Showing posts with label Mister Atom. Show all posts
Showing posts with label Mister Atom. Show all posts

Saturday, January 26, 2019

MARVEL FAMILY versus MONSTER SOCIETY OF EVIL
Return of the Thunder (DC)
Where:
Convergence Shazam #1 When: June 2015
Why: Jeff Parker How: Evan "Doc" Shaner

The Story So Far...
The coming of Telos pits entire worlds against one another as they converge in the ultimate battle of inter-dimensional survival! Encased in crystalline domes devised by his master Brainiac: each chosen capital awaits its fate as the crisis consumes the multiverse!

In Fawcett City, forces of evil work to capitalize on the predicament of their encasement! While the dome denies the Marvel Family their power-giving lightning -- other heroes, such as the soaring Bulletman & Bulletwoman, work to keep the city safe in their absence!

A powerless Billy Batson broadcasts the call for hope as he and his friends investigate strange goings on in the subterranean traffic ways beneath the city. It turns out Doctor Sivana has discovered Captain Marvel's secret identity and assembled a new Monster Society of Evil to take full advantage!

Tale of the Tape...
Strength: Captain Marvel 6 (Invincible)
Intelligence: Dr. Sivana 6 (Professor)
Speed: Captain Marvel 5 (Super-Human)
Stamina: Mr. Atom 6 (Generator)
Agility: Mary Marvel 3 (Acrobat)
Fighting: Captain Marvel 3 (Street Wise)
Energy: Dr. Sivana 4 (Arsenal)
Total: Captain Marvel 30 (Super)

The Marvel Family are: Captain Marvel, Captain Marvel Jr, Mary Marvel, Tawky Tawny, Uncle Dudley, and Sterling Morris.

Captain Marvel is the magically charged powerhouse of the Marvel Family, who's summoned to action when Billy Batson speaks the name of the wizard Shazam! His enchanted pantheon of powers have been displayed battling the likes of: Black Adam [Hawkman #24], Macro-Man [Legends #1], Thor [Marvel versus DC #2], and Superman in a series of contests found in Action Comics Annual #4, Superman #216, Superman/Batman #4, and Kingdom Come #4!

Captain Marvel shares his powers and name with friends and sibling Captain Marvel Jr and Mary Marvel, whose strength comes at a minor cost to the hero. Fortunately, the extra muscle of the Marvel Family is worth every bit!

We've seen Cap Junior battle Iron Goblins in DCU: Brave New World #1, and withstand Marvel's unstoppable Juggernaut in Unlimited Access #3! Mary's no slouch either, having braved Black Adam [Power of Shazam #11], and bested Wonder Woman and Supergirl while corrupted during Final Crisis #3 and #6!

These three alone present a formidable line-up, but they can also count on the courage of Secret Wars on Infinite Earths newcomer: Tawky Tawny! He's a talking man-tiger whose dignified claws are always ready to fight the good fight!

Uncle Dudley and broadcast boss Sterling Morris probably aren't going to make the difference in battle, but against such formidable foes, their extra eyes and ears may come in handy -- as long as they can stay out of danger!

The Monster Society of Evil are: Doctor Sivana, Mister Atom, Ibac, and King Kull.


The mad genius of Doctor Sivana was part of The Society think tank that brought about the demise of Martian Manhunter in Final Crisis: Requiem. Giant self-aware robot Mister Atom was also part of the villainous Society, lending his nuclear-powered strength to an attack on Powergirl during Infinite Crisis #2.

These wicked minds are joined by: Ibac - a crook whose magic word was bestowed by Lucifer to endow him with the power of history's greatest villains! He wields the terror of Ivan the Terrible, cunning of Borgia, fierceness of Attila the Hun, and cruelty of Caligula - names spelling IBAC!

Another of history's great evils is King Kull - a pre-historic menace who ruled a race of Submen who were hunted to extinction in a war with humanity. Despite his ancient status, Kull is a technological genius, who survived into the modern era by being suspended in animation.

The Tape: Marvel Family Ranking: Captain Marvel Jr (#69)

What Went Down...
While following Sterling Morris and their Uncle Dudley, Billy & Mary Batson convene with Freddy Freeman only to find themselves suddenly basked in the atomic light of Mister Atom! The menacing machine takes them underground where "Uncle Dudley" reveals himself to be a magically disguised Doctor Sivana!

The Doctor's illusion also reveals "Morris" to be Ibac, assembled with King Kull as the newest incarnation of The Monster Society of Evil! Sivana has discovered the Marvel Family's true identity and worked to infiltrate their ranks, but the same impenetrable dome that denies the Marvels their magic lightning has also trapped he and his co-conspirator Ibac in their unremarkable forms!

Just as the villains prepare to muzzle and restrain their prisoners -- another enters the underground cavern: The Marvel's old friend Tawky Tawny!



The fabulous feline leaps clear of a deadly ray gun blasted by Doctor Sivana!

Fast thinking Mary kicks the gun clear, while Tawny contends with a headlock from Ibac. Fortunately, the magical menace merely possesses the strength of Mr. Morris, allowing Tawny to effortlessly upend him into the stone wall!


Tawny frees the young Marvels while Billy holds the villains at bay with one of their own weapons -- until Mister Atom obliterates it with a powerful blast! He's accompanied by the techno-savvy savage King Kull, who also assaults Tawny's ears with a deafening sonic weapon!


Kull brings news of a change to the dome over Fawcett City. Ibac wastes no time testing his magical word, transforming back to mortal Stanley Printwhistle.

One magic word deserves another -- Billy Batson leads the charge: SHAZAM!


Captain Marvel flies across the cavern to confront Mister Atom with the strength of Hercules -- while two more lightning bolts transform his junior allies!

Alas, a puff of smoke and Sulphur signals the transformation of Printwhistle back to the vile Ibac! He takes great pleasure in cutting Captain Marvel Jr off with a devastating right hook to the cheek!


Mister Atom recovers from the Captain's mighty fists and blinds Mary Marvel with an intense nuclear light! At the same time: King Kull clobbers Captain Marvel with a primitive club, and Dr. Sivana zaps Tawny with electric gauntlets!


Sivana is so caught up in the glee of doing harm on The Monster Society's "home court" he doesn't even notice the rattle of chains behind him! The very bonds that held them hostage for months become instruments of justice in the hands of Sterling Morris and Uncle Dudley as they garrote the mad scientist!

Meanwhile, Ibac narrowly avoids saying his own name as he fumes over the blood spilled from his own nose. He takes it out on Captain Marvel Jr by swinging him by the cape through nearby walls!


Mister Atom encourages Ibac and Kull to press their advantage -- towering as he fires concussive blasts at Captain Marvel and a leaping Mary Marvel! The destructive energy does as much to erode the structural surroundings as it does the erstwhile heroes, encouraging Tawny, Sterling, and Dudley to take leave.

The super-powered Marvels begin to turn the tables on the Monster Society as dust and debris fills the confined lair! Cap Junior buries his fists into Ibac's gut at speed, while Captain Marvel rips one of Atom's mighty mechanical arms off and kayos King Kull in one foul swoop!


The action beneath the subway is finally too much! Sivana cries out as the wrenching of stone announces the collapse of the building! The very home court that provided the Monster Society their advantage now buries them!

The Hammer...
The building may've collapsed, but the Marvel Family are still standing - emerging from the debris relatively unscathed!

You can thank Captain Marvel and Captain Marvel Jr for the lion's share of the victory, but everyone involved did their part to ensure The Monster Society of Evil was defeated!


I got a special kick out of finally getting Tawky Tawny on the record. The snappy dressing man-tiger was a stand-out of Final Crisis, and I've been hoping to get around to him ever since. His unapologetic inclusion in Convergence: Shazam was one of the simple pleasures of an issue that's pretty light on story.

The issue drops readers right into the middle of a crisis situation for Captain Marvel and Fawcett City. The overarching background premise was similar to Marvel's 2015 Secret Wars -- pitting different incarnations of DC characters against one another in an inter-dimensional battle for survival. Crisis-lite.

Convergence was extra heavy on nostalgia, using specific periods in publishing history, as well as well known alternate realities. Convergence Shazam #1 has the benefit of acting as a stand-alone introduction to Earth-S, and DC's modern-classic take on the Marvel Family. The second (and final) issue pits Earth-S against the world of popular Elseworlds story Batman: Gotham By Gaslight.

The whole first issue would be an unbridled joy -- if it wasn't such a perfect proof-of-concept for the type of comic book DC Entertainment has largely refused to publish throughout the 2010s. A bittersweet moment of clarity.

The heavy hitters are all here, with original iconic names and design mostly in tact, and beautifully rendered by colorist Jordie Bellaire and penciler Doc Shaner. Sadly, this is novelty enough to sell an issue in 2015 -- or a couple of years later, when I picked it up on the cheap.

In my estimation, Shaner is one of the stand-out artists working for DC in this decade. You probably couldn't ask for a better creative team to take a classically infused Captain Marvel forward. Alas, that just doesn't seem to be an option.

DC are still periodically dangling the carrot of a more iconic, classic style of comic, but Convergence was merely one of a string of hollow teasers following the New 52 hard reboot. Ultimately, Convergence was conceived as a publishing holding pattern for the months DC was shutting down their traditional home in New York City, and making the move to Burbank. It was a temporary reprieve and last hurrah for a continuum many probably understood to be missed.

What makes this type of comic so special? The devil's in the details: from the simple rendering of Captain Marvel's costume and sash, to the wholesome under current of young kids bravely defying to do good, and thwart evil! Their best friend is a talking tiger wearing tweed and a tie, and their arch-nemesis is a kooky mad scientist. It's fun, fun, fun -- and distinct, as well. Too rare!

This is the type of comic that could hold on to its retro charms and identity, while embracing qualities that feel entirely contemporary! Instead of chasing Superman's tail, or trying to fit in with the Justice League, this is a property that could lead the way with its own distinct flavor, tackling a market that's about to lose family entertainment brands like Steven Universe and Adventure Time.

This runs counter to the Hollywood version of "Shazam" hitting the big screen in April. Mirroring a current revival in comics: this New 52 version of the big red cheese plays more like a mean-spirited pitch of Superman meets Big. It's playing more to the power fantasies of a child in a superhero's body, while eschewing the retro aesthetic that makes the whole thing flavourful.

With the big screen home to so many formulaic mediocrities, Shazam still feels like a change of pace, but like Billy Batson gazing up to find hope in Bulletman & Bulletwoman's heroics, I'll be holding on to the shining example of Convergence Shazam #1, hoping the magic lightning of Shazam will hit DC Comics.

Wanna dig deeper into the DC Comics back catalogue? Discover more treasure by following links throughout this post, and by diving into the Secret Archive! There you'll find all featured fights in order of publisher, series, and issue number. You can also subscribe to Secret Wars  on Infinite Earths on Twitter and Facebook for daily fights inspired by the topics of the day! A like, share, or retweet would sure be appreciated!


Winners: Marvel Family
#42 (+27) Captain Marvel Jr
#70 (+49) Captain Marvel
#110 (+217) Mary Marvel
#319 (new) Tawky Tawny
#320 (new) Uncle Marvel
#321 (new) Sterling Morris
#557 (-53) Doctor Sivana
#873 (new) King Kull
#874 (new) Ibac
#888 (-202) Mister Atom

Wednesday, October 10, 2007

THE SOCIETY versus POWERGIRL
The Survivors (DC comics)
Where:
Infinite Crisis #2 When: January 2006
Why: Geoff Johns How: Phil Jiminez

The story so far...
Long ago there was a crisis that threatened existence across dimensions. The champions of the multiple Earths opposed the existential threat, and through their triumph came a rebirth of reality, and a merged existence.

A select few survivors from worlds before the crisis were able to escape to a life exclusive to the redefined reality that was unfolding, some infiltrating the new central Earth with no memory of all that once was.

They were the likes of Powergirl and Psycho-Pirate, and they integrated into their new lives well, but such was not so for the refugees in non-space. Trapped in the crystaline universe they had made for themselves, they were forced to watch as life evolved in a very different, darker way, and their ideals were betrayed. Able to take it no more, these super forces take full advantage of unfolding instabilities, and reemerge to shape the worlds again...

Previous Form:
The Society [#20]: The Society represented an army of villains united, led by Lex Luthor, who used the fate of Dr. Light as a scaremongering motivator.
Powergirl: Making her overdue debut in the Infinite Wars.

Tale of the tape...
Yes. I am trying to provoke a response.Strength: Mr. Atom 6 (Invincible)
Intelligence: Giganta 5 (Professor)
Speed: Powergirl 5 (Super Speed)
Stamina: Powergirl 6 (Generator)
Agility: Clayface 7 (Infinite)
Fighting Ability: Powergirl 3 (Street Wise)
Energy Powers: Powergirl 5 (Lasers)


- This particular collective representing The Society includes; Psycho-Pirate in a leading role as a core member of the villainous cartel, with the muscle-bound team of Clayface, Giganta, Mister Atom and Girder assigned to capture Powergirl.

- While the majority of the team represent super strength, Psycho-Pirate is a much less offensive character. His powers revolve around the Medusa Mask, which can influence and amplify the emotional state of most targets.
Rare exceptions of exceptional will-power have been shown to resist the effects of the mask, such as Black Adam. [Infinite Crisis #6]

- Infinite Crisis served to clear away a garbled history, reinstating Powergirl's origins as a Kryptonian from the universe once identified by Earth-2. As such, Powergirl exibits powers closely resembling Superman, including; super strength, speed, invulnerability, heat-vision.

- A refugee from a world before the Crisis on Infinite Earths, Powergirl is apparently immune to the effects of Kryptonite from the contemporary DC Universe. In this respect, she is potentially more effective than her cousin.

The Math: Powergirl (Average) The Society (Total)
The Pick: The Society

What went down...
Somewhere in a city on Earth, a building shudders as Powergirl bursts through one of it's stone walls at the behest of a rampaging force of nature. Mud animate Clayface extends like a plank from the building, carrying Powergirl into a hard descent into the road below.

Psycho-Pirate emerges at street-level, reassuring Powergirl that she need not be worried, given that Luthor has expressed a requirement to have her alive.
It comes as little consolation as the Pirate's accompanying quartet of Society thugs loom over the street, Girder lamenting on the possibility of roughing her up.

Powergirl meets the challenge head-on, defiantly blasting her way through Clayface's swirling muddy mass with focused beams of heat-vision.

Mr. Atom, the robot that challenged Captain Marvel to his very limits, steps up to the plate, taking flight to knock the airborne Powergirl down with a super swing of his robotic fist. PG's descent brings her into the clutches of Giganta.

Just as Girder steps up to insinuate more harm for Powergirl, the storming clouds over Metropolis part, giving way to the bathing warm glow of Earth's yellow sun.

Something streaks by faster than a speeding bullet, clipping across Giganta's face to shake her grip, and free Powergirl from her enormous clutches.

More powerful than a locomotive, the same red and blue streak charges through the battlescene once more, achieving the impossible to rip through the super-durable frame of the robotic Mister Atom!

For Psycho-Pirate the writing is on the wall, but Powergirl can barely believe her eyes. There, hovering above the wrecked bodies of the Society's muscle, is someone familiar yet alien to Powergirl, soaking up the life-giving energy of the yellow sun that embues her.

With greying temples, there flies Superman.
"It's been a long time, cousin. Too long."

The hammer...
Coming in at the crucial moment to score a decisive win is Superman, from Earth-2, of course. Not that his Earth is Earth-2 now that we have fifty-two very specific Earths courtesy of Mr. Mind, and a megaverse revamp by Grant Morrison and the team.

Y'know, I very nearly defaulted to one of my pre-scanned stand-by issues of Wolverine, but I didn't want to let the Marvel/DC imbalance get away from me again, and despite Wolverine's relevance, the justice discussion has thus far hovered around the icons of the DC Universe, so we're following suit.

This was also a great opportunity to initiate Powergirl into the Infinite Wars, which is something I've wanted to do for quite some time, and this issue was on the hitlist, having been sitting on top of a pile for quite a while now.

What makes this issue such a great segue, apart from what's listed above, is that Powergirl was right at the centre of the Infinite Crisis mini-series as a crucial part of the underlying discussion of the nature of justice.
For the refugees of former Earths, their own desire for familiarity is largely defined by the methods of justice employed by heroes of their respective universes. We then, through the conclusion, see a divergence of justice, with characters like Superboy-prime and Alexander Luthor each following paths of what could be interpreted as villainy.

Typically I don't like to confuse an entry with images from unrelated sources, but I'm going to break format because, otherwise, we don't get to talk about this.
What I essentially want to do is try to add some depth to the theory of the totem of justice that has formed the spine of much of the discussion over the past month of Infinite Wars, and even abroad. [See; Infinite Crisis #1, Hawkman #23, JLA #118, Action Comics #824]

In trying to break down the degrees of force and intent in justice, I think I was able to break it down into eight levels, four representing the "light" and the "dark" of the matter. Obviously characters are known to fluctuate, and some of these examples build on my own personal inflections and ideas.

Level 1: No harm, no foul -- "Peachy keen"
There's an interesting resonance to placing a character like Captain Marvel at the top, just because Black Adam so clearly represents the other end of the scale.

This is the level representing heroes who exist on the greatest abstraction. For the most part they are entirely removed from the kinds of situations and scenarios that would bring them into moral conflicts, instead representing a wholesome simplicity. They fight monsters and aliens whose plans are reasonably transparent, and may even find themselves resolving battles with conversation. After school specials.

Level 2: Ideal Superhero -- "Best case scenario"
Writers have put Superman in positions that see him sliding up and down this scale, but on an idealistic level, he is closest to the child-friendly variety of vintage wholesome. What sets him apart is his connection to the human world, and specifically his inevitable confrontation and acknowledgment of elements much deeper on this list.

This is a hero who will do their best to resolve conflict through passive or defensive means, always reactionary, never pro-active. They are bound by a strict code of process, which sees a villain privvy to even the right to privacy.
He's the hero that exists in a world much more like the ideal compromise between freedom and injustice.

Level 3: Common superhero -- "Soft prevention"
Fairly typical of most superheroes, and maybe the defining quality of the Silver Age. These are heroes who will take preventitive measures wherever possible, but for the most part meet criminal activity with non-lethal force.

Much like a Superman, characters that fit into this category have probably seen darker times throughout their careers, but then, this isn't about defining a character like The Flash. This is about setting the paramaters by which characterization can be measured. This being around generic.

Level 4: Law enforcement -- "Extenuating circumstances"
This is a character who most resembles real-world law enforcement agents, such as police officers. Force is used where necessary, prevention through intelligence is a valued, and when situations dictate, lethal force may be reluctantly introduced.

There are a lot of characters who will resemble this scenario, and Superman is certainly one that comes to mind, with cases like the time he was forced to regrettably condemn criminals to the Phantom Zone.
Ultimately I think it's important to stress that these characters are not quick to use violence, even though it is a part of their arsenal. Mr. Terrific, on the merits of his current associated with Checkmate, is a positive example of this.

Level 5: Excessive force -- "On their terms"
This is the turning point, for me. Where the hero doesn't necessarily become more ambiguous, but his methods do. While his motivations may be pure, a Batman will meet characters with intimidation and force.

Batman makes a fantastic, vivid example because his code is very specifically against killing, even though he gladly endorses crippling force, broken bones, and severe psychological trauma.

Level 6: Longterm prevention -- "An eye for an eye"
Like a level 5, this is a heroic character still unwilling to take a life, but unlike Batman, much more content with exerting higher degrees of force. It is a much more primal force for justice, quite likely to react to a crime and deliver a punishment accordingly.

We saw Hawkman deliver just such a punishment in a recent entry, where he severed the arm of the Matter Master, when he threatened a gala with his matter-altering wand [Hawkman #23]. Cause meets effect for this type of character, and the ends justify the means, but death is still a reluctant and unnecessary extension of this brutal force.

Level 7: Longterm solution -- "A life for a life"
This is what we saw when Wonder Woman broke Maxwell Lord's neck and when the Justice League were attacked by Mongul [Infinite Crisis #1], and is where lethality is much more freely endorsed.

While all of the other levels would experience remorse or reluctance in taking a life, it's my opinion that this is the point in the justice scale where lethal force is a ready part of the arsenal the second this character opposes tyrrany. It does not necessarily entail wreckless behaviour, perhaps coming with good judgment, but is certainly a darker brand of good.

Level 8: Blanket wrath -- "Punishment and suffering"
This is where it gets decidedly old testament.
This is the realm of characters like The Spectre, or Black Adam, who readily dish out the most brutal and deadly kind of punishment.

It is typically a hero of unwavering character, with the potential to become so incorruptable they are blind to the lines of what is necessary, and what is not. This is the extreme that Level 7 would live in threat of, and perhaps even be personally fearful of.

It brings us full circle, distanced from common reality by an impossible position of judgment that deals with humanity in the same way Level 1 does not. It represents the darkest end of the scale, just as Marvel does the lightest.

There may very well be flaws in the deeper logic of some of this, and certainly the specifics of the examples may lead to some confusion, but to place some kind of structure on the rules of our recent discussions, this totem will suffice.

It is important to remember that it is ultimately a totem of justice, and while a character like Black Adam fell into a depiction more explicitly evil, that is not the focus of this list.

The Fight: 4 The Issue: 5.5
[On the strength of her handling of Clayface, I'm going to give Powergirl a win stat here, even though her effect was minimal. Powergirl evaded me through my formative comic reading years, but through the efforts of creators like Geoff Johns, PG has not only earned a spot at the forefront of the DCU, but also the enjoyment of a reader who never paid much attention. And yes, I'm straight.]