Showing posts with label 1991. Show all posts
Showing posts with label 1991. Show all posts

Saturday, October 25, 2025

THING versus WRECKER
RAGE (Marvel)
Where:
Fantastic Four #355 When: August 1991
Why: Danny Fingeroth How: Al Milgrom

The Story So Far...
The Thing's feeling down and his funk has brought him to the Lower East Side slums of his old stomping grounds. He's so bleak he doesn't even care about the kids whipping bricks at him as he skulks toward the stairs of 7135 Yancy Street -- the apartment block he grew up in!

A new family lives there now, but after accidentally scaring the tenant, and a run-in with her feisty son Raul, it's a trip down memory lane as Ben Grimm finds himself a house guest for home cooked meal, and the adoration of little Javier Garcia.

Unfortunately for all, The Wrecker's mood hasn't been good since the passing of his mother, and after shaking down "Weasel" for information about his recently incarcerated turncoat teammate -- The Wrecker is coming to Yancy Street to bust his old buddy out of a secret secure prison cell -- and nothing's going to stop him!

Tale of the Tape...
Strength: Draw 6 (Invincible)
Intelligence: Thing 3 (Straight A)
Speed: The Wrecker 3 (Athlete)
Stamina: The Wrecker 6 (Generator)
Agility: The Wrecker 2 (Average)
Fighting: Draw 3 (Street Wise)
Energy: The Wrecker 4 (Arsenal)
Total: The Wrecker 26 (Metahuman)

In our previous update we explored the role of powerhouses as mountains for an underdog to scale -- but what happens when the challenger is an equal threat?

The Thing is one of Marvel Comics' premiere bruisers! Bombarded with cosmic rays - space pilot Benjamin Grimm was transformed into a rocky monster with super-human strength, durability, endurance, and a heart of gold.

Thing defends the world from earthborn dangers and extra-terrestrial terrors as a founding member of the Fantastic FourHis adversaries typically originate from, and wield powers of, the realm of science -- so the magical enchantment that fuels The Wrecker and his crowbar will be a bit of a change of pace.

The only time we've observed Thing against a magical opponent was when Luke Cage was turned against his old friend, and Avengers teammates, by the mystic Agamotto. Thing helped subdue the possessed hero by matching his mystically enhanced strength with brute force -- something he's done countless times against some of the grandest opponents in the Marvel Universe!

The Wrecker is famously an arch-nemesis for Thor -- but don't think that puts him in a weight class significantly higher than The Thing!

With his famous indomitable will to call upon, and the keen strategy of Mister Fantastic; Thing was able to endure the crushing pressure of journeying to the center of Thor's old adversary, for a memorable defeat of Ego The Living Planet!

Thing has also matched muscle with everyone from Hulk, Rhino, Doctor DoomPaibok the Power Skrullhis own Infinity Doppelganger, Super-Skrull, The Adaptoid, and a sixty-foot tall mummy called Gomdulla! He can fight above his weight class, and win, lose, or draw -- he always leaves a lasting impression!

We've seen The Wrecker and his Crew make mincemeat out of Sasquatch, and their battle with The Thunderbolts showed that it takes more than brute strength to bring them to a stop. A straight fist fight doesn't necessarily favour The Thing, but as we saw in another recent entry -- The Wrecker's enchanted crowbar can be wielded by another. That's one tactic Thing might be able to use to turn the tables.

We've looked at the record and done some theorizing. Now it's time to find out what actually happened when The Wrecker came to Yancy Street!

The Tape: The Wrecker Ranking: The Thing (#11)

What Went Down...
In a hidden, high-security basement prison bunker -- The Wrecker closes in on his former teammate Thunderball! The erstwhile Crewman is without his famous ball & chain, or the enchantments that grants him his super-human powers. Just Dr. Eliot Franklin, alone with the lights out, and a failed electrified bed frame.

All hope seems lost for the powerless turncoat as The Wrecker approaches striking distance when suddenly -- it's The Wrecker sent hurtling by a powerful blow!

To The Wrecker's surprise -- The Thing stalks through the darkness, but his fists aren't raised for the simple sake of saving Thunderball. It's righteous anger that fuels his fury! For the innocent people who lost their homes and lives to the wanton destruction of The Wrecker's warpath through Yancy Street!


Thing hammers his fist toward the floored Wrecker -- but the villain's enchanted wrecking bar blocks the heavy blow!

Wrecker fires back -- rising to his feet to strike Thing across the chest with the mighty crowbar! The pain inflicted stuns Thing, allowing Wrecker to collect Franklin in his left hand, and escape through the hole in the ceiling!

On the street, Wrecker raises his bar in preparation to beat Franklin to a pulp -- but a huge chunk of concrete knocks the weapon out of his hand!

Thunderball takes the opportunity to make a run for it as The Thing marches across the street with fists raised. He wants to test the villain without his magical crowbar. The Wrecker gladly runs into the fray!


Clutching both hands together -- The Wrecker strikes with a polish hammer that topples the Fantastic Four's powerhouse!

He had no real issue with Thing before, but now that Thunderball has escaped his clutches once more -- the leader of the former Wrecking Crew is developing a real dislike for his rocky adversary.

He reaches for his nearby wrecking bar -- just in time to swing it directly into the mid-section of an oncoming Thing!


Thing lets out an agonized yell as the impact of the bar echos boomingly between the remaining buildings.

Wrecker wraps both hands around the hilt of his crowbar and raises it overhead to bring the curved end smashing down into the Thing! The devastating blow elicits another pained grunt!


Wrecker gloats over his opponent as Thing lies on his side on the street like a prize fighter struggling to get back up.

"Hah! I'm beatin' ya, Thing! And ya know why? 'Cause I'm not lookin' to anyone for help! I'm doin' it alone -- just me and my wrecking bar!"

The villain wallows in epic self-pity and self-aggrandizing as he dwells on the recent passing of his mother and Thunderball's failed attempt to turn against him with the rest of The Wrecking Crew.

"So, a bunch'a pathetic nobodies died here today? So what?! The world's done me enough wrongs -- I got lots to pay it back for!"

Thing is disgusted by Wrecker's callous, self-important disregard for life. He may be hurting from the enchanted crowbar, but he's heard enough!


Safe in the knowledge that the inhabitants had just been evacuated -- Thing grabs Wrecker by the ankle and throws him at the wall of a nearby tenement!

Wrecker crashes into the structure, but with a simple flex of his shoulders -- he shrugs the rubble and crumbling building off like it was nothing!

They tie up again, and for all his might, The Thing finds himself teetering on the edge of being overwhelmed by the mystical strength of his opponent. He cannot maintain his wrist lock any longer -- The Wrecker breaks free and violently peppers him with punches and jabs from his crowbar!


The frenzied assault is merciless and unrelenting! A swiping strike to the face, an overhand clubbing blow to the right shoulder, a grand slam swing to the left side, a devastating two-handed overhead to the shoulders and back of the head!

Thing does his best to cover up, but the god-like hits take their toll!

The Thing begins to shrink under the impact of yet another clubbing strike from the wrecking bar. Police holding back a crowd of onlookers share in the horror of witnessing their beloved hero succumb to approaching defeat.

Wrecker gleefully swings his bar with one hand into The Thing's exposed side, delighted as the prospect of killing the hero and perhaps even showing mercy to what remains of besieged Yancy Street.

He raises the enchanted crowbar high overhead and once again brings it crashing down upon The Thing -- a direct strike right to the head! Thing winces but at last sees his carefully cultivated opportunity to pounce!


Thing throws his right hand out with lightning speed and precision!

He grabs a good hold of Wrecker's wrist and squeezes it tight.

It was a dangerous game, and with a couple more good shots they really might've been writing Ben Grimm's obituary -- but the high stakes have paid off. Thing covered up and took as much as he could, baiting Wrecker to get overconfident and careless.

Wrecker desperately pounds his free hand against Thing's shoulder, but the rapid punches do nothing. The dope has been successfully roped! Thing grabs hold of the other wrist and keeps squeezing!


Wrecker drops to one knee as Thing lords over him and keeps squeezing.

The pressure grows so great The Wrecker drops his crowbar!

For a moment the villain snaps and starts snarling: "So what?! I told ya before. I don't need the bar to beat ya! I'm still gonna kill ya! Just let go 'a me!"

It seems like the last ditch threats of a man pleading on his knees, but remarkably -- The Thing obliges. He releases his grip, but it's no act of mercy. He's just freeing his hands up...


Thing winds back with his right hand and delivers an all mighty knockout blow!

Wrecker is launched across the street and lands unconscious, where SHIELD agents are ready to lock his enchanted crowbar in adamantium containment, and collect him with "energy-sappers" for transport.

The Hammer...
It wasn't quite a textbook execution of the Muhammad Ali rope-a-dope technique, but The Thing successfully endures a pummeling -- only to turn the tables in similar fashion, by lulling The Wrecker into a false sense of security. Then it's full-scale clobberin' time!

The tactical win spares both Dr. Eliot Franklin, and most of Thing's old stomping grounds, but not without some shocking casualties!

Wrecker's violent incursion may've targeted an ostensibly abandoned Yancy Street building, but the attack also inadvertently shook the neighbouring apartments to their foundations -- instantly killing some occupants in the resulting collapse, while injuring many others as well.

It's an unusually brutal illustration of the potential for collateral damage when gods & monsters wage their private wars on the streets of the Marvel Universe. A realm The Thing remains earnestly tethered to, despite his cosmic adventuring.

He's able to help some in the building, as you would expect any good hero to, but the Garcia family -- who now lives in his childhood apartment and kindly offered to share a meal -- suffer the greatest of tragedies when their youngest, little Javier, can't be saved by medics, and succumbs to his injuries in the aftermath.

It's a surprisingly grim episode for an otherwise fun & dandy superhero slugfest, but we observe a simple morality tale of personal choice & accountability through the innocent eyes of the child, and the callous self-centeredness of The Wrecker.

The Thing's commitment to doing good against overwhelming odds elevates him from his monstrous appearance and humble beginnings, while The Wrecker can only expect to be regarded with disdain and incarceration for his pathetic disregard. Wrecker is the simple-minded malcontent who cannot see beyond himself and his own shallow self-pity. A tale as old as time we can all still learn from in our age of algorithmically curated echo chambers, and social unrest.

Indeed, it's sometimes disheartening to see even the superhero concept twisted and subjected to the demands of a loss of moral integrity and aspirational fantasy. Here, in a single-issue story from thirty-four years ago, we see The Thing choose the greater good of helping save lives before indulging the base entertainment of the superhero slugfest. A serve of responsibility with great power.


Here on The Comic Book Fight Club we're also seeking to learn more about The Wrecker's status and capabilities. It's an initiative that all started because of a harmless social media post -- arousing my curiosity, and long-held desire to look more at some of these now-classic battles against a favourite badguy!

Essentially it boils down to an assertion that The Wrecker losing a fight to Daredevil and Elektra was a career low. We've come at it from the perspective of whether or not street-level heroes can challenge The Wrecker, and whether or not Daredevil can rise to an enchanted powerhouse. This time around I thought we should take a look at how Wrecker handles a high-level opponent. A chance to see the peaks he regularly operates in, before we come back down to Earth again for the recent, offending battle.

I could've gone with any number of classic matches against Thor, and one day I'm sure I will, but Fantastic Four #355 has been burning up my desk, and the To Do List, for far too long. It's also a topical choice in a year that saw the Fantastic Four enjoy a revival kicked off by the release of Fantastic Four: First Steps. Let's face it -- I also really like the issue and just wanted to finally dive into it.

I've been enjoying the heck out of the late eighties and early nineties lately, particularly from Marvel. The characters, the melodrama, the action. The bombastic art style and vivid colours. A foot in the classics, but inching ever closer to what we come to regard as the modern comic book.

Al Milgrom does some great work here on pencils. I don't know that the isolated panels I've scanned can really do it justice, but I invite you to luxuriate in that last kayo panel. If The Wrecker were just breaking the border -- and maybe a couple of teeth -- it'd be a face-belter right out of the Sal Buscema playbook. Hey. Don't tempt me, fanboy! You know I'm always on a razor's edge for our pal Sal!

Under the intense scrutiny of our premise, I actually might cast some aspersions about Thing so brazenly absorbing as much punishment from the enchanted crowbar as he does. I've also got questions about the genius who thought to hide a former super-felon in the basement next door, but one problem at a time...

The Wrecker is at the peak of his strength at this time, having re-absorbed the totality of his enchanted strength from the rest of The Wrecking Crew, who are kinda on the outs with ol' Dirk Garthwaite, since trying to steal the rest of his power from themselves. That means those are some pretty heavy duty shots Thing's absorbing - and it may stretch the credibility of the battle ever so slightly.

Danny Fingeroth's script does offer lip service to the potentially fatal consequence of the strategy, but I think there are roughly three takeaways here:

As we build our record of The Wrecker's combat history, the reality may not be quite as impressive as we like to think. Conversely, this could also serve as a nice reminder of just how powerful and durable The Thing is! A fact that's been diminished over a couple of decades of bad movies, and even worse deliberate corporate mismanagement. Let it be known: Juggernaut may be unstoppable -- but a foundational principle of Marvel Comics is that The Thing doesn't quit!

The third option is that the practical necessities of a functional shared universe of super-heroes and super-villains means the bad guys lose. They lose a lot. Even when they seem impossible for a hero to defeat -- their apparent superiority only functions to make a greater mountain to scale, a more impressive dragon to slay.

For a guy like Ben Grimm usually you need somebody on the scale of Champion of the Universe, or Ego The Living Planet, to make that kind of grandiose stand, but perhaps a full-powered assault from The Wrecker is just as impressive a feat.

Your mileage for Thing's periodic moping sessions may vary, but I enjoy the human tale here of Ben Grimm revisiting his old stomping grounds. It's fun to see peeling back the shocking secret that he was once a member of the Yancy Street Gang and even tagged the apartment hallway -- at least until his father smacked him straight. We don't condone violence against children or anything like that, but it's nice that Benjy got his head on straight, and grew up right, despite the abuse.

These are some pretty heavy themes, dealing with class structures, child abuse, gang violence, tragedy, and even the death of a minor, but it's handled with a certain light touch. Again, I think of the fetishization of the "Evil Superman" in series like The Boys, where so many have managed to completely overlook the utter contemptibility and pathetic core behind those fragile, juvenile figures.

I find myself nostalgic for a simple thrill. The kind of comics they just don't seem to make any more. A single issue tale with a favourite character. A cheap impulse purchase, with a heroic lead, and a general sense of good. Not a multi-year commitment to the temporary decimation of an icon, or the "realistic" loathing of one character for another. Not even a well-meaning but hyper-fixateded, clumsy social message of the day. Just mature storytelling. Fiction for what it is. Completely bear and unashamed. Unique, wholly realised, and a quick bit of fun.

Back issues are where I'm finding my thrills, but in the interest of getting this thing moving, I think our next stop will be the offending issue of Daredevil from the year 2025. We'll go straight to the source to see just how bad it is, and maybe then we'll reconvene, because you know I want more Wrecker on the record, but there are also other subjects I'm interested in, in addition to random odds & ends.

There are plenty of good stories & battles from all years and you can find them in the Secret Archive! That's where we keep a complete index of featured fights in order of publisher, series, and issue number. If you'd rather find more from your favourite characters & topics you should hit up links throughout posts to discover more. Just don't forget to flex your mind muscle and see what else is there!

Secret Wars on Infinite Earths has been serving superhero smackdown for well over 700 fights and ranked more than 1000 of your favourite characters! If that sounds like a good thing to you -- I'd really appreciate it if you considered getting involved on Patreon. It's free to follow, and a Tier 1 sub is a great, cheap way to support 100% man-made, farm fresh niche content.

Get daily links to fights inspired by the topics of the day by subscribing to X (aka; Twitter)! Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on X & Discord! The lively Discord chat is one of the bonuses of becoming a Patreon subscriber. Yancy Street Gang members welcome!

Winner: The Thing
#9 (+2) The Thing
#453 (-14) The Wrecker
#441 (+2) Thunderball [+1 assist]

Monday, April 10, 2023

CAPTAIN MARVEL versus WONDER WOMAN
Hellfire's Web (DC)
Where:
War of the Gods #1 When: September 1991
Why: George Pérez How: George Pérez & Cynthia Martin

The Story So Far...
The gods must be mad! Turmoil grips the returned deities of New Olympus as they travel to Themyscira to recruit a champion most favoured to fight a coming war on their behalf: Princess Diana -- Wonder Woman!

From beyond their purview the sorceress Circe has enacted a spell to incite a holy war amongst the many pantheons overseeing the Earth! Preying upon their arrogance, she spurs them to seek dominion in their own image, demanding conflict of the mythologies that would inevitably reach contradiction!

Summoning the hellfire of Hecate, Circe unleashes chaos upon the Earth as its heroes scrambled to thwart the various deities wreaking its destruction. While in New Olympus, the Roman gods bring a champion of their own to face Wonder Woman and their Grecian counterparts!

Tale of the Tape...
Strength: Captain Marvel 6 (Invincible)
Intelligence: Captain Marvel 5 (Professor)
Speed: Captain Marvel 5 (Super-Human)
Stamina: Captain Marvel 6 (Generator)
Agility: Wonder Woman 2 (Average)
Fighting: Wonder Woman 6 (Warrior)
Energy: Captain Marvel 3 (Explosives)
Total: Captain Marvel 30 (Super)

What's the deal with Captain Marvel and Wonder Woman? Although they don't really have a lot to do with each other, they compare relatively well, with similar high level super-human abilities, and ties to the gods & legends of ancient times.

They teamed up on the big screen in Shazam: Fury of the Gods and have both been on the same Justice League roster, but back in 1991's War of the Gods they came to blows -- and it isn't the only time!

Wonder Woman and the heroes of Earth-One fought a befuddled Marvel Family during the Crisis on Infinite Earths, where Captain Marvel Jr got the drop on Wonder Woman, attacking to free Mary Marvel from the Lasso of Truth.

Mary picked up her own win in Final Crisis #3 when the powers of SHAZAM were usurped by the evil New Gods, and she managed to turn Wonder Woman's close quarters advantage against her, using under-handed chemical warfare!

Years later it was Captain Marvel who found himself outnumbered by Wonder Woman and the corrupted Justice League. He managed to steal the Lasso of Truth for his own use, surviving Wonder Woman and the League's attacks through Hell, to restore them to their senses with his magic lightning!

Marvel's Storm defeated the Amazon icon with repeated lightning strikes during the Marvel versus DC crossover, and Captain Marvel's lightning ambush is a compelling tactic for defeating Wonder Woman!

The lightning ambush worked well against Superman, but their famous Kingdom Come struggle also hints at how Wonder Woman could turn the tables on the mighty Marvel: his magic word!

Forcing his transformation back to young Billy Batson was how Black Adam stole victory in Hawkman #23, and the Lasso of Truth might just compel The Captain to speak his word if asked. Failing that, the Lasso also showed it could undo brainwashing when Wonder Woman used it on a Grodd-controlled Tasmanian Devil in JLA: Classified #3. Food for thought! Let's see how it went.

History: Draw (1-1-0)
The Tape: Captain Marvel Ranking: Wonder Woman (#10)

What Went Down...
Confronted with the arrival of Wonder Woman at the side of the Greek gods, their Roman counterparts produce their own human champion -- a non-descript, small boy, who at their behest speaks a greeting in his own words: "... Shazam."

The raging tempest over New Olympus begins to swirl and funnel at the simple utterance, delivering a spectacular focused bolt of lightning to the boy, who is replaced with the mighty figure of Captain Marvel, surrounded by brilliant energy!

The magic lightning is enough to stir Zeus from his slumber. He confronts Jupiter and the Roman pantheon in full armor with promise of war, and Wonder Woman desperately attempts to intervene -- only to be attacked by The Captain!


A powerful left knocks Wonder Woman off her feet, sending pain radiating through her body as the roar of Zeus and Jupiter's colliding lightning thunders overhead.

The many gods wage war across New Olympus, their turmoil echoed across the Earth as nature is thrown into chaos, and Circe's efforts to unleash the Armageddon of Hecate's fire go completely unchallenged!

Instead of taking his place fighting to save the world, the entranced Captain Marvel continues to pursue Wonder Woman with callous indifference.


Seeing that a youthful spark has left his eyes, Wonder Woman does her best to keep one step ahead of the mighty marvel's devastating blows.

The Captain buries his fist into New Olympus with a powerful and speedy strike, but the Amazon knows she must fight back if the day is to be saved.

Wonder Woman seizes her opportunity to spring nimbly into a backflip that throws her feet into Captain Marvel -- launching him across the battlefield!


A Doric column snaps like a stick of chalk as Captain Marvel smashes through it!

He remains undeterred, quickly recovering and stalking his opponent.

Under the watchful gaze of Zeus Captain Marvel and Wonder Woman launch themselves -- only for their collision to be interrupted by another lightning strike!


Zeus accuses Jupiter, but it was none other than Halciber Filius, Son of Vulcan, whose bolt tore through the wall of reality surrounding Olympus so as to free Captain Marvel and Wonder Woman from further exploitation.

The pair tumble through the dark void of Chaos itself, drifting between time and space where further lightning and conflict finds them still!


Blown in separate directions by a wayward blast of energy -- the heroes find the glowing scepter of Mercury locked in combat with his Greek counterpart, Hermes!

As one of the pantheon that empowers Shazam's champion, Mercury orders Captain Marvel to destroy Hermes. An instruction Marvel can barely process as the bewitching influence of the gods begins to fade: "Destroy...Me?... Destroy?"

Wonder Woman senses the change in demeanor and tosses her lasso of truth around the befuddled hero to continue his restoration.


The well-meaning Amazon appears to trigger some unknown chain of events that rips through the fabric of the Chaos realm and grips the trembling Captain Marvel in a convulsing stasis of energy.

Around the Captain swirls a maelstrom of visions showing anguished faces. For a moment, Wonder Woman believes she recognises one of them, but the verge of realization is elusive as Hermes commends her efforts.

Mercury responds with his glowing caduceus unleashing a massive field of energy that Hermes is unable to contain!


Mercury and Hermes remain locked in battle as they disappear into the void, while Wonder Woman and Captain Marvel are thrown in separate directions through holes in the dark puffs of Chaos!

The Hammer...
The more time passes and we're removed from the classic Captain Marvel -- or at least some recognizable version of it -- the more I come to appreciate the thesis of Underworld Unleashed #3: The idea that Captain Marvel is an incorruptible hero, defined by an unwavering good nature and pure heart.

I don't know that Mark Waid intended it to be a defining and enduring landmark for the character, but it's a pleasing and functional iteration on the general sense of "innocence" that's led to less satisfying characterizations, particularly the New 52 revamp that Waid has now been enlisted to walk back, at least a little.

Sure, it's a simplistic, allegedly anachronistic idea, but it's also inherent to the aspirational nature of comic book heroes.

Writers, artists, and fans might not live up to these altruistic ideals every waking hour of their lives -- but we can dream that such a thing were possible through the pages of a comic book. Super-Heroes, stalwart and true.

The Power of Shazam! #11 flirted with the possibility of Captain Marvel being corrupted by The Seven Deadly Enemies of Man, but also directly acknowledged the contemporaneous work of Underworld Unleashed #3, and ultimately held true to it.

Today, we featured a fight from several years before both issues, with a similar dilemma to Power of Shazam! #11, and arguably a similar conclusion.

Fans have always delighted at the dream match of Captain Marvel versus Superman, and the fight with Wonder Woman continues in that tradition, as well as the similar circumstances of an Anti-Monitor enhanced Psycho-Pirate twisting the fundamental emotional spectrums of entire worlds, including The Marvel Family's "Earth-S", in Crisis on Infinite Earths #6.

I suppose I'm more forgiving of a momentary lapse caused by some intuitive or grand subversion of cosmic forces, rather than a prolonged twisting or redefinition of the man himself. A short subversion to get us a marquee title bout. Like I said: fans might not always live up to purely altruistic ideals.

Objectively you might call it a "corruption" of Captain Marvel, but I really enjoy the way the entire War of the Gods story intuitively derives interesting conflicts from mythical influences already existent in the DC Universe.

War of the Gods is ultimately a rare DC Comics event drawn from Wonder Woman, but in an interview with Fantazia magazine, George Perez explained that he was also inspired by Captain Marvel, and a long-held curiosity about why disparate figures such as Roman god Mercury, Greek demigod Hercules, and Judaic leader Solomon would "get together to create a superhero".

The sextet of gods & legends who grant Captain Marvel his powers of wisdom, strength, stamina, power, courage, and speed, make for a natural submission into the empyrean conflict, and his manipulation to fight on their behalf. A gentler direction of his actions than the more malignant corruption of Mary Marvel that occurred during Final Crisis, when the evil New Gods replaced her pantheon
.

To that end, Perez massages the concept slightly, anchoring Captain Marvel to the Roman gods in this story, allowing Zeus counterpart Jupiter license to produce Billy Batson alongside his mirrored pantheon of deities, which includes a Hercules as counterpart to the Greek gods' Herakles.

All this ancient mythology can read a little bit dry, but the slog is worth it for the bold & colourful superhero highlights that are sprinkled throughout. A meeting of ancient and modern mythology, sewn together with a respect for the canon of both pantheons, informing intuitive, logical connections.

I rather like that Perez went out of his way to utilize Son of Vulcan: an acquisition from Charlton Comics that had dwelled in relative obscurity since coming under the DC banner. In War of the Gods, he was invited to be the Roman gods' champion, but refused, returning from banishment to the River Styx to strike back during today's featured fight.

It might seem like a lot to unpack, but with any luck that's something we'll be able to do together, revisiting some of the lighter moments and interesting curious little conflicts occurring throughout the series, some time in the future.

If you'd like to help make that happen consider becoming a supporter on Patreon! As a thank you for being a champion of the site you'll receive additional updates, options to sponsor featured content such as the Rank & File Top 10, and an invite to the new Discord server. Do it because you like what we're all about!

Secret Wars on Infinite Earths has featured more than 700 battles and ranked well over 1,000 characters! Find them all, and future entries, by following topics linked throughout this post, or by diving into the Secret Archive for an index of featured fights in order of publisher, series, and issue number.

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Patreon!

Winner: Inconclusive (Draw)
#10 (--) Wonder Woman
#40 (--) Captain Marvel
#642 (new) Son of Vulcan [+1 assist]

Saturday, October 05, 2019

HOBGOBLIN versus MOON KNIGHT
Half Life (Marvel)
Where:
Marc Spector: Moon Knight #32 When: November 1991 Why: JM DeMatteis & Howard Mackie How: Ron Garney

The Story So Far...
Before he became the avenging fist of Khonshu: Marc Spector lived the life of a soldier of fortune. In that career he made the acquaintance of Jason Macendale - the mercenary who would assume the identity of Hobgoblin.

In his pursuit for greater powers, Jason Macendale sought a deal with the demon N'Astirh. For his hubris he was infused with a demonic entity that greatly enhanced him, but also slowly began to assume control of his body. Now Macendale is helpless as the demon seeks vengeance against sinners starting with a list of mercenaries that has led him to the palatial estate of Marc Spector - Moon Knight!

Tale of the Tape...
Strength: Demogoblin 4 (Enhanced)
Intelligence: Moon Knight 3 (Straight A)
Speed: Draw 3 (Athlete)
Stamina: Draw 5 (Marathoner)
Agility: Draw 3 (Acrobat)
Fighting: Moon Knight 5 (Martial Artist)
Energy: Demogoblin 4 (Arsenal)
Total: Draw 24 (Champion)

The name on the marquee says Hobgoblin, but Jason Macendale is now a mere passenger in his own body! The mercenary sought super-human powers from the demon N'Astirh and got more than he bargained for. Now his torturous possession is nearing its end as the Demogoblin begins to assume control!

This is the first time we've seen Demogoblin still bound to a mortal host. Soon after this battle he'll tear himself free from Macendale's body, embarking on a twisted quest with his own hellish equivalents of the Hobgoblin's arsenal.

Super-natural strength, a flaming glider, and occult pumpkin bombs make Demogoblin a formidable threat, but he hasn't always fared very well against adequately prepared opponents. We've seen Demogoblin fatally skewered on the end of Blade's sword during Ghost Rider #40. He was also out-muscled by the tactical tag team of Venom & Morbius in Venom: The Enemy Within #3.

Venom's victory was partly secured by exposing a subservient goblin horde to daylight. An interesting tactic, but not one that would do a whole lot of good for a man whose strength increases under the moon's light!

Before becoming Moon Knight: Marc Spector was a freelance mercenary. When his employer Raul Bushman left him for dead in the Egyptian desert, he was placed at the feet of an idol of Khonshu. There, the lunar deity chose him to become its avenger for justice by night.

Moon Knight is a highly skilled hand-to-hand combatant with an arsenal of silver weapons and high-tech vehicles. He's used these tools to combat supernatural threats and human mercenaries. At times, his methods can become quite brutal, as we saw when he dominated Taskmaster in Moon Knight (Vol.5) #6.

Moon Knight's methods and mindset can sometimes be erratic, but he definitely has the skills, tools, and propensity to take on a threat like Demogoblin. Here he has the benefit of home turf, but will that be enough? Let's find out!

The Tape: Draw Ranking: Moon Knight (#343)

What Went Down...

The sound of an explosion thundering through his estate interrupts a fleeting kiss between Marc Spector and Marlene Alraune. It is the signal of an intruder on the premises, who glides eerily through a gaping hole in the structure.


The Hobgoblin beckons to his target as his goblin-glider carries him through the manor on a night wind. If he notices the cloaked figure lurking behind him in the moonlight -- he is too slow to act. Moon Knight strikes!


A leaping fly kick connects with Hobgoblin's spine and knocks him off the glider!

The demonic goblin rolls to a knee and spitefully taunts his opponent's effortful tactics. Moon Knight answers his wicked tongue by tossing a boomerang straight at his sneering face!



Moon Knight clutches Hobgoblin by the throat and throws him against a nearby wall! For just a second the ghastly goblin's face reverts to that of the human mercenary Jason Macendale. He utters a strained cry for help -- enough for Moon Knight to loosen his grip and let his attacker drop hunched to the ground.


Macendale has the wherewithal to explain his demonic alter-ego's ultimate plan: to kill both of them and all their fellow mercenaries.

With his head in his hands, Macendale begs his former colleague to stop the demon hurting him again. A plea Moon Knight answers with a compassionate pledge to fix it all. He cannot see Macendale's fear turn to a demonic grin.



In control again, the demonic Hobgoblin spins around and unleashes a stinger blast from his finger! It sends the unprepared Moon Knight reeling back!

With the hero's white garb still smoldering, Hobgoblin looms with a razor-bat drawn and intent to kill! For the sin of being a mercenary he will seek to cut Moon Knight down once and for all!

The Hammer...
What a terrible time for a cliffhanger! Hobgoblin clearly has the upper hand as Marc Spector: Moon Knight #32 comes to a close, but to find out exactly how the battle concludes -- we'd need to continue to the next issue!

Per Secret Wars on Infinite Earths rules: we draw a line at the end of the issue. Occasionally conclusions can still be drawn from the information available, but in this instance, we're left with inconclusive data when the bell rings on Round 1.

The pair have been too evenly matched to call Hobgoblin's sudden reversal of fortune a true victory. This determination is partly influenced by the knowledge the battle directly continues. We'll return to see more from issue #33 at some point in the future. In the mean time, let us simply savor the anticipation and enjoyment that comes from one of Moon Knight's more intriguing rivalries!



Moon Knight may've borrowed from the Batman model of brooding caped crusader, but when it comes to villains, his bench isn't anywhere near as deep.

It's always nice when natural connective tissue can be used to expand the world and scope of two characters. Jason Macendale's history as a mercenary was well established during his reign as a Spider-Man villain. Why not acknowledge a professional past between he and former-mercenary Marc Spector?

The gimmick suited a concept that would come to define the Demogoblin once it separated from his human host. His righteous crusade against sinners meant a quick tour hunting mercenaries was a natural way for Moon Knight and Jason Macendale to meet and illuminate their secret past.

Making the meeting all the sweeter is Moon Knight's real publication history. He made his first appearance hunting The Werewolf in Werewolf By Night #32 and has remained connected with the realm of supernatural ever since. Macendale's demonic possession provides an extra tasty wrinkle to an already fun pairing.

It's for this reason I prefer when we aren't asked to question whether Khonshu is the figment of a disturbed mind. For some reason the 2000s seemed to place tremendous weight on fracturing the psyche of Marc Spector between different personalities.

I suppose it was a way to better differentiate the character from the strained, but unimpeachable perspective of Batman. I'm more inclined to think confirming Moon Knight's roots with the supernatural better service that goal. He's more interesting when he truly has ties with, and reasons to revisit that space.

I've been wanting to get back to Moon Knight for quite some time, but truth be told, what really brought me here was Hobgoblin. I've been on a real Jason Macendale kick lately! Hopefully some of those classic stories can find their way here sometime in the future.

It's always been tough to rate Macendale over the original Hobgoblin: Roderick Kingsley. The latter Hobgoblin's tenure lasted roughly the same amount of time as the first, but he was always slightly in the shadow of the original. A copy of a copy, having found the identity that Kingsley repurposed from Norman Osborn.

As much as I think the two goblins, (Hob & Demo), enhance Moon Knight's world, I think Moon Knight does something to improve Macendale, too. Between his demonic possession and hard mercenary past -- which included time as Jack O'Lantern -- he's actually a pretty decent villain. A shame Marvel scrapped him.

That's about all for now. If you'd like to find more from the characters discussed in this post be sure to explore links! It's a great way to discover exciting and new parts of comics! You can also dive into the Secret Archive for a complete index of every featured fight in order of publisher, series, and issue!

You can also get daily links to battles inspired by the day's topics by following Secret Wars on Infinite Earths on Twitter and Facebook! Make sure to like and share your favourite battles!

Winner: Inconclusive (Draw)
#331 (+12) Moon Knight
#897 (+9) Demogoblin
#564 (new) Hobgoblin (Jason Macendale) [+1 assist]

Friday, December 21, 2018

FLASH versus KID FLASH
Meet Kid Flash (DC)
Where:
The Flash TV Special #1 When: 1991 Why: Mark Waid How: David Williams & Darick Robertson

The Story So Far...
When a freak lightning bolt struck police forensic scientist Barry Allen and threw him into a shelf of laboratory chemicals - his life was changed forever!

With the help of STAR Labs scientist Tina McGee; Barry discovered his body chemistry and metabolism was radically altered, granting him the gift of moving at super-human speeds!

Wearing a high-tech, heat-resistant suit designed by STAR Labs, Barry uses his powers to fight crime in Central City as The Flash! Tina continues to aide him in his mission, but when she attempts to understand his transformation further by recreating his origins in the lab -- a criminal on the run accidentally receives the same powers! Now The Flash must race to stop a super-fast crime-spree!

Tale of the Tape...
Strength: The Flash 3 (Athlete)
Intelligence: The Flash 5 (Professor)
Speed: The Flash 7 (Light Speed)
Stamina: The Flash 6 (Generator)
Agility: The Flash 2 (Average)
Fighting: The Flash 3 (Street Wise)
Energy: The Flash 1 (None)
Total: The Flash 27 (Metahuman)

When the nineties dawned on DC Comics - Barry Allen had already sacrificed himself to save all existence in Crisis on Infinite Earths #8. Five years had made him the stuff of legend -- that is, until television brought the Silver Age Scarlet Speedster back to life for a twenty-two episode, live-action series on CBS!


The Flash on television was a pretty respectable adaptation, enjoying the same basic origin of a lightning bolt striking the police scientist onto shelves of chemicals. There were a few key differences our Tape stats (based on an iconic definition of the character) don't reflect, though.

His speed, though impressive, was not quite what you'd find in the comics. He vibrated his molecules through solid matter once or twice, but usually relied on fast-paced antics, such as tying people up, or throwing things. The reality of it was made-for-TV special effects, but you can also put some of this down to this being pretty early in the character's superhero career.

This Flash was also susceptible to bouts of fatigue and weakness, essentially suffering from acute hypoglycemia due to his altered metabolism. He managed his blood sugar through eating, and it became less of a concern as the series progressed.


Kid Flash did not appear during the lone season. As we're about to learn, Vince Everett is a notorious juvenile delinquent skirting justice because of his young age. He's about to be charged as an adult when he runs afoul an experiment to recreate The Flash's origins at STAR Labs. The result is a second speedster!

The Flash is no stranger to going up against equals in the comics. We've seen Barry Allen race against Savitar [Flash: Rebirth #1], Lady Flash [Flash: Rebirth #2], Superman [Flash: Rebirth #3], and Professor Zoom [Flash: Rebirth #4]! On the show, he met his own genetically-engineered duplicate, Pollux, in Episode 18: the Lenny Van Dohlen starring Twin Streaks.


You'd expect inexperience to trip up any new would-be speedsters in the TV universe. Even with youthful exuberance, Everett should eventually succumb to the same metabolic weaknesses experienced in Barry Allen's early adventures.

The Tape: The Flash Ranking: The Flash (#17)

What Went Down...
Speeding criminal, Vince Everett, blazes by a patrol car with his newfound super-human swiftness. The cops manage to call ahead for a roadblock...


... but nearby road repairs provide a pile of gravel -- deadly high-speed shrapnel in the hands of a super-humanly fast pitcher! Cops dive for cover as the tearing fragments ignite gasoline tanks and cause their cars to explode!


The Flash arrives on the scene to stop Everett before he kills somebody, but finds it hard to lay hands on the junior speedster. Everett keeps on step ahead of his fast-running foe, carelessly tearing through a kid's lemonade stand!


Flash stops to catch the airborne kids and rescue their produce all in the blink of an eye! It provides the self-proclaimed "Kid Flash" the distraction he needs to come up with a name and snatch the emblem from The Flash's chest!


Exhausted by his heroics, The Flash can only watch as Central City's newest runner makes a high-speed getaway!

The Hammer...
Not exactly a triumphant foray into The Flash's television past, but I'm a little short for time this week, and I'm hoping we'll get a chance to talk more about the show in the future. Round 1 goes to Kid Flash, but Round 2 waits!

Like a lot of fans, I was pretty excited to see John Wesley Shipp back in the red suit for CW's Elseworlds crossover. We talked about that a couple of months ago in Hero of the Week. Today, I'm going all in on nostalgia!

As a big fan of the show - I actually picked up The Flash TV Special, on the cheap, a few years ago. I don't remember it on shelves in '91, so I was curious to see if it picked up the slack with a more comic-style story the TV show couldn't pull off. Kid Flash gets close, but still feels very in-keeping with the show's stripped back style of superhero action. Which is to say, what worked on the screen reads a little passé on the page.

I'm not sure I can adequately convey how excited I was when commercials started airing for The Flash. I'm not sure I'm even capable of those levels of excitement any more! I was already a Flash fan from comics, and the mostly faithful red & gold costume had me off the chain from the start!

Local airings and bed time got in the way of total immersion. I saw most of the much-hyped debut, but anything after that gets a little hazy. For memory, the series was soon bumped to a later broadcast time, and I'm not entirely certain they ran every episode. That kinda thing used to happen, but it also might just be that it was out of sight, out of mind. Fortunately, a local video store, and three pseudo-movies compiled from edited episodes filled the intervening years!

A lot of us have fond memories of renting a videotape over and over again. Since these never seemed to be widely available in retail release (where I was) - The Flash was one of mine!

As I still remember it, the movie-length pilot was always a pretty dry and laborious watch, but I was especially fond of the pulp-infused final video release: The Flash III: Deadly Nightshade.

It was tucked away with the others on a shelf near the Guyver movies, a "movie" made from two of the more superhero-centric episodes: "Ghost in the Machine" and "The Deadly Nightshade". They both featured a retired 1950s masked vigilante, Nightshade, who becomes a mentor to the TV Barry Allen.

Nightshade was a little bit like The Sandman, which probably explains some of why I always liked him, but never had any literal comic book equivalent. There's perhaps a touch of Watchmen in the way he's outed in his second appearance, cementing his retirement from costumed heroics.

The Flash's world is otherwise devoid of super-heroes. Superman and Batman only seem to exist as a double-feature at the local movie theatre -- literally.

I imagine the show might've introduced lesser DC heroes if it'd continued for a few seasons, but Nightshade was the sole heroic balance to a handful of mostly toned down super-villains: Captain Cold, Mirror Master, The Trickster, and a cavalcade of technologically powered one-offs created for the show. The existence of other heroes, past or present, is left pretty much unaddressed.

Kid Flash probably would've made sense as the first expansion to the mythology of the show. A chance for Barry Allen to play mentor to a recurring guest old enough to not quite tie the sometimes-swinging bachelor down.

The Mark Waid TV Special story almost reads like a dry run for Kid Flash, but also recalls one of the episodes that revolves around another, more redeemable juvenile delinquent. That one, featuring Jonathan Brandis (Never Ending Story II, SeaQuest DSV) always seemed like it could've led to a junior speedster further down the line. Something to think about next time we reconvene!

The Flash is available in its entirety streaming on the new DC Universe platform, but if you're like me, and want to watch & own your media unedited whenever you like, you should definitely think about tracking down the DVD set released in 2006. It's been a regular in my player the past decade and well worth it! If you do it via the convenient purchase link provided - you'll ensure Amazon support the site at no extra cost!

You can find more of The Flash and friends by diving into the Secret Archive of featured fights, or by exploring links throughout this article, and others! You can also get daily links to fights by following Secret Wars on Infinite Earths on Twitter and Facebook! A follow, like, share, or retweet is another great way to help support our combative corner of the web! Happy holidays!


Winner: Kid Flash
#318 (new) Kid Flash (Vince Everett)
#17 (--) The Flash (Barry Allen)