Showing posts with label 1978. Show all posts
Showing posts with label 1978. Show all posts

Sunday, July 30, 2023

GORILLA GRODD versus THE FLASH TRIO
Beyond The Super-Speed Barrier! (DC)
Where:
DC Special Series #11 When: 1978
Why: Cary Bates How: Alex Saviuk

The Story So Far...
An ordinary night in the lives of three civilians becomes a bizarre mystery as each is summoned to don their identities as The Flash and Kid Flash of two worlds -- and race to meet in a single, solitary location on an Earth-1 hillside.

Compelled to run at blistering speeds against their will, the speedsters discover themselves confronted by a shocking force capable of bending their very impulses. Though believed executed for his crimes in Gorilla City: Super-Gorilla Grodd lives!

Tale of the Tape...
Strength: Gorilla Grodd 5 (Super-Human)
Intelligence: Barry Allen 5 (Professor)
Speed: Barry Allen 7 (Lightspeed)
Stamina: Barry Allen 6 (Generator)
Agility: Gorilla Grodd 4 (Gymnast)
Fighting: Draw 3 (Street Wise)
Energy: Gorilla Grodd 2 (Projectile)
Total: Gorilla Grodd 28 (Metahuman)

Gorilla Grodd is the big-brained super-ape with super-primate strength, stamina, and durability, with telepathic powers to take it to the next level, but if he's so smart -- why is he challenging three generations of The Flash?!

Barry Allen is the frontrunner of the trio as the fastest man alive and arch-nemesis to Grodd. Thwarting the Anti-Monitor's attack on reality robbed Allen of decades of print, but his eventual rebirth brought him racing back to the present day to reaffirm his dominance over the Speed Force!

During Allen's lost years it was Kid Flash who assumed the mantle of the "Scarlet Speedster". Wally West established a connection with the speed force like no other Flash before him. This is our first time visiting his junior years, but his later exploits have included outpacing Marvel's Quicksilver, and teaming with Barry to stop the sprint of the Lady Flash.

Jay Garrick is the one and only "golden age" Flash who started it all! He might not hit the top speeds of his younger counterparts, but that never stopped him fighting the good fight against the monstrous Morgauth, villainous Reverse-Flash, or resourceful Rag Doll!

All three can run rings around Gorilla Grodd, so the question is: How can Grodd counter-act a triple threat of super-speed? Well, there are a couple of ways...

Numbers actually might work against the Flash trio if Grodd can use his mental powers to turn one or more against each other. 
This mind-controlling technique was on full display when he marshalled the Ultramarine Corps against Wally and the Justice League in JLA: Classified #3!

The Flash may be able to think fast on his feet, but we saw Barry Allen succumb to this very type of subterfuge when the Black Lantern Martian Manhunter telepathically tricked him into targeting the Green Lantern!

When mind games fail, Grodd can always use more direct means to turn enemies into allies. His quest for gorilla dominance has seen him use many methods to turn the populace into likeminded primates, as he did in Supergirl #3 with a mystical talisman.

The Tape: Flash Team-Up Ranking: Barry Allen (#20)

What Went Down...
Puzzled by a mysterious, irresistible force that compelled Barry Allen and Kid Flash to run backwards to their destination -- and bring Jay Garrick spinning from Earth-2 -- the trio is equally shocked to learn the source: Super-Gorilla Grodd!

Knowing Grodd by reputation -- Garrick doesn't miss a beat joining Kid Flash in a two-pronged attack that sees the two racing to grab one of the super-gorilla's arms and spin him at super-human speeds!


The attack does the trick, but as Grodd falls flat on his face, Barry Allen informs his friends that he learned from Solovar himself that Gorilla Grodd was executed in Gorilla City by inter-dimensional molecular dispersal!

As Garrick checks on the motionless Gorilla, he makes the grim discovery that the ape before them is indeed dead.

The Flash knows his allies couldn't have inflicted lethal force, and a booming disembodied voice confirms the truth. The ape before them was in fact Jroyy -- an agent killed with "mind-power" for outliving his usefulness.

Suddenly the voice comes from the mouth of Kid Flash as his face twists into a sinister, contorted parody of a grin, and he taunts The Flash with the mystery: "What has become of your detective abilities, Flash? You should have deduced who I am by this time!"

The Scarlet Speedster quickly recognises the voice to be Grodd's -- even as it suddenly springs forth from the mouth of Jay Garrick!

The Golden Age Flash becomes the vessel from which Grodd reveals that the only thing that could penetrate the dimensional barrier that trapped his atoms was precise super-speed! Thus, Jroyy orchestrated events that would take each of the three speedsters unwittingly to the correct vibrational frequency.


Speaking through Barry Allen; Grodd describes the billions of his atoms that clung to each of his foes as they passed through his dark domain. Then in a single terrible instant -- Super-Gorilla Grodd returns!

Freed from Grodd's molecular influence -- the trio of Flashes race away from the reassembled villain to regroup. Quickly gaining ground, they turn back to make a bee-line towards the scheming simian.

Once again its the eldest & youngest speedsters who reach their target first, but neither of them could've imagined that Grodd would've gained his own temporary super-speed as a result of piggybacking on their molecules!


A rapid swatting of his hand allows Grodd to stop the charging Kid Flash in his tracks, before effortlessly side-stepping the Golden Age Flash, turning his momentum against him with a simple super-fast toss into a nearby tree!

Earth-1 Flash closes in at high-speeds, digging his heel into the ground to launch a blanket of rocks at the Super-Gorilla!

Alas, Grodd's temporary super-speed and powerful mind-powers allow him to face the spray of rocks with impunity -- telekinetically hurling them at The Flash!


With no speed advantage and nowhere to run -- Flash has no choice but to spin on the spot, using his incredible momentum to deflect the incoming projectiles.

Kid Flash attempts to take advantage of the distraction, rushing Grodd from behind with a flurry of hammer-fists -- while Jay Garrick recovers to dive straight at the villain with a flying kick!


Seeing it coming -- the Super-Gorilla vibrates himself at fast enough speeds to achieve molecular intangibility and leave the two Flashes colliding into each other!

The Flash takes a page out of his sidekick's book, using the distraction to dive onto Grodd's back and start stomping at high speed!


For a moment it seems the gorilla is capitulating, but he soon sends The Flash flying into the dirt with a speedy back kick!

With the Flash trio on the ropes, and mere seconds of residual super-speed at his command, Grodd hops to his feet and begins racing across the battlefield in preparation for delivering a single finishing blast of mind-power!

Grodd's gloating of superiority unwittingly inspires a new tactic in Barry Allen, who turns his sprint towards his allies -- running at such phenomenal speed as to collect their atoms in a confusing blur of three speedsters!


For an uncanny moment the three Flashes are merged as one -- allowing The Flash of Earth-1 to pilot their combined speed into a single powerful punch! A mighty knock-out blow even Super-Gorilla Grodd cannot withstand!

The Hammer...
A gloriously bizarre end for a mildly unusual episode.

The Flash
 takes the team-up to its most literal conclusion -- combining powers & bodies to wholly share the victory with Kid Flash and Jay Garrick!

It's not a trick I remember The Flash pulling very often, which might be why I'm not completely disgusted by it.

I get a little crankier about the on-going trend of superheroes switching powers and identities these days. Today we have to endure entire years of this type of distracted nonsense, but in this story, it's a quick little gimmick, using the established trope of The Flash manipulating his molecules at high speeds to perform weird & wild feats. A colourful end to a fun plot.

A more modern take on the story would probably see the speedsters creating a slipstream to slingshot the fastest of the trio towards their target. A less mind-bending version of sharing speed, but hey. Let's just chalk it up to Speed Force.

Back then they didn't have a catchy name for the extra-dimensional super-normal phenomena that informs The Flash's incredible abilities, but its intuitive invention is here on display in 1978. If Gorilla Grodd's dispersed atoms weren't imprisoned in the Speed Force dimension itself, similar concepts aided in freeing him.

The story of Grodd's temporary death runs throughout the issue. 
Not to be confused with the classic 80-Page Giant series; DC Special Series #11 never the less uses the 80-page format to tell a value-packed one dollar story, comprised of six or so chapters, each an episode in the lives of the three Flashes featured.

Solovar oversees the execution of the criminal super-gorilla in the opening story, setting up the thrilling main event featured today, after each Flash is run through their paces by various opponents, with covert interference from Jroyy.

If you think opening with Grodd in what amounts to an electric chair death scene is grisly, wait until you see Kid Flash chasing his girlfriend Leslie on an out-of-control motorcycle that goes so fast -- her body bursts into flames! Reducing her to a skeleton! It's just an illusion cooked up by Jroyy, but geez! That's a bad date!

Irv Novick, Jose Luis Garcia-Lopez, and Kurt Schaffenberger handle pencils on the other chapters, all written by Cary Bates, but our featured installment boasts a 26 year old Alex Saviuk, with inks by Joe Giella. A nice look into the early work of what would become a favourite Spider-Man artist in later years, both on the mainline books, and the aesthetically memorable Spider-Man Adventures.

Saviuk's action is pretty solid and the Amalgam-style mash-up design of the three merged speedsters is amusing enough. For the time, and circumstances, it's fun to see Grodd grifting some residual super-speed for his latest clash with his arch-nemesis, even if the real enjoyment comes from Flash facing off against opponents who challenge him in ways other than his own powers of speed.

Yes, I'm taking another swipe at contemporary storytelling, where if The Flash isn't being sucked into time travel and multiverse shenanigans, he seems to be stuck in the quagmire of everything being coloured by speed. TV seemed to be particularly guilty of this. I'm glad to look back at one of his other classic foes.

If you enjoyed this article and would like to see more of The Flash's famous rogues gallery -- consider becoming a supporter on Patreon. As a thank you for helping make all of this possible you'll unlock options to sponsor future entries, or join the discussion on the Discord server. A big thank you to new patron Dominic!

Secret Wars on Infinite Earths has recorded over 700 battles and ranked well over 1,000 characters! Find them all by following links throughout each and every post, or by diving into the Secret Archive for a complete index of featured fights in order of publisher, series, and issue number.

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Winners: The Flash, The Flash & Kid Flash
#16 (+4) The Flash (Barry Allen)
#24 (+14) Kid Flash (Wally West)
#146 (+288) The Flash (Jay Garrick)
#449 (-2) Gorilla Grodd
#1010 (new) Jroyy

Sunday, January 12, 2020

X-MEN versus MAGNETO
Showdown! (Marvel)
Where:
X-Men #113 When: September 1978
Why: Chris Claremont How: John Byrne

The Story So Far...
With his nemeses The X-Men held captive deep within his volcanic subterranean base in the Arctic; Magneto is free to stage an unopposed attack on the Royal Australian Aerospace Research Facility in Woomera, South Australia!

The X-Men are reduced to the physical capacity of infants in the nightmarish care of the android called Nanny! That is, until Storm manages to use the lock-picking skills she learned as a thief to free herself and the team from their elaborate shackles!

Awaiting their greatest foe's return, the X-Men scramble to devise a plan to ambush the Master of Magnetism and defeat him once and for all!

Tale of the Tape...
Strength: Colossus 6 (Invincible)
Intelligence: Beast 6 (Genius)
Speed: Beast 4 (Olympian)
Stamina: Wolverine 6 (Generator)
Agility: Nightcrawler 5 (Cat-Like)
Fighting: Wolverine 6 (Warrior)
Energy: Magneto 6 (Mass Destruction)
Total: Magneto 28 (Metahuman)

The X-Men are: Cyclops, Phoenix, Storm, Banshee, Nightcrawler, Colossus, Wolverine, with Beast.

Despite occasionally working alongside the team;
Magneto arguably represents the X-Men's ultimate arch-nemesis! His mastery of magnetism challenges Charles Xavier's dream on both a physical and philosophical plane, shaking the Earth to its very core with the influence of magnetic fields, and dangerous ideas!

There are obvious issues for some of the X-Men who're facing Magneto at a time when he's firmly positioned as a ruthless villain. Wolverine's adamantium laced skeleton is famously susceptible to magnetic influence, most devastatingly demonstrated when the metal was ripped from his body in X-Men #25!

There are also concerns surrounding the organic steel of Colossus. He can choose to remain in his unaltered human form, but this also negates the asset of his super-human strength, rendering him a vulnerable target for Magneto.

Nightcrawler always offers interesting tactical possibilities with his agility and ability to teleport. We saw him strike a decisive blow against Dracula in X-Men Annual #6. He might be able to get the drop on Magneto, but penetrating his magnetic force field seems unlikely. Coordinating with teammates is best.

Cyclops and Storm are strong tactical leaders who can call shots on a team strategy. Cyclops' optic blasts also offer a strong ranged attack that can help pin Magneto down. Storm's control of weather is less suited to their confined arena deep within a volcano, but a well timed gust could help and hinder tactically.

As unlikely as it seems, Banshee could be an ace in the hole. His sonic scream was potent enough to stun Invisible Woman in X-Men Annual #14, and might be able to penetrate Magneto's defenses! The confined space of the arena may just enhance his offensive potential, but there is the risk of hurting his teammates.

The obvious powerhouse here is Jean Grey, who at this time is entwined with the Phoenix force. Cosmically enhanced telekinesis and telepathy are just the tip of the iceberg. In theory, Phoenix would have no trouble defeating Magneto on her own, but the use of her powers at this time appears in flux.

An uncharacteristic act of psychic violence by Charles Xavier famously reduced Magneto to a mindless state in X-Men #25. He was also matched by a cosmically enhanced Spider-Man in Amazing Spider-Man #327.

Magneto has the benefit of confronting the X-Men within his subterranean Arctic lair, and even though they have some element of surprise, they're also recovering from prior hardships. This is a classic - let's see how it went!

History: X-Men (1-0-1)

The Tape: X-Men Ranking: Wolverine (#4)

What Went Down...
Descending into his darkened lair: Magneto tends to his malfunctioning Nanny robot, fully aware the X-Men have likely escaped their shackles. He plays the fool, inviting a sudden assault from Cyclops, Banshee, and the other X-Men!


The Master of Magnetism is forced to fall humbled to the floor as the concussive force of their ranged attacks overwhelms him! Even braced for impact, the combined power was nearly more than he could handle!

Wolverine is the first to emerge from the dark, with claws at the ready, but Cyclops psychically calls him off. The X-Men have a game plan and Wolverine must wait his turn -- or have none at all!

Wolverine obeys -- while Storm struggles to initiate the next phase of their plan: extract the humidity from the air around Magneto.

Though fatigued from the effort of orchestrating their earlier escape, Storm works at her invisible offensive. Not that he knows it! Magneto rises, gloating that he's had time to recover. He doesn't hear Banshee coming up behind!


Gliding through the darkness, Banshee delivers an intensely focused sonic scream directly to Magneto's back! As soon as the blast hits, Cyclops gives Wolverine the telepathic signal to go for broke!

Striking mercilessly from behind - Wolverine rips through Magneto's cape and rakes unbreakable adamantium claws against his back
!


Magneto yells in agony, lashing out with a sudden wave of his hand that sends Wolverine hurtling across the pitch black arena! Even as he dispatches one X-Man - another steps forward, igniting the lair with the light of the Phoenix!

Magnetic shields offer a defensive buffer as Jean Grey blasts Magneto with the Phoenix's flame, but the force of her power pushes him into a nearby console!


The lair's control centre explodes at his back as Magneto begins to feel the dehydrating effects of Storm's efforts -- and perhaps the encroaching heat of the volcanic magma surrounding the underground facility.

There's little time to contemplate temperature as Colossus barrels down upon Magneto! The steel-skinned mutant wasn't part of the plan, but his efforts prove none the less effective as he silences Magneto with a devastating right hand!


Colossus buries his fist in Magneto's mid-section, desperately fighting to keep the Master of Magnetism off-balance enough to avoid becoming a metallic pawn under his powers!

The affront works, but his teammates conspire to lend a helping hand -- much to Nightcrawler's chagrin! Beast swings him by the tail like a human wrecking ball and lets him loose -- to teleport with momentum straight at Magneto's head! The acrobat collects his helmet while Colossus winds up for a kayo!


The punch Colossus delivers would've destroyed any normal man -- but Magneto defiantly clings to consciousness like iron to a magnet!

At that moment Nightcrawler notices lava seeping through the ceiling. The damaged control console has triggered an irreversible sequence that will open the roof and flood the chamber with the volcano above!



Precious seconds tick away as Cyclops searches for a way out. Magneto mocks the X-Men, blaming their dire predicament on the reckless actions of Phoenix. He is fast becoming their only hope for survival -- and with that he seizes his opportunity, throwing Colossus and the others away with a magnetic wave!


The X-Men scramble to avoid the searing touch of pouring lava! Banshee glides along sonic waves to snatch Wolverine clear of harm. Jean Grey narrowly avoids a dice with danger when Beast tackles her clear.

Magneto summons his helmet back to him and takes leave, using magnetic fields to repel the magma and safely forge his way toward the surface! He leaves the X-Men desperately fighting to survive as the facility collapses.

The Hammer...
Things looked pretty dire for a while there, but Magneto's ability to take a licking and keep on ticking gave him the chance to make full use of his home ground advantage. If they hadn't been encased in volcanic lava, the X-Men might not have snatched defeat from the hands of victory! Whoops!

As this issue comes to an end we see Phoenix explode from the ground, carrying Beast to the snowy surface above. The rest of the X-Men are presumed dead, but the next issue will reveal they tunneled their way into the Savage Land.

Magneto escaped, but he lost a valuable base of operations housing a wealth of data collected over many months. Anyone who's lost a hard drive without backups knows how that stings! I presume whatever information was gained by attacking Australia was for, and stored safely, on board Asteroid M.

I've been eager to feature more Magneto and the X-Men on Secret Wars on Infinite Earths, so this one's been on the docket for quite some time. It's the earliest in the Chris Claremont/John Byrne run we've looked at so far, but not the earliest meeting between arch-foes. X-Men #6 still holds that distinction.

The creative team doesn't feel quite as sharp as they eventually will, but there's still so much to like about this issue! I was particularly drawn to its depiction of Colossus -- another mutant I've been hoping to spend more time with.

I'm a little leery on Magneto's ability to withstand heavy blows dealt by the Russian hero, but I suppose you can presume he's dampening the hits with his magnetic powers. It's worth it for some great Byrne drawn action!

Their head-on collision is a great moment that obviously looks cool, but also adds dramatic tension as Colossus runs the risk of submitting his metallic body to exploitation by Magneto. He was supposed to hang back, but as in a lot of early Colossus appearances, there's a determination to prove himself as the powerhouse every fan wants him to be. His relentless fighting does the trick!

Of course, it's really a classic case of an X-Men team effort. Their ability to work together is a key element that nearly wins them the fight. Each member gets a moment to shine, including Beast, who only recently reunited with the team after leaving the Avengers to answer a distress call from Polaris, and help his old teammates out of a jam. His team-up with Nightcrawler is a real treat! Two agile, furry blue heroes I love, but don't remember seeing together a whole lot.

The lineup of X-Men featured in the issue is right up there with the best. Magneto is also in fine form as a formidable villain, too. The white knuckle nature of the fighting means there's little time for any of the hokey villainy he sometimes dips into. Byrne's rendering of the classic design, especially when the helmet casts solid shadow over his face, is really thrilling!

I noticed in the time while I was working on this entry Rob Liefeld kicked X-Men #113 back into discussion. He used the opening page as an example of Magneto's days as a definitive Marevl villain. Regardless of how you might feel about contemporary examples, it's definitely a period worth investigating, if you haven't.

You can find this issue and many more collected in the first Uncanny X-Men Omnibus. Use the Amazon links provided to get yourself a good price and help support Secret Wars on Infinite Earths in the process!

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Winner: Magneto
#138 (+270) Magneto
#4 (--) Wolverine
#49 (-1) Beast
#51 (-1) Storm
#81 (-1) Cyclops
#131 (-9) Phoenix (Jean Grey)
#354 (-77) Banshee
#405 (-7) Colossus
#929 (-33) Nightcrawler

Wednesday, May 09, 2007

SPIDER-MAN versus GREEN GOBLIN
He Who Laughs Last...! (Marvel comics)
Where:
Amazing Spider-man #176 When: January 1978
Why: Len Wein How: Ross Andru

The story so far...
Aunt May is in the hospital after a heated exchange with a police officer during a rights for the elderly march, but Spidey's got more problems than just the wacky adventures of the terminally hospitalized Golden Oldie!

Psychologist supreme, Dr. Hamilton, has been kidnapped with signs of a struggle, and all signs point to a patient who's gone off the deep end -- but isn't Dr. Hamilton treating the amnesia stricken Green Goblin, Harry Osborn?

That's right true believers! The Green Goblin is back in action, and his first stop is his apartment, where he rooms with one Flash Thompson. Uh oh, looks like Flash is about to step in it real good, unless a certain spectacular individual can spider his way over there!

Previous Form:
Spider-man (#1): Victorious over classic foes such as; Kraven, Tombstone, Scorpion, Mysterio & Sandman.
Green Goblin: Harry Osborn has not yet been featured.

Tale of the tape...
Strength: Spider-man 5 (Super Strength)
Intelligence: Spider-man 5 (Professor)
Speed: Spider-man 4 (Olympian)
Stamina: Draw 4 (Athlete)
Agility: Spider-man 5 (Cat-like)
Fighting Ability: Draw 3 (Street Wise)
Energy Powers: Green Goblin 4 (Arsenal)


I'm once again a week behind updates, but no doubt even had this update come in on time, most of you probably would have seen Spider-man 3 by now.
So, at this point, your general knowledge of characters like Green Goblin are probably going to pretty much be up-to-date. There will be subtle differences, but you've at least got a decent idea about the hypotheticals involved.

What I'm doing here is admitting that straight up in an effort to win you over, but more to the point, I'm padding out this section. I have to admit, this really seemed like a good part of the concept earlier on in the site's life, but I'm sure some of you are finding it more and more tedious each time around.
Although, on the other hand, I know some people are enjoying absorbing the tiny morsels of comic book factoid, so for the good of the team...

Spider-man's strength tends to fluctuate based on interpretation, but generally speaking he's got Harry pretty well covered. The strength gained from the Goblin's serum would be lucky to challenge Captain America, on most days, who also has basic serum-based enhanced strength.

Taking the emotion out of it (featured in Spidey 3), Green Goblin's arsenal is the core of what he's about. The razor bats, pumpkin bombs, glider, finger zap and whatever other nasty things are available. It's nice and gimmicky, but at the end of the day Spider-man's agility and preternatural warning senses go great lengths to nullifying that, and his webbing offers a good defensive/offensive option.

So, what am I saying?...

The Math: Spider-man (Meta Class)
The Pick: Spider-man

What went down...
Discovering his shared apartment totally trashed, Flash Thompson is none too pleased to find the Green Goblin slamming the door behind him, as he makes his startled entrance to investigate the bat-shaped glider in the middle of the room.

Thompson attempts to confront his "melodramatic" friend, who seems to have shifted to a personality unique to the Goblin, but gets a face full of finger-bang for his trouble! With Thompson out cold, the Goblin contemplates his exit, but it seems someone has snuck into the room while he was distracted...

Spidey drops in on his pal, and gets a goblin finger spark for his trouble!
The Goblin keeps Spidey swinging, evading his blasts while he makes for his glider. Too bad for him, Spidey's agility combined with the tight spacing makes for the perfect intercept!

Grappling with his troubled best friend, Spider-man supplies the additional weight to throw the goblin-glider out of whack. Spidey is hurled across the room as the Goblin spirals out of control, colliding with a wall.

Spidey tries to talk his buddy down, but the Goblin's bag of tricks isn't empty yet!

Shaken, Spidey is unable to avoid the Green Goblin hurling a razor bat at him, which packs an added little extra punch -- an electric charge!

Spidey gets fried, but manages to hit a wall, and steady himself enough to shoot a line of webbing at the Goblin! Mustering his proportionate strength of a spider, Spidey yanks the Goblin across the room, directly into his waiting fist!

He smacks the Goblin across the room and yanks him back for some more, swatting him like a green and purple paddle ball! The second punch sends the Goblin careening into the wall in a manner that would surely leave any normal man crippled, had he not enhanced himself with his father's super serum!

Despite the high impact collision, the Green Goblin is still sound enough to make it to his feet!

Spidey tries to talk his friend down, assuring him that his personal losses aren't the end of his world, but this only antagonises the unhinged Goblin!

Desperate to defend his "new life", the Green Goblin snatches up the unconscious Flash Thompson, who has been left like a ragdoll on the floor the entire time.

Thompson let's out a grown as the Goblin lifts him and menacingly retorts, "If you're so concerned about saving your friends, my dear web-slinger -- try saving Flash Thompson!!!

And with that, he hurls his roommate and friend out the window, for a cliff-hanger ending!

The hammer...
So... I guess there's a real argument to go both ways here, so I'm just going to call it down the middle and go with a draw. Green Goblin certainly gets the last laugh, but Spider-man had more than his fair share of licks throughout the encounter.

All in all this is a pretty quaint number. I'm not sure if it was the best feature to go with to represent the Harry Osborn incarnation of the Green Goblin, but it was good enough to make Spider-man Family #1, and I don't have too many more lying around handy, so it's what we've got.

It sounds like a lot of the wackier aspects of Harry's descent into becoming the Goblin have managed to find their way into the latest feature film. Certainly the selective amnesia has made it's way in all it's cornball glory, as has the insanity and ultimate redeeming qualities that remain buried within. The only thing missing is a bad ass look.

I don't want to go ragging on the film before I've even seen it, because I'm sure I'm going to have a lot positive to say too, but they're zero for two on Goblin designs. With all the things that did translate, I'm kinda disappointed we couldn't have had something that resembled the original films costume more, even if it was a little dorky, too. The generic suit and extreme hang-ten glider just don't click with me at all, and I think if you're going to indulge the technicolour silly of amnesia, you've got to try to do something with the costume!

Anyway, not to nitpick too far, but we seem some unfortunate fatalities in the film, something you can't help but feel Raimi should be above, given the hindsight of the Batman films, and general common sense.
I'm not going to dwell on the spoilers, but I will use that as a segue of sorts to bring it back to the comics. Oh yes! I'm good, people!

With the Norman Osborn incarnation of the character dying, Harry endured as the Green Goblin, continuing the legacy with a healthy dose of drugs, goblin serum and soap opera. He was a prominent factor beyond this appearance, into the eighties and nineties of when I was really enjoying Spider-man, eventually being put to rest under the dutiful pencils of SWoIE's favourite, Sal Buscema.

Much like the film version, the character died with some level of redemption, survived by his loving wife Liz, and a creepy, ominous son, Norman Jr.
I can't help but feel this was a really fitting close to a chapter that really encapsulated a lot of the greatest milestones for Spider-man in his first thirty years. That's perfect, fine.

Flash forward half a decade and Norman is revealed to be alive and well, complete with some sort of healing properties produced by his potent dose of serum. Then another half a decade later you get variations on the goblin introduced via the Osborn/Stacy children, but back it up for what I'm going to wrap this 1:26am overdue update with.

The Spider-man movie franchise highlights the perfect concept of an arc to the characters, making way for forward momentum. This kind of reality and progress was something that really helped put the Spider-man character on the map for a lot of readers, I'm sure. So for that, the series, regardless of it's decision in the final installment, probably deserves to be commended.

The comics, as newer readers hitting us up will quickly learn, shall be forevermore shamed for sullying the value and finality of death.
Of course, I'm a huge hypocrite because I kinda liked the Phil Urich Goblin who found Harry's equipment and used it for good. So even though I'm saying it's a shame they didn't keep the cover closed on the Green Goblin, I guess I'm making exceptions.

Norman Osborn has been a bit of a hoot in Thunderbolts lately, and later in the month we'll have some Norman coming special delivery. So, stay tuned for that.
In the mean time, I'm going to go to bed, because I'm almost certain this has wound up being one of the less well considered editions of the discussion based Hammer section. Good night!

The Fight: 2.5 The Issue: 3