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INVADERS versus BARONESS BLOODBlood: Part 2 of 2 (Marvel)
Where: New Invaders #5 When: February 2005
Why: Allan Jacobsen How: CP Smith
The Story So Far...
Having relinquished leadership over the V-Battalion to the Human Torch, Roger Aubrey finds himself uncertain of his decision when he learns of the Torchs allegiance to the new Invaders. Retired to Dymhurst, United Kingdom, the former Mighty Destroyer finds himself requiring of their services when he is attacked by vampires.
The proximity of the attack earns the interests of Spitfire and Union Jack, whose histories with the vampire legacy of Baron Blood cost them the lives of loved ones.
Believing the attack to be an isolated incident, Thin Man and the Sub-Mariner dedicate the majority of the team to their on-going concerns with the Axis Mundis Pterrorist attacks on a recently liberated Mazikhandar.
The Human Torch opts to accompany his British allies to the UK, drawn by his connection to Spitfire. His presence proves valued when Spitfire is kidnapped from Falsworth castle, taken prisoner by the cult of Baroness Blood!
Tale of the Tape...

Strength: The Destroyer 3 (Athlete)
Intelligence: Human Torch 4 (Tactician)
Speed: Spitfire 5 (Superhuman)
Stamina: Tara 6 (Generator)
Agility: Union Jack 3 (Acrobat)
Fighting Ability: Union Jack 4 (Trained)
Energy Power: Human Torch 6 (UWMD)
- The Invaders are: Human Torch, Union Jack, Tara, Destroyer, (and Spitfire).
The Invaders were the premiere superhuman line of defense of the Allied Nations during the Second World War. Their membership was captained by the combined forces of; Captain America, Namor, the Sub-Mariner, the Human Torch, Toro, Bucky, joined by expansions of the team, such as; Union Jack, Whizzer, Spitfire, and Blazing Skull.
The Invaders were chiefly positioned to defend the world from the threat of the Nazi Party and their many superpowered machinations and allies. This struggle against tyranny would extend to the modern era, with many of the Invaders roster enduring through time by means of science, magic, and mutation.
Their legacy endures into the modern age, where the team is reunited on occasion to undertaker varying missions, such as; the liberation of Mazikhandar.
- A slave to Dracula; Dr. Jacob Cromwell was ordered by his master to revive a deceased John Falsworth, who had aided Germany during WWII as the vampiric, Baron Blood. Acting briefly as Falsworth's familiar, Cromwell was ultimately killed by his new master, along with one of his daughters. The other daughter, however, was merely turned, becoming herself an immortal vampire.
Upon the Barons death at the hands of Captain America; Cromwell's daughter became Baroness Blood, dedicating herself and her hordes to the cult of her creator. The Baroness succeeded in obtaining the Holy Grail, and upon drinking from it, gained the ability to exist in sunlight freed from her undying thirst. She turned her powers on Falsworths defiant family, beginning a vendetta against Spitfire that claimed the life of the hero's adult son.
Baroness Blood possesses most abilities associated with mystic vampires, including enhanced strength, speed, agility, flight, transformations, and the projection of lightning. The gifts of the Holy Grail can be transferred to vampires who drink her blood, but only on a temporary basis.
Math: The Invaders Ranking: Tara (#59)
What Went Down...
The Union Jack leads the Invaders to Falsworth Caverns, quickly figuring the repetitive strategums of Baroness Blood. There they discover a small army of unsuspecting vampires, the sentries the first to be vanquished by a sneak assault by the Human Torch!
Deeper into the caverns a colony of sleeping suckheads gets a rude awakening, the first feeling the glow of Union Jack's torch nestled close to his gun. The heat gets turned up again as Tara enters the fray, roasting her way through the hordes as they drop from their ceiling perch.

A shrunken Destroyer lifts his game to catch the fleeing undead, curbing their plans to inform the Baroness with a few well placed shots with silver bullets.
While the Invaders navigate through the underground caverns, the Baroness reveals her need for Spitfire's unique blood to sustain the child she sired with the hero's son, Kenneth Falsworth. The pain of the infants feeding channels to the Human Torch, who developed a connection with Spitfire after a blood transfusion.


Union Jack finds himself taken by the surprise of the vampires ability to channel lightning even in the depths of the Earth, but is once again saved by the gunship of the Mighty Destroyer. Concerned for Spitfire's safety, they regroup with renewed urgency.
Unbeknownst to the team, Spitfire launches her own rescue attempt, tearing free of her shackles to strike at the Baroness with a devestating punch-kick combo!
She rescues her grandson from a fall, but her dedication proves her undoing as the Baroness summons her minions. The skinhead vampires swarm like ravenous dogs, dragging Spitfire to the ground, whilst tearing the baby from her grasp.
The sudden ignition of flame comes to the embattled Spitfire's aid, but fails to stem the flow of undead. The creatures of the night renew their attack, biting and sucking at Spitfire like a well of super powered blood.
Enraged by the prospect of vampires embued with the powers of synthetic blood he donated, the Torch summons a firestorm rarely seen from the aging android.

Union Jack fails in his attempt to retrieve the Falsworth baby, who disappears in the arms of the Baroness like an eerie apparition, but the day is won.
The Hammer...
With a whole stack of charcoal vampires to his name; Human Torch leads the Invaders to a solid team victory! Which also concludes our belated October of Halloween monsters, machines, maniacs, and mystics! [Applause!] The obsessive among you can lump the Baroness and her vampires in with the monsters, if you like!
Regular readers will probably know by now that I will constantly refer to New Invaders with fondness. Reading issues of the ill-fated series, I could never make any claim that increased sales would've done anything but prolong cancellation, but I take solace in the fact that I can continue to enlighten those that overlooked this rare treasure in the Marvel stable.
With next month's Mortal Kombat vs DC Universe game casting a new perspective on the understanding of the medium of comics, a subject that's found prominence is the conservative censorship forced upon the traditionally violent game series.
From a perspective of comics publishers, I almost tend to observe Marvel as the more conservative, at least in terms of their willingness to experiment. Marvel, though ocassionally straddling a conceited modern design, often steers more closely to the tried and true - a symptom of it's economic structure.
New Invaders marked a rare departure (from the familiar) for a Marvel that was looking to secure a readership recouped by the experimental Bill Jemas era. It was a Marvel that backtracked the X-Men revolution pilotted by Grant Morrison and revamped the lagging Avengers property with it's chief cash cows.
After struggling to maintain the integrity of the artwork when scanning panels for this review, I have to willfully acknowledge that CP Smith's digital art style was a crucial blow to the series' success. While I feel it always maintained a necessary professional quality, it's sometimes static and repetitive nature was sure to rub obsessive compulsive readers up the wrong way, to say nothing of it's departure from conventionalism. I quite like it. It's vibrant and distinct graphical properties got me excited at the time, and continue to do so.
I cannot fathom how difficult it must have been to remian on schedule with the style, even with it's printed shortcuts, like the pixelated photocopy-style backgrounds (presumably) provided by "colorist," Cory Walker.
Conceptually the series was like nothing on the Marvel catalogue at the time, and perhaps, since. Post-Civil War tensions held by the Secret Avengers might be vaguely comaprable to the political controversy of the Invaders' tactics, but the world stage the series played to gave even that aspect a unique quality.
The moral ambiguity of the Golden Age stars also laced their actions with a sense of curiosity. Fuelled by that political intrigue, their intentions held a sincerity under Jacobsen that projected a modern sensibility, without devolving the Golden Age war heroes to vehicles for hollow anti-heroism.
Between the undercurrent of war, the guns, and the slightly wacky villains; I almost get a British sensibility from the series, but it's early superheroics remain uniquely American by design. Starting the series as a spin-off from the Avengers might have upset the balance of sales, but struck me as a well intending way to motivate the series by plot, rather than marketting. It may have given the series an unfortunate association with then Avengers-writer, Chuck Austen, but the benefit of hindsight should leave those aspersions recognised as misplaced.
Since cancellation, the stars of New Invaders have struggled to relocate.
Spitfire's recent tenure with MI:13; where her vampiric nature caused violent tension between her and fellow recruit, Blade; was one of the key attractions to ending our Halloween October with this issue. A reference in the issue is made to a previous bite by Baron Blood, which apparently had some apparent effects on the hero's aging process. I do wonder if it was the events of this issue, however, that contributed to Spitfire's current pseudo-vampiric state. I certainly do not recall the detail appearing in the series.
Spitfire's life after Invaders included a guest-spot early in Ed Brubaker's Captain America, where both she and Union Jack aided in attempts to stop a terrorist attack in London by the Red Skull. Chapman's anti-terrorist adventures continued in a short-lived Union Jack series, before a cameo in Spitfire's MI:13.
Sub-Mariner, perhaps the team's most present member in the Marvel universe, has continued to make multiple appearances in his role as Atlantean monarch and a member of the Illuminati. Post-Civil War tensions led to an alliance made between Namor and the ruler of Latveria, Dr. Doom. Most recently, however, Namor clashed with Hercules amidst an invasion on Atlantis by the Amazons.
USAgent, after relinquishing the self-appointed title of Captain America, grappled with the implications of Steve Rogers' legacy after his death. As the Agent he chose to remain loyal to the establishment, finding himself reassigned to Canada's last ditch effort to fund a superteam, now called Omega Flight. The team continued in the relaunched Marvel Comics Presents after a mini-series.
Blazing Skull's membership in the Superhero Registration Act sends him to Jersey where he takes part in another ill-fated Initiative spin-off, Nighthawk's Last Defenders. He joined a rotating cast that included She-Hulk, Colossus, and other.
Human Torch and Tara remain deactivated; the former was destroyed when he absorbed Tara's excess energies when a self-destruct sequence was initiated. The Torch was honored upon the construction of the Initiative training camp, Camp Hammond, where as statue carries the inscription, Jim Hammond, The First of the Marvels: He Showed Us Heroes Can be Made.
Thin Man remains at large, having escaped incarceration upon the disbanding of the team. I eagerly anticipate the next time he should resurface, and any other projects that might see the New Invaders allumni find more permanent station within the Marvel Universe.
The Fight: 3.5 The Issue: 5
The "Blood" two-parter is included in the complete collection of the New Invaders, along with all other issues of the short-lived series. Printed in it's entirety, I truly believe this is one of the most unique series Marvel has ever released, and hope anyone enticed by our reviews will enjoy it. By using purchase links provided, you help sponsor future entries in the Infinite Wars, which will no doubt feature more New Invaders at some point!
THE INVADERS versus THE NAZI PARTYOut of Time: Part 5 (Marvel)
Where: Captain America #5 When: May 2005
Why: Ed Brubaker How: Michael Lark
The Story So Far...
The mysterious murder of Red Skull serves as a bizarre precursor to the unravelling of history within the memories of Steve Rogers; known to the world as Captain America!
Cap finds himself distracted by the pursuit of truth as he begins suffering flashbacks to key events in his long history, each changed ever so slightly. The distractions prove so severe they nearly cost the hero his life, when Crossbones emerges to attack after the Captain investigates the desecrated graves of his allies from the Second World War.
Nick Fury: Director of SHIELD uncovers clues that lead to a rogue Soviet General, Aleksander Lukin. Cap's history folds back on him once more when Lukin is revealed as director of an international company called Kronas Industries. Named after a Russian village destroyed by the Red Skull, Cap recalls the battle to save it, accompanied by Lukin's mentor, Colonel Vasily Karpov...
Tale of the Tape...

Strength: Master Man 6 (Invincible)
Intelligence: Red Skull 5 (Genius)
Speed: Sub-Mariner 4 (Olympian)
Stamina: Sub-Mariner 5 (Marathon)
Agility: Captain America 4 (Gymnast)
Fighting Ability: Captain America 6 (Warrior)
Energy Power: Human Torch 6 (Mass Destruction)
- The Invaders are: Captain America, Human Torch, Sub-Mariner, Toro, Bucky.
The Invaders were the premiere superhuman line of defense of the Allied Nations during the Second World War. Their membership was captained by the combined forces of; Captain America, Namor, the Sub-Mariner, the Human Torch, Toro, Bucky, and several other recruits, such as Union Jack, Whizzer, Spitfire, and Blazing Skull.
The Invaders were chiefly positioned to defend the world from the threat of the Nazi Party and their many superpowered machinations and allies. This struggle against tyranny would extend to the modern era, with many of the Invaders roster enduring through time by means of science, magic, and mutation.
Their legacy endures into the modern age, where the team is reunited on occasion to undertaker varying missions, such as; the liberation of Mazikhandar.
- The National Socialist German Workers Party, better known as the Nazi Party, was founded in the shadow of the first World War, in 1919. The party was built on the principle of philosophically uniting Germany free of social, economical, or ethnic division. Criteria for this homogeny was dependent on interpretations of the perfect Aryan race, and diffentiated from other movements by emphasising inclusion of the social middle classes.
A young German corporal, Adolf Hitler, was ordered to investigate the group, entering into political debate during his stay. This led to his invitation into the Party, and eventual ascension as it's iconic leader in 1933, appointed by Chancellor Paul von Hindenburg.
Hitler's fascinations were diverse and bizarre, including experimentation with elements scientific and occult. Attempts to recreate the famed Super-Soldier serum developed by Dr. Abraham Erskine for the United States of America resulted in Master Man: a frail American of German descent who was embued with powers far exceeding his American counterpart; Captain America. Master Man, Red Skull, and Warrior Woman represent the Third Reich's superhuman champions.
The Math: The Invaders Ranking: Captain America (#8)
What Went Down...
In the dying months of 1942 the Nazis had burrowed deep into the Soviet landscape, accompanied by Hilfswillige; Russian soldiers forced or willing to fight for the Nazi movement. Stalin's forces had plans to trap their enemies in the frost of a Russian winter, but word of a German super-weapon draws the intervention of the Invaders, who join the Russians to investigate.
The Invaders descend on Kronas, a northern village held by the Nazis.
Their scout, the diminutive teen, Bucky Barnes, leads the charge, evading defensive measures armed with but a knife. He swiftly and silently eliminates the frontline of the Nazi guard, clearing the way for his companions.
A trigger-happy Russian alerts the camp to the incursion, raising the alarm to not only the Nazi soldiers, but also their dormant super-soldier: Master Man!
On the ground, Captain America gives the order to Karpov and his men to protect the villagers, launching a personal assault against the Nazi soldiers. Like a one man army, Captain America successfully fronts a group of five soldiers, armed only with his shield and determination!
Meanwhile, in the skies above, the supermen do battle!
Sub-Mariner meets Master Man in aerial combat, appearing evenly matched with the Nazi super-soldier. The Human Torch and Toro do their best to tip the balance, but their flames threaten the Atlantean more than Master Man.
Bucky joins the Captain as he maneuvers his way across the compound in search of the German secret weapon. A congregation of Nazi guards makes finding the weapon easy, and despite their impressive numbers, Cap is able to defend the duo with his shield, leaving Bucky free to blow the machine gunners away with a grenade!
The young soldier proves hasty in his approach when a crackling, green energy bolt blasts through the wall of the village hut, leaving Bucky to narrowly avoid death, saved only by the intervention of his seasoned mentor!
Captain America and Bucky have but mere moments to survey the carnage wrought by the strange energy beam, before the onslaught of successive blasts begin to reach out like tendrils of death! The beams zig-zag across the battlefield, destroying poperty and soldier indescriminately!
Through the burning wreckage Cap spies his arch-nemesis, the Red Skull, manning the controls of the Nazi super weapon. He points the barrel with little regard for the lives of Americans, Russians, or even his own German soldiers!

The spreading flames threaten to ravage the small village, forcing the Torch and Toro to abandon their battle with Master Man to attempt to curb the damage. They do their best to absorb flames and melt the snow to rain, but it provides little relief. Leaving the super weapon to self-destruct, the Red Skull makes an escape with the Master Man, knowing full well that the Invaders will stay to fight the losing battle to save Kronas.
The Hammer...
This was such a tough one to call I was forced to convene with the judges! I was about ready to call this a draw, and maybe it's just July Fourth patriotism, but I've been forced to declade the Invaders the victors, by points! [Namor, Human Torch, and Toro only pick-up the assist!]
Those scoring along at home might like to note: while Master Man and Red Skull escaped after the former fought Sub-Mariner (and co.) to a stalemate; they were the representing exceptions of the Nazi Party, who suffered mass casualties in the exchange.
That, ladies and gentlemen, is good housekeeping!
Those of you displaced in time will be happy to join us in our indulgence of the July 4 pseudo-meme! While the Infinite Wars bares no special affinity for apple pie, we would be remiss to pass up the opportunity to discuss the thorough whacking of Germans. Nazis, I mean.
One has to exercise a little self-awareness and acknowledge that, on most outings with Ed Brubaker, we've had a consistent underlying theme of negativity. While I'm reluctant to retract any previously described acronyms or reactionary redefinition - I do feel compelled to balance the scales!
[EDITOR'S NOTE: Lazy Brubaker Syndrome; not to be confused with "IBS"]
Blogging boffins have flocked to Brubaker's work on Captain America, declaring it one of the most significant Marvel comics of the decade for it's contrivances, and it's sense of lasting consequence. While the reinvigoration of Cap's blood feud with the Red Skull has benefitted from the tempered urbana of it's presentation, it's the 'inconsequential' superheroics that have inspired my joy!
Flashbacks to WWII add a sense of disorientation and context to certain key components of Brubaker's stories, but ultimately, the deviation as it's seen in this issue is pure indulgence of the superhero medium -- and I love it!
Credit where credit's due: as is the case with early issues in most Brubaker series, the economy of story remains bouyant. Relevant insights delivered are mostly present to give weight to certain key characters in the story. Included is the vaguely Magneto-esque birth of Aleksander Lukin, punctuated by a single panel at the end of the conflict, while other beats deliberately emphasise the history of Captain America's relationships with Bucky and Red Skull (at the expense of any elaboration on Sub-Mariner or the Torches).
Recent history has taught us to resent this kind of revisionist history, but the number of writers making competent and measured efforts is growing! Geoff Johns remains the master of the clean-up, but Brubaker deserves a lot of credit for his many flashbacks that allude to a more grounded and belieable War-era history for Captain America. The sad truth for many of these characters is that their past does not reflect what we like to think of them in the modern era.
As someone who has not enjoyed Steve Epting's critically acclaimed work, it was a joy to read an issue dedicated to secondary artist, Michael Lark! The artist; whose contributions defined the worming flashbacks of the first year; provides his trademarked style of curiously squared and sometimes incomplete lines, which cast the illusion of reality far more efficiently than you might imagine.
Full credit goes to colorist, Frank D'Armata, whose allergy-inducing palette for present day scenes have been a major contributor to [my] depreciation of Epting's series pencils. Muted blues and greys have a softed gradient in the flashbacks, making them much less aggravating, and benefit from the clean juxtaposition of Russia's snowy whites. D'Armata shines with bold colour pops in scenes depicting the red of the Red Skull bursting amidst the glowing flames of Kronas' misfortune.
As with many golden age reboots there's nothing especially retro about the artistic presentation of these stories. Even so, there's a certain timeless quality to the pages, in spite of the prevelance of the Larks of today's popular comics.
It works! Especially when one remembers these are the beginnings of the golden age revival for Bucky: a character who, until this story, had enjoyed the rare honor of being a superhero left dead for decades. It makes for a solid start, leading in to an era of Bucky Barnes as the new Captain America, something we're disappointed to have been unable to feature on the site.
I can't tell you anything about this issue that you won't be able to see for yourself. I can, however, enjoy documenting a scene that might have been lost amidst the headline-grabbing exploits of a series that may have enjoyed acclaim for everything but the strengths of what it really brings. I just wish Brubaker could maintain the kind of energy these first storyarcs bring. Aquela é a vida da maneira é!
The Fight: 4.5 The Issue: 5
Something missing from your Fourth of July? Don't get caught out next year! Remember Captain America's last great adventures with a trade paperback from Amazon! By using purchase links provided on the site, you help sponsor the future of the Infinite Wars, which is the patriotic thing to do! Check out the entire range of reviewed and recommended reads in the Infinite Wars Gift Shoppe!
PTERRORISTS versus INVADERSTo End All Wars: Part 1 of 3 (Marvel)
Where: New Invaders #1 When: October 2004
Why: Allan Jacobsen How: CP Smith
The Story So Far...
When the Invaders are reformed by US Secretary of Defense, Dell Rusk, they are deployed to the oil-rich nation of Mazikhandar, unwittingly the pawns of the the Red Skull!
The Invaders come to blows with the Avengers, but despite their struggles, still manage to unseat an attempt by the Axis Mundi to replace the Nation's ruler with a synthetic duplicate. The ensuing battle sees the Sub-Mariner compelled to declare the sovreign protection of Atlantis for the Middle Eastern state as part of an alliance of protection. Along with his fellow New Invaders, Namor promises to ensure the safety of this section of the world.
When Thin Man invites Jim Hammond and his V-Battalion to become involved in the operations of the militant new Invaders, the former Human Torch soon discovers exactly what the team is up against. With the Battalion's chopper coming under Pterrorist fire, the Torch's war of good against evil is reignited!
Tale of the Tape...

Strength: Sub-Mariner 6 (Invincible)
Intelligence: Thin Man 5 (Professor)
Speed: Spitfire 5 (Super)
Stamina: Blazing Skull 6 (Generator)
Agility: Thin Man 6 (Rubber)
Fighting Ability: Sub-Mariner 6 (Warrior)
Energy Power: Human Torch 6 (Mass Destruction)
- Pterrorists are insect-like synthetic humanoids modelled on the Nazi villain, Agent Axis, using similar technology to that of the World War II android hero, the Human Torch. They are a technological clone army employed by the Axis Mundi, capable of utilizing Kalahian science to shift within sub-dimensional reality. Not terribly durable, their strength lies in numbers, and the diversity of airborne attack.
- The Invaders are: USAgent, Thin Man, Blazing Skull, Spitfire, Union Jack, Tara, and Sub-Mariner. They are joined by Human Torch and the V-Battalion.
The Invaders are the premiere superhuman line of defense of the Allied Nations during the Second World War. Their membership was captained by the combined forces of; Captain America, Namor, the Sub-Mariner, the Human Torch, Toro, Bucky, and several other recruits, such as Union Jack, Whizzer, Spitfire, and Blazing Skull.
The Invaders were chiefly positioned to defend the world from the threat of the Nazi Party and their many superpowered machinations and allies. This struggle against tyranny would extend to the modern era, with many of the Invaders roster enduring through time by means of science, magic, and mutation.
The Math: Invaders Ranking: Sub-Mariner (#16)
What Went Down...
As V-Battalion helicopter transport hovers over the Republic of Mazikhandar, it quickly comes under attack from unseen agents of the Axis Mundi! The fast-moving drones damage the choppers propeller blades, leaving the Battalion to make a crash landing on the battlefield.
With minimal casualties, the V-Battalion find themselves set upon by a lone soldier of the Pterrorist clone army. Jim Hammond, the original Human Torch, projects heat that explodes the synthezoid villain. As more Pterrorists swoop into the field, the Torch suffers under the use of his powers that had previously been dormant for extended periods. A shield carrying shadow looms to protect him, driving the spiked disc through the mid-section of the synthezoid... Captain America!
The Human Torch recognises his rescuer not as the original Captain, but rather John Walker, former USAgent who had assumed the mantle whilst operating with the Invaders under Dell Rusk.
A swarm of Pterrorists appears overhead prompting renewed combat from the forces of the Invaders and V-Battalion. Their missiles cut through the descending curtain of synthezoids, but the sheer volume of creatures remains potent.
Dr. Bruce Dickson, the Thin Man, reaquaints himself with his former ally, while using his own fantastic powers of malleability to stretch himself across the battlefield. With knife in hand, and no remorse for the manufactured soldiers, his hand is swift to slice through the competition.
The Torch again summons his powers, exploding yet more Pterrorists as they fly over the heads of both he, and the Thin Man. Also airborne is their ally, the Sub-Mariner, who combats the Pterrorists by more personal means.

One of the many faceless synthezoids descends on Namor, using it's own body as a missile. The creature expresses distain for the human-atlantean hybrid, inspiring the indomitable wrath of the scion of land and sea. Namor accepts the wicked -isms of race and creed, but demonstrates the false claim of weakness, using his mutant stength to rip the creature's head from it's shoulders.
On the ground; inheretor to the Union Jack mantle, Joseph Chapman, continues to fight the good fight, using more conventional weapons to stem the threat of the Pterrorist hordes. Though lacking in superhuman flair, Chapman's methods prove exceptionally effective. Joined by his lover, Spitfire, he directs her super speed to the V-Battalion, who find themselves overwhelmed by the Pterrorists.
Moving at staggering speeds, Spitfire races toward the beseiged Battalion with a blade sufficient to tear through the synthetic Pterrorists at blistering velocity.
Across the plane; Jim Hammond finds himself overwhelmed by the swarming hordes of synthezoids, only to be saved by a creature of similar design. Tara, a flaming android designed from Hammond's template, comes to his aid, engulfing him in the glow of wild flames he can no longer generate himself. She burns through the opposition with robotic efficiency!
Elsewhere still, another flaming fighter makes his presence felt, in the Blazing Skull. The manic mystic marches into the field, turning rubble from the destroyed buildings into his weapon, while delighting in his own invulnerability.
The USAgent continues to mow his way through the opposition, wielding shield and machine gun like a gladiator of old. He stuns one of the Pterrorist synthezoids with his weapon, before finishing it off with his spiked shield.

Having sustained substantial casualties, the remaining Pterrorists retreat as quickly as they emerged; leaving the Invaders none the wiser to the reasons for their assault.
The Hammer...
With everyone pulling their weight in the fight, much to the convenience to new readers looking to get individual introductions to each member of the team, we give you Invaders victorious! Hey, and let's not forget the vital contribution of the V-Battalion, also.
Last week we held a poll to give readers the chance between two subjects of discussion: movies and teams.
Not surprisingly, overwhelming response [of two!] went the way of the major motion picture, and voted so last week we took a look at Iron Man, Hulk, and Batman; the starring line-up of 2008's mid-year blockbusters!
This also allowed us to continue discussion about characters and the importance of characterization, which brings us to today's convenient segue from that discussions, through the filter of a continued Golden Age presence, to talk about teams and the prominence and place of the reboot in mainstream comics.
This was to be Monday's entry in a jam packed week of superhero super-teams, but as you can see, time got the better of me. Best of intentions to carry that plan into April, where we'll hopefully get a chance to get a balanced look at both Golden Age line-ups from Marvel and DC, as well as their contemporary descendants. Ooo, a little bit of a tease for what's to come!
Anyway, here we are, looking back at Marvel's ill-fated response to 2004's rising success of Geoff Johns and his work on JSA. The Golden Age revival seems to be in full swing, expanding prominently to the DC Silver Age. Elsewhere; Marvel continues to potter around it's forgotten Golden Age properties with revivals in Agents of Atlas and The Twelve, each met with fairly strong response given the relative obscurity of most of Marvel's classic characters. More prominently positioned in the spotlight is the upcoming Invaders/Avengers crossover series, which details the post-Civil War reception of time displaced WWII heroes. Also worth a mention is Dynamite Entertainment's recent Project Superpowers, which revives expired properties from now defunct, Nedor Comics. The series continues Alex Ross' long association with classic properties, as does the latter mentioned Marvel book.
The reboot has copped it's fair share of flack over the decades. After deciding characters and characterization are king [Iron Man Annual #11], you expect an upturned nose when it comes to the trend inherent in New Invaders, but of course, you'd be wrong. Actually, I maintain to this day against, despite fierce opposition, that New Invaders was among the most exciting titles on the Marvel catalogue in 2004!
Golden Age Top 25#1 Batman (DC)
#2 Captain America (Marvel)
#3 Superman (DC)
#4 Black Adam (DC)
#5 Sub-Mariner (Marvel)
#6 Catwoman (DC)
#7 Green Arrow (DC)
#8 Hawkman (DC)
#9 The Phantom (King Features)
#10 Robin (DC)
#11 Bucky Barnes (Marvel)
#12 Patsy Walker (Marvel)
#13 The Spectre (DC)
#14 Aquaman (DC)
#15 Wonder Woman (DC)
#16 Black Canary (DC)
#17 Hawkgirl (DC)
#18 Dr. Occult (DC)
#19 Thin Man (Marvel)
#20 The Sandman (DC)
#21 Sandy (DC)
#22 Wildcat (DC)
#23 Blazing Skull (Marvel)
#24 Lex Luthor (DC)
#25 Slam Bradley (DC)
We last checked ranking progress
of the Golden Age characters in
October 2007! [New Invaders #0]
Got thoughts about their progress
in the ranks? Drop a comment!The Invaders are interestingly a fairly strong argument for both consistent characterization, and the benefits of revamps. Though I'm sure examples could be cited, for the most part, the characters have avoided the blemish of 90's "Xtreme makeovers", despite having much of their history defined decades after their initial 1940s appearances.
New Invaders pushes these vintage characters through a very modern filter. One need only glance at CP Smith's digitally treated artwork to recognise that this is a very contemporary experiment in the comics form. It's for this sense of adventure and artistic experimentation that I so fondly look back on the title, particularly because the visuals really reflect the daring Marvel showed when it handed over it's warhorses to King of the Hill TV writer, Allan Jacobsen.
Jacobsen does well to draw upon the wartime history of the characters, while also maintaining a great respect for the period of writing which greatly established the characteristics of the team - the 1970s - where writers like Roy Thomas mapped out the depth of the Second World War's forgotten tales, and brought in iconic new characters, like the retrofitted Union Jack (James Falsworth).
Of course, Jacobsen had a great pedigree to draw upon, and a surprisingly open slate. With populary maligned writer, Chuck Austen, responsible for launching the characters in Avengers, Jacobsen had the opportunity to take a run with a unique blend of the old; Human Torch, Sub-Mariner, Thin Man, and the new; USAgent, Tara, Union Jack (Joseph Chapman).
It's no doubt that the association these characters came to have with Austen drastically damaged their chances of success, but that's speculative digression.
What I find particularly interesting to observe is not just the way in which Jacobsen reinvigorates each character, which remains very true to strong facets of each character, but the history of the revamp/reboot in Marvel Comics.
The "Marvel Age" of comics began in the 1960s with the introduction of new characters like, Fantastic Four, Spider-man, Hulk, Iron Man, and the X-Men. Each was the creation of then Marvel Editor, Stan Lee, as envisioned by talented artists including legendary co-creators, Jack Kirby and Steve Ditko.
Crucial to Lee's success was an editorial attention that allowed him to tie his characters together, presenting a cohesive Marvel Universe. Stories told in such a way were relatively unique in a post-fifties industry directed almost exclusively at children, who were assumed to be unable to cope with complex story devices.
Marvel Comics was itself something of a reboot, formerly Timely Comics.
Taking it's name from one of Timely's popular sci-fi superhero titles, Marvel Comics; Lee also brought along some of the popular characters featured in the 1940s title. Here we find what is arguably the first major example of a superhero revamp as we know it today, and at the centre: Namor, the Sub-Mariner!
Clearly a fan of the stories that had come before; Lee inserts former Timely title characters, recasting them as guests in his new series. Early issues of Fantastic Four, X-Men, and Daredevil all featured the character in the role of ambiguously aligned antagonist, clashing with the heroes with typically ambivalent results.
As vengeful ruler of Atlantis, the undersea king would make many reappearances that would earn him lasting association with the Fantastic Four. Here, the character remains a similarly surly anti-hero to his early 1940's appearances, but gained greater motivation through an ecological message, and a romance for the Invisible Woman. This series also brought Namor into contact with another Stan Lee revamp - the Human Torch - who was a direct reinvention of the 1940s flaming android, featured in this very review of New Invaders!
Namor would go on to permeate throughout the new Marvel Universe, often terminally coloured by Lee's early entries into the character's new chapter. The ecological consciousness established of the character would make for many uninspired wars declared against the surface.
Captain America makes up the final piece of the Golden Age trinity; another prime example of a Stan Lee revamp. In fact, like his fictional fellows, much of Cap's history would be explicitly defined years after his World War II exploits.
Lee himself would recast the wartime warrior as a firm presence in the superhero world, joining popular individuals like Thor, Hulk, and Iron Man, as the original Avengers!
So, how do we feel about revamps and reboots?
I think the inevitable answer has to be mixed. Stan Lee may have made good on his resurrection of dying properties, but most comic fans can effortlessly recall the besmirchment of some of their favourite characters through distanced redirection. I think if we can draw nothing else from discussions like this on the Infinite Wars, it's that every case should be measured on it's individual merit. I certainly like to think I bring a balanced opinion, but you might disagree. Be sure to drop a comment if you've got any favourite revamps of your own, or just want to yam about the Golden Age Invaders!
Some say it's currently a Golden Age of comics blogging, but those people are probably just trying to protect themselves from devouring. That's right, it's Friday, and by pushing this entry back to Friday Fight Night, we're inadvertantly running on time for Bahlactus's Friday Night Fights! Bahlactus is a blog devouring cosmic entity whose hunger must be appeased by combat to save the universe!
If you're joining us for the first time, hey! Where you been, jerkface?! Hit up the issue index and do some catch-up, ya lousy poozer! Everyone else -- enjoy the weekend -- in much the same way! Yaaaay combat!
The Fight: 4.5 The Issue: 5.5
If you missed out on the New Invaders, then I would greatly recommend you check out some of our previous reviews, and consider picking up the complete collection. Sadly the series was cancelled with it's tenth issue (#9), suffering low sales possibly due to association with Chuck Austen, and timid reception of CP Smith's radical art style. Personally I was a very big fan, and consider it one of many examples where I've been ahead of the curve in slow acceptance. Don't believe me? Tell me you haven't come around to Dark Knight Strikes Again. Thaaat's right, fanboy! Amazon have the collection for a very low price, and if you use purchase links provided by the site, you help sponsor future entries through their affiliate program. And hey, don't forget to visit the Infinite Wars Gift Shop, which includes this, and most other issues reviewed (in collection format). Mmm, comics!