Showing posts with label Typhoid Mary. Show all posts
Showing posts with label Typhoid Mary. Show all posts

Friday, September 14, 2018

TYPHOID MARY versus DAREDEVIL
Temptation! (Marvel)
Where:
Daredevil #255 When: June 1988
Why: Ann Nocenti How: John Romita Jr

The Story So Far...
Unable to prove the culpability of Kelco Industrials in the blinding of a young boy - lawyer Matt Murdock wrestles with guilt in his nightmares. Meanwhile, he's conducting an affair with the boy's nurse -- unaware that all of these elements are brought forth by The Kingpin of Crime!

Wilson Fisk is behind the chemical company, and plans to use high-powered lawyers to flaunt their guilt and crush Murdock's belief in true justice. Likewise, the kindly Mary with whom Matt shares a kiss is in actual fact The Kingpin's latest assassin killing his rivals!

Unaware that he's being targeted in both his lives, Murdock makes the change to Daredevil when he senses danger on the streets. A decision that will at last bring him face-to-face with the deadly Typhoid Mary!

Tale of the Tape...
Strength: Daredevil 3 (Athlete)
Intelligence: Daredevil 3 (Straight A)
Speed: Daredevil 4 (Olympian)
Stamina: Daredevil 5 (Marathoner)
Agility: Daredevil 4 (Gymnast)
Fighting: Daredevil 5 (Martial Artist)
Energy: Typhoid Mary 4 (Arsenal)
Total: Daredevil 26 (Champion)

When it comes to The Kingpin's personal bodyguards: the gold standard has always been Bullseye and Elektra - but in 1988, he found himself an assassin that took the danger to a wild and unpredictable new level!

Typhoid Mary is a stone cold killer whose dissociative multiple-personality disorder manifests between three main identities. Each possesses her innate mutant abilities, but wields them to a distinct degree.

The timid personality of Mary Walker would never be so callous, but when Typhoid Mary is unleashed - she uses her psionic, telekinetic, and pyrokinetic powers tactically against her opponents! That means she can spontaneously start fires, move light objects, and even mentally manipulate some opponents!

Typhoid Mary has also developed her fighting skills to be a high quality martial artist, known to wield dual katana swords. She was part of the Shadow Initiative when we saw her combining sword, fire, and telekinesis to decapitate Bloodscream, in Avengers: The Initiative #24!

She's had memorable run-ins with Deadpool, Spider-man, Wolverine, and Ghost Rider, sometimes in the guise of her destructive Bloody Mary personality, but her greatest opponent will always be Daredevil!

The man without fear has a history of facing deadly assassins, but our record only contains two examples with mutant powers! He narrowly turned the tables on a Hand possessed Wolverine in Wolverine #24. No such luck when Deadpool used DD's own good nature to outwit him in Contest of Champions II #4.

A weakness for the ladies allows Typhoid Mary to get close to DD in his civilian identity, and with her psionic abilities there may be no opponent more equipped to get into his mind! He's a strong-willed individual, fighting on his home turf, but will superior hand-to-hand skills overcome fire and the mind? Let's find out!

The Tape: Daredevil Ranking: Daredevil (#13)


What Went Down...
Matt Murdock senses smoke and disturbance as he walks the streets of Hell's Kitchen. When his alter-ego of Daredevil returns in moments -- all seems eerily well. That is, until a flaming shirt precedes the violent crash of a church cross!

The hero effortlessly backflips clear of the falling crucifix, detecting danger with radar-like senses. They reach out to the rooftops, following a trail of laughter that leads to the source of the unexpected attack: Typhoid Mary!



Something familiar nags at the blind hero, but he cannot detect the altered rhythms of a Mary he knows in ordinary life. Just the streaking blur of a wild heart tearing the streets apart to lure its "Guardian Devil".

Typhoid drops from the rooftops, kicking up garbage that breaks her fall! The airborne wave of trash and refuse creates a fog of distraction. He doesn't sense Typhoid Mary until she's upon him - riding his shoulders to the ground!



He rolls with the tackle -- redirecting Mary to tumble through garbage across an empty lot. She lies amidst the smoldering trash, while DD continues trying to focus his radar senses. Her mental powers deny him a clear image!

She further attacks his mind, drawing convenient parallels between contract killing criminals, and a non-lethal brand of judicial justice. Temptations of violent solutions learned in daylight by her placid other self. Nagging familiarity.



She mocks his religion, and sends a wall of literal hot garbage with a flick of mutant telekinesis. A demonstration of power that annoys more than it hurts. An act of good faith to prove she could destroy Daredevil if she really wanted.

He pulls her out of the garbage and onto her feet, challenging rhetoric of Nietzsche and good & evil. She's unmoved by the contradiction of it all.

Face to face, their philosophies intertwine with concepts of justice and religion, while Mary's leg hooks around DD's. With fire at their feet she compares herself to the devil conversing with a priest. An opposite too exciting to resist! She pulls her heel back and betrays both their balance. They fall!



This time Daredevil lands hard on his back after the tumble. Mary's very presence burns and disorients. He's confused. She steals a kiss. He hates her.

Somehow Daredevil gets his legs up and drives his feet deep into Typhoid's gut!



The vicious kick launches Mary from his body. Sweat pours from beneath his red mask as Daredevil dwells on his disgust. He can't stand the heat and at last he's ready for a fight. If only there were anyone there to accommodate him.

By the time he's back on his feet Typhoid Mary is already gone!

The Hammer...

By the time Daredevil is back on his feet; Mary is already somewhere on the rooftops contemplating her prey. The fight may've been a dead rubber, but her split personality beat the man with dual identities (and a built-in lie detector).

She plans to "allow" her alter-ego of Mary Walker to continue falling in love with Murdock. Such vulnerability is sickening to Typhoid, but it all plays into her million dollar contract, and the Kingpin's advice to get him "through the heart". It's certainly a proven method for disrupting Daredevil's life - before and since!

We're kinda getting to my heart, too. Albeit, with much more positive results!

I've been hoping to get to back to more of Ann Nocenti's run on Daredevil for quite some time. It's a period I've come to regard with a great deal of fondness. I even called my shot a couple of years ago, specifically citing these early appearances of Typhoid Mary! She ranks with Lady Deathstrike as one of my favourite Marvel creations of the eighties. It's been a long time coming!


By now you probably know the story: Nocenti had the seemingly unenviable task of following Frank Miller's legendary association with Daredevil [in 1986].

Miller's last gasp came with Daredevil #233, concluding the short saga of a maniac super-solder named Nuke. There were a curious couple of issues drawn by Steve Ditko after that, possibly material already on file. Nocenti picks up threads from the Nuke plot to initiate her time as writer with Daredevil #236.

It's difficult to talk about Nocenti's work without comparing it to Miller, and I get the sense she kinda knew that. Her first issue features art by Barry Windsor-Smith, with a plain clothes Black Widow, and crew cut soldier-types, that feels a deliberately sympathetic transition from the Miller era.

Of course, it's easy to forget Miller peppered his issues with the colours of Captain America and the Heroes for Hire! He's probably best remembered for the costume-less deconstruction of Born Again, and the red fever of Elektra and The Hand, but those splashes of superheroics blend well with Nocenti's future.

By the end of her first year, she had Daredevil teaming with the likes of Black Panther and Wolverine! The spirit of Daredevil remained consistent with Miller, but she had a sense of cool that not only welcomed the colourful rabble of the outside Marvel Universe -- but aggressively embraced it!

Typhoid Mary feels inevitably cast in the mold of Elektra, but is also a bubblegum post-punk reflection of the world outside.

If Miller had drawn on cinematic seventies grit and noir fatalism to redefine Daredevil for the early eighties; Nocenti ripped the blinds off the window and showed that character the neon world around him.

The great John Romita Jr is probably owed a hefty debt for crafting a look that sings all the right notes. The big spikey hair, bulky neon pink top, Mad Max metal shoulder pads, and fishnets with swimsuit and boots are a masterpiece! It tells you everything you need to know about the threat and attitude of this wild character. She has only degraded with later re-designs.

As if all that wasn't eighties enough - she's also a pyrokinetic mutant wildchild in the vein of Carrie and dozens of other icons from the age. This was right around the time Jason Voorhees was coming up against a telekinetic troubled teen. It's thoroughly cliché, but in this package, going up against Daredevil - it works!

I've heard Mary is in the new series of Iron Fist on Netflix, but I'm not even going to pretend it will be anything but a waste of your time. These shows love to be boring and Typhoid Mary is a character who is anything but! You'd think a Pink Ladies leather jacket and some high heels would fit the budget, but this world of chumps just isn't ready for the real Typhoid Mary!

If you're ready for the real Typhoid Mary, you can always find refuge in the comics!

By using the Amazon links provided, you'll find your way to a collected edition that contains today's featured issue. If you do - you'll help support Secret Wars on Infinite Earths at no extra cost to your order's final total!

You can also follow on Twitter and Facebook for daily links to fights inspired by the topics of the day! A follow, like, retweet, or share is another nice way to show your support! Follow links in each post to discover more, or dive into the Secret Archive for a complete index of featured fights ordered by publisher, series, and issue number!


Winner: Inconclusive (Draw)
#13 (--) Daredevil
#141 (+149) Typhoid Mary

Tuesday, June 02, 2009

THE SHADOW INITIATIVE versus ROUGHHOUSE & BLOODSCREAM
Avengers: The Initiative Disassembled Part 4 (Marvel)
Where:
Avengers: The Initiative #24 When: July 2009
Why: Christos N. Gage How: Humberto Ramos

The Story So Far...
When tragedy claimed the lives of hundreds of children in Stamford, Connecticut, the reckless superheroics of the New Warriors were blamed for instigating the violence perpetrated by the villain, Nitro. Thus, the call to register and police the use of superpowers became the championed cause of Tony Stark, aka; Iron Man.

Whilst battling his heroic opponents in the streets, Stark pushed forward the Superhero Registration Act which helped usher in the Fifty States Initiative -- a program to train young heroes under experienced veterans and guarantee the presence of a superhero team in every American state.

Within the Initiative organization itself is a secretive special operatives branch dubbed the Shadow Initiative. Their activities remain top secret and denied by all levels of the Initiative, allowing them to operate in secret for specific missions. Such an objective leads the group, under the leadership of Taskmaster, to Madripoor, where they track the traitorous Initiative alumnist, Hardball. With the Initiative closing down under assumed control by Norman Osborn, the Shadow group are on their own against the mercenaries of a town without law.

Tale of the Tape...
Strength: Roughhouse 5 (Superhuman)
Intelligence: Taskmaster 4 (Tactician)
Speed: Bengal 4 (Olympian)
Stamina: Bloodscream 7 (Unstoppable)
Agility: Bengal 3 (Acrobat)
Fighting: Taskmaster 7 (Living Weapon)
Energy: Typhoid Mary 4 (Arsenal)


- The Shadow Initiative are: Taskmaster, Constrictor, Bengal, & Typhoid Mary.

With the appointment of Tony Stark as Director of SHIELD on the back of plans to register and train all known super-powered heroes, the Fifty States Initiative is passed to ensure a superhero team for every American state. The Initiative pays special attention to the next generation of heroes, erecting a training facility in Stamford, where the tragedy that sparked concerns about hero registration first occurred. Camp Hammond was named after the late Human Torch and is decicated to training the next wave of American heroes.

Within the Initiative organization itself is a secret special operative unit dubbed the Shadow Initiative. The original line-up included Bengal, Trauma, Constrictor, Mutant Zero, and the Scarlet Spiders. Their activities are strictly denied by the Initiative, which, upon the dissolving of SHIELD after Tony Stark was ousted by Norman Osborn under allegations of corruption, leaves the group stranded in the field under the leadership of late recruit, Taskmaster.

- Born in sixteenth century London; Zachariah Ravenscraft served as a physician on board a ship captained by Sir Francis Drake. During a battle with the Spanish galleon, Ravenscraft was mortally wounded and forced to seek the medical aid of a shaman named Dagoo. Using the mystic arts of necromancy, Dagoo saved the surgeon's life with a potion that transformed him into an undying creature similar to that of a living vampire. As Bloodscream, Ravenscraft lives an immortal life, using his powers to nefarious ends, whilst ever searching for the blood of an immortal to complete the potion to restore his humanity at the price of mortality.

Roughhouse is descended from a race of Asgardian trolls, but the details of his origins remain unknown. He possesses the superhuman strength and endurance associated with his lineage, but is said to carry the scars of an abusive childhood beneath his shaggy exterior.

Bloodscream and Roughhouse formed a working partnership on the island of Madripoor, where they were employed as muscle for the crime boss, General Coy. Despite being defeated in Madripoor by Wolverine, the pair have renewed their partnership throughout the years, working as mercenaries and arch-rivals of the clawed mutant.

Math: Shadow Initiative (Ttl) Bloodscream (Avg) Ranking: Constrictor (#566)

What Went Down...
A deluge of rain floods the streets of Madripoor where the members of the secret Shadow Initiative come face-to-face with the mercenary characters that populate this lawless town. Bloodscream & Roughhouse - a pseudo-vampire and troll - old names in the ranks of Madripoor's rogues and hoods.

Barrelling down on the squad leader, Roughhouse sends Taskmaster hurtling into the surrounding urban facade, shrugging off the coiled grappling of former villain-for-hire, the Constrictor. His rampage continues in the direction of the source of the metallic tendrils -- leading Constrictor to wrap his coils around the troll's throat.

Meanwhile, Bengal and Typhoid Mary contend with the vampire-like menace of Bloodscream, whose immortal condition allows him to withstand multiple lethal blows from the sword-wielding femme fatale.

Bloodscream, duelling blade-to-blade with Mary, succeeds in disarming her of the deadly katana, but with a killing blow in sight, his ignorance of Mary's unique abilities prove his folly. Utilizing her pyro-telekinesis, she summons her sword, cutting off Bloodscream's head along with his finishing stike.

With their adversaries seemingly subdued; the Shadow Initiative are forced to come to terms with their predicament as an abandoned cell amidst SHIELD's disassembly. With an entire island of mercenaries, and Hydra on their tail, the group face overwhelming odds, but as Bloodscream soon informs them, they are yet to completely overcome their present opposition.

The pseudo-vampire reattaches his head and attacks an unsuspecting Typhoid Mary. By snatching her arm, he invites a psychological break from the unstable assassin. She ignites the villain and herself with her pyrokinetic flames.

The assault levels yet another potentially lethal attack on Bloodscream, whilst forcing Taskmaster to turn his attentions on a teammate. Effectively victorious, the master fighter calms Mary and orders Constrictor to relinquish his dominance over Roughhouse, redirecting concerns to a conclusion. No longer bound to SHIELD, the group suggest a truce, defecting to HYDRA -- or so it seems...

The Hammer...
Admittedly, the aftermath of the fight presents something of a stalemate scenario, but based on the battle, we declare the Shadow Initiative victorious! Special note: Taskmaster and Bengal didn't get real involved in the scrap, so we'll put them down as assists.

It's nice to finally get competition for June underway after a string of delays pushed this writing back to the start of August. Content is content, in my opinion, but it would be nice if we could gradually work toward being contemporary in our references. I like to think slightly obscure issues such as this will be a valued resource to future readers, but right now, you're probably more interested in more current developments. Assuming, of course, you're actually reading Avengers: The Initiative.

A couple of years into publication, it seems obvious that The Initiative is one of those sleeper titles people will talk about in the future. Born out of the squabble event of Civil War, the series has managed to touch upon each significant Marvel event since, making it one of the most relevant titles to the pulse of the Marvel Universe. Secret Invasion set-up Norman Osborn's rise to power in Dark Reign, a political scenario that connects very specifically to this series, and appears to be right at the top of the agenda of Year Three of the series.

If there was a strength to this title from day-one, it was it's inherent connection to high-concept reflections of Marvel's editorially driven events. Over the past few years, it's been DC that have taken control of their universe-wide "continuity," connecting sequential consequence in ways once considered the domain of Marvel, but no longer. The Initiative is the custodian of this notion, creating many of it's own unique curiosities, (such as the Iron Spiders), whilst remaining a constant reflection of the shifting sands of the shared universe around it.

I have to admit, this has been one of those series that's krept into my frame of interest with regularity, but constantly fell relegated to more "significant" titles through financial elimination. Finally, a quiet week persuaded me to lay down the comparatively reasonable $2.99US, in the interest of getting an overdue taste.

Like the old ham I am, I was attracted to the combination of the six characters involved in today's feature battle. Taskmaster in particular is one of those characters that's long called for a regular role, but for whatever reason, has regularly been overlooked by the powers-that-be. It might've taken a complete overhaul of the political landscape of the Marvel U -- one that's inevitably to be short-lived, probably not far into 2010 -- but at least it finally happened. Makes good sense, too, given Taskmaster's history as a trainer (of folks like USAgent).

I don't know how well it syncs up with their previous developments, but it's also a lot of fun to drift back into the grimey world of Madripoor and bump into forgotten B-listers like Bloodscream and Roughhouse. Particularly in a year that featured Wolverine under the film-inspired spotlight, it's kinda cool to know these slightly cheesy nineties icons are still running around to be used in the future. It's the kind of attention you like to see from the corporates, actually taking full advantage of their lengthy history and universe of characters. Bloodscream might not be a trademark cashcow any time soon, but we seem to have gotten past our phase of eighties-inspired urban stoicism to indulge again in the magic of comics.

Much like Dark Avengers; Avengers: The Initiative will now effectively extend the Thunderbolts concept as Norman Osborn holds his Dark Reign over the Marvel Universe. Whether or not the wolf-in-sheeps-clothing era will be the end of this series remains in the hands of Marvel's dedication to utilizing the unique nature of the series, and promoting it sufficiently. Christos Gage and Humberto Ramos, as creative names in a sychophantic market, are a pretty decent vote of confidence for the title, following Dan Slott and his collaborators.

Ramos' kinetic cartoon style probably won't endear to traditionalists, but this is the kind of title that's arguably laying the foundations for future generations of readers. Osmosis on the internet has probably led a lot of youngsters to adopt the cross-eyed confusion of those who genuinely struggle with the concept of the shared superhero universe, but those more open-minded cartoon networkers are exactly the kind of demographic that Ramos' style could speak to -- inducting them into the Marvel Universe with some of the most interesting tangential characters. Which is how many of us got into this gig twenty-or-more years ago.

For the modern-traditionalists, if you're knee-deep in Dark Reign and considering the Initiative, it might just be worth your while to check this out. 'Cause with a special ops team all to his own, y'just know Osborn's going to get up to no good!

The Fight: 3.5 The Issue: 4.5

To get the whole transition of The Initiative from SHIELD control, to HAMMER, check out the Disassembled collection available in hardcover, and soft TPB at the end of the year. By taking the initiative to use Amazon purchase links provided on the site, you help sponsor future entries of the Infinite Wars. You'll find plenty more collections in the Gift Shop, which features editions containin most issues reviewed in the Secret Archives. Thank you for your patience.