Showing posts with label Mr. Terrific. Show all posts
Showing posts with label Mr. Terrific. Show all posts

Saturday, March 25, 2023

BLACK ADAM versus JUSTICE SOCIETY
Thunderstruck (DC)
Where:
JSA #27 When: October 2001
Why: Geoff Johns How: Rags Morales

The Story So Far...
In ancient times Teth-Adam was considered a champion, but the Black Marvel has a long road to walk if he's to undo centuries of damage and restore his reputation as a hero.

Submitting himself to the Justice Society of America, Black Adam begins probationary tenure with the heroic ensemble -- but not everyone is convinced he should be there.

As Captain Marvel pays a visit to vouch for his predecessor, tensions are boiling over with Atom Smasher, who believes Black Adam will inevitably turn on the group like every other villain who attempts to reform.

Tale of the Tape...
Strength: Black Adam 6 (Invincible)
Intelligence: Mr. Terrific 5 (Professor)
Speed: Captain Marvel 5 (Super-Human)
Stamina: Black Adam 6 (Generator)
Agility: Sand 7 (Unlimited)
Fighting: Black Adam 7 (Living Weapon)
Energy: Stargirl 6 (Mass Destruction)
Total: Black Adam 34 (Super)

Black Adam is the ancient champion of Shazam, who gains the stamina of Shu, the swiftness of Heru, the strength of Amon, the power of Aten, and the courage of Mehen, when he speaks the wizard's name and receives his magic lightning!

The Justice Society are: Sand, Mister Terrific, Wildcat, Hawkgirl, Doctor Mid-Nite, Star-Spangled Kid, and Atom Smasher, with Captain Marvel.

The JSA have Black Adam outnumbered, but they don't particularly have him out-gunned. The Black Marvel has gone toe-to-toe with Superman and only Atom Smasher gets close to matching his incredible strength!

The enlarging strongman is generally in a lower class than Black Adam, but we saw him handle himself relatively well when Atom Smasher led the Suicide Squad against the Black Marvel Family, many years later, in 52 #34.

Fortunately for the JSA: Captain Marvel has come calling! With his own godly gifts supplied by SHAZAM, he's every bit Black Adam's equal, enduring his own battles with Superman, and besting the likes of the Seven Deadly Enemies of Man, an all-star Monster Society of Evil, and Neron corrupted Justice League.

Black Adam had the help of Brainwave when he defeated Captain Marvel some years later in Hawkman #24. This time the dynamics are very different, and it's Captain Marvel who has the entire JSA to back him up! Will it be enough?

The Tape: Justice Society & Captain Marvel Ranking: Black Adam (#22)

What Went Down...
Black Adam has Atom Smasher by the throat as Captain Marvel makes his entrance into the JSA brownstone.

"I heard you were seeking salvation, Black Adam. That you were looking to prove to the world that you've changed your ways. I came to vouch for you[,] but a bit of advice -- Don't choke potential teammates."

The Black Marvel releases his grip, blaming his impulse on the temper of the mortal Theo Adam. He apologises to his teammate, who preemptively responds in kind -- delivering a giant-sized uppercut he'll be sorry for later!


Adam explodes through the glass ceiling as he's launched into the night sky!

Atom Smasher knows he's made a bigger mess of things as Captain Marvel takes flight to pursue his fellow. He meets an enraged Black Adam in mid-flight -- cutting off his furious path back to the JSA brownstone.


The powers of SHAZAM collide in spectacular fashion as the strength of Hercules meets the might of Amon-Ra!

The Captain maneuvers himself to wrap a mighty bicep around Black Adam's throat and hold him back. He compels his comrade to reject the influence of Theo, but the anger incited by Atom Smasher's insult is great!

The Justice Society arrive on the scene just in time to see Black Adam power through Captain Marvel's hold and torpedo dive Atom Smasher!


Team chairman, Sand, draws his sleep gun and orders Atom Smasher to subdue the probate, with Hawkgirl looming in support holding a spear.

Atom Smasher leans in to Black Adam and pins an arm over his shoulder, while shoving Captain Marvel out of the way.


In the ensuing chaos, Black Adam's out reaching hand grabs Sand's gun and crushes it -- unleashing a bursting cloud of sleep gas that stuns Atom Smasher and Hawkgirl!

Wildcat darts around the room, questioning Black Adam's loyalties, as Doctor Mid-Nite looms behind the peril. The query appears to snap Adam out of his rage and pause him in introspection, but the zipping of two of Terrific's T-Spheres around his face renew his aggravation.

Sand commends the tactical potential for beaming holograms directly into Adam's eyes, but Mister Terrific finds himself unable to command his T-Spheres to execute the strategem!


He can only speculate the lightning storm and rain raging overhead is disrupting communication channels. It leaves his T-Spheres autonomously whirring around Adam as he bats Wildcat and Mid-Nite away with each hand.

With imminent threats dealt with, Adam sets his scornful sights on Sand and Mister Terrific.


Slamming his hands together -- Black Adam unleashes a shockwave that launches Sand and Terrific flying through the air!

While Stargirl spurs Captain Marvel to rejoin the fray -- Adam looms over Sand, cast in shadow by the lightning cracking behind him.

Whatever the Black Marvel's intentions for the Chairman may've been, they go unfulfilled as a spiked mace smashes into the ground at his feet, and Hawkman descends from the storming skies to declare: "This fight is over."

The Hammer...
The authoritative word of Hawkman helps bring Black Adam out of his rampage, but the intervention of the former-chairman only creates further divisions as he appears to undermine the leadership of Sand.

Inter-personal dynamics are criss-crossed all over this battle, with Hawkman returning from a night's flight after witnessing Sand kissing Hawkgirl, and Black Adam's admission to the JSA creating tensions with Atom Smasher, and his well meaning old rival Captain Marvel.

Atom Smasher echoes the expectations of readers who'd doubt the long-term viability of Black Adam as a hero, but the twist in their relationship comes when Atom Smasher actually sees things Adam's way, joining him in his attack on Kobra, and subsequent conquest of Khandaq.

To the uninitiated: JSA might've seemed like an attempt to capitalize on the late-nineties magic of JLA, but the 1999 collaboration between David Goyer and Geoff Johns had so much more to offer, laying the groundwork for significant foundational storylines that continued under Johns throughout the next decade!

Black Adam arguably became a minor sensation with his nineties revamp in Power of Shazam, and lingering appearances in various nineties DC Comics events -- but it was his return in JSA that began the ascent to breakout superstar!

Stories running through JSA, 52, and a Black Adam mini-series, minted the once obscure Captain Marvel villain into a full-fledged icon destined for the big screen, but for a while there, JSA was also the best place to find Captain Marvel himself.

DC seemed to effectively lose confidence in Captain Marvel as a viable property throughout the 2000s, leaving JSA to carry the flag in the ensemble series after Power of SHAZAM was cancelled in early '99. It was then in issues like JSA #27, and the Black Reign crossover of Hawkman #24, that fans could again see the two Marvels renew their seemingly settled rivalry.

Issues like these highlight the absurdity of emerging reports that Dwayne "The Rock" Johnson blocked Captain Marvel from appearing with the Justice Society on the big screen, but there's a lot more to the JSA than was seen in the movies.


Once everyone has calmed down, the team decides to resolve their leadership issues with a vote, which installs Mister Terrific as the new Chairman.

An exciting new role for the genius successor to Terry Sloane's legacy of fairplay, which at least sidelines any issues brewing between Sand and the returned Hawkman, but comes at a time when his trademark T-Spheres have been infiltrated by a similar device controlled by Roulette!

The infiltration was the real reason Terrific's devices weren't responding during today's featured fight! The mistress of competition sent her drone to whisk the team away for more adventures in the next issue.

I very much intend to take a closer look at that adventure some time in the future. There are a few different sessions with Roulette that are surely right up our combat-loving alley, and I look back upon this period of DC Comics, and its revival of classics like JSA and Hawkman with great fondness. A time when Geoff Johns mastered intuitively fusing the old with the new alongside artists like Rags Morales.

As for today's contest: Although Hawkman brought proceedings to a relatively peaceful conclusion, you can clearly see that Black Adam had the best of the Justice Society. A majority of the team was subdued. A win's a win.

If you'd like to see more from the characters featured in today's entry you can follow links throughout this post, or dive into the Secret Archive for a complete index of featured fights in order of publisher, series, and issue number.

Secret Wars on Infinite Earths has featured more than 700 battles and ranked well over 1,000 characters! You can help keep us in the fight by showing your support for all this content by becoming a Patreon backer. As a thank you you'll receive access to various additional updates and customizable content options at the higher tiers, including Rank & File Top 10 lists.

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Winner: Black Adam
#19 (+3) Black Adam
#40 (--) Captain Marvel
#51 (-3) Hawkgirl
#369 (-186) Wildcat
#429 (-48) Atom Smasher
#430 (-23) Sand
#653 (-108) Mister Terrific (Michael Holt)
#654 (-110) Doctor Mid-Nite (Pieter Cross)
#27 (--) Hawkman [+1 assist]
#100 (+3) Stargirl [+1 assist]

Monday, July 24, 2017

HERO OF THE WEEK: MISTER TERRIFIC (DC)
Real Name: Michael Holt
First Appearance: Spectre #54 (June, 1997)
Fight Club Ranking: #464

Featured Fights:
- vs SOLOMON GRUNDY: JSA #65 (Nov 2004)

It's typical for San Diego Comic-Con International to create a crisis of multiple Hero of the Week contenders, but this year the July stand-outs were few and far between.

Last year Spider-man: Homecoming pipped the competition with a reveal for Michael Keaton's surprising Vulture -- a break-out that lived up to the hype in theatres earlier this month. In 2017: the blockbuster film announcements that typically dominate headlines weren't quite as convincing -- opening the door to another surprising SDCC Hero of the Week: Mister Terrific!


The hi-tech genius is the leader for a newly announced DC Comics team-up called The Terrifics!

Fronting a band that also includes Plastic Man, Metamorpho and Phantom Girl; Mister Terrific is a none-too-subtle surrogate in what is ultimately a nod to another quartet of presently neglected comic book favourites: The Fantastic Four!

It's a pretty cheeky reference, but given Marvel's stubborn neglect toward one of their oldest and most celebrated properties, it may prove to be a rewarding and shrewd choice. Not only does it capitalize on a gaping whole in the market -- it diverts attention from DC's own glaring neglect of their trademarks, throwing shade on Marvel's missteps, whilst subtly addressing their own.

The Terrifics as spin-off from the on-going Dark Metal saga at DC Comics isn't especially thrilling. Their approach to repairing the damage of the New 52 has a clumsiness that feels all too reminiscent of the very events that went horribly wrong. It's getting difficult to remember what was and wasn't explicitly promised for Rebirth, but the implication of iconic reform and unravelling isn't playing out.

Fortunately, The Terrifics appear cut from a cloth more in keeping with Young Animal, where DC have been quietly redeemed under the curation of My Chemical Romance front-man Gerard Way.

There doesn't seem to be any actual connection to Young Animal, where the likes of Doom Patrol and Bug have inspired Heroes of the Week with welcome resurrections. There's just a similar fun, unburdened, comic-pop sensibility. Something that hasn't been seen in the DCU proper for most of the decade!

The character choices alone seem in keeping with Young Animal's liberated choice of third-string icons. Hopefully this team can move forward with a similar sense of whimsical abandon and independence from the grim oppressions of most of the publisher's line-up!

The preview art, with its knowing minimalism, comic book savvy, and pop palette recalls the work of Mike & Laura Allred on Bug, or Nick Derington and colorist Tamra Bonvillain on the new Doom Patrol. It feels as if DC is opening up to the possibility of getting its cool back!

The Terrifics concept seems to lean heavily on the Fantastic Four, with its formally entitled genius, stretchy hero, see-thru girl, and disfigured elemental -- but I'm hoping (and expecting) the series will use this platform to launch into its own brand of fun.

Historically, Doom Patrol were compared to the sci-fi and oddball characters of the Fantastic Four, as well. Yet I'd like to think it proved concept for its own referential touchstone. The Terrifics have a chance to be what the Fantastic Four haven't for quite some time. Let them be Terrific!

Be sure to check out CBR's Terrifics preview for more on the new series. With any luck this signals a trend of fun in superhero comics that sometimes feels missing.

Monday, February 11, 2008

JSA versus SOLOMON GRUNDY
Out Of Time: Part 1 (DC)
Where:
JSA #65 When: November 2004
Why: Geoff Johns How: Don Kramer

The Story so far...
During the Golden Age of superheroes in the forties, many of the heaviest hitting heroes united to form a powerful syndicate of heroism called the Justice Society.

While the team recovers from their defeat at the hands of former ally and new ruler of Khandaq, Black Adam; they enter into a battle against time as Rick Tyler lies dying in the Timepoint: A place in space that will exists for only an hour's worth of external reference.

While the android Hourman from the future does his best to aid the original Hourman, Rex Tyler, and Dr. Mid-Nite in saving Rex' son; the rest of the Justice Society must respond to another rampage by the undying creature called Solomon Grundy!

Tale of the Tape...
ARTWORK: Steve UyARTWORK: Michael TurnerStrength: Powergirl 6 (Invincible)
Intelligence: Mr. Terrific 5 (Professor)
Speed: Flash 7 (Lightspeed)
Stamina: Solomon Grundy 6 (Generator)
Agility: Sand 7 (Unlimited)
Fighting Ability: Hawkgirl 6 (Warrior)
Energy Powers: Green Lantern 7 (Cosmic)


- The Justice Society of America are: Green Lantern, Flash, Dr. Mid-Nite, Stargirl, Hawkwoman, Mr. Terrific, Sand, and Powergirl.

During the Golden Age of superheroes in the forties, many of the heaviest hitting heroes united to form a powerful syndicate of heroism called the Justice Society.
Among the well-known founding members were; Flash, Green Lantern, Hawkman, Sandman, the Spectre, Dr. Fate, Hourman, and the Atom.

Despite an ebb and flow through time that has seen the team maintain varying degrees of activity, they have endured to the modern day. Extending the JSA's lifespan is a new "legacy" policy which allows the inclusion of new members related to former members, by blood, or by inheretence of power.

- The true origins of Solomon Grundy are unclear, but it is widely believed he is the spirit of wealthy merchant, Cyrus Gold, who is said to have been murdered in the late 1800's and dumped in Slaughter Swamp. Rising from the marsh, Grundy becomes an undead force that would come to menace Batman, Green Lantern, and both the Justice Society and Justice League.

Grundy possesses superhuman strength and endurance, and a penchant for returning from even the most fatal of scenarios. His personality is seen to shift after many of these lethal experiences, usually with minimal higher brain functions, reducing him to a lumbering and disgruntled monster.

Due to his marshy origins at Slaughter Swamp, Solomon Grundy has been seen to possess the ability to negate the Green Lantern's ring by way of it's weakness for things made of wood. This is presumably due to the bark and debris from the bog that saw his formation.

The Math: Justice Society Ranking: Hawkwoman (#84)

What Went Down...
While Rex Tyler reunites with the android Hourman in order to save his son's life in the Timepoint, a majority of the rest of the team is in Central Park, New York, where Solmon Grundy has returned for another rampage.


Grundy's old foe, the Green Lantern, attempts to talk the rampaging monster down. Grundy responds by wrenching a tree from the ground, using it to capitalize on the Green Lantern ring's only weakness -- wood!

Having already flung the rest of the team around with his brute strength, Grundy grabs Stargirl by the ankle, taking her as a pleasant trinket for future use.
Sand emerges from the battlefield, coming to Stargirl's rescue with a harpoon gun, which he fires with expert marksmanship, shooting it into Grundy's open mouth.

With Grundy anchored, Sand stuffs his sleepgas gun in the monster's mouth, letting the paralyzing gas seep directly into his maw. The notoriously powerful Solomon retaliates quickly with an overhand blow that sends a quake through the earth.

Sand recovers swiftly, turning his own earth-manipulating powers to a similar offensive, sending a focused tremor into Grundy's immediate vicinity. The move is sufficient to level Solomon Grundy, putting an end to his warpath.

ARTWORK: Alex RossThe Hammer...
We come into this fight with the action already underway, so I'm going to give the benefit of the doubt to the rest of the team and assume they were of some assistance, but Sand gets full credit for another Solomon Grundy defeat. One of many that have been sitting in my go-to pile for quite some time.

It's just now dawning on me that this is going to be a very short entry. That's maybe a convenience since I'm trying to maintain daily updates through February, and that can get tiring, but on the other hand, I like to draw some sort of quantity-based distinction between normal entries, and quick fixes.

I'm not sure it really matters. DC coverage has been something that's demanded attention here on the Infinite Wars, and the JSA characters were among the most glaring omissions from the first two years.

Over the past five years I've probably enjoyed DC's creative directions far more than Marvel alternatives, despite some historic sense of loyalty to the House of Ideas [showing up in the Marvel bias on the Infinite Wars].

He appears quite regularly in our DC representation and it takes but a glance at the top ten creators to recognise that Geoff Johns is one of the most dominant writers to contribute to the big two over the past few years. His work on titles like Hawkman, Flash, and of course, JSA, made up a sizable portion of my conversion to the DC Universe, making good use of a wide variety of historical references in each.

If One More Day is the current measure of the very worst possibility; then Johns' talent for appreciating and utilizing characters that might otherwise be dismissed, succeeds in ever way OMD didn't. Likewise, new characters, particularly extensions to the JSA legacy, are a very positive feature of Johns' crafting of the brand even in current 2008 issues.

It sounds like naive arrogance to say I have an "affinity" for the Golden Age characters, but there are certainly a lot of characters I'm very fond of. Sandy Hawkins, featured here as the uber-Sandman successor, is one of those great I wish we could see more of, because if there's a flaw in the JSA model, it's the sheer number of characters!

I haven't had an opportunity to check out JSA: Classified, but without estimating the quality of the stories, it's a great opportunity to showcase these fantastic characters! I wouldn't want to call them under appreciated, given the success the JSA title attained around this issue, and the core influence the characters have had in the DC Universe. That might have cooled off a little as books like 52 push the successes of more modern characters, but that influence is still there.

I've really enjoy the intergration of these characters into other well associated corners of the DC Universe. Characters have mentored others in combinations both obvious, and inspired. Jay Garrick joins the speesters of the Flash; Alan Scott's association with the Green Lantern has grown, despite being notable for not being part of the Corps; Mr. Terrific succeeded Alan Scott as a leader in Checkmate; and Wildcat has been intergrated into Catwoman's corner.

JSA, even more so now, sort of embodies DC's great strength.
They've killed Superman and they've broken Batman's back, but a few black times aside, DC are the company that don't throw anything away. The company and it's properties seem endear that respect, and even if it's commanded by over zealous editorial edicts known for their interruptions, it's worked in the long run.

This reverence is seen throughout Johns' growing catalogue, and I suppose his relationship with DC is a big part of what's made him an industry powerhouse.
I've just remembered that there was another reason I wanted to talk about this issue, and it actually connects with Johns' current work on Booster Gold.

We've seen in the past that resonance between projects is not only possible, but likely. Johns maintains a consistency throughout his work that contributes a sense of reality to the universe in which he works, and JSA establishes a lot of rules and conceits of the way he treats time travel. That's not to say Booster Gold won't form it's own thesis dependent on the requirements of a story, but here, dealing with the Timepoint created to give Rick Tyler one hour with his father before he dies fighting the villain, Extant.

Though not pertinent to the feature fight, I have to lament on the central story, which sees a concession granted to time travel that references writing in fiction. Because, as Rick and Rex Tyler soon learn, an Hourman dies fighting Extant, but much like a well written retcon, it depends only on dressings and appearances.
Just to spoil the story for you, Rex Tyler returns to active duty with the JSA when he is replaced by an alternate who only appears to be Hourman. Food for thought for those reading Booster Gold, where Booster has been told he cannot save Blue Beetle due to the inevitabilities of time and space.

We talked a lot at the end of 2007 about the importance of reflecting contemporary movements on the Infinite Wars. The tenuous connection this issue has is the current issues of the relaunched Justice Society of America, which currently sees Johns reaching the epitomy of his use of history, drawing upon the alternate Earth from the Kingdom Come universe! Featuring those issues, or reviews of Kingdom Come, would be the obvious thing to do, but as a cash strapped reviewer, that isn't very likely.

Actually, y'know, I don't want to cast aspersions about the status of our humble blogsite, but you know what would be cool? Imagine if DC and Marvel were to get behind the notion of a fighting sports league of their characters and added me to the 'review copylist' to deliberately sponsor their characters. I'M JUST SAYING -- that would be cool. And it's not like I'm not doing my part to sell the stuff... DC, Marvel... Come and find me!...

I had a looong night, readers. This post is hitting turbulence that threatens to throw it completely off the rails, and self-referencial claims to review copies are probably the epitomy of that. I should probably wrap things up before I start weeping about lost loves!

The Fight: 4 The Issue: 5

Finding yourself looking for a jumping on point? JSA is available in a wide series of trade paperback collections, and while this might not be the ideal starter, it's going to give you a crash course introduction to the Hourmen! I'd be very surprised if you didn't find yourself attached to them after this story! The trade contains this, and the following story.
Head over to Amazon where you can buy this, and many other trades, all while supporting Secret Wars on Infinite Earths (if you use the provided links to PURCHASE)! Amazon: it's not just for the ladies! Yay!

Friday, December 21, 2007

FANTASY FIGHTS: DC/MARVEL ROUND 10!
By popular demand, the Infinite Wars are about to go where they've never been before! After two years of comprehensive canonical fight fact coverage, we're delving into the fictional world of fantasy fights, because you demanded it!

In the spirit of the immensly popular '96 DC/Marvel crossover event, we're pitting fifteen of each company's most relevant characters to 2007 against one and other! Stay tuned as we take a look at the imagine struggles of the superhero stars that have propelled the Infinite Wars across two full years of fisticuffs!

MR. TERRIFIC versus IRON MAN
Strength: Iron Man 6 (Invincible)
Intelligence: Draw 5 (Professor)
Speed: Iron Man 3 (Athlete)
Stamina: Iron Man 6 (Generator)
Agility: Draw 2 (Average)
Fighting Ability: Iron Man 4 (Trained Fighter)
Energy Powers: Iron Man 5 (Lasers)


The Hook...
Much like Martian Manhunter/Professor X; we get another opportunity to take a look at the secretive side of superheroics, drawing upon the intrigue and subversive qualities of Checkmate and The Illuminati!

Of course, both characters maintain public fronts as the governing faces of well known superhero groups, the Justice Society of America, and Avengers, respectively. Parallels between Mr. Terrific's duties with the United Nation's Checkmate are also evident when observing Tony Stark's role as Nick Fury's replacement as Director of SHIELD.

The similarities between the two characters don't end there.
As heroes they each employ extensive technologies of their own design, allowing them to compete on a par with many of their mutagenically, or extra terestrially powered contemporaries. In both cases their affiliation with technology has gone beyond the simple holstering of hardware to extend to physiological relationships granting them superhuman powers of some forms.

The Math: Iron Man Ranking: Iron Man (#4)

The Battle...
Every week, we here at the Infinite Wars employ our ever popular system to depict some sort of unversially independent analytical of the abilities of characters, hoping to reflect the liklihood of victory those skills might afford.
You can see in this very entry how that works with the individual measures represented by the superior character in each field, and then the final mathematical equation rated just above, followed by a win/loss ranking.

Our system is comparable to the sciences employed by the two characters represented here today. Michael Holt and Tony Stark are both well known for their technological and tactical competence - it is in both instances one of their key roles in any group, making their strike rate incredibly accurate.

Of course, our statistics are rigid by nature, and fail to take into account certain variable qualities that can encompass the nature of any given battle.
The same unwavering robotic indifference that gives us so many accurate predictions falls before the unique compound of certain combined powers.

After employing an experimental process; called Extremis; Tony Stark created for himself an entirely new physiology. This man who had relied so inevitably on technology made his Iron Man armor a wireless peripheral to his own brain and body, thus; Tony Stark becomes as much machine as he is man.

Mr. Terrific really only has one notable superpower: He is invisible to machines.

If you didn't already know where this battle was going, you can probably now imagine the kind of conclusion we foresee. Despite Iron Man's extensive arsenal that's been proven against even the likes of the Hulk; Mr. Terrific has the obscure advantage of total stealth. While his T-spheres and other technologies might fall before Tony Stark's defenses, he ultimately has the freedom to elude every form of analysis employed by the industrialist, leaving a simple nerve pinch, or sleeper hold to close this battle out.

The Hammer...
... Which is why nothing is infallible, kids!
We're ten deep into the DC/Marvel Fantasy Fights, but I have to say, that was one of the most fun! Unlike some fans, I don't personally hold any kind of malice toward the Iron Man character, so the enjoyment here isn't derived from some sort of fiction-blurring revenge plot for the Civil War. The thrill of this scenario is that it's just good comics. Good, fun, cause-and-effect comics.

CHECKMATE #12 features political intrigue in South America, earning the attentions of renegade powerhouse, BANE!Mr. Terrific has been a real breakout character over the past few years, due in no small part to the careful guidance of Geoff Johns on the JSA title.

The tumultuous nature of Checkmate saw the opportunity to somewhat pass the torch as Rucka continued to add another layer through the espionage title, including a love interest in former Bat-flame, Sasha Bordeaux.
Of course, recent tensions between Rucka and DC saw a symbollic split as the 52 writer voiced frustration, and opted not to renew a writer-exclusive deal with the company [What's all the Ruckas?]; thus raising some question to Terrific's, and the already tenuous B-tier title's future.

If we're going to use this opportunity to talk Checkmate, it's probably worth noting that the title has seen a co-writer for quite some time in television writing convert, Nunzio DeFilippis. While the name may prove unfamiliar to the casual observer, many will be familiar with he and wife, Christina Wier's, writing credits on Arli$$, Kim Possible, and Marvel's Academy X comics, amongst other projects, including a string of projects for Oni Press.

One might almost sound critical of the title when describing it as a politically driven comic book that fails to involve itself in any great complexity. The uninitiated may take time to familiarize themselves with characters old and new; and referencial dialogue pertaining to character's roles within the organization could take some getting used to, but for the most part it remains a fairly streamlined and accessible exercise in maneuvers and International pseudo-espionage.

For my money, this actually makes for a positive, allowing easy entry for even the intimidated. Granted, there's still a general mentality to overcome.
A self-conscious industry has somehow managed to not only indulge in, but purvey, the absurd fear of the unknown being carried by many readers. So persistent is this new mentality that it's infiltrated even familiar readers.

Relationships take a vaguely soap operatic emphasis, but play more to the network of different motivations and agendas that are regularly engaged in political negotiation to reach certain goals within certain rulesets. In this respect characters within the organization have the capability of fullfilling roles of 'hero' and 'villain', as much as the characters field agents are sent to battle.

Even so, this isn't nearly as smart a book as that makes it sound.
Checkmate remains a superhero comic at it's heart, and by that very nature, is easily absorbed by anyone willing to jump in and start reading.

The style of combat in the book has made it difficult to incorporate as a regular review on the Infinite Wars, so pleased, consider this the opportunity to recommend it vehemently. It might not be the book for you, but it's certainly worth flicking through a few issues to know for sure, because this series packs in not only it's own stories, but the underpinnings of events percolating beneath the surface of the DCU.

Oh yeah. I'm sure Iron Man is very nice, too...
If you want to tell the world IM is good, or debate the nature of a post-Extremis Iron Man in relation to our result, be encouraged to do so. Few sections of the Infinite Wars are as inviting as the Fantasy Fights.
Also, be sure to scroll back up to vote in the poll that is taking five of you by storm!

WINNER: Mr. Terrific
6 versus 4