Showing posts with label Greg Rucka. Show all posts
Showing posts with label Greg Rucka. Show all posts

Saturday, September 24, 2022

SUICIDE SQUAD versus BLACK ADAM
Suicidal Tendencies (DC)
Where:
52 #34 When: February 2007
Why: Geoff Johns, Grant Morrison, Greg Rucka & Mark Waid How: Keith Giffen, Joe Bennett & Ruy José

The Story So Far...
Black Adam's violent conquest and reign over the nation of Kahndaq has earned the ancient marvel many new enemies.

Though softened by the formation of his own Black Marvel Family; Adam's brutal public execution of would-be eco-terrorist, Terra-Man, has renewed concern and anxiety from modern world powers who do not trust or agree with his unwavering old-world brand of justice.

Amanda Waller spearheads a secret black-ops mission to sanction Black Adam during his visit to the US. Recruiting Adam's former revolutionary ally, Atom Smasher, Waller deploys the Suicide Squad to San Francisco to stage an ambush when the Black Marvels reunite with prospective Teen Titan - Osiris.

Tale of the Tape...
Strength: Black Adam 6 (Invincible)
Intelligence: Draw 4 (Tactician)
Speed: Black Adam 5 (Super-Human)
Stamina: Black Adam 6 (Generator)
Agility: Black Adam 3 (Acrobat)
Fighting: Black Adam 7 (Living Weapon)
Energy: Isis 6 (Mass Destruction)
Total: Black Adam 34 (Super)

The Suicide Squad are: Plastique, Electrocutioner, Captain Boomerang, Count Vertigo, Persuader, and Atom Smasher.

A rag tag mix of new recruits and Suicide Squad regulars, but the ace in the hole is Atom Smasher. He has unique insights into their intended targets having left the Justice Society to bring Kobra to justice, and participated in the Kahndaq coup.

The Black Marvel Family are: Black Adam, Isis, Osiris, and Sobek.

Black Adam lends some of his power to Osiris in a similar fashion to Captain Marvel Jr, while Isis gains her super-human strength and influence over the natural world by wielding the magical might of the Amulet of Isis.

When Black Adam left the JSA to conquer Kahndaq he had to go through Captain Marvel, and we've also seen him challenge the likes of Superman, Superboy-Prime, and The Freedom Fighters. The Black Marvel Family is therefore well equipped to defend against most threats -- including the Suicide Squad.

Atom Smasher's familiarity and connection with Black Adam offers some hope for diplomatic resolution, but we don't review a lot of polite conversations!

The armored Persuader has gone mano-a-mano with Superman and might be able to use his Atomic Axe to knock the Marvels around, while Count Vertigo and his powers of disorientation throw them off, and make counter-attack difficult -- tactics that worked when the Squad faced Peacemaker and Major Force.

Captain Boomerang can be relied upon to hit a target if properly equipped, adding bursts of super-speed to his father's old tricks. Plastique and Electrocutioner bring their own firepower, but it remains to be seen if explosions or electricity are enough to rattle the Black Marvels! Let's get into it!

The Tape: Black Marvel Family Ranking: Black Adam (#27)

What Went Down...
Black Adam & Isis meet an ebullient Osiris carrying Sobek over the forest near Titans Tower. Their reunion is soon interrupted by a massive explosion sparked below by Electrocutioner and Plastique -- distraction for Atom Smasher!


The giant-sized Atom Smasher emerges from the forest and snatches Black Adam out of the sky while the other Black Marvels are spilled by the explosion.

The Smasher lives up to his name -- slamming Black Adam into the ground!

Black Adam punches Atom Smasher's hand away, also deflecting the insistence that he should hand himself over to a foreign US government.

Adam gains the space necessary to fly directly at Atom Smasher and deliver a knock-out blow that topples the towering figure, taking out Captain Boomerang in the woods below as his giant head hits the ground.

Adam hovers menacingly over Plastique and Electrocutioner with concern for his protege, but Osiris scrambles to his feet to plead for their lives. They repay his act of mercy with another explosion!


Isis can sense the impact of the fighting on the surrounding trees, but Persuader is unmoved by the environmental impact of his radioactive axe.

Before Isis can rectify the situation -- a sudden wave of disorientation overwhelms her. Count Vertigo makes his presence felt and sends her precious world spinning.

Persuader shoos his Suicide Squad teammate, closing in to deliver a deep gash into Isis' arm with his ultra-sharp Atomic Axe!


Osiris uses his Titans communicator to call for help as Electrocutioner is sent hurtling past him, and Isis receives yet another cut from the Atomic Axe, this time to her face!

The screams of his sister sharpen his focus as Persuader decides to disobey orders and close in for the kill. Osiris ensures the axe-man won't be successful!


The young Marvel launches himself like a flying missile and careens straight through Presuader -- cutting the axe-man's body in two!

Osiris comes to a skidding stop in the mud with Persuader's entrails still hanging from his arm.

Count Vertigo and Sobek watch in stunned disbelief as Osiris realises what has happened and falls to his hands and knees.

A downpour mixes his tears with rain as Isis comes to console him, and Black Adam directs them to a timely exit.

The Hammer...
Another bloody display of what happens when the powers of Shazam are used without caution and restraint. The violent episode pauses the players who are still conscious, allowing the Marvels to leave unopposed.

The graphic conclusion of Osiris flying through Persuader makes it almost feel like DC taking something back from Quality's cult 80s UK Kid Miracleman (aka; Kid Marvelman), but this type of extreme violence was becoming broadly commonplace at the publisher in the mid-2000s.

When Black Adam left the JSA in 2003, we saw him rip the heart from Kobra's chest, beginning a violent march that would also see him casually poke his fingers through Psycho-Pirate's head, and tear Terra-Man in two in 52 #3.

On the surface it's a lot of extreme action, but these were the actions that built a sense of anxiety & distrust about Black Adam in the public and political spheres of the DCU. The entirety of 52 is ratcheting up the tension, offering at least some examination of the consequence of choosing the brutal path.

Violence inevitably begets violence, and things will only get worse for the Black Marvel Family. The erstwhile Sobek will reveal himself as Yurrd, Horseman of Famine, who devours Osiris, and participates in an attack by the new Monster Society which will end with the death of Isis, as well.

This saga of Black Adam's journey from villain, to anti-hero, to anti-villain, and back, made him one of the most dynamic characters to track through the 2000s, and it's no surprise he's taken flight as the next live-action DC movie property. We were already talking about Dwayne Johnson's casting back in 2007!

As time marches on I have mixed feelings about the cult fandom that exploded around Black Adam, and characters like him. It's difficult to imagine redeeming a villain who resorted to the mass murder of millions, especially in these times, and as the 'Superman gone bad' concept becomes increasingly prevalent -- sometimes received without any irony -- it begins to lose its appeal.

Marvel Comics may've attached the mantra of 'with great power must come great responsibility' to Spider-Man, but it's a principle that remains fundamentally at the heart of the super-hero concept, and I appreciate stories like todays as reminders of that important principle, and as cautionary tale.


I also appreciate 52. I find myself reflecting on its effortless episodic flow, and interesting cast of somewhat disparately featured DC characters, and enjoy it all a great deal. Something I haven't found from DC Comics over the last decade.

The appearance of the Suicide Squad may be in service to the Black Adam chapters of 52, but I also enjoy that Osiris' reckless act marries well with the meta of the Squad concept. It was a mild shame to casually wipe a C-grade Superman villain from the board, but Persuader was already something of a legacy villain, so maybe the potential was still there to recover.

Atom Smasher's admission to the team feels like a deft move, as well. A nice way to continue his journey, similar in flourish to Bronze Tiger or Vixen's time with the group. Voluntary service in the name of redemption and doing good.

Once upon a time Black Adam had a similarly brief team-up with the Squad. That might be something interesting to explore sometime in the future. In the meantime, lets commit this one to the record and roll on to future endeavors!

This is officially the 700th fight featured on Secret Wars on Infinite Earths!

You can find them all by diving into the Secret Archive for a complete index of battles in order of publisher, series, and issue number. Or -- just follow links throughout posts to discover more from your favourite characters or concepts!

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Winner(s): Osiris & Black Adam (w/ Sobek & Isis)
#22 (+5) Black Adam
#218 (new) Osiris [+1 kill]
#494 (+16) Isis [+1 assist]
#654 (+54) Sobek (Yurrd) [+1 assist]
#373 (-167) Atom Smasher
#637 (-85) Plastique
#638 (-84) Captain Boomerang (Owen Mercer)
#971 (new) Electrocutioner (Lester Buchinsky)
#972 (new) Persuader (Cole Parker)
#360 (+9) Count Vertigo [+1 assist]

Sunday, November 29, 2020

MAXWELL LORD & SUPERMAN versus WONDER WOMAN
Sacrifice Part 4 of 4 (DC)
Where:
Wonder Woman #219 When: September 2005 Why: Greg Rucka How: Rags Morales, David Lopez, Tom Derenick, Georges Jeanty & Karl Kerschl

The Story So Far...
The exploitation of magic to rewrite a villain's personality began a cover-up within the Justice League that unraveled with the murder of Sue Dibny. Remembering his own mind was altered -- Batman created a stealth-concealed satellite to monitor the League and their actions in secret.

Discovered by Maxwell Lord; the Brother Eye satellite becomes a tool for a new incarnation of the covert intelligence organization Checkmate. As their Black King, Lord exploits the technology to initiate the OMAC Project and prepare for a war against super-powers.

Not content with relying on technology alone, Lord also uses his powers of mind control to turn Superman into his ultimate weapon. With the truth exposed by mental probe: Wonder Woman heads to Checkmate headquarters to confront the source of the visions that have turned Superman against the League!

Tale of the Tape...
Strength: Draw 6 (Invincible)
Intelligence: Draw 4 (Tactician)
Speed: Superman 6 (Mach Speed)
Stamina: Superman 6 (Generator)
Agility: Superman 3 (Acrobat)
Fighting: Wonder Woman 6 (Warrior)
Energy: Superman 5 (Lasers)
Total: Superman 33 (Super)

Throughout much of the modern age Superman and Wonder Woman have been shown to be approximate equals. They share in similar degrees of elevated strength, durability, stamina, speed, and even flight. So what separates them?

We're catching Wonder Woman at a time when her Amazon heritage appears to be manifesting itself through harsh justice. We observed this with a bloody follow-up issue that saw Cheetah invading The Haguge in Wonder Woman #222.

Wonder Woman's warrior training arguably makes her a more technically proficient fighter than Superman, who usually has the luxury of relying on strength and invulnerability. She demonstrated this fighting off both Vixen and Fleur-de-Lis simultaneously in JLA: Classified #3.

Although incredibly strong, Wonder Woman doesn't always hit the same peaks as Superman. In Crisis on Infinite Earths #6 the Earth-One Wonder Woman struggled to tame Mary Marvel with her lasso of truth. She fared only slightly better in Final Crisis #3, losing a one-on-one struggle. Captain Marvel was also able to endure a corrupted Wonder Woman in Underworld Unleashed #3.

Superman has had his own struggles with the powers of SHAZAM.  Captain Marvel took him to the limit in Action Comics Annual #4, Superman/Batman #4, and Superman #216. A similar standstill occurred when Black Adam kept Superman to a tactical draw in DC Comics Presents #49,

Both Superman and Wonder Woman have faced the magical strength of Marvel's Juggernaut and passed with flying colours. Superman kayoed him with a sucker punch in DC versus Marvel #1, while Wonder Woman earned a more substantial win in a tag team slobberknocker with Spider-Man in Unlimited Access #1!

Superman is fighting today under the mental influence of Maxwell Lord which could be a key factor. Breaking the chemical influence of Poison Ivy was vital to Batman & Catwoman defeating him in Batman #612.

The tyrant Superman of Superman/Batman #15 showed he has the strength and speed to brutalize Wonder Woman if given the inclination. Infinite Crisis #1 showed a more reasonable disagreement. If the Lasso of Truth can overcome Max Lord's programming Wonder Woman should win.

History: 1-0-0 (Superman)
The Tape: Superman Ranking: Superman (#5)

What Went Down...
Max Lord stands gloating as The Man of Steel holds Wonder Woman to one knee with a hand around her throat. Superman is completely under his mental control.

A trickle of blood from Lord's nose is the only hint of strain dominating the world's most powerful man. He asks Superman to let her go, supremely confident that she won't attack. He tries to reach into her mind too, but cannot. She sees with the comprehension of a god. Lord's projections will not cloud her truth.

Words become Wonder Woman's weapon as the seasoned ambassador attempts to engage Lord in discussion. He recognizes her skill before revealing the entirety of his plans. Threatened, he strikes, summoning his most powerful weapon from the torment of visions of Doomsday murdering his beloved wife: Lois Lane.


Like a speeding bullet Superman darts toward them -- leading with laser focused bursts of heat vision.

Wonder Woman scrambles to throw her hands up, just barely deflecting the blasts with her magic bracelets. It is a short-lived defense as Superman is suddenly upon her, clutching her throat as he jets them out of the building.


Bereaved by telepathic visions of Lois Lane's death he screams her name. He's holding nothing back, rocketing out of Earth's atmosphere on an unknown journey with what he believes to be Doomsday.

Searing beams of heat vision find their target immediately, burning at the bones beneath Wonder Woman's cheek.

She cannot escape. Held mere inches from Superman's blazing red eyes by an unshakable choke hold. All she can do is plunge her thumbs into his eyes to try to stop the flow. Even as she does, heat begins to engulf them as they near the sun.


Superman tries to turn away, heat vision streaking around him as it bends to their incredible momentum. A moment of separation is all Wonder Woman needs to reach into her belt and retrieve the kryptonite she was given by Batman!

She thrusts it forward, but even in his confused state Superman knows the risks of exposure. He swings with all his might, hitting Wonder Woman so hard she blacks out for an instant!


Careening through space the Amazon begins to stir as the friction of her body re-entering Earth's atmosphere causes her to burn. Too late to do anything about it as gravity ushers her back to the planet with an all mighty explosion on impact!

An interstate highway in Wyoming is reduced to a massive crater. Superman hovers over it as a dazed Wonder Woman attempts to talk him down.

All Superman can see is the unstoppable monster he thinks murdered Lois. He vows to stop it, freezing his target in place with a powerful gust of exhaling.


Superman hoists a massive chunk of Earth over his head and moves in to crush his intended target. Only Wonder Woman has escaped the ice, quickly darting completely out of sight.

She waits in silence for the Man of Steel to stop talking and start listening intently with super-human accuracy. Once he does, she lingers behind him with arms out stretched. A plot to turn his incredible power into a devastating weakness!


The sound of Wonder Woman slamming her enchanted bracelets against Superman's sensitive ears is agony!

He grabs his ears as as the thundering sound echoes within and a tiny trickle of blood spurts from them both. Wonder Woman wants to hold back, but she must seize her chance.

The Amazon warrior kicks Superman in the side of the head, then buries her heel in his left knee. A snapping right hook catches him, sending his head falling hard into the ground. A combination designed to buy the time to reach for her lasso!


The gambit shows far more finesse than anything Doomsday would be capable of, but Superman suddenly seems remarkably focused on stopping the lasso.

He closes in at speed, forcing Wonder Woman to dedicate her arms to defending simultaneous incoming strikes from either side. Another blast of heat vision forces Wonder Woman to move, the two of them dancing around each other with the Lasso of Truth coiled just out of reach of snaring its subject.

Superman grabs Wonder Woman's lassoing right wrist. She retaliates with a rising palm thrust of her free hand. It catches Superman's steely chin, but he doesn't break his grip. He just squeezes and bends the wrist tighter. Then snaps it!


Wonder Woman lets out a scream. She wonders what new visions must be driving this precision attack. She realises that Maxwell Lord is the real threat.

She ducks a haymaker, supporting her injured wrist. Then charges at Superman, narrowly avoiding his heat vision to deliver a kick that sends him hurtling across the landscape!

Shifting a bracelet provides support for her broken wrist. A call to nature summons a flock of birds to provide her cover. A distraction easily dealt with by a vortex of air created by flying in circles, but enough to allow her to escape.

The Amazon returns to Checkmate's castle headquarters to confront Max Lord head-on. She easily ensnares him in her golden lasso and hoists him off the ground by the neck. As she does: Superman returns. A problem soon remedied.


With a rapid swing Wonder Woman tosses the tiara from her head like a discus -- sending it perfectly hurtling across Superman's jugular!

Shocked, the Man of Steel wraps a hand around his own throat and applies pressure to stem the flow of blood. He suddenly sees his opponent for who she really is as Wonder Woman convinces Lord to release his control.

Superman sifts through his reality as if waking from a nightmare. He holds his wound, coming to grips with the horrors he had witnessed. Illusions cast by the man Wonder Woman now has at her complete mercy...


She asks Lord how to permanently free Superman from his hideous influence. She takes him at his word. With a hand on his chin and head she twists -- snapping his neck and severing his spinal column. With that Maxwell Lord is dead.

The Hammer...
Heading into this one I thought there might be two fights to review, but upon revisiting Wonder Woman #219, it's clear there is one. Superman was a tool for the real villain Maxwell Lord. In the end: Wonder Woman defeated them both.

Max Lord's conspiracy against superheroes recalls his earlier history as a pawn of the hostile artificial intelligence Killg%re. Its plot was behind his efforts to establish a new Justice League corporation in the wake of Legends, which included the willful manipulation of the original line-up of heroes.

The corporate shark gained mind-control powers from a gene bomb detonated by The Dominators during Invasion. His time with the Justice League only saw limited exposure to Superman, but he was never the less able to gather sufficient intelligence to exploit The Man of Steel with just the right mental suggestions.

The decision to fatally snap Maxwell Lord's neck proved a pivotal step in defining Wonder Woman for the remainder of the 2000s and beyond.

There have been many defining moments in the character's history, but the sense that there was no enduring definitive reference remained a pervasive issue for her modern post-Crisis incarnation.

Who really is Wonder Woman? What sets her apart from equivalents in the DC pantheon? Her status seemingly relied on image: Lynda Carter in live-action, and the comics drawn by George Perez. This impression, true or not, invited writers to extract answers in the most logical place: her mythic Amazonian origins.

There's no ambiguity in the final page of Wonder Woman #219. She asks Max how to stop the visions that haunt Superman enacting violence against innocents. She doesn't hesitate in the slightest to act upon his lethal answer. She simply stares Lord down and twists his head.

It was a further parting of the ways for the DC trinity through their approaches to heroics. I tried to define this as part of my "Totem of Justice" around the time, where Superman was the hero of higher ideals; Batman was militaristic force in kind; and Wonder Woman the "life for a life" level of justice by warrior's code.

It's interesting that Zack Snyder featured a similar scenario in his Man of Steel film, recasting Superman as the neck-snapping protagonist - rather than the somewhat hapless, reluctant witness he is in today's battle.

Both examples appear to address misplaced internet-age criticisms of Superman's moral integrity, and his vast power to live up to it.

Snyder takes the increasingly popular cynical approach, bringing Superman down to "our" level by corrupting him and the use of his powers. Sequels doubled down on tropes of both a tyrannical "evil" Superman, and a weak Superman, specifically reprising the Death of Superman in only his second cinematic outing.

These are fundamental betrayals of the Superman character, but Wonder Woman has always walked a fine line of contradiction between an "ambassador for peace" and Amazon warrior princess. Her brutality under extreme circumstance appears measured, and in some ways feels like an enhancement of her heritage, rather than a betrayal of it.

Wonder Woman #222 requires Diana to answer for her actions, while also further establishing her tendency towards a warrior's resolution.

It's a tricky balance, but it seems relatively well struck by Greg Rucka and his collaborators, with some small debt to earlier runs that explored her heritage.

Further mitigating Wonder Woman's culpability for the death of Max Lord, at least in the eyes of the reader, is the impression that Superman was the stronger of the two. He'd already beaten up Batman and the Justice League, by this point. Left unchecked, who knows what he would've done under Max Lord's influence.

If you came here to see which icon is strongest, you could walk away with mixed impressions. Although Wonder Woman ultimately won through grit and redirected guile, it was clear Superman controlled most of the fight. Circumstances had it that he wasn't holding back the way the rational Wonder Woman might've been, but it also seems about right that he is the more powerful of the two.

That said, I'm not entirely sure how to read Wonder Woman's finishing blow.

It could be taken that the earlier introduction of kryptonite, though brief, was enough to soften Superman enough to pierce his skin.

I find that preferable to any alternative that might imply magical origins of Wonder Woman's tiara somehow allowed it to cut him. As I've said many times, I don't subscribe to the theory that magic is a "weakness". Just a vulnerability subject to the logic of spells that exist to circumvent our conventional reality -- the reality by which Superman is conceptually determined to be exceptional.

If you'd like to make your own assessments about this reality you can find the battle collected in both Superman: Sacrifice and Wonder Woman by Greg Rucka Volume 3: War in Paradise.

Use either of the Amazon links to purchase online and you'll not only get yourself a great deal to prepare you for Wonder Woman and Max Lord's big screen meeting in Wonder Woman 1984 -- you'll also support the site at no extra cost to you!

Secret Wars on Infinite Earths has featured more than 650 battles and ranked well over 950 characters! If you like what it's all about and would like to show your support you can give directly to Patreon. As a thank you, patrons receive extra updates, polling options, and customized articles!

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Find and discover more from your favourite characters by following links throughout entries, or by diving into the Secret Archive! That's where you can find a comprehensive index of featured fights ordered by publisher, series, and issue.

Winner: Wonder Woman
#11 (+2) Wonder Woman
#5 (--) Superman
#937 (new) Maxwell Lord

Sunday, August 02, 2020

CHEETAH versus WONDER WOMAN
Blood Debt (DC)
Where:
Wonder Woman #222 When: December 2005
Why: Greg Rucka How: Cliff Richards

The Story So Far...
Responsible for fatally snapping Maxwell Lord's neck before the eyes of the world: Wonder Woman must answer to international outcry in response to film of the humanitarian and philanthropist's apparent murder.

Submitting herself to the International Court of Justice; the superhero and Amazon ambassador willingly agrees to residence  in an adjacent detention facility while the terms of her trial are arranged. Alas, death has followed Diana to The Hague.

Watching her plea of "Not Guilty" was the merciless Cheetah, who leaves a pile of court guards' corpses in her wake as she stalks her ultimate prey. Emergency lockdown merely serves to cage the beast as she lies in wait!

Tale of the Tape...
Strength: Wonder Woman 6 (Invincible)
Intelligence: Wonder Woman 4 (Tactician)
Speed: Cheetah 5 (Super Speed)
Stamina: Wonder Woman 5 (Marathoner)
Agility: Cheetah 5 (Cat-Like)
Fighting: Wonder Woman 6 (Warrior)
Energy: Draw 1 (None)
Total: Wonder Woman 29 (Metahuman)

Cheetah is arguably the most identifiable arch-enemy in Wonder Woman's rogues gallery, so it's about time we took another look at this classic rivalry.

Dr. Barbara Ann Minerva was an anthropologist seeking the secrets of an esoteric African tribe. She hoped for the gift of immortality, but was instead cursed when she submitted to a ritual to become the cat-god Urzkartaga's bride.

For desiring the pleasures of the flesh, she was doomed to survive only by consuming it. With this animal instinct came feline physical attributes, including enhanced strength, agility, reflexes, senses, a tail, and super-human speed!

Her greatest assets fighting Wonder Woman are speed and agility, coupled with feline ferocity -- and claws to match. Extra speed enhancements acquired from Zoom helped almost secure a win in Wonder Woman (Vol.3) #29. A tense stand-off with Wonder Woman in Justice League of America #15 ended when Firestorm delivered a knock-out blow.

Cheetah's also come up short against Catwoman, developing a rivalry over two noteworthy battles. In Catwoman: When In Rome #4, her tail was used against her to efficient effect. Catwoman #78 promised a vicious rematch, but again the fighting technique and desperation of Catwoman turned the tables.

Wonder Woman's no slouch in the arena of combat, but will often forego finesse for a brawling warrior's style that suits her incredible strength.

She used power and brawling to clobber Marvel's Juggernaut in Unlimited Access #1's tag team crossover. She tenaciously endured against the unique magic of Genocide in Wonder Woman #32, as well! She even bested two feral foes in Vixen and Tasmanian Devil during JLA: Classified #3! Impressive!

The record certainly favours Wonder Woman, but we still have more ground to cover before Cheetah can be written off. It must be noted that she successfully sniffed out an invisible Phantom Lady, and slashed up Uncle Sam, contributing to the domination of the Freedom Fighters in Infinite Crisis #1.

Could today's featured fight be the one to finally see Cheetah overwhelm her arch-nemesis? Wonder Woman is waist deep in controversy at this time having just fought Superman and killed Maxwell Lord. Let's see what happened...

The Tape: Wonder Woman Ranking: Wonder Woman (#15)

What Went Down...

From the rafters she watched Wonder Woman's immediate fate be decided with spite and resentment. The tribunal hearing determined she be held in the Hague detention facility, where Cheetah effortlessly follows, hidden by shadow.

Wonder Woman takes advantage of a spontaneous visit from Donna Troy and Supergirl to usher her legal council, Peter Garibaldi, on a safe travel home, then she returns to her quarters to confront the enemy she knows is hiding there!



Stepping into the light -- Cheetah revels in the fruits of her imposed bloodlust and then she launches herself at her sworn enemy with reckless abandon!

Her incredible speed allows her to tag Wonder Woman with the sharp edge of her claws, even as she contends with the mighty swinging fist of the Amazon!



Cheetah hits the wall with her feet and springs back in the direction of Wonder Woman. The warrior for peace is ready, but there's little she can do to prevent the momentum of Cheetah's returning charge. They smash through the wall!


Cheetah slashes at her downed foe, anticipating the taste of her flesh. She pounces into the air -- striking back down at Wonder Woman's cheek with the relentless whipping of her feline tail!

By now, armed guards have rushed to respond to the commotion -- but they're helpless before Cheetah's speed and agility. She darts between their bullets and effortlessly disarms them with a flick of her tail, and slash of her claws!


Before she can devour their flesh -- a gleaming projectile slices through her tail!

The agonizing pain clears her mind. She turns, finding Wonder Woman receiving her golden tiara as it arcs back to her hand like a boomerang. The perceived arrogance of her posture inspires a second wind. Cheetah dives at her prey!

This time Wonder Woman catches the charging Cheetah with a straight hand to the throat and slams her into the ground!



In her mind, Cheetah pleads for mercy from the jealous god who supplies her power, but the real negotiation is over. Wonder Woman slams her powerful fists into Cheetah until she's unconscious in a pool of her own blood.

The Hammer...

A decisive victory for Wonder Woman that takes her further down a path of violence.

She may have stopped the murderous Cheetah, but her bloody victory raises further questions as she awaits trial for the killing of Maxwell Lord.

The next issue deals with the fallout of the battle, with the International Criminal Court left with no choice but to revise the conditions of Wonder Woman's parole.

Diana agrees to the now mandatory imposed detention at The Hague, but quickly breaks the conditions when Themyscira comes under attack from an army of OMACs.

"Omni Mind And Community", or the OMAC Project, is a collective of nano-tech converted humans who were used as programmable soldiers by Checkmate, under the directive of Maxwell Lord.

Even in death, he continues to have his revenge against Wonder Woman, attacking her island home, and her international standing.

This
all happened as part of the tangled web of events that built toward Infinite Crisis. An interesting time in DC history, when escalating mini-events created an interconnected foundation for an ultimate mid-decade blockbuster.

At the time, I very much enjoyed the unfolding, controlled chaos of it all, but looking back after years of repeating blockbuster events, it does start to feel a little bit bogged down and exhausting.

The strands of Infinite Crisis would define much of the 2000s, but in some ways it feels as if Wonder Woman was the most permanently effected by it.

These 2005 issues inspired part of my Totem of Justice: an attempt to categorize and define a scale of violence and attitude in contemporary super-heroics. Using the DC heroes of the time, Wonder Woman personified Level 7 of 8: Longstanding Solution, or lethal force -- "a life for a life". Echoes of this time still seem to resonate within most versions of the warrior princess.

This period wasn't the first time Wonder Woman had been shown to be an uncompromising warrior in the ancient sense. It did seem to serve as a lightning rod for rethinking her characterization as an Amazon Princess, though.

Refining the definitive status of icons was one of the pleasures of DC Comics in the early to mid 2000s. There seemed to be a genuine effort to reflect upon the past, searching for the truest aspects of various iterations to inform (and reform) a modern classic take.

Even after sixty years Wonder Woman still seemed to lack that type of enduring touchstone. Lynda Carter could only offer the character so much, and even the post-Crisis period by George Perez seemed to be most fondly referenced for its visual exploits and classic riffs.

At the time, it seemed like an uncompromising Wonder Woman was a good way to differentiate her from counterparts like Superman and Batman. It expanded upon and honored the spirit of the Greek Amazon tradition that remains one of the most unique reference points for the character. The friction it created with her tradition as an ambassador for peace supplied interesting circumstance for drama, as in today's featured issue.

The execution of Maxwell Lord ultimately created a single memorable moment Wonder Woman could hang or hat on. That's probably why aggression is still a part of the character, and why Maxwell Lord will soon appear as a foil in the Wonder Woman theatrical sequel, Wonder Woman 1984.

Some time soon we'll work backwards to take a closer look at that defining moment. In the mean time: if you'd like to read today's featured battle you can find it collected in Wonder Woman by Greg Rucka Volume 3: War in Paradise.

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Winner: Wonder Woman
#13 (+2) Wonder Woman
#423 (-1) Cheetah

Friday, February 14, 2020

RENEE MONTOYA versus RICHARD DRAGON
Miracles & Wonders (DC)
Where:
52 #41 When: April 2007 Why: Geoff Johns, Grant Morrison, Greg Rucka & Mark Waid How: Giuseppe Camuncoli w/ Keith Giffen

The Story So Far...
Pushed to the edge by her investigations into a corrupt cop, and the related murder of Detective Crispus Allen: Renee Montoya quit the Gotham City Police Department only to descend into a drunken downward spiral.

Montoya found new purpose as a hired agent of The Question, travelling the globe to investigate an Intergang conspiracy, all the while unaware she was being groomed to replace the faceless hero once he succumbed to terminal lung cancer.

Montoya's apprenticeship takes her to Nanda Parbat where the master Richard Dragon will prepare her to become The Question. As Vic Sage exits this mortal coil she fights to live up to his legacy, but soon finds she must live up to herself!

Tale of the Tape...
Strength: Richard Dragon 3 (Athlete)
Intelligence: Richard Dragon 4 (Tactician)
Speed: Richard Dragon 4 (Olympian)
Stamina: Richard Dragon 4 (Athlete)
Agility: Richard Dragon 4 (Gymnast)
Fighting: Richard Dragon 6 (Warrior)
Energy: Renee Montoya 2 (Projectiles)
Total: Richard Dragon 27 (Metahuman)

Today's battle is all about student and master, but it's also a double debut for The Comic Book Fight Club! We've somehow missed one of Gotham City's finest, and a renowned master of martial arts. Let's get a quick primer for both!


Renee Montoya was a uniform police officer with the GCPD until she was promoted to homicide detective by Commissioner Gordon, and partnered with Harvey Bullock. They served during the No Man's Land saga that left an earthquake ravaged Gotham cut-off from the mainland, and overrun with criminals like Two-Face, who took a unique shine towards the detective.

When Harvey Bullock was promoted, Montoya received a new partner named Crispus Allen, who was eventually murdered by dirty crime scene investigator Jim Corrigan. This triggered a violent slide that eventually led Renee to quit the force and come to the attention of The Question, who initiated her training.

Richard Dragon studied martial arts under the tutelage of legendary Japanese grandmaster: O-Sensei. Mastering multiple disciplines, he eventually joined the Global Organization of Organized Defense, partnered with friend and fellow student, Ben Turner. They travelled the world thwarting international espionage until Turner was brainwashed by the League of Assassins, and Richard retired.

Dragon had previously counseled rival-turned-ally, Lady Shiva, and applied these skills to the training of new fighters. Among his most noteworthy students have been: The Question, Batman, Nightwing, Oracle, and Huntress.

Given Renee Montoya has come to Richard Dragon for training, there's clearly an inherent disparity between their skill levels. Montoya's a street wise cop who can handle herself, but it would undoubtedly be considered an upset if she were able to outfight a master of karate, kung fu, and assorted other styles.

Montoya has travelled to Nanda Parbat to become the new Question, and has already spent some time under the late Vic Sage's guidance. The end goal is a Renee Montoya who is ready to confront criminals with her wits and fists. When she's ready, she should be able to take a sparring session. So... Is she ready?...

The Tape: Renee Montoya Ranking: Draw (Not Ranked)

What Went Down...

Summoned to the cold of an icy cave, Renee Montoya seeks audience with Richard Dragon. She finds her master's visage refracted in the ice, admonishing her for token efforts of dining with monks, and a change of clothes. He strikes!


Montoya defends against his simple fist and retaliates with a craning palm strike. She insists her intentions are to carry on as The Question intended, but Richard Dragon is not convinced.

He blocks a swinging punch as swiftly as her token indulgence, and accuses her of trading the bottle for a gi to deal with feelings of loss and guilt. Martial arts are just another one night stand to lose herself in in the absence of a woman.



The mournful student throws a kick, insisting she isn't denying her grief, but the master catches her ankle and sees beyond the surface. Feeling and accepting the loss are two very different things. Montoya is exposed, allowing Dragon to easily take her off her feet with a sweeping kick. He challenges his student to face herself!


The takedown puts Montoya on the ground and the master literally forces her to confront her own vision in the reflection of the cave's ice, lifting her head!


The student sees herself reflected many times in the ice. She recoils -- pushing away from the reflections and past the released grip of Richard Dragon.

The master watches sternly as Montoya turns to run from the cave, unready for the challenge of confronting all that is inside her.


The Hammer...
Nothing like a little sparring to shatter your confidence! Richard Dragon remains the unsurpassed master as Renee Montoya meets the obstacle of self - and fails.

It might seem a little bit cliché, but you really can't go wrong with a moment of self-doubt on the path of the hero's journey. It's nothing a little time and quiet contemplation won't solve. In fact, it only took a few issues. Such were the needs of 52: a year-long, weekly series that challenged and excited the market with its anthology of long form, weekly episodes.

It was interesting to see the experiment used to depict the post-modern making of a superhero. The world has seen its fair share of origin stories, but rarely are they told so deliberately, showing selection through to apprenticeship.

Renee Montoya was as good a choice as any, having been a hardened Gotham cop who'd seen adventures in print and animation for a good fifteen years. The only obvious drawback was that it essentially meant losing two great characters to gain one that didn't serve either role quite as well.

The Question is just one of those characters who's undeniably cool.

The visual of a faceless man in hat and trench coat is all you really need. Throw in a swirl of smoke, and the gritty atmosphere of a dark, conspiring modern metropolis, and you've got yourself a recipe for intrigue.

Its a little galling that a character inspired by The Question has challenged his place in mainstream pop awareness. Anything Rorschach can do, The Question could arguably do better.

Talk of a Rorschach revival is always a bit silly when The Question is right there, ready and waiting. He's an icon unburdened by the legacy and vision of Watchmen, or the bitter ugliness that lies inherent in Rorschach.

The strength of the visual is such that re-envisioning The Question as Renee Montoya wasn't the worst idea in the world. Contrary to their current status: DC has been home to some of the best examples of legacy hand-overs in superhero comics! Renee Montoya was a better successor to The Question than Walter Kovacs ever was [that's Rorschach's real name, kids]. For whatever reason, it just didn't seem to capture the same mystique that followed the elusive original, or its Denny O'Neil defined adaptation.

Montoya was her own character. It was equally disappointing to lose an identifiable face on the streets of Gotham.

Given enough time, average everyday mortals tend to fall by the wayside in superhero comics. Renee Montoya was a cop you could identity, with a history and character all her own. She was a mortal presence who hadn't quite suffered an irrevocably hideous indignity, or foul end. A rarity for the times!

Honing Renee Montoya's skills so she can survive and thrive in the crime-ridden streets isn't such a bad idea. It's just nice to have a regular human we care about, too. Somebody to fill out the immortal ranks of the GCPD beside the likes of Commissioner Gordon and Harvey Bullock. With hindsight, we can see there was already a Question. Maybe what the world needs is a Renee Montoya, too.

Renee Montoya is currently appearing on screens everywhere in Birds of Prey.

If you'd like to witness her comic book journey to becoming The Question, you can find today's featured sparring (and much more) in 52 Volume 2. Do your shopping via the Amazon link provided and you'll help support the site at no extra cost!

Discover more from the characters mentioned throughout this article by following links throughout this post, or by diving into the ever-expanding Secret Archive! There you'll find an index of links to every featured fight in order of publisher, series, and issue.

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Winner: Richard Dragon
#333 (new) Richard Dragon
#904 (new) Renee Montoya

Friday, July 31, 2009

BATWOMAN versus ALICE
Elegy Part 2: Misterioso (DC)
Where:
Detective Comics #855 When: September 2009 Why: Greg Rucka How: JH Williams III

The Story So Far...
Inspired by an encounter with the Batman, Kate Kane joins the Gotham City masked vigilante fraternity as Batwoman! Adventuring alongside her lover and ally, The Question, she becomes embroiled in a conspiracy involved Intergang and a mysterious text called the Book of Crime.

The Question soon uncovers a disturbing prophecy that declares the "twice named daughter of Kane" will suffer a brutal end. An end she only narrowly escaped, having to survive mortal wounds inflicted during a sacrificial ceremony under Intergang's leader, Bruno Mannheim. Recovered; Batwoman returns to Gotham's streets and rooftops to pursue the thirteen covens of the Religion of Crime. An act that brings her into conflict with the newest leader of the criminal zealots - Alice!

Tale of the Tape...
Strength: Batwoman 3 (Athlete)
Intelligence: Batwoman 4 (Tactician)
Speed: Batwoman 3 (Athlete)
Stamina: Batwoman 4 (Athlete)
Agility: Batwoman 4 (Gymnast)
Fighting: Batwoman 5 (Martial Artist)
Energy: Batwoman 2 (Projectiles)


- At the tender age of twelve years old, Kate Kane was schooled in the harsh realities of combat when she, her mother, and twin sister were kidnapped by armed gunmen. Rescued by her military father, Kate was the only apparent survivor of the ordeal, her mother and sister executed.

Kate followed in her father's footsteps, entering the military academy where she excelled in physical and academic pursuits, until lifestyle choices saw her exit abruptly. Returning to her native Gotham City, she encountered the Batman when foiling her own street mugging. Inspired by the dynamic Dark Knight, she created her own modified persona of Batwoman, utilizing the aid and resources of her father in the pursuit of justice. She battles Intergang and the Religion of Crime, who regard her with zealous interest. She also dated and worked alongside Renee Montoya, The Question.

- Little is known of the true identity behind Alice, save that she is a leader of the Religion of Crime, and speaks only in quotations from the works of Lewis Carroll. Her name refers to Alice Pleasance Lidell of Adventures in Wonderland fame, but the esoteric criminal bares no apparent connection to her thematic predecessor in Gotham City, Jervis Tetch (aka; The Mad Hatter).

Serving the prophecy of the Crime Bible, Alice shows particular interest in the exploits of Batwoman. Before plummeting to her apparent death, the villainess uttered a quote suggesting she may in fact be Kate Kane's thought-dead twin sister, Beth.

Math: Batwoman Ranking: Draw (Not Ranked)

What Went Down...
Having hunted her way to the top of the Religion of Crime; Batwoman wastes no time firing a gas pellet at her primary target -- Alice! The compound does it's work, delaying the leader with choking tears, whilst disposable henchman charge head-long into a balletic martial arts assault of neck twisting and gauntlet slashing! The final blow is a stiff punch delivered to the gut of Alice herself.

The caped crusader bundles her newest nemesis under one arm, launching them both into the night air on the end of a powerful grappling line. Their travel brings them to a remote spire at the top of the Religion's church! There; the Batwoman intends to see to the interrogation of her mysterious foe. Alas, in order to do so, she must grant mercy from the effects of the gas which rendered Alice inert.

Alice hurls lines of Carroll, requesting a name, whilst Batwoman throws the villainess' leg-bound knife across the launch to a neutral corner.

The maniacal high mistress of crime proves undeterred by her predicament, staying a strategum of fictional misdirections and curio. Batwoman is not amused by her fancy.

The threat of violence raises the stakes as Batwoman dangles her prey from the jutting turret at the top of the medieval house. A strategy often employed by her predecessor, but rarely with a resulting glee from the threatened recipient. Indeed, Alice reaches smiling toward the oblivion below, forcing Batwoman to recant her threats, and jerk the villainess back toward stone safety.

"I think you might do something better with the time, than wasting it asking riddles that have no answers."

The umpteenth quote tips Batwoman off to the nature of her nemesis, but not to any hidden meanings behind her evasive words, save the obvious.
"How do you know I'm mad?" asks Alice, communicating perhaps more directly than could usually be surmised. The formal introduction is soon interrupted by the arrival of henchman, but a boot heel to a trapdoor has a way of dealing with those sorts. Leaving Batwoman to find new ways to gain the answers she seeks.

The merit of Batwoman's threats goes untested as Alice produces a razorblade from within her own mouth! Poison-tipped and clamped firmly between her teeth, it becomes the instrument of Alice's criminal salvation. A snape of her neck is all that's needed to slice through Batwoman's exposed cheek. The poison goes to work on her equilibrium quickly, leaving her ripe for a stiff boot from Alice.

The High Mistress retrieves her dagger with evil intent, but Batwoman still has the woozy presence of mind to evade her wild swing. Penchant for a landing is less impressive, seeing the poisoned heroine go to her hands and knees. The facade of her long haired wig is the difference between life and death, coming loose in Alice's murderous hands with the grace of a second chance. Batwoman wastes no time taking it, leaping from the turret despite her condition!

Batwoman makes her escape, gliding to the ground below on leather wings. It's a rough landing in the surrounding forest, but one that keeps her alive amidst swirling hallucunations of a traumatic childhood. A trauma that will threaten to play out again when her father recognises her predicament, rushes to her aid, and enters into a gunfight the Religion of Crime. Batwoman will take two shots to the back to rescue her father. She will be helpless to aid him, but other forces will have an interest in this war between good and evil...

The Hammer...
I had a tough time deciding whether or not the latter stages of this confrontation would constitute their own Quick Fix entry, or be included here. I think, as part of a continuous confrontation, they make a nice decider, earning Alice and the Religion of Crime a victory over Batwoman.

It isn't the most auspicious way for a hero to make their debut in the rankings drama of this here Comic Book Fight Club, but frankly, it's lucky we even got that far. I am completing this entry well into October of 2010, which probably tips you off to the state the site's been in for the past year. Suffice to say, the action has been thin and slow, culminating in a grinding hault with the last shipping list of June.

I'm far too stubborn to completely call it quits, but it seems apparent that the enthusiasm I expressed last December just won't be enough to carry the site to regular updates. I suppose now is as good a time as any to thank regular readers and supporters of the site, and assure you that the information it contains will remain live as long as Blogger permits.

Having an issue of the Rucka/Williams collaboration on Detective Comics at the top of my to-do stack was an interesting challenge. I think it's fair to say that it was never in danger of being your average DC comic book, but for me, I'm not sure that's the compliment it was for many other readers.

A frugal reader by necessity; I wasn't compelled to finish this first arc, let alone continue onward into the adjoining Batwoman story. I think it's fair to say that I don't yet have any affection for the character herself, who was overwhelmed by controversy after being announced through mainstream press as a gay heroine, only to tumble out of print shortly after [after the conclusion of 52]. Granted, marketting stunts aren't often the fault of the comics themselves, but it added to the uninspiring hot air that seems to surround this character and her exploits.

The concepts Batwoman tackled in her 52-debut, and beyond, are nice enough, and I think it's reasonably intelligent to try to establish the character with a mind for an independent niche, rather than reducing the concept to female Batman stories. That said, the literary aspirations of Elegy fell short for my tastes, a trait I tend to associate with Greg Rucka's philosophy and manner when approaching writing comics. As the issues unfolded, I found myself increasingly unconvinced by the depth behind the cover of each issue. The Carroll gimmick and it's relation to the story felt more like an unsuccessful attempt at a smoke screen -- a device not quite elaborate enough to make this feel like a developed story, different, or otherwise. It felt a little sophmoric, if I can be so bold. [Not that I'm about to rattle off as comprehensive a list of quotes as Rucka's Alice dialogue!]

I wouldn't be arrogant enough to suggest that it was any kind of confirmation of this assessment of the work, but it certainly came unsurprising that Batwoman would be shunted out of the flagship DC title, and Rucka would part ways with the writing staff. If nothing else, it was almost inconceivable that the company would invest longterm in a Detective Comics without a Batman, even if that fact came a bit more sudden than was expected. You might speculate that it was an abrupt decision to direct the Batwoman scripts toward Detective, with conspiratory clues suggesting it might not have always been devised that way.

It will be interesting to see how Batwoman's future unfolds.
We know, of course, that JH Williams will co-tackle the writing and art chores on an upcoming Batwoman series, which should be very interesting. There've also been those recent DCU appearances in both Grant Morrison's work on Batman & Robin -- which included a meddlesome reference to the Crime Bible that resulted in the brief death of Batwoman [during Blackest Knight] before her Lazarus Pit resurrection; and Justice League: Cry for Justice, which is probably a piece of the canon Batwoman die-hards would be happy to forget, along with many other DC fans...

As reluctant as I am to accept gender-swapped facsimilies, I think there's certainly merit to what was attempted with Batwoman. Whilst sensationalizing the fact did little to create an admirable precedent, we must accept that homosexual characters are as much an absent necessity of plausible fiction as any other grouping, and by putting that trait on such a (potentially) prominent brand, DC made a fair effort. I'd probably rather they administer these types of creations with a bit more accepting non-chalance, which is another criticism I might lay on [Greg] Rucka's shoulders, at least in terms of treatment in the characters' out-of-costume attitude, but it's shared blame.

Kate Kane in her civilian persona takes boystrous to utterly obnoxious levels, flaunting her sexuality in a manner that probably fairly approximates some archetypes, but with the baggage of this character's path to creation, feels more like ham-fisted liberal sentiment rammed through a shallow character. It's needy in it's methodology, shouting pro-gay sentiments like the book is looking for that approval. Which, granted, it certainly seemed to get from some readers.

I'd be remiss if I didn't, in closing, refer to another influence that has a role to play. Darwyn Cooke was recently grilled for expressing his opinion that there's little to be gained from forcing a new sexual orientation or gender on established heroes -- something I personally agree with. His perspective, even when clarified, isn't especially generous to those actively seeking a perceived equality, but is a strong starting point for the creative side of comics.

Killing off classics -- as was done with Vic Sage [The Question] -- in order to shift the role over to a stunt like Renee Montoya, is frought with danger. In these shared corporate universes, it would be nice if new creations could join their ranks, earning their way up. It doesn't share the wealth of the white washed classics, but then, there's a universal truth to the integrity of a consistent creation, especially in a serialized medium. I should note, I'm perhaps paraphrasing Mr. Cooke's words, to add my own take. If you're interested, you should certainly seek out his thoughts, rather than take my word for it.

In closing; this was probably one of the better issues of the Batwoman/Detective experiment, at least in my opinion. Fisticuffs doesn't always make for a better comic book, but in this case, it added some honesty to pages that I feel were unnecessarily elongated. JH Williams has given the character a very distinct and exciting visual take, which might be refined even better with a different script. I look forward to seeing where the character goes with new creators, and hope I will have the opportunity to share that transition with you in future updates. Cheers!

The Fight: 5 The Issue: 4

Batwoman: Elegy is available in a single collected volume.
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