Showing posts with label Dr. Polaris. Show all posts
Showing posts with label Dr. Polaris. Show all posts

Wednesday, July 08, 2020

HAWKMAN versus DOCTOR POLARIS
Free Fall (DC)
Where:
Hawkman #28 When: January 1996
Why: Shaun McLaughlin How: Steve Ellis

The Story So Far...
Tempted by the demon Neron; Hawkman was confronted by the souls of those who were Hawk Champion in lives before his. He is bound to them all, but particularly plagued by the memory of Katar Hol: a wingman from the planet Thanagar now reborn as avatar of Earth.

An opportunity to test himself presents itself when live news coverage reports the hijacking of Air Force One!

Doctor Polaris has taken control of the vessel with the First Lady and President's daughter hostages on board. Hawkman wastes no time taking to the skies to prevent any loss of life -- unaware the only target Polaris wants is a superhero!

Tale of the Tape...
Strength: Hawkman 4 (Enhanced)
Intelligence: Dr. Polaris 5 (Professor)
Speed: Hawkman 3 (Athlete)
Stamina: Draw 4 (Athlete)
Agility: Draw 2 (Average)
Fighting: Hawkman 6 (Warrior)
Energy: Dr. Polaris 5 (Lasers)
Total: Hawkman 25 (Champion)

Hawkman rules the skies with an Nth metal fist, but what would happen if that source of power was turned against him? Can it be? These are the questions we aim to answer when he meets The Master of Magnetism! (No, not that one!)

Dr. Neal Emerson was a celebrated physician pioneering the use of magnetic fields in the treatment of medical ailments. Prolonged exposure to these forces altered his brain chemistry, creating the split personality of Doctor Polaris!

Polaris can manipulate electro-magnetic fields to fly, move and reshape metals, fire electrical bolts, and create protective force fields. He was also purged of his more altruistic personality by Neron, allowing him to fully exploit his powers.

This is bad news for Hawkman, who famously relies on an arsenal of medieval weaponry -- usually made from metal!

His most iconic weapon is a mace, which we've seen in chained form in All-Star Squadron #4, flanged in Justice League of America #200, and in its best known fixed style in Hawkman #33. He also used the fixed mace against Batman in Superman/Batman #4, along with a weighted net, and The Claw of Horus. At his most vicious, he even used an axe to disarm Matter Master in Hawkman #23!

In all likelihood each of these weapons is susceptible to Polaris' influence and could easily be used against their master. The Claw of Horus is one of Hawkman's most powerful and rarely used weapons, but even this derives its energy source from the Earth's magnetic core. It might be able to subvert the powers of Doctor Polaris, but it might also accidentally empower him!

The biggest question surrounds Nth metal: Hawkman wears it in his harness, belt, and boots, and even his wings are frequently described as being made of Nth metal, or at least laced with it. If it's magnetic - he's in real trouble!

The highly unusual mineral is closely associated with the planet Thanagar, and has a gamut of properties that allow people to use it to fly, heal, enhance strength & durability, and disrupt magics. There's no reason to think it would necessarily be ferrous or magnetic, but there's every chance it is. Let's find out!

The Tape: Hawkman Ranking: Hawkman (#34)

What Went Down...

Gliding high above Air Force One: Hawkman swoops suddenly into the eyeline of besieged pilots. He alerts them to his presence without tipping off the hijacker inside. He has no way of knowing the motive behind the hijacking, but thanks to breaking news coverage -- he does know who's responsible!

Doctor Polaris could easily steal away with anything he might want from inside the vessel, so Hawkman decides to try to strip the plane itself of some value.

A toss of his fixed mace makes light work of the port side engine and dares them to land. Polaris orders the pilots to keep it in the air and sends the passenger door flying off its hinges as he goes to meet the unseen attacker!



Hawkman was not prepared for the villain's hasty exit from the plane, but manages to make a vertical dash out of the path of a focused energy blast!

Polaris challenges the hero to return, revealing his desire to simply fight to redeem a damaged reputation. Hawkman obliges - swinging sharply back through the clouds to catch Polaris with a crosschecking punch!

Polaris fires off another wild electrical blast, but again hits only air as Hawkman seems to suddenly disappear from the skies!

The levitating villain chides his opponent for resorting to hiding. A dark, winged silhouette cast against the sun announces the hero's true intentions!



Doctor Polaris is temporarily blinded as his gaze is drawn towards the overheard sunlight! Hawkman takes full tactical advantage by smashing through him like a living missile -- and then banking back to deliver a follow-up blow!


The strike succeeds in rattling Doctor Polaris, but also alerts him to the weight of Hawkman's devastating punch. He suddenly realizes the leather caestus glove that strikes is adorned with metal -- a substance he holds total mastery over!

Hawkman is helpless as his own fist suddenly careens into his face!


Blood sprays from the winged hero's nose and mouth as he acts out a juvenile schoolyard taunt with brutal reality. Again and again he hits himself -- unable to control his captive fist.

In his desperation, Hawkman attempts a retreat. The
sudden plunge also assists in the removal of his left handed glove, but Doctor Polaris is now all too aware of the metal-laden arsenal adorning his person.

A katar push dagger suddenly leaps from Hawkman's body and flies toward him!



The wingman has no choice but take evasive maneuvers while he attempts to regroup. Fast moving dips and dives help him keep ahead of the deadly blade, but Polaris reckons on the high-speed flying eventually taking its toll.

Feeling cornered by his predicament, Hawkman seeks the advantage of flight and makes a beeline straight for Doctor Polaris -- with a high-tech pistol drawn!


The hero jams the gun barrel under the Doctor's chin and dares him to give the slightest reason to fire. The threat of lethal force catches Polaris completely off-guard and ends the threat of the dagger -- but also challenges him to escalate!

Though the Doctor has no real intention of killing anyone, he seizes Air Force One in his magnetic grip to create the illusion of a threat to the presidential passengers on board!

It's enough to send Hawkman scrambling to rescue anyone who should fall from the plane. Another tactical error on his part! Polaris senses
the Nth metal in Hawkman's wings and shifts his focus back to manipulating the hero directly.

Pain erupts through Hawkman's body as his wings suddenly twist against him!

Blood bursts from bare shoulders as wings are suddenly contorted in ways never imagined. Hawkman is suspended helplessly before the again-arrogant villain who inundates him with unfathomable pain with every magnetic tug.

Over-confident and tired of his many recent defeats: Polaris ups the stakes and sends the helpless wingman plummeting like a stone towards the Earth!


Hawkman is limp, wracked with agony as he falls toward certain death. It takes every ounce of willpower just to open his wings and pull out of the doomed nosedive. He clips trees on his last minute upward ascent and comes to hover exhaustedly over a mountain ridge. There, he contemplates his sense of self.

Resolute in his determination to do whatever is necessary to save Air Force One: Hawkman sheds his helmet & harness and takes to the skies.

Doctor Polaris senses the metal of his wings as he makes approach and again leaves the plane to finish the battle. This time Hawkman has made peace with risk of his mission. He evades a magnetic blast and flies nimbly over his prey, arching his back so when he sheds his wings he's on target for Doctor Polaris!



Dizzyingly high, and with no means of flight, Hawkman wraps his legs around Doctor Polaris' waist and unloads with devastating rights and lefts!

The hero is indeed willing to risk death to obtain victory, raining down powerful blows that knock Polaris silly and compromise his ability to keep them both magnetically afloat. This time they both take the deadly plunge!



Hawkman ignores the villain's pleas, unrelenting with constant blows!

A threat to innocent lives is taken as an act of war and Hawkman has no intentions of losing. He keeps punching -- until at last Doctor Polaris is knocked out! With the threat past, he restores his wings and halts their descent.


The Hammer...
A steely performance by Hawkman, who clearly had more nerve than Doctor Polaris! It's kind of a humiliating defeat, given just how much metal was on hand for Polaris to use to his advantage, but that was nothing unusual for the time. The issue-long battle is predicated on Polaris having suffered so many recent defeats he contrived a public threat just to lure somebody into a fight.

Street cred isn't the loftiest motivation for a super-villain, but it can lead to some pretty fun, easy-breezy fisticuffs in the hands of the right creative team.

This kind of plot plays up the deadly sin of vanity in ways everyone can quickly understand, and launches a villain into a fresh scheme, or simple action. It isn't as meaty as a revenge scheme [ala; Daredevil (Vol.2) #9], but it's good for some single issue action [see also; Daredevil #243].

Given Polaris chose Air Force One and the First Lady as his very public target: he's just lucky somebody more powerful didn't show up! This kind of airplane rescue seems right up Superman's alley. Wouldn't you say?

Doctor Polaris actually did a bit of a tour of the DCU throughout the mid to late nineties. His fight with Hawkman followed significant failures against The Ray, Damage, and the new Green Lantern of the time, Kyle Rayner.

He later went on to clash with The Flash, Steel, and Aquaman. Steel was a series I was reading regularly at the time, so I was pretty interested in the match-up of magnetism versus metal. As I often like to admit, I'm a big fan of these kinds of identifiable, gimmicky villains. I'm sure we'll take a closer look at some more of those battles sometime in the future. They're a lot of fun.

I wasn't as much of an active Hawkman reader in the nineties, so it's interesting to look back on what has sometimes been a maligned period for the character.

This was right around the time Grant Morrison famously planned to bring Hawkman into the JLA, but was told to avoid the complicated backstory that was weighing the character down.

It seems like Morrison's plans to have Zauriel and Katar Hol cohabiting the body of Hawkman could've compounded the problem, but I do wonder what his touch could've done for the character. He's very good at take established elements and spinning them out into spectacularly intuitive and interesting concepts.

In any event, the DCU gained a new creation, and a lot of these problems seemed to be smoothed out by the modern-classic take that featured in the mid-2000s revival helmed by Geoff Johns. He retained the back matter of the Hawk Champion's many past lives, but balanced it with contemporary concerns.

As much as anything might be wrong with the nineties take on Hawkman, I think it boils down to a matter of attitude. It just doesn't quite feel right.

The mid-nineties were a funny time for DC. Even as they continued to restore pieces of their lost history, it seemed like the cohesive momentum of the post-Crisis rebuild was losing its focus. They were caving to the trends popularized by early Image Comics, and creating their own exaggerations with self-destructive stunts like The Death of Superman, Knightfall, and Emerald Twilight.

This period of Hawkman isn't nearly as regrettable as events designed to destroy DC's enduring icons. The attitude and design is just a little too stark to feel like the kind of Hawkman comic I would want to read. The attempt to balance a human Hawkman with Hawkworld history feels unnecessary, also.

I do quite like that Katar Hol is described as having lived on Thanagar four centuries ago. These days Hawkman's resurrections seem to be treated as a snap-of-the-fingers return from death. It's too present a concept, participating in the generally diminishing returns of cheap deaths in comics, instead of merely being part of the past make-up of the character.

I will say I quite like this modern design for Doctor Polaris. Hopefully we'll get to talk more about him in a future entry. For the mean time, you can check out more from these characters by following links throughout this post, or by diving into the Secret Archive for a complete index of featured fights by issue!

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Winner: Hawkman
#25 (+9) Hawkman
#362 (-142) Doctor Polaris

Wednesday, June 06, 2007

THE SOCIETY versus FREEDOM FIGHTERS
Infinite Crisis (DC comics)
Where:
Infinite Crisis #1 When: December 2005
Why: Geoff Johns How: Phil Jiminez

The story so far...
The world is in crisis, and the heroes are divided to fall, while the villains are united in a way never before seen.
The Justice League is falling apart at the seams, struggling to recover from events such as Wonder Woman's brutal execution of the traitorous Maxwell Lord, where she very publicly snapped his neck; and the death of Firestorm.

Heroes such as the members of Uncle Sam's Freedom Fighters do their best to pick-up the slack, but with a united front of evil willing to cross any lines, it becomes more difficult than ever.

Having received information regarding a transmission between Silver Ghost and Mirror Master; Uncle Sam leads his Freedom Fighters to a seemingly abandoned refinery where they believe the supervillains are organizing weapons for terrorist activity. Unfortunately for them, Uncle Sam's suspicions prove valid.
Now the team need not only put a stop to evil, but also fight to survive.

Previous Form:
The Society [#15]: Unsuccessful against the team of Batman & Red Hood.
Freedom Fighters [#19]: Slaughtered by the World's Finest; Superman/Batman.
Black Adam (#13): Undefeated after battles with the Four Horsemen of Apololips.
Dr. Light (#109): Present for Deathstroke's battle with the Justice League.
Psycho-Pirate (#255): Ultimately killed by Black Adam after this alliance.
Uncle Sam (#163): Unsuccesful in team-up with Wonder Woman against Batman/Superman.

Tale of the tape...
Strength: Bizarro 6 (Invincible)
Intelligence: Dr. Light 5 (Professor)
Speed: Zoom 7 (Light Speed)
Stamina: Black Adam 6 (Generator)
Agility: Cheetah 5 (Cat-Like)
Fighting Ability: Deathstroke 7 (Born Fighter)
Energy Powers: Sinestro 7 (Solar Power)

I think you pretty quickly realise you're in trouble when you open the door and one of your guys gets shot through the chest. We'll get to that soon enough, but let's take a look at the daunting stats of the tape first up, which paint a pretty grim picture for the Freedom Fighters!


A team of nine villains is bad enough. A team of villains consisting of; Black Adam, Sinestro, Deathstroke, Dr. Light, Dr. Polaris, Zoom, Psycho-Pirate, Bizarro and Cheetah - even more bad news. A team of these particular villains as oganized by Lex Luthor, who is fronting a united new era for bad guys? Down right scary!

The tape indicate just how well rounded this particular team is. Nobody tips below a five, and even those come in the less common categories, and of the nine, seven of them register as the top characters in their respective category.
That isn't even taking into account things like the comparable strength levels of Black Adam and Bizarro, or the intangible forces controlled by Polaris, Light and Sinestro. Or even things as obscure, and difficult to measure, as Psycho-Pirate's emotive suggestions.

The Freedom Fighters are outnumbered, nine-to-six.
Among their rag-tag mob of heroes are most notably Uncle Sam himself, Human Bomb, Damage and The Ray. Their powers are strong enough to at least register where some of these villains are concerned; Sam bringing a degree of stamina and strength, while the Ray can control and manipulate light in a variety of imaginative ways.

The Human Bomb and Damage pose perhaps the greatest key to victory, but their potential also rests on the potential destruction of their fellows. If either of these atomic-scale heroes really unloads, to the point where they can defeat or waylay The Society, it will probably come at the final hour, with their fellows already fallen.

Black Condor really affects very little influence on this particular fight. Given the scope and brutal power of characters like Black Adam, Deathstroke and Sinestro, it's just simply not in the realm of possibility for a character like Condor to be of use. Likewise, Phantom Lady's illusions and Savate expertise are going to be of little use here.

The Math: The Society
The Pick: The Society

Ouchie...What went down...
Infiltrating the secret arms factory, the Ray uses his powers to manipulate the laser light grid that provides a net of security over the entrance, diverting the light to himself. With that, Human Bomb uses his powers to destroy the control panel for heavy blast doors, and as they open...

A blast of cynical yellow energy cracks it's way through the air, piercing the exposed chest of the unsuspecting Black Condor. Waiting on the other side of the door is the cream of The Society's villainous crop. An apparent ambush.

Bizarro ironically greets the Freedom Fighters with a misplaced Good-Bye, which is all too accurate, given the situation, as Sinestro sneers from beneath the glowing yellow energies of his fear-borne power.

Uncle Sam orders his troops to hold nothing back as they charge into battle with the murderous members of The Society.

The order is as good as worthless.
In a volley of violence and destruction the Society find themselves set upon by some of the deadliest villains known.

The Ray is the first to fall, victim of Dr. Light's similar, but apparently superior, powers.
He sucks the light from The Ray's body in a way that could only be imagined as incredibly painful.

Damage finds himself at the mercy of Zoom's fists, as he swirls around the hero in an unstable, translucent blur. Zoom promises to make them stronger heroes if they survive. His barrage triggers Damage's explosive powers, which send him hurtling out of the building.

Phantom Lady's illusion of invisibility proves to be of little value against the feline senses of Cheetah. She quickly sniffs the Freedom Fighter out, leaping atop her before ripping away at her flesh.

With the Phantom Lady pinpointed and bleeding, Deathstroke charges in with his sword to finish the job. He drives his blade deep into her chest as she rematerializes. Her final word is, "Why?"
For Deathstroke, it is simply a matter of professionalism.

The Human Bomb's explosion topples Sinestro, Dr. Light and Deathstroke, and he cries for them to get away from his fellows.
Shaken by Phantom Lady's death, the Human Bomb runs amongst the carnage before Dr. Polaris floats down to revel in the defeat.

"Oh, she's dead, Human Bomb. Didn't you hear that delicious shriek?"

Enraged, the Human Bomb tears at his protective suit.
If it is death and war that delights Polaris, then the Human Bomb shall deliver more than he can handle. The Human Bomb glows with energy and explodes, blowing Dr. Polaris clean out of the sky.

Bizarro, attracted by the "pretty lights", descends atop the Human Bomb.

Declaring his affections he begins to pound the Bomb's bare flesh, incurring massive explosions with every thunderous punch. For every blow with the strength of a Superman, Bizarro encourages an equal amount of explosive force, until eventually the Human Bomb begins to disipate.

Eventually, with his blood and chest covered in blood, Bizarro is disappointed. The Human Bomb stirs no longer. He has exploded for the final time.

"No more pretty lights."

In spite of the many explosions, the fight rages on amongst the surviving heroes and villains. Uncle Sam finds himself with the uneasy task of battling Black Adam, perhaps the strongest man present.

Adam flies like a human torpedo, knocking Uncle Sam into the air.
Cheetah catches him on the ground, clawing at his face while Zoom buzzes around like a ghostly apparition.

The Ray, alive but weakened by Dr. Light's attack, finds himself at the mercy of the otherwise uninvolved Psycho-Pirate.

As The Ray spits threats at Psycho-Pirate, the medusa mask begins to shift from it's blank state to a calm, comforting smile.
"Don't be angry. Don't be afraid."

The Ray, relaxed, gives in to the exhaustion, allowing himself to be dragged away for the purposes of one, Alexander Luthor, for whom The Society does their bidding.

The last of the Fighters to fall is the first to rally them - Uncle Sam. Though he continues to fight valiantly against overwhelming odds, he is far outmatched, numerically and super naturally.

Sinestro uses his yellow energies to blast at the patriotic hero, sending him hurtling into the air. He eventually comes to land in a swamp somewhere nearby, and while his story is not through, the Freedom Fighters are through, and the Society free to carry out their evil machinations.

The hammer...
Conclusively the winners: The Society!

Meanwhile, Uncle Sam's resumé isn't looking terribly impressive right about now. The last time the character was featured, he and his team were completely wiped out by the tyrannical might of Superman and Batman. [Superman/Batman #15]
This time around things went a little better for the Freedom Fighters, but even still, to come out with a fifty-percent survival rate isn't really all that impressive by anyone's means. Maybe the X-Statix are about the only team impressed by those figures... Yeesh...

At the time this particular issue - the first of a major mini-series at the core of a company-wide event - caused quite a bit of controversy. Given the promotion of the event, a large part of the concern was rating standards, with this issue baring no kind of forewarning for the violence contained within.
Of particular interest at the time was Phantom Lady's brutally depicted murder, which sparked the obligatory discussion of misogynism in comics, and questions of violence against women.

I'm not so much interested in the censorship of violence against one sex over another. We've discussed before that, in fiction, I think it's nice for that equality to exist. I sometimes feel the violence needs to be more prevelent for both sexes, to continue to remind us exactly what kinds of threats these superheroes are dealing with. But I digress...

What struck me immediately having just completed the review was that I was declaring a team who just slaughtered the superheroes - victorious!
I think with the features we've looked at over the past year and a half I've come to build up an association with the declaration of a winner. Usually, even in the cases of the hero losing, there's a certain degree of honor and thrill to it.

Declaring The Society victorious here, however, after killing the heroes the way they did. There's something that just doesn't feel quite right about that.

Not that it really has to go beyond that.
I'm not sure this particular cast of characters was really what you'd call invaluable to the DC lot, and to the company's credit they have continued a tradition of reinvigorating properties in the newest incarnation of the Freedom Fighters. It's not all new, of course. Uncle Sam found his way out of the swamp after compelling one of the new leads to find him, and they have an all new, all-government approach, at least to start with.

I guess there's a triumph to come out of the deaths of these heroes, at least in some kind of creative off-shoot of a way. I admit, I'm usually not one to advocate wanton slaughter of worthwhile characters, but at least they've stayed dead for this long, and an attempt to revitalize the concepts has been made.

Though the book is mostly a vignette-packed primer for the DC Universe as it was becoming heading into Infinite Crisis, there's also a fantastic battle running parallel to this one on the moon, featuring the 'DC Trinity', so hopefully some time in the future we'll get a chance to revisit the story from that perspective.

For now, I've got to check out and head to bed, and hopefully get back to catching up again soon. We've got FF action next-up, cheers!

The Fight: 4.5 The Issue: 5.5