Showing posts with label Justice Society. Show all posts
Showing posts with label Justice Society. Show all posts

Saturday, March 25, 2023

BLACK ADAM versus JUSTICE SOCIETY
Thunderstruck (DC)
Where:
JSA #27 When: October 2001
Why: Geoff Johns How: Rags Morales

The Story So Far...
In ancient times Teth-Adam was considered a champion, but the Black Marvel has a long road to walk if he's to undo centuries of damage and restore his reputation as a hero.

Submitting himself to the Justice Society of America, Black Adam begins probationary tenure with the heroic ensemble -- but not everyone is convinced he should be there.

As Captain Marvel pays a visit to vouch for his predecessor, tensions are boiling over with Atom Smasher, who believes Black Adam will inevitably turn on the group like every other villain who attempts to reform.

Tale of the Tape...
Strength: Black Adam 6 (Invincible)
Intelligence: Mr. Terrific 5 (Professor)
Speed: Captain Marvel 5 (Super-Human)
Stamina: Black Adam 6 (Generator)
Agility: Sand 7 (Unlimited)
Fighting: Black Adam 7 (Living Weapon)
Energy: Stargirl 6 (Mass Destruction)
Total: Black Adam 34 (Super)

Black Adam is the ancient champion of Shazam, who gains the stamina of Shu, the swiftness of Heru, the strength of Amon, the power of Aten, and the courage of Mehen, when he speaks the wizard's name and receives his magic lightning!

The Justice Society are: Sand, Mister Terrific, Wildcat, Hawkgirl, Doctor Mid-Nite, Star-Spangled Kid, and Atom Smasher, with Captain Marvel.

The JSA have Black Adam outnumbered, but they don't particularly have him out-gunned. The Black Marvel has gone toe-to-toe with Superman and only Atom Smasher gets close to matching his incredible strength!

The enlarging strongman is generally in a lower class than Black Adam, but we saw him handle himself relatively well when Atom Smasher led the Suicide Squad against the Black Marvel Family, many years later, in 52 #34.

Fortunately for the JSA: Captain Marvel has come calling! With his own godly gifts supplied by SHAZAM, he's every bit Black Adam's equal, enduring his own battles with Superman, and besting the likes of the Seven Deadly Enemies of Man, an all-star Monster Society of Evil, and Neron corrupted Justice League.

Black Adam had the help of Brainwave when he defeated Captain Marvel some years later in Hawkman #24. This time the dynamics are very different, and it's Captain Marvel who has the entire JSA to back him up! Will it be enough?

The Tape: Justice Society & Captain Marvel Ranking: Black Adam (#22)

What Went Down...
Black Adam has Atom Smasher by the throat as Captain Marvel makes his entrance into the JSA brownstone.

"I heard you were seeking salvation, Black Adam. That you were looking to prove to the world that you've changed your ways. I came to vouch for you[,] but a bit of advice -- Don't choke potential teammates."

The Black Marvel releases his grip, blaming his impulse on the temper of the mortal Theo Adam. He apologises to his teammate, who preemptively responds in kind -- delivering a giant-sized uppercut he'll be sorry for later!


Adam explodes through the glass ceiling as he's launched into the night sky!

Atom Smasher knows he's made a bigger mess of things as Captain Marvel takes flight to pursue his fellow. He meets an enraged Black Adam in mid-flight -- cutting off his furious path back to the JSA brownstone.


The powers of SHAZAM collide in spectacular fashion as the strength of Hercules meets the might of Amon-Ra!

The Captain maneuvers himself to wrap a mighty bicep around Black Adam's throat and hold him back. He compels his comrade to reject the influence of Theo, but the anger incited by Atom Smasher's insult is great!

The Justice Society arrive on the scene just in time to see Black Adam power through Captain Marvel's hold and torpedo dive Atom Smasher!


Team chairman, Sand, draws his sleep gun and orders Atom Smasher to subdue the probate, with Hawkgirl looming in support holding a spear.

Atom Smasher leans in to Black Adam and pins an arm over his shoulder, while shoving Captain Marvel out of the way.


In the ensuing chaos, Black Adam's out reaching hand grabs Sand's gun and crushes it -- unleashing a bursting cloud of sleep gas that stuns Atom Smasher and Hawkgirl!

Wildcat darts around the room, questioning Black Adam's loyalties, as Doctor Mid-Nite looms behind the peril. The query appears to snap Adam out of his rage and pause him in introspection, but the zipping of two of Terrific's T-Spheres around his face renew his aggravation.

Sand commends the tactical potential for beaming holograms directly into Adam's eyes, but Mister Terrific finds himself unable to command his T-Spheres to execute the strategem!


He can only speculate the lightning storm and rain raging overhead is disrupting communication channels. It leaves his T-Spheres autonomously whirring around Adam as he bats Wildcat and Mid-Nite away with each hand.

With imminent threats dealt with, Adam sets his scornful sights on Sand and Mister Terrific.


Slamming his hands together -- Black Adam unleashes a shockwave that launches Sand and Terrific flying through the air!

While Stargirl spurs Captain Marvel to rejoin the fray -- Adam looms over Sand, cast in shadow by the lightning cracking behind him.

Whatever the Black Marvel's intentions for the Chairman may've been, they go unfulfilled as a spiked mace smashes into the ground at his feet, and Hawkman descends from the storming skies to declare: "This fight is over."

The Hammer...
The authoritative word of Hawkman helps bring Black Adam out of his rampage, but the intervention of the former-chairman only creates further divisions as he appears to undermine the leadership of Sand.

Inter-personal dynamics are criss-crossed all over this battle, with Hawkman returning from a night's flight after witnessing Sand kissing Hawkgirl, and Black Adam's admission to the JSA creating tensions with Atom Smasher, and his well meaning old rival Captain Marvel.

Atom Smasher echoes the expectations of readers who'd doubt the long-term viability of Black Adam as a hero, but the twist in their relationship comes when Atom Smasher actually sees things Adam's way, joining him in his attack on Kobra, and subsequent conquest of Khandaq.

To the uninitiated: JSA might've seemed like an attempt to capitalize on the late-nineties magic of JLA, but the 1999 collaboration between David Goyer and Geoff Johns had so much more to offer, laying the groundwork for significant foundational storylines that continued under Johns throughout the next decade!

Black Adam arguably became a minor sensation with his nineties revamp in Power of Shazam, and lingering appearances in various nineties DC Comics events -- but it was his return in JSA that began the ascent to breakout superstar!

Stories running through JSA, 52, and a Black Adam mini-series, minted the once obscure Captain Marvel villain into a full-fledged icon destined for the big screen, but for a while there, JSA was also the best place to find Captain Marvel himself.

DC seemed to effectively lose confidence in Captain Marvel as a viable property throughout the 2000s, leaving JSA to carry the flag in the ensemble series after Power of SHAZAM was cancelled in early '99. It was then in issues like JSA #27, and the Black Reign crossover of Hawkman #24, that fans could again see the two Marvels renew their seemingly settled rivalry.

Issues like these highlight the absurdity of emerging reports that Dwayne "The Rock" Johnson blocked Captain Marvel from appearing with the Justice Society on the big screen, but there's a lot more to the JSA than was seen in the movies.


Once everyone has calmed down, the team decides to resolve their leadership issues with a vote, which installs Mister Terrific as the new Chairman.

An exciting new role for the genius successor to Terry Sloane's legacy of fairplay, which at least sidelines any issues brewing between Sand and the returned Hawkman, but comes at a time when his trademark T-Spheres have been infiltrated by a similar device controlled by Roulette!

The infiltration was the real reason Terrific's devices weren't responding during today's featured fight! The mistress of competition sent her drone to whisk the team away for more adventures in the next issue.

I very much intend to take a closer look at that adventure some time in the future. There are a few different sessions with Roulette that are surely right up our combat-loving alley, and I look back upon this period of DC Comics, and its revival of classics like JSA and Hawkman with great fondness. A time when Geoff Johns mastered intuitively fusing the old with the new alongside artists like Rags Morales.

As for today's contest: Although Hawkman brought proceedings to a relatively peaceful conclusion, you can clearly see that Black Adam had the best of the Justice Society. A majority of the team was subdued. A win's a win.

If you'd like to see more from the characters featured in today's entry you can follow links throughout this post, or dive into the Secret Archive for a complete index of featured fights in order of publisher, series, and issue number.

Secret Wars on Infinite Earths has featured more than 700 battles and ranked well over 1,000 characters! You can help keep us in the fight by showing your support for all this content by becoming a Patreon backer. As a thank you you'll receive access to various additional updates and customizable content options at the higher tiers, including Rank & File Top 10 lists.

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Winner: Black Adam
#19 (+3) Black Adam
#40 (--) Captain Marvel
#51 (-3) Hawkgirl
#369 (-186) Wildcat
#429 (-48) Atom Smasher
#430 (-23) Sand
#653 (-108) Mister Terrific (Michael Holt)
#654 (-110) Doctor Mid-Nite (Pieter Cross)
#27 (--) Hawkman [+1 assist]
#100 (+3) Stargirl [+1 assist]

Sunday, June 21, 2020

SOLOMON GRUNDY versus STAR-SPANGLED KID & JAKEEM THUNDER
Kids (DC)
Where:
JSA #29 When: December 2001
Why: Geoff Johns How: Peter Snejbjerg

The Story So Far...
As junior members of the Justice Society of America: Courtney Whitmore and Jakeem Williams were supposed to have a quiet Halloween night in at JSA Headquarters. Instead, trouble finds them when more than the local trick or treating kids come knocking...

Solomon Grundy has been poisoned by The Joker and is more crazed than ever before! Running amok through New York City, he arrives at the JSA's doorstep -- but the depleted senior ranks are already on mission to contain the army of Slab inmates unleashed by The Joker!

It's up to the new Star-Spangled Kid and Jakeem Thunder to face one of the JSA's oldest enemies alone. Joker venom has made him scarier than ever, but that isn't the only thing worrying Courtney: He also killed her predecessor!

Tale of the Tape...
Strength: Solomon Grundy 6 (Invincible)
Intelligence: Stargirl 2 (Average)
Speed: Thunderbolt 7 (Light Speed)
Stamina: Thunderbolt 6 (Generator)
Agility: Thunderbolt 7 (Unlimited)
Fighting: Solomon Grundy 3 (Street Wise)
Energy: Thunderbolt 7 (Cosmic Power)
Total: Thunderbolt 37 (Cosmic)

Solomon Grundy is one of the quintessential recurring DC villains. He can show up just about anywhere, at any time, with his demeanor ranging from a murderously rampaging beast -- to a deviously sinister super-villain.

During Infinity Inc #51, Grundy was a love-smitten simpleton who was coerced into murdering Sylvester Pemberton, then known as Skyman.

Pemberton's equipment was subsequently retired to the custody of former sidekick Pat Dugan, whose step-daughter, Courtney Whitmore, inadvertently stumbled upon the gear and chose to become the new Star-Spangled Kid!

Trained and assisted by her step-father; the eventually renamed Stargirl wields both the Cosmic Converter Belt of the Star-Spangled Kid, and the Cosmic Staff invented by Starman, and previously used by Jack Knight. The former grants her enhanced strength, speed, stamina, and energy projectiles that disrupt electrical impulses and the human nervous system. The Cosmic Staff allows her to fly, create force fields, and command devastating energy blasts!

Jakeem Thunder inherited his super-powered legacy when Jay Garrick gifted him a pen that secretly contained the magical being Yz. Better known as The Thunderbolt, the 5th dimensional genie previously served Johnny Thunder when he said the magic word "Cei-U", but now resides within Jakeem Williams' pen!

This is our first time seeing Jakeem Thunder in action, but Stargirl has had two outings with the Justice Society of America. In JSA #64 she ventured into the Dream World to help recover Sanderson Hawkins.

More notably, she had a later encounter with Solomon Grundy in JSA #65, where the undead behemoth was able to snatch her by the ankle and show signs of remembering previous encounters with the Star-Spangled Kids. In that fight it was Sanderson Hawkins who came to the rescue to put Grundy down!

At his most vicious we've seen Solomon Grundy tear the jaw of Killer Croc in Faces of Evil: Solomon Grundy. He was able to withstand the combined efforts of Hawkman, Hawkgirl & Monolith in Hawkman #33, as well as the powerful blows of Bizarro in Solomon Grundy #2. He even punched a hole through The Demon before succumbing to hellfire in Solomon Grundy #2!

Stargirl should be able to give Solomon Grundy a run for his money, but her relative inexperience, and the psychological history of her legacy, may pose barriers. The magical powers of Thunderbolt should make quick work of the behemoth as long as Jakeem can direct them. Let's see what happened...

The Tape: Justice Society Ranking: Solomon Grundy (#142)

What Went Down...

A thunderous earthquake is followed by the sudden crash landing of the Statue of Liberty's head outside the JSA brownstone! Museum curator Alex Montez wonders who would've painted it white with a red smile -- until an equally pale fist reaches down to clobber him on top of the head!


Laughing atop the decapitated monument stands Solomon Grundy!

The hulking villain hoists a stunned Jakeem Thunder by the scruff of his shirt and snatches his magic pen out of its pocket. Grinning he says he'll write a letter to ma, but the only delivery is Star-Spangled Kid's boot to his jaw!



The flying kick launches Solomon Grundy across the street and down the steps of a nearby subway entrance!

The blow also freed Jakeem Thunder from the clutches of the maniacal zombie. He refuses The Kid's offer of help as he gets to his feet, but softens when she reveals Solomon Grundy's role in killing the original Star-Spangled Kid.

The younger hero is ready to charge the subway to take Solomon Grundy down, but a dull rumbling tips SSK off to the oncoming threat of a counter-attack. She dives to tackle Jakeem to the ground -- narrowly avoiding an airborne train!



Star-Spangled Kid knows they should wait for help from the JSA, but her eagerness to take a shot at payback is equaled only by Jakeem's desire to reclaim the pen that contains his friend - The Thunderbolt.

Tentatively, the two junior heroes descend into the darkened subway.

The power is out, but on the platform the bantering teammates can see juvenile graffiti scrawled across the walls. The words 'HA HA HA JSA SUCKS! GRUNDY RULES!' seem to lead down the pitch black train tunnel, but the pair quickly discovers its a simple act of misdirection to lure them into a trap!



Solomon Grundy appears from the shadows behind Jakeem laughing and clutching his magic pen! Star immediately leaps to his rescue!


The Stargirl launches at Grundy with a charging shoulder, following it up with a devastating uppercut that knocks out one of Grundy's teeth, and a volley of shooting stars that embed in his chest and drive him into the concrete wall!

Grundy wraps his massive palm around the Star-Spangled Kid's neck, laughing about the tickle of her attacks. She knows his dead flesh isn't affected by her nerve-numbing stars and compels Jakeem to run.



Instead Jakeem jumps on Solomon Grundy's back and weaponizes one of the villain's own spray cans! Paint blasts Grundy's eye! In his desperation to wipe blinded eyes, Grundy releases the magic pen -- but he also swats Jakeem aside!

Blood dribbles from his mouth as he realizes his pen has slipped through a grate. While he tries to reclaim the magic artifact, Solomon Grundy contemplates killing his second Star-Spangled hero. He holds the Stargirl's head like a basketball and presses it into a wall, reveling in his past murder.



Grundy places a second hand over The Kid's head as she feebly threatens to kill him. The zombie laughs about making her like himself -- dead -- unaware of the lightning spark that arcs between Jakeem's outstretched finger and his magic pen! They're reunited and with a simple click The Thunderbolt is released!


Jakeem commands his faithful genie to burn Solomon Grundy from the inside out. A wish the crackling Thunderbolt is all too glad to grant!


The pink dynamo streaks into a stunned Grundy's mouth. Within moments light begins to blast from inside the ashen zombie's eyes and ears as he clutches helplessly at his throat and burns from the core!

Jakeem checks on Star while the Thunderbolt emerges from the still grinning, smoldering corpse of Solomon Grundy. It collapses into a pile of ash, "Back to the swamp with you, beast!"

The Hammer...

A good team effort gives Thunderbolt the chance to deliver a finishing blow with extreme prejudice! It wouldn't have happened without the diligent efforts of Star-Spangled Kid and his master Jakeem Thunder!

Solomon Grundy may've been burned to a crisp, but as we've seen time and again -- the deathless zombie will rise once more from Slaughter Swamp to spread his unending curse of terror! Solomon Grundy, born on a Monday!

JSA #29 is all around a fantastic issue. I would highly recommend seeking it out to anyone remotely interested. I would also strongly suggest reading it in print, if you can.

Peter Snejbjerg does an incredible job on art duties, but I would also heap massive amounts of praise upon colorist John Kalisz, who does an outstanding job building mood and atmosphere with palette and tone. Sometimes those colours just don't translate to digital.

This is also the Geoff Johns who made reading DC Comics in the 2000s such a pleasurable experience. It's a script that scratches a lot of different itches from different angles, intuitively drawing together disparate references to create a wonderful whole that is greater than the sum of its parts.

On a basic level the issue functions as an enjoyable rite of passage story in the tradition of Uncanny X-Men #143. Courtney and Jakeem are stuck home alone and forced to face a terrifying, overwhelming threat. In doing so, they mature as heroes, learn more about each other, and strengthen their bond.

The issue is satisfying on that level, but as with many Johns projects of the time, digging a little deeper will enhance everything with grander context and meaning. Inherent in this series is the simple fact that everything, including both junior JSA members, has direct legacy ties to heroes of the early 1940s.

Stargirl (as she was later renamed) and Jakeem Thunder are strong examples of developing intuitive new legacy characters. They draw from the original Star-Spangled Kid and Johnny Thunder, respectively, but growing into their roles, rather than simply supplanting them, is a big part of the story.

The reader is given ample opportunity to meet these new heroes as they're introduced in different series. Through a natural development process, each also becomes more distinctively realized through lived experience -- like this fight with Solomon Grundy -- and their natural involvement with other characters, such as the enduring JSA members who have become mentor figures.

It's debatable whether attempts to revamp the original Star-Spangled Kid for a modern 1980s audience were successful. "Skyman" had some nostalgic charm, but mythologizing his death in a 1988 issue of Infinity Inc, rather than undoing it, was arguably the strongest way to galvanize his legacy, and build something new from it. As part of Stargirl's backstory, it immediately creates a natural link with Solomon Grundy, enhancing both characters, and the fabric of the DCU.

We haven't even addressed the fact that this is also a banner event tie-in for Joker: Last Laugh! The contextual links go backwards and forwards, people!

To some degree Last Laugh is an unnecessary imposition, but the story uses the high concept of Joker infecting villains to simply add colour to the issue. It gives Solomon Grundy an excuse to be a little bit creepier and weird than usual. His full page entrance, laughing on top of the Statue of Liberty's decapitated head, is almost worth the tie-in all on its own!

The event and its flair also place the issue in time, which can be nice. It breaks up the monotony, and infuses the sudden appearance of the antagonist with a bit more meaning. The imposition of the event really helps sell the story, which comes at a time when much of the Justice Society has been take captive by Roulette, and forced to compete in an underground fight club.

Again I would stress that all of this extra information merely serves to enhance the issue. You should be able to quite happily read JSA #29 without being particularly concerned with any of it. You'll pick up the sense that there's more to the story than what's happening presently, but it isn't overly important, or distracting. This is a wonderful Halloween issue unto itself.

If you'd like to get a good look at the entire issue yourself, but aren't able to find the single issue, you can find it collected in JSA Vol. 3: The Power of Legacy or JSA Omnibus Vol. 2.

Use the Amazon links provided for any of your shopping and the online retailer will support the legacy of the site at no extra cost to you! You can also take a more direct route with Patreon, where patrons can get involved with additional updates, special article requests, and voting polls.

Secret Wars on Infinite Earths has featured well over 600 battles with more on the way! You can discover more by following links throughout this post, or dive into the Secret Archive for a complete index of featured smackdown in order of publisher, series, and issue number.

Get extra updates and daily links to featured fights inspired by the topics of the day by following on Twitter and Facebook. Make sure to hit like & share!

Winners: Thunderbolt, Jakeem Thunder & Stargirl
#97 (+101) Thunderbolt [+1 kill]
#95 (+47) Stargirl
#339 (new) Jakeem Thunder
#146 (-4) Solomon Grundy

Friday, December 12, 2008

GREEN LANTERN CORPS/JUSTICE LEAGUE versus SINESTRO CORPS
Birth of the Black Lantern (DC)
Where:
Green Lantern #25 When: January 2008
Why: Geoff Johns How: Ivan Reis

The Story So Far...
The Anti-Monitor - a creature of immense power that once sought to destroy the multiverse - joins Sinestro in creating a new Corps of agents, with the intent to use them as heralds of his conquest over the positive realm. Harnessing the yellow power rings of Qward, the Sinestro Corps operate on a design of fear, using it to control their yellow energy the same way the Lanterns us willpower.

Tricked into believing the Sinestro Corps were to attack Oa, the designates of Sector 2814 soon find themselves four against an army, as the Anti-Monitor and his heralds emerge in the Milky Way. They launch their attack on Earth, but the rest of the Green Lanterns, along with heroes native to the planet, soon join the war. The Justice League, Justice Society, Titans, and more, rally to join the Green Lantern Corps in a stand against a force determined to seek the destruction of all.

Tale of the Tape...
Strength: Wonder Man 6 (Invincible)
Intelligence: Iron Man 5 (Professor)
Speed: The Sentry 6 (Mach-Speeds)
Stamina: Iron Man 6 (Generator)
Agility: Spider-man 5 (Cat-like)
Fighting Ability: Ares 7 (Warrior)
Energy Power: The Sentry 7 (Cosmic)


- The Green Lantern Corps is: John Stewart, Guy Gardner, Kilowog, Arisia, Breeon, Adam, Soranik Naru, Princess Iolande, Bzzd, Green Man, Torquemada, Voz, Apros, Brik, Tahr, Kraken, Chaselon, Sir Deeter, Leezle Pon, Lok Neboora, Raker Qarrigat, Salaak, Stel, Isamot Kol, Larvox, & Vath Sarn.
With: Superman, Powergirl, Hawkman, Alan Scott, Martian Manhunter, Wonder Woman, Metamorpho, Firestorm, Wonder Girl, Raven, Red Tornado, Captain Marvel, Batman, Starman, Supergirl, Hawkgirl, Plastic Man, Starfire, Bulleteer, STRIPE, Black Lightning, Red Arrow, Firehawk, Miss Martian, Jay Garrick, Nightwing, Creeper, Cyborg, Black Canary, Green Arrow, Robin, & Steel.

Having succumbed to the effects of the Parallax entity; Earth's most famous Green Lantern, Hal Jordan, would lead a grief stricken rampage against his fellows in a bid to gain power enough to resurrect his obliterated city.
At the cost of the few survivors, the Guardians of the Universe would pool their energies to create one final, immensly powerful ring, which would be sent out into the universe with the last surviving Guardian from Oa; Ganthet.

The ring would come to be the inhereted by Kyle Rayner.
The young graphic artist's imagination would make him an ideal recipient, his creative mind opening up a realm of possibilities to the ring's powers of solid manifestation. These iconic Green Lantern powers would come to Rayner with the added responsibility of being the last of the Corpsman - a footnote that would continue to be a part of his education right until the return of the Corps.

- The Sinestro Corps is: Anti-Monitor, Cyborg Superman, Superboy-Prime, Karu-Sil, Haasp the Hunter, Snap Trap, Despotellis, & Yellow Lantern.

While imprisoned in the Central Battery of Oa; former Green Lantern, Sinestro, came in contact with a creature as old as time itself. Parallax, an entity born of fear, had been imprisoned by the Guardians of the Galaxy and consequently instilled in the rings of the Lanterns an impurity that left them vulnerable to objects of yellow -- the colour of fear in the cosmic emotional spectrum.

When Hal Jordan was able to excise the corruption of Parallax from his soul, a freed Sinestro opts to form a new army in the anti-matter universe of Qward. Armed with yellow rings inspired by fear, he summons the most frightening villains from across the universe, joining together to form the Sinestro Corps.

Among Sinestro's most famous early recruits: Superboy-Prime, Cyborg Superman, Amon Sur, Mongul, Fatality, Parallax, and the Anti-Monitor.

Math: Green Lantern Corps Ranking: Batman (#1)

What Went Down...
The Earth plays host to three cosmic armies as the Justice League and other heroes combine with the Green Lantern Corps to resist their fear-wielding counterparts, the Sinestro Corps. At the centre of the melee, the armored giant of destruction - the Anti-Monitor!

From a distance the war is abstracted, appearing as a mass of wills colliding, but on the frontlines the personal struggles make-up the bigger picture. Among the heralds of the Anti-Monitor is Hank Henshaw, the Cyborg Superman that welcomes the lethal force initiated by the Guardians that oversee the Lantern Corps. He provokes their action, crushing the will of Lanterns beneath his cybernetic hand, while burning the wings of the courageous Hawkman.

John Stewart uses his ring to douse the flames as he and Guy Gardner arrive to join their comrades. They are immediately greeted by the venom of Karu-Sil, one of Sinestro's fear mongers. Gardner retaliates against her parallax constructs, generating a swarm of glowing green wolverines.

In the skies above, the Anti-Monitor looms over a city in chaos, plunging his fist into the street with the aim of sucking the planet dry. A wave of energy expands, positive matter turning to anti-matter, threatening to incinerate anything unable to flee it's path. The destruction forces Lanterns to redirect their attention to the innocents of New York City, to whom the wave is the most immediate threat.
Heroes such as Wonder Woman and Plastic Man join Lanterns, such as Arisia and Kilowog, in the desperate rescue.

Two brands of Manhunter collide as Hank Henshaw's cyborg meets the fist of the last lawman of Mars - J'onn J'onnz! His intervention aids John Stewart, who carries the ailing body of Guy Gardner. Yellow blood spits from the sickened Lantern -- a sign of Despotellis, the viral Sinestro, attacking him from within.

Meanwhile, heroes such as the Red Tornado, Starfire, Red Arrow, Black Lightning, and Firehawk do their bit to battle the swarming Sinestro Corps. They buzz and battle around the Anti-Monitor like insects, but each of their blows decides the fate of not only this Earth, but every parallel world that stems from it!

The Anti-Monitor's destructive conversion of energies goes unchallenged, until voices from the void recall the crisis incurred by his last attack on reality. A crisis of infinite Earths that went unchallenged by Oan Guardians in bondage.
Oan Guardians who will not stand idly by as he threatens existence anew!

The Guardians funnel their green energies at the impossible beast, confident in the knowledge that this Anti-Monitor is not yet fully developed beneath the armor that connects him to the old. Their will slams against the Anti-Monitor's shell and tears and shreds at the metal of his robotic heralds, the newest Manhunters. Their captain, Hank Henshaw, remains unphased by the Guardians' power.

Baring a grudge for their role in imprisoning him during Alexander Luthor's attempts to affect reality; Superboy-Prime blasts at the Guardians with his Kryptonian heat vision, while fighting off the advances of Alan Scott, Wonder Girl, and the Lanterns. Anti-Monitor lashes at the immortal Guardians also, trapping one in a giant fist that singes blue flesh with raw anti-power.

On the ground, John Stewart fends off the bizarre advances of the Yellow Lantern, while the increasingly weak Guy Gardner turns his attentions skyward. There, looming above the Earth, is the construct called "Warworld" affixed to the yellow central battery of the Sinestro Fear Corps. A power source big enough to destroy the Earth, or, if contained, one giant Anti-Monitor.

Even as his insides are plundered by the microscopic Despotellis; Guy Gardner pledges himself to the cause, flying into the sky with his ring blazing, forming chains with his fellow to drag the Warworld battery into position.

Other Lanterns rush to aid their brothers, fending off the opposition of Sinestro's agents. With the Guardians doing their part to rupture the Anti-Monitor's armor, the Lanterns toss Warworld toward the New York City streets below, and prepare themselves for the mammoth task of containing the explosion.

Kilowog, Apros, Brik, Salaak, Bzzd, Isamot Kol, Arisia, Torquemada, Sir Deeter, and many other Green Lanterns, all focus their energy into a giant dome over Warworld and the Anti-Monitor. Hank Henshaw is also encased within. With a cold metallic hand pressed to the edge of the translucent green dome, he whisper thanks to the Lanterns, poetically anticipating his long overdue death.

While the heroes of Earth fend off the advances of the Sinestro Corps; the City trembles as Warworld explodes, obliterating Hank Henshaw, and massive portions of New York, with it. The Anti-Monitor emerges, however, with his armor in tatters, but his resolve in tact. He lashes out at the unsuspecting Lanterns, but finally his undoing comes from an unlikely source, one of his allies, Superboy-Prime!

The impetuous youth pierces Anti-Monitor's armor and body with a torpedo-like dive. No longer interested in the Anti-Monitor's attempts at conquest, he puts an end to the creature's rampage, dragging the tattered armor into space, before tossing the smouldering corpse of the Anti-Monitor toward a dark destiny beyond the stars.

Spattered with blood, Superboy-Prime prepares a renewed assault against the heroes of the universe. His tantrum is but a precursor to the true end of the Sinestro Corps War...

The Hammer...
In the interest of clarity, this is technically part one of a two-part scenario. The battle strings out to include the suggested fight against Superboy-Prime, but to save time and my sanity, I've broken it up.

For defeating Anti-Monitor (and Hank Henshaw) we declare Superboy-Prime, Guardians of the Galaxy, and the Green Lanterns mentioned who affected and contained Warworld's destruction. For their involvement in repelling the other Sinestro Corps forces, and contributing to varying degrees in the specifics of this fight, we also award a victory statistic to the Earth heroes identified in "the tape". Their involvement, while non-specific, is clearly vital to the victory of the Green Lantern Corps.

For a final piece of house keeping, we also acknowledge confirmed kill stats to Superboy-Prime and Anti-Monitor, who both claimed two lives. Other instances prove too uncertain to confirm a death. Whew.

As you might have noticed, we might be a few weeks behind, but we've assembled some epic battles for the last month of 2008! Following on from last week's symbiote bomb [New Avengers #36], we give you yet another early 2008 major battle you might have been unaware of! True to the name of the site, these epic secret wars involved the heavy hitters of both universes, but neither expanded line-wide like the lynchpin events - Secret Invasion and Final Crisis.

Despite occupying only GL-related titles, it's fair to say Sinestro Corps War went quite a bit larger than the brief symbiote plague in our other example. In fact, reflecting on the year that was 2008 is almost impossible to do without mentioning spillover from the Sinestro event. Even now, looking forward, we anticipate the event forecasted at the end of this issue - Blackest Night!

The upcoming Green Lantern event is but one of several key pieces making up the connective tissue that is the DC Universe. The heavy editorial direction cast across the company has earned criticism from fans and commentators alike, but has also ushered in an undisputed era of cohesion for the DCU. While the heady excitement of the 52-era seems to have passed, DC still manage a tight ship of concept and causality. Reading DC comics has become describable as an experience, distancing them from the hit-and-miss disconnection of Marvel's high selling, headlining events.

What this overly verbose assessment leads to is, Geoff Johns.
At first glance the writer appears to possess few special powers, but anyone reading DC comics knows how deceptive his approach can be. The Sinestro Corps War encapsulates the growth that the Green Lantern comics have experienced under the writer, benefitting not only from brand new contributions, but also the expert inclusion of ideas pulled from all the eras. It's a balance of ideals that has made DC the creative powerhouse -- competent in the face of adversity, creative while traditional.

The simplicity of the spectrum of emotion and colour to represent other Lanterns turns what could easily be a dismal concept, into something beautiful. The Rage of the Red Lanterns serves as one of the prologues to The Blackest Night, and is one of the beats we will hopefully talk more about in 2009.

I'd love to find the words to go deeper into this issue, but we're fast losing days in the year. Instead, let the this and the previous entry reveal where the Infinite Wars has come to rest at the end of the year. DC has been superb. In the new year I hope to talk more about Final Crisis, which has also been a series I've been quite impressed with, in stark contrast to Marvel's Skrull-event.

In case you missed it; be sure to check out our last review of this issue, detailing the personal battle between Sinestro, Hal Jordan, and Kyle Rayner. We will no doubt return to this epic issue at a later date for more of the Sinestro Corps War and the Superboy-Prime fight.

Next up, we tackle two of the major events that drove action on the Infinite Wars in 2008! First, I have to tag all these bloody Green Lanterns!

The Fight: 6 The Issue: 6

The complete Sinestro Corps War is available split across two Green Lantern trade paperbacks. You can pick them up at an affordable price via Amazon, and by using purchase links provided, also help sponsor the efforts of the Infinite Wars! Those, plus collected editions of most issues reviewed in the Secret Archive, are also available via the Infinite Wars Amazonian Gift Shoppe. Perfect for ringing in the new year!

Friday, October 17, 2008

JUSTICE SOCIETY versus MORGAUTH
"It was a Dark and Stormy Night..." (DC)
Where:
JSA Strange Adventures #1 When: October 2004 Why: Kevin J Anderson How: Barry Kitson

The Story So Far...
In a world where the fantastic powers of the Justice Society of America make even the most bizarre science-fiction story appear pedestrian, the tastes of the masses are changing!

Circulation of the Amazing Stories pulp magazine is falling in a 1940's America concerned with the threat of Nazi violence, and the exploits of the nation's greatest super powered heroes. In an effort to save his business, budding editor, Hugo Gernsback, calls upon his most popular writer to work with a little-known author, whose submissions have been rejected for years.

As a member of the JSA; Johnny Thunder has had a ground zero vantage point of the team's greatest exploits, experiencing them from behind the might of his mystically charged Thunderbolt! His latest submission is yet another tale of personal triumph, when only he and his Thunderbolt have the keys to defeating the mysterious monster menace of Morgauth!

Tale of the Tape...
Strength: Wonder Woman 6 (Invincible)
Intelligence: Spectre 7 (Omnipotent)
Speed: Flash 7 (Lightspeed)
Stamina: Spectre 7 (Unstoppable)
Agility: Spectre 7 (Malleable)
Fighting Ability: Hawkman 6 (Warrior)
Energy Power: Spectre 7 (Cosmic)


- The JSA are: Green Lantern, Starman, Hawkwoman, The Spectre, Dr. Mid-Nite, Dr. Fate, Mr. Terrific, Hawkman, Atom, Flash, Wildcat, Hourman, Wonder Woman, Star-Spangled Kid, Sandman, Dr. Occult, Johnny Thunder, and The Thunderbolt.

During the Golden Age of superheroes in the forties, many of the heaviest hitting heroes united to form a powerful syndicate of heroism called the Justice Society.
Among the well-known founding members were; Flash, Green Lantern, Hawkman, Sandman, the Spectre, Dr. Fate, Hourman, and the Atom.

Despite an ebb and flow through time that has seen the team maintain varying degrees of activity, they have endured to the modern day. Extending the JSA's lifespan is a new legacy policy which allows a new generation of new members inducted by relation to former members, be they by blood, or by spirit.

- Morgauth is a hellish tentacle beast from the darkest depths of occult imagination. The extent of the lovecraftian creature's powers are uncertain, but it's resistance to magic appears to extend even to the might of The Spectre, whose powers only appeared to make the monster grow larger in their only confrontation (in JSA: Strange Adventures).

Math: JSA Ranking: Hawkman (#31)

What Went Down...
"It was a dark and stormy night...," recounts the pencil of Johnny Thunder.
At the mysterious Hotel Necro the JSA are locked in mortal battle with an immortal creature of infernal origins! Dr. Fate and Starman do their best to stem the creature's writhing tentacles as it bursts from every orifice of the hotel!

The Spectre grows to towering proportions to bathe the Hotel Necro in the glow of his wrathful arcane energies! Dr. Mid-Nite delivers a grim prognosis, unable to sense any ill effects felt by the creature. To the contrary, Morgauth bursts from the bondage of the hotel architecture, seemingly invigorated by Spectre's blast!

The Green Lantern joins Starman in an aerial assault on the bustling monster, but their energies, founded in strange science, appear to have no effect on the creature raised from a runestone.

From the ground; the Sandman attempts to turn the tables to no avail, using his custom gas gun to try to give the nightmare creature a bad dream of it's own. All the while Hawkwoman, Hourman, the Star-Spangled Kid, Flash, Mr. Terrific, and Wonder Woman all grapple with the growing sprawl of animated tentacles!

Wildcat's blows bare a brutish charm as he battles the snarling tendrils with old fashioned fisticuffs. On the verge of running out of luck, the champion brawler finds himself surrounded, only to be saved by the pint-sized might of the Atom!

From the neighbouring rooftops above Dr. Occult clutches his mystic disc and compells it's energies to strike at the beast. Instead, the mortal man summons only the wrath of Morgauth, whose giant tentacle reduces his vantage point to firewood! Only the highflying intervention of Hawkgirl saves his life!

Meanwhile; Johnny Thunder was receiving a helping hand of his own from Wonder Woman and her indestructable golden lasso! Her rescue leaves Johnny Thunder able to cite the mystic command, "Cei-U," calling forth the mighty Thunderbolt!

Johnny directs his friend to the menacing monster, whose weak point proves to be it's gigantic central eye! The Thunderbolt streaks directly into he beast, reducing it to slop with his triumphant emergence!

The Hammer...
Well, of all the tangled tales to tie into... We're tempted to call this one a shared victory for the entire Justice Society, but it would be not without some contrivance. Technically Thunderbolt deserves the win, even though the story is told from Johnny Thunder's perspective, and we could assume the already admirable efforts of the JSA deserve more than a statistical assist credit. This isn't the only layer relevant to our on-going statistical tally, however...

The presence of characters like Dr. Occult and Star-Spangled Kid have raised certain questions about the situation of the story in DC history. With only the most unique exception, we analyse characters from alternate universes as part of the potential of their key-universe counterparts, so it's effectively a non-issue.
Strange Adventures could, however, very easily be interpreted as an untold tale from late in the pre-Crisis (or Earth-2) JSA; if not a stand-alone story.

Whew. If you found that paragraph utterly asinine, more power to you!

I like the Justice Society! I like the Golden Age!
I can't claim to be any kind of expert on the intricate histories of all these heroes, but there's an instant asthetic that makes them instantly recognisable, and delightful. It has come to my attention, however, that there are shade of ignorance that can radically change the interpretation of what these characters are.

If you've been reading the Infinite Wars of late you know that October is all about monsters and spooks, and that before that, we'd been paying quite a lot of attention to the meeting of Mortal Kombat and the DC Universe [ie; Dark Kahn]!

It's been an interesting interpretation that the T-rated departure for the blood soaked franchise is an admission that the appeal of the series skews toward a younger demographic. It's quite possibly true, but at the very least, I've found, the MK audience has a far less exposed palate with which they taste the fictional domain. For many, brightly coloured characters like Captain Marvel and Green Lantern were bitterly received, with no notion of the irony.

This trend might cast a lot of aspertions toward MK fans, but to look inward, it probably also reminds us how important perspective is to understanding, and appreciating, some of these most beloved relics of comics' Golden Age.

A regularly recurring subject has been the asthetics of "darkness" read as both adjective, and abstracted noun. The word's use as a buzzword in mass media has ensured fans of all walks of entertainment have their own shallow expectations of the word. It's fair to say even in comics there is a widespread misconception about what darkness might entail and how it applies to the DC Universe.

For the original heroes of the thirties and forties -- a certain amount of thematic darkness was retained from it's pulp predecessors, before being sanitized and reprocessed as post-Werthem goo. Heroes like Batman, Green Lantern, Sandman, and many others of JSA fame, all tackled macabre and horrific tales in their early adventures. While the debate is an evolving one, these World War II era characters also shared a moral compass that has come to accept certain extremes of violence, in the case of some, prosecution by murder.

In recent years DC comics has gone to great lengths to give it's characters and universe a hard edge of consequence. Despite being well recognised for their accessible materials for children, the publisher has managed to avoid being as conservative with it's sacred cows, placing violent stakes on the threats they face with a conceptual drive that has fairly justified them [see; the totem of justice].

Wonder Woman's penchant for swordplay and fatal brutality (breaking Maxwell Lord) garnered much more attention than the genocidal mass murder of three million undertaken by Black Adam. These hero-driven events say nothing of the controversy stirred by novelist Brad Meltzer's 2004 mini-series, Identity Crisis, which set the tone for the DCU with the rape of a beloved supporting character and a string of murders.

Attentive writing has really been on DC's side for the past decade as they've rebuilt the DC Universe as a cohesive entity. It's fair to say of most comics that they challenge the shallow nature of "darkness" as defined by gimmickery and trinkets, benefitting so from a language and precedent developed over seventy years. The emotional, psychological, conceptual, and ethical are all on display.

What is darkness? I think it's all these things.
I do hope, however, that fans of both Mortal Kombat and DC Universe can come to accept certain grounds of perspective. The DCU deserves full credit for the luxuries it is afforded by it's extensive network of titles, characters, writers, artists, and decades of history. This perspective is communicated through it's properties in ways the uninformed may not appreciate, but do not diminish.

I cannot communicate adequately the particulars of what it is about these antiquated heroes that is so charming and valuable. In meeting the much younger, less exposed audience it really has brought this home.
I suppose what I'm musing is that it's a misconception that does them the disservice. These characters in their long lives possess so much of the same make-up that their many descdents have - and then some!

At the same time, the great charm of a Sandman or Starman might just be the quaint simplicity that encompasses their character. They are the among the purest superhero concepts, summed up by their design and place in the world.
The popularity of retro-modern in the mid-00's really captured that and while it might have been better done in Detective Comics or JSA at the time, it's still very evident in Strange Adventures.

Suffice to say, there is still much to ponder, and more spooks and monsters to see as the month progresses. [EDIT: However, Mike fell ill after writing most of this entry, and consequently the month may be condensced upon his return.]

The Fight: 4 The Issue: 4

To the best of our knowledge JSA: Strange Adventures has not been collected, but you'll find plenty more on offer in the Infinite Wars Amazonian Gift Shoppe! Collections featuring most issues reviewed previously on the site are all on offer and by using purchase links provided you not only benefit from Amazon's services, but also help sponsor future entries in the Infinite Wars!