Showing posts with label Peter J Tomasi. Show all posts
Showing posts with label Peter J Tomasi. Show all posts

Thursday, June 18, 2009

QUICK FIX: SCAR vs LYSSA DRAK
Emerald Eclipse: Part Five (DC)
Where: Green Lantern Corps #37 When: August 2009 Why: Peter J. Tomasi How: Patrick Gleason

THE TAPE...
Strength: Scar 7 (Omnipotent)
Intelligence: Scar 7 (Infinite Wisdom)
Speed: Draw 3 (Athlete)
Stamina: Scar 7 (Unstoppable)
Agility: Lyssa Drak 3 (Acrobat)
Fighting: Lyssa Drak 3 (Street Wise)
Energy: Scar 7 (Cosmic)

Math: Scar
Ranking: Scar (#441)

THE FIX...
At this point, we're so far behind on updates, we might as well just enjoy the content for what it is. This was the issue originally selected for what's become a weekly instalment of the Quick Fix, but at the time of updating, I felt I could not overlook Flash: Rebirth #3. The week of June 10 really served up a solid week of comics from both Marvel and DC, but GLC #37 takes pride of place for a moment that can be described as the unofficial beginning of Blackest Night!

I don't want to spend too much time on this, so you can consider it the first time the Quick Fix has actually lived up to the name. Fortunately for us, the moment key to our post took place over a mere three pages -- but what long anticipated and exciting pages they were!

Those new to the website might like clarification -- around here, we do things a little different to other review sites. "Secret Wars on Infinite Earths" not only refers to the two definitive comics crossovers of the mid-eighties, but also the endless battles undertaken by characters from different companies, mediums, and internal universes. It is a literal description of our "fight league" format that both ranks and records combatants and their battles in various comics.

While the prophecized "War of Light" spills over into the prison system of Oa's Sciencell holding facilities; one of the prisoners representing the Yellow Corps of fear slinks away to retrieve their sacred text -- The Book of Parallax.

Lyssa Drak, keeper of the book, uses her ring to tap into the unique energies of the scripts. It leads her deep beneath the planet Oa, into cavernous darkness not lit by the light of the Guardians or their Green Lantern Corps. There she discovers not the Book of Parallax, but rather, a black text brimming with the dark powers of death. This is the Book of the Black Lanterns, written with the oozing black tears spilled from the eyes of a fallen Guardian.
"She" is Scar -- tainted by the burning touch of the Anti-Monitor [Green Lantern #25], which left her both physically disfigured and emotionally unhinged.

As you might have gathered, the "fight" is brief.
Scar ambushes Lyssa Drak and forces her into the book, to a fate that we can only imagine at this point. Perhaps she is merely imprisoned, or perhaps she will rise at a later date, to join the army of Black Lanterns that will spread across the universe. Maybe hers is a fate even more esoteric in it's cosmic nature.

While the Green Lanterns fight to maintain order on Oa, Scar initiates the beginning of the Blackest Night from beneath the planet's surface. Spewing black energy that threatens to destroy the Central Power Battery and Oa itself!

When you consider that the first teaser for Blackest Night ran as an epilogue to Green Lantern #25 [in 2007], you can appreciate how such a seemingly small gesture can take on such huge significance! Scar has been influencing the course of the War of Light and the fate of the Guardians for the better part of twelve months, if not longer, culminating in this first specific act of defiance.

Blackest Night won't technically begin until July with the release of the first issue of the Geoff Johns/Ivan Reis mini-series. The Prelude, however, has been running for quite some time, both in Johns' Green Lantern, and the surpassing companion work of Peter Tomasi in this series, Green Lantern Corps. With Johns so heavily bogged down by the introduction of an entire spectrum of Lantern Corps, it's been an unremarkable surprise to see Tomasi and the secondary book take first place.

Multiple plot-lines have meant this is a book of both great quality, and also quantity, delivered beautifully with pencils from Patrick Gleason and complimentary inks and colours, in this issue, by the split duos of Rebecca Buchman & Tom Nguyen, and Randy Mayor & Gabe Eltaeb.

Mongul's coup within the Sinestro Corps; their invasion of Daxam; the self-sacrificing destruction of Sodam Yat; the secret search for Anti-Monitor's corpse; and other little details have been the complimentary storylines to the building Blackest Night sub-plot. It seems a travesty that we haven't been able to focus on more of it, but in those occasions where it might have been preferable, it has sometimes just been too vast in scope to be represented by our format.

I don't doubt that Blackest Night-proper will take a major role in our reviews as we move through the middle of the year. We already know Black Lantern versions of Martian Manhunter and Earth-2 Superman are set to send a shockwave through the DCU, but this is almost certainly only the tip of the iceberg. This is an event I'm actually concerned about, particularly with the DCU taking so many unlikely turns in recent years. I hope this is not to be the end of our generation of this universe, comparable to the Crisis on Infinite Earths maxi-series that allowed DC Comics to rearrange it's properties and effectively start over.

Our Infinite Wars: Blackest Night speculation post has undergone some updates, but as noted on the page, I think we've quickly realised that Blackest Night is to have an effect far grander than initially thought. This isn't a mere confrontation between forces, ala; Sinestro Corps War, but rather, a catastrophic cosmic event!

The Fight: 3 The Issue: 5.5
Winner: Scar

Green Lantern Corps is currently available monthly from DC comics, but you can pre-order the collected edition of "Emerald Eclipse" -- including all the action describe in this review -- via Amazon.com! By using purchase links provided on the site, you help sponsor future entries of the Infinite Wars. You can find more items in our Gift Shoppe, where collections of almost all issues reviewed in the Secret Archives are available. You'll find stories like Green Lantern: Rebirth and Sinestro Corps War!

Friday, April 17, 2009

THE SOCIETY versus
MARTIAN MANHUNTER

Caretakers of Mars (DC)
Where:
Final Crisis: Requiem #1 When: September 2008 Why: Peter J. Tomasi How: Doug Mahnke

The Story So Far...
When an abusive childhood ended with his father's accidental death, Justin Ballantine accepted the value of balance in all things across the universe.
His cosmic philosophy, and aspirations of godhood, would lead him to accept employment as an adult to form a group called the Injustice Gang, and attempt to construct a weapon based upon the cosmic rod of Ted Knight.

His resulting "Transmortifier" proved capable of stealing a portion of energy from it's target, making a valuable weapon when turned against the superhuman might of the Justice League. As Libra, Ballantine received the powers of the combined JLA, before turning his weapon on the cosmos itself. The resulting influx of power seemingly destroyed his physical form, but Libra was reconceived on the planet Apokolips by his mystery benefactor, Glorious Godfrey.

As a prophet of Darkseid; Libra returned to Earth after the Death of the New Gods, promising to lead evil to salvation if The Society would entrust in him their leadership. Requiring the organized hordes for his own malicious ends, Libra set about bringing doom to the Earth as part of Darkseid's plot to create the Fifth World upon his resurrection as man. To distract the Society from the detail of his goals, he offers an act of good faith to one of their lowliest number. Thus, at the request of the Human Flame, Libra promises the death of Martian Manhunter...

Tale of the Tape...
Strength: M. Manhunter 6 (Invincible)
Intelligence: Lex Luthor 6 (Genius)
Speed: M. Manhunter 4 (Olympian)
Stamina: Vandal Savage 5 (Marathon)
Agility: Gorilla Grodd 4 (Gymnast)
Fighting: Talia al Ghul 5 (Martial Arts)
Energy: Libra 6 (Mass Destruction)


- The Society are: Libra, Lex Luthor, Dr. Light, Effigy, Dr. Sivana, Vandal Savage, Gorilla Grodd, Talia al Ghul, Ocean Master, & Human Flame.

The first incarnation of self-confessed "Super Villains" was gathered by the evil New God, Darkseid, in an effort to pool the group's efforts against their mutual heroic enemies. Typically rife with internal conflict, the collective rarely achieved any success in their battles with their counterparts in the Justice League.

When the revelation of a history of mind-altering intrusions perpetrated by by the JLA was uncovered, the strength of the criminal community was galvanized under the leadership of Crisis on Infinite Earths survivor Alexander Luthor Jr, who was disguised as the version of this universe's version of his father, Lex. Luthor Jr succeeded in unionizing all but a select few criminals, organizing their efforts to further his own reality-altering goals. Upon his death, members of the Society operated in smaller groups, such as the Injustice League, before the mysterious villain Libra sought leadership during the return of the New Gods on Earth and Darkseid's attempt to created the Fifth World [Final Crisis].

- Experiments with teleportation technology developed by one Dr. Erdel were, by accident, responsible for plucking J'onn J'onnz from his home on Mars. Traversing the gulf of space by unknown means, the unannounced arrival of a lurching Martian figure was enough to startle the aging scientist to his death. Alone in a strange world, the accident forced the Martian to at first adopt the scientist's identity by means of shapeshifting, before he absorbed enough understanding through the observation of television programming to assume his own identity.

Finding aspirational figures in the gumshoe detectives popular on television, the Martian adopts the fictitious identity of Detective John Jones. For a time he was to do as he had on Mars, delivering justice with unwavering moral and character, but eventually circumstances would force a reveal upon the Martian Manhunter.

Though resistant at first to expose himself to humanity's judgment, his unique Martian abilities quickly earned him status with the Justice League of America.
Along with the ability to transform his appearance and form, J'onn J'onnz also possesses fantastic super-human strength, speed, durability, energy vision, vast telepathic skill, and the ability to become invisible and intangible. While these many abilities quickly rank him among the most powerful figures in the DCU, the sole survivor of catastrophe on Mars has a single mundane weakness -- fire!

Math: The Society (Ttl) Martian Manhunter (Avg)
Ranking: Martian Manhunter (#32)

What Went Down...
The Martian Manhunter's initial defeat comes at the hands of Dr. Light and Effigy, who are deployed by Libra to retrieve their target. Specially designed "pyro-tranq darts" conceived by the mad Dr. Sivana pump the Martian's body full of paralyzing agent, while Effigy's mastery of flame ensures he remains subdued.

The dastardly duo drag the Martian's body to an elevator that takes them upstairs to their waiting master. The gathered inner-circle of the Society watch as their pledging leader, Libra, lords over the weakened hero. Noting no desire to battle the Martian in a fair fight, Libra plunges his spiked staff through the alien's chest, bathing the hero in flames once more.

The pain of the blow shocks the Martian out of his stunned state, resulting in a squirm and bending flailing of transforming limbs. He tosses Libra across the room into an abandoned bar, contorting to pull the impalement from his chest!

The Martian Manhunter's explosive atomic vision blasts the opposing villains, before he lunges at them with the strength of a madman!

He clutches Light by the throat while Gorrilla Grodd takes the brunt of his Martian vision blasts, and Sivana inconsequentially swings off of his free arm. Talia al Ghul lurks with a blade drawn while the two fire wielding villains attempt to quash the Martian's rage, but their numerical superiority inspires a challenge.

The Justice League appears to crash through the ceiling to come to their teammate's aid, a member for every villainous counterpart!

Superman drives his fist into Lex Luthor's heart; the Green Lantern encases Effigy in a liquid filled energy construct; Flash vibrates his way through Gorilla Grodd's skull; Captain Marvel crams worms into Dr. Sivana's mouth; Batman silences Talia al Ghul with a kiss and embrace; Aquaman drives Ocean Master's own trident into his chest; and Elongated Man wraps around Dr. Light's body, promising revenge for the crimes he committed against his deceased wife.

Just as the tide appears to be taking a nightmarish turn for the villains, Libra's word clears the confused minds of his Society fellows. With his staff again driven through the Martian Manhunter's gut, he pins the hero to the ground, forcing his telepathic crusade into remission.

Clinging to the staff as desperately as he does to life, the Martian Manhunter defiantly pulls himself toward Libra. Through grit teeth he maintains a brave face, even as Effigy and Dr. Light descend upon him in a swirl of flame.

His body smouldering, the defeated Martian makes a final prophecy of doom for the forces of evil. As the Society gathers in a circle around him, J'onn J'onnz sends out a final telepathic cry to the real League, giving each an opportunity to glimpse the sprawling story. It is not enough to protect them from the crisis to come, but when the heroes of Earth return J'onn J'onnz to the barren soil of Mars, they remember him fondly.

The Hammer...
Led by Libra, The Society emerge with one of the defining victories that led to the day that "evil won." Effigy and Dr. Light should be included in the win stats, for anybody playing at home.

One of the few drawbacks of focusing on the releases of the week is the many stories that are overlooked, or forgotten. Final Crisis; a story that thrilled in the early parts of the year; is a prime example of this loss. Fortunately, a slow week and impending significance grants us reprieve to go back to the event that changed the way we look at the DCU.

Martian Manhunter was a character dangling over the comics dead pool for quite some time. Though beloved as a stalwart of the JLA, the character had struggled to sustain any viability as a solo or headlining property, making him the perfect balancing act of significance and expendability in a corporate structure. Or at least, that's one interpretation of a story that managed to have much more soul than many of the recent deaths that have plagued superhero comics.

First confirmation of the death came from a brief sequence in the now classic first issue of Final Crisis. There; JG Jones (and Grant Morrison) merely confirmed the kill, alluded to with a single shot of the impaled and burning figure. Requiem, as you might have gathered, elaborates on the final plot against Martian Manhunter and the way in which the heroes mourn and remember him.

As a tie-in with an obvious purpose, Requiem excells not just for elaborating on details from the core-series, but also telling a startlingly powerful tale. Despite the bravado of the Martian Manhunter character, his death lingers as a pathetic final moment for such a powerful character. The famous fire weakness has always lent itself to this, most recently recognised for it's recent reference as a threat in DC: The New Frontier, delivered by Batman to MM's alias, Det. John Jones.

A less romantic examination of the Martian Manhunter death reveals a beloved character desperately attempting to overcome the inevitable in an effort to cling to life a little longer. His telepathic resistance is a feeble attempt against the overwhelming odds posed by The Society's powerful number -- Human Flame and Effigy qualified to rival the hero solo, let alone in the company of powerhouses like Gorilla Grodd, Lex Luthor, and Vandal Savage. Even in his final moments, Martian Manhunter tries to turn Libra's condemnation against him, "It is you... that will no longer pose a viable threat." (I know you are, but what am I?)

Granted, the latter example could be interpreted several ways, more positively as in our previous summary section as a foreboding moment of satisfaction for a character telepathically reaching out to his fellows. Ultimately, no substantial warning appears to be delivered, certainly nothing sufficient enough to inform the heroes of the coming destruction wrought by the Society and Darkseid's New Gods reborn on Earth.

This mixed interpretation shouldn't be mistaken for weakness in the writing, as Peter Tomasi delivers a respectful eulogy for the character often described as the soul of the Justice League. It might not have been the moment fans wanted to be the character's last, but that is the nature of the lives delt to men and women who choose to put themselves in the line of danger in the name of justice.

Doug Mahnke handles the action superbly, but it's his treatment of the emotional second half of the story that emphasises why he's one of the Infinite Wars' favourite artists in superhero comics. A scene featuring a mourning Hal Jordan, and Oliver Queen, maskless, is of particular sentimentality, expertly exuding the gammut of emotions, positive and negative, expressed by the pair.

The story does particularly well to deliver a brief tour through the most recent incarnations of Martian Manhunter's complicated backstory. Longtime fans might notice the glaring absence of their own favourite moments, but as a moment of sentimentality and functionality, it's a great way to induct the uninformed into some of the details that defined the otherwise undeveloped supporting character.

In a moment typically overlooked in comics, J'onn J'onnz is privvy to a funeral tailored to his unique character. Ferried by all four human Green Lanterns, almost the entire recnognisable superhero community join the core Justice League for a ceremony on Mars, complete with relocated artifacts from Martian society that had been rematerialized on Earth by the Spectre (in a previous story).

It would be hard to imagine the moxxy of the story being lost, even on the most uninitiated fan. After fifty years of publication, it's sad to say that this might just about be the most definitive publication in the character's long history.
Maybe a little sadder is that such a poignant tale will be essentially undone when the Martian Manhunter returns from the grave as one of the first confirmed Black Lanterns in Geoff Johns' upcoming space epic, Blackest Night. For critics, however, it is important to remember the machinery of the superhero universe, not just for it's creative and corporate cogs, but the in-fiction plausibility of it's constant flux. Like the ominous reference in Final Crisis to the heroes praying for a resurrection for their friend, we should appreciate the grander picture of the Black Lanterns, rather than dwelling on the moments perceived as being undone.

Confirmed thus far for the Black Lantern Corps are also deceased heroes; Earth-2 Superman, Aquaman, and former-Firestorm, Ronnie Raymond. Possible allusions also include Superboy, Mirror Master, Blue Beetle, Sue Dibny, Elongated Man, and Dr. Light, but these would only be guesses based on recently release promotional art [via DC: The Source]. For some of our early predictions (some right), check out our predictions entry from October 2008!

For more on the Martian Manhunter and his wonderful history, also consider checking out our previous Double Feature entry, Men are from Mars!

The Fight: 4.5 The Issue: 6.5

If somehow you missed out on the Final Crisis epic, you'll be able to catch-up in one fowl swoop with the complete collected edition. For more of the story, including Final Crisis: Requiem, you'll also want to pick-up the Final Crisis Companion, which features various connected tie-ins. Some of the best examples of tie-in issues by any company in recent years! PLUS -- by using purchase links provided on the Infinite Wars, you help sponsor future entries! You'll find plenty more on offer in the Amazon Gift Shoppe, including collections featuring most single issues reviewed in the Secret Archives!

Friday, March 20, 2009

MONGUL versus ARKILLO
Emerald Eclipse: Part Two (DC)
Where:
Green Lantern Corps #34 When: May 2009
Why: Peter J Tomasi How: Patrick Gleason

The Story So Far...
With the resurrection of the fallen Green Lantern, Hal Jordan, a new era began for the intergalactic Corps. Absolved of his crimes by the reveal of a fear mongering entity called Parallax, Jordan resumed his role as champion of willpower, once again wielding the green ring.

Alongside the Corps' return came the arrival of Sinestro from obscurity. As vengeful as ever, the fallen Lantern once again sought to bedevil his nemesis with the yellow ring he obtained during his exile in the anti-matter universe of Qward. However, his latest defeat would lead Sinestro to recruit others to his cause, resulting in the creation of a yellow fear-wielding Corps that was the Green's opposite -- the Sinestro Corps!

Programmed to seek fitting candidates who inspire fear in each sector, the yellow rings spread across the galaxy just as the green had. The character of those who would deserve position amongst the Sinestro Corps is very different, however. The vile and sinister congregate to Sinestro's cause, but the one called Mongul seeks only personal gain from the ring and it's limitless power. With a Qwardian ring obtained from a dying Sinestro Corpsman, he marches against the Sinestro Corps, demanding all follow him, or surrender their lives and rings. One patron refuses his rule, however, and so it is that on the planet Daxam, Arkillo fights!

Tale of the Tape...
Strength: Mongul 6 (Invincible)
Intelligence: Mongul 4 (Tactician)
Speed: Draw 3 (Athlete)
Stamina: Draw 6 (Generator)
Agility: Draw 2 (Average)
Fighting Ability: Mongul 6 (Martial Artist)
Energy Power: Draw 7 (Cosmic)


- The son of a being from the planet Arkymandryte, Mongul is the inheritor of his father's name and legacy upon his death. Despite his father's death coming about as a result of his Earthbound machinations; Mongul's first appearance on the planet comes about during the incursion of a powerful entropic being called Imperiex. In an effort to strike back at the creature that destroyed his artificial kingdom of Warworld, Mongul trains and teams with his father's arch-nemesis, Superman.

After appearing to perish in the Our Worlds at War saga, Mongul returned to Sector 2814 to menace the Justice League in the debris of their satellite watchtower, this time as an enemy.
After killing his sister to eradicate all weakness in himself, Mongul came in to possession of a yellow Qwardian power ring after finishing an agent of the Sinestro Corps.
Wielding a ring of Sector 2811, Mongul begins a quest to collect multiple rings as his own, forcing any Corpsman he encounters to serve him, or die. The limitless powers of the fear rings compliment his own impressive invulnerability, strength, ability to channel concussive force, and mobility via teleportation.

- From the jungles of the planet Coristeel, Arkillo is the Sinestro Corpsman of Sector 674. The carnivorous powerhouse that once ruled the jungle was among Sinestro's first recruits into his Yellow Lantern Corps of fear.
Serving as a drill instructor to potential members of the Corps, Arkillo is among the most senior members under the group's founder. He wields his yellow ring and innate super strength to crush the spirits of those who refuse to know fear.

Math: Draw Ranking: Mongul (#547)

What Went Down...
On the planet Daxam; Mongul powers through the streets sending much smaller citizens scattering to their deaths as he pursues his foe, Arkillo, reeling from the force of his blow. Structures collapse beneath the powerhouse as he toppls, but even as Mongul delivers a devestating right hand to his falling opponent, Arkillo is plotting his next move!

Having reached out to a nearby flagpole during his fall, Arkillo clutches the broken off metal shaft. In his hands, it becomes a deadly weapon as he drives the pointed edge through Mongul's gut!

Though the wound might have finished any mere mortal, Mongul persist to shunt his attacker with an elbow to the head. The protruding impalement repeats it's purpose, allowing Mongul to stake himself to Arkillo like a giant Sinestro Corps shaslick! Joined at the hip, the pair tumble from their pedistal above Daxam!

Arkillo gnashes his jaws over his foe's head during the fall, while Mongul does his best to battle back and mount a defensive. The pole slips from their bodies as they careen amongst debris, before reaching a stop at the base of a mountain.

With a small army of Sinestro Corps onlookers gathering at the base, Arkillo rises above his nemesis. With the Sinestro Corps symbol of fear glowing from his ring, it seems the trainer from Sector 674 is victorious. Mongul rises, however, to disprove this assessment, taking a toppled Arkillo by the maw to rip the tongue from his large fanged mouth!

Bleeding profusely, Arkillo inadvertently kneels before Mongul, who clutches his bloodied tongue in one hand and asks for any other challengers to step forward.
By Arkillo's own terms he kneels before the monster he must recognise as the new leader of the Sinestro Corps, but somewhere across the gulf of space, the Corps' titular leader approaches to confront Mongul.

The Hammer...
With bloody results, we too must recognise Mongul, registering an impressive victory over an intriguing new induction into the Infinite Wars, in Arkillo.

Y'know, you might as well acknowledge Green Lantern Corps as an exciting new prospect introduced to the site, as well. The series, running alongside Geoff Johns' headlining work on Green Lantern, has proven itself to be far more than a simple tie-in to plot threads developing in the main book.

That's not to discount the relationship between GLC and events in the flagship book, of course.
In fact, in coming weeks, we're about to witness Geoff Johns tagging his popular antagonist, Sinestro, over to Peter Tomasi, in the interest of tackling the rising plot of leadership in the Sinestro Corps.

It's been storylines like these that have not only proven the value of a second Lantern title, but also gone lengths to greatly enhance the aspect ratio of an epic tale with a July deadline.

Geoff Johns' expansive model for a 'War of Light' arguably began with the first appearance of the Sinestro Corps, and subsequent event of the Sinestro Corps War. Since then, unveiling a procession of colourful Lanterns has been the writer's chief objective, lacing the prophecy created by Alan Moore, into retroactive, and
current, continuities that surround the sci-fi space-heroics of the Green Lantern.

With only a year-and-a-half to establish a universe of content before the forecast deadline of Blackest Night, most Johns pages have been focused primarily on checking off details, characters, and skinny moments of characterization. If there's a criticism of his exciting work, it's that so much of it has come abruptly.
GL Corps lightens the load, taking time to develop necessary plot threads, while also just lending a much larger context to the existence of creations and ideas that will be relevant to both the War of Light, and Blackest Night.

As an alternative, I'm almost inclined to say Green Lantern Corps is actually the better book. Without the preoccupation of a large goal, the series has been able to play with these concepts benefitting from work done elsewhere. This particular issue doesn't just feature Mongul, Arkillo, and the Sinestro Corps predicament, but also touches beautifully on Sodam Yat, Kyle Rayner, Soranik Natu, Kilowog, Guy Gardner, the new GL laws, and the GL prison. It's a beautifully balanced piece of writing that makes great economic use of writer/reader shorthand, and the expansive mythology we're all coming to understand. It has so much more personality for this, too, in ways that Geoff Johns' important work just hasn't seemed to allow for.

If we're going to pit the two books against one and other, I have to say the visuals of Green Lantern Corps are far more delicious than anything we've seen in the title book in quite some time. Ivan Reis is wonderfully efficient, but Patrick Gleason delivers a confident line with enough style to make it distinct, even though this is very much a mainstream superhero book. Rebecca Buchman (and Christian Alamy) deserve heaps of praise for their solid blacks on inks, while Randy Mayor provides colours incredibly complimentary to the work. In it's deviations to quieter moments (like a bathroom scene between Rayner and Natu), you could almost mistake this for an independent romance comic.

Reading both GL books in the lead up to Blackest Night is probably ideal.
Free Comic Book Day draws ever nearer and I don't doubt that every reader is going to want to get their hands on thirty-two pages of free, original comic book that sews the seeds for the mega event that's coming! While the event probably won't require you to have read everything before it, the image will be that much more vivid, and really, what are you reading right now that's better?

As a companion, I'm sure GL Corps is a deliciously minty refreshment.
Not only will it cleanse your palate after gorging on the construction materials of the Johns book, but it also promises it's own significant details. Just as it seems increasingly likely that Hal Jordan will find a way to channel the powers of all the spectrum as a super-duper White Lantern, so too does there seem to be a dark variant growing in Mongul. Though he currently possesses only multiple yellow rings, there is the promise of green and red, yet to come!

Will he be part of the ultimate solution to the War of Light/Blackest Night, or is he the evil Yin to Hal Jordan's triumphant Yang? It furthers the same metaphorical literal devices that are making each Corps instantly intriguing regardless of depth of characterization that accompanies their membership.

The Fight: 5 The Issue: 5.5
Winner: Mongul

This chapter of the Prelude to Blackest Night, Emerald Eclipse, is still underway, but if you're keen to get in on the War of Light, then you can preorder the hardcore edition through Amazon. You'll also find other great stories on offer in the Infinite Wars Amazonian Gift Shoppe, featuring collected editions of many issues reviewed in the Secret Archives, including those detailing the Sinestro Corps War! By using purchase links provided, you sponsor future entries, and Green light!

Friday, July 14, 2006

STEEL versus PLASMUS
The Drowning Room (DC comics)
Where:
Steel #28 When: July, 1996
Why: Peter J. Tomasi How: Andrew Robinson

The story so far...
Ever since John Henry Irons was outed as Steel, life's been just that much more hectic.
When Steel starts having nightmares about his family, he decides to move out, but not before real in-house fighting is caught by reporters -- literally leaning into their house!

Cut to "elsewhere," where in an abandoned warehousey type set-up, Plasmus just happens to be watching a TV on a diving board, while he tries to chill in the swimming pool.

Plasmus kidnaps Steel's niece Natasha, and when Steel catches up to the giant melting man, his plan becomes clear. He wants to be saved. From himself.

Recommended reading:
52 #1+: DC Universe without it's top heroes for a year. Features Steel.
Villains United #1-#6: If there's a more specific good Plasums read, let me know.
Steel #21: Steel battles Superman villain, Metallo.

Tale of the tape...
Strength: Plasmus 5 (Super Strength)
Intelligence: Steel 5 (Professor)
Speed: Steel 2 (Average Human)
Stamina: Steel 5 (Marathon Runner)
Agility: Steel 2 (Average Human)
Fighting Ability: Steel 3 (Street Wise)
Energy Powers: Plasmus 2 (Projectile Weapon)

I'm going to immediately confess a degree of ignorance where Plasmus and his abilities are concerned. Obviously there are some innate and self-explanatory powers and strengths, but my palette of Plasums references just isn't strong enough to quote. Sorry about that.

You have a pretty basic set-up here of a guy in a suit of armor and a guy who's big, strong, oozy, and burning hot. They are Steel and Plasmus respectively.
You have to ask yourself a certain set of questions regarding this kind of situation.

What capabilities does the armor have?
He may have produced weapons in a past life, but Steel is not Iron Man. His armor is far less on the tech side, and more on the suspension-of-disbelief, with a twist of old fashioned elbow grease and manufacturing pride.

Offensively Steel uses his easy-to-carry extendo-hammer, and wrist-mounted projectile shooting rivet gun. While these are pretty decent basic offenses, against a guy made of burning goop, they're not going to be of great use. In fact, there's every possibility tiny rivets would probably melt to slag before doing any damage.

Steel's armor is clearly strong and versatile, but you'd have to think heat would be a real issue for him. Likewise, the armor only does so much where his strength is concerned, and physically you'd have to think Plasmus has the greater bulk of offense.

If it comes down to it, Steel's an incredibly smart and industrious guy, and no doubt he could think his way around the gooping Russian miner.
It might very well be that element that lends Steel the distinct advantage, but it would still no doubt be a mighty close bout.

What went down...
When Steel's niece is set upon by a stampede of reporters, things look pretty unpleasant, but it gets worse. Steel is on the scene just in time to see the sidewalk ripped through, and a big pair of pink mittens drag his niece into the sewers below.
No, it's not Krang, it's Plasmus!

Steel suits up and heads down, but in that short time Plasmus has managed to stash Natasha someplace else. He's pretty quick for a guy who's losing his physical integrity.

Steel takes a swing, and sizzles his hand -- but it didn't melt, so we'll take Plasmus' word for it, and assume that is a good thing.

Ignoring the pain, John Henry opens up an old fashioned can of whoop, and pounds Plasmus into an unrecognisable, gelatenous mountain of slop, but the heat is still a problem.
Plasmus counters, snatching Steel's hands in his, and squeezes.

Plasmus yaps on some more, and Steel finally manages to swing his feet up, unleashing a blast from his jet boots, and turning the momentum around on Plasmus.
Pushing the hulking mass of... bleh... Steel drives him through a wall, and into a mass of sewer water stuff.

With a wiclked grin, Plasmus swims his way to Steel's feet, and then allows some of his gooey mass to solidify in the cool water, effectively weighing the armored hero down Mafia style.
Working his way to the surface, Plazzy then melts a bunch of brick onto the surface of the channel, where it solidifies into a thick crust.

Using his rivet gun, Steel blasts himself free, and then rocket boots his way back up, crashing through the surface seel with a, "SHAKOOM!" -- which reads quite a bit like Shaq and Doom put together. Sorta like the movie... Haw!

Anyway, burnt into the wall is a message, "She is safe unless you follow. Make suit. I be in touch." The message comes complete with a burnt in arrow, which points to a note left, marked specifications.

While Steel does his best Flashdance montage, working the steel into a suit of armor that will hold Plasmus together -- Natasha helps the sympathetic villain, pouring water into his abandoned swimming pool HQ.
As Plasmus heats up, the waters ceases to be effective, and when Natasha gets a little to close, the hose catches alight! Bummer!

Plasmus grabs her leg as punishment, scorching his way through her French Toast denims. Being Russian, no doubt he was thinking to himself, 'my pain, you taste bitch.'

Steel turns up with a big pile of metal, and it passes the melting test.
Plasmus doesn't let Natasha go just yet, though, wanting to try on his new togs, presumably to see if they fit, or make his melting arse look big.
When all is well, Plasmus turns the girl over to her uncle. But wait!...

When Plasmus starts to bubble and boil his way through the gaps in the suit, he curses up a bloody storm, "You will both die for this! Your entire family will die!"

Steel fires off a rivet as he flies away with Natasha, striking a button on the chest which in turn unleashes a shot of liquid nitrogen -- TO THE BRAIN!

Steel decides to leave him for STAR Labs to take care of, but feeling a little resentful toward her captor, Natasha decides to get a piece of her own back, smashing Plasmus to pieces with a stray crowbar.
Ironically, she cites him as a murderer, but for any concerned readers, he has showed up in Villains United, so... There you go.

The hammer...
I got to talk about it briefly the last time I featured an issue of Steel [Steel #21], but damned if this isn't one great, thoroughly underused character.

During the nineties Steel was a character I bought pretty regularly, and was certainly the only DC title I was reading. This was a time of electric Superman, and other wacky business, and for whatever reason, I just hadn't quite reconnected with DC after living life as a Marvel fan.

Really, it doesn't make a lot of sense that Steel would be the guy I would like, either. I mean, here's a guy who's atypical of bad minority characters, derving himself from another character. Obviously some efforts were made to give him his own direction, and I think losing the Superman S had to be one of the best things to happen to the guy, but that stigma is still there.

Then you look at the stories. This guy never came close to reaching his potential.
These stories are, even to the most generous reader, average. A lot of pretty standard superhero action, with some pretty standard nineties ghetto superstar swirls.

Still, there was just something about this character. Something mysterious that made him enjoyable right through all those early, cheesy, ugly stories.
Maybe it's the armor, or the cape, or the fact that, like Batman, this guy is just all the more impressive for earning his place amongst the Gods. Even with all that meta-human nonsense that worked it's way into things.

He's the 'Black Superman,' and a character of great inspiration and all that rah-rah, but just purely as a character, ignoring the angles... He's the crossroads of humanity and super-humanity. He's technology and magic. He's brain and brawn.
He's a great character who has just so much potential, and I think it's great that 52 to casting a spotlight on that.

I just hope Steel can live up to the Steel I would like to see.
It's an opportunity that shouldn't be missed, if you ask me.

I mean, this is a guy you could literally go anywhere with, I think.
I didn't read a lot of the later Priest issues of the solo series, and I know the character shifted a little. He seemed to become a little more mature, but I'd like to think those varying character traits and faces just load the guy up with more potential.

I see him ranging everywhere from senior mentor, guiding voice of reason -- to very much an everyman, standing awkwardly with rookies in a room with Superman, Batman and Wonder Woman.
He's the kind of guy who can seem so right with these guys [JLA], and yet, as a veteran of only a decade and a half, sticks out like a sore thumb. He's got the power to roll with those guys, but the touch to stay down on the streets.

I'd love to see an on-going mixing it up in exactly that fashion.
Put him somewhere where you can regularly throw super villain overflow in the mix, but at the same time let him deal with common crime. Put him in a world of character driven dilemma, and let him deal with the streets.
The first order of business, surely, has to be getting him out of STAR Labs, which I assume 52 is doing.

Not that he has to remove himself entirely from the group.
Maybe STAR Labs could provide some of the supporting cast and sets, ala the Flash TV series. There's just so much to draw upon, and I'm really failing to highlight that with specifics, but maybe next time Steel comes around, I'll be better prepared.

The Fight: 3 The Issue: 4.5

NEXT: Face the face! The bat-family do combat with one of Batman's oldest foes -- together again for the first time!