Showing posts with label Dan Turpin. Show all posts
Showing posts with label Dan Turpin. Show all posts

Friday, May 05, 2017

SUPERMAN versus BRAINIAC
No One Defeats Brainiac! (DC)
Where:
Adventures of Superman #519 When: January 1995 Why: Karl Kesel How: Barry Kitson & Mike Manley

The Story So Far...
The world mourned when Superman gave his life to stop the rampaging behemoth known as Doomsday. To fill his void emerged four heroes claiming to be the genuine article, unaware the real Superman would survive his injuries, and return from the grave to fight for truth and justice once again! Or did he...?

The citizens of Metropolis are forced to question the legitimacy of their hero once again when his corpse rematerializes inside the abandoned tomb! Even Superman himself is unsure of his reality, beginning a search of any villain who may be responsible!

Brainiac appears beyond suspicion, remaining comatose on the planet New Genesis after his last battle. Even in this state, however, his powerful mind envisions the demise of his arch-nemesis! Brainiac did indeed create the false image of a fallen Superman while in his coma -- and now he has returned to make that vision a reality!

Tale of the Tape...
Strength: Superman 6 (Invincible)
Intelligence: Brainiac 6 (Genius)
Speed: Superman 6 (Mach Speed)
Stamina: Superman 6 (Generator)
Agility: Superman 3 (Acrobat)
Fighting: Superman 3 (Street Wise)
Energy: Draw 5 (Lasers)
Total: Superman 33 (Super)

Time to kick-off a big month of DC Injustice with the long overdue debut for one of the DC Universe's greatest threats! He's a nemesis well known to Superman, but we're yet to see what he can do in the Secret Wars on Infinite Earths!

Brainiac is a naturally gifted scientific genius from the planet Colu. Real name Vril Dox, he fought against the Computer Tyrants who ruled his home world, before leaving the planet in search of greater knowledge and experience.

Notoriously known as The Collector of Worlds; Brainiac used his advanced technologies to literally shrink entire cities for storage and examination. The most famous of his stolen domains is the bottled city of Kandor: the last surviving populace of Superman's birth planet - Krypton!

Brainiac became a nemesis for Superman when he found his way to Earth, making various attempts to steal landmass, threaten loved ones, and generally cause terror. During this time he possessed various bodies of artificial and living nature, including a telepathic magician named Milton Fine, and even Lex Luthor!

His powers have included advanced mechanical weapons, remote manipulation of computers and technology, super-human strength, speed, telekinesis, enhanced durability and stamina, and a phenomenal level of natural intellect!

We haven't seen Superman go up against anyone quite like his old nemesis Brainiac, but there have been various instances of battles against the brilliant, the brawny, and well equipped!

Look no further than Marvel's green-skinned Hulk for an opponent who possessed both phenomenal strength and intellect, but was defeated by Superman in Marvel versus DC #3! We also saw him effortlessly stop Lex Luthor in his armored power-suit during a team skirmish in Justice League of America #15!

In Action Comics #713, we saw Superman challenged by a very different opponent - a zealous villain calling himself Saviour! He could literally manifest weapons or super-powers by sheer force of belief, conjuring thought into reality through advanced psycho-kinesis.

For today's feature fight Brainiac has reassumed the Milton Fine personality he once possessed. That means heavy on conjuring and psychic manifestation. The same year as Savior and similar tactics. That means he's dangerous, but the same combination of determination and cunning can deliver Supes to victory.

The Tape: Superman Ranking: Superman (#6)

What Went Down...
Superman and the Special Crimes Unit watch desperately as the green menace called Brainiac stands amidst the carnage of a torn Metropolis street. In his hand he clutches the sweater of Lois Lane: Star reporter for The Daily Planet, and the love of Superman's life!

A hostage, Lois may be - but never helpless! With Brainiac distracted by a mano-a-mano challenge from The Man of Steel; Lois pivots to thrust her boot heel deep into an unsuspecting torso!

Freedom comes with a price. Lois now faces certain death hovering above the gaping chasm rendered in the road -- or so it seems. In reality, the drop is just an illusion cast by the malicious mind of Brainiac! With his trick exposed, he turns his mental powers toward the meddlesome reporter. Superman acts!


Like a living missile Superman fly-tackles Brainiac from behind, diverting his intended mental strike against Lois!

Superman confronts his arch-nemesis over the manifestation of a doppelganger created in the image of his corpse. The accidental apparition becomes Brainiac's physical threat. The dead Man of Steel stands and unleashes raw heat vision!



Superman recovers from the surprise attack and retaliates with a devastating right cross to his mirror's jaw! The imitation Superman appears to share the original's phenomenal durability. He fires back with a right hand of his own!

No mere illusion - the false Superman hoists massive pieces of rubble and smashes them over the true Man of Steel! The genuine article is undeterred, bursting from the debris to attack like a speeding bullet!

The hero has no reason to hold back against the soulless construct. He pummels his short-haired doppelganger as they fly through the air -- and a nearby building! They make a crash-landing at the feet of the Special Crimes Unit, but emerging from the dust are now two identical Supermen!

With the copy now claiming legitimacy, the SCU decide to take everybody in for questioning to sort it out peacefully. Lois Lane has a better idea, quizzing the duplicate heroes on the one person they'd save if Brainiac was about to destroy Earth. One rejects the premise, while the other chooses Lois. The latter, offering the answer Lois wants to hear -- which goes unheard by all others!



With his gambit exposed; Brainiac destroys Turpin's pistol with a bolt of mental energy and rushes for his phony Superman! He dives head-first at the motionless copy -- absorbing its mental energies in a dazzling blast of light!

The Brainiac that emerges is surrounded in a shell of raw energy! He uses his full power to launch a frontal physical assault on his unwavering nemesis!



Superman is sent smashing into a nearby building, but emerges unscathed. Brainiac hoists a nearby truck above his head, responding to his foe's defiance by pile driving him into the street with the heavy duty vehicle!

The villain proposes Metropolis be Superman's tombstone, offering to dig his grave. He does so, pounding the ground with sufficient force to send a very real tremor that rips through the road!



Once again, The Man of Tomorrow paws his way from the rubble. He's getting tired of "everyone trying to do their version of The Death of Superman!" His nemesis doesn't mind playing a "variation on a theme".

A blast of telekinetic energy shunts Superman into a would-be early grave, but the only prematurity is Brainiac's celebratory cackling as he covers Superman in dirt! He rises -- coming for Brainiac with clenched fists!



An uppercut rattles Brainiac inside his telekinetic force field! A right hook snaps his head sideways as if a direct hit! A tackle pushes him through the remaining bricks and mortar of a crumbled wall! A straight right comes with the musing that Brainiac is just two-bit carnival magician Milton Fine! The shell cracks!

The mentalist attempts to reinforce the confidence of his shielding and persona. He claims intergalactic terror at the name Brainiac - but Superman isn't buying it! With but a single extended hand, he catches Brainiac's fist - and responds!



A determined right hand shatters Brainiac's force field!

The impact reduces the fiend to a quivering shadow of his former self. Exposed, he clings briefly to a rejection of defeat before passing out. The mental toll of Superman's attack on his mind and force field clearly too great!

When Brainiac recovers shortly thereafter, he is no longer the intergalactic menace who plagues Metropolis! Instead, he has resumed the personality of magician Milton Fine. Superman helps him to his feet, ushering him to a better life -- at least for as long as it will last.


The Hammer...
A slightly ignoble end for one of the DC Universe's most notorious villains, but a welcome induction into The Comic Book Fight Club!

Brainiac is one of the bigger names to have eluded the Secret Wars on Infinite Earths over the years. There's never been any conceited effort to keep him out of the fighting ranks, but I have to admit, he hasn't been flagged as a priority until now.

It's always been a given that Brainiac comes somewhere just behind Lex Luthor in the pantheon of classic Superman villains. His status was earned over some sixty years of tyranny, beginning with his print debut in 1958.

I tend to think the past weighs heavily on Brainiac. He's a quintessential sci-fi baddy of the time, right at home with movie villains of the '50s and early '60s. Attempts to modernize the character have led to a long and tangled history, not always to the benefit of the character, or the removal of dated reference.

The Milton Fine version (seen today), though visually distinct, doesn't do a great deal to ingratiate the character into preference. I've gotta note: I really looking at this issue. Mike Manley's finishes are sumptuously strong and really pop with the bold colour palette of Glenn Whitmore. All those vivid purples, greens, and oranges are a treat with those deep inky blacks! Always nice to see Superman in bold blue and red, too. Trunks included.

The big-headed, moustachio magician still feels as much a throwback as a green man from outer space who wants to shrink the city. I have to imagine that's one of the reasons the character remained in flux.

I have some appreciation for the robot-bodied Brainiac that came just prior to the possession of Milton Fine. Immortalized in the Super Powers toy line and comics, and briefly seen in Crisis on Infinite Earths, that version did a solid job of reinventing a visual palette worthy of the pop culture of the eighties.

The skeletal robotic vision came a year before The Terminator was in theatres, and gave Brainiac a real sense of menace. It was a big departure from the green skinned villain of yore, but still felt like it had a foot in the sci-fi tropes of a bygone era, lingering fondly in popular reference.

I imagine the relatively short-lived robot form was a tough sell to traditionalists, and I ultimately appreciate subsequent attempts in the 2000s to consolidate the various styles. The modern Brainiac that's still a green-skinned humanoid, but suitably symbiotic in his relationship with technology, is a nice fusion.

As time goes on, I tend to see increasing value in restoring some characters to their original presentation. Modern sensibilities have had a tendency to push things into a convergence of repeating motifs. The more the meanings of early reference fade into obscurity, the more they become viable as a sense of identity, rather than anachronism. For those who know, the fifties spaceman with the citywide shrink ray is a torchbearer. For those who don't, he's an eerie phantom of strange intent.

Slithery, techno-tendrils add danger and a creepy pseudo-organic vibe that feels almost The Matrix meets Hellraiser. I'm not sure if the current version of Brainiac will endure as the definitive vision, but I've got no beef.

That's the version you'll find in Injustice 2 when it invades home consoles May 16th! Brainiac is the big bad boss invading the world of the fighting game sequel. Featured fights in May will be taking loose inspiration from the game, spotlighting some of the new and returning characters!

This entry is a big one for fans of the fighting ranks, as well! Superman punches his way back into the Top 5 with today's feature victory. Trainspotters will note he bumps Marvel rival Hulk back down to #6 as a result!

Want to see more of the fights that shaped the ranks? Dive into the Secret Archive to find every battle organized by publisher, series and issue. Or, follow along on Twitter and Facebook to get daily fights inspired by the topics of the day! Throw a like and a share to amaze your friends and support the site!

Winner: Superman
#5 (+1) Superman
#158 (+117) Dan Turpin [+1 assist]
#524 (new) Lois Lane [+1 assist]
#839 (new) Brainiac

Monday, February 16, 2009

QUICK FIX MEGAMIX: FINAL CRISIS #2!
Ticket to Blüdhaven (DC)
Where: Final Crisis #2 When: August 2008
Why: Grant Morrison How: JG Jones

Quick Fix...
So far in 2009, our perspective has been fixed on relatively recent developments in the world of the big two. Nurturing this interest in particular was DC's Final Crisis, a story that has become as infamous for it's reception, as it has the details of apocalyptic turmoil that face the heroes.

For a series that explores the metatextual consequences impacting comic book universes, it's almost a self-fulfilling irony for the book to become slightly overshadowed by the meta-event of it's interpretation. For many, the broad scope of the DCU and the channel surfing delivery of it's doomsday, proved overwhelming, to a point of apparent confusion.

The second issue is far too early in the series to launch any kind of responsive assault on the impressions of less-than-impressive readers. In ways few could have predicted, those claiming confusion from the very first issue actually had some good reason to do so, even if they were completely unaware of why.

The first issue could easily have been mistaken for a more conventional outing, setting up the details of an adventure centred on spotlighted characters; Dan Turpin, Green Lantern, The Question, The Society, Darkseid, and The Monitors.
In hindsight, the conclusion isn't exactly that removed from the beginning, at all, but a conventional linear story, this isn't.

Anyone who did the Infinite Crisis thing a few years ago, probably didn't have any trouble interpreting "Final." While concept drove events to initiate slower than the previous Crisis - and Morrison's choices included smaller details - it is none the less, quite similar in it's basic approach to touching an entire universe. Both tales deal with the congregation of parallel Earths, placed in peril by the emergence of a threat on our central Earth. In the case of the Geoff Johns story; Alexander Luthor Jr's efforts to revamp the multiverse with remnants of the Anti-Monitor gave the heroes a rallying point, while tangentially related battles were fought at other checkpoints. In Final Crisis, the dual menace of Darkseid's spread of the Anti-Life Equation, and his penetration of time and space, threatens the entirety of our existence, leading all struggles to branch out from there.

For those who made similar assumptions based upon the first issue -- the second provided quick clarification. I would argue, based on some of the chatter I picked up at the time, that many readers made the mistake of deciding what type of story Final Crisis was going to be, before even giving it a chance.

The details of the story become further unfurled, revealing more of the myriad of forces conspiring against the DCU. The descent into apocalypse only now begins to take form in a way heroes can recognise, and as we're about to see in our fight recaps, the likes of Batman discover this all too late.

Strands are concluded, as is the case throughout much of the series, but the chopping attention granted to various factions within the DCU makes the global significance of Final Crisis very apparent. Morrison's descent into Kirby files really kicks off here, too. Dan Turpin, Sonny Sumo, and various other characters from Kirby's insular DC projects, all begin to shift toward centre-stage, joining the villainous New Gods as powerful DC-centric figures in building event.

This post is about the fights contained within the issue, as is typically the case on the site. I'm torn about trying to elaborate more upon what I believe lies within these pages, ie; the potential comparisons between Morrison's in-fiction exploration of cultural "existentions" and the internet age's proliferation of wannabe do-it-yourself comics creators/heroes.
At the same time; one of the points that I hope to underscore as we travel through the pages of subsequent issues, is that this doesn't need to be as complicated a story as some people want. There's still a very enjoyable superhero epic to be read, even if some of the finer details are lost on you, and yes -- even if you do not have an encyclopaedic knowledge of DC's history.

I hope we can share some interesting tidbits, but leave some of the legwork to you, because, that is half the fun of this wonderful medium of ours. Those who have struggled with this concept seem to have inadvertently been exposed by the purity of a story supremely indulgent in superhero comics culture.

MEGAYAKUZA versus SONNY SUMO
Morrison kicks off with a trip to the thoroughly suitable world of Japenese pop culture, suturing social phenomena into the world of superheroes. Here he not only contributes more colourful characters to DC's international landscape, but also consolidates key figures to the story, including Sonny Sumo, who was thrown through time in Jack Kirby's Forever People, becoming stranded in feudal Japan.

In a super-fantastic superhero themed Tokyo club, a comparably unassuming individual walks through the crowd of garrishly coloured teens and wannabes. He is Sonny Sumo -- and on this night, he simply wants a glass of water, with ice.

The legendary hero's presence does not go unnoticed, both by admirers, and those who would seek to gain reputation through his name. Megayakuza -- a towering mecha-suited newbie -- steps up to quite literally challenge Sumo!

Sonny attempts to disuade the armored fighter, suggesting he seek means of competition that will offer a forum of rules to prevent him from killing his challenger. Megayakuza does not take this rebuttle kindly, dousing Sumo's back in a ball of fire spewed forth from his mechanical gauntlets.

Megayakuza learns the hard way exactly what it means to challenge one who wields a portion of the Anti-Life Equation. With his back aflame, Sonny casually finishes his water, before driving his fist through the heart of the mechanical Megayakuza suit -- as well as the man inside of it! He leaves the gurgling muscle on top of his glass and retreats to the men's room. Another victory.

Sonny Sumo's inclusion in Final Crisis had to be one of the more curious elements of the book -- which is saying something! Few would be familiar with the brief appearances of the character in Forever People, where his history as an underground competition fighter was elaborated upon, and he wielded a portion of the Anti-Life Equation that is to eventually spread globally to enslave humanity in Darkseid's name. All part of the unashamed Kirby-worship mentioned earlier in the post. These characters; along with the Shilo Norman-Mr. Miracle, who joins Sonny shortly after this fight; all owe their defining creations to the late comics legend, whose characters provide a throughline for the entire story.

The inclusion of Sonny Sumo might not give twelve year olds warm and fuzzy memories of the Justice League cartoon show, but it introduces them to one of the unique joys of superhero comics. There is an entire multiverse to be explored and absorbed, and as he so often seems to do, Morrison makes good use of it, expanding the horizons of a community that all too often focuses on the United States and it's usual suspects.
[More on Morrison and the (Justice League) International condition].

The Fix: 4.5 The Winner: Sonny Sumo

LT. INSP. DAN TURPIN versus THE MAD HATTER
SCU cop, Dan Turpin, returns to follow strands tugged at by the Question in the previous issue, relating tangentially to the death of Orion. With the issue of people's confusion fresh in mind, I realise that a sentence like that isn't an inclusive way to begin a section of review. It's a deliberate reference to events that occurred in the first issue, and like many good writers, I would respect you enough to expect you to recognise that, and pursue the information as you please. Unfortunately, it isn't available on the site, but if you're persuaded by the information that is presented to pick up Final Crisis, you will have something untainted to extract and appreciate. That's how we do things here.

Returning from digression -- we arrive to find Dan Turpin in the living quarters of one, Jervis Tetch, better known to the staff of Arkham Asylum as, Mad Hatter.

Having already administered a beating, Turpin probes the nervous cuckoo for information on the whereabouts of children kidnapped by the Dark Side Club. This might be a more easily justified scene if Turpin hadn't already discovered the children in the first issue when he came face-to-face with Boss Dark Side -- evil incarnate!

Turpin revels in breaking Tetch's face with his knee, finding an unnerving pleasure in the experience of "... the sound of breath whistling through smashed cartilage..."

Even as Mad Hatter trails blood toward the bathroom with a steady crawl, and Turpin follows, he questions of himself exactly what he is doing. Using a toilet seat as a weapon, he gains the last piece of information he seeks. With sickness rising in his stomach, Turpin finds a direction to move toward: Blüdhaven.
Doubt tells us he knows deep down this isn't about children any more, but what ever it was he was exposed to in the Dark Side Club, it has left him clouded and violent. He's changing from the inside-out, and when he reaches Blüdhaven, he will know his name, and fate, as the god of evil -- Darkseid.

I suppose if you were desperately in need of a conventional arc through which to enjoy Final Crisis, it might be the perception of the tale as Dan Turpin's story. His entry into the first issue is quickly followed up with one of the most significant scenes in the first act, one that firmly establishes the growing of Darkseid's influence, and the return of New Gods, as men. Turpin experiences the story right up to it's conclusion, where he suffers the bullet heard around the multiverse, intended for Darkseid. [More on that when we reach #6!]

The Fix: 5 The Winner: Dan Turpin

ALPHA LANTERN KRAKEN versus GREEN LANTERN STEWART
Found dying on the docks; the New God Orion did his best to deliver ominous final words that could give humanity a fighting chance. Alas; all his death achieves is to lure the presence of the universe's most powerful weapons.

When Dan Turpin passes on the case, it inevitably falls into the jurisdiction of the better equipped intergalactic police corps, the Green Lanterns.
Designates of Earth's Sector, John Stewart and Hal Jordan, are the first to investigate the scene, but a rare instance of deicide demands a flawless investigation. Thus, the Guardians of the Universe deploy their recently instated Corpsman of inhuman incorruptability -- the Alpha Lanterns.

While Batman and the Justice League examine Orion's body during the Alpha Lantern's transit, John Stewart returns to the scene on the advice of Batman to look for further evidence. Stewart receives a brief visit from fellow Corpsman, Opto309V of Sector-2260, who leaves just as Stewart discovers the presence of a fifty-year old radion bullet buried in the concrete beneath Orion's resting place.

Opto isn't the only visitor, however.
Upon completing the analysis of evidence, Stewart's ring begins to fizzle out, leaving him helpless as the Green Lantern is met with a hail of green spikes! They pin him by the wrists to wooden crates lying on the docks.

A heckling cymbal-monkey construct distracts Opto from returning to save his fellow, who gazes upon his disguised attacker with shock! Stewart summons the will that earned him his ring, tearing free of the wooden box behind him, to meet his attacker's hand with a thunderous punch. Even though the blow is caught, and Stewart ultimately incapacitated, his last ditch effort makes it's mark. Literally!

Wonder Woman and Dr. Mid-Nite come to Stewart's aid, while the Alpha Lanterns aprehend their chief suspect in the attack, Hal Jordan. Jordan's history as a vessel for the fear-entity, Parallax, doesn't exactly help establish character, but one would still assume the influence of the New Gods, who have corrupted the once thought incorruptable Alpha Lanterns, is really what's at work here.

Presumably the disguise employed by the true attack (Kraken) was for the benefit of Opto, or any other witnesses to the crime. Admittedly, if you aren't paying attention, this fact might have passed you by, leaving you to blame the crime on another hooded, white-gloved Lantern, such as Taa (of Sector-996).
That said, it isn't long before the facts of the truth are revealed...

The Fix: 4 The Winner: Alpha Lantern Kraken (w/Granny Goodness)

BATMAN versus ALPHA LANTERN KRAKEN
Batman steps into the Final Crisis, appearing opposite Alpha Lantern Kraken who is commandeering Orion's post-mortem investigation. Her alien cynicism toward the capabilities of humans oozes into their tension-filled confrontation reminiscent of a power struggle between rival departments. Whilst jostling for control of the situation, the pair even butt heads on the status of Hal Jordan, whom Batman himself is sceptical about, but keen to defend.

Kraken appears to show a brief moment of weakness, but in fact, this is the true Alpha Lantern shining through the influence of the evil New Gods!
Showing the cracked imprint of John Stewart's ring on her palm, she delivers a slightly cryptic warning not unlike Orion's, declaring their weapons useless to an enemy that is eating her mind.

Batman is quick to act as the alien presence of Granny Goodness regains influence over Kraken. He sounds the alarm, declaring a highest priority alert, while making attempts to subdue the Alpha Lantern whilst requesting backup. Her intricate knowledge of the League's present activities allows her to recognise the prompt response of only Dr. Mid-Nite, whom she assures the Batman, will eternally regret that he failed to arrive in time.

With that; Kraken turns out of Batman's wrist-lock, using her ring to create an alien bug-like creature that administers a crippling nerve pinch to the Dark Knight detective. A mass of energies gathers as Kraken opens a boom tube to carry the falling Batman to the Blüdhaven Factory of Evil.

A well orchestrated conspiracy of circumstances is key to the eventual defeat of Earth's greatest champions. Here, Batman's human frailty is swiftly taken advantage of, even while Wonder Woman's compassion shifts her to a more vulnerable position on the board, and Superman is taken care of by the machinations of Libra (and his access to villains like Clayface).

The Fix: 5 The Winner: Alpha Lantern Kraken (w/Granny Goodness)

The story really unfolds from here as the remaining heroes find themselves, much like the trinity, overwhelmed by forces they neither anticipated, nor recognised.
The dominoes fall as the New Gods pursue their various goals, including the rebirth of Darkseid, whose post-death descent [depicted in DC Universe #0] plays an important role in the deconstruction of time and reality on Earth. A phenomenon that not only disarms the heroes, but the reader as well, who's along for the ride via the chopping pace of Morrison's script, which gives us a grand view of the chaos, but keeps us only so many steps ahead of the characters.

I would've liked to have delved deeper into Final Crisis, but that might be a goal better suited to later reviews. I'd like to think our site is well positioned to at least reveal the basic aspects of the story that made this series an incredibly enjoyable superhero epic on a conventional level. There's more to find on the page, but the value of the tale on a simplistic level was, I feel, one of the most misrepresented aspects of Final Crisis, by critics.

I'll be very interested to hear any of the opinions you might have. I regard the story as a potentially massive moment in the current era of superhero and DC comic books, significant to the definition of a period. If you haven't read it yet, I would recommend considering picking up the upcoming trade collections, or finding the issues cheap from any reader who felt dissatisfied.

Fight Average: 5 The Issue: 6

Final Crisis won't find it's way to collected format until June, but if you're that keen, you can pre-order the hardcover edition, and the companion that collects bonus materials and additional specials, from Amazon! By using purchase links provided on the site, you help sponsor future entries, and no doubt get a valuable reading experience out of it, as well! Future reviews of Final Crisis will no doubt continue to drip filter onto the site throughout the year, so you might like to get caught up on the 2008/2009 epic before we dive deeper!