a pup getting to grips with a world of amazing super-powers, and colourful costumes. It took Erik Larsen and palling around with Spidey to get me at all intrigued by the sense of danger that surrounded the character.

Here in 2024 things are a little different. The Punisher is actually one of the titles I'm most anticipating for the exciting release of the Marvel vs Capcom Fighting Collection!

It's out now on digital platforms for PlayStation and Nintendo Switch, but I'm holding out for a disc copy in November. Then I'll be gratefully diving in to all those wonderful fighting games I haven't played in about twenty or so years! A collection I've been hoping would happen for a long time now, given the secondary market is a little pricier than I'm willing to invest in, and I never had the pleasure of actually owning those games. Just arcades and rentals.

Of course, in the case of the 1993 Punisher scrolling beat 'em up -- it's a chance to get my hands on a game I never got the opportunity to play!

Their work was always to a very high standard and that made these some of the best Marvel games ever released. I'd only ever read about The Punisher, and although a tad drier than their X-Men and Marvel Super Heroes titles -- Capcom were fantastic for drawing their inspirations directly from comic books -- and it was clear they were sourcing directly from this period that I'm so fond of.

The licensing habits of Japan in the late eighties and early nineties are really quite intriguing, and perhaps as an outsider to the United States myself, I share in their enthusiasm for that era's urban decay, and grimy action movie aesthetic.

1989 felt like another age by the time 1993 rolled around, so it's intriguing they sourced most of their inspirations for the brawler from that era's issues. I wonder if Marvel had any hand in guiding them towards the more fantastical characters who crossed Frank Castle's path during the period, or if somebody was just a fan. Perhaps the existence of the 1990 NES game elevated the period in their minds.

The '93 game delivers Bushwacker, Bonebreaker, Jigsaw, and even a non-descript robot that was actually Doctor Doom's handiwork when it appeared during the Acts of Vengeance crossover. Good stuff for a video game. A bit more interesting than your run of the mill gun-toting guy in jeans.

If you've been around the site over the years, you know my affection for that villain-swapping storyline, and I rather like the idea of finally getting a chance to [re]visit some of those interesting issues. Of course, I couldn't help but skip right to the game's final boss -- the big bad behind the brawling action!

Punisher and his allies are on the hunt for The Kingpin for a handful of scattered issues before they get to the showdown in Punisher #18. As noted in The Tape: it presents the difficult scenario of a villain Frank Castle can't blow to bits by the end. So how do you handle it? The outcome isn't illogical, but a little unsatisfying.

It's cool that Kingpin got the better of Frank in the fight. I enjoy The Kingpin as a proficient martial arts enthusiast, and I also like to think of Punisher as a skilled hand-to-hand combatant, but a step behind the masters.

What bothers me is his belated arrival at the mutual conclusion that Kingpin is the lesser of evils. A criminal overlord whose demise would open up a vacuum of even greater evil that would impact the kinds of ordinary citizens that perished after joining his crusade, to say nothing of his wife and children.

It's not that it's a bad argument. It's just that my mind always goes straight to that very thought when it comes to a Kingpin endgame, and Punisher has already been presented with the notion throughout the issue, including the earliest planning stages of the assault on Kingpin's tower. That he comes to agree with it only after losing the fight just doesn't ring true. Especially given his motivation to follow through on the wishes of one of his fallen comrades from the prior issue - Conchita Ortiz. A name wielded by Kingpin in spite.

I suppose it speaks to a softening of the character, who had failed to fully consider the consequences of his vigilantism during Frank Miller's Daredevil, and the brilliant Ann Nocenti/John Romita Jr follow-up, which this series crossed over with. Punisher was now a star of his own successful series. A lead character in a mainline Marvel Comics title long before he was segregated into imprints like MAX and allowed to indulge in the most single-mindedly deranged interpretations.

I ultimately prefer this version of the character. The restraints of occasionally going up against iconic villains may risk leaving him feeling a tad toothless, but it's worth propping him up with big names every so often, indulging in the superhero excess of it all. There are certainly worse things for the character than adhering to a moral code - or finding he can't solve all his problems with a gun.

It sure doesn't hurt anything that Whilce Portacio is on pencils with frequent-Jim Lee inker Scott Williams. Like the characterization of Castle, this is a softer style for Portacio, not quite as deep in its shadows and quirks. I like that more abrasive Portacio of his later nineties work, but he's still a great hand throughout these early Punisher issues. It makes me reevaluate my childhood disinterest!

Should we come back to check out more of this now-classic Punisher? If you think so, perhaps you would like to consider becoming a supporter on Patreon. Your patronage will go a long way to helping me out and keeping these updates a little bit more regular than they have been lately. I'd sure appreciate it!

Secret Wars on Infinite Earths has featured well over 700 fights and ranked more than 1,000 characters! You can find them all for free by diving into the Secret Archive for a complete index of battles in order of publisher, series, and issue -- or by hitting links to your favourite topics found throughout each entry.

Get daily links to fights inspired by the topics of the day by subscribing to TwitterDon't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Discord! The lively Discord chat is one of the bonuses of becoming a Patreon subscriber.

Winner: The Kingpin
#455 (+617) Kingpin
#88 (-7) Punisher
#1043 (-124) Microchip
#666 (new) Vernon Brooks [+1 assist]

Sunday, October 29, 2023

NEW WARRIORS & THOR versus JUGGERNAUT
The New Warriors (Marvel)
Where:
Thor #412 When: Mid-December 1989
Why: Tom DeFalco How: Ron Frenz & Joe Sinnott

The Story So Far...
As Loki convinces the ranks of the world's deadliest super-villains to exchange resources & opponents in a series of coordinated "Acts of Vengeance" -- he saved the most unstoppable surprise challenger for his half-brother Thor!

When Juggernaut is plucked from maximum security confinement in England's Crossmoor Prison and teleported back to New York City -- he's more than happy to lay waste to an unprepared God of Thunder who soon succumbs to his might!

Now the only thing standing in the way of Juggernaut and Loki's supreme victory over Thor is an all-new ragtag group of youths called The New Warriors!

Tale of the Tape...
Strength: Juggernaut 6 (Invincible)
Intelligence: Night Thrasher 4 (Tactician)
Speed: Nova 7 (Lightspeed)
Stamina: Juggernaut 7 (Unstoppable)
Agility: Speedball 4 (Gymnast)
Fighting: Night Thrasher 4 (Trained)
Energy: Nova 5 (Lasers)
Total: Nova 33 (Super)

The New Warriors are: Night Thrasher, Marvel Boy, Nova, Namorita, Firestar, and Speedball, with Thor.

Thor met his match against an unstoppable force in the previous issue, but lucky for him -- there's a new generation of New Warriors hittin' the streets to make it safe for regular folk like you & me - and freshly clobbered gods of thunder!

The next wave of justice is led by Night Thrasher, aka; Dwayne Taylor: heir to the Taylor Foundation, whose fortune allows him to design & build advanced armor and weaponry. He's a skilled fighter and tactician, hellbent on fighting crime, who can do things with a skateboard you wouldn't believe!

Night Thrasher built a team out of promising young heroes, starting with Avengers hopeful Marvel Boy, whose powerful mutant telekinesis was triggered by his time travelling future-self: Major Victory. He was deemed too inexperienced for the A team, but in an alternate future, he's one of the great Guardians of the Galaxy!

If that sounds pretty cosmic - check out Nova! Richard Rider received the powers of Nova Prime when an alien selected him to inherit the helmet of planet Xandar's intergalactic lawmen. His future exploits will pit him against an Infinity Gauntlet wielding Thanos, the deadly Annihilation Wave, and The Thunderbolts!

One of those T-Bolts was the former Speedball, whose accidental exposure to extra-dimensional forces irradiated him with energy that surrounded his body with a kinetic field. The slightest move can send him into a hyper-ballistic ricochet that turns his ultra-durable body into a living projectile!

Not to be outdone: Namorita soars the skies as easily as the seas, possessing super-human strength, durability, and ankle wing-assisted flight in the same vein as her famous elder cousin - Namor, the Sub-Mariner! The daughter of Namora is at her strongest underwater, but still packs a punch as a team powerhouse!

Her elemental opposite, but a trusted teammate, is  Angelica Jones, aka; Firestar -- a pyrokinetic mutant whose mastery of microwaves can generate intense heat, directed flames, and allows her the means of levitated flight.

An impressive line-up making their combat debut, but they face the magical might of Juggernaut! A force so powerful it has stood up to Colossus, Nimrod, Captain Britain, Hulk, The Avengers, and even DC's Superman and Wonder Woman!

Fortunately for the youngsters, he's also been a proving-ground stalled by seemingly weaker challengers, such as Spider-Man, Siryn & Deadpool, and the Teen Titans! Could the New Warriors join that list? Let's find out!

The Tape: New Warriors Ranking: Juggernaut (#57)

What Went Down...
Juggernaut teeters on the edge of being insulted as he finds himself confronted by a motley crew of young heroes leaping to the aide of a barely conscious Thor!

The New Warriors stand their ground, but Speedball is a little too eager to throw himself into the action. He launches himself like a hyper-kinetic ballistic bouncing ball, but even though he attacks rapidly from different directions -- Juggernaut finds him with the back of his hand!


Firestar shows compassion for Speedball as he's launched out of the borough, but Night Thrasher is all business -- condemning his brash teammate while ordering Namorita and Nova to protect Thor from the oncoming Juggernaut.

The flying powerhouses are already one step ahead of their fearless leader, sourcing a nearby iron girder to wrap Juggernaut up in the metal bar!


Carrying each end, they smash into the unstoppable villain, bending the bar around him -- but even with his arms pinned by his sides Juggernaut will not be waylaid!

A simple flex rips both arms free -- reducing the girder to tiny pieces of scrap metal as it shatters and launches concussive shrapnel at Nova and the Atlantean!

Marvel Boy contemplates calling in the Avengers or Fantastic Four, but Night Thrasher is hellbent on proving himself and the team. He tells MB and Firestar to get Thor clear and jumps on his hi-tech skateboard to leap into the fray!


Thrasher ducks under Juggernaut's arm as he zips past at blistering speed, but the amused villain cuts off a comeback and encourages the youngster to go live his best teenaged life -- launching him from his skateboard with a ground pound!

The directed tremor pops rider and board both into the air, but the highly trained Night Thrasher simply redirects his body weight to flip back to his nimble plank -- and drive it base-first into Juggernaut's face!


It's a high impact -- but the magical might of the Crimson Gem of Cyttorak means it barely even registers with the stalking villain.

Night Thrasher keeps up the offensive, skating around the rubble-filled battlefield to keep out of arm's reach, while pelting the Juggernaut with acid bombs and concussion grenades in search of a weakness!


Completely unfazed, Juggernaut simply continues his march toward his target -- flippantly turning his back on the young nuisance.

Enraged -- Night Thrasher rides his board straight for the enemy and leaps onto his shoulders! His obsession with stopping crime is as unstoppable as his foe!


The armored young hero keeps a mounted position over Juggernaut's helmet and unloads with a furious flurry of punches!

For all the good it does, he's playing for keeps: "I won't rest until I've found a way to make you pay! TO MAKE YOU ALL PAY FOR WHAT YOU'VE DONE!!"


Thrasher's complete focus robs him of the perspective to recognize just how in danger he is! Fortunately, Firestar spots the trouble from the skies over a nearby trainyard, and makes a beeline for her imperiled teammate!

Juggernaut snags Night Thrasher by the ankle and swings him around overhead, but Firestar is there to take custody and fly him to safety before it ends poorly.

The distraction of Firestar flying away gives Namorita and Nova a chance at a second attack!


Two train cars cast a shadow over Juggernaut, but he can't react fast enough to avoid the full brunt of their force as Namorita and Nova hurl them at him!

The trains collapse on impact -- engulfing Juggernaut in dust!

Firestar helps talk Night Thrasher down as they glide overhead, while Speedball makes his return to the rest of the team relatively unscathed. It looks like a clean win, but the New Warriors are counting their victories prematurely.

Juggernaut explodes from beneath the train cars -- filling the air with fragments of wood and metal as he throws them asunder!

It's an impressive display of raw strength, but it also provides Marvel Boy with an entire arsenal of airborne weapons!


The telekinetic mutant directs the wreckage fragments to the lumbering Juggernaut -- surrounding him in jagged pieces of wood, metal, and concrete.

The debris field proves an irritant at best, but otherwise does little to slow the unstoppable. Fortunately, its true purpose was as distraction for the airborne Firestar to get into position!


The Juggernaut is bombarded with microwaves from the sky as Firestar unleashes her mutant powers against his attire!

The intense heat generated by the waves renders Juggernaut's costume glowing white hot -- but still he marches undeterred!

Night Thrasher orders Firestar to direct her microwaves at the villain's heart, but she cannot bring herself to resort to an act of murder. It appears the New Warriors have failed, but then comes the flash of lightning and boom of thunder!


The Mighty Thor has recovered from their first round and draws Juggernaut's attention with Mjolnir raised to summon fire from the heavens!

Juggernaut remains confident as ever: "C'mon, pal. You may as well accept the inevitable! Nothing can stop the Juggernaut from squeezing the life out of you!"

Thor is no more concerned than he, dropping humbly to one knee as he calls upon the fury of the storm from the skies overhead. They respond to the gods' call, sending devastating lighting crashing to the earth where Juggernaut stands!


For a moment the New Warriors are blinded by the light, but when it dissipates they find the Juggernaut still standing -- smoldering and annoyed!

He begins the march toward his opponent, but Thor is no longer willing to indulge his enemy.

Where lightning alone failed -- the very god-force that flows through Thor's veins unites with the power of his enchanted hammer to unleash an unbridled energy the likes of which has challenged Galactus and The Celestials!

The destructive blast does not obliterate the Juggernaut -- but it does push him back -- defying the magic of the Crimson Gem that renders him unstoppable!

As he plants his foot to try to regain forward momentum -- the concrete foundation beneath him gives way -- and Juggernaut falls into a massive sinkhole!

Nova and Namorita leap into action, flying armfuls of steel girders into the gaping void. Then Firestar reduces them to a slurry of molten slag that quickly fills every nook and cranny until it rapidly cools under a frigid wind summoned by Thor -- and encases Juggernaut in a metal prison!

Knowing full well that Juggernaut will break free soon enough; Thor uses his hammer to warp the fabric of time & space itself -- banishing the massive metal shard to an unknown asteroid in distant outer space.

The Hammer...
When Juggernaut explodes out of his temporary metal prison moments later -- he's already been deposited alone in the starry void of space by Thor. Mission failed, as far as Loki's concerned.

Juggernaut was unwittingly recruited into the Acts of Vengeance by the trickster god, who plucked him out of British maximum security after a run-in with Captain Britain and Excalibur, in the hopes his unstoppable power would destroy Thor -- Loki's half-brother.

As per the setup for today's featured fight; Juggernaut made a pretty good go of catching Thor unprepared, and from the floating asteroid he's been deposited on, he vows to inevitably find a way back to Earth to get even with the thunder god!

Long time readers will know Acts of Vengeance has always been one of my favourite banner events from Marvel Comics - and this particular issue has always beamed brightly as a personal favourite. An issue I grabbed off the racks back in those heady days of a monolithic wall of new releases at the local newsagent!

It's a small wonder I've never made the time to pull out my second copy -- a back issue purchased at a reasonable price a few years ago, to replace a well worn, and possibly lost, original copy. It's a bona fide favourite, but I suppose those are the ones I sometimes keep away for myself, or for special occasions.

Over on X (aka; Twitter), the fine purveyor of NewWarriors.com was kind enough to go out of their way to recommend our humble Fight Club to the comic book masses still hanging tough on the micro-blogging social media service. That was enough of an excuse for me to finally dig this issue out and go hog wild!

In case you somehow haven't been checking out the dedicated dotcom [I'm sure you will now!]: Thor #412 serves as the first full appearance of the New Warriors - in action after their debut cameo at the end of Thor #411.

It's a pretty darn strong debut for a new group, comprised of a small handful of Marvel's youthful odds & ends, and their newly created leader - Night Thrasher!

Thor #412 certainly ingratiated the team with me as a young reader, who might've only vaguely recognized one or two of the characters from chance encounters with some other stray appearances, or promotional artwork in something like Marvel Age.

I suppose Firestar had some shine coming from the Spider-Man and his Amazing Friends animated series, and Speedball was a still-recent conceited effort to create a new young hero with his own title -- having brought Steve Ditko back into the Marvel fold some twenty years after he helped create icons like Spider-Man and Doctor Strange -- but the rest were pretty obscure to a young reader in early 1990. Hangovers from the seventies and issues of Defenders or Sub-Mariner.

Of course, Night Thrasher is a brand new creation, so it's little wonder he gets the most time to shine in the fight, even as the rest of the team have their moments. He's in danger of appearing unhinged or reckless, but they maintain the fine line of creating interest without rendering the hero a lost cause.

I'm sure the cover had a great deal to do with drawing me in. Obviously Thor was an established major attraction, but the colourful group of characters ripping through a bold turquoise background surely popped off the stands when I was browsing the wall to make my choice for a single comic purchase as a small boy.

Joe Sinnott is credited with finished art over Ron Frenz story & pictures, and while I can't accurately break down the division of labour, I can say that images from this comic left an impression on me for years to come.

Mark Bagley will arguably take ownership of the characters as soon as the New Warriors series launches a few months later, but the first impression made here is indelible. The storytelling - keeping a dazed Thor at the centre of concern - is economical yet urgent. The action is bombastic, but always easy to follow. The renderings of characters clean & attractive, especially in the big heroic spreads that open the issue. It all comes together to make a very strong impression.

It's kind of the same playbook used years later to introduce The Thunderbolts in Incredible Hulk #449, before the group spun-off into their own first issue a few months later. You've got a similar rub of appearing in a marquee series, albeit without the title character also being the overwhelming challenge they face. I think the New Warriors did it much more convincingly, though.

Of course, as much as the New Warriors are the big breakout heroes of the story -- this appearance of Juggernaut was also massively informative to my impression of the character moving forward.

Ever since Spider-Man fought the unbeatable foe, and won, in Amazing Spider-Man #230, Juggernaut has kinda been ripe for taking an L to put other characters over. I wonder if writer Tom DeFalco and his artists were conscious of that when putting the issue together, because 
right from that opening splash page: a slightly bewildered Juggernaut, gazing blankly out from under his reflective red-brown helmet, looks big, strong, and not to be trifled with!

He's rarely been as convincingly unstoppable as he is in this issue, even if it's under opposition from heroes who are largely in one, two, or even three weight classes below him. The palpable danger he presents only goes further to enhance the young heroes who are making their debut, and doing everything they can just to stop him getting hands on a severely dazed Thor.

So, who actually won? This one gets a little tricky...

Juggernaut will always come back eventually, but lets assume we all understand that a fight can end with simple defeat, rather than permanent incapacitation.

Spider-Man secured his famous win by submerging Juggernaut in construction concrete -- not dissimilar from what happened in today's fight. The only difference is, we know Juggernaut broke free from the hardened steel within moments of being sealed, ready to fight on. It then becomes a question of whether or not teleporting him to a distant space body constitutes an act of victory, or avoidance.

Because Juggernaut never really showed significant signs of defeat, and was very much ready to continue brawling when he emerged from his steel cocoon -- I'm inclined to call this one a draw. Thor and the New Warriors did their best to get the better of Juggernaut, but he was barely even stalled. Tough break!

If you'd like to see more from Thor, Juggernaut, or the New Warriors, consider supporting the site via PatreonSecret Wars on Infinite Earths has recorded over 700 battles and ranked well over 1,000 characters!

Dive into the Secret Archive for a complete index of every battle recorded, in order of publisher, series, and issue number. Or follow links throughout this and every other post to discover more from your favourite characters & topics!

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter, Patreon & Discord!

Winner: Inconclusive (Draw)
#19 (--) Thor
#125 (+2) Nova
#503 (new) Firestar
#504 (new) Namorita
#505 (new) Night Thrasher
#462 (--) Speedball [+1 assist]
#518 (+84) Marvel Boy (Vance Astro)
#57 (--) Juggernaut