Showing posts with label Jim Aparo. Show all posts
Showing posts with label Jim Aparo. Show all posts

Wednesday, March 09, 2022

BATMAN versus RIDDLER
Who Riddled The Riddler? (DC)
Where:
Batman #490 When: March 1993
Why: Doug Moench How: Jim Aparo

The Story So Far...
A note written in cut-out letters signals the return of The Riddler and his latest deadly puzzle: "What crowns just one but beats a dozen? Bim bam boom. Some percussion."

Commissioner Gordon summons a weak and weary Batman to crack the code, but the grim detective will be beaten to the solution by a man who has vowed to study his every move -- and break him!

With the midnight deadline fast approaching; Batman races to the belfry atop Gotham City Hall where The Riddler awaits -- but a brief encounter with another shadowy figure has changed The Riddler's game. Will Batman be ready?

Tale of the Tape...
Strength: Batman 3 (Athlete)
Intelligence: Batman 5 (Professor)
Speed: Batman 3 (Athlete)
Stamina: Batman 5 (Marathoner)
Agility: Batman 4 (Gymnast)
Fighting: Batman 5 (Martial Artist)
Energy: Batman 4 (Arsenal)
Total: Batman 29 (Metahuman)

Batman rarely has much to fear from a physical confrontation with Riddler. The puzzle-fiend's obsession with brain teasers lives in the mind -- but we're opening the Edward Nygma file with a very unusual case: Who Riddled The Riddler?

The answer is important: Bane was one step ahead of solving The Riddler's latest clue, and used his advantage over The Dark Knight to forcibly dart Riddler with a forty-eight hour dose of the powerful super-steroid called Venom!

Suddenly the slight, and sometimes meek, Riddler is developing some serious muscle, and even without years of combat training - it's enough to tear the stitching of his jacket and level the playing field with an unsuspecting Batman!

Preparation is a key component of Batman's uncanny ability to overcome superior opponents, but even he can be surprised. We saw The Joker make a getaway when cosmic unlikelihood caused distraction in Crisis on Infinite Earths #2and outright defeat came when Alpha Lantern Kraken conspired during Final Crisis #2.

Not all surprises have to be cosmic in nature, but these dramatic unlikelihoods are comparable to the sudden muscle developed by Riddler. Made all the worse by Batman's recent bout with unexplained extreme fatigue and lingering anxiety!

Challenging Batman on the battlefield of the mind is one way to secure a victory, and although we give the intelligence edge to a broadly studied Batman in The Tape -- Riddler also earns a 5 for his expertise with complex strategy and concept analysis. With superior physical strength he becomes a formidable threat!

We all know the Venom super-steroid will eventually help Bane break Batman's back sometime after he mangled Killer Croc, but will the sudden boost delivered to Riddler result in victory? Let's solve the riddle by finding out!

The Tape: Batman Ranking: Batman (#1)

What Went Down...
A hulking shadow retreats to the darkness of a Gotham City belfry as the bell tolls midnight and Riddler is shaken from his bewilderment.

His bomb has begun its countdown -- much shorter than the deadline imposed by the chemical agent now coursing through his veins. He knows he must flee the coming explosion, but The Batman arrives to strike as suddenly as the dart that pumped Riddler full of venom!


Batman swings into the bell tower with 9 seconds on the clock, driving his feet into Riddler's waiting ribs.

It's a blow that would ordinarily put Riddler down for the count, but as his muscles begin to bulge through a question-marked green jacket, The Riddler feels no pain!


A straight punch to the face catches Batman completely unprepared!

His shock that Riddler is still standing is quickly replaced by bewildered analysis of incredible newfound speed and strength.


The Batman knows something is amiss, but with the seconds ticking away he must focus his efforts on dodging another lunging punch from The Riddler, whose confidence has suddenly skyrocketed.

Sidestepping the attempted blow, Batman counter-strikes with a well placed chop to the back of Riddler's neck. It does nothing!


Observing Riddler's "manic" aggression and enhanced skills, Batman detects the obvious presence of a drug. He can only suspect the involvement of his most recent arch-adversary - Bane.

The Bat ducks another stiff right-hand, leaving Riddler's fist to slam into the cold, hard stone of the bell tower.

The puzzler compels Batman to succumb to his blows, citing the deadly explosion that will come in just 5 seconds! The Dark Knight responds silently with another chop to the side of the head.


Batman considers the possibility that he may also be suffering weakness, but will have no time to further test the theory.

With 4 seconds on the clock -- Riddler desperately charges head-long towards the Dark Knight Detective in a desperate bid to clear the way!

Riddler leaps the belfry railing for the safety of the night, while Batman scrambles to use the information he learned during the fight to stall the swinging bell -- and halt the connected timer that will trigger the bomb!

With 1 second to spare, he fires his grappling hook around the striking mechanism and pulls it back from the bell. With his strength quickly fading, he tosses a batarang that shatters the detonator and ends the desperate struggle - for now.

The Hammer...
It can be surprising, after all this time, that we're still finding major characters to add to the fight club rankings. At the time of this writing we recently logged Black Knight, Blue Beetle, and Omega Red -- colourful characters you might've expected to factor in ahead of some of our more obscure entries.

The Riddler is certainly among the upper echelon of Batman rogues and recognizable DC Comics villains, but I'm not so sure he elicits the same degree of expectation as some of those more combative characters.

History shows that there are many Riddler confrontations for us to consider, but when I think of Batman's perpetually puzzling sparring partner - I don't think of a contest of fists, but rather a challenge of minds. Not exactly our usual domain.

My favourite incarnation of The Riddler is really quite meek. The quivering wreck of The Long Halloween comes to mind: with green blazer, bowler hat, and a constantly buzzing brain that seeks stimulation from challenging The Batman, or solving mysteries, as in that story, and the popular early 2010s incarnation.

Despite the concept lending itself to this physically unimpressive interpretation, earlier versions of the tights-wearing comic book villain could often be drawn quite muscular. In subverting his modern modus operandi with a dose of the Venom super-steroid, today's featured issue brings back the bulk, and puts him back in the classic question-marked tights for a titanic rematch.

Of course, despite the subversion, Batman #490 broadly serves as something of a return to form for what I'd call the definitive Riddler. 
It begins by resetting the villain from an even stranger early nineties tangent, which involved occult human sacrifice, costume zombies, and worshipping the demon Barbathos.

Though somewhat memorable, each of these excursions into experimentation were understood as temporary story-driven deviations, always returning to a more intuitive, iconic version of the character. 
I say this as writer/director Matt Reeves ignites enthusiasm for a very different interpretation in The Batman.

This new big screen vision eschews comic book reference to draw inspiration from elsewhere, notably the real-world "Zodiac" serial killer, and David Fincher's film based on related events, as well as some of his other works.

At a glance, this take has unfortunate ties with clichéd mid-2000s fan-fiction that took the blunt cues of Christopher Nolan, and imagined a Saw-inspired Johnny Depp portrayal, because this brand of grimy sadism has somehow become the poor man's version of "realism", preferable to a more forthcoming work of fiction.

As you can probably tell - I don't have a great deal of enthusiasm for this.

I'm bored with misery-sodden superhero adaptations, and an over abundance of pop culture bleakly glorifying the murderers and scumbags. A reset, or at least abundant available alternatives, feel overdue by more than a decade, but that's opening the door to a gauntlet of problems suffered by cinema, and pop culture as a whole. I should keep my grumbling a bit more focused.

The raincoated serial killer with a Harrods bag on his head has backstory that reminds me of the Hush storyline, but its wielded in all too typical fashion to make the world smaller, and a little less interesting. Antithetical to the comic book approach that birthed the shared universes movies are constantly chasing.

With many thousands of significant characters swirling around comics -- and room for many more -- my desire for film adaptation is always to see an iconic aggregate of what's on the page, maintaining all that makes a character distinct from any other that might soon join them in cinematic canon. On-model consistency that, admittedly, has become less reliable in comics, as well.

The majority of my irritation lies in the details, presentation, and weakly wielded references that appear preoccupied with other things, and much less interested in what's being adapted. Great creators make balancing broader awareness look easy, marrying external reference and inspiration with innate understanding and care for what its applied to. Yes, Riddler could kill, but he isn't a copycat killer.

He also isn't finished when our featured fight concludes! Which means we'll be able to come back for a rematch to discuss more about a Riddler enhanced with physical strength, and the unique place in time the issue takes place, between Death of Superman and Knightfall.

If you'd like to find more from the comic origins of your favourite characters you can follow links throughout this post, or dive into the Secret Archive for a complete index of featured fights in order of publisher, series, and issue number.

Secret Wars on Infinite Earths has featured well over 650 battles and ranked in excess of 1,000 characters! If you'd like to help me continue creating more entries consider becoming a patron on Patreon. As a thank you you'll unlock extra updates, content, and options to sponsor your favourite topics in future articles.

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Winner: Inconclusive
#1 (--) Batman
#481 (new) The Riddler

Friday, November 23, 2018

AQUAMAN versus BLACK MANTA
The Manta-Ray Means Murder! (DC)
Where:
Adventure Comics #446 When: July-August 1976 Why: Paul Levitz & Martin Pasko How: Jim Aparo

The Story So Far...
Aquaman has been overthrown as King of Atlantis and run out of the city under threat of death from new ruler: Karshon! With his wife Mera and son by his side, the ousted monarch is desperate to contact Aqualad to warn him of the dangers of returning - but even Robin cannot locate the aquatic Teen Titan's whereabouts!

On the Mississippi Delta; Aqualad & Aquagirl are mixing heroics and pleasure by visiting the paddle steamer Club Mark Twain to investigate diamond smugglers. The bust uncovers a grander plot with Black Manta pulling the strings and using surprise to get the drop on his nemeses' ward and his daring date!

Aquaman uses his marine telepathy to desperately canvas the waters for his missing ward. It's a race against time as the arch-villain concocts a deathtrap of malicious mantas and mind-numbed electric eels ready to kill Aqualad!

Tale of the Tape...
Strength: Draw 4 (Enhanced)
Intelligence: Draw 4 (Tactician)
Speed: Aquaman 3 (Athlete)
Stamina: Aquaman 5 (Marathoner)
Agility: Draw 2 (Average)
Fighting: Aquaman 4 (Trained)
Energy: Black Manta 5 (Lasers)
Total: Draw 24 (Champion)

We've seen what happens when Aquaman goes head-to-head with Ocean Master, but now it's time to test him against another of his deep diving, aquatic arch-nemeses: Black Manta!

Our stats measure them approximately equal in the overall stakes, but Black Manta derives his sub-aquatic skills from an artificial source. His power suit keeps him as nimble in the sea as an Atlantean, outfitted with life preservation technology, reinforced helmet, strength enhancement, and heavy artillery!

Manta's arsenal most famously includes deadly "manta-ray" lasers fired from the eyes on his helmet, but he also carries a variety of tricks, such as swords, spear guns, harpoons, pistols, and torpedoes. His propulsion system has also been known to work in and out of the water, making his own body a deadly missile thanks to his suit's high-pressure durability!

There's no doubting Black Manta is one of Aquaman's deadliest enemies, but the King of Atlantis is no stranger to tough competition!

His ability to communicate with marine life has always offered a unique arsenal, such as the school of fish who helped him beat the Mercury Monster in Secret Origins #32, or the killer whale who controversially squashed Marvel's marine master Namor in Marvel versus DC #2! He was less successful marshaling sharks in battle with Despero, whose telepathy won out in JLA #118.

We also know Aquaman has the muscle and knowhow to beat strong and well armed foes! He turned the Olympian's own medieval weapons against him, delivering a kayo uppercut in JLA: Classified #3! The aforementioned battle with Ocean Master was a knock down, drag out slugfest in Adventure Comics #444!

These are two perfectly matched warriors who know each other very well. On any given day one could defeat the other. As the hero, Aquaman is traditionally the victor, but you can never count out Black Manta's cunning! Manta has Aqualad hostage, and is facing an Aquaman dethroned by Karshon -- which could prove the psychological advantage! Let's see if it worked...

The Tape: Draw Ranking: Aquaman (#32)


What Went Down...
Black Manta is so preoccupied gloating over the aquarium deathtrap now holding Aqualad - he fails to notice an orange & green dynamo decimating the guards on deck! When he finally hears trouble: Aquaman is already upon him!


The sudden, devastating impact of Aquaman's left hand slams so hard through Black Manta's helmet he topples to the ground!

No matter! Like the Manta's namesake, he proves just as deadly while flat on the ground! The villain throws a stiff kick into Aquaman's waiting mid-section before unleashing the awesome energies of his manta-ray eye beams!



The powerful muscles in Aquaman's legs react in the blink of an eye - launching him just above the deadly blast and out of harm's way! The daring dodge allows the deep sea dominator to launch a swift counter-measure!

Remembering his old foe's weaponry well: Aquaman charges with the speed of a dolphin to deliver a precision strike to the back of Black Manta's suit!



Even as Aquaman successfully deactivates the deadly Manta-Ray device, Black Manta continues to gloat over the imminent death of Aqualad! Little does he realise his murder plot has failed -- twice!

An earlier attempt to send Aqualad's girlfriend to a watery grave backfired as she too is an Atlantean! Freed from her restraints when Aquaman arrived to the floating night club - young Tula has already paid it forward by shattering the glass that kept Aqualad prisoner with mindless mantas & electric eels!



Aqualad makes his presence known by diving in to grab Black Manta's legs! The assist plants the villain to the spot, rendering him immobile as Aquaman delivers an unforgiving straight shot to the ribs - and follows with an uppercut!


Manta staggers desperately across the deck, but on his home turf - he isn't as helpless as he seems. Just as Aquaman boasts he has his nemesis where he wants him: the villain hits a button -- and disappears down a hidden hatch!

The bottom of Club Mark Twain opens up, releasing the hidden Manta-Ship into the waters below! It seems Black Manta has made his daring escape, but in the water Aquaman has his own contingency!


A telepathic command springs a giant squid out of hiding amidst a camouflaging cloud of ink! Massive tentacles wrap around the fleeing Manta-Ship, engaging a tug-of-war between marine-life and machine! The metal of the Manta-Ship is left a twisted mess, but its powerful hyper-drive breaks free.

The Hammer...
Black Manta may have successfully escaped, but his running is a symptom that comes from defeat! Aquaman wins the day, with a notable assist from Aqualad and Aquagirl!

I'd actually forgotten that Tula played a part in rescuing Aqualad, so that's a fun little follow-up to her recent induction via Blackest Night #2. As morbid as it sounds, I'm still hoping to take a closer look at her untimely demise in the pages of Crisis on Infinite Earths. Nice that we got to experience a small taste of her relationship with Aqualad in today's feature.

I've been particularly excited about getting to today's featured fight! Not because it specifically holds special significance in history, but because I've really been enjoying this period of Aquaman in Adventure Comics, and because I've been wanting to get Black Manta on the books for a very long time!

Black Manta is just one of those classic comic book characters who couldn't have come from any other medium! The bold visual of that iconic helmet, perched atop a simple black bodysuit, is really all you need to know! He's a cool looking villain uniquely equipped to carry out a vicious vendetta against Aquaman!

It makes me a little sad to think of the years Black Manta, and similarly fantastic characters, were out of vogue. For a little while in the nineties they tried him out as an actual human-manta hybrid, but that only did more damage. All you need is that insane helmet and you've got a must-see character!

Thank goodness cooler heads have prevailed in recent years. Black Manta isn't just back in action, he's about to become a multimedia sensation thanks to next month's Aquaman movie. Warner Brothers, with director James Wan, seem to be making every effort to unleash a visual spectacle upon the screen, with Black Manta all-but fully realized in live action! It's very exciting!

Speaking of exciting visuals - how about that Jim Aparo? Isolated panels may not do the artist's work true justice. I hope you can at least appreciate a sense of what the full layouts offer. Aquaman is a madman of action, throwing himself into fights and scenes with reckless abandon! So many angles! So much impact!

The whole story has a very enjoyable mix of pulpy sensibilities and modern super-heroics. I'm not sure anything can match the blistering whirlwind of furious fists and sci-fi adventure from Adventure Comics #444, but this issue goes it's own way, sweeping wildly through monstrous octopods, inter-personal dramas, and Aqualad & Tula mixed up in an undercover casino dive!

If you want to experience this issue in its entirety - you may have to do some digging, but if you do it via the Amazon link provided, you'll help support Secret Wars on Infinite Earths! The 70s Adventure Comics era was well represented in Aquaman: Death of a Prince trade collections presently out of print.

You can find more from Aquaman and his family by clicking the search tags below, or links found throughout this post. You can also discover classic combat and surprising smackdown by browsing the Secret Archive! To get daily links to fights inspired by the topics of the day follow on Twitter and Facebook. A like, share, or retweet is another great way to support the site!


Winner: Aquaman
#20 (+12) Aquaman
#863 (new) Black Manta
#153 (+41) Tula (Aquagirl) [+1 assist]
#562 (+300) Tempest (Aqualad) [+1 assist]

Friday, August 10, 2018

AQUAMAN versus OCEAN MASTER
And Death Before Dishonor (DC)
Where:
Adventure Comics #444 When: March-April 1976 Why: Paul Levitz & Gerry Conway How: Jim Aparo

The Story So Far...
When a fleet of unfamiliar Atlantean warships appears off the coast Monaco - Aquaman springs into action to discover a blackmailing plot hatched by his half-brother Orm!

The Ocean Master demands of Monaco their treasury in gold and silver bullion -- while from Aquaman he wants the substance known as Serum X! Capable of turning air-breathing humans into sub-aquatic amphibians; the closely guarded formula would be easy for the King of Atlantis to acquire -- had he not be deposed while away on the surface!

Fresh from battle with "The Shark" King Karshon, Aquaman abandons his effort to steal Serum X, instead opting to turn his frontal assault on Ocean Master's deep sea headquarters!

Tale of the Tape...
Strength: Aquaman 4 (Enhanced)
Intelligence: Ocean Master 4 (Tactician)
Speed: Aquaman 3 (Athlete)
Stamina: Aquaman 5 (Marathoner)
Agility: Aquaman 2 (Average)
Fighting: Aquaman 4 (Training)
Energy: Ocean Master 5 (Lasers)
Total: Aquaman 24 (Champion)

It's high time we had a little high sea smackdown - and who better to take on the King of Atlantis than his own flesh & blood?! It's a royal family affair as half-brothers bring bad blood to bear beneath the crashing waves!

Aquaman is a stronger than average Atlantean, possessing the power and durability necessary to endure the pressures associated with deep ocean waters! T
he degree of that power has fluctuated over the years - growing with modern examples. We saw him wield his might offensively with a kayo uppercut to the powerhouse Olympian in JLA: Classified #3!

With breathing under water presumed; Aquaman's most recognized super-power has long been his ability to mentally commune with marine life. When he lost control of his body fighting the Mercury Monster, he was able to summon a school of fish in Secret Origins #32. A killer whale helped finish Sub-Mariner in their infamously controversial Marvel versus DC #2 showdown!

Telepathically summoning sea life doesn't always guarantee success. Sharks weren't able to secure a win when Aquaman went head-to-head with Despero in JLA #118. The alien's vast mental powers outclassed Aquaman's, which have sometimes extended to humans. Fortunate, then, Ocean Master is a long way from developing his own potent psychic powers at this time!

The man sometimes known as Orm Marius has undergone even more radical reinventions than Aquaman. His status as the hero's brother has cast his heritage as both resentfully human, but also equally Atlantean.

Whatever his status: Ocean Master always wields a powerful arsenal of malice against his enemies! Hi-tech solutions, such as his unique helmet, have allowed him to exist beneath the airless oceans. A combination of conventional weaponry, and mystic Atlantean artefacts, have ensured he can weaponized the water itself, and threaten opponents above and below the surface!

Despite the danger he poses, Aquaman has at times shown reluctance to harm his pirate brother. Familial psychology played a part in our only past example of Ocean Master's villainy when Martian Manhunter briefly exploited it in a psychic vision. Orm saw his own trident turned against him by his brother, before baring witness to the Martian's eventual murder, in Final Crisis: Requiem #1.

At the time of this fight, Aquaman has the edge of natural underwater dwelling -- but also the distraction of having just lost his kingdom! He's fighting alone, while Ocean Master commands an army of kamikaze troops!


The Tape: Aquaman Ranking: Aquaman (#63)

What Went Down...
Fifteen miles off the coast of Monaco, Ocean Master anticipates the arrival of Aquaman with Serum X. He presumes his brother to be a hapless slave -- until aide Jurgin spots him coming in hot with a company of electric eels!


Ocean Master scrambles to activate his kamikaze army, but the eels' charge disrupts the signal! Attack crafts are still within reach, but quickly destroyed when whales answer Aquaman's call -- ramming them to destruction!

Before the self-proclaimed Ocean Master can enact threats of total humiliation upon his brother - Aquaman enters the deep sea fortress!


Ocean Master trembles with rage at the sight of his brother - lunging to meet him with arms stretched! This is no greeting of brotherly affection, but rather the insane grasp of a villain who means to choke the life from his nemesis!


With the strength of a madman, Ocean Master wraps his hands around Aquaman's throat! The force of his momentum slams the hero to the ground, but Aquaman's resolve is strong as he stares defiantly into his brother's eyes!

Green gloves wrap around Ocean Master's wrists and squeeze - loosening his grip on Aquaman's neck! The deposed King takes his opportunity, swatting Orm with a left cross to the chin!


The blow sends Ocean Master recoiling, but Aquaman only makes it to his knees before Orm manages to drive his knee into the hero's heart!

Aquaman may be able to breathe beneath the sea, but even he must clutch his chest after such a vicious impact! The pain is not exclusive! Ocean Master rubs his jaw, still reeling from the King's blow, even as he staggers across the control room with finger outstretched -- seeking annihilation!



In desperation Aquaman dives across the room, tackling his brother's legs out from under him -- but it's too late! Even in the fall, Ocean Master managed to hit the button that launches three missiles heading for Monaco!


Death and destruction seems certain for the principality -- until a bubble of hard water suddenly forms around the weapons! Queen Mera successfully detonates the warheads harmlessly inside the hard water shell!


The Hammer...
We never actually get to see the finishing blows, but the abrupt wrap-up implies Aquaman dealt with his brother off-panel, while Mera saves the day for Monaco with her last minute hard-water heroics!

The ending reminds me of a Dennis O'Neil quote: "Occasionally -- just occasionally -- a penciller will become so involved in making wonderful pictures, or drawing what he likes, that he'll forget about parts that may be quiet, but have to be present if the story is to make sense. When you see a story loaded with captions that explain the motives of the characters or describes events that aren't in the story, this is probably what happened."

Some of the finer details get lost at the end, and a few panels wind up a tad sparse, but for the most part it's all smiles as the frenetic action sweeps Aquaman along a current of intense combat!


The "novel-length thriller" of Adventure Comics #444 super-sizes the Aquaman action to fill an entire issue - dispensing with the usual back-up shorts. The ol' novel-length sales pitch feels a little bit cheeky at seventeen pages of comic, but I do wonder if a last minute decision by the editor contributed to some of the looseness.

When I think of Jim Aparo, my go-to reference is usually sharper, more angular and stern figures in his late eighties Batman work. Here, his lines crash and flow like the churning surf! I figured we're overdue a classic showdown with Ocean Master -- but it's actually the least spectacular fight in the issue!

The full length issue delivers the intriguing Karshon to the throne of Atlantis, pitting the former ruler against some of his once-loyal subjects. There are a couple of determined Atlantean Guardsmen that get treated to a particularly brutal impact! Just one of the many skirmishes littering the issue!


I started the year with Flash Gordon on the brain, and I can't help but think of Alex Raymond as I'm whipped through the exotic undersea kingdom by Aparo's blonde adventurer.

The light shadows implying realistic faces, and loose action lines really evoke Raymond. As does the light political intrigue of key figures maneuvering within vividly picture cultures. Even Queen Mera and "Aquababy" feel fitting, with loyalist Vulko a stand-in for Dr. Zarkhov, and Karshon a double for any of the varied rulers of Flash Gordon's intergalactic kingdoms.

It became popular to go sword & sorcery with Aquaman and Atlantis, when he wasn't doubting himself, or subject to outright ridicule. There's some good stuff in a lot of those interpretations, but this might be a peak for me.

This is the kind of Aquaman that really makes you wonder how the character ever fell out of popular favour! Fortunately, this decade has seen him firmly restored to a place of respect amongst the DC pantheon!

Aquaman's aesthetic ascension on film could be the difference maker Warner Brothers has been looking for their DC Extended Universe series! Jason Mamoa will be swimming back to cinemas in December, taking on Patrick Wilson as Ocean Master, with Amber Heard as Mera! Exciting times that will almost certainly give us the perfect excuse to return to more classic comics action!


Want to get ahead of the swell to surf the ultimate wave of Aquaman excitement? Do yourself a favour and cast a net to catch some of Aquaman's most exciting stories in history!

Adventure Comics #444 is included with a cavalcade of classics in trade paperback and digital collected editions! Shopping via the Amazon links provided not only gets you great stories, but also helps support the Secret Wars on Infinite Earths at no extra cost!

Find more classic battles with these characters and more by following links throughout this post or label tags below! You can also find every featured fight catalogued by publisher, series, and issue by diving into the Secret Index. Or follow on Twitter and Facebook for daily links to battles inspired by the popular topics of the day! Say ahoy with a like & share!


Winner: Aquaman (w/ Mera)
#40 (+23) Aquaman
#538 (new) Mera
#545 (-46) Ocean Master

Friday, September 02, 2016

BANE versus KILLER CROC
Killer's Bane (DC)
Where:
Batman #489 When: February 1993
Why: Doug Moench How: Jim Aparo

The Story So Far...
Once upon a time, Killer Croc was the new King of Gotham City's criminal underworld! Alas, much time has passed since the day he took out top boss: The Squid! N
ow the labyrinthine bowels of the city's literal underground devour him -- just another freak flushed away by The Dark Knight who protects this city.

Dazed and confused, Killer Croc is deposited on the banks of the vast urban sprawl. He escapes the torturous flood of his nightmares into a vacant stupor, feasting on rats as the autumn rain turns to winter snow.

When wayward humanity inevitably intrudes upon his solitude - the Killer awakens with a terrible vengeance! A nearby shopping mall is the recipient of his madness, spreading panic through the city's shoppers!

The public display summons Batman & Robin, but they aren't the only ones to witness Croc's strength through the eyes of live broadcast news. Bane has come to Gotham City, and in the former crime boss he sees opportunity to announce his arrival with a brutal test of strength!

Tale of the Tape...
Strength: Killer Croc 5 (Super-Human)
Intelligence: Bane 4 (Tactician)
Speed: Draw 3 (Athlete)
Stamina: Bane 5 (Marathon)
Agility: Draw 2 (Average)
Fighting: Bane 5 (Martial Artist)
Energy: Draw 1 (None)


Bane's true name is unknown, but his history as an inmate of notorious Peña Duro is well documented. He was imprisoned as an infant with his rebel mother, to satisfy the criminal life sentence incurred by a mercenary father: King Snake.

At age six, Bane's mother died, leaving him to endure the unforgiving trials of prison life alone. The threat of other inmates honed his survival instinct and ruthlessness, while a kindly Jesuit priest nurtured his inquisitive mind.

By maturity, Bane had accomplished a classical education through extensive reading, while also developing his fighting ability by theory and intense physical training. This attracted the attention of prison officials, who subjected him to experiments with the chemical drug Venom, which only served to enhance his already impressive strength!

Venom featured prominently in Bane's early attacks on Gotham City, regulated by a wrist-worn device that controlled the feed directly into his brain. Chemical enhancement gave him the physical edge when he broke Batman's back [Batman #497], but he would eventually purge himself of the drug, relying on his already impressive, natural physical strength.

Killer Croc could probably relate to Bane's harsh upbringing. Waylon Jones was born with a rare condition of atavism that rendered his skin tough and scaly. His mother died in childhood, and his father disowned him. As he matured, his condition made him increasingly reptilian in appearance, further ostracizing him.

A byproduct of his grotesque condition was also phenomenal natural strength! Jones honed his power wrestling alligators as a carnival attraction of his native Florida. Adopting the Killer Croc moniker earned in sideshows, he soon turned his skills to a more profit potential career in crime. This led him to Gotham City.

Croc made an impact early in his attempts to overthrow the criminal establishment, but Gotham would be as unkind as any other home. Even after he was mutated to more closely represent his namesake, Croc continued to suffer defeats against the likes of Batman [Batman #608] and Solomon Grundy [Faces of Evil: Solomon Grundy #1]!

Our Tale of the Tape reflects later incarnations of both characters, when the Venom-less Bane could plausibly accept defeat at the hands of Judomaster's son [Checkmate #12], for example. In 1993, Bane was at the height of his juicing - which should make him more than equal to Killer Croc!

Will enhanced strength be enough to defeat Killer Croc? Let's find out!...

The Math: Bane Ranking: Bane (#343)

What Went Down...
Like the crocodile's natural predator, Bane stalks through the emptied shopping mall with the purpose of a jungle panther. When he reaches his prey, Killer Croc is already on the floor -- upended in a skirmish with The Batman and Robin!

Bane introduces himself to his target, hitting the button that sends the drug Venom flowing through his body! Killer Croc isn't impressed with the sudden bulge of muscle. He throws a scaly fist at the bulging predator -- a mistake!


Bane snatches Croc's wrist and looms. He sees similarity in the fearless eyes of his powerful opponent, and the bat-demon that haunts his nightmares. He violently twists Killer Croc's arm backwards -- snapping it! He howls in agony!

The pair tumble to the ground, allowing battered rookie Batman and The Boy Wonder to escape unnoticed. Killer Croc's focus narrows on the man who broke his arm. He lunges at him in a rage with one good arm!


Had the punch hit its mark it would've been devastating, but Bane sidesteps the wild blow -- leaving Croc to shatter an indoor tree! He's momentarily stunned.

Bane sizes his foe up: "You're too ugly to hit."


The hulking convict thrusts his boot into Killer Croc's stomach! He follows the staggering blow with a second kick -- this time sending Croc uncontrollably tumbling into the display window of a nearby toy store!


Bloodied and broken, Killer Croc slumps amongst stuffed toys. Defeated.

The Hammer...
Just like that: Bane announces his emphatic entry into Gotham City nightlife!

He leaves the battlefield the same way he came: walking with silent purpose. In five months, this path will take him from emptied shopping mall to Wayne Manor, where in Batman #497 he succeeds in breaking Batman's back!

Even the most oblivious fan will tell you Bane "broke the bat", but not everyone remembers he broke Killer Croc first! It's an interesting side detail that gives a little texture to both villains.

Their dramatic showdown would lead to a bitter rematch some months later. It provided a rare distraction for Bane, who was otherwise pre-occupied with  preparations for Knightfall's dramatic conclusion. The rivalry was notable enough to inspire a memorably succinct retelling in Batman: The Animated Series. With any luck, we'll get a chance to look at the rematch in the near future!

Bane could've taken a shot at Batman right after he'd beaten Croc as early as Batman #489, but the studied villain knows a fake when he sees one! Indeed, this issue is noteworthy for also being the first time Jean-Paul Valley assumed The Dark Knight's mantle.

Valley would later adopt his own infamously nineties armored cape and cowl, becoming a replacement Batman while Bruce Wayne's broken back healed. He would later become better known under the persona of Azrael. We haven't featured him on Secret Wars on Infinite Earths yet! We will have to at least return to this issue in the future to take a closer look!

We have featured Killer Croc several times in the past, in appearances subsequent to this one. If there's one drawback to the otherwise thrilling detail of Bane & Croc's villain-on-villain vendetta, it's that it may have popularized Killer Croc as a fall guy. After today he'll be the fifth lowest ranked character on The Comic Book Fight Club! A hard fall for a villain who once took top spot amongst Gotham City's criminal underworld!

Browsing the letters page from this issue, I noticed readers feeling Jim Aparo had fallen from grace, as well. I didn't like some of the published vitriol, but I have to admit, his Bane and Croc weren't always dynamic. It definitely wasn't quite the same artist that thrilled me just a few years earlier. I've described his Batman of the late eighties as projecting an intimidating, stern fatherly quality. That sharpness is definitely missing from some of these panels.

Of course, the legendary artist was entering his early sixties by 1993. Which kind of flips the script on criticism he would've faced amidst the Image hype of the day. I hope I can do anything as well as Aparo did by the time I'm that age! I'm reminded that Jim Aparo passed away in 2005. A sad loss.

Killer Croc is our current Hero of the Week - inspired by recent appearances in the Suicide Squad film and comics. The ensemble cast featured in Friday Night Fights throughout August, and with five weeks in September, this is an extra bonus before we move on to a solo spotlight!

Winner: Bane
#112 (+231) Bane
#837 (-8) Killer Croc

Sunday, September 04, 2011

BANE versus BATMAN
Knightfall Part 11: The Broken Bat (DC)
Where:
Batman #497 When: July 1993
Why: Dough Moench How: Jim Aparo

The Story So Far...
He is the dark knight detective that watches over a city of crime, sworn avenger of the innocent, scourge of the underworld. With a sharp mind and trained body, he is the ultimate product of human invention and spirit, but what would it take? What grand gesture, or inventive scheme would finally push the caped crusader beyond his limits? What would it take to break the bat?

Armed with an arsenal of stolen weaponry and a strategic intellect as sharp as The Batman's; Bane arrives in Gotham City as a tortured soul born into the harsh prison system of Caribbean nation of Santa Prisca. Obsessed by the demon of justice Batman represents, he is intent on testing his chemically enhanced strength and brilliant mind against Batman, enacting a plan to combat the dark knight's will in both the physical and mental realms by unleashing his darkest demons like an army of chaos.

The gambit forces Batman to push himself to breaking point, hunting down the escapees unleashed from Arkham Asylum by Bane's surgical srike. Mad Hatter, The Ventriloquist, Amygdala, Victor Zsasz, Firefly, The Cavalier, Poison Ivy, Scarecrow, and Joker are all released to do as they please, forcing Batman to work to breaking point in an effort to bring them all in. Bruised, battered and exhausted, he retires to his inner sanctum as Bruce Wayne, but this respite will be short lived. There, Bane lies in wait to break the bat...

Tale of the Tape...
Strength: Bane 4 (Enhanced)
Intelligence: Batman 5 (Professor)
Speed: Draw 3 (Athlete)
Stamina: Draw 5 (Marathon)
Agility: Batman 4 (Gymnast)
Fighting: Draw 5 (Martial Artist)
Energy: Batman 4 (Arsenal)


Real Name: [Unknown]
Group Affiliation: [Secret Six]
First Appearance: [Batman: Vengeance of Bane #1] Year One: [1993]
Win Percentage: [0%] Last Opponent: [Injustice League]
2006: [#147] 2007: [#254] 2008: [#206] 2009: [DNR]

Born into incarceration within the notorious Santa Priscan penitentiary known as Peña Duro -- Hard Rock; the man called Bane began life guilty for the crimes of his father, a revolutionary rallying against the corrupt governments of the small Carribean Republic. As a child, Bane learned from a school of violence and crime, beginning his path of brutality with blood on his hands at a shockingly young age. While his physical presence grew to meet the needs of prison life, Bane's mental accumen was also sharpened, taking full advantage of the collective wisdoms of various prisoners, and limitless time to study.

Rising through the criminal ranks thanks to his natural abilities and intellect, Bane conquers Peña Duro, raising the ire of it's appointed controllers. Under the watchful eye of Dr. Hugo Strange, Bane is entered into experiments using an enhancement drug called Venom, which claimed the life of many test subjects. Bane proved strong enough to survive the near-death side effects and is embued with a new strength almost instantly accessible with with the administration of the venom drug, every twelve hours.

With the aid of allies, Bane escaped his prison life, entering the world with a view to travel to Gotham City. Obsessed with Gotham's dark knight protector, who rules the city of crime through terror in a way similar to those in prison; Bane hopes to end his internal philosophical struggles by exercising his fantastic deductive skills, phenomenal strategic intellect, incredible strength, and access to the venom enhancement drug, to mentally and physicall break the Batman.

Bane is accompanied by an entourage of close personal allies; Trogg, Zombie, and Bird, former prisoners who escaped Peña Duro with Bane's help. Specialists in various fields, they are trusted assistants to Bane's ambitions to break the bat.

Real Name: [Bruce Wayne]
Group Affiliation: [Batman Inc, Justice League of America]
First Appearance: [Detective Comics #27] Year One: [1939]
Win Percentage: [72.7%] Last Opponent: [Superman]
2006: [#1] 2007: [#2] 2008: [#1] 2009: [#19]

After witnessing the street murder of his parents, the young Bruce Wayne's destiny was forever shaped to be one dedicated to an ideal. Having spent his formative years studying the various sciences, martial arts, and crime fighting techniques, Bruce is ultimately inspired to become the one-man war on the criminal element in Gotham City: Batman.

Perhaps Batman's greatest power is the millions inherited from his industrialist parents, and the various facilities that came with that. They prove crucial in the design and construction of his many weapons, which are typically non-lethal, and have a variety of uses.

Complimented by his keenly strategic mind is Batman's expertise in the martial arts. He is extensively trained in multiple fighting styles, and commonly regarded to be one of the greatest hand-to-hand fighters in the world. He is also extremely proficient in general urban warfare.

Statistics: Batman Ranking: Batman (#1)

What Went Down...
On the verge of exhaustion, the Batman becomes Bruce Wayne, a maskless debt to a faithful servant dedicated to maintaining the charade necessary of their grander goals. Alfred is nowhere to be seen, already the victim of a demon lying in wait. Bruce Wayne makes his way up the Batcave stairs to the manor above, the final trek on a path of misery that began with an assault on Arkham Asylum and his subsequent pursuit of its escapees.

A hulking mass of brawn and brain, Bane greets his opponent with a promise of mercy for the already defeated Alfred Pennyworth. It is not Batman's allies that this cunning hunter seeks, anymore than it is "Bruce Wayne" -- the mask that "no longer serves a purpose" in contrast to Bane's, a luchadore's facade with a direct line to feed "venom" into his brain and bloodstream.

With a flick of a switch Bane becomes more than mortal flesh, energized by the serum coursing through his veins. He is a super-human, a monster of chaos and order in one. As quickly as the venom transforms his opponent, Bruce Wayne becomes Batman again, triggered by the disdain he feels for an evil so callous and thorough it would condemn his city without cause.

He leaps into action, this dark knight. Exhausted and desperate, he is easily caught by a thriving Bane; tossed aside like the regard for his own safety. Treated like a human wrecking ball, Batman is noble to a fault, pleading for Alfred to flee while Bane prepares to choke him silent.


Recalling the trials of his life in the preceding week, Batman is rammed down the passage toward the Batcave, stomped, swatted, and staggered. He throws a punch to the gut, but it does nothing. "You are already broken," his tormentor declares. "It is over. You are nothing. A DISAPPOINTMENT!"


A dropkick sends the dark knight toppling to the lower levels of his Batcave. A clubbing blow to the back of the skull leaves him drained and vulnerable. A kick to the ribs sends him skidding along the ground. A bump against a stand drops a giant novelty penny across his spine. Pinned down, an uppercut adds torque to the wrenching position between the floor and a hard place.

Bane drags the Batman from beneath his massive momento and makes a static weapon of another of his trinkets, the famed Batmobile. Unrelenting, the villain growls, "WHY DON'T YOU FIGHT!?" The answer may be the physical fatigue of the last few days, perhaps the mental.

A stalagmite becomes a bat to club the Batman. He finally gives Bane what he wants, a moment of resistance that swats the stone formation from his hand. It is a rebellion quickly ended by a charging headbutt that sends Batman hurtling toward another trophy, and another mental blow. Draped in shattered glass and a yellow cape, the dark knight holds the symbol of his greatest failure in hand -- the domino mask of Jason Todd...


Rising like a living deadman, Batman throws a punch with nothing to it.
His arms clumsily absorb the impact of Bane's returning blows. Reflexes gone, he eats boot leather. The cave tears his costume. Bane compells him to submit, to beg for mercy. Batman tells him to go back to Hell.


"I am Bane -- and I could kill you... but death would only end your agony -- and silence your shame. Instead, I will simply -- BREAK YOU!"

A broken Batman. A nemesis triumphant.

The Hammer...
In a day not long passed, I would've begun this discussion by lamenting the longterm difficulties of a character like Bane. Best remembered for the fight featured above, he is -- or at least was -- the character who "broke the Bat"! An accolade so big and rare in a corporate environment, it rendered him effectively 'unemployable' in the eyes of those who felt the act could never be topped, and fans who grew to regard these early nineties stunts with bitter disdain.

As the feature villain of Christopher Nolan's upcoming trilogy cap, The Dark Knight Rises, the character is about to become something entirely new. First impressions of the Tom Hardy occupied vision, with distinctive open-muzzle head gear, suggests a liberal adaptation. One that reshapes the basic outline of a character who, in some respects, represents an 'Anti-Batman'. With DC Comics' 'New 52' relaunch shedding its history in favour of a DCU For Dummies, there's every chance this version of Bane will not only take hook with the mainstream masses, but also entrench itself in the comic books themselves, similar to some of the creations that went both ways, in and out, of the likewise streamlined Marvel Ultimate line.

The DC reboot is one of the reasons the opening statement doesn't seem so relevant anymore, but there're more factors at work.

I think it's fair to say that time has made for a relaxed indulgence in both the good and bad of Bane. Recent trends in comics have been flirting with nineties-esque gimmicks for quite a while now, making them seem more acceptable to a mass of internet-age readers who joined comics in the early 2000s. The passage of time has also allowed the Knightfall story to be retold several times over, in different mediums, making Bane's legend much less about a sales spike, and more about a chapter in the saga of Batman. There's also the all-important fact that, unlike his Superman-killing counterpart (Doomsday), Bane had an interesting concept behind the short-lived victory.

While it's clearly true that Bane was envisioned as an opponent capable of challenging Batman in the realms of the mental and physical, he wasn't strictly designed as a dark mirror to the hero himself. Accompanied in early appearances by an inner circle of trusted allies (Zombie, Trogg, and Bird), creator Chuck Dixon is well reported to have begun with the concept of an evil Doc Savage: famed "Man of Bronze" and pulp predecessor to Batman -- the ultimate reneissanceman and adventurer!

Therein lies the saving grace of a character who otherwise might've been relegated to sneering trivia: defined very early by a gimmick, and popularly degraded by a less-than-impressive follow-up appearance in the 1997 Joel Schumacher feature length farce, Batman and Robin.

Before Christopher Nolan and his team will have remade the character (with possible ties to Ra's al Ghul), there will have been many contributions that added depth to the original high concept and simplistic early exploits. Today, Bane is a much more altruistic figure, menacing, but generally treated with a sense of fighting honor that reflects an element of his iconic lucha libre design.

As a powerhouse villain Bane was the crowning obstacle for Jean-Paul Valley; DC's edgy replacement Batman who is better remembered in his own right as the armored, fanatical, violent, and very dead nineties hero, Azrael. Stories of typical villainy have persisted to sometimes undercut the credibility of the character, but time has allowed for other stories to balance the bad with the good.

Lesser characters, like Judomaster during Infinite Crisis, were offered up in sacrifice to recreate and readdress his penchant for backbreaking, reinforcing the mythology of it. There was also the journey of self-discovery, when Bane, with funding from Bruce Wayne no less, discovered his Kobra-fanatic father in a tale that humanized a Bane who literally lacked those qualities via a backstory of imprisonment. Purging the character of the Venom drug also went a ways to reforming the character, emphasising the human strength that was there from the beginning (and allowing for an analagous drug mythology to creep into Gotham's stories). [BTW: It's worth restating that, yes, the guy whose entire life has been one giant revenge-quest because of his parents' murder actually does have the ability to forgive, as was the case years after Batman was healed and back in the saddle.]

In 2007, I featured an issue of Checkmate [#12], wherein Greg Rucka and Nunzio Defilippis restored further credibility to the character in a story that saw Bane in his native Santa Prisca, politicized in a war against drug cartels and government corruption. It largely played background to other action, including a firey face-off against Son o' Judomaster, Tommy Jagger, but the idea was appreciated. From there, Gail Simone had her way with Bane, casting the back breaking brute in a cartoon role, clumsy and stoic as a member of Secret Six, with glimpses of brilliance leading to an eventual restoration of the villain, which presumably signals the design of any future Bane predicaments in the "DCnU".

The Dark Knight Rises and DCnU New 52 will in all likelihood canonize Bane as an unimpeachable feature member of the Batman rogues gallery. I think that's nice, but hope that the shift away from years of history doesn't simplify the character in unflattering ways. In the case of Nolan's films, that seems unlikely, even if the approach differs from The Dark Knight (for example), which embellished and showcased great elements inherent to The Joker character, without veering from a recognisable model. With a strong eye for story, it seems certain that the film version will not suffer the pitfalls of Knightfall, driven by an idea probably much stronger than merely breaking Batman's back.

I'm obviously looking forward to the film and am pleased to have finally been able to get back to this here Comic Book Fight Club. I won't pretend it will be a regular thing, like years gone by. I've had this particular entry sitting in my drafts from the day Bane was revealed, and in the time since, my faithful (and sometimes streaky) scanner has seemingly given up the ghost. I'm pleased that one of its last tasks was to capture the art of Jim Aparo, not at his all-star best in this particular issue, but still a Bat-favourite.

In keeping with the pro-Bane theme of this discussion, I should acknowledge the work of Doug Moench on the issue, as well. With Aparo, he plots a fine final battle, one that is among the most iconic fights in comic book history! The full page shot of Bane snapping Batman's back across his knee is inarguably one of the best recognised images in the game, right up there with Miller's impalement [from Daredevil #181, folks]! Bane's intrusion into the Batcave is also one of those things that people really seem to remember, perhaps because it plays out with such brutal significance throughout the battle. What I really want to mention, though, is one of my favourite quirks about the fight -- it starts with a conversation!

The fact that the hero and villain engage in reasonable dialogue before the iconic punch-up is something that stays with me, perhaps because I'm a ham for pro wrestling promos (and fights), or because it flies in the face of all of those versions that distilled the character into a hulkish brute who breaks backs. A depiction that is gleaned from the last page of an entire issue.

Winner: Bane
The Fight: 7 The Story: 4.5 The Pictures: 4.5