Showing posts with label The Society. Show all posts
Showing posts with label The Society. Show all posts

Sunday, December 20, 2020

MIRROR MASTER & KILLER FROST versus GREEN ARROW & BLACK LIGHTNING
Heading into the Light Part Two: Cold Reflections (DC)
Where:
Green Arrow #55 When: December 2005
Why: Judd Winick How: Ron Garney

The Story So Far...
Doctor Light has recovered his erased memories and is out to reestablish himself as a villainous force to be reckoned with! After failing to defeat his adversaries in the Teen Titans he's set his sights on ruining the life of Green Arrow and he has the resources of The Society to make it happen!

Green Arrow and Black Lightning are working to resolve the predicament, but when Dr. Kimiyo Hoshi is hospitalized, they find themselves ambushed by the second stage of Light's scheme: Mirror Master and Killer Frost!

Tale of the Tape...
Strength: Killer Frost 3 (Athlete)
Intelligence: Killer Frost 5 (Professor)
Speed: Black Lightning 3 (Athlete)
Stamina: Black Lightning 4 (Athlete)
Agility: Green Arrow 3 (Acrobat)
Fighting: Green Arrow 5 (Martial Artist)
Energy: Black Lightning 5 (Lasers)
Total: Draw 24 (Champion)

Mirror Master and Killer Frost might seem like an unusual team-up, but they've been recruited by Doctor Light through his affiliation with The Society. The secret cabal is an organized union of super-villains working together for mutual goals.

This is the Evan McCulloch incarnation of Mirror Master: a mercenary who was given Sam Scudder's old gear by the FBI to work covert operations. He quickly turned on the feds and went mercenary, becoming a regular foe for The Flash.

His predecessor's advanced technology grants access to a mirror dimension he can travel through using any reflective surface. Mirror Master can also trap people in breakable mirrors, and create convincing illusions and duplicates of himself.

Killer Frost is identified in this issue as Dr. Crystal Frost, but all accounts before and since confirm her earlier death. It's much more likely that this is Dr. Louise Lincoln, who recreated the accident that transformed Dr. Frost, as a means of avenging her death as the second Killer Frost.

We saw her employ her heat absorption and ice powers while battling Kyle Rayner in Green Lantern #127. She was taken down by Wonder Woman during a clash with the Injustice League in Justice League of America #13.

We saw Mirror Master combine his powers with Doctor Light to take down The League of Titans in Final Crisis #1. Killer Frost's ice should create interesting potential for collaboration with his mirror powers.

Green Arrow and Black Lightning are more experienced fighting partners and will need to use that to their tactical advantage.

GA's arrows have taken down everyone from the gimmick wielding Penguin in Justice League of America #135, to the supreme fighter Deathstroke in Green Arrow #62. Black Lightning's electrical charge will prove valuable in evening the score against super-powers, but there is a question over whether or not he can za Killer Frost -- or will generate the type of heat she likes to consume.

The Tape: Green Arrow & Black Lightning Ranking: Green Arrow (#20)

What Went Down...
Green Arrow takes a knee and draws an arrow in the direction of the freshly made hole in the side of Kimiyo Hoshi's hospital room. Her bandaged body lies helpless on the ground courtesy of Killer Frost and Mirror Master's explosive entrance!


Crawling on hands and knees, Black Lightning shakes off the impact and answers GA's request to clear the room. He unleashes an electric blast that launches the villains into the night sky -- sending them hurtling across the city!

Killer Frost crash lands hard into the street some six blocks away, but Mirror Master walks away without a scratch. She can hardly believe his luck when an arrow stakes itself into the ground at his feet. Mirror Master knows better.

He runs as fast as he can from the arrow as a red light starts to gleam and it emits a high pitched shriek. A nearby car window provides a parked portal clear from danger as the arrow explodes -- again sending Killer Frost wildly airborne!

Green Arrow reads the play, recognizing Mirror Master is the more savvy of the pair while he shields from the blast behind another parked car.


The illusion of protection is shattered when Mirror Master's hand extends from the car's window and grabs Green Arrow by the throat!

GA deals with the problem at its source -- violently throwing his elbow into the glass to shatter Mirror Master's portal!

He staggers backward into the street, drawing his bow in the direction of the attack. He falls back, but lands close to a puddle with Mirror Master lying in wait!


Hands once again extend impossibly from the two-dimensional plane, locking Green Arrow in an unanticipated choke hold!

It looks as if it's about to get a whole lot worse when Killer Frost recovers from the explosion and prepares to join in -- but Black Lightning calls her attention to an elemental face-off from a building ledge overhead!

Frost gladly answers the challenge -- unleashing a stream of bitter cold that engulfs Black Lightning and lifts him off the ledge!

She leaps into the air to make chase. Lightning cautiously fires off a bolt, but it fails to connect as Frost splits her legs and dodges it. She joins him on a rooftop and sends icy shards extending across. He has no choice but to jump!

Meanwhile on the street, Green Arrow does his best to dive clear of a volley of shots fired by Mirror Master's gun. He dives behind a car and pulls another arrow, but finds himself surrounded by an army of mirror clones!


Green Arrow slings arrows at record speed, shattering the duplicates while deducing that Mirror Master is more than likely playing with him.

The villain expresses his admiration for his opponent's feats while emerging from the reflection on a shattered piece of glass on the hood of GA's cover. Arrow grabs his pop-up attacker by the wrists and slams his forehead into a waiting nose!


The vicious blow prompts Mirror Master to drop to his knees and clutch his busted nose. Green Arrow uses the opportunity to run from a foe he can't beat, hoping to change the playing field by jacking a nearby jeep and making an exit.

A short drive away: Killer Frost blasts unrelenting cold in an effort to see if there's a temperature that will freeze electricity. It's all Black Lightning can do just to keep the cold at bay with his gleaming bolts.


The cavalry arrives in a stolen chariot, leaning out of the driver's side window to fire off an arrow that hits Killer Frost in the shoulder!

GA drives right through the battle zone, calling for a partner switch that Black Lightning is all too happy to take! He rockets towards Mirror Master on bolts of electricity -- finding himself suddenly surrounded by reflections on all sides!

Black Lightning flips through the air, avoiding a spray of Mirror Master's mirrored gunfire. He lands on one knee and returns fire -- unleashing a deadly charge that fills the empty street with a leaping field of electricity!

Knowing Mirror Master could slip through any tiny shard of reflective glass, he pushes himself to the maximum to cut off any angle of entry. Smoke fills the street as he finally relents, but just like GA, he overlooked the puddle between his feet with a grinning face and a hi-tech pistol slowly emerging.

Mirror Master's jibes give him away, allowing Black Lightning to unleash one final mighty charge that evaporates the puddle and leaves his opponent unconscious!


A few streets away its a scene of absolute winter as snow blasts through cold winds. The gale makes it impossible to fire arrows toward the source, so GA tries a different tact, aiming for a street light.

Killer Frost gleefully deflects the heavy metal pole with a focused blast of ice, but the distraction serves well enough to ease the cold front and allow Green Arrow one shot with a very special arrow.

It ignites as it strikes Killer Frost in the thigh. At first, she laughs at the feeble attempt to fire ice with fire, but this arrow is different. It was cooked up by Roy Harper. It's called "Greek Fire" -- a chemical batch that burns hotter in water!


The emerald archer has an arrow capable of neutralizing the flame, but he holds it back -- interrogating Killer Frost for the identity of who sent her. She writhes in agony in the flame, screaming the man's name: Dr. Light!

The Hammer...
Pretty brutal tactics on Green Arrow's part, but it gets a result.

Killer Frost gives up that she and Mirror Master were sent by Doctor Light with intent to keep the hero busy, and away from home, while Light is stalking his adopted daughter Mia Dearden.

Green Arrow is specifically targeted for his role in unraveling a plot against Light's old enemies: the Teen Titans, but it's all in the name of revenge for the indignity Light suffered when the Justice League erased part of his mind.

Green Arrow was actually one of the heroes who stood opposed to using magic to rewire Doctor Light's personality in flashback portions of Identity Crisis. The decision was determined by the majority votes of Hawkman, Zatanna, Atom, and The Flash. They were opposed by Green Arrow, Black Canary, and Green Lantern.

Black Lightning had nothing to do with the League at that time, or their dark dirty secret history. It probably would've occurred just before he established a friendship with Green Arrow, and received nomination for membership in Justice League of America #173. Readers of the recent and excellent Other History of the DC Universe will know he turned their offer down in the 1979 issue.

It wasn't until 2007 that Black Lightning finally relented and officially joined the ranks of the Justice League. We got to see him in action against Cheetah and the Injustice League shortly after. Fun, but it feels like all the classic hold-outs have been swept up in a tidal wave of everybody young 'n' old joining the big teams.

I kinda like Black Lightning doing his own thing, and having a more special kinship with Green Arrow. It certainly added to an already stacked period for GA!

This arc in particular packs a punch with significant post-Identity Crisis follow-ups with Doctor Light, a couple of appearances by Kimiyo Hoshi in a super-charged grudge match, as well as the usual Arrow family, and The Society's guest villains!

The battle against Mirror Master & Killer Frost essentially occupies the entirety of the issue and it's a pretty good, uncomplicated time.

It's always fun to see what happens when villains cross brands to test themselves against other iconic heroes. Mirror Master might cook up new ways to cause trouble for The Flash, but it's a whole new ball game when he goes after Green Arrow or Black Lightning.

That said, it doesn't quite feel like the unique chemistry is fully exploited in this one. It's kind of taken for granted that the good guys are winning on their way to bigger fish. The focus seems to be on the end result of their fight, rather than the scrimmage, which leaves some of the middle action a little hazy.

Black Lightning's method for flash-frying Mirror Master while he's coming out of a puddle is pretty ingenious. Taking Killer Frost down with a chemical fire is a little less inspired, given her penchant for absorbing heat. Credit to Judd Winick for pulling "Greek fire" out of real historic Middle Ages reference, and acknowledging that its property for burning in water makes it a unique weapon.

I'm not sure who's responsible for misidentifying Killer Frost by the alias of the deceased Crystal Frost. That one seems like it could be an editorial oversight compounded by DC's gradual restoration of pre-Crisis elements in the mid-2000s.

All references before and after, including Crystal Frost's brief return as a pseudo-zombie during Blackest Night, seem to confirm this should be taken as Louise Lincoln. You'd think DC would learn from this kind of confusion, but alas, we seem doomed to repeat these inconsistencies as they instate reboot after reboot.

The artwork is a little inconsistent on this one, but when Ron Garney gets a clean hit, it's a thing of beauty. He particularly seems to excel at drawing Green Arrow and Black Lightning. Inker Bill Reinhold compliments the detail in their faces with strong, black lines that seem to retain a soft, bendiness from the pencils.

I like the sharp detailing in that panel of Killer Frost pouring on the cold against Black Lightning, too. At other times the actions and rendering gets much less sharp, and reminds me of some of the incomplete looking treatment of Scott McDaniel when he isn't at his best. I don't know if there's an uncredited assist here, or if it's just coincidence he's a regular GA penciller around this time.

If you'd like to find more from Green Arrow or any of the subjects covered in this post you should check out the links throughout. Or dive into the Secret Archive for a complete index of every featured fight in order of publisher, series, and issue!

You can check out today's featured battle in it's entirety collected in Green Arrow: Heading Into The Light. By using the Amazon link provided to do any of your purchasing you'll not only find a great deal, but also help support the site at no extra cost!

Secret Wars on Infinite Earths has featured over 650 battles and ranked well in excess of 950 characters! You can now support the site directly on Patreon for as little as $1 a month. As thanks for donating you'll receive access to extra updates, voting polls, and even custom featured articles at higher levels.

Subscribe and follow on Twitter and Facebook to get free daily links to superhero smackdown inspired by the topics of the day! You never know who or what might show up. Don't forget to like and shares battles while you're there!

Winners: Black Lightning & Green Arrow
#17 (+3) Green Arrow
#66 (+41) Black Lightning
#363 (-114) Mirror Master (Evan McCulloch)
#978 (-19) Killer Frost (Louise Lincoln)

Friday, April 17, 2009

THE SOCIETY versus
MARTIAN MANHUNTER

Caretakers of Mars (DC)
Where:
Final Crisis: Requiem #1 When: September 2008 Why: Peter J. Tomasi How: Doug Mahnke

The Story So Far...
When an abusive childhood ended with his father's accidental death, Justin Ballantine accepted the value of balance in all things across the universe.
His cosmic philosophy, and aspirations of godhood, would lead him to accept employment as an adult to form a group called the Injustice Gang, and attempt to construct a weapon based upon the cosmic rod of Ted Knight.

His resulting "Transmortifier" proved capable of stealing a portion of energy from it's target, making a valuable weapon when turned against the superhuman might of the Justice League. As Libra, Ballantine received the powers of the combined JLA, before turning his weapon on the cosmos itself. The resulting influx of power seemingly destroyed his physical form, but Libra was reconceived on the planet Apokolips by his mystery benefactor, Glorious Godfrey.

As a prophet of Darkseid; Libra returned to Earth after the Death of the New Gods, promising to lead evil to salvation if The Society would entrust in him their leadership. Requiring the organized hordes for his own malicious ends, Libra set about bringing doom to the Earth as part of Darkseid's plot to create the Fifth World upon his resurrection as man. To distract the Society from the detail of his goals, he offers an act of good faith to one of their lowliest number. Thus, at the request of the Human Flame, Libra promises the death of Martian Manhunter...

Tale of the Tape...
Strength: M. Manhunter 6 (Invincible)
Intelligence: Lex Luthor 6 (Genius)
Speed: M. Manhunter 4 (Olympian)
Stamina: Vandal Savage 5 (Marathon)
Agility: Gorilla Grodd 4 (Gymnast)
Fighting: Talia al Ghul 5 (Martial Arts)
Energy: Libra 6 (Mass Destruction)


- The Society are: Libra, Lex Luthor, Dr. Light, Effigy, Dr. Sivana, Vandal Savage, Gorilla Grodd, Talia al Ghul, Ocean Master, & Human Flame.

The first incarnation of self-confessed "Super Villains" was gathered by the evil New God, Darkseid, in an effort to pool the group's efforts against their mutual heroic enemies. Typically rife with internal conflict, the collective rarely achieved any success in their battles with their counterparts in the Justice League.

When the revelation of a history of mind-altering intrusions perpetrated by by the JLA was uncovered, the strength of the criminal community was galvanized under the leadership of Crisis on Infinite Earths survivor Alexander Luthor Jr, who was disguised as the version of this universe's version of his father, Lex. Luthor Jr succeeded in unionizing all but a select few criminals, organizing their efforts to further his own reality-altering goals. Upon his death, members of the Society operated in smaller groups, such as the Injustice League, before the mysterious villain Libra sought leadership during the return of the New Gods on Earth and Darkseid's attempt to created the Fifth World [Final Crisis].

- Experiments with teleportation technology developed by one Dr. Erdel were, by accident, responsible for plucking J'onn J'onnz from his home on Mars. Traversing the gulf of space by unknown means, the unannounced arrival of a lurching Martian figure was enough to startle the aging scientist to his death. Alone in a strange world, the accident forced the Martian to at first adopt the scientist's identity by means of shapeshifting, before he absorbed enough understanding through the observation of television programming to assume his own identity.

Finding aspirational figures in the gumshoe detectives popular on television, the Martian adopts the fictitious identity of Detective John Jones. For a time he was to do as he had on Mars, delivering justice with unwavering moral and character, but eventually circumstances would force a reveal upon the Martian Manhunter.

Though resistant at first to expose himself to humanity's judgment, his unique Martian abilities quickly earned him status with the Justice League of America.
Along with the ability to transform his appearance and form, J'onn J'onnz also possesses fantastic super-human strength, speed, durability, energy vision, vast telepathic skill, and the ability to become invisible and intangible. While these many abilities quickly rank him among the most powerful figures in the DCU, the sole survivor of catastrophe on Mars has a single mundane weakness -- fire!

Math: The Society (Ttl) Martian Manhunter (Avg)
Ranking: Martian Manhunter (#32)

What Went Down...
The Martian Manhunter's initial defeat comes at the hands of Dr. Light and Effigy, who are deployed by Libra to retrieve their target. Specially designed "pyro-tranq darts" conceived by the mad Dr. Sivana pump the Martian's body full of paralyzing agent, while Effigy's mastery of flame ensures he remains subdued.

The dastardly duo drag the Martian's body to an elevator that takes them upstairs to their waiting master. The gathered inner-circle of the Society watch as their pledging leader, Libra, lords over the weakened hero. Noting no desire to battle the Martian in a fair fight, Libra plunges his spiked staff through the alien's chest, bathing the hero in flames once more.

The pain of the blow shocks the Martian out of his stunned state, resulting in a squirm and bending flailing of transforming limbs. He tosses Libra across the room into an abandoned bar, contorting to pull the impalement from his chest!

The Martian Manhunter's explosive atomic vision blasts the opposing villains, before he lunges at them with the strength of a madman!

He clutches Light by the throat while Gorrilla Grodd takes the brunt of his Martian vision blasts, and Sivana inconsequentially swings off of his free arm. Talia al Ghul lurks with a blade drawn while the two fire wielding villains attempt to quash the Martian's rage, but their numerical superiority inspires a challenge.

The Justice League appears to crash through the ceiling to come to their teammate's aid, a member for every villainous counterpart!

Superman drives his fist into Lex Luthor's heart; the Green Lantern encases Effigy in a liquid filled energy construct; Flash vibrates his way through Gorilla Grodd's skull; Captain Marvel crams worms into Dr. Sivana's mouth; Batman silences Talia al Ghul with a kiss and embrace; Aquaman drives Ocean Master's own trident into his chest; and Elongated Man wraps around Dr. Light's body, promising revenge for the crimes he committed against his deceased wife.

Just as the tide appears to be taking a nightmarish turn for the villains, Libra's word clears the confused minds of his Society fellows. With his staff again driven through the Martian Manhunter's gut, he pins the hero to the ground, forcing his telepathic crusade into remission.

Clinging to the staff as desperately as he does to life, the Martian Manhunter defiantly pulls himself toward Libra. Through grit teeth he maintains a brave face, even as Effigy and Dr. Light descend upon him in a swirl of flame.

His body smouldering, the defeated Martian makes a final prophecy of doom for the forces of evil. As the Society gathers in a circle around him, J'onn J'onnz sends out a final telepathic cry to the real League, giving each an opportunity to glimpse the sprawling story. It is not enough to protect them from the crisis to come, but when the heroes of Earth return J'onn J'onnz to the barren soil of Mars, they remember him fondly.

The Hammer...
Led by Libra, The Society emerge with one of the defining victories that led to the day that "evil won." Effigy and Dr. Light should be included in the win stats, for anybody playing at home.

One of the few drawbacks of focusing on the releases of the week is the many stories that are overlooked, or forgotten. Final Crisis; a story that thrilled in the early parts of the year; is a prime example of this loss. Fortunately, a slow week and impending significance grants us reprieve to go back to the event that changed the way we look at the DCU.

Martian Manhunter was a character dangling over the comics dead pool for quite some time. Though beloved as a stalwart of the JLA, the character had struggled to sustain any viability as a solo or headlining property, making him the perfect balancing act of significance and expendability in a corporate structure. Or at least, that's one interpretation of a story that managed to have much more soul than many of the recent deaths that have plagued superhero comics.

First confirmation of the death came from a brief sequence in the now classic first issue of Final Crisis. There; JG Jones (and Grant Morrison) merely confirmed the kill, alluded to with a single shot of the impaled and burning figure. Requiem, as you might have gathered, elaborates on the final plot against Martian Manhunter and the way in which the heroes mourn and remember him.

As a tie-in with an obvious purpose, Requiem excells not just for elaborating on details from the core-series, but also telling a startlingly powerful tale. Despite the bravado of the Martian Manhunter character, his death lingers as a pathetic final moment for such a powerful character. The famous fire weakness has always lent itself to this, most recently recognised for it's recent reference as a threat in DC: The New Frontier, delivered by Batman to MM's alias, Det. John Jones.

A less romantic examination of the Martian Manhunter death reveals a beloved character desperately attempting to overcome the inevitable in an effort to cling to life a little longer. His telepathic resistance is a feeble attempt against the overwhelming odds posed by The Society's powerful number -- Human Flame and Effigy qualified to rival the hero solo, let alone in the company of powerhouses like Gorilla Grodd, Lex Luthor, and Vandal Savage. Even in his final moments, Martian Manhunter tries to turn Libra's condemnation against him, "It is you... that will no longer pose a viable threat." (I know you are, but what am I?)

Granted, the latter example could be interpreted several ways, more positively as in our previous summary section as a foreboding moment of satisfaction for a character telepathically reaching out to his fellows. Ultimately, no substantial warning appears to be delivered, certainly nothing sufficient enough to inform the heroes of the coming destruction wrought by the Society and Darkseid's New Gods reborn on Earth.

This mixed interpretation shouldn't be mistaken for weakness in the writing, as Peter Tomasi delivers a respectful eulogy for the character often described as the soul of the Justice League. It might not have been the moment fans wanted to be the character's last, but that is the nature of the lives delt to men and women who choose to put themselves in the line of danger in the name of justice.

Doug Mahnke handles the action superbly, but it's his treatment of the emotional second half of the story that emphasises why he's one of the Infinite Wars' favourite artists in superhero comics. A scene featuring a mourning Hal Jordan, and Oliver Queen, maskless, is of particular sentimentality, expertly exuding the gammut of emotions, positive and negative, expressed by the pair.

The story does particularly well to deliver a brief tour through the most recent incarnations of Martian Manhunter's complicated backstory. Longtime fans might notice the glaring absence of their own favourite moments, but as a moment of sentimentality and functionality, it's a great way to induct the uninformed into some of the details that defined the otherwise undeveloped supporting character.

In a moment typically overlooked in comics, J'onn J'onnz is privvy to a funeral tailored to his unique character. Ferried by all four human Green Lanterns, almost the entire recnognisable superhero community join the core Justice League for a ceremony on Mars, complete with relocated artifacts from Martian society that had been rematerialized on Earth by the Spectre (in a previous story).

It would be hard to imagine the moxxy of the story being lost, even on the most uninitiated fan. After fifty years of publication, it's sad to say that this might just about be the most definitive publication in the character's long history.
Maybe a little sadder is that such a poignant tale will be essentially undone when the Martian Manhunter returns from the grave as one of the first confirmed Black Lanterns in Geoff Johns' upcoming space epic, Blackest Night. For critics, however, it is important to remember the machinery of the superhero universe, not just for it's creative and corporate cogs, but the in-fiction plausibility of it's constant flux. Like the ominous reference in Final Crisis to the heroes praying for a resurrection for their friend, we should appreciate the grander picture of the Black Lanterns, rather than dwelling on the moments perceived as being undone.

Confirmed thus far for the Black Lantern Corps are also deceased heroes; Earth-2 Superman, Aquaman, and former-Firestorm, Ronnie Raymond. Possible allusions also include Superboy, Mirror Master, Blue Beetle, Sue Dibny, Elongated Man, and Dr. Light, but these would only be guesses based on recently release promotional art [via DC: The Source]. For some of our early predictions (some right), check out our predictions entry from October 2008!

For more on the Martian Manhunter and his wonderful history, also consider checking out our previous Double Feature entry, Men are from Mars!

The Fight: 4.5 The Issue: 6.5

If somehow you missed out on the Final Crisis epic, you'll be able to catch-up in one fowl swoop with the complete collected edition. For more of the story, including Final Crisis: Requiem, you'll also want to pick-up the Final Crisis Companion, which features various connected tie-ins. Some of the best examples of tie-in issues by any company in recent years! PLUS -- by using purchase links provided on the Infinite Wars, you help sponsor future entries! You'll find plenty more on offer in the Amazon Gift Shoppe, including collections featuring most single issues reviewed in the Secret Archives!

Thursday, June 05, 2008

QUICKFIX: THE SOCIETY vs THE LEAGUE OF TITANS
D.O.A.: The GOD of WAR! (DC)
Where: Final Crisis #1 When: July 2008
Why: Grant Morrison How: JG Jones

THE TAPE...
Strength: Empress 3 (Athlete)
Intelligence: Dr. Light 5 (Professor)
Speed: Más Y Menos 6 (Mach Speeds)
Stamina: Dr. Light 5 (Marathon)
Agility: Sparx 3 (Acrobat)
Fighting: Empress 5 (Martial Artist)
Energy: Dr. Light 6 (Mass Destruction)

Math: League of Titans (Ttl) Society (Avg)
Ranking: Dr. Light (#179)

THE FIX...
Step aside Rock N' Roll Express! There's a new tag team in town!
Those of you with spectacular hand-eye coordination might be surprised that this quick fix isn't about the Martian Manhunter death glimpsed inside this issue. I think there's a very good chance that scene will be elaborated upon in another series, so for the time being we'll sit on that one, and do it Infinite Wars style by honing in on the less significant aspects of the issue.

I suppose casting aspertions upon the significance of a Dr. Light/Mirror Master team-up isn't entirely fair. I mean, for starters, this is a pairing being overseen by Grant Morrison; a man who's shown before he can perform creative alchemy, extracting conceptual gold from lead like, the Ultramarine Corps.

Also of note is the dastardly duo's representation of a brand new Society of Super Villains! Now under new management; the Society looks to reclaim the glory felt during Infinite Crisis, when Alexander Luthor was able to unite the DC Universe's villains with terrifying harmony!

As a rare opportunity for the Infinite Wars to commentate on new release comics, I want to take a conventional tact, poking at the prospects of the newly envisioned Libra. I want to suggest the concept is actually startingly mundane, comparing it to the recent administrative machinations of The Hood in the pages of Marvel's New Avengers. I want to say Morrison's penchant for oddities from childhood reading have done little more than splash the afforementioned scenario with the cosmic bent felt during 1995's, Underworld Unleashed.

I want to say these things, but I shant, because I feel I should know better.
Final Crisis #1 is undoubtedly all set-up. With the modern convention of a six issue mini-series, the first of seven here plays prologue to what will hopefully be a coherrent story contained within the pages of this series.

Making it especially difficult to appreciate the issue is the still fresh memory of Geoff Johns' TARDIS-like scripting on the first issue of Infinite Crisis.
That particular issue has been reviewed twice on the site [here, and here], and while there's a similar sense of checklisting through series build-up, Infinite had the benefit of major events occurring throughout the entire DC Universe.

To Infinite's four tentpole spin-offs; OMAC Project, Villains United, Rann/Thanagar War, and Day of Vengeance; Final Crisis has a catalogue of minis, and one-shots, all seemingly designed to occupy certain parties rather than draw them in to the central events. Also worth noting is the considerably tighter scope of Final Crisis, which, for the time being, seems to pertain mostly to the redefinition of the New Gods.

It's far too early to condemn the entire event, but Morrison makes little effort to layer detail into this first issue. Breezing through the various checkpoints are allusions to events to come, but whenever Dr. Light's on the scene, these days there's a 500lb pink elephant we, somehow, managed to avoid talking about in his last appearance on the Infinite Wars [Superman/Batman #43]...

It was 2004's Identity Crisis that revealed shocking revisionist history of a sexual assault on Sue Dibny, wife of Elongated Man.
The controversial series opened the floodgates to a new era of concern for superheroes firmly located in the mainstream, whilst redefining the evils a bumbling Teen Titans villain, Dr. Light, could be capable of. Though not the first case of it's kind; Identity Crisis exposed the superhero community to a scenario utterly plausible, and to this point, maybe even naively and crassly overlooked in a medium dedicated to the endless battle against crime, injustice, and evil.

I'm not about to claim issues of JLA should resemble an episode of SVU, but there's something very uncomfortable about the thought that these mature events were the catalyst for pushing Dr. Light into the contemporary villain A-list. The debate of whether or not Dr. Light has the MO of a recurring sex offender can only distract from the fact that these inescapable details have been canonized in the history of the character, and should come with a certain weight.

The oddball pairing of Light and Mirror Master appears to hold very little specific motivation. References to private exploits cast the illusion of life onto these characters, but Morrison's script regarding Light dating Giganta feels awkwardly unresponsive to significant, recent history. While it isn't the onus of the Scot to elaborate on Light's overlooked character; the scene feels as if it might have benefitted from that kind of versimilitude, in what is otherwise a footnote for Libra obtaining the chair of Metron.

As if to echo the injustice of the fiction; Dr. Light appears to have gotten off scott-free, returning to the stage of disposable villain without reprieve.
Cardboard feminist scenes in a recent issue of Justice League, [#15], feature a vengeful Cheetah unwilling to team with Light due to his indescretions. While writer, Dwayne McDuffie, touches upon the subject with absolutely no delicacy or depth, it's a trinket effort for what should otherwise be an inescapable factor of any subsequent appearance by Dr. Light.

To acknowledge the milieu of Morrison's two-page scene, it's entirely plausible that Mirror Master would be among the villains unaffected, but it seems crass and lazy that more villains haven't been unwilling. More than the theme of sexual assault itself, it seems the ability to deal with a character like this on an on-going basis seems to have let the company down.

This is an overdue issue of discussion that's intruded on a topical review.
The scene, which features the intervention of Light and Mirror Master in a junkyard, serves it's function well enough. The undescribed circumstances show members of the League of Titans scrambling to reach the chair of Metron, a fallen New God, with little success.

Light dispatches of Empress and Sparx with ease; while Mirror Master leaves the tandem speedsters, Más Y Menos, encrusted with shards of looking glass.

Without the baggage of recent mismanaged history, the tandem villains are actually quite amusing and enjoyable. Mirror Master's Scottish accent feels Claremontian in it's phonetic insincerity, but Morrison plays well in the moment of familiarity between the villains, acknowledging human relationships as well as Mirror Master's established involvement with drugs.

A super villain protest provides sufficient distraction for the major league heroes, while repercussions of other events [like Countdown #2] occupy others. Ultimately the scene is a nice detail in a tapestry of events revolving around Libra's ascension to leader of the Secret Society of Villains. Especially appreciated is the meeting of masterminds and would-be leaders in the group, where Libra pledges his faustian offer with the sacrificial evidence of Martian Manhunter's death at the request of The Human Flame.



All in all, the issue certainly points in the direction of something intriguing.
Recalling details from his work with the Seven Soldiers minis, (particularly, Mister Miracle), Morrison also lays the groundwork for the post-death story of the New Gods! A plotline that one presumes will see the ascension of characters like J'onn J'onnz, and maybe the likes of Libra himself.

Self-inked pencils by JG Jones, I feel, fail to live up to the lofty expectations of pre-game hype. The 52 cover artist's work is muddied by motley inks and an ominous colour palette presumably intentful in design, but like contemporary comaprisons with disaster-epics, like Chaos, I struggle to enjoy.

I'm positively salivating for what's to come, but come issue end, probably have little more in hand than a secondary preview guide, ala; DC Universe Zero.

The thing I'm most grateful for is probably the opportunity to get back to some meaty discussion on the Infinite Wars after several weeks of struggling for quality entries. Expect more single feature Quick Fixes to accomodate for my increasing distractions, including recent family deaths.

ARTWORK: Mike McKoneThe Fight: 4 The Issue: 4
Winner: Dr. Light/Mirror Master

Easily panicked readers should rest assured that there's very little in Final Crisis #1 to absorb beyond the page. That said, if you're looking to appreciate themes in greater depth, there's a variety of reads available to you! Better still, by using purchase links provided, you help sponsor future entries in the Infinite Wars!

Wednesday, October 10, 2007

THE SOCIETY versus POWERGIRL
The Survivors (DC comics)
Where:
Infinite Crisis #2 When: January 2006
Why: Geoff Johns How: Phil Jiminez

The story so far...
Long ago there was a crisis that threatened existence across dimensions. The champions of the multiple Earths opposed the existential threat, and through their triumph came a rebirth of reality, and a merged existence.

A select few survivors from worlds before the crisis were able to escape to a life exclusive to the redefined reality that was unfolding, some infiltrating the new central Earth with no memory of all that once was.

They were the likes of Powergirl and Psycho-Pirate, and they integrated into their new lives well, but such was not so for the refugees in non-space. Trapped in the crystaline universe they had made for themselves, they were forced to watch as life evolved in a very different, darker way, and their ideals were betrayed. Able to take it no more, these super forces take full advantage of unfolding instabilities, and reemerge to shape the worlds again...

Previous Form:
The Society [#20]: The Society represented an army of villains united, led by Lex Luthor, who used the fate of Dr. Light as a scaremongering motivator.
Powergirl: Making her overdue debut in the Infinite Wars.

Tale of the tape...
Yes. I am trying to provoke a response.Strength: Mr. Atom 6 (Invincible)
Intelligence: Giganta 5 (Professor)
Speed: Powergirl 5 (Super Speed)
Stamina: Powergirl 6 (Generator)
Agility: Clayface 7 (Infinite)
Fighting Ability: Powergirl 3 (Street Wise)
Energy Powers: Powergirl 5 (Lasers)


- This particular collective representing The Society includes; Psycho-Pirate in a leading role as a core member of the villainous cartel, with the muscle-bound team of Clayface, Giganta, Mister Atom and Girder assigned to capture Powergirl.

- While the majority of the team represent super strength, Psycho-Pirate is a much less offensive character. His powers revolve around the Medusa Mask, which can influence and amplify the emotional state of most targets.
Rare exceptions of exceptional will-power have been shown to resist the effects of the mask, such as Black Adam. [Infinite Crisis #6]

- Infinite Crisis served to clear away a garbled history, reinstating Powergirl's origins as a Kryptonian from the universe once identified by Earth-2. As such, Powergirl exibits powers closely resembling Superman, including; super strength, speed, invulnerability, heat-vision.

- A refugee from a world before the Crisis on Infinite Earths, Powergirl is apparently immune to the effects of Kryptonite from the contemporary DC Universe. In this respect, she is potentially more effective than her cousin.

The Math: Powergirl (Average) The Society (Total)
The Pick: The Society

What went down...
Somewhere in a city on Earth, a building shudders as Powergirl bursts through one of it's stone walls at the behest of a rampaging force of nature. Mud animate Clayface extends like a plank from the building, carrying Powergirl into a hard descent into the road below.

Psycho-Pirate emerges at street-level, reassuring Powergirl that she need not be worried, given that Luthor has expressed a requirement to have her alive.
It comes as little consolation as the Pirate's accompanying quartet of Society thugs loom over the street, Girder lamenting on the possibility of roughing her up.

Powergirl meets the challenge head-on, defiantly blasting her way through Clayface's swirling muddy mass with focused beams of heat-vision.

Mr. Atom, the robot that challenged Captain Marvel to his very limits, steps up to the plate, taking flight to knock the airborne Powergirl down with a super swing of his robotic fist. PG's descent brings her into the clutches of Giganta.

Just as Girder steps up to insinuate more harm for Powergirl, the storming clouds over Metropolis part, giving way to the bathing warm glow of Earth's yellow sun.

Something streaks by faster than a speeding bullet, clipping across Giganta's face to shake her grip, and free Powergirl from her enormous clutches.

More powerful than a locomotive, the same red and blue streak charges through the battlescene once more, achieving the impossible to rip through the super-durable frame of the robotic Mister Atom!

For Psycho-Pirate the writing is on the wall, but Powergirl can barely believe her eyes. There, hovering above the wrecked bodies of the Society's muscle, is someone familiar yet alien to Powergirl, soaking up the life-giving energy of the yellow sun that embues her.

With greying temples, there flies Superman.
"It's been a long time, cousin. Too long."

The hammer...
Coming in at the crucial moment to score a decisive win is Superman, from Earth-2, of course. Not that his Earth is Earth-2 now that we have fifty-two very specific Earths courtesy of Mr. Mind, and a megaverse revamp by Grant Morrison and the team.

Y'know, I very nearly defaulted to one of my pre-scanned stand-by issues of Wolverine, but I didn't want to let the Marvel/DC imbalance get away from me again, and despite Wolverine's relevance, the justice discussion has thus far hovered around the icons of the DC Universe, so we're following suit.

This was also a great opportunity to initiate Powergirl into the Infinite Wars, which is something I've wanted to do for quite some time, and this issue was on the hitlist, having been sitting on top of a pile for quite a while now.

What makes this issue such a great segue, apart from what's listed above, is that Powergirl was right at the centre of the Infinite Crisis mini-series as a crucial part of the underlying discussion of the nature of justice.
For the refugees of former Earths, their own desire for familiarity is largely defined by the methods of justice employed by heroes of their respective universes. We then, through the conclusion, see a divergence of justice, with characters like Superboy-prime and Alexander Luthor each following paths of what could be interpreted as villainy.

Typically I don't like to confuse an entry with images from unrelated sources, but I'm going to break format because, otherwise, we don't get to talk about this.
What I essentially want to do is try to add some depth to the theory of the totem of justice that has formed the spine of much of the discussion over the past month of Infinite Wars, and even abroad. [See; Infinite Crisis #1, Hawkman #23, JLA #118, Action Comics #824]

In trying to break down the degrees of force and intent in justice, I think I was able to break it down into eight levels, four representing the "light" and the "dark" of the matter. Obviously characters are known to fluctuate, and some of these examples build on my own personal inflections and ideas.

Level 1: No harm, no foul -- "Peachy keen"
There's an interesting resonance to placing a character like Captain Marvel at the top, just because Black Adam so clearly represents the other end of the scale.

This is the level representing heroes who exist on the greatest abstraction. For the most part they are entirely removed from the kinds of situations and scenarios that would bring them into moral conflicts, instead representing a wholesome simplicity. They fight monsters and aliens whose plans are reasonably transparent, and may even find themselves resolving battles with conversation. After school specials.

Level 2: Ideal Superhero -- "Best case scenario"
Writers have put Superman in positions that see him sliding up and down this scale, but on an idealistic level, he is closest to the child-friendly variety of vintage wholesome. What sets him apart is his connection to the human world, and specifically his inevitable confrontation and acknowledgment of elements much deeper on this list.

This is a hero who will do their best to resolve conflict through passive or defensive means, always reactionary, never pro-active. They are bound by a strict code of process, which sees a villain privvy to even the right to privacy.
He's the hero that exists in a world much more like the ideal compromise between freedom and injustice.

Level 3: Common superhero -- "Soft prevention"
Fairly typical of most superheroes, and maybe the defining quality of the Silver Age. These are heroes who will take preventitive measures wherever possible, but for the most part meet criminal activity with non-lethal force.

Much like a Superman, characters that fit into this category have probably seen darker times throughout their careers, but then, this isn't about defining a character like The Flash. This is about setting the paramaters by which characterization can be measured. This being around generic.

Level 4: Law enforcement -- "Extenuating circumstances"
This is a character who most resembles real-world law enforcement agents, such as police officers. Force is used where necessary, prevention through intelligence is a valued, and when situations dictate, lethal force may be reluctantly introduced.

There are a lot of characters who will resemble this scenario, and Superman is certainly one that comes to mind, with cases like the time he was forced to regrettably condemn criminals to the Phantom Zone.
Ultimately I think it's important to stress that these characters are not quick to use violence, even though it is a part of their arsenal. Mr. Terrific, on the merits of his current associated with Checkmate, is a positive example of this.

Level 5: Excessive force -- "On their terms"
This is the turning point, for me. Where the hero doesn't necessarily become more ambiguous, but his methods do. While his motivations may be pure, a Batman will meet characters with intimidation and force.

Batman makes a fantastic, vivid example because his code is very specifically against killing, even though he gladly endorses crippling force, broken bones, and severe psychological trauma.

Level 6: Longterm prevention -- "An eye for an eye"
Like a level 5, this is a heroic character still unwilling to take a life, but unlike Batman, much more content with exerting higher degrees of force. It is a much more primal force for justice, quite likely to react to a crime and deliver a punishment accordingly.

We saw Hawkman deliver just such a punishment in a recent entry, where he severed the arm of the Matter Master, when he threatened a gala with his matter-altering wand [Hawkman #23]. Cause meets effect for this type of character, and the ends justify the means, but death is still a reluctant and unnecessary extension of this brutal force.

Level 7: Longterm solution -- "A life for a life"
This is what we saw when Wonder Woman broke Maxwell Lord's neck and when the Justice League were attacked by Mongul [Infinite Crisis #1], and is where lethality is much more freely endorsed.

While all of the other levels would experience remorse or reluctance in taking a life, it's my opinion that this is the point in the justice scale where lethal force is a ready part of the arsenal the second this character opposes tyrrany. It does not necessarily entail wreckless behaviour, perhaps coming with good judgment, but is certainly a darker brand of good.

Level 8: Blanket wrath -- "Punishment and suffering"
This is where it gets decidedly old testament.
This is the realm of characters like The Spectre, or Black Adam, who readily dish out the most brutal and deadly kind of punishment.

It is typically a hero of unwavering character, with the potential to become so incorruptable they are blind to the lines of what is necessary, and what is not. This is the extreme that Level 7 would live in threat of, and perhaps even be personally fearful of.

It brings us full circle, distanced from common reality by an impossible position of judgment that deals with humanity in the same way Level 1 does not. It represents the darkest end of the scale, just as Marvel does the lightest.

There may very well be flaws in the deeper logic of some of this, and certainly the specifics of the examples may lead to some confusion, but to place some kind of structure on the rules of our recent discussions, this totem will suffice.

It is important to remember that it is ultimately a totem of justice, and while a character like Black Adam fell into a depiction more explicitly evil, that is not the focus of this list.

The Fight: 4 The Issue: 5.5
[On the strength of her handling of Clayface, I'm going to give Powergirl a win stat here, even though her effect was minimal. Powergirl evaded me through my formative comic reading years, but through the efforts of creators like Geoff Johns, PG has not only earned a spot at the forefront of the DCU, but also the enjoyment of a reader who never paid much attention. And yes, I'm straight.]

Thursday, September 13, 2007

QUICK FIX DOUBLE FEATURE: Out of the Bag
HAMMER versus CAPTAIN COLD
The One You Love Conclusion (DC)
Where: Catwoman #49 When: January 2006
Why: Will Pfeifer How: Pete Woods

Quick Fix...
So, we dared to touch upon the nasty subject of Amazons Attack [Wander Woman], a series that has done absolutely nothing for the otherwise rising star of writer, Will Pfeifer.

In light of that, I thought it was probably worth zooming in to check out some of Pfeifer's much better work, namely picking up the slack on Catwoman after fan favourite writers Darwyn Cooke and Ed Brubaker left the title reinvigorated. Tag neglecters might also like to backtrack to the only other entry from Pfeifer's catalogue, the first issue of Captain Atom: Armageddon, reviewed earlier in the year.

But back to Catwoman. For those not terribly interested in the character or the title, it's probably hard to appreciate the situation Pfeifer was put in. The pressure almost certainly didn't come from the company, as this was among several maneuvers that really positioned Pfeifer as one of the up-and-comers at DC, but for fans and an industry, this was potentially a recipe for disaster!

The title had languished in a decade of reality-defying purple bodysuits, and equally unfathomable boobs, the result of Frank Miller's Year One contribution decaying as it passed through filter, to filter. Such a prominent character was undeniably calling out for a revamp. Fortunately for all concerned, it was masters Darwyn Cooke and Ed Brubaker who ultimately answered in a series of short back-ups in the pages of Detective Comics.

The duo were able to steer Catwoman back to the light with a sexy and smart approach to the characterization, that was achieved through Cooke's fun, chic pencils, and an overall intelligent script. Likewise, fleshing the supporting cast out to include golden age Detective Comics character, Slam Bradley, was a stroke of genius, and the finishing touch to sustaining Catwoman as a property.

Cooke left the book, but Brubaker continued to enjoy success with the visually similar collaborations that followed, most prominently stories with Cameron Stewart. Fill-in writers and artists would follow, while the book ebbed and flowed after suffering War Games crossovers, marking the end of Brubaker's run (#37).
With Brubaker presumably fatigued, and Marvel-bound, the time had finally come to find a replacement on the sleeper-hit of the decade.

Enter: Will Pfeifer and Pete Woods.
Stand-ins filled the void, but it was with issue #45 that the next chapter in the renewed Catwoman's saga began. Pete Woods' visuals departed totally from the cartoony approach initiated by Cooke. Pfeifer represented a slightly less radical shift in the writing, but still delivered what could be described as a less cute, stylized approach to the character, opening her up more to the urban sprawl of Gotham's moving parts, and the super-elements of the Infinite Crisis Society.

It wasn't all about Catwoman, though, and Pfeifer did well to borrow and continue elements established by the previous creative teams.
In issue forty-nine, occasional Catwoman co-hort, Captain Cold, is perturbed to learn of Catwoman's apparent demise at the hands of Angle Man.

The Society quartet of Hammer, Angle Man, Hugo Strange and Cold see to the body's dismemberment, scattering it across Gotham City so as to reduce trace evidence. They are of course, completely unaware of Catwoman's gambit involving the calling in of a favour from a shape-shifter.

Content with a less brutal way of crime, Captain Cold opts out of maintaining his association with the villains, considering Catwoman's murder "unnecessary."
Displeased with Cold's dated consideration of the criminal fraternity, Strange sets his Russian super-solder on him.

Though far out of his weight-class, the seasoned Cold proves more than enough brain for the brawny Hammer. Reaching quickly for his ice-blasting gun, the Captain fires off a massive blast that encases Hammer from the waist-down, in solid ice.

Cold presses his seniority, taunting the super-powered Russian with the information that he chose to use the gun only on medium -- not enough to be lethal. The show of strength not only immobilizes the deadly Hammer, but punctuates a point that he is not a man to be meddled with.

With this first storyarc, the relatively untested Pfeifer quickly established himself as a man more than suitable for the job. Though broadly different from the more isolated adventures of the first twenty-five critically acclaimed issues, Pfeifer continued Catwoman's legacy appropriately, meeting the editorial requirements of a DC Universe becoming increasingly interconnected.

Woods maintained a visual style that complimented everything established previously, like the revamped Catsuit, while paying a respect to reality that also served characters like the villainous duo, Hammer and Sickle.
It would be the two Russian characters, who first appeared in Outsiders in 1986, that would continue to plague Catwoman in later issues, establishing the book as a conscious, on-going story in the same vein as projects such as Judd Winick's run on Batman, oft discussed here on the Secret Earth.

The Fix: 4.5 The Issue: 5.5
Winner: Captain Cold

[The existence of supporting characters, regular and cameo, continues to prove to be crucial to the on-going success of Catwoman as a series. Pfeifer does well here, highlighting his ability to handle just such a task. Not as isolated or stylistic as previous portions of the run, but still a very honorable continuation.]


TRIPLE THREAT versus CATWOMAN
Paperweight Part 1 (DC)
Where: Catwoman #63 When: March 2007
Why: Will Pfeifer How: David López

Quick Fix...
So, as you may have gathered, Will Pfeifer has remained on the book, continuing his run to now and beyond. Next week issue #71 hits stands, so if you're reading now and are getting jazzed up for Catwoman, rest assured that a familiar product is readily available. We are celebrating the better side of Pfeifer, but I'd also recommend the Brubaker/Cooke/Stewart trades, if you're in the market.

So, Pete Woods departs after the first chunk, paving the way for David López to step in. Like Stewart to Cooke, or Allred, the shfit between Woods and López is minimal, making for a smooth reading experience as Pfeifer continues his story across the issues.

It's probably worth noting the fantastic covers the series has enjoyed post the minimalist approach of the earlier issues. Adam Hughes' efforts on covers have ranged everywhere from action packed stills, insinuative story previews, and super-sexy pin-ups that just scream Catwoman.

Among my favourites would have to be the recent red-background simple cover to #70; the panda-eyes of #51; and the sheer menace of #45, complete with Deathstroke, the character who was believed to have killed Catwoman by the end of her previous series, disguised as on-again-off-again love interest, Batman!

Of particular note on these covers, Catwoman's voluptuous figure, that represents the sexy, sassy confidence of the character, but also manages to portray her as something resembling a real woman. Absent are, dare I quote myself, 'the defiant hips of a fifteen year old,' regularly showcased on inhumanly busty characters suched as everyone's favourite, Powergirl.

One Year Later, life is beginning to crunch on Selina Kyle, who has taken a most unlikely path over the missing year. Now a mother; Kyle's young protégé has represented the mantle of Catwoman while the original take time to recover.
Unfortunately, things get hairy for this young Catwoman as she becomes wanted for a murder commited by her predecessor, and gets caught-up in the pressure of increasing unrest in the unified criminal underworld.
Back in action, Kyle tackles these problems head-on.

Hoping to protect herself and her ward, Catwoman reaches out to The Calculator, the brilliant hacker crucial in facilitating the unification of villainous efforts. She opts for his services in erasing police data, rather than enlist the aid of former Batgirl, Oracle, in an effort to avoid revealing her part in a murder to Batman.

The Calculator, apparently displeased over Catwoman's wavering allegiance, offers her up to a trio of young criminals hoping to put their new genetic enhancements to the test in the name of bigger fish. He diabolically pits the Triple Threat against an unsuspecting Catwoman, as a test of initiation.

The trio catch Catwoman unawares as she swings toward the Calculator's digs on the assumption he will help her with her problem.

The team-leader snatches Catwoman up and uses his powers of flight to take her airborne with the presumed intent of dropping her from a great height - but things go south, quickly.

Resorting to a less than graceful out, Catwoman throws her leg up, striking the unprotected crotch sufficiently enough to send them earth-bound. She offers some friendly costume advice, recommending padding.

Landing in the snowy ground with the agility of a cat; Selina is again taken by surprise by the super-strong member of the trio. He wraps her up in a sleeper hold, proposing they test her reflexes to see if they're as quick as her wit, holding her for his fellow who sparks with electrical energy.

Once again the Catwoman's feet do the majority of talking for her.
She uses the hold to swing both her feet up, knocking the electrically charged villain's hands up to narrowly avoid being blasted with raw electricity.

Tired of the amateur assault, Catwoman opts to pull out all the stops.
She snags the lightning-shooting threatster's hand in a scissor lock, again using the leverage afforded by the hold of the other villain, to lift her entire body into snapping the newbie's wrist.

With two of the three down, she makes a confident insinuation, prompting the final of the super-powered upstarts to run for his life.

In light of the message of our last feature [Wander Woman], it's perhaps some kind of irony that Catwoman represents the morally grey area. Unlike a Wonder Woman, Selina Kyle has enjoyed success in the modern age without any real characterization hiccups or restraints. Her status as neither hero nor villain has certainly contributed to this success, but I think overall she's managed to remain an interesting character through the mounting developments made over the years.

I think it's almost fair to say it took until 2001 for the character to finally be honed to perfection. Brubaker and Cooke refined the character down to it's strongest parts, which has benefitted many-a story since, including tangential tales like Jeph Loeb's Hush. A clearer definition of the character in contemporary continuity made for a thoroughly interesting and successful affair between long-time rivals, Catwoman and Batman.

I think it's fair to say Pfeifer's work on the character has waned slightly in more recent stories. Such may be the nature of the project as it becomes something of a Daredevil style book, to the DC Universe. I'd like to think even at it's lowest points, Pfeifer has earned his place among the "young" guns of comics writers.

Before we wrap this one up, I have to shoot-out a thank you to the ever-so relevant When Fangirls Attack, who have again included one of our features in their regular reference lists. Theirs is a support that is always greatly welcomed, and I hope those of you visiting the site for the first time might get something out of it, and continue to return for more of our fist-shaking antics.

Lots of stuff going on, but we'll be back for the usual Friday hits, with a little bit of a twist for the break while Bahlactus takes a couple of weeks off. Be here!

DARWYN COOKE's Catwoman: Sexy, confident, and stylish!The Fix: 4.5 The Issue: 4
Winner: Catwoman

[Despite the questionable efforts of Amazons Attack, Pfeifer continues his run on Catwoman with relative success. Characters Hammer and Sickle continue to be of relevance as he builds on the reality of Gotham's East End through the tried-and-true method of continuing stories, and recurring themes and characters.]