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MORTAL KOMBAT/DC UNIVERSE: JIMMY PALMIOTTI UNLOCKED!
Trash cans and crotch punches -- Mortal Kombat begins for Jimmy Palmiotti and the DC Universe!
A final crisis may be brewing in the DC universe, but before the heroes of of the DC world can put their own problems to bed, they'll take on the warriors of another realm, in Mortal Kombat versus DC Universe!
Over the past few months the Infinite Wars has watched with keen interest as this surprising crossover unfolds. As a fan of both Mortal Kombat and DC comics, it was a very special honor and privilege when we were granted the opportunity to correspond with Midway and [one of] the contributing DC writers, Jimmy Palmiotti!
The New York native appeared on a recent edition of the offical MKvsDC podcast, to talk about his history as a comics writer, and the writing process. We continued down this line of questioning to probe for even more details about the formulation of the game, it's content, and the nature of the plot that will bring these two universes into mortal kombat!
- [Infinite Wars] An easy place to start: How did yourself [and Justin Gray] become DC's men for the job?
[Mr. Palmiotti] Well, this was a first mash-up for the Mortal Kombat franchise, as well as the first DC videogame mash-up, and everyone on both sides wanted to make sure that the DC characters stayed true to their voices that fans have come to know and love. That’s why DC recommended us for the job. Midway hired us and we went to Chicago to sit with both sides to work out story, tone and everything else that came up, and the end product is a very loyal take on both licenses, and how they meet. It’s pretty cool.
- The last game in the [MK] series created a stir amongst fans for it's
approach to story driven content. Did you receive any broad direction based on recent games? Were you involved in the decision to remove the game from central canon?
We created a story that worked with these two worlds colliding and we left it up to the Midway people, and their experience of how to approach the game, once we had the spine worked out. I don’t think this game will get too many negative reactions once people actually sit down and play it.
"... for the teases you have seen,
there is 80% of the game you have no
clue about till you put it in and play it."Right now a lot has not been revealed and people are guessing what's going to happen and a lot of their guessing is way off.
Remember, people that live with and love these characters created this game. Nothing is done half assed here.
- Jim Kreuger somewhat infamoulsy provided writing for the 2005 MK
spin-off, Shaolin Monks. Were you aware of Jim's work? Did you pick up any useful pointers from ground he broke before tackling the project?
Not a thing, wasn’t aware of his involvment one bit, but that said, I think it's pretty cool and Jim is a friend and good writer, so I'm gonna find him and pick his brain.
Whatever was picked up and used from Jim's work was probably applied on the Midway side of things.
- How familiar were you with the Mortal Kombat characters and universe
when heading into the project? Did this knowledge/naivity help when approaching the results and reactions of the DC characters?
Justin Gray and I knew their universe pretty well, but know the DCU 100 times more because we write these characters daily. Whatever we didn’t know, Ed [Boon] and his crew was happy to fill us in on.
This is an amalgam, and a fine example of synchronicity on every level. A team effort that will be seen and enjoyed by millions. We had a blast working with everyone and San Diego couldn't have been more fun, working the game with Ed Boon and the media.
It’s nice to have a product you are proud of and going out there and pimping it.
- Initial fan reaction was somewhat negative due to the differing moral
codes of each universe. How much was the nature of violence and heroism in each brand considered, and was this a conceited opportunity to present a juxtaposition of styles and themes?
[Laughs] I always laugh at the people having negative reactions so early in the game. It's like reviewing half a movie. All that matters is the end product, and that will blow people away. We did everything we could to keep the game play and characters loyal as hell to their origins.
There is plenty of violence and heroism and bloodshed and madness.
- The DC cast is coming to MK's turf. From a comic writer's perspective, what are some of the MK characters you think translate especially well into the four-colour format? Which MK character could you imagine writing in an on-going series?
All of them work because sitting down with Ed Boon and his crew showed Justin and I there is a total feel for a back history of each and every character, and they know every single thing about them.
I would like to write them all as a team and then hit on each and every one of their origins separately. To me, they are equally interesting and really, if I said I liked one more than the other, a portal would open up in my studio and a power blast would rip my spine out of my body, I just know it!!!
- A collector's edition comic book was announced at San Diego, ushering in the return of John Tobias, on pencils. Will you be writing the book? Will the comic offer an opportunity to expand the context of the event? Will it include a broader view of the DC Universe?
Justin and I were not able to do the book, but we are excited as hell that the guys responsible for the game are penning the book.
"The Mash-Up villain: ... will we get
to see them in their individual
contexts?" "Yes, you do, and then
the madness begins."What could be better?
They know their stuff and I am excited to see what they do and to see John [Tobias]'s art again.
It’s a cool project.
- Given MK's suitability for the medium, and DC's current crop of battle-based comics; some might be surprised a promotional series wasn't conceived to coincide with the game. Was there a deliberate reason not to expand into a mini-series? Could this be a possible option in the future?
That's out of our hands. What Justin and I did was the nuts and bolts, and all the other stuff has its own life.
To tell the truth, my main job right now is to do press and make people aware how awesome this all is, and push the game as best as we can.
- Story and character has always been vital to the MK franchise. Is there any danger of the comic taking plot out of the game? How much can we expect from story modes, character endings, and any additional plot-driven interactions?
We aren’t writing the comic, so I have no answer to that. Sorry.
- The Mash-up villain: What prompted the "Amalgamation"? Presumably you can't reveal who the characters are, but will we get to see them in their individual contexts?
Yes, you do, and then the madness begins.
Like I said before, for the teases you have seen, there is 80% of the game you have no clue about till you put it in and play it.
- Returning to the clash of styles; characters like Captain Marvel and Green Lantern have been confronting announcements for some fans.
Can you elaborate at all, in a broad sense, how their characters connect to an event like this?
They are vital parts of the DCU and the legacy characters, as well.
You need these guys in the game and as you can see by what was revealed already, each and every one of them serves a purpose in the story, and the best part is, we get to play as them.
This is a giant event in the DCU and how could you not have a Green Lantern involved?
- After playing the game, hopefully fans from both sides will be able to jump on board with each franchise. Is there any story or series you could recommend for MK fans looking to jump into the DCU? What about some of yours and Justin's work, for those interested in your voices?
Well, we have a Superman/Supergirl series coming out in November, as well as a Terra series and Powergirl series in January. Our regular book is Jonah Hex. While it’s not too vital to the game, I suggest a casual reader go out to a bookstore, or comic shop, and hit the trade books. Look through them and see what appeals to you.
Frank Miller's Dark Knight, Mark Waid's Superman and Flash, Gail Simone's work, etc. There are a lot of great books out there right now.
- Finally: Is it true you're going to appear as a hidden character in the game? Can I expect to throw down a trashcan beating on Sub-Zero? Do you have magic powers, and will this be the context by which you beat up Superman?
I am not allowed to tell, but if I am, my powers would be exactly that. Trashcan beating, throwing the all-powerful middle finger, and the power punch to the nuts.
Mr. Palmiotti, thank you very much for your time!
Mortal Kombat versus DC Universe is scheduled to hit stores November 10, available for the Playstation 3 and XBox 360! A limited collector's edition comes in a velvet box and includes; a print, t-shirt, making of DVD, and sixteen page comic book drawn by returning series co-creator, John Tobias!
For more on Mortal Kombat versus DC Universe, check out the official website, and our series of character spotlights and discussions: one, two, three, four, five, six, seven, eight, nine, ten, clues special, bonus one, two, three, and four!
HAWKMAN/HAWKGIRL versus SOLOMON GRUNDYEarth and Sky (DC comics)
Where: Hawkman #33 When: December 2004
Why: Justin Gray & Jimmy Palmiotti How: Andy Smith
The story so far...
Hawkman and Hawkgirl have made the trek from their new home in St. Roch to visit The Big Apple, New York City; where meetings are held by the Justice Society of America.
The pair decide to follow-up a lead on a mysterious "golem" from Batman, but get more than they bargained for when their flight is interrupted by an exploding helicopter in the Manhattan airspace!
The chopper, carrying a very special cargo, was on it's way to an experimental research facility on Riker's Island. A Dr. Kinetti conducts experiments that seek to learn more about the super-criminal mind and physiology, but his unorthodox and wreckless behaviour has unleashed one of these evils, and he's none-too-pleased. Born on a Monday, he is -- Solomon Grundy!
Previous Form:
Hawkman (#30): Harsh victories over the St. Roch killer, and Matter Master.
Hawkgirl (#196): Aided Hawkman in his pursuit of the St. Roch killer.
Monolith/Solomon Grundy: Each making their debut in the Infinite Wars.
Tale of the tape...

Strength: Monolith 6 (Invincible)
Intelligence: Hawkman 4 (Tactician)
Speed: Hawkgirl 3 (Athlete)
Stamina: Solomon Grundy 6 (Generator)
Agility: Hawkgirl 3 (Acrobat)
Fighting Ability: Hawkman 6 (Warrior)
Energy Powers: Hawkman 2 (Projectile Weapon)
- At the root of Hawkman and Hawkgirl's fantastic crime-fighting abilities lies the Thanagarian alien Nth Metal alloy, which makes up his belt and portions of his costume. The metal is responsible for Hawkman's flight, while his wings regulate and control his movement in accordance. The Nth Metal also enhances strength and speed, maintains body temperature in extreme conditions, and grants it's wearer dramatically increased healing abilities for even severe wounds.
Both Hawkman and Hawkgirl are part of a cyclical series of reincarnations that see the two star-crossed lovers destined to die whenever they may come together. Memories of past lives have influenced the contemporary Hawkman, and are in part attributed to his favouring of medieval weaponry.
- It was during the 1930s that a man was murdered by the mob, and his blood was used to raize a mythological golem to protect the innocent. This golem would be simply called, the Monolith! As a force for justice the Monolith would act without control, but freed from his prison beneath the city, he would emerge in the modern age once more as a beacon of justice.
The Monolith's clay body possesses super strength, durability and endurance.
- The true origins of Solomon Grundy are unclear, but it is widely believed he is the spirit of wealthy merchant, Cyrus Gold, who is said to have been murdered in the late 1800's and dumped in Slaughter Swamp. Rising from the marsh, Grundy becomes an undead force that would come to menace Batman, Green Lantern, and both the Justice Society and Justice League.
Grundy possesses superhuman strength and endurance, and a penchant for returning from even the most fatal of scenarios. His personality is seen to shift after many of these lethal experiences, usually with minimal higher brain functions, reducing him to a lumbering and disgruntled monster.
Due to his marshy origins at Slaughter Swamp, Solomon Grundy has been seen to possess the ability to negate the Green Lantern's ring by way of it's weakness for things made of wood. This is presumably due to the bark and debris from the bog that saw his formation.
The Math: Hawkman/Hawkgirl The Pick: Solomon Grundy
What went down...
The power of the Nth Metal gives Hawkman the strength to stay an airborne car's path as it hurtles toward innocent bystanders on the New York street. Responsible for the vehicles path, a disgruntled Solomon Grundy emerging from the smouldering rubble of the crash transport helicopter.
Hawkman and Hawkgirl swoop down in unison to pacify the situation, jumping into the fray mace-first. The whack does well to send a collared Grundy hurtling down the bricked street to an impactful halt. Despite the offensive, Grundy seems content to merely defend himself with the fling of a manhole cover, and a grouchy request to be left to his own devices.
The metal cover, dodged by the nimble Hawksters, hurtles like a deadly discus toward innocent unlookers. Only the intervention of a massive stoney grey hand saves them, as it plucks the disc of doom from the air.
Batman's golem, the Monolith, steps onto the street with an awkward warning for the JSA heroes, but he proves too great a distraction. The surprisingly mobile Grundy is upon them in an instant, snatching the two hawk-heroes in his giant mits to lift them menacingly into the air.
The Monolith is compelled to aid them, attacking with a super-sized left hook that sends Grundy, with Hawkman and Hawkgirl still in-hand, hurtling once more into a nearby building. Grundy soon emerges, with no concept for the irony of his claim, "Grundy hate monsters!!!"

The two musclebound re-animated figures come to blows in the street as Dr. Kinetti emerges, having held a talk on his project with costumed and super powered villains nearby. He attempts to organize his resources to recapture Grundy, but his clandestine appearance does not go unnoticed.
Grundy shrugs the Monolith off, tossing him into a stationary car, before charging toward the doctor responsible for poking and prodding him. The distraction is sufficient to this time give Hawkman and Hawkgirl the upperhand, launching a surprise attack, once more with their fixed maces.
The blows are enough to floor the unwitting Grundy, but fail to keep him down. Despite repeated strikes, Grundy is able to rise from the ground to swat the heroes on an out-of-control trajectory.
The Monolith thunders in from behind for a sneak attack that rocks Grundy into an abandoned hotdog stand, but Grundy is able to use back-against-pavement to launch Monolith away from him with his powerful legs. The bulky golem comes to a crash landing, taking Hawkman down with him!

Agreeing to work with Hawkman and Hawkgirl, Monolith takes orders to attack the situation with strategy. As Grundy again rampages toward a stunned Kinetti, the Monolith takes advantage, grabbing Grundy by the shoulders to turn him into a devestating left hook!
With Grundy rattled, Hawkman and Hawkgirl swoop in for another mace attack, knocking Grundy to the ground.
Before he can rise once more as he so often does, the Monolith puts the exclamation point on it, slamming his rock-like fist into Grundy's skull against the pavement!
With the police finally showing on the scene, the Monolith disappears into the shadows of the surrounding buildings.
Rather than pursue, Hawkman opts to return the golem's favour, allowing him to disappear into the night.
The heroes chastise the dubious Dr. Kinetti for his mishandling of the volitile Grundy, and flutter away to catch a movie, before returning to St. Roch.
The hammer...
So kids, did we all learn the value of teamwork? I hope so, because it earned Monolith, Hawkman and Hawkgirl all victory!
Y'know, like many a comic fan, I can be a little pedantic sometimes. I like taking a look at things with an expected level of detail, like for instance, the thorough inclusion of names, dates and details for our reviews. Like Batman's never-ending war on crime, I like to think the Infinite Wars might make some difference when it comes to finding what you want. I want to provide a resource as much as I do an entertainment outlet, specifically catering to those 'hey, didn't he fight that guy back in...' moments. Thus, it's with great pride that I take note of all the hits coming in from specific issues searches.
In fact, when checking some of those very searches, I'm pleased to the Infinite Wars even manage to rate among the top, beating down some of the incidental and unrelated results from dodgy merchants, and lifeless spam-sites.
Of course, with all of that in mind, it's easy to forget that there's a spine of trivial fun to what we do on the Infinite Wars. In amongst the bouts of musing and commentary, it's our sports league approach to superhero fisticuffs that helps differentiate us from the countless other superhero comic book blogs.
With fun in mind, I plucked this issue of Hawkman that's been on the to-do pile for quite some time. Why? Pretty much no other reason than, it's fun.
Well, that and the loose Halloween theme we've got going on. Solomon Grundy is one of those characters that just hasn't managed to make it on the site, but has always been a character I wanted to get into the mix. He's a great character!
A passing affection for the Alan Scott Green Lantern helped endear the Grundy character to me, but I would have to fully submit that it was the award winning Jeph Loeb/Tim Sale Batman collaboration that really won me over.
Some might say this version of Grundy walked a little close to the incredible Hulk, but I like to enjoy it free of that comparison. Grundy as a benign presence beneath Gotham City really strikes a chord with me, and has even influenced some of my work with a golem character of my own, the Spirit of Chernobyl.
I suppose that's an endearing quality common to a lot of monster figures throughout the history of literature, perhaps most notably Frankenstein's Monster, the inspiration for the Hulk. It's inherently interesting to find humanity in the most unlikely of places, often staging a platform for reflecting humanity's own evils in the glint of a dark monster's eye.
It was interesting that Palmiotti and Gray did not follow up on such a theme, which is suggested in the underlying treatment of Grundy, by Dr. Kinetti. This is clearly an over zealous presence, interested in pursuing his own glory at the cost of villains as a commodity. Grundy's disposition in this issue, though dangerous to the innocent, is immediately sympathetic, given the alluded torture suffered at the experimental Riker's facility. Perhaps a follow-up exists elsewhere, but I am not aware of such a story.
It's probably worth noting that the Monolith featured a follow-up, despite cancellation of the series in 2005. The character emerged once again as a protector of the people, present in Crisis Aftermath: The Battle for Blüdhaven.
I enjoyed this one! I like Hawkman, I like Solomon Grundy, and this was an entry purely about superhero fisticuffs. The Infinite Wars represent many things, but I hope this entry, while providing a few morsels of information, reminds us all that it's about having fun!
... And also selling comics. If you haven't already, be sure to check out The Kirby Martin Inquest from Nite Lite Theatre, available online through ComixPress for the low price of $2.99 plus shipping. Cha-ching! ;-p
The Fight: 5 The Issue: 4
[Tomorrow we'll be singing our battlesong in chorus with the rest of the blogosphere as part of Bahlactus' inevitably Halloween themed Friday Night Fights. Not to be confused with the "original" Infinite Wars: Friday Fight Nights. (Ooo, rivalry!) Stay tuned as we continue our vaguely Halloween themed posts, perhaps even beyond the thirty-first. Why not? But now: I SLUMBER!]
HAWKMAN versus St. ROCH"Fate's Warning"
Where: Hawkman #31 When: October 2004
Writer: Justin Gray & Jimmy Palmiotti Artist: Ryan Sook
The story so far...
Settling into St. Roch hasn't been easy for Hawkman.
In a pit of depression over his own destined shortcomings, and his inability to protect a female scientist in a terrorist explosion at a chemical lab; Hawkman finds himself in a dark place. That is, until he makes the acquaintance of local jazz singer, Domina Paris.
Tensions between the Hawk-people and police Detective Grubs escalate as a series of murders dubbed the Angel Killings begin. Named so for the MO of painting a red cross on the victim's chest, and perching them in some manner with makeshift wings.
Hawkman and Hawkgirl become distracted as they battle a mysterious creature that appears linked to the killings, but unfortunately find themselves in the police spotlight alone, each and every time.
Tale of the tape...
If there's one thing this website needed, it's more Hawkman!
I've made passing reference in the past to the gaping DC shaped hole in my comics collection, and where characters like Hawkman are concerned, that'll be a lasting regret. He really is a great fighting character, and just something interesting in a sea of themed superheroes.
A fond versus moment from the past is a black and white oversized reprint of a Hawkman/Superman clash. Unfortunately as an inferior reprint, it will not be featured in future instalments.
Strength: 4 (Steroid popper)
Stamina: 4 (Athlete)
Fighting ability: 6 (Warrior)
If the ratings were more expansive, Hawkman would probably get a seven for stamina, being essentially immortal. Never the less, as always, these ratings are indicative of more immediate abilities, and cannot be one hundred percent inclusive.
Like many heroes, Hawkman's strengths are quite straight forward and universal.
He's got some big, heavy old weapons, and he's crazy and tought enough to use them. Arguably his strenght is probably somewhere closer to a 3.5, but in my experience his strength tends to be variable around that mark.
The character adopting the name of St. Roch has fought Hawkman in previous issues of this storyarc, but there's very little to gauge the length of the character's abilities.
As these things tend to go, we have to step outside of the story and acknowledge that by raising the personal stakes, it's likely St. Roch's previous mini-victories will be for naught.
What went down...
Freed from jail, Hawkman joins Hawkgirl on the chase for the St. Roch creature, and the abducted Domina Paris.
Arriving at an abandoned warehouse by the docks, Hawkgirl and Hawkman find evidence of the previous murders. A bloody sink, and other paraphernalia possibly involved.
"Carter... I don't want to just catch him anymore. I want to hurt him." "You already hurt me..."
As St. Roch speaks to them from the shadows, the two heroes make a morbid discovery. Hanging from the broken ceiling by ropes; Domina Paris in the same position as the victims of the angel killer. Red cross. Makeshift wings.
Hawkman rushes to her aid, praying for signs of life, while Hawkgirl engages the creature.
Roch continues to talk through his fight. He credits his rise to sainthood to Hawkman and Hawkgirl as he tosses her through a ceiling support.
Hawkgirl recovers and clubs the beast through a wall, only to have pieces of brick hurled at her, as the creature declares himself further as a saint.
A tender moment shared between Hawkman and Domina as she dies, segues cleanly into unabashed rage.
Hawkman comes to Hawkgirl's rescue, crashing down on St. Roch, and then clubs him across the warehouse with his mace.
Roch scrambles to the rafters, and manages to take a slice out of the attacking Hawkman, before getting knocked to the ground where Hawkman thunders down with remorseless punches.
It's then, at close contact, that Hawkman begins to feel the effects of St. Roch's powers. His insides churn, and his body aches as the onset of St. Roch's diseases take hold.
Revealing himself as the thought-dead leader of the terrorist group featured at the beginning of the storyarc. St. Roch elaborates on his fate in the chemical research laboratory explosion, proclaiming himself to be both the disease and the cure for St. Roch.
With this information, Hawkman's resolve is strengthened.
He leaps from the ground and drives the terrorist's body through the exterior wall of the warehouse, before emerging from the waters with his broken body.
The hammer...
If you've been visiting Secret Earths on any kind of regular basis, you're probably the kind of fan that's willing to indulge a particular type of fanboy hysteria. Which is good, because recently I did get a little silly for Hawkman.
As is often the case, I think we've ended up with a fairly clean result. So, for formality's sake, let us declare Hawkman the victor, with assistance from Hawkgirl.
Hopefully no one has taken offense to the marginalizing of Hawkgirl, but I would honestly assess her involvement in the fight proper, as minimal.
Recently visiting the When Fangirls Attack site on blogspot, it occurred to me that this site could be perceived as a little neglectful. Which it is... (kidding)
As the Hawkman title makes the transition to Hawkgirl, I'm holding out hope that it doesn't mean anything negative to Hawkman. There have, naturally, been a lot of rumours swirling regarding a possible death. This was probably perpetuated by confusion generated by overlapping continuity in Countdown, Rann/Thanagar War and Hawkman.
I tend to think the scares are over, but if anyone's reading Hawkgirl, drop a comment and let me know!
The Fight: 3.5 The Issue: 5
NEXT WEEK: DC versus Marvel! The first fight!