Friday, December 01, 2006

DAREDEVIL versus IRON FIST
The Devil in Cell Block D: Finale (Marvel comics)
Where:
Daredevil #87 When: September 2006
Why: Ed Brubaker How: Michael Lark & Stefano Gaudiano

The story so far...
A living hell is nothing new for Matt Murdock, but incarcerated without charge, things take a turn for the worse when his best friend - Foggy Nelson - is seemingly murdered mere rooms away.

Manipulated by an unseen player, Daredevil finally accepts the aid of a voluntarily arrested Frank Castle - aka The Punisher.

Finally free to pursue those that have wronged him, the Daredevil's first target is an imposter who has been patrolling his patch with the same vigilance as he.
Is this new Daredevil a friend, or will the confrontation present a new foe?

Previous Form:
Daredevil (#6): Daredevil holds a victory over fellow hero, Wolverine.
Iron Fist (#163): Iron Fist appeared as Daredevil in Civil War.

Tale of the tape...
Strength: Draw 3 (Trained Athlete)
Intelligence: Daredevil 3 (Straight A)
Speed: Draw 4 (Olympic Sprinter)
Stamina: Daredevil 5 (Marathon Runner)
Agility: Draw 4 (Gymnast)
Fighting Ability: Iron Fist 6 (Warrior)
Energy Powers: Iron Fist 3 (Explosives)

Alright, before we get into things proper, consider this a change of plans.
Instead of indifferently moving forward toward the new year I have done something slightly uncharacteristic and changed this to blatant favourtism month.

Daredevil is currently ranked #6, but since December has space for a fifth week, we're going to feature the top five characters in the home stretch. Well, the top five except Hulk, and including Daredevil.

So, just how heavily are the decks stacked in DD's favour?
Honestly, not a whole lot. Last month we featured an issue of Daredevil [#90], and fawning over that run continues with this entry which, unlike last time, features a pretty even match-up.

Danny Rand aka Iron Fist is chosen to pose as the dummy Daredevil presumably, aside from his availability [ouch!], because of his comparable skills to DD.
The most notable differences between the two are Daredevil's radar sense, and the aptly named Iron Fist's fist.

Because of their status as characters it's easy to under estimate Iron Fist here, but statistically his skills probably not only match Matt Murdock's -- but even excede them.

... YOUR face!The fan in me wants to lean toward Daredevil as the likely victor, but the indifferent judge says logically Iron Fist should be the victor more often than not.
At the very least we can conclude from that that this is certainly an even battle!

Overall: Draw (28)
The Pick: Iron Fist

What went down...
Having laid the smack down on celebrity guest stars Brian Posehn and Patton "Spence" Oswalt, Danny Rand leaps to the rooftop to record his on-going DD report via commercial guest star - an iPod. It's at this point when the real Guardian Devil stands up.

A gritty and stubbly Matt Murdock knows the impostor is saying something as he leaps at him with deadly kung fu in his soul, but the sound of his heart is all he can hear.
This is probably a scenario where he's hearing what he wants to hear, Mr. Super Radar Hearing Man.


'Matt, it's me! Iron Fist' 'Every time I see you, something happens to me! My heart starts missing a beat! My heart starts missing a beat! Everytime... Aaah aaah, everytime!'Iron Fist defens himself against his attacker, insisting his outfit is an entirely different shade of red, and that he arrived at the ball first anyway!
He gets a stiff strike to the ribs, but Daredevil returns in kind with a boot to the face and a striking fist across the chops.

DD notices that his opponent is a great martial artist, and is even going to great lengths to emulate his moves, but the fatal flaw in Iron Fist's facade is the billy club. He doesn't use it enough.
Murdock shows him how it works, ricocheting it off a chimney so it "spok"s IF in the back of the head. Like a pinch in the neck from Mr. Spock.

As the fight continues, Daredevil recognises another difference.
Something Iron Fist doesn't have or understand, probably because he's a good martial artist instead of a grim and gritty bad ass -- rage.

Stop hitting yourself! Stop hitting yourself!...Rage apparently gives Murdock the edge as he slaps Rand around with a jumping roundhouse kick that would put even Daniel "Bloodsport II" Bernhardt to shame.

Iron Fist's repeated meetings with the ground lead him to make the executive decision to cut the crap, and risk being found out by unleashing the deadly irond fist of K'un L'un.

KAPOW BITCH!It's at this point that DD stops throwing his angry fists of rage, bested by the iron raging hand of Danny Rand. Who is a poet, and doesn't even know it.

... Matt? DAYAM, brotha! Why didn't y'all say it was you?!IT'S A TOGA, I SAY! NOT A DRESS!The hammer...
Having resolved their identity crisis, the two allies call it quits on beating each other stupid, resulting in a draw.
Even by our strictest standards, you couldn't even give it to either man on points. To hate the player, hate the game.

There have been various mystery based plot points in Brubaker's Darerdevil run, and while I would acknowledge the stories as a whole have been very good, these mysterious harken back to previous writer, Brian Bendis.

With some uncertainty most, if not all, of the mystery here has been telegraphed by informed fan speculation. As enraged as many fans were, even Foggy Nelson's death was quite popularly speculated as faked from very early on.

While random guessing can't be the basis of criticism, I'd have to say the outcomes in each case can be. Part of what made random shots in the dark so easy was that each reveal was relatively underwhelming, and I think this is where I find myself less enthused at the end of Brubaker's work than I should be.
Even the final reveal of who was manipulating DD and the pawns around him was somewhat underwhelming, even if not totally expected.

However, pertaining to this issue's reveal; Iron Fist was undoubtedly the most popular assumption, with the exception of perhaps Echo, because if New Avengers taught us nothing else [and it did, ie; how to bog down a good team book], it's that gender bending is much easier than Mulan would have had us believe.

So, does this destroy the quality of the work?
Not entirely. I earnestly want to be excited by Brubaker's measured approach, and as I've discussed previously, it's very much along the lines of what I want to be seeing from an urban pseudo-hero book. I think it's just unfortunate that Brubaker's work seems to rest fairly heavily on certain checkpoints that don't always hold the tent as taut as one might like.
I found this on his acclaimed Captain America, and even on Gotham Central, albeit in a different way.

Regardless, this is a book everyone should be looking at in 2007 if they haven't already. Mine is just an opinion, and even if only to agree with me, Daredevil deserves your assessment! It's undoubtedly a tight read with a strong pedigree of lineal credit owed; Brubaker to Bendis, Bendis to Miller.

Oh, and the inclusion of Poseihn and Oswalt as reference?
I would say with the heartiest of good humor; you sad little MySpace bitches.
Fun, but so ridiculous. :-p

The Fight: 5 The Issue: 5.5

MONTHLY PUNCH-UP #12 (December, 2006)
VENOM versus SPIDER-MAN
The Great Beyond (Marvel)
Where: Beyond! #1 When: September 2006
Why: Dwayne McDuffie How: Scott Kolins

Quick Fix...
Technically this is our anniversary, but for the time being it's quick business as usual. Stay tuned, folks.

I've had this one sitting around for a while now, and honestly I only came across it at the time because I was browsing through Marvel's sales lists. Since it's release I've only come across one source talking about it, and that was The Invincible Super-Blog. A nice read to be sure, but not exactly an endorsement in Wizard Magazine. [Wizard may have featured this series. I do not know because I haven't really researched these claims.]

For those who haven't been writing about the series, and are blissfully unaware as to it's story -- it's quite simple. That wacky cosmic deity, The Beyonder, is at it again, gathering together a motley crew of superheroes to duke it out in an obscure combat challenge. This is the series we probably wish Secret Wars II was, but alas, I will not dwell on the past...

Spider-man, front-and-centre on the cover, is obviously the lynchpin of the promotional angle on this series. He's the kind of character who's pretty generously spread around, and could probably be justified, while the other characters largely read like a who's who of available characters.

These are by no means characters I'm terribly interested in, but the concept is enough to warrant a look, and yes, the inclusion of guys like Spider-man and Venom do lend to getting these other guys exposure.
The line-up of second stringers includes; Firebird, Hank Pym, Gravity, Medusa, Wasp, The Hood, Kraven the Hunter Jr #2, and the villain formerly known as Scorpion, Mac Gargan.

Pleasantries completed, things kick-off with a bellowing voice from the void that declares, "I AM FROM BEYOND! Slay your enemies and all you desire shall be yours! Nothing you dream of is impossible for me to accomplish!!"

The Hood goes a little crazy, but Kraven Jr II quickly puts an end to his gun-toting rampage, and debate begins as to what the heroes should do.
Of course, having a guy like Mac Gargan around is bad enough when he's the Scorpion, but as Venom there's got to be a second underlying whisper of insanity, and that's where business picks up.

Though the intentions behind the act are unclear, McDuffie does well to kick things off in a very typical fashion. Venom extends his symbiotic costume out with destructive intent, and Spidey swiftly hops over it.

Spidey webs up Gargan's eyes as he goes on a muscle bound rampage.

The quips fly as Spider-man dances around his foe, and smashes the floor with his face.
He procedes to web Gargan up, but to the shock of all, Gargan uses the symbiote to manifest a Scorpion style tail, and impales the unwitting spider with it.
[Lest we forget, the symbiote does not trigger Spidey's preternatural Spider-Senses! - Mike]

The other heroes can only gaze on horrified as Spider-man's limp body peels from the tip of the symbiote tail with a shluk, and tumbles down toward the ground.

Using her animated firey red hair, Medusa cradles Spider-man before he can hit the ground, and draws nearer.
The fatally wounded Parker mistakes his savior for his wife, Mary Jane, and whispers his final words to her.

Venom, believing he had completed the challenge required by the Beyonder demands what he deserves. Medusa rises from the corpse with a tear in her eye, and promises to deliver exactly that.

Of course, Spider-man is still running around and having problems, so you can rest assured his death is reversed, but you do have to wonder whether or not it was worth it.

Presumably Spider-man was there as an entry point, and this gives an opportunity to have the other character shine, but there's still something terribly cheap and nasty about this. Still, apparently one of the repercussions of the series is to be dealt with in McDuffie's upcoming Fantastic Four run.

Not to end on a sour note, but as far as the art goes, Scott Kolins is not winning me over. I was appalled by one of his New Invaders covers in particular, and ever since it's just felt like it's downhill.
Underneath it all there's probably some fine pencils, but the colour palettes following him around aren't helping, and the inking process is entirely unflattering. If this is digital, as it appears, then I continue to equate this with the dark side of what CP Smith has done.

The Fix: 4 The Issue: 4
Winner: Venom (Mac Gargan)
Amendment (02/02/07): The Spider-man in this battle is in actual fact The Space Phantom.

As I mentioned, this officially marks a full year of Secret Wars on Infinite Earths.
For the sake of a clean break I'll leave some of the nostalgia for January's Punch-Up, but I should take this opportunity to thank each and every reader out there.
Hit counting technology allows me to know you are out there, and particularly with all the delays in entries, I appreciate the views.

Hopefully there'll be plenty more droll, uninspired summarizing and alliterations coming in this new year [of which we are already twelve days into].

Next year there'll be a few changes, notably a fresh start to the rankings.
A year of the top five has provided us with some fun and interesting results, but to keep it fresh, the top five will restart for 2007. Next month we will crown the top five characters for 2006, so this is a big month for some guys!

With that in mind we might do something a little a different.
Instead of talking about the top five characters, it might be nice to take a look at the top five creative contributors. As you'll no doubt notice, at the top of the page in the right column is a cumulative top ten list of writers and artists.
This is updated after every entry, and due to the sheer number of creators involved, will not be reset for 2007.

Secret Wars on Infinite Earths began with a simple mandate, and that was to enjoy and explore comics and superhero characters in a fun, welcoming atmosphere. I've enjoyed sharing links with readers much less familiar with the medium than I, and I hope you guys can do the same.
Comics are fun, educational and entertaining. There's no shame in indulging in a little light hearted debate or discussion about them. Even when it's about who would win a fight, and even if you're one of those bozos who thinks the Hulk should beat Superman. Hah! Shyeah, what-evarrr!

Cheers!

The Monthly Top Five Creators...
#1 Ron Marz (Writer) (Freelance)
Ron Marz has held the top spot fairly conclusively since we featured DC versus Marvel on it's tenth anniversary.

Being brutally honest, he's not one of my favourite writers, but to his credit he's firmly entrenched himself in the cosmic character culture.
His work with characters like Silver Surfer and Green Lantern has to be considered pretty solid, and including Super-Skrull in battle against Thor is always a good thing.

I don't expect to be seeing much of Ron Marz in 2007, but the Silver Surfer/Green Lantern crossover issue has been sitting on my 'to-do-list' since the site started, so he's not completely out of the picture.

#2 Judd Winick (Writer) (DC Comics)
In many ways you could consider Winick the true number one, which in many ways is surprising. I would not generally rate Winick as one of my favourite writers, but his efforts on Batman have really earned him his spot here.

His partnership with Doug Mahnke, along with a strong take on Gotham and it's characters really attracted me to his work in 2005.

Green Arrow remains a solid book, although post-Hester/Parks, it isn't the visual powerhouse it once was. Enjoyable, but I would not consider this to be top-tier written work from Winick. Editorial demands may have contributed to that.

History shows DC is willing to support Winick as an A-list writer, and while he may not occupy the role completely, he has a good base to work from as one of the many writers involved in the epic storytelling of 52 and the events of the DC Universe.

#3 Claudio Castellini (Penciller) (Freelance)
Before the DC vs Marvel series I had very little to do with the Italian born penciller, and honestly, I've had nothing to do with him since.

While his linework is clearly competent, DC/Marvel was far from inspired or impressive. I don't know if this is indicative of his work on a whole, or just the result of popular influences of the time imposing on his own style and efforts.

I'm completely unaware of his current working situation, and would imagine 2007 will fascilitate the devouring of Claudio Castellini as other creative voices are heard in the same quantity, here on the site.

#4 Doug Mahnke (Penciller) (DC Comics)
As Winick's partner in crime on Batman, Mahnke collaborated with an impressive unit of inkers and colourists to complete the image of Gotham City, alive and populated by criminals.

Smooth, competent and well placed lines made this particular run on Batman a real joy to read. This unfortunately contrasted against fill-in artists, who brought a less subdued approach to the characters.

I haven't had the pleasure of observing Mahnke in many other books, but I would imagine he is a talent that will be keenly observed by Secret Earths.

#5 Frank Miller (Writer/Penciller) (Freelance)
For the past couple of decades a select few individuals have risen through the comic booking ranks to cast looming shadows over the industry. Certainly Miller's unique, but influenced voice has made him a stalwart to many-a comic fans top five lists.

As writer/artist on the critcally acclaimed The Dark Knight Returns, Miller told many great stories, and most importantly to this website, some great fights.

Dual credits on Superman/Batman play a part in this positioning, but few fans could argue that it isn't deserved. Even if later works have been controversially received, such as the allegedly cancelled All-Star Batman and Robin.

As he moves closer to the Hollywood side of things, following up on his co-directorial debut on Sin City, Frank Miller will no doubt remain in the consciousness of fans everywhere. Removal from on-going comics, however, leaves his relevence in 2007 a fifty-fifty crapshoot as far as Secret Earths is concerned.

Namor laughs last with a bullet, up forty positions from last month, while Magneto plummets to the very bottom - #186!Super Stock...
1. Batman (-) (DC)
2. Spider-man (-) (M)
5. Hulk (+1) (M)
6. Daredevil (-1) (M)
7. Superman (-) (DC)
8. Captain America (-) (M)
9. Venom Symbiote (+8) (M)
12. Zatanna (-1) (DC)
17. Sub-Mariner (+40) (M)
21. Silver Surfer (-1) (M)
28. Rogue (+9) (M)
32. Venom (Mac Gargan) (new) (M)
40. Sagat (-2) (Capcom)
47. Rayden (new) (Midway)
48. Tombstone (new) (M)
52. She-Hulk (-4) (M)
61. Professor X (new) (M)
77. Colossus (+4) (M)
101. Scarlet Witch (new) (M)
102. Gambit (new) (M)
105. Wonder Woman (-3) (DC)
112. Jean Grey (new) (M)
177. Scorpion (new) (Midway)
178. Angel (new) (M)
179. Iceman (new) (M)
180. Mastermind (new) (M)
181. Toad (new) (M)
182. Quicksilver (-81) (M)
186. Magneto (-72) (M)


The Hammer...
That about wraps up December's punching intro!
We've got a fifth week as we come to the end of 2006, so bare with me as I grapple with the trials of technology. Scanning may pose some difficulties, but we will prevail.

A lot of Marvel lately! Mostly a symptom of my whims, and dipping into the well of a mostly Marvel collection. I can only apologise for that in hindsight guys, sorry! Be sure to scout back and check out the many fine contributions made to the site by DC Comics!

As the Super Stock shows, there's still a lot that could happen in the top five as we wind down this month. There are a lot of guys still in contention, so if you were ever to stay tuned, this is the month to do it!

To try to make up for my blatant bias, I'd like to leave you with some of the very best DC issues featured on Secret Earths in 05/06. Hopefully they can make up for just a portion of the Marvel zombie pain being inflicted upon DC-loyal fans. Cheers!

- Dark Knight Returns #4
In a grim and gritty future, Batman does battle with the government controlled Superman in one last nasty showdown. It's dirty, it's grim, and it's the Batman's last F-You... Or is it?

- Batman #637
Batman and Nightwing team up to deactivate a stripped down Amazo android that has been purchased by Black Mask. Things get nasty and rough, as the android with the powers of the Justice League takes on two of DC's most prominent heroes without powers.

- Blue Beetle #1
There's a new Blue Beetle in town, and his magical armor has something in common with much of the DC Universe -- It doesn't like Guy Gardner!
More psychotic than every, Guy Gardner does what we always knew he would -- battle with a pubescant!

- Seven Soldiers: Zatanna #4
In the wake of the revelation that Zatanna wiped the minds of villains and heroes alike, she takes leave of the League to find herself. What she finds instead is a whole mess of trouble, and the moustached Zor is right at the forefront of it!

- Green Arrow #45
Green Arrow comes face to face in a confrontation with the newest and most dominant criminal element in his city - The Brick. It's man against monster as Ollie attempts to fight a guy whose rocky hide can take all of his tricks!

- Identity Crisis #3
Dr. Light has remembered all the thoughts the League stole, and he's none too happy. Not the most threatening scenario, but when Deathstroke enters the game bought and paid for, the League are in for some serious trouble!

- Batman #647
The villains are uniting, and with Batman and Red Hood on his case, Black Mask is happy to accept entry in exchange for assistance. Enter Captain Nazi, Hyena and Count Vertigo.
Batman must team up with his former protege in a bitter fight against foes more powerful than they have ever faced!

- Batman #648
Black Mask has had enough, and it's time for a final showdown between criminal mastermind and vigilante thug.
While Jason Todd steps up to the plate, Batman races to the scene, but can he get there in time to save Red Hood from himself -- or is there another twist waiting in the wings?

- Hawkman #31
Relocation to St. Roch has not come without it's trials for Hawkman, and as if the people and police of the city weren't suspicious and resentful of the hero before -- a spate of deaths that link straight to the hero will make sure they are!
Hawkman does battle with an all new foe!

- Batman #442
It's Tim Drake's first day on the job as Robin, and with Batman and Nightwing trapped beneath an exploded building, it's going to be a doozy.
Add Two-Face menacing in the wings and convinced a late night radio programme is feeding him commands, and you've got yourself a great big dose of uh-oh!

November Hit Count: 2777* (+386)

* Hit count was recorded December 1. Hits for November posts may be reflected in the December/January counts.

Friday, November 24, 2006

Yes. That is a Gambit hologram attached to the cover.THE X-MEN versus MAGNETO
Fatal Attractions: Dreams Fade (Marvel comics)
Where:
X-Men #25 When: October 1993
Why: Fabian Nicieza How: Andy Kubert

The story so far...
Growing ever tired of the struggle between human and mutant, Magneto declares himself and his intentions to the X-Men at the funeral of Illyana Rasputin. It is here that Colossus shocks his colleagues by defecting.

More powerful than ever, and intent on ending his war with humanity, Magneto poses a greater threat than ever before. With that in mind, the world initiates the Magneto protocols in an attempt to exile him from the Earth.

A net is relayed around the globe, designed to affect Magneto's powers within the electromagnetic field of the Earth. Magneto penetrates it, and bathes much of the world in a technology destroying pulse.
His hand forced, Professor Xavier forms a crack team to infiltrate Magneto's stronghold, and put an end to their feud once and for all.

Previous Form:
X-Men: The X-Men have had several victories against Nimrod, Wolverine and Magneto.
Magneto (#184): Magneto was previously unsuccessful in an attempt to recruit Namor, and defeat the X-Men.
Professor X (#177): Xavier was also unsuccesful in recruiting Namor.
Wolverine (#4): Wolverine has had various victories, including matching the Invaders.

Tale of the tape...
Strength: Rogue 6 (Invincible)
Intelligence: Professor X (Professor)
Speed: Quicksilver 6 (Sound Speed)
Stamina: Wolverine 6 (Generator)
Agility: Gambit 3 (Acrobat)
Fighting Ability: Wolverine 6 (Warrior)
Energy Powers: Magneto 6 (Mass Destruction)

We just dealt with Magneto in the previous post, but there's certainly a recognisable difference. Some thirty years later, Magneto has become a much more powerful and sure character than he was. At this point in time Magneto is a threat on a global scale, and believing himself to be every bit the mutant messiah he has professed to hapless followers.

Also unlike the previous entry, Magneto stands alone against the X-Men.
As part of their covert entry onto the Avalon orbital fortress, the X-Men use Magneto's own teleportation systems to clear the station of his Acolyte soldiers. Among those removed is Exodus, Magneto's greatest follower.

The team of X-Men chosen for the mission are an interesting crew: Wolverine and Gambit are selected for their stealth; Quicksilver and Rogue provide speed, strength, and also an emotional string to pull at Magneto; and finally Jean Grey and Professor Xavier himself pose a psychic strikeforce.
Professor X is mobile by means of a Shi'Ar exoskeleton that is controlled by his own staggering mental will. It is a great drain, thus necessitating Jean's presence.

Cyclops, Storm and other X-Men are overlooked because their talents are inappropriate for a space station, and also because the Professor desires a strong voice for the next generation to remain behind. Yes, this is where things get serious. Even the Professor doesn't expect to come back.

So, in a vaccuum, who would win such a match?
Magneto has proven over time that he can be more than a match for any collection of foes. The breadth of his abilities allow him considerable defensive advantage against any army, and given the presence of magnetic materials throughout the globe, most battlefields present a ready-made arsenal, assuming he doesn't just feel like taking you outside the Earth's atmosphere.

With the reality of these stories, the X-Men will likely at least hold Magneto to a stalemate. The Professor's presence alone has to be considered a great equalizer for the X-Men, as his presence usually delays Magneto's will to inflict lasting injury.

It's really a tough call. On any given day it could go either way.
I think for my taste, the numbers have to be what tips it in the favour of the X-Men, but Magneto is a helluva tough customer. On paper, he's pretty tough to beat.

Average: Magneto 28 (+5.5)
Overall: The X-Men (+106)
The Pick: The X-Men

What went down...
The suicide mission sees minor resistance from former students, before the mass evacuation of the base. It is this that alerts Magneto to the presence of the infiltrators, and with a wall tearing blast of magnetic energy, he is there.

Wolverine is the first X-Man up, leaping into the fray with little regard for his own safety. His attack provides as much an offensive play, as an opportunity for his allies to regroup. Unfortunately for Wolvie, his claw points are moot.
"Ah, Logan... We dance the dance again and again... And you've never learned the steps very well, have you?"

Jean and the Professor unite to prepare a psychic attack against Magneto's own mental defenses, while the other X-Men enter the battle. Gambit's kinetically charged cards provide the lapse needed for the two psychics to break through.

John Bender wept.While he batters the Cajun with shrapnel, Xavier and Grey penetrate the recesses of Magneto's mind. Sifting through the darkest memories and greatest failures of the self professed mutant savior, they find fact and fiction merged.

With the inner battle raging, Rogue leaps into battle knocking Magneto upside the head, and the personal attacks continue. His own son, Quicksilver, speeds into the picture rocking his father with a devestating uppercut.

Magneto quickly retards his son's attack, but his steely will was inhereted by Pietro Maximoff. Even frozen to the spot, Quicksilver remains defiant until the psychic war waging within again provides a lapse in Magneto's concentration, granting Quicksilver an opportunity to strike with a fierce headbutt.

A furious father lashes out at such a betrayal, tossing his son with unbridled magnetic blasts. Driven to apparent madness, Magneto demands the death of his own blood.

Lurking in the shadows, Wolverine prepares to make another attack.

Wolverine throws himself at his foe. While reruns of betrayal tear at Magneto's psyche, Wolverine tears the fabric from Magneto's chest with his deadly adamantium claws.

"Any man who'd try an' kill his own son deserves no less."
Wolverine's declaration of intent wrenches Jean Grey from her telepathic assault, as she pleads for the greater good. Xavier desperately calls her back to his aid as he struggles with the exertion of his exoskeleton.

The brief pause presumably gives Magneto the clarity to gather himself, inspite of injury, to throw one final attack at the Wolverine. One final gesture designed not just to clear the deck, but to finish the game once and for all.

"... It begins with a small tug -- An almost gentle pull -- A harder yank -- Then a wrench tear --"

What a rip!... Yuk yuk...In one of the darkest moments in X-Men history, the adamantium that famously laced Wolverine's skeleton leeches outward, tearing through flesh and skin.
Jean Grey cannot maintain her concentration, as she joins the other horrified X-Men.

Xavier on the other hand maintains his hand, attacking with new resolve.
He clutches Magneto by the collar and poors outward the emotion of decades, and with that, unleashes a psychic attack unparalleled.

In that one briefest of moments, Xavier can take no more, and while he will not kill, there is an alternative for one of his talent.
He reaches deep into his old friend's mind and clutches not at bitter truths, nor does he flashcard moments of failure or defeat. He simply summons his great power, and ensures that Magneto will never, ever kill again.

With his mind erased, Magneto staggers forward and as his eyes go blank, he utters his final words; "Char--les... I never thought... You would..."

The exertion of wiping Magneto's mind clean leaves Xavier unable to control his Shi'Ar suit any longer. He joins Magneto, tumbling downward to the floor.

Colossus comes to his new master's aid.
He pledges himself to the well being of Magneto, hoping to do for him what he could not for his sister. Colossus reveals his responsibility in blinding censors of the X-Men's incursion, he also informs them that he called Bishop to come to their aid.

With that, the X-Men leave.

The hammer...
If there is a winner here, it's Professor Xavier, although as many readers know, this isn't the end for Magneto, or the Professor.

Jeph Loeb and Rob Liefeld have teamed again ten years later to produce Onslaught Reborn, a story detailing the return of the creature called Onslaught.

For those who came in late Onslaught directly ties to this Fatal Attrations issue, as a psychic manifestation of Professor Xavier's guilt and negativity, largely for what he did to Magneto here. This is the reason for Onslaught's appearance, which resembles quite obviously a distorted image of Magneto.

This is actually one of my favourite X-Men stories.
I think the X-Men in particular have been involved in many events of scope, and dealt with many tragedies, but in a lot of ways I think this is the one that stands out as being when things got really serious.

There's a sombre tone to this story that dances somewhere between the grim hard reality of the story, and the bright spandex of the Jim Lee defined characters. Stories had dealt with this tone before, and they've certainly done so after, but there's just something about Fatal Attractions that resonates to me.

I think perhaps it's largely due to the fact that two franchise players are dealt hefty blows. Yes, Jean Grey died at the end of the Phoenix saga, but even at her height Jean Grey can't compare in monetary value and status to Wolverine and Magneto.

Certainly the imagery in the issue that followed [Wolverine #75] cannot be denied. If you thought seeing the adamantium being ripped from Wolverine's body was an awe inspiring sight, then you clearly haven't seen the first time he popped the raw bone claws. Wow!
Despite it's flippant subject matter, that's some pretty gorey, surprising stuff!

Not being a huge X-fan is probably what has facilitated these last couple of entries, and I must confess that you can probably expect at least one more X-Men feature in December's updates.
As over saturated as they may have become, the X-Men still possess some of the most compelling and enjoyable characters in comics. Their stable of heroes and villains is unparalleled, and it's nice to have that touch of diversity.

Anyway, we're at January 12 right now.
Slowly but surely catching up! Thanks for the patience, guys!

The Fight: 5 The Issue: 6

Friday, November 17, 2006

THE X-MEN versus THE BROTHERHOOD OF EVIL MUTANTS & NAMOR
The Sub-Mariner joins the Evil Mutants (Marvel comics)
Where:
X-Men #6 When: July 1964
Why: Stan Lee How: Jack Kirby

The story so far...
Once friends, two of the Earth's most powerful natural forces - Professor Charles Xavier, and the man called Magneto - become bitter enemies as they are divided by philosophy.

Forming their own mutant factions, each pledged to their own ideals of a better world for mutantkind, they come to blows as rivals.

In these formative days, both Xavier and Magneto consider the possibility that the legendary war hero - the Sub-Mariner - may in fact be a mutant, and thus begins a race to pledge the mighty warrior to each other's cause.
Will the stubborn ruler succumb to Magneto's deception, or recognise the righteous path of Xavier? Stay tuned!

Previous Form:
Sub-Mariner (#60): Sub-Mariner defeated Tigershark and Dr. Dorcas with the aid of Spider-man.
Beast (#75): Beast assisted in the capture of Wolverine, controlled by Hydra.
Cyclops (#76): Cyclops was also present whilst tracking the Hydra influenced Wolverine.
Magneto (#116): Magneto was devoured by zombies, despite a valiant fight.

Tale of the tape...
Strength: Sub-Mariner 5 (Super Strength)
Intelligence: Beast 6 (Genius)
Speed: Quicksilver 6 (Sound Speed)
Stamina: Magneto 6 (Generator)
Agility: Ice Man 7 (Unlimited)
Fighting Ability: Sub-mariner 6 (Warrior)
Energy Powers: Scarlet Witch 7 (Solar Power)

Happy New Year all! Naturally my computer is succumbing to the crippling effects of the Y2k07 bug, and updates have slowed again. Apologies!

Moving right along, we have some of the most prominent names in the Marvel Universe making their first feature appearances. I don't know how the X-Men have managed to stay off the radar this long, or more notably their chief adversary - Magneto, master of magnetism.

Certainly Magneto is well regarded as one of the most powerful mutants in the Marvel universe, much more impressive in the comic books than his big screen appearances, which perhaps mirror some of his earlier appearances such as the story featured here.

Over time we've come to know Magneto as a much more formidable force, difficult to exhaust, and even harder to get near. His magnetic forces are capable of doing everything from repelling attacks; physically manipulating other individuals by the tiny amounts of iron in their blood; and his power even extends so far as to affect the movement of the Earth.
In prime condition, Magneto is not a guy to be messed with.

It is said Professor Charles Xavier is of comparable stature, but the broad application of abilities is what certainly gives the master of magnetism his edge. Something as simple as the helmet adorned atop Magneto's head can render Xavier's abilities naught, while such devices are much less likely to curb the mutant skills of Magneto.

Lurking between these giants is a less likely power, but one no less omnipotent.
Scarlet Witch, similarly to Jean Grey, reveals herself to have great, but uncontrolled potential. Recently displayed in the House of M series, Scarlet Witch has highlighted her hex magic is capable of extending it's reaches so far as to reshape reality in any image she sees fit.
An ability very likely shared by Jean Grey when in possession of the Phoenix power. A power with which Grey has come to be closer and closer associated.

The likes of Quicksilver and Cyclops, thought more specific, should not be scoffed. Though their mutant capabilities occupy a much narrower field, they each possess their own impressive bredth.

With his solar generated energy blasts, Cyclops can make range attacks of incredible destructive force. With the aid of his ruby quartz visor these attacks are famously referred to being as refined as to shoot through a keyhole, or so wide that they could span a football field.

Alternatively a character like Quicksilver can move at speeds so fast, he may appear as little more than a blur. This proves useful offensively, whilst also ensuring the potential safety of companions, particularly his sister, the Scarlet Witch, over whom he keeps a stubborn guard.

Mastermind's psychic abilities do not approach Jean Grey or Professor Xavier's, but he is none the less effective as creating illusion and minor distraction. Not terribly effective alone, but as a tool for someone as dangerous as Magneto, the slightest doubt can be the turning point.

SILENCE, bitch! I saved your ass in WWII!Of course, I haven't even begun to acknowledge the presence of the special guest of the story. A character pledged by the Brotherhood, but not yet specifically aligned to either side -- the Sub-Mariner.

A mutant himself, Sub-Mariner arguably approaches the level of power possessed by Xavier and Magneto, although his own skills have their own slant.
Existing in the deepest pressures of the ocean, Namor's strength is impossible, as is his iron will and endurance, which are arguably powers unto themselves.

Between the evenly matched forces of the X-Men and the Brotherhood, Sub-Mariner could very realistically be recognised as the deciding factor. However, the X-Men are a better balanced team, compared to the top heavy Brotherhood. Without the Sub-Mariner, the Brotherhood also find themselves outnumbered, which is no small edge.

Average: The X-Men 22.83 (+1.5)
Overall: The X-Men 137 (+9)
The Pick: The X-Men

What went down...
At the dawn of the Marvel Universe proper, things were a little different.
Sub-Mariner had preceded all these bozos by about thirty years, and he was even best pals with Captain America, so he was something of a big man on campus.

Magneto has beaten Xavier to the pledge, but things aren't going all in the Magster's favour. Having arrived on Magneto's secret island, the Atlantean monarch is not at all impressed.
Knowing a good thing when he has it, Magneto tries to seduce Namor with the use of his attractive young daughter - the Scarlet Witch. Unfortunately she has little reign over her powers, and accidentally solicits the firing of a couple of electric bolts at Namor's back.

Unphased, Namor finally notices the charms of the young girl, but it's at this time that the Angel swoops in for an attack, knocking Mastermind down, and prompting Toad to use his inspired powers to leap.

It's after that unceremonious entrance that Angel reveals he has a message for Magneto, but by then he's none too interested. Instead, Magneto tosses a bunch of magnetized boulders Angel's way.
Just to show how much of a bigshot he was at the time, Namor tells Magneto to shove it while he shows him what REAL power is! Nobody's getting away with that these days, nosiree.

But what good is millions of dollars, when I have scaley panties and money making crotch shots!?Real power, as it were, apparently involves snatching out of the air before tossing him in a non-consensual fastball special. How humiliatin'!

Fortunately Beast is waiting on the plank of the X-Men's pirate ship [I wonder if they call it the blackbeard... Yuk yuk... - Merciful Mike] and with the help of Iceman, they bring Angel to safety.

Magneto continues to wreak havok, using a giant magnet to blast the X-Men's ship to smithereens. It is only by Beast's strength that Prof X doesn't end up a legless man in a swimming contest, and Iceman is quick thinking enough to freeze up some solid ground for the team to regroup.

As the team make their way to the secret island, mysterious thorny roots emerge apparently from nowhere. Professor X is steady when he orders to Cyclops to walk directly toward the spikey thorns without hesitance. No doubt the Professor can see through what is clearly an illusion cast by the Mastermind, but hey, even if he's wrong it's probably a win-win.

The illusions failing, Quicksilver enters the field to halt Cyclops as he attempts to sabotage the mighty magnet. Quicksilver's staggering speed leaves the X-Man shooting at air until Jean Grey intervenes, using her telekinesis to snatch Quicksilver into the air, and jerk him around until he's too dizzy to run.

Beseiged by metal, only the hypnotic powers of his well defined swimmer's ass can save Sub-Mariner now!From the safety of his lair, Magneto berates the Scarlet Witch as she pleads with her master to save Quicksilver from the clutches of the X-Men.
Ever the chivalrous chap, Namor steps in with the intention of tearing Magneto's machines asunder as punishment for speaking in such a way to a woman.

The noble Sub-Mariner finds himself assaulted as pieces of metal hurl themselves at his mighty muscles, binding and constricting his very movement.

Cyclops blasts his way into the fort, sending the Brotherhood sprawling. Mastermind casts the illusion of a fog, giving them the opportunity needed to retreat deeper into Magneto's lair, but the Scarlet Witch is too slow. Magneto, declaring his survival of greater importance to the mutant race, leaves her to the men he has painting as demons.

Cyclops isn't the only guy who shoots uni-beams around here! Watch out, Beast! FZZZZZT~!!!Fortunately the Sub-Mariner assumes the role of burly protector!
Enforcing the Witch's pleas for her brother's freedom, Sub-Mariner engages in combat with the Beast. Again the Sub-Mariner proves his superiority, besting Beast's strength.

Field-leader, Cyclops, tries to organize the troops to make a strategized attack against Namor, but the hot-headed Angel is too impetuous.
He leaves Cyclosp to plan, as he flies into battle, crossing directly into the path of a helpless Beast, man-handled by the Sub-Mariner.

With his hand forced, Cyclops makes a spotaneous attack, unleashing his optic blasts with unforgiving force.

Namor's secret weakness: The de-machoing powers of PINK!Pinned to the wall Namor boasts the potency of his enduring will, challenging him to do his worst.

Cyclops does not have opportunity to tire, suffering the probability altering hex power of the Scarlet Witch, who sees fit to aid the man who did defend her.
As the rocks beneath his feet loosen, Cyclops' breaks his beam and the Sub-Mariner is free to deliver vengeance to the X-Men once more.

The intervention of Professor Xavier stays Namor's hand, and while the Atlantean royal takes offense to being referred to as a "pawn," he does not follow through with his fury.

Instead, Magneto launches one final bitter attack from the mechanical electro-magnet. The invisible magnetic force pins the Sub-Mariner to the ground, crushing down on him with untold force.
Unable to move, Namor strikes his mighty fists to the ground again, and again, and again, shaking the ground. His blows unsettle the island, toppling the giant magnet and ending it's attack.

Tired of the insolence of the squabbling mutants, Namor returns to the ocean, leaving the Brotherhood to escape on board a rocket, while the X-Men see to repairing their ship.

The hammer...
Well, I think this is a first as we close out the year.
Since he ended up fighting everyone and winning, the sole victor here is Namor, with an assist from Scarlet Witch.

I can't say I have many comics from the sixties, so it's quite fun to feature this, the oldest comic seen on Secret Earths thus far.
Particularly as it harkens back to a time when a dear favourite of mine, the Sub-Mariner, was almost the kind of celebrity we now recognise Wolverine or Spider-man as.

In the latter part of this decade Namor has enjoyed a more noteworthy time in the spotlight, featuring in The Illuminati, while also having a unique connection to the heart of the on-going Civil War crossover.
It seems fitting that Namor's connection, the death of his cousin Namorita, stems at the very beginning of the event. As I've often said here, Sub-Mariner is the Kevin Bacon of the Marvel Universe.
Spidey has his pals, but Sub-Mariner has links to everyone.

While I enjoy the fact that such an integral character to Marvel's history is again enjoying more priminent success, I do have to be somewhat reticent about the approach. I've had several people alerting me to the confirmation of a new Namor on-going title, and as good news as that is, one can't help but imagine what's coming won't last.

As much of a purest I am, I'm just expecting something a little too plain, and I think to succeed in a starring role, Sub-Mariner needs something a little bit different. A little bit spicey, and unexpected, but still with grounding that makes sense.
I don't think it's necessarily required, but I consider it a good idea to distance Namor from Atlantis. For whatever reason, it just isn't a compelling scenario, no matter how ingrained it is to the character.

I'm a fan of the idea of Namor in the "real world," interacting with elements he's familiar with, but still struggling to come to terms with them.
I tihnk he works on the surface so well because he has spent so much time there over the years. He becomes a very versatile character when you cast a net over all the ideas that have been tried, and I think that's where you really find the strength of the character.

I love that there's a corporate history, I love that there's a mutant connection, I love that he's dealt with Daredevil and Luke Cage and Iron Fist.
... Remind me to show you 'Namor No More' some time...I think if you bring this all together, and think about the character's history, you find a lot of compelling story potential.

I also like the fact that he's incredibly connected, despite being something of a solemn loner character, and a character who really hasn't had to connect with the world, or understand it on anyone else's terms. He's a character of dichotomy, even down to his genetics, which is also a source of story, I believe.

Those reading can probably tell I'm just dying to talk about my 'pitch,' but I'll let you guys off easy today. Let's just say, I'm disappointed Marvel haven't discussed there plans with me, because they're really not helping!
Still, Iron Fist as Daredevil? I can work with that...

The Fight: 4.5 The Issue: 5

Friday, November 10, 2006

DAREDEVIL versus TOMBSTONE
The Devil Takes a Ride Part 2 of 5 (Marvel comics)
Where:
Daredevil #90 When: December 2006
Why: Ed Brubaker How: Michael Lark & Stefano Gaudiano

The story so far...
Having escaped jail, Matt Murdock is on the trail of the mysterious Alton Lennox in an effort to discover the identity of the person who has been toying with his life, and is responsible for the near-fatal attack on Foggy Nelson.

His travels take him to Europe, specifically Portugal, where DD finds himself sidetracked into helping a damsel in distress with a familiar scent.

When Tombstone intervenes, DD is stretched to the limit, but things may not be as they seem.

Previous Form:
Daredevil (#5): Daredevil has faced Wolverine, Hulk and Bullseye in one-on-one competition.
Tombstone: Tombstone has not yet been featured.

Tale of the tape...
Strength: Tombstone 5 (Super Strength)
Intelligence: Daredevil 3 (Straight A)
Speed: Daredevil 4 (Olympic Sprinter)
Stamina: Daredevil 5 (Marathon Runner)
Agility: Daredevil 4 (Gymnast)
Fighting Ability: Daredevil 5 (Martial Artist)
Energy Powers: Tombstone 2 (Projectile Weapons)

I'm just going to say it straight up. Yes, Tombstone's mugshot looks kinda crummy compared to the usual, but damned if I didn't go straight for that issue just to scan a John Sal Buscema Tombstone. Nobody does it better than JB!

So anyway... Tombstone V Daredevil.
Well, it's probably at least worth noting that in this particular circumstance, Daredevil is carrying injuries relating to earlier confrontations with Iron Fist and more specifically, an unnamed Matador.
Not that injuries are exactly strange for Daredevil...

Tombstone hasn't gotten a great deal of respect over the last decade or two, but at the very least his purpose remains constant. He's a high-rating street level bruiser, who can take as much as he dishes out -- and as a kicker, is fast.
I wouldn't go so far to rate him in Daredevil's league in terms of speed and agility, but he has been known to give even Spidey a good run for his money.

Daredevil certainly can't match him in strength, and as a hand-to-hand fighter, Tombstone's physical strength poses a significant obstacle. The equalizer is DD's maneuverability, and generally broad skills in fighting, and fighting logistics.

Tombstone's greatest chances lie with blunt and immediate attack.
Time gives Daredevil the edge to familiarize himself with the scene, and develop a logistic attack. Likewise, though formidable, Tombstone is not invincible, and even a duke-out could swing DD's way given the nature of Daredevil's technical skill.

Overall: Daredevil 26 (+5)
The Pick: Daredevil

What went down...
With Alton Lennox dead, DD follows Lily Lucco's scent to the street, where he spies a car that contains Lily. The car swerves hard, and heads straight for the costumed crusader. The driver is an unlikely foe to come across in Portugal.

Tombstone wastes little time throwing the first punch, and though DD avoids it easily, he follows it up with a clubbing polish hammer. It puts the rain soaked hero down on the wet ground.

Tombstone tells DD to stay down. That he hasn't been paid to deal with him -- but Daredevil doesn't back down.
Clutching his billy club, he throws a left that hits hard.

Tombstone takes it and dishes out his own fists of fury, knocking Daredevil around like a ragdoll. "Maybe I'll just do you for nothin'!!," he says.

DD kicks back, springing into a defensive whilst using his trusty billyclub for an offensive.
The red fighting stick ricochets off a chimney, the car, and... Is caught by the surprisingly agile and quick Tombstone. Possibly a little too agile for my tastes, but fair enough.

Tombstone further menaces the out-of-town hero, slapping him around with another right as DD tries to hit a pressure point on the concrete stomached villain.
Still silly from the punch, Daredevil falls into Tombstone's arms, and he repays the close quarters situation with a headbutt. DD goes down hard again.

Lily Lucco comes at Tombstone from behind with a tyre-iron, but it has little effect on the stoney bulk of Tombstone's mighty shoulders.
He backhands the girl, knocking her stupid. Daredevil watches from the cobblestone road, unable to intervene.

The hammer...
Well, though a site favourite, we've discussed before Daredevil's penchant for loss. Continuing the Spidey kick, I'm just kinda glad the defeat goes to Tombstone.

To any mystifyed readers, I'm typing up this update December 28. I'm still kinda bouncing around based on interest. With Christmas just passed, I figured it was a good time to go with a new issue that I'm into right now.

I mentioned Sal Buscema earlier, and no doubt an issue of Spectacular will show up with Tombstone in the near future. That run in the eighties is one of those things that is comics to me. Sal Buscema is probably to me, what Mark Bagley now is to a lot of people through Ultimate.
I was a big Erik Larsen fan too, and McFarlane's Spider-man is very important to me, and even Romita Sr is a very familiar Spider-artist for my eye. But Buscema just has a special little corner. Something about his characters really popped, and I'm not sure anyone has ever drawn Tombstone with as much menace and personality as Buscema.

Tombstone's a character I have a great affection for, too.
I kinda feel silly claiming all these characters as my own. I can't really do that, because they're not really obscure characters. They've just been a little down on their luck lately.

The last time I saw Tombstone he was a pawn of Hydra, and for the decade before that he's pretty much been relegated to whipping boy of guys like Punisher and Luke Cage, getting thrown off bridges and generally being a schmuck.
It's perhaps this that makes Brubaker's respectful take on the character a little jarring. He almost goes too far, making Tombstone a very impressive threat.

I love that he's gotten a solid treatment like this, though.
I've alluded in the past to various ideas here and there, and I have to say a lot of those street level characters, and assassins, and hired thugs just haven't gotten the world they deserve. They really do deserve to occupy their own world.
I think we've seen ideas like this in Daredevil stories of the past, and certainly Joe Kelly's early Deadpool and the recent mini-series Underworld, too.

It's great to see a Tombstone show up in the super-hero action epic like Enemy of the State, but at the same time, these guys aren't quite like Dr. Octopus or the Mad Thinker. These guys feature in a similar villain-of-the-month format, but their characters depend more on having an on-going life.
Guys like Tombstone don't go back to the drawing board to cook up their next big scheme. They lick their wounds, and then go back to the dives to look for jobs.
Presumably these characters would be involved in street crime and gang conflict far more regularly than we ever get to see.

In this respect Ed Brubaker probably writes catered to me.
His is perhaps a more subtle, less overtly superhero take on the formula than say, Judd Winick's Batman run. It's playing an on-going reality, but doesn't reveal itself through cut-scenes, or co-feature more superheroey obstacles.

A similar style of story can be seen in Captain America, and I actually think, as great as it is, it's why I lost interest in the Cap book, and haven't enjoyed this second storyarc as much as Bendis' work.
I think Brubaker has a tendency to meander, focusing a little too tightly on very small moving parts. This perhaps falls most notably in an issue like this, where there is an indulgance in more gratuitous superhero action.

I think even with five-issue storyarcs, Brubaker's stuff just gets a little lost in itself. It was this subtlty that I found most surprising in Gotham Central, which was a book that came heavily recommended, but did not, in my opinion, live up to the hype.
It has a suitable grounded nature, but unfortunately doesn't marry that to the paced of fiction we're perhaps used to otherwise reading.

Obviously a lot of people are enjoying it, and Brubaker's star continues to rise with titles like Daredevil, deservedly so. I just hope his subdued style will sustain my readership on Daredevil.
Perhaps most telling will be Brubaker's management of story beyond this current period, which is filtering on from Bendis' run, and centered by a constant reference. I think the next big story will be where Brubaker sinks or swims for me.

Though sometimes a little vague, Lark is Lark, and that's okay with me.

EDIT (Nov 26, 07): Well, it only took a year to catch the mix-up of John/Sal Buscema. Which tragically undermines my credibility, but has been corrected for all you info hounds! Now if you'll excuse me, I'm going to go lash myself fifty times with a car battery tied to a power chord...

The Fight: 5 The Issue:6

Friday, November 03, 2006

RAYDEN versus SCORPION
Tao (Malibu Comics)
Where:
Mortal Kombat: Blood & Thunder #5 When: November, 1994
Why: Charles Marshall How: Kiki Chansomone

The story so far...
For centuries the purity of Mortal Kombat has preserved peace and order among the realms, requiring ten tournament victories of any invading force.

Each tournament spans a generation, and after nine victories, the Shokan champion Goro was defeated by Earthrealm champion and descendant of Kung Lao - Liu Kang. Thus, Shao Kahn and the forces of Outworld are thwarted.

The chosen warriors of Mortal Kombat exist beyond the tournament, and when Kano steals a powerful mystical book known as the Tao Te Zhan, it begins a new battle for omnipotence.
When Scorpion steals the book one of seven riddles has already been solved, and he has just solved the second...

Previous Form:
Rayden & Scorpion: Neither character has been featured previously.

Tale of the tape...
Strength: Rayden 3 (Trained Athlete)
Intelligence: Rayden 4 (Tactician)
Speed: Rayden 3 (Trained Athlete)
Stamina: Rayden 7 (Unstoppable)
Agility: Rayden 3 (Acrobat)
Fighting Ability: Scorpion 6 (Warrior)
Energy Powers: Rayden 6 (Mass Destruction)

Avid followers of Secret Earths will be at least loosely aware of my love for beat 'em up video games. In the past, MK's rival, Street Fighter, has been twice featured based upon it's comic book escapades, from Tokuma and UDON respectively.

Even though I probably fall on the Street Fighter side of the fence, I've been with Mortal Kombat from the first video game, and have a great affection for the relatively unique and extensive story and characters they have cultivated.

The latest wave of Mortal Kombat games have been a tremendous step forward, and while Mortal Kombat: Armageddon has been quite disappointing in contrast, it's still compelled me to grab a taste of these characters.
These two in particular are very great representations of the MK franchise, and two of the more interesting of the mainstream exposed characters.

In terms of the usual statistics, Rayden raises some interesting questions.
He himself is a God, and within the context of the storyline, he does not really take an active role, pledged to instead maintain a non-intrusive advisory vigil.
His powers are certainly extensive, and for example, while I did not feel it would be accurate to represent his fighting speed excessively, he can travel from one point to another in an instant.
Likewise, Rayden can die, even though he is a God. It is just quite unlikely.

Scorpion, for those who don't know, is an undead spectre from the Netherrealm. Which means he has a lot of nasty, spooky, hell-related powers.

Unlike a character like Ghost Rider or even Spawn, Scorpion differs in that much of his arsenal existed prior to becoming a hellspawn. Scorpion was simply unable to rest due to the circumstances of his death, and thrived as a spectre of vengeance.

As a spectre, he doesn't really die, which is pretty handy when running head long into "mortal" combat. Death is the kind of stress that can cost you the match, and that's something he doesn't have to worry about, and makes him hard to intimidate or stop.

Ultimately, while Scorpion has a range of powers revolving around teleporting and summoning hellfire -- Rayden is a god of thunder and lightning. Being a God kinda trumps even a character as powerful as Scorpion, based purely on the nature of the beast, and the energy at his disposal.

And in closing, for anyone wondering, yes -- I realised Rayden was only spelt with a Y in home versions. I just have a problem with the pronounciation if it's spelt Raiden -- which is specifically derived from the Japanese Rai.

Overall: Rayden (+4)
The Pick: Rayden

What went down...
Having come into posession of the Tao Te Zhan, Scorpion retreats "many miles away" to a cliff face where he examines the mystic text. Troubled by his own inner demons, Scorpion is distracted by lust for revenge against the Lin Kuei warrior that killed him - Sub-Zero.

Desire to drive his roped spike into the throat of his nemesis presents an unlikely answer to the riddle, "Ten men's length, ten men's strength. Ten men can't tear it, yet a little boy walks off with it." The answer being: Rope!

The mysterious book turns another page, and with energy glowing across his face, Scorpion gets a special taste of electric energy from a true God!

Scorpion assures he will fight for possession of the riddle book, and tosses his modified trademark spear (with spiked ball) into the air in declaration of kombat.

The thunder god evades the attack, disappearing in a swirl of crackling electric energy.

Scorpion scowls the act of cowardice, and demands Rayden return to face his attack. Rayden's teleport proves to be a maneuver of tactic, rather than fear.
He emerges behind the ninja spectre, and blasts him with a hail of electric energy - promising Scorpion a new meaning of pain, unescapable through death.

Toasty!

The hammer...
Rayden wins! Flawless victory!

There're a lot of peculiarities about Mortal Kombat, but I think one of the greatest has to be it's overall popularity and longevity.
Granted, there have been quiet patches, notably around the release of the mediocre Mortal Kombat 4, but somehow MK has managed to stay relevent in the Western world of gaming.

The gimmicks of gore and violence probably played their crucial part, but I would probably say the saving grace of Mortal Kombat has been the characters, and notably their growth and evolution in an expanding universe of characters. Without those, I just don't see how it survived. Until Deadly Alliance, I don't think anyone could accuse MK of having extraordinary graphic and gameplay advantages, and in a world of Tekken and Virtua Fighter, they were just arcane.

The Mortal Kombat comics kind of bring together the lesser qualities of nineties comic books and the MK video games of the same time. In fact, peculiarly so, two years after the release of Mortal Kombat II, the comic book still uses the economically designed sprite costumes of the first game. Costumes that are far less designed and interesting.

Presumably this is to better connect the timeline of the comic's story, but really, this just adds to what is already a fairly uninspired visual experience.
One certainly notes the extreme Image Comics style clear and present in these books, with emphasis on extravagent, if sparsely detailed, action splash pages.
Dialogue is wooden and clunky, and story is just too generous a word to use for what is essentially an opportunity to string together licensed characters in various fighting combinations.

It's in this respect that the Malibu MK comics fail in much the same way other licensed trademarks disappoint. They truly were an exercise in capitalism. I remember the comics ack being dominated by MK comics, and even an entire table section mapped with the various series and mini-series and spin-offs and one-shots... Each even less connected to the property than the last.

The books, like many unsuccessful licensed efforts, also features a variety of characters and concepts 'original' to the comics. Among the better known ideas is the light-blue Lin Kuei ninja Hydro, and Shao Kahn unmasked as a Tarkatan mutant, rather than something entirely different all together.

The benefit of hindsight is a wonderful thing, though, and it's easy to forget that Mortal Kombat has since produced around ten additional videogames that further the Mortal Kombat story and legacy. Which is perhaps why these characters have been able to be identified and characterized so vidialy.
It's disappointing, with that in mind, to see a recent effort to create MK comics go southbound in a similar fashion. Stories revolving around the release of Deception were to be released by a small publishing company, but unfortunately they allowed the license to expire before producing finished material.

I know as both a fan and writer, that's a license I would love to get a hold of.
I'm not quite sure what the circumstances of the recent effort's demise were, but I wonder how it may be similar to the likewise mysterious disappearance of the ill-fated Tekken comics. If anyone has info, be sure to drop a comment.

I have to say I do still regret passing thes Malibu books up.
I'm pretty accepting of any half decent adaptation if I at least get to see the characters moving around in full colour, and participating in some kind of story, and like many nineties comics I missed, these truly were fun.

I imagine as I indulge in my ever changing fad-like interests, you'll probably see more of the three issues of Blood & Thunder I have in my boxes. Prized $1 box finds that occurred months apart.

On a slight note, I am doing this entry on the fourth and fifth of November.
People reading will know I was stuck on the end of August's entries in November, so this might be a little odd. Hopefully I haven't left any gaping contextual snafus that will ensnare me in the future during past entries.

This was just a way to curb falling further behind, by using current interests.
From this point on, you'll probably be seeing more like this, avoiding my usual month-by-month forward planning.
Likewise, you'll notice I'm including more images in entries. Hopefully this makes it a more complete experience in enjoying and lightly reviewing these past comics. I'm using these as more fluid visual aids than the previous 'two highlights' method.

Anyway, see you in the future-past! :-D

The Fight: 1 The Issue: 2.5