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AQUAMAN versus BLACK MANTA
The Manta-Ray Means Murder! (DC)
Where: Adventure Comics #446 When: July-August 1976
Why: Paul Levitz & Martin Pasko How: Jim Aparo
The Story So Far...
Aquaman has been overthrown as King of Atlantis and run out of the city under threat of death from new ruler: Karshon! With his wife Mera and son by his side, the ousted monarch is desperate to contact Aqualad to warn him of the dangers of returning - but even Robin cannot locate the aquatic Teen Titan's whereabouts!
On the Mississippi Delta; Aqualad & Aquagirl are mixing heroics and pleasure by visiting the paddle steamer Club Mark Twain to investigate diamond smugglers. The bust uncovers a grander plot with Black Manta pulling the strings and using surprise to get the drop on his nemeses' ward and his daring date!
Aquaman uses his marine telepathy to desperately canvas the waters for his missing ward. It's a race against time as the arch-villain concocts a deathtrap of malicious mantas and mind-numbed electric eels ready to kill Aqualad!
Tale of the Tape...

Strength: Draw 4 (Enhanced)
Intelligence: Draw 4 (Tactician)
Speed: Aquaman 3 (Athlete)
Stamina: Aquaman 5 (Marathoner)
Agility: Draw 2 (Average)
Fighting: Aquaman 4 (Trained)
Energy: Black Manta 5 (Lasers)
Total: Draw 24 (Champion)
We've seen what happens when Aquaman goes head-to-head with Ocean Master, but now it's time to test him against another of his deep diving, aquatic arch-nemeses: Black Manta!
Our stats measure them approximately equal in the overall stakes, but Black Manta derives his sub-aquatic skills from an artificial source. His power suit keeps him as nimble in the sea as an Atlantean, outfitted with life preservation technology, reinforced helmet, strength enhancement, and heavy artillery!
Manta's arsenal most famously includes deadly "manta-ray" lasers fired from the eyes on his helmet, but he also carries a variety of tricks, such as swords, spear guns, harpoons, pistols, and torpedoes. His propulsion system has also been known to work in and out of the water, making his own body a deadly missile thanks to his suit's high-pressure durability!
There's no doubting Black Manta is one of Aquaman's deadliest enemies, but the King of Atlantis is no stranger to tough competition!
His ability to communicate with marine life has always offered a unique arsenal, such as the school of fish who helped him beat the Mercury Monster in Secret Origins #32, or the killer whale who controversially squashed Marvel's marine master Namor in Marvel versus DC #2! He was less successful marshaling sharks in battle with Despero, whose telepathy won out in JLA #118.
We also know Aquaman has the muscle and knowhow to beat strong and well armed foes! He turned the Olympian's own medieval weapons against him, delivering a kayo uppercut in JLA: Classified #3! The aforementioned battle with Ocean Master was a knock down, drag out slugfest in Adventure Comics #444!
These are two perfectly matched warriors who know each other very well. On any given day one could defeat the other. As the hero, Aquaman is traditionally the victor, but you can never count out Black Manta's cunning! Manta has Aqualad hostage, and is facing an Aquaman dethroned by Karshon -- which could prove the psychological advantage! Let's see if it worked...
The Tape: Draw Ranking: Aquaman (#32)
What Went Down...
Black Manta is so preoccupied gloating over the aquarium deathtrap now holding Aqualad - he fails to notice an orange & green dynamo decimating the guards on deck! When he finally hears trouble: Aquaman is already upon him!
The sudden, devastating impact of Aquaman's left hand slams so hard through Black Manta's helmet he topples to the ground!
No matter! Like the Manta's namesake, he proves just as deadly while flat on the ground! The villain throws a stiff kick into Aquaman's waiting mid-section before unleashing the awesome energies of his manta-ray eye beams!
The powerful muscles in Aquaman's legs react in the blink of an eye - launching him just above the deadly blast and out of harm's way! The daring dodge allows the deep sea dominator to launch a swift counter-measure!
Remembering his old foe's weaponry well: Aquaman charges with the speed of a dolphin to deliver a precision strike to the back of Black Manta's suit!
Even as Aquaman successfully deactivates the deadly Manta-Ray device, Black Manta continues to gloat over the imminent death of Aqualad! Little does he realise his murder plot has failed -- twice!
An earlier attempt to send Aqualad's girlfriend to a watery grave backfired as she too is an Atlantean! Freed from her restraints when Aquaman arrived to the floating night club - young Tula has already paid it forward by shattering the glass that kept Aqualad prisoner with mindless mantas & electric eels!
Aqualad makes his presence known by diving in to grab Black Manta's legs! The assist plants the villain to the spot, rendering him immobile as Aquaman delivers an unforgiving straight shot to the ribs - and follows with an uppercut!
Manta staggers desperately across the deck, but on his home turf - he isn't as helpless as he seems. Just as Aquaman boasts he has his nemesis where he wants him: the villain hits a button -- and disappears down a hidden hatch!
The bottom of Club Mark Twain opens up, releasing the hidden Manta-Ship into the waters below! It seems Black Manta has made his daring escape, but in the water Aquaman has his own contingency!

A telepathic command springs a giant squid out of hiding amidst a camouflaging cloud of ink! Massive tentacles wrap around the fleeing Manta-Ship, engaging a tug-of-war between marine-life and machine! The metal of the Manta-Ship is left a twisted mess, but its powerful hyper-drive breaks free.
The Hammer...
Black Manta may have successfully escaped, but his running is a symptom that comes from defeat! Aquaman wins the day, with a notable assist from Aqualad and Aquagirl!
I'd actually forgotten that Tula played a part in rescuing Aqualad, so that's a fun little follow-up to her recent induction via Blackest Night #2. As morbid as it sounds, I'm still hoping to take a closer look at her untimely demise in the pages of Crisis on Infinite Earths. Nice that we got to experience a small taste of her relationship with Aqualad in today's feature.
I've been particularly excited about getting to today's featured fight! Not because it specifically holds special significance in history, but because I've really been enjoying this period of Aquaman in Adventure Comics, and because I've been wanting to get Black Manta on the books for a very long time!
Black Manta is just one of those classic comic book characters who couldn't have come from any other medium! The bold visual of that iconic helmet, perched atop a simple black bodysuit, is really all you need to know! He's a cool looking villain uniquely equipped to carry out a vicious vendetta against Aquaman!
It makes me a little sad to think of the years Black Manta, and similarly fantastic characters, were out of vogue. For a little while in the nineties they tried him out as an actual human-manta hybrid, but that only did more damage. All you need is that insane helmet and you've got a must-see character!
Thank goodness cooler heads have prevailed in recent years. Black Manta isn't just back in action, he's about to become a multimedia sensation thanks to next month's Aquaman movie. Warner Brothers, with director James Wan, seem to be making every effort to unleash a visual spectacle upon the screen, with Black Manta all-but fully realized in live action! It's very exciting!
Speaking of exciting visuals - how about that Jim Aparo? Isolated panels may not do the artist's work true justice. I hope you can at least appreciate a sense of what the full layouts offer. Aquaman is a madman of action, throwing himself into fights and scenes with reckless abandon! So many angles! So much impact!
The whole story has a very enjoyable mix of pulpy sensibilities and modern super-heroics. I'm not sure anything can match the blistering whirlwind of furious fists and sci-fi adventure from Adventure Comics #444, but this issue goes it's own way, sweeping wildly through monstrous octopods, inter-personal dramas, and Aqualad & Tula mixed up in an undercover casino dive!
If you want to experience this issue in its entirety - you may have to do some digging, but if you do it via the Amazon link provided, you'll help support Secret Wars on Infinite Earths! The 70s Adventure Comics era was well represented in Aquaman: Death of a Prince trade collections presently out of print.
You can find more from Aquaman and his family by clicking the search tags below, or links found throughout this post. You can also discover classic combat and surprising smackdown by browsing the Secret Archive! To get daily links to fights inspired by the topics of the day follow on Twitter and Facebook. A like, share, or retweet is another great way to support the site!
Winner: Aquaman
#20 (+12) Aquaman
#863 (new) Black Manta
#153 (+41) Tula (Aquagirl) [+1 assist]
#562 (+300) Tempest (Aqualad) [+1 assist]
SUPERGIRL versus MARTIAN MANHUNTER
Return To Destiny (DC)
Where: Adventure Comics #450 When: March-April 1977
Why: Denny O'Neil How: Mike Nasser & Terry Austin
The Story So Far...
Mars lives again and welcomes the leadership of J'onn J'onzz, but celebrations on Mars II are cut short when his dear friend Re's Eda is murdered by sniper fire!
The erstwhile Martian Manhunter must apply his trade as detective and superhero to catch the killer -- but Eda's final words implicate a gunman from his former home of Sol! Since the only beings who know of Mars II's existence are the Justice League -- The Manhunter makes a grim vow to return to Earth!
He steals a spaceship from the resistant Martian Army and blazes to the stars, but the Earth-bound fury is pursued by one of his own! Commander N'or Cott uses torpedoes to shoot down the unarmed ship, sending it crashing towards the city of Metropolis! This looks like a job for Supergirl!
Tale of the Tape...

Strength: Draw 6 (Invincible)
Intelligence: Martian Manhunter 4 (Tactician)
Speed: Supergirl 5 (Super-Human)
Stamina: Supergirl 5 (Marathoner)
Agility: Martian Manhunter 7 (Unlimited)
Fighting: Martian Manhunter 4 (Trained)
Energy: Draw 5 (Lasers)
Total: Martian Manhunter 36 (Cosmic)
Today's battle pits two great heroes in an unlikely dream match! It's The Girl of Steel testing her mettle against the mighty Manhunter from Mars!
Drenched by Earth's yellow sun: Supergirl shares all the solar-charged gifts made famous by her Kryptonian cousin! She's super-humanly strong, durable, fast, has enhanced senses, can fly, use X-ray and laser heat vision, blow massive quantities of air with high intensity -- as well as a few other tricks!
In some incarnations its been suggested Supergirl's powers can rival, or even exceed, those of Superman's, but the one thing she undoubtedly lacks is his experience! Experience being something Martian Manhunter has to spare!
J'onn J'onzz was a policeman on his native Mars long before he was accidentally brought to Earth! He possesses a range of powers similar to Supergirl's, with the addition of telepathy, advanced shape-shifting, and intangibility!
We saw the Black Lantern Martian Manhunter exploit those extra abilities to vicious effect against Green Lantern and Flash [Green Lantern #44], while muscle was the main mode of victory against the Appellaxian Stone God [Secret Origins #32], and Professor Ivo's robot army [Justice League of America #261].
He's generally strong enough to go toe-to-toe with Supergirl, and need only to do a little light mental rewiring to prey upon her inexperience. The drawback to all those incredible powers is a Martian's physical and mental weakness to fire!
Supergirl need only glare intently to light a spark with her Kryptonian heat vision! She did it against Mary Marvel in Final Crisis #6, and used it to melt lead around Reactron back in Daring New Adventures of Supergirl #9! The glow of the flame was enough to stop J'onn J'onzz in his tracks in Secret Origins #35 and DC: The New Frontier #2, but he showed some greater resilience when rushing into battle with the towering Brimstone [Legends #2].
Both hero's power sets have been inconsistent in demonstration, but for the most part they're very evenly matched! Supergirl has the obvious trump card with her intense heat vision, but experience and mental powers makes Martian Manhunter the more compelling case. Let's see if those factors come to play...
The Tape: Martian Manhunter Ranking: Martian Manhunter (#23)
What Went Down...
An explosion and hail of spaceship debris signals the unannounced return of the Martian Manhunter to Earth! He ejects from the vessel just in time to avoid its destruction, but is still stunned and disoriented by the blast!
Spying the dazzling sky show while she soars above the city -- Supergirl rushes to intercept the deadly debris! Mistaking it for an attack by aliens, she flings the door in the direction of the tiny silhouette that was the pilot!
Struggling to see straight - the Martian Manhunter is tagged by the unexpected hunk of metal!
Instinctively perceiving threat, he swoops to return firing, forcing Supergirl to take evasive action while destroying the projectile with another of her own!
The young heroine recognizes her error, but the Martian's violent response leaves her uncertain of his motives. Given his strength rivals hers, she hopes a pulled strike will bring him back to his senses and delivers a stiff left!
The attack has the opposite effect, only serving to further provoke the confused Martian hero! He lashes out with a devastating left hook of his own -- launching Supergirl sideways with the brunt of his impressive strength!
The young heroine is unshaken by the physical assault, but scrambles for the wisdom she presumes her cousin would have. Unsure, she steels herself and hopes to hold the Manhunter off until he regains his senses!
A flying torpedo dive gives pause for thought, while Supergirl's desperate cries for peace cut through the fog of the Martian's disorientation. He remembers!
No sooner than he recognizes Supergirl does the Martian Manhunter lock eyes with N'or Cott's spacecraft! Sensing danger, he warns Supergirl to watch out as two missiles fire in their direction and she prepares to save them both!
The Hammer...
It was a superhero fight in the classic style! A touch of brashness, with a hint of mistaken identity! Martian Manhunter was kept at a disadvantage thanks to his shuttle explosion, while Supergirl resisted going too far once she identified the JLA stalwart. The net result is an aerial slugfest destined to end in a tie!
If this were a face-off from the last couple of decades you'd probably find both characters intent on hitting much harder, with more efforts to demonstrate their unique abilities. The fact that today's fight isn't so bloodthirsty is actually quite refreshing! It's a little cheesy, but it's nice to think heroes can walk away from their scuffles without devolving into brutal blood feuds.
While we won't draw too many definitive conclusions from today's clash, it makes a case for the strength of both characters. Qualities that've been inconsistently depicted at various stages in their publication history.
It's always kind of amazing to think about Martian Manhunter's vast powers being so overlooked! The late Len Wein once joked about the propensity of a bygone era for reducing him to super-breath. The scourge of birthday cakes, he mocked. I'm glad 1977 was treating the character a little better!
In internal monologue, Supergirl surmises that the Martian's strength is nearly equal to hers. I've always preferred a modern scale that puts Martian Manhunter in the upper echelons of super-human strength, but the so-called "Swiss Army Knife of Superheroes" has often been minimized in that regard. I tend to think a mild manner and the simplicity of his fire weakness is the better balance.
My notorious bias against kid heroes means I usually think of Supergirl as a step behind her cousin, but when strength is derived from exposure to Earth's yellow sun, without a single iron pumped, it kinda stands to reason there's relative parity. Inexperience is the point of difference that makes Supergirl interesting.
As noted last month; I've been revisiting seventies issues of Adventure Comics to enjoy the heyday of another (sometimes) underrated hero: Aquaman!
The action-packed Adventure Comics #444 was the first to feature a full issue of Aquaman action, but the back-up stories quickly returned with issue #449. There, Martian Manhunter made his home on Mars II, before a murder plot sets him on a series of run-ins with heroes, beginning with Supergirl in #450.
I'm sure writer Denny O'Neil wouldn't consider this a narrative high point of his distinguished career, but you've gotta love these kinds of back-up stories! The easily overlooked and forgotten ones! With characters who matter, doing things just a little bit interesting. The less common the combination - the better!
Granted, these days Supergirl & Martian Manhunter go together like milk & cookies! It's one of the rare examples when film (or rather television) actually refines and exploits a character to their best elements! In Supergirl's case, one of the best improvements the show has made was the costume!
I can't say I have a lot of love for the seventies shorts/bloomers seen in today's featured fight, nor the small shield logo off to one side. Its leagues ahead of the micro skirt atrocities yet to come from the new millennium, but there's a lot to be said for keeping it simple and classic. Not just simple, as it is here.
Classic sure worked for J'onn J'onzz, who'll be back in a stylized version of the old look in a new DC Comics series announced by The Hollywood Reporter! It's a little weird visually, but shows promise as Martian Manhunter continues a comeback from the dark days of the New 52 reboot!
I'm sure we'll be talking more MM and Supergirl in the future! If you'd like to find more be sure to follow links throughout this post, or dive into the Secret Archive for featured fights indexed by publisher, series, and issue number.
You can support Secret Wars on Infinite Earths by using social media links at the bottom of each feature to share your favourite fights! You can also follow on Twitter and Facebook to get daily links to classic fights inspired by the topics of the day! A like, share, retweet, or comment is a great way to get involved!
Winner: Inconclusive (Draw)
#23 (--) Martian Manhunter
#108 (+5) Supergirl
AQUAMAN versus OCEAN MASTER
And Death Before Dishonor (DC)
Where: Adventure Comics #444 When: March-April 1976
Why: Paul Levitz & Gerry Conway How: Jim Aparo
The Story So Far...
When a fleet of unfamiliar Atlantean warships appears off the coast Monaco - Aquaman springs into action to discover a blackmailing plot hatched by his half-brother Orm!
The Ocean Master demands of Monaco their treasury in gold and silver bullion -- while from Aquaman he wants the substance known as Serum X! Capable of turning air-breathing humans into sub-aquatic amphibians; the closely guarded formula would be easy for the King of Atlantis to acquire -- had he not be deposed while away on the surface!
Fresh from battle with "The Shark" King Karshon, Aquaman abandons his effort to steal Serum X, instead opting to turn his frontal assault on Ocean Master's deep sea headquarters!
Tale of the Tape...

Strength: Aquaman 4 (Enhanced)
Intelligence: Ocean Master 4 (Tactician)
Speed: Aquaman 3 (Athlete)
Stamina: Aquaman 5 (Marathoner)
Agility: Aquaman 2 (Average)
Fighting: Aquaman 4 (Training)
Energy: Ocean Master 5 (Lasers)
Total: Aquaman 24 (Champion)
It's high time we had a little high sea smackdown - and who better to take on the King of Atlantis than his own flesh & blood?! It's a royal family affair as half-brothers bring bad blood to bear beneath the crashing waves!
Aquaman is a stronger than average Atlantean, possessing the power and durability necessary to endure the pressures associated with deep ocean waters! The degree of that power has fluctuated over the years - growing with modern examples. We saw him wield his might offensively with a kayo uppercut to the powerhouse Olympian in JLA: Classified #3!
With breathing under water presumed; Aquaman's most recognized super-power has long been his ability to mentally commune with marine life. When he lost control of his body fighting the Mercury Monster, he was able to summon a school of fish in Secret Origins #32. A killer whale helped finish Sub-Mariner in their infamously controversial Marvel versus DC #2 showdown!
Telepathically summoning sea life doesn't always guarantee success. Sharks weren't able to secure a win when Aquaman went head-to-head with Despero in JLA #118. The alien's vast mental powers outclassed Aquaman's, which have sometimes extended to humans. Fortunate, then, Ocean Master is a long way from developing his own potent psychic powers at this time!
The man sometimes known as Orm Marius has undergone even more radical reinventions than Aquaman. His status as the hero's brother has cast his heritage as both resentfully human, but also equally Atlantean.
Whatever his status: Ocean Master always wields a powerful arsenal of malice against his enemies! Hi-tech solutions, such as his unique helmet, have allowed him to exist beneath the airless oceans. A combination of conventional weaponry, and mystic Atlantean artefacts, have ensured he can weaponized the water itself, and threaten opponents above and below the surface!
Despite the danger he poses, Aquaman has at times shown reluctance to harm his pirate brother. Familial psychology played a part in our only past example of Ocean Master's villainy when Martian Manhunter briefly exploited it in a psychic vision. Orm saw his own trident turned against him by his brother, before baring witness to the Martian's eventual murder, in Final Crisis: Requiem #1.
At the time of this fight, Aquaman has the edge of natural underwater dwelling -- but also the distraction of having just lost his kingdom! He's fighting alone, while Ocean Master commands an army of kamikaze troops!
The Tape: Aquaman Ranking: Aquaman (#63)
What Went Down...
Fifteen miles off the coast of Monaco, Ocean Master anticipates the arrival of Aquaman with Serum X. He presumes his brother to be a hapless slave -- until aide Jurgin spots him coming in hot with a company of electric eels!
Ocean Master scrambles to activate his kamikaze army, but the eels' charge disrupts the signal! Attack crafts are still within reach, but quickly destroyed when whales answer Aquaman's call -- ramming them to destruction!
Before the self-proclaimed Ocean Master can enact threats of total humiliation upon his brother - Aquaman enters the deep sea fortress!
Ocean Master trembles with rage at the sight of his brother - lunging to meet him with arms stretched! This is no greeting of brotherly affection, but rather the insane grasp of a villain who means to choke the life from his nemesis!
With the strength of a madman, Ocean Master wraps his hands around Aquaman's throat! The force of his momentum slams the hero to the ground, but Aquaman's resolve is strong as he stares defiantly into his brother's eyes!
Green gloves wrap around Ocean Master's wrists and squeeze - loosening his grip on Aquaman's neck! The deposed King takes his opportunity, swatting Orm with a left cross to the chin!
The blow sends Ocean Master recoiling, but Aquaman only makes it to his knees before Orm manages to drive his knee into the hero's heart!
Aquaman may be able to breathe beneath the sea, but even he must clutch his chest after such a vicious impact! The pain is not exclusive! Ocean Master rubs his jaw, still reeling from the King's blow, even as he staggers across the control room with finger outstretched -- seeking annihilation!
In desperation Aquaman dives across the room, tackling his brother's legs out from under him -- but it's too late! Even in the fall, Ocean Master managed to hit the button that launches three missiles heading for Monaco!
Death and destruction seems certain for the principality -- until a bubble of hard water suddenly forms around the weapons! Queen Mera successfully detonates the warheads harmlessly inside the hard water shell!
The Hammer...
We never actually get to see the finishing blows, but the abrupt wrap-up implies Aquaman dealt with his brother off-panel, while Mera saves the day for Monaco with her last minute hard-water heroics!
The ending reminds me of a Dennis O'Neil quote: "Occasionally -- just occasionally -- a penciller will become so involved in making wonderful pictures, or drawing what he likes, that he'll forget about parts that may be quiet, but have to be present if the story is to make sense. When you see a story loaded with captions that explain the motives of the characters or describes events that aren't in the story, this is probably what happened."
Some of the finer details get lost at the end, and a few panels wind up a tad sparse, but for the most part it's all smiles as the frenetic action sweeps Aquaman along a current of intense combat!
The "novel-length thriller" of Adventure Comics #444 super-sizes the Aquaman action to fill an entire issue - dispensing with the usual back-up shorts. The ol' novel-length sales pitch feels a little bit cheeky at seventeen pages of comic, but I do wonder if a last minute decision by the editor contributed to some of the looseness.
When I think of Jim Aparo, my go-to reference is usually sharper, more angular and stern figures in his late eighties Batman work. Here, his lines crash and flow like the churning surf! I figured we're overdue a classic showdown with Ocean Master -- but it's actually the least spectacular fight in the issue!
The full length issue delivers the intriguing Karshon to the throne of Atlantis, pitting the former ruler against some of his once-loyal subjects. There are a couple of determined Atlantean Guardsmen that get treated to a particularly brutal impact! Just one of the many skirmishes littering the issue!

I started the year with Flash Gordon on the brain, and I can't help but think of Alex Raymond as I'm whipped through the exotic undersea kingdom by Aparo's blonde adventurer.
The light shadows implying realistic faces, and loose action lines really evoke Raymond. As does the light political intrigue of key figures maneuvering within vividly picture cultures. Even Queen Mera and "Aquababy" feel fitting, with loyalist Vulko a stand-in for Dr. Zarkhov, and Karshon a double for any of the varied rulers of Flash Gordon's intergalactic kingdoms.
It became popular to go sword & sorcery with Aquaman and Atlantis, when he wasn't doubting himself, or subject to outright ridicule. There's some good stuff in a lot of those interpretations, but this might be a peak for me.
This is the kind of Aquaman that really makes you wonder how the character ever fell out of popular favour! Fortunately, this decade has seen him firmly restored to a place of respect amongst the DC pantheon!
Aquaman's aesthetic ascension on film could be the difference maker Warner Brothers has been looking for their DC Extended Universe series! Jason Mamoa will be swimming back to cinemas in December, taking on Patrick Wilson as Ocean Master, with Amber Heard as Mera! Exciting times that will almost certainly give us the perfect excuse to return to more classic comics action!
Want to get ahead of the swell to surf the ultimate wave of Aquaman excitement? Do yourself a favour and cast a net to catch some of Aquaman's most exciting stories in history!
Adventure Comics #444 is included with a cavalcade of classics in trade paperback and digital collected editions! Shopping via the Amazon links provided not only gets you great stories, but also helps support the Secret Wars on Infinite Earths at no extra cost!
Find more classic battles with these characters and more by following links throughout this post or label tags below! You can also find every featured fight catalogued by publisher, series, and issue by diving into the Secret Index. Or follow on Twitter and Facebook for daily links to battles inspired by the popular topics of the day! Say ahoy with a like & share!
Winner: Aquaman (w/ Mera)
#40 (+23) Aquaman
#538 (new) Mera
#545 (-46) Ocean Master
QUICK FIX DOUBLE FEATURE: Bring me a dream...
THE SANDMAN versus THE TARANTULA
The Tarantula Strikes (DC)
Where: Adventure Comics #40 When: July 1939
Why: Unknown How: Larry Dean
Quick Fix...
My word! A comedy of errors here at the Infinite Wars as I slide into lateness once more, and accidentally delete the previous poorly drawn Comik-Politik cartoon. Apologies particularly to the fangirls from WFA who were following the much appreciated link, and finding only dead air.
Speaking of dead air, today is, of course, Halloween!
To mark the occasion we've spent the latter half of the month hovering around the sinister and macabre, and as easy as it could've been to go with vampires and zombies, I thought it might be fun to take this holiday of nightmares and use it as a vehicle for a couple of interesting little posts with a sleepy theme to them.
Now, it goes without saying that I'm a big fan of the Spidey villain.
I thoroughly enjoyed Spider-man 3, and personally regarded Sandman, who is among my favourite Spidey villains, one of the true undisputed highlights of the film. Therefore, it's with that qualifier that I make the curmudgeonous statement: There is only one true Sandman in the DC Universe, and he doesn't go down especially well with eye-liner or Siouxsie and the Banshees.
Wesley Dodds debuted in New York World's Fair Comics #1, and quickly became a recurring staple of Adventure Comics from NAP, in the late thirties.
The character straddled the pulpy line between mysteriouso, gadget-wielding detectives like The Shadow, and the new wave of super-hero ushered in by Superman and Batman in sister titles; Action, and Detective Comics.
Much like Batman, it would only take a few years for the character to lose much of his connection to the pulp stories of the previous era, joining the superhero fraternity with the initiation of a new colourful suit, and junior sidekick.
I'm by no means any kind of expert on the Golden Age, but it was an affinity for characters like the Sandman that influenced the earliest iterations of my own work, The Kirby Martin Inquest. The Sandman would no doubt have featured much sooner in the Infinite Wars, if it were not for the nature of his character as a subversive combatant, and his appearances here in mostly short stories.
Indelible influences from a childhood of Phantom stories written by Lee Falk and drawn by grossly underrated American masters like; Raymond Moore and Wilson McCoy; probably primed me for a fascination with characters of this mould.
In the same way one views the wide array of characters from contemporary Marvel and DC comics; the Sandman represents a different slice of the same cultural pie, calling upon popular influences, themes and zeitgeists of the time.
Holding true to his ties to the pulp corner of this developing universe, the Sandman lacks the colourful rogues gallery of recurring villains that would lead to a distinct divergence between this character, and a Batman. The Sandman's stories are largely isolated tales more about corruption and common villainy, than the garrish, or costumed.
That's not to say there weren't memorable characters, and certainly The Tarantula emerges as one of the more visually stimulating villains.
It would be this character that would serve as one of many inspirations for the 1990s revival in, Sandman Mystery Theatre. This Vertigo version of the classic Sandman (written by Matt Wagner) would dramatically redefine many early stories, developing them in more removed ways than typical retellings of past tales [similar to Wagner's later Batman work]. This was far from an Ultimate affair, despite being perhaps more worthy of the prefix than those that use it.
Wagner largely takes only the basic premise of the original tales, setting his series in 1930s New York, where the Sandman tracks a serial kidnapper and abusive version of the The Tarantula. This original creation highlighted the uncompromising shift in Wagner's overall approach, acting free of the social constraints that kept the Sandman within certain parameters of specifics, as mature as the broader concepts may have been.
Wagner blows the character out into a world of intrigue and incestuous bickery between disgruntled family members, and exposes the homicidal tendencies of an emotionall withdrawn weakling. So specific is Wagner's direction, that it specifically references the motivations of the original Tarantula kidnapper.
Wesley Dodds, having learnt of the kidnapping ransom of actress Vivian Dale, travels to her home by cover of night, putting himself to bed in effigy to stalk the streets as the sinister Sandman.
Evading the police net, Sandman lurks the grounds of Ms. Dale's estate where police hold all houseguests and servants as suspects, while waiting for the Tarantula's next message.
With a mystery surrounding the Tarantula's methods for whisking the actress away unseen, Dodds already carries the theory that she may not have left her large, ancient mansion. A theory that ultimately proves to have some credence when he follows the Tarantula to a secret hallway hidden within the walls.
With the aid of his gas gun, the Sandman puts to sleep the gunman who guards a bound Vivian hidden within a secret room. Following the labyrinth of hidden passages through the old home, Sandman discovers a room empthy that should be filled -- the guest room of Mr. Crossart, a man who had objected to the police's treatment of those staying with Ms. Dale.
The Sandman proves to be Crossart's undoing, drawing fire from the villain's pistol with the use of a pillow garbed in his hat and coat, placed carefully across the room at the guest's desk. The Sandman is able to turn the tables, putting the Tarantula to bed, which is where the police discover a sleeping Vivian Dale, with the thwarted crooks tied to her bedpost -- with a sprinkle of sand on each: the calling card of the Sandman!
Perhaps as interesting as this six-page short story and it's responsibility for inspiring four full issues of work six decades later, is that DC credit the story's art to Bert Christman, using the pseudonym Larry Dean, but are unable to cite a writer.
A tragedy, given the kudos deserved for being a crucial part of these great Sandman tales, before the character would succumb to the mediocrity and loss of identity as yet another costumed hero.
Wesley Dodds may have been succeeded by his forties sidekick Sandy, but I can't help but regard this character as the one-and-only true Sandman at DC comics.
The Fix: 2 The Story: 4
Winner: Sandman
Wesley Dodds may have been succeded by his forties sidekick Sandy, but I can't help but regard this character as the one-and-only true Sandman. His early adventures have been collected as "The Golden Age Sandman Archive Edition" from DC Comics. Likewise, the earliest issues of Matt Wagner's Sandman Mystery Theatre can be found in trade on Amazon.com. Each are a worthy addition to any collection!
HULK versus THE STALKER
The Evil That Men Do! (Marvel)
Where: Incredile Hulk #335 When: September 1987
Why: Peter David How: John Ridgway
From the Sandman to the sleeper, as we wrap up our Halloween double feature with yet another tale of spooks and scares. This time, from a period in Bruce Banner's history when, much like the first days after his accident, he finds himself changing uncontrollably by moonlight into the grey-behemoth that is: The Incredible Hulk!
Peter David has been responsible for many iterations of the Hulk, and throughout the years has crafted some of the best regarded stories with the character. Among a plethora of memorable moments and stories is Hulk #340, which bares the famous Todd McFarlane drawn Wolverine cover, seen recently as a painted zombie variant by Arthur Suydam [Marvel Zombies #3].
Perhaps the most provocative quality of David's work was the psychological exploration of the characters of Bruce Banner and Hulk alike. Many stories not only spotlight the pathos of Banner as a cursed individual, but also the nature of Hulk as a character walking the line of hero and villain.
This stand-alone story presents a delicious double-header that paints a commentary about a social culture that derives trade from the glorification of violence, and the Hulk, whose relationship with violence presents a similar potential for downfall and loss of control.
Our story begins with a frightened girl attacked by a weedy man with claws who slinks out from under her bed at night, and clutches at her pyjamas. Wearing a wide floppy hat and cloak, the suited individual rakes at her eyes with a spray of blood, leaving her blindly stumbling for an exit out the window.
The Stalker pursues his victim through the suburban street, the girl too frightened to cry for help. Her salvation comes in the form of a solid grey mass standing in the middle of the street. Blinded, she collides with the fleshy obstacle, but immediately fills with a sense of reassurance and salvation.
The seedy Stalker tempts the Hulk to join him in his conquests of evil, but the Hulk declines, despite playfully contemplating the notion. It is the arrival of local law enforcement that prompts the Stalker to disappear into the night, the Hulk finding pardon for his menacing stature by sponsor of the grateful blinded girl.
A tour of the town allows Bruce Banner insight into the inner workings of the creature that stalked the suburban sprawl by night. He discovers a young man unwittingly in a predicament not unlike his own. A man who has surrendered to his demons, living a life of exiled solitude, worshipping devils in a collection of slasher movies, while getting drunk on cheap booze.
When Gil Jeffers falls asleep watching one of the many mind-numbing horror films he's seen hundreds of nights before, the spirit of the Stalker emerges, "free at last!" With night falling, Bruce Banner too falls victim to his hidden monster, transforming in the yard from where he spies.
The Stalker compels the Hulk to join him once more, successfully luring him with promise to free himself of the shackles of his other, and become the controlling bond like he has with the Jeffers boy. A boy whose hatred and imbalance has given birth to this monstrosity that would harass the girl he was too shy to talk to.


The Stalker leads Hulk to a bar where he angrily lords his murderous strength over the innocent patrons. The Stalker spirit entices and tantalizes the Hulk with the kill. Be it the man within the beast, or the Hulk himself, he refuses, falling on the side of angels has he has so many times before.
Suffering a taste of his own medicine, the Stalker flees the bar, throwing a police officer from his patrol car as he realises he is unable to awaken his drunken host, Gil Jeffers.
He flees desperately becoming the victim of this horror film, turning around streets only to find the grey visage of the Hulk waiting to crush his car, and the Stalker inside it! The killer flees on foot, reaching the home of Jeffers, but is still unable to shake him from his drunken slumber, forced to face the Hulk instead.
You might debate that the Hulk sunk to the Stalker's level by killing him, but the lines between justice and villainy are grey in this example. Ultimately, the Stalker's gleeful claims he had rid himself of the interference of his host proved true. Destroyed, he left behind the comatose shell of Gil Jeffers, who apparently had been so consumed by his inner monster, there was little else left.
And with that sufficiently macabre conclusion, we put a close on our [belated] Halloween post. Stay tuned for "tomorrow's" Punch-Up as we run down the villains featured in our Ultimate Alliance Mondays, and stay tuned for spill-over as we keep the spotlight on the things that go bump in the night!
The Fix: 5 The Issue: 5
Winner: Hulk
David's script is brilliantly complimented by atmospheric pencils supplied by guest-artist Ridgway, whose spooky depiction of middle-American suburbia is rounded out by colours from Petra Scotese. Visually, it's very eighties, but it does the job tremendously, recalling the alternative styles of horror comics of the seventies and eighties. This issue is included with others in the first Peter David: Hulk Visionaries.