Showing posts with label Dr. Mid-Nite. Show all posts
Showing posts with label Dr. Mid-Nite. Show all posts

Saturday, March 25, 2023

BLACK ADAM versus JUSTICE SOCIETY
Thunderstruck (DC)
Where:
JSA #27 When: October 2001
Why: Geoff Johns How: Rags Morales

The Story So Far...
In ancient times Teth-Adam was considered a champion, but the Black Marvel has a long road to walk if he's to undo centuries of damage and restore his reputation as a hero.

Submitting himself to the Justice Society of America, Black Adam begins probationary tenure with the heroic ensemble -- but not everyone is convinced he should be there.

As Captain Marvel pays a visit to vouch for his predecessor, tensions are boiling over with Atom Smasher, who believes Black Adam will inevitably turn on the group like every other villain who attempts to reform.

Tale of the Tape...
Strength: Black Adam 6 (Invincible)
Intelligence: Mr. Terrific 5 (Professor)
Speed: Captain Marvel 5 (Super-Human)
Stamina: Black Adam 6 (Generator)
Agility: Sand 7 (Unlimited)
Fighting: Black Adam 7 (Living Weapon)
Energy: Stargirl 6 (Mass Destruction)
Total: Black Adam 34 (Super)

Black Adam is the ancient champion of Shazam, who gains the stamina of Shu, the swiftness of Heru, the strength of Amon, the power of Aten, and the courage of Mehen, when he speaks the wizard's name and receives his magic lightning!

The Justice Society are: Sand, Mister Terrific, Wildcat, Hawkgirl, Doctor Mid-Nite, Star-Spangled Kid, and Atom Smasher, with Captain Marvel.

The JSA have Black Adam outnumbered, but they don't particularly have him out-gunned. The Black Marvel has gone toe-to-toe with Superman and only Atom Smasher gets close to matching his incredible strength!

The enlarging strongman is generally in a lower class than Black Adam, but we saw him handle himself relatively well when Atom Smasher led the Suicide Squad against the Black Marvel Family, many years later, in 52 #34.

Fortunately for the JSA: Captain Marvel has come calling! With his own godly gifts supplied by SHAZAM, he's every bit Black Adam's equal, enduring his own battles with Superman, and besting the likes of the Seven Deadly Enemies of Man, an all-star Monster Society of Evil, and Neron corrupted Justice League.

Black Adam had the help of Brainwave when he defeated Captain Marvel some years later in Hawkman #24. This time the dynamics are very different, and it's Captain Marvel who has the entire JSA to back him up! Will it be enough?

The Tape: Justice Society & Captain Marvel Ranking: Black Adam (#22)

What Went Down...
Black Adam has Atom Smasher by the throat as Captain Marvel makes his entrance into the JSA brownstone.

"I heard you were seeking salvation, Black Adam. That you were looking to prove to the world that you've changed your ways. I came to vouch for you[,] but a bit of advice -- Don't choke potential teammates."

The Black Marvel releases his grip, blaming his impulse on the temper of the mortal Theo Adam. He apologises to his teammate, who preemptively responds in kind -- delivering a giant-sized uppercut he'll be sorry for later!


Adam explodes through the glass ceiling as he's launched into the night sky!

Atom Smasher knows he's made a bigger mess of things as Captain Marvel takes flight to pursue his fellow. He meets an enraged Black Adam in mid-flight -- cutting off his furious path back to the JSA brownstone.


The powers of SHAZAM collide in spectacular fashion as the strength of Hercules meets the might of Amon-Ra!

The Captain maneuvers himself to wrap a mighty bicep around Black Adam's throat and hold him back. He compels his comrade to reject the influence of Theo, but the anger incited by Atom Smasher's insult is great!

The Justice Society arrive on the scene just in time to see Black Adam power through Captain Marvel's hold and torpedo dive Atom Smasher!


Team chairman, Sand, draws his sleep gun and orders Atom Smasher to subdue the probate, with Hawkgirl looming in support holding a spear.

Atom Smasher leans in to Black Adam and pins an arm over his shoulder, while shoving Captain Marvel out of the way.


In the ensuing chaos, Black Adam's out reaching hand grabs Sand's gun and crushes it -- unleashing a bursting cloud of sleep gas that stuns Atom Smasher and Hawkgirl!

Wildcat darts around the room, questioning Black Adam's loyalties, as Doctor Mid-Nite looms behind the peril. The query appears to snap Adam out of his rage and pause him in introspection, but the zipping of two of Terrific's T-Spheres around his face renew his aggravation.

Sand commends the tactical potential for beaming holograms directly into Adam's eyes, but Mister Terrific finds himself unable to command his T-Spheres to execute the strategem!


He can only speculate the lightning storm and rain raging overhead is disrupting communication channels. It leaves his T-Spheres autonomously whirring around Adam as he bats Wildcat and Mid-Nite away with each hand.

With imminent threats dealt with, Adam sets his scornful sights on Sand and Mister Terrific.


Slamming his hands together -- Black Adam unleashes a shockwave that launches Sand and Terrific flying through the air!

While Stargirl spurs Captain Marvel to rejoin the fray -- Adam looms over Sand, cast in shadow by the lightning cracking behind him.

Whatever the Black Marvel's intentions for the Chairman may've been, they go unfulfilled as a spiked mace smashes into the ground at his feet, and Hawkman descends from the storming skies to declare: "This fight is over."

The Hammer...
The authoritative word of Hawkman helps bring Black Adam out of his rampage, but the intervention of the former-chairman only creates further divisions as he appears to undermine the leadership of Sand.

Inter-personal dynamics are criss-crossed all over this battle, with Hawkman returning from a night's flight after witnessing Sand kissing Hawkgirl, and Black Adam's admission to the JSA creating tensions with Atom Smasher, and his well meaning old rival Captain Marvel.

Atom Smasher echoes the expectations of readers who'd doubt the long-term viability of Black Adam as a hero, but the twist in their relationship comes when Atom Smasher actually sees things Adam's way, joining him in his attack on Kobra, and subsequent conquest of Khandaq.

To the uninitiated: JSA might've seemed like an attempt to capitalize on the late-nineties magic of JLA, but the 1999 collaboration between David Goyer and Geoff Johns had so much more to offer, laying the groundwork for significant foundational storylines that continued under Johns throughout the next decade!

Black Adam arguably became a minor sensation with his nineties revamp in Power of Shazam, and lingering appearances in various nineties DC Comics events -- but it was his return in JSA that began the ascent to breakout superstar!

Stories running through JSA, 52, and a Black Adam mini-series, minted the once obscure Captain Marvel villain into a full-fledged icon destined for the big screen, but for a while there, JSA was also the best place to find Captain Marvel himself.

DC seemed to effectively lose confidence in Captain Marvel as a viable property throughout the 2000s, leaving JSA to carry the flag in the ensemble series after Power of SHAZAM was cancelled in early '99. It was then in issues like JSA #27, and the Black Reign crossover of Hawkman #24, that fans could again see the two Marvels renew their seemingly settled rivalry.

Issues like these highlight the absurdity of emerging reports that Dwayne "The Rock" Johnson blocked Captain Marvel from appearing with the Justice Society on the big screen, but there's a lot more to the JSA than was seen in the movies.


Once everyone has calmed down, the team decides to resolve their leadership issues with a vote, which installs Mister Terrific as the new Chairman.

An exciting new role for the genius successor to Terry Sloane's legacy of fairplay, which at least sidelines any issues brewing between Sand and the returned Hawkman, but comes at a time when his trademark T-Spheres have been infiltrated by a similar device controlled by Roulette!

The infiltration was the real reason Terrific's devices weren't responding during today's featured fight! The mistress of competition sent her drone to whisk the team away for more adventures in the next issue.

I very much intend to take a closer look at that adventure some time in the future. There are a few different sessions with Roulette that are surely right up our combat-loving alley, and I look back upon this period of DC Comics, and its revival of classics like JSA and Hawkman with great fondness. A time when Geoff Johns mastered intuitively fusing the old with the new alongside artists like Rags Morales.

As for today's contest: Although Hawkman brought proceedings to a relatively peaceful conclusion, you can clearly see that Black Adam had the best of the Justice Society. A majority of the team was subdued. A win's a win.

If you'd like to see more from the characters featured in today's entry you can follow links throughout this post, or dive into the Secret Archive for a complete index of featured fights in order of publisher, series, and issue number.

Secret Wars on Infinite Earths has featured more than 700 battles and ranked well over 1,000 characters! You can help keep us in the fight by showing your support for all this content by becoming a Patreon backer. As a thank you you'll receive access to various additional updates and customizable content options at the higher tiers, including Rank & File Top 10 lists.

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Winner: Black Adam
#19 (+3) Black Adam
#40 (--) Captain Marvel
#51 (-3) Hawkgirl
#369 (-186) Wildcat
#429 (-48) Atom Smasher
#430 (-23) Sand
#653 (-108) Mister Terrific (Michael Holt)
#654 (-110) Doctor Mid-Nite (Pieter Cross)
#27 (--) Hawkman [+1 assist]
#100 (+3) Stargirl [+1 assist]

Monday, February 11, 2008

JSA versus SOLOMON GRUNDY
Out Of Time: Part 1 (DC)
Where:
JSA #65 When: November 2004
Why: Geoff Johns How: Don Kramer

The Story so far...
During the Golden Age of superheroes in the forties, many of the heaviest hitting heroes united to form a powerful syndicate of heroism called the Justice Society.

While the team recovers from their defeat at the hands of former ally and new ruler of Khandaq, Black Adam; they enter into a battle against time as Rick Tyler lies dying in the Timepoint: A place in space that will exists for only an hour's worth of external reference.

While the android Hourman from the future does his best to aid the original Hourman, Rex Tyler, and Dr. Mid-Nite in saving Rex' son; the rest of the Justice Society must respond to another rampage by the undying creature called Solomon Grundy!

Tale of the Tape...
ARTWORK: Steve UyARTWORK: Michael TurnerStrength: Powergirl 6 (Invincible)
Intelligence: Mr. Terrific 5 (Professor)
Speed: Flash 7 (Lightspeed)
Stamina: Solomon Grundy 6 (Generator)
Agility: Sand 7 (Unlimited)
Fighting Ability: Hawkgirl 6 (Warrior)
Energy Powers: Green Lantern 7 (Cosmic)


- The Justice Society of America are: Green Lantern, Flash, Dr. Mid-Nite, Stargirl, Hawkwoman, Mr. Terrific, Sand, and Powergirl.

During the Golden Age of superheroes in the forties, many of the heaviest hitting heroes united to form a powerful syndicate of heroism called the Justice Society.
Among the well-known founding members were; Flash, Green Lantern, Hawkman, Sandman, the Spectre, Dr. Fate, Hourman, and the Atom.

Despite an ebb and flow through time that has seen the team maintain varying degrees of activity, they have endured to the modern day. Extending the JSA's lifespan is a new "legacy" policy which allows the inclusion of new members related to former members, by blood, or by inheretence of power.

- The true origins of Solomon Grundy are unclear, but it is widely believed he is the spirit of wealthy merchant, Cyrus Gold, who is said to have been murdered in the late 1800's and dumped in Slaughter Swamp. Rising from the marsh, Grundy becomes an undead force that would come to menace Batman, Green Lantern, and both the Justice Society and Justice League.

Grundy possesses superhuman strength and endurance, and a penchant for returning from even the most fatal of scenarios. His personality is seen to shift after many of these lethal experiences, usually with minimal higher brain functions, reducing him to a lumbering and disgruntled monster.

Due to his marshy origins at Slaughter Swamp, Solomon Grundy has been seen to possess the ability to negate the Green Lantern's ring by way of it's weakness for things made of wood. This is presumably due to the bark and debris from the bog that saw his formation.

The Math: Justice Society Ranking: Hawkwoman (#84)

What Went Down...
While Rex Tyler reunites with the android Hourman in order to save his son's life in the Timepoint, a majority of the rest of the team is in Central Park, New York, where Solmon Grundy has returned for another rampage.


Grundy's old foe, the Green Lantern, attempts to talk the rampaging monster down. Grundy responds by wrenching a tree from the ground, using it to capitalize on the Green Lantern ring's only weakness -- wood!

Having already flung the rest of the team around with his brute strength, Grundy grabs Stargirl by the ankle, taking her as a pleasant trinket for future use.
Sand emerges from the battlefield, coming to Stargirl's rescue with a harpoon gun, which he fires with expert marksmanship, shooting it into Grundy's open mouth.

With Grundy anchored, Sand stuffs his sleepgas gun in the monster's mouth, letting the paralyzing gas seep directly into his maw. The notoriously powerful Solomon retaliates quickly with an overhand blow that sends a quake through the earth.

Sand recovers swiftly, turning his own earth-manipulating powers to a similar offensive, sending a focused tremor into Grundy's immediate vicinity. The move is sufficient to level Solomon Grundy, putting an end to his warpath.

ARTWORK: Alex RossThe Hammer...
We come into this fight with the action already underway, so I'm going to give the benefit of the doubt to the rest of the team and assume they were of some assistance, but Sand gets full credit for another Solomon Grundy defeat. One of many that have been sitting in my go-to pile for quite some time.

It's just now dawning on me that this is going to be a very short entry. That's maybe a convenience since I'm trying to maintain daily updates through February, and that can get tiring, but on the other hand, I like to draw some sort of quantity-based distinction between normal entries, and quick fixes.

I'm not sure it really matters. DC coverage has been something that's demanded attention here on the Infinite Wars, and the JSA characters were among the most glaring omissions from the first two years.

Over the past five years I've probably enjoyed DC's creative directions far more than Marvel alternatives, despite some historic sense of loyalty to the House of Ideas [showing up in the Marvel bias on the Infinite Wars].

He appears quite regularly in our DC representation and it takes but a glance at the top ten creators to recognise that Geoff Johns is one of the most dominant writers to contribute to the big two over the past few years. His work on titles like Hawkman, Flash, and of course, JSA, made up a sizable portion of my conversion to the DC Universe, making good use of a wide variety of historical references in each.

If One More Day is the current measure of the very worst possibility; then Johns' talent for appreciating and utilizing characters that might otherwise be dismissed, succeeds in ever way OMD didn't. Likewise, new characters, particularly extensions to the JSA legacy, are a very positive feature of Johns' crafting of the brand even in current 2008 issues.

It sounds like naive arrogance to say I have an "affinity" for the Golden Age characters, but there are certainly a lot of characters I'm very fond of. Sandy Hawkins, featured here as the uber-Sandman successor, is one of those great I wish we could see more of, because if there's a flaw in the JSA model, it's the sheer number of characters!

I haven't had an opportunity to check out JSA: Classified, but without estimating the quality of the stories, it's a great opportunity to showcase these fantastic characters! I wouldn't want to call them under appreciated, given the success the JSA title attained around this issue, and the core influence the characters have had in the DC Universe. That might have cooled off a little as books like 52 push the successes of more modern characters, but that influence is still there.

I've really enjoy the intergration of these characters into other well associated corners of the DC Universe. Characters have mentored others in combinations both obvious, and inspired. Jay Garrick joins the speesters of the Flash; Alan Scott's association with the Green Lantern has grown, despite being notable for not being part of the Corps; Mr. Terrific succeeded Alan Scott as a leader in Checkmate; and Wildcat has been intergrated into Catwoman's corner.

JSA, even more so now, sort of embodies DC's great strength.
They've killed Superman and they've broken Batman's back, but a few black times aside, DC are the company that don't throw anything away. The company and it's properties seem endear that respect, and even if it's commanded by over zealous editorial edicts known for their interruptions, it's worked in the long run.

This reverence is seen throughout Johns' growing catalogue, and I suppose his relationship with DC is a big part of what's made him an industry powerhouse.
I've just remembered that there was another reason I wanted to talk about this issue, and it actually connects with Johns' current work on Booster Gold.

We've seen in the past that resonance between projects is not only possible, but likely. Johns maintains a consistency throughout his work that contributes a sense of reality to the universe in which he works, and JSA establishes a lot of rules and conceits of the way he treats time travel. That's not to say Booster Gold won't form it's own thesis dependent on the requirements of a story, but here, dealing with the Timepoint created to give Rick Tyler one hour with his father before he dies fighting the villain, Extant.

Though not pertinent to the feature fight, I have to lament on the central story, which sees a concession granted to time travel that references writing in fiction. Because, as Rick and Rex Tyler soon learn, an Hourman dies fighting Extant, but much like a well written retcon, it depends only on dressings and appearances.
Just to spoil the story for you, Rex Tyler returns to active duty with the JSA when he is replaced by an alternate who only appears to be Hourman. Food for thought for those reading Booster Gold, where Booster has been told he cannot save Blue Beetle due to the inevitabilities of time and space.

We talked a lot at the end of 2007 about the importance of reflecting contemporary movements on the Infinite Wars. The tenuous connection this issue has is the current issues of the relaunched Justice Society of America, which currently sees Johns reaching the epitomy of his use of history, drawing upon the alternate Earth from the Kingdom Come universe! Featuring those issues, or reviews of Kingdom Come, would be the obvious thing to do, but as a cash strapped reviewer, that isn't very likely.

Actually, y'know, I don't want to cast aspersions about the status of our humble blogsite, but you know what would be cool? Imagine if DC and Marvel were to get behind the notion of a fighting sports league of their characters and added me to the 'review copylist' to deliberately sponsor their characters. I'M JUST SAYING -- that would be cool. And it's not like I'm not doing my part to sell the stuff... DC, Marvel... Come and find me!...

I had a looong night, readers. This post is hitting turbulence that threatens to throw it completely off the rails, and self-referencial claims to review copies are probably the epitomy of that. I should probably wrap things up before I start weeping about lost loves!

The Fight: 4 The Issue: 5

Finding yourself looking for a jumping on point? JSA is available in a wide series of trade paperback collections, and while this might not be the ideal starter, it's going to give you a crash course introduction to the Hourmen! I'd be very surprised if you didn't find yourself attached to them after this story! The trade contains this, and the following story.
Head over to Amazon where you can buy this, and many other trades, all while supporting Secret Wars on Infinite Earths (if you use the provided links to PURCHASE)! Amazon: it's not just for the ladies! Yay!