Showing posts with label Spectre. Show all posts
Showing posts with label Spectre. Show all posts

Monday, November 21, 2022

DOCTOR FATE versus THE SPECTRE
A Spectre is Haunting the Multiverse! (DC)
Where:
All-Star Squadron #27 When: November 1983 Why: Roy Thomas How: Richard Howell

The Story So Far...
While The Atom lies in a hospital bed suffering unknown side effects from absorbing the radiation of Cyclotron, his comrade at arms, Doctor Fate, continues their search for missing teammate - The Spectre!

Using Wonder Woman's electro-magic sphere, the Justice Society is able to witness Doctor Fate's journey beneath the great lakes of Cliffland, where he found The Spectre's mortal host Jim Corrigan suspended in animation.

The magic of Nabu's Helmet and The Amulet of Anubis flow through the lifeless police detective, who rises to point the way through an inter-dimensional portal to a place beyond the sea of worlds where The Spectre stands vigil at the door of a mysterious crypt!

Tale of the Tape...
Strength: Doctor Fate 6 (Invincible)
Intelligence: Spectre 7 (Omnipotent)
Speed: Spectre 7 (Lightspeed)
Stamina: Spectre 7 (Unstoppable)
Agility: Spectre 7 (Unlimited)
Fighting: Draw 3 (Street Wise)
Energy: Draw 7 (Cosmic Power)
Total: Spectre 41 (Omnipotent)

Doctor Fate is Kent Nelson: wearer of the Helmet of Fate and an agent of Nabu & The Lords of Order.

His mystical domain concerns the very balance of reality, and grants him access to ancient magical wisdoms, perception, and spells. This includes the powers of The Amulet of Anubis and Cloak of Destiny, which grants him levitation and physical invulnerability even without his helmet!

Nelson's physical prowess was on display when he withstood battle with Hawkman while wearing a replacement half-helmet in All-Star Squadron #4, and when he absorbed the super-human blows of Ultraman in All-Star Squadron #15.


The Spectre is a divine spirit of vengeance usually bound to a mortal host, Detective Jim Corrigan, but now moves untethered to access the fullest of his powers and fury with total discretion.

Typically The Spectre is a grim force for good, turning bitter ironies against evil doers deserving of vengeance. That which can be imagined is within The Spectre's means, as when he disintegrated Black Hand's offending fist while bound to the spirit of Hal Jordan in Green Lantern: Rebirth #1.

The Spectre is also a defender against dark magics, fighting alongside Doctor Fate and the Justice Society of America against the eldritch horror of Morgauth in JSA Strange Adventures #1, and removing the influence of Eclipso from Superman during Superman #216.

These are two of the most awesome and esoteric magical forces in the DC Universe -- how can we possibly hope to quantify their unfathomable powers? The only way to find out is to see what happened!

The Tape: The Spectre Ranking: The Spectre (#100)

What Went Down...
With a simple gesture The Spectre succeeds where words have failed -- suspending Doctor Fate in the gaping void that overlooks the threshold of a mysterious stone structure. He orders his teammate to leave.

Stunned by the ease of Spectre's magic, Doctor Fate relishes the opportunity to learn who is the greater mage between the two.

He breaks the hold, splitting his energy into four fearsome Fates!


This time it's The Spectre's turn to be impressed by the magical display, unable to divide himself and "still retain ectoplasm enough to oppose the real one!"

While The Spectre stands at the door grappling with copies, the real Doctor Fate glides through the stone walled structure to discover the sleeping form of Kulak - High Priest of Brztal!

Fate scans the malevolent mystic's mind, witnessing the horrifying collapse of untold worlds and civilizations -- all ripped apart by Kulak's spells of hatred until The Spectre intervened with the Ring of Life!

The Doctor sees the glowing scarlet ring now on Kulak's hand, but before he can reclaim it -- a gigantic green fist bursts through the wall to seize him!


A giant-sized Spectre pulls his erstwhile friend through the wall and warns him to cease his trespass and return to the mortal world.

"In the world of mere men you are feared -- but here you are only one more worm to be trampled underfoot -- or squashed by a far mightier hand! Swear to depart and never return -- and I shall release you!"

Doctor Fate defiantly refuses to leave, bursting free of The Spectre's grip and mystically matching -- and exceeding -- his titanic size!


The lord of order now grips his opponent in his hand and demands to know if it is truly the will of The Spectre to defy him -- or if Kulak indeed sways his fate.

In an instant The Spectre is free and again facing his old teammate eye to eye, but not as an equal -- or so he claims!

"Equals? Hardly! You are a lord of order, incarnated in the human form of Kent Nelson -- and that is your weakness. I am man's spirit -- freed of all corporeal restraints when I am not in Jim Corrigan's body -- and that is my strength! Do not force me, wizard -- to kill you!"

A mystic bolt deflects from Spectre's chest as the powerful pair each grab for the other's wrist. Doctor Fate knows Kulak has turn his friend into a killer.


Despite his cold resolve, Spectre confesses a warmth in his unbeating heart for Fate -- even as his awesome magic drives the Doctor to his backside.

Unwilling to concede, Doctor Fate invokes the immortal might of Nabu the Wise: "-- but Doctor Fate is more than a man!"

In desperation he conjures a portal to The Netherworlds, calling forth a hideous green squid-like behemoth to attack The Spectre in his stead!


Spectre bats away the eldritch horror's squirming limbs, but its spiked tail becomes his true concern as it swings dangerously against the tomb of Kulak.

Like a deft hand-to-hand combatant, Spectre swings around the beast and squeezes his arm beneath the creature's head. The tightening chokehold delivers it back to the hellscape it was spawned from.

It leaves only Doctor Fate to stand alone against the death gaze of The Spectre!


The unfettered wrath of The Spectre engulfs Doctor Fate as his stone cold stare unleashes occult forces that would kill an ordinary man. Instead, Kent Nelson is sent tumbling through realities untold -- lost amidst an "infinity of dimensions".

The Hammer...
The magician is condemned to fall uncontrollably through a multiverse of realities to the "end of unrecorded time", likely to return to the world he knows once its reduced to "a dead husk, barren of life and meaning for a billion billion years!"

The Spectre's mildly petulant victory is short-lived, however, as the tomb he's guarding begins to bulge and glow with energy -- exploding behind him to reveal the awakened might of Kulak!

The High Priest of Brztal quickly dominates the vengeful spirit, but that's a fight for another day. For now let us simply take in the stunning defeat of Doctor Fate and the awesome display of supernatural sorcery from the DC Universe.

I tend to think of these characters as more complex and esoteric than they are, but this battle is a nice reminder that for all their awesome powers, they are combatants in the same arena of good versus evil as any other character. They just go about it in a slightly different, more imaginative way.

It won't surprise you to know this has been one of the battles on my desk for quite some time. I've been eager to get to it. Checking off a few other All-Star Squadron issues along the way, but never forgetting this engaging dream match!

As I've waxed in the past: there's an innate "cool factor" with these characters, levied off the back of strong visual designs by original Golden Age artists, and a sense of awe and wonder about the incredible scope of their potential.

The Helmet of Fate is one of DC's most striking images and it's been little surprise that the character has been embraced by moviegoing audiences enticed by the simple visual of Pierce Brosnan's portrayal in Black AdamI'm not sure why the live-action version lost his eye holes, but at least they got the basics right.

There may be inevitable confusion and comparisons with Marvel's theatrical forebear, Doctor Strange, but as we all know, Doctor Fate predates Marvel's magician by a good twenty-three years, and commands an aura of mystique all his own, with far greater connections to Nabu, and the all-seeing Lords of Order.

The characters do work well as general counterparts. A fact played up with the creation of Doctor Strangefate during DC and Marvel's joint venture of Amalgam Comics: hybrid creations based on an iconic character from each company. 

Otherwise, they're quite different, even if we might see the cinematic Strange borrow a page from Fate, as in the spell to split himself into multiple incarnations, as we saw early in today's featured fight!

If you'd like to find more battles with magic or Golden Age icons you can find them all by diving into the arcane Secret Archive! That's where you'll find a complete index of featured fights in order of publisher, series, and issue!

Secret Wars on Infinite Earths has featured more than 700 battles and ranked  well over 1,000 characters! If you like what we're all about and want to see more you can help make that happen by becoming a Patreon supporter!

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Winner: The Spectre
#60 (+40) The Spectre
#353 (-193) Doctor Fate

Friday, October 17, 2008

JUSTICE SOCIETY versus MORGAUTH
"It was a Dark and Stormy Night..." (DC)
Where:
JSA Strange Adventures #1 When: October 2004 Why: Kevin J Anderson How: Barry Kitson

The Story So Far...
In a world where the fantastic powers of the Justice Society of America make even the most bizarre science-fiction story appear pedestrian, the tastes of the masses are changing!

Circulation of the Amazing Stories pulp magazine is falling in a 1940's America concerned with the threat of Nazi violence, and the exploits of the nation's greatest super powered heroes. In an effort to save his business, budding editor, Hugo Gernsback, calls upon his most popular writer to work with a little-known author, whose submissions have been rejected for years.

As a member of the JSA; Johnny Thunder has had a ground zero vantage point of the team's greatest exploits, experiencing them from behind the might of his mystically charged Thunderbolt! His latest submission is yet another tale of personal triumph, when only he and his Thunderbolt have the keys to defeating the mysterious monster menace of Morgauth!

Tale of the Tape...
Strength: Wonder Woman 6 (Invincible)
Intelligence: Spectre 7 (Omnipotent)
Speed: Flash 7 (Lightspeed)
Stamina: Spectre 7 (Unstoppable)
Agility: Spectre 7 (Malleable)
Fighting Ability: Hawkman 6 (Warrior)
Energy Power: Spectre 7 (Cosmic)


- The JSA are: Green Lantern, Starman, Hawkwoman, The Spectre, Dr. Mid-Nite, Dr. Fate, Mr. Terrific, Hawkman, Atom, Flash, Wildcat, Hourman, Wonder Woman, Star-Spangled Kid, Sandman, Dr. Occult, Johnny Thunder, and The Thunderbolt.

During the Golden Age of superheroes in the forties, many of the heaviest hitting heroes united to form a powerful syndicate of heroism called the Justice Society.
Among the well-known founding members were; Flash, Green Lantern, Hawkman, Sandman, the Spectre, Dr. Fate, Hourman, and the Atom.

Despite an ebb and flow through time that has seen the team maintain varying degrees of activity, they have endured to the modern day. Extending the JSA's lifespan is a new legacy policy which allows a new generation of new members inducted by relation to former members, be they by blood, or by spirit.

- Morgauth is a hellish tentacle beast from the darkest depths of occult imagination. The extent of the lovecraftian creature's powers are uncertain, but it's resistance to magic appears to extend even to the might of The Spectre, whose powers only appeared to make the monster grow larger in their only confrontation (in JSA: Strange Adventures).

Math: JSA Ranking: Hawkman (#31)

What Went Down...
"It was a dark and stormy night...," recounts the pencil of Johnny Thunder.
At the mysterious Hotel Necro the JSA are locked in mortal battle with an immortal creature of infernal origins! Dr. Fate and Starman do their best to stem the creature's writhing tentacles as it bursts from every orifice of the hotel!

The Spectre grows to towering proportions to bathe the Hotel Necro in the glow of his wrathful arcane energies! Dr. Mid-Nite delivers a grim prognosis, unable to sense any ill effects felt by the creature. To the contrary, Morgauth bursts from the bondage of the hotel architecture, seemingly invigorated by Spectre's blast!

The Green Lantern joins Starman in an aerial assault on the bustling monster, but their energies, founded in strange science, appear to have no effect on the creature raised from a runestone.

From the ground; the Sandman attempts to turn the tables to no avail, using his custom gas gun to try to give the nightmare creature a bad dream of it's own. All the while Hawkwoman, Hourman, the Star-Spangled Kid, Flash, Mr. Terrific, and Wonder Woman all grapple with the growing sprawl of animated tentacles!

Wildcat's blows bare a brutish charm as he battles the snarling tendrils with old fashioned fisticuffs. On the verge of running out of luck, the champion brawler finds himself surrounded, only to be saved by the pint-sized might of the Atom!

From the neighbouring rooftops above Dr. Occult clutches his mystic disc and compells it's energies to strike at the beast. Instead, the mortal man summons only the wrath of Morgauth, whose giant tentacle reduces his vantage point to firewood! Only the highflying intervention of Hawkgirl saves his life!

Meanwhile; Johnny Thunder was receiving a helping hand of his own from Wonder Woman and her indestructable golden lasso! Her rescue leaves Johnny Thunder able to cite the mystic command, "Cei-U," calling forth the mighty Thunderbolt!

Johnny directs his friend to the menacing monster, whose weak point proves to be it's gigantic central eye! The Thunderbolt streaks directly into he beast, reducing it to slop with his triumphant emergence!

The Hammer...
Well, of all the tangled tales to tie into... We're tempted to call this one a shared victory for the entire Justice Society, but it would be not without some contrivance. Technically Thunderbolt deserves the win, even though the story is told from Johnny Thunder's perspective, and we could assume the already admirable efforts of the JSA deserve more than a statistical assist credit. This isn't the only layer relevant to our on-going statistical tally, however...

The presence of characters like Dr. Occult and Star-Spangled Kid have raised certain questions about the situation of the story in DC history. With only the most unique exception, we analyse characters from alternate universes as part of the potential of their key-universe counterparts, so it's effectively a non-issue.
Strange Adventures could, however, very easily be interpreted as an untold tale from late in the pre-Crisis (or Earth-2) JSA; if not a stand-alone story.

Whew. If you found that paragraph utterly asinine, more power to you!

I like the Justice Society! I like the Golden Age!
I can't claim to be any kind of expert on the intricate histories of all these heroes, but there's an instant asthetic that makes them instantly recognisable, and delightful. It has come to my attention, however, that there are shade of ignorance that can radically change the interpretation of what these characters are.

If you've been reading the Infinite Wars of late you know that October is all about monsters and spooks, and that before that, we'd been paying quite a lot of attention to the meeting of Mortal Kombat and the DC Universe [ie; Dark Kahn]!

It's been an interesting interpretation that the T-rated departure for the blood soaked franchise is an admission that the appeal of the series skews toward a younger demographic. It's quite possibly true, but at the very least, I've found, the MK audience has a far less exposed palate with which they taste the fictional domain. For many, brightly coloured characters like Captain Marvel and Green Lantern were bitterly received, with no notion of the irony.

This trend might cast a lot of aspertions toward MK fans, but to look inward, it probably also reminds us how important perspective is to understanding, and appreciating, some of these most beloved relics of comics' Golden Age.

A regularly recurring subject has been the asthetics of "darkness" read as both adjective, and abstracted noun. The word's use as a buzzword in mass media has ensured fans of all walks of entertainment have their own shallow expectations of the word. It's fair to say even in comics there is a widespread misconception about what darkness might entail and how it applies to the DC Universe.

For the original heroes of the thirties and forties -- a certain amount of thematic darkness was retained from it's pulp predecessors, before being sanitized and reprocessed as post-Werthem goo. Heroes like Batman, Green Lantern, Sandman, and many others of JSA fame, all tackled macabre and horrific tales in their early adventures. While the debate is an evolving one, these World War II era characters also shared a moral compass that has come to accept certain extremes of violence, in the case of some, prosecution by murder.

In recent years DC comics has gone to great lengths to give it's characters and universe a hard edge of consequence. Despite being well recognised for their accessible materials for children, the publisher has managed to avoid being as conservative with it's sacred cows, placing violent stakes on the threats they face with a conceptual drive that has fairly justified them [see; the totem of justice].

Wonder Woman's penchant for swordplay and fatal brutality (breaking Maxwell Lord) garnered much more attention than the genocidal mass murder of three million undertaken by Black Adam. These hero-driven events say nothing of the controversy stirred by novelist Brad Meltzer's 2004 mini-series, Identity Crisis, which set the tone for the DCU with the rape of a beloved supporting character and a string of murders.

Attentive writing has really been on DC's side for the past decade as they've rebuilt the DC Universe as a cohesive entity. It's fair to say of most comics that they challenge the shallow nature of "darkness" as defined by gimmickery and trinkets, benefitting so from a language and precedent developed over seventy years. The emotional, psychological, conceptual, and ethical are all on display.

What is darkness? I think it's all these things.
I do hope, however, that fans of both Mortal Kombat and DC Universe can come to accept certain grounds of perspective. The DCU deserves full credit for the luxuries it is afforded by it's extensive network of titles, characters, writers, artists, and decades of history. This perspective is communicated through it's properties in ways the uninformed may not appreciate, but do not diminish.

I cannot communicate adequately the particulars of what it is about these antiquated heroes that is so charming and valuable. In meeting the much younger, less exposed audience it really has brought this home.
I suppose what I'm musing is that it's a misconception that does them the disservice. These characters in their long lives possess so much of the same make-up that their many descdents have - and then some!

At the same time, the great charm of a Sandman or Starman might just be the quaint simplicity that encompasses their character. They are the among the purest superhero concepts, summed up by their design and place in the world.
The popularity of retro-modern in the mid-00's really captured that and while it might have been better done in Detective Comics or JSA at the time, it's still very evident in Strange Adventures.

Suffice to say, there is still much to ponder, and more spooks and monsters to see as the month progresses. [EDIT: However, Mike fell ill after writing most of this entry, and consequently the month may be condensced upon his return.]

The Fight: 4 The Issue: 4

To the best of our knowledge JSA: Strange Adventures has not been collected, but you'll find plenty more on offer in the Infinite Wars Amazonian Gift Shoppe! Collections featuring most issues reviewed previously on the site are all on offer and by using purchase links provided you not only benefit from Amazon's services, but also help sponsor future entries in the Infinite Wars!

Friday, October 19, 2007

BLACK HAND versus GREEN ARROW/SPEEDY
Blackest Night (DC comics)
Where:
Green Lantern: Rebirth #1 When: December 2004 Why: Geoff Johns How: Ethan Van Sciver

The story so far...
When the space-villain Mongul would attempt to capitalize on the apparent death of Earth's Superman by joining forces with the villainous Cyborg-Superman; the ever-courageous Green Lantern, Hal Jordan, would be there to confront them.

Though Jordan would win the battle and save Earth from a fate of decimation, his home of Coast City and all it's citizens would be obliterated. Thus would begin the legendary fall from grace of one of the greatest Green Lantern's in the Corps history. It would begin with an attempt to resurrect the city with his ring, and end with the destruction of Oa and the entire Corps as he becomes -- Parallax!

Jordan would eventually die in a final act of nobility, using the power he amassed as Parallax to reignite the Earth's depleted sun. This act of redemption would be recognised in the after-life, seeing Jordan become the new human-host of the spirit of vengeance, the Spectre. As the Spectre Jordan would attempt to use his powers for redemption, but he deals with forces beyond his control...

Previous Form:
Green Arrow (#17): Multiple victories over crime boss; Danny Brickwell, & Red Hood.
Speedy (#335): A defeat at the hands of Red Hood, the resurrected Robin!
Black Hand: Making his debut in the Infinite Wars.

Tale of the tape...
Strength: Green Arrow 2 (Average)
Intelligence: Black Hand 5 (Professor)
Speed: Speedy 3 (Athlete)
Stamina: Green Arrow 4 (Athlete)
Agility: Speedy 3 (Acrobat)
Fighting Ability: Green Arrow 4 (Trained Fighter)
Energy Powers: Black Hand 5 (Lasers)


BLACK HAND rummages around in GREEN ARROW's weapons storage.- William Hand was a naturally gifted inventor from birth, but despite these gifts of intelligence, he would eventually turn to a life of crime in a ploy for attention. Inventing a wand that could absorb residual energies left by interactions with the power of a Green Lantern ring.

Channeling the power through this wand, he turns the Green Lantern's power against them as Black Hand. His many defeats in this guise would eventually leave him emotionally unhinged, but not completely deter him from a life of crime.

- Having survived a cruiseship wreckage, and been washed ashore on a deserted island; wealthy playboy, Oliver Queen, is forced to hone his skills of archery as a means of survival.
When the island is beset by drug-runners, Queen turns his archery against them, and captures the lot, using their boats to return to civilization.

Upon his return a new sense of perspective remained with the billionaire, who would use his fortune to fund a life of crime-fighting as the costumed vigilante: Green Arrow!

Along with skills in archery, Green Arrow has also trained extensively in martial arts and hand-to-hand combat, including expanding his arsenal to include skills as a swordsman. His repetoire as an archer often features trick arrows to avoid killing his opponents, instead using concussive objects, nets, and other.

- Green Arrow would adopt and trained a ward in Roy Harper, who would grow-up to become a crime fighting archer in his own right. Following in this tradition, Queen would rescue an underage prostitute who, upon following his advice to meet with his alter-ego, would see through the duplicity and earn her place as his new sidekick; Speedy.

Like GA, Mia Dearden has had extensive martial arts and archery training, enjoying the mentorship of other heroes such as Black Canary and Connor Hawke; another Green Arrow sidekick, and replacement.

The Math: Green Arrow/Speedy The Pick: Green Arrow/Speedy

What went down...
Preparing for a night on patrol, Green Arrow and Mia Dearden are rocked by an explosion from the lower levels of Queen's Star City mansion! Responsible for the destruction, the Black Hand, who uses his energy manipulating wand to follow mass traces of the Green Lantern energies it runs on.

Blasting his way into the Queen sub-basement, Black Hand discovers a spare Green Lantern ring created long ago by Hal Jordan as an emergency contingency for his friend and ally, the Green Arrow.

His rummaging is brought to a halt as an arrow tears through the air to impale his hand against the brick wall. The shot knocks the ring and box from his hand.

Green Arrow quickly identifies the villain, familiar with him as one of Hal Jordan's old foes, which prompts a surprise appearance by the deceased hero. Jordan reveals he had hoped to speak with his friend, but actually has alterior motives for appearing in the mansion basement, as the energies of The Spectre swirl.

As his trademark cloak and washed out skin envelop Jordan, The Spectre's flaming energy glows in the emblem of the Green Lantern, evidence of the man beneath the spirit that so keenly seeks vengeance against evil.


For Black Hand's continued crimes against the Green Lanterns and those close to them, The Spectre condemns him to an ironic but relatively small taste of his justice: A non-lethal transliteration of his name into reality, seeing his hand turned to coal, which crumbles around the arrow that pinned it.

The wound cauterizes itself as Hal Jordan struggles from within the Spectre.
He disappears into a cloud of green smoke, leaving Black Hand in the care of his concerned friend, while the villain goes into shock.

The hammer...
It's difficult to be certain in any assessment of how incapacitated Black Hand was after being shot by GA/Mia, but for the sake of our overarcing exercise, I'll downscale them to assist: Making The Spectre/Hal Jordan the victor(s) on this occassion!

If you've taken any interest in the Green Lantern over the past couple of years, it's almost inevitable that you've either been recommended Rebirth, or the currently running Sinestro Corps War crossover event occurring in the GL books right now.

It's probably fair to say that the Green Lantern has struggled to find relevance since the controversial decision to twist Hal Jordan into a murdering villain.
Some might say that's due to an antiquated take on the superhero/science fiction genre, but others would say it's just been a matter of finding the right stories and creative teams.

The right writer certainly came along in the form of fan-favourite and revamp master of the 2000s; Geoff Johns. With the editorial decision to resurrect Hal Jordan, Johns was let loose with a formula that was simple, but effective enough that it resonated with not only fans old and new, but also the uninitiated.

Johns entered the arena with a very clear intent to exonerate Hal Jordan of his crimes, to restore him to his classic, vintage glory as an All-American superhero. The way he did this wasn't particularly brilliant - deferring blame to secret third-party influences in a classic 'the devil made me do it' twist - but what made Johns' efforts so endearing was the minutia between the less than stellar high-concept. It was the caring attention to surrounding detail, and an awareness of the broader spectrum of the events, that saw a winning formula.

The central plot-device of this series can be distilled to simple brilliance. Taking Hal Jordan's devolution into the self-proclaimed Parallax; Johns redefines the name, grafting it onto 'the devil' that made him do it, with the additional foresight to explain not only the classic 'yellow impurity' of the Silver Age stories, but also why it disappeared around the time of Jordan's moral demise.

Parallax: No longer the regrettable identifier for a hero's fall from grace, instead the malicious personification of fear as a primal force in reality. A creature that dogged the Guardians who created the Lantern Corps from the beginning of time, and is now the powersource for those who would join Sinestro's yellow perversion of the Green Lantern tradition.

Commitment to the story helps build it's resonance as it becomes the modern reference point for all Green Lantern stories to follow. In much the same wayJohn Broome and Gil Kane reinvented the Lantern concept, Johns polishes it off once more, making much less radical changes than the leap from Alan Scott to Hal Jordan, but with the same mythology expanding template.

I'm not sure if this is the Green Lantern story I'd recommend to the interested, but it's certainly a valued touchstone for those looking to be initiated beyond the rings and black and green costumes. It serves as an introduction not only to the mythology of Hal Jordan and the Green Lanterns, but is also, in some ways, a crash-course for the major players of the DC Universe, featuring members of the Justice League and Justice Society, as well.

Johns also throws in an array of villains, setting himself apart from many of his contemporaries even with the use of Black Hand, opting to mortally wound, but not kill him. Motivation for the decision or not, Johns exibits an all too rare value for consistent characterization and enhancement, that has seen even the silliest of villains grow to prominent icons. An approach that's helped put characters like Black Adam, and many others, back on the map.

And that's about all the recap time we have!
If you own a personal planner, cell phone, or calendar - you're probably aware that today is a Friday! That means, along with your guaranteed dose of action beamed direct from the Secret Earth, you'll find an entire cosmos of fisticuffs as Bahlactus puts out the call for yet more fighting, still!

More and more bloggers are taking the opportunity to go a little deeper into the comics, to discuss and feature various fights, characters, and concepts, which has us jazzed! Be sure to cruise the Infinite Wars archives, and then check out some of the action around the blogosphere!

The Fight: 3.5 The Issue: 5
[Like many other legacy characters from the DC Universe, many fans can identify with one particular Green Lantern over others. While my mispent youth involved combing over Hal Jordan stories, a retroactive love for Alan Scott could not be denied! And now that we've finally got Jordan on the books, you know who's next!]

Friday, June 23, 2006

SUPERMAN versus CAPTAIN MARVEL
Lightning Strikes Twice: Part 3 (DC comics)
Where:
Superman #216 When: June, 2005
Why: Judd Winick How: Ian Churchill

The story so far...
Madness tears through the bustling hum of Metropolis calm, as a rock star's suicide appears to set-off a chain reaction of violent deaths and destruction.

When the chain reaches STAR Labs' Dr. Jeannie Tracey, she kills an over zealous admirer, and uses her privilages to access a LexCorp security powersuit.
With the suit, she begins a rampage of destruction designed to attract the attentions of Superman.

Battle with Dr. Tracey reveals the hidden threat of Eclipso, the villain who possess those when weakened by anger.
Superman is able to curb his emotions, but finds himself under attack where he least expected it -- in his home. Unknown to Superman, Lois Lane has been possessed, and when she manages to anger him, Eclipso takes hold.

Enter Captain Marvel.

Recommended reading:
Action Comics #826/Adventures of Superman #639: Previous two chapters of the "Lightning Strikes Twice" storyline.
Kingdom Come #1-#4: Prolific mini-series that set the precedent for the rivalry, and pioneered the "lightning ambush."
Marvel versus DC #3: Superman battles the might of Marvel's strongest champion - the Hulk.
Marvel versus DC #2: Captain Marvel faces a man who has felled Superman himself: Marvel's god of thunder, Thor.
Day of Vengeance #1-#6: Continues the magical qualms presented in this story.

Tale of the tape...
Strength: Draw 6 (Invincible)
Intelligence: Captain Marvel 4 (Tactician)
Speed: Superman 6 (Sound Speed)
Stamina: Superman 6 (Generator)
Agility: Superman 3 (Acrobat)
Fighting Ability: Captain Marvel 3 (Street Wise)
Energy Powers: Superman 5 (Lasers)

As discussed in the previous instalment, there can sometimes be some confusion as to elements of a superhero's assault. Discussed around Daredevil #163, we looked at the Hulk's speed, and to the degree his power reflects on it.
Another such issue emerges here between two of the most iconic characters to exist during the Golden Age of comic books: Superman, and Captain Marvel.

Actually, it's this very conundrum that features as one of the vital ingredients that sets these character's value apart both canonically, and outside the realm of the pages, in the creative field.

If you should any contemporary fanboy what Superman's weaknesses are, there are probably two clear-cut, one-word answers that will be delivered -- kryptonite (the traditional answer), and magic.
[Bonus points to anyone who might like to throw in various deviating shades of solar energy, but if you're talking to that kind of fanboy, you should probably start running. - Malevolent Mike]

Superman is a character who has been both blessed and burdened by his encompassing invulnerabilities. He has become the living embodiment of the greatest of superhero qualities, but for many fans in the current climate, and perhaps even writers, these abilities have made the character bland and uninteresting.

Thankfully, there was a very logical counterpoint waiting amidst the wackiness of the fifties and sixties. An element of comic books that even the super-man himself would struggle to deny. A force that escapes the boundaries of what is normal, and skips process, going directly to result. Magic.

Superman's abilities have evolved to account for most typical comic book threats. There are few physical obstacles and powers that can overcome him, in fact, even death itself has no dominion over the man of steel.
Yet, how can someone with the ability to realise their every whim through backward-speak be denied? What possible solve is there when a character like Superman finds his great prowess in ability to curb the physical aspects of attacks?

As comics attempt to explain more and more of their content, this spaceman from the planet Krypton, far fetched as he may be, suddenly finds himself in a limbo of comic book reality, and so, Superman's psuedo-science itself exposes his vulnerabilities to the inherently illogical.

The question that now arises from this is: How far does his weakness to magic travel?
In an effort to humanize the character through weakness, does magic provide a broad answer, or are we free only to recognise this weakness in context to the truly unexplainable?

Kingdom Come, the prolific mini-series from Alex Ross and Mark Waid, originates the concept of the "lightning ambush" [as it is credited in Superman #216 - Multifunctional Mike], in which Captain Marvel dodges his magic lightning bolt, allowing it to strike Superman.

Captain Marvel, as we all know, is a character powered by the Wizard Shazam.
When youngster Billy Batson utters the cry of the wizard's name, he is embued with fantastic abilities of Gods represented by the anagromous SHAZAM.
One such ability is super strength, and thus we encounter the dilemma of whether or not Superman should be effected above and beyond the norm when struck by the mighty fist of Captain Marvel.

In matters involving kryptonite, Superman has been seen to react on a plane not dissimilar to an average homosapien. However, it simply does not seem right that he be so vulnerable to the magic strength of his big red opponent.
Truth be told, there is no definitive answer based on sources available.

Like the Hulk and his capacity for growing strength, I would like to think Marvel's magic fuelled strength is lower in the ballpark than many fans tend to describe.
While there may be an inherent weakness to magic, the fact that these are physical assaults suggests to me that there should be minimal advantage. Truly Captain Marvel can match the Kryptonian in strength, but these blows should roughly fall somewhere around equal to those of the Superman.

Of course, this argument for the physical starts to arise question as to the effectiveness of the lightning ambush, which feels far more comfortable as an attack.

Thus, we have to assume some kind of compromise concerning the magic of Captain Marvel, and perhaps even speculate that his prowess is enough to fell the mighty man of steel.

What went down...
The Eclipso possessed Superman knocks Captain Marvel so damned hard, he sends him hurtling all the way out of Metropolis to Hawaii, creating a sonic boom as he missiles along.

At the coast of California Superman catches up with his opponent and strikes him again, sending him into an island mountain below.
Having already experienced the longevity of Superman's resolve, Eclipso takes delight in recognising his ability to go toe-to-toe with Captain Marvel as long as is required.

Marvel, with the wisdom of Solomon, swears he won't take the bait of his foes rises. He blocks an incoming punch, and locks up with the super vessel of the beast.


As the two titans duel, Captain Marvel reveals his awareness to Eclipso's true plan to capture a more suitably permanent vessel for his existence, namely the magic body of Captain Marvel himself.

Unable to achieve his goals through fisticuffs, Eclipso goes in search of means to stir the vengeance of Earth's mightiest mortal.
Finding a large ship in the waters, Eclipso threatens mass casuality by using the strength of Superman to hurl the ship into the air toward the Californian coastline.

Marvel is able to halt the ship's descent, minimizing the loss of life.
Still Eclipso maintains his vigil, threatening further violence through the body of Superman, prompting Captain Marvel into action.
He plows into the hovering Kryptonian, and pushes him across the globe to a more barren setting somewhere in the arctic.

Eclipso strangles Marvel, and scoffs his defiance, threatening in detail the lives of men and children and his ability to exact such events in the blink of an eye.
Marvel retaliates with a stiff headbutt, drawing blood, and in return assures Eclipso that he need recognise his ability to always stand in his way. To always protect the innocent.

Marvel floats into the sky and bellows his cry, "SHAZAM!"
The magic lightning bolt that descends reverts Marvel back into his human form of Billy Batson, who begins to tumble earth-bound, threatening the vessel Eclipso hopes to possess.

Faster than a speeding bullet, Eclipso races to the boy's rescue, taking him in his arms.
With a stern look of determination, the young boy again says the magic word, returning to him the power of Zeus.

Marvel locks his powerful arms around Superman's neck and transforms again and again until Eclipso is subdued enough for the man inside to speak.
Locked in a full nelson, Superman emplores Captain Marvel to kill him.

Eclipso resumes control and throws his head back into Marvel's face, but the powerful hold does not break. Marvel again cries SHAZAM, but though weakened, Eclipso is this time quick enough to snatch the feeble Billy Batson by the throat, preventing him from calling for magical aid.

Eclipso, furious at his inability to possess that which he desires, instead vows to destroy the boy.
But then, seemingly from nowhere, a bolt of lightning strikes Superman's battered body again. A bolt borne of the wizard Shazam's ancient hand.

Eclipso attempts to meet his obstacle head on again, and again, to no avail.
Realising Eclipso will not stop until Superman is destroyed, Shazam reveals his trump card, "So, it is time for darkness to meet light."

The divine counter balance to the Eclipso force -- the Spectre -- emerges from the clouds and threatens to engulf the possessed Superman.
Energies swirl to the hero's heart, and Eclipso is forced from his very being.

Though he tries to escape his prison, Eclipso cannot escape the blackheart diamond. Sucked back into his cell, the spirit is hurled across the Earth to again seek the opportunity of a host.
Order, for now, is restored anew.

The hammer...
Though the fight began as Captain Marvel's, it was the intervention of the Wizard Shazam and the Spectre that facilitated Eclipso's defeat. Though Spectre's involvement was minimal, under the sternest of rulings, and treating X-Men vs Wolverine as precedent, I'll have to give the victory to him, with assists to Shazam and Marvel.

Meanwhile, both Superman and Eclipso will share the defeat.
Unlike Wolverine's stint mind controlled by HYDRA [Wolverine #25/New Invaders #6], Superman was not in control of his faculties, instead possessed by an intelligent entity. Therefore, they share the defeat both physical and metal.

If you're joining Secret Earths for the first time, these closing remarks are relevent to the cumulative assessment of characters by their performance in each featured battle.
A running tally is maintained, with the top five ranking characters featured at the beginning of each month. Likewise, in the left menu, you can find a running tally of the top creators as determined by review scores of each issue featured.

After declaring a winner, usually I like to use the hammer to discuss the comic in more general terms, not allowed by previous sections of the format.
Among the many functions of this blog website is to inform and expose readers new and old to interesting, and fun comic books in a level headed manner.

Yes, it's with a level head that I again have something positive to say about Judd Winick.
Currently number four on the top ten by virtue of his work on Batman, this particular issue of Superman defies his reputation as a heavy handed, personally motivated, mediocre writer.

While the issue does not rate among comics best, it is suitably the business end of a three-issue story that was apparently prepared as emergency fill-in.
While previous issues may have meandered, this issue serves to do what a good action, fight-orientated comic should: It delivers story and characterization through and throughout the exchange of blows.

In the case of this issue, and particularly through a slightly overbaring introduction, it characterizes forces that intend to assert themselves in future stories in the DC Universe. While these elements pertain to other stories, there is still plenty of enjoyment to be found within these pages.

Captain Marvel and Superman are a character rivalry that really dates back to the forties, where Captain Marvel managed to surpass his predecessor in sales and popularity right through to the fifties.
Cap was published by Fawcett Comics in direction competition with National/DC, and the character eventually spurred a lawsuit casting Fawcett in the role of defendent, accused of creative intellectual infringments.

The suit would be settled out of court, and eventually DC would obtain the rights to many Fawcett creations, including the entire Marvel family, after licensing the property years earlier.

The rivalry between the characters was maintained, and reached it's greatest heights in the Kingdom Come mini-series already mentioned, which brings up to the contemporary argument of Superman versus magic, and this very story where the famous lightning ambush becomes canon.

There are a lot of great things about the Captain Marvel character, but it remains a travesty that he is unable to attain the popularity once at his command over half a century ago.
In fact, mirroring Superman to a greater degree [much like their powers], Marvel lacks characterization and placement in the contemporary world of comics, and the DC Universe.

Recent efforts have to be praised in titles like JSA headed by comics doyen, Geoff Johns, where Marvel finds a role within the context of the DCU, but one can't help but feel he remains out of place, destined to repeat the role of physical foil to characters like Superman.

If this is the worst fate Marvel suffers, then it could be a lot worse.
As this issue aptly reveals, there's still a lot of fun to be had with this rivalry, despite the definitive account presented by Waid and Ross.

Still, it just seems like the character could be so much more.
Like Batman or Swamp Thing or the Charlton characters, Captain Marvel might just be the ultimate vehicle for something truly inspired. We can only hope.

The Fight: 5 The Issue: 4.5

NEXT: The Hulk battles the man who will trap him in space. A man at the heart of a civil war. Tony Stark -- the Iron Man. Don't miss it, as we wrap up Hulk Month at Secret Earths!