Showing posts with label Justice League. Show all posts
Showing posts with label Justice League. Show all posts

Tuesday, February 22, 2022

DUCHESS versus BLUE BEETLE
Battle Lines (DC)
Where:
Suicide Squad #13 When: May 1988
Why: John Ostrander How: Luke McDonnell

The Story So Far...
A covert operation in the Soviet Union makes enemies of The Suicide Squad when they're discovered attempting to liberate a famous author imprisoned as a dissident.

The arrest of Thomas Tresser, aka; Nemesis, becomes a world headline when the Soviet government attempts to bait the Squad into a return mission by publicly accusing him of an unprovoked attempted kidnap.

Its bait field-leader Rick Flag is all too happy to take -- igniting internal conflict with Task Force X head Amanda Waller! Faced with the prospect of exposure and a further international incident, she has no choice but to advise the President to commission the Justice League International to stop the rogue invaders!

Tale of the Tape...
Strength: Lashina 5 (Super-Human)
Intelligence: Blue Beetle 5 (Professor)
Speed: Lashina 3 (Athlete)
Stamina: Lashina 5 (Marathoner)
Agility: Blue Beetle 2 (Average)
Fighting: Lashina 6 (Warrior)
Energy: Blue Beetle 4 (Arsenal)
Total: Lashina 27 (Metahuman)

The inevitable faceoff between Justice League International and the Suicide Squad goes off not with a bang, but rather a series of precision key matchups.

Duchess gets the fight started when she recognizes JLI's Mister Miracle. She does this because she is in fact Lashina: former field leader of Darkseid's loyal Female Furies. She was betrayed by one of her teammates while on mission to capture Mister Miracle, leaving her stranded on Earth, and in the care of Task Force X.

As Duchess she doesn't have access to her trademark steel whips, instead relying on high-powered customized weaponry like the cannon used against Major Force in a later battle. She also possesses natural attributes of super-strength and durability as a New God raised on Apokolips under Granny Goodness.

These attributes put her in a class above Blue Beetle, but you can never entirely count the resourceful hero!

Ted Kord is the second Blue Beetle, carrying on the legacy of Dan Garrett by using a natural acumen for science and inventing. With the resources of his father's company, Kord Industries, he created The Bug airship, and an arsenal of non-lethal weaponry, including his trademark compressed air gun, and bug drones.

On the surface it looks like Blue Beetle is fighting way above of his weight class, but like Batman or Green Arrow, he's a non-powered hero capable of causing an upset. JLI are some of his sillier days, but will he do it? Let's find out...

The Tape: Duchess Ranking: Duchess (#194)

What Went Down...
Duchess points a finger of confused, accusing recognition at Mister Miracle when Blue Beetle approaches to pacify the situation with a stern warning: "You take on one member of the JLI and you take on them all."

The erstwhile Lashina is all too happy to accept the challenge, but finds Blue Beetle more capable than he first appears. While unsuccessfully petitioning Mister Miracle for help -- he handles the situation with with an improvised arm drag.


Booster Gold finds great amusement in his friends' 'great touch with the ladies' and earns the ire of the slighted New God in the process.

In a fury she rips a door from a nearby prison cell and launches it at the chuckling hero. His futuristic power suit takes care of it though, protecting him from the steel bars while reducing them to tiny pieces of broken and bent steel.


The attack proves to be the inciting blow.

Batman coldly orders his team to pick a foe and watch out for shrapnel. They all peel off with a fight partner, but Blue Beetle's opponent has already chosen him

Duchess charges furiously, but the Beetle nimbly vaults over her and insists he doesn't like hitting women. "... And I'm not sure hitting you would do any good!"

He resorts to his gun, holding it to Duchess' head as the melee erupts all around them.


The super-humanly strong Duchess manages to keep Beetle off his feet with a single extended arm, but the pistol packing hero regains his footing and squares off with his target.

He unleashes the full force of his patented non-lethal arsenal -- a high-powered burst of compressed air finds it mark with Duchess' imposing torso, but fails to have any effect on the powerful New God!


A quick switch in tactics unleashes Beetle's secondary dazzle light at point blank range!

The blistering white flash succeeds in temporarily blinding Duchess.

With his opponent staggered and fuming mad -- Blue Beetle closes in to strike with a "patented" karate chop to the neck.


Robbed of her sight -- the New God doesn't even realise her mortal opponent has struck!

Blue Beetle clutches his wrist with sounds of agony suggesting the blow did far more to hurt him than its intended victim!

Duchess quickly turns the tables, grabbing Beetle by the leg to lift him off his feet. He bumps his head on the ceiling before crashing down onto his keister -- still in the grip of a very angry Duchess!


It's only the diplomatic intervention of Martian Manhunter that saves the Beetle from being squashed! He lets out a relieved sigh at the news a truce has been brokered between team leaders, ending the conflict - for now.

The Hammer...
For all intents and purposes it looked as if Duchess was about to take control and finish the fight, but we'll never know for certain. Blue Beetle survives an inconclusive result, with a little help from his friend Booster Gold early on.

The conflict is part of a hotly anticipated confrontation between the Justice League and Suicide Squad: Two teams that were positioned as pillars of the post-Crisis DCU coming out of the reconstruction phase of Legends.

The internationally minded League and their black-ops counterparts were steeped in global political intrigue, but behind their differing approaches to diplomacy with Russia, and other world actors, lies a good old fashioned conflict over morality, superhero ethics, and a general disdain for each others methods.

By nature of The League's operations, Batman was drawn a little closer to the light, but his role as a tactician keeps him to a privileged periphery, exposing him to as few people as possible, while he gathers intelligence, and maintains the mystique of an urban myth bubbling up from Gotham City's shadowy underbelly.

It was from the shadows that the inter-team conflict was set-up when Batman went undercover in Bell Reve Prison to investigate the rumored existence of the villain-based squad. His infiltration ultimately laid bare Amanda Waller and Task Force X personnel, giving us a taste of things to come when The Squad was sent to stop him, and he duked it out with Rick Flag and others.

Batman was already eager to get closer to the situation involving his former ally Thomas Tresser when President Reagan approached the UN sanctioned league, but once it's clear the rogue "American villains" they're working to intercept are the Suicide Squad he's even more motivated to throw them to the dogs.

Face-to-face in a Soviet gulag, the two teams break off into pairs, giving us a rematch between Batman and Rick Flag, and the first fight to breakout from the ensuing skirmish - which is also our featured fight for today.

I would be remiss to overlook our featured players, but what you see is mostly what you get. If you know anything about the JLI era, it's probably Blue Beetle's role as cackling comedy relief. It's evident in his obvious mismatch against the raging Duchess, but I do appreciate that he and his arsenal are still shown to be fairly credible in a fight. There's levity, but this isn't wholesale mockery.

Even so, fans of contemporary DC Entertainment, or the upcoming Suicide Squad Kill The Justice League video game, might not find what they're looking for in this iconic battle between the brands. For one thing: this is a mostly bloodless affair, lacking the apparent contempt DC has developed for its own iconic properties. I can't help but think positioning the heroes as figures for contempt while the players control villains is horribly tone deaf on multiple levels, but I digress...

The original match-up contains the battle within a pleasingly straight-forward single issue, while Justice League International #13 offers an enhancement tie-in that sets up the specifics of the collision with optional relevance. That said, there's also a lot of intrigue accumulated from the details of previous issues of Suicide Squad and JLI, informing a nuanced conflict steeped in concepts and character motivations.

Four of the combatants don't even actually engage in violence! Martian Manhunter and Vixen revisit their recent history together and resolve their opposition with a meaningful embrace, while Captain Atom and Nightshade keep their romantic ties on the down low by faking a mock struggle somewhere off to the side. Tickling is quickly nixed by the squirming Nightshade, but that's all the analysis we have.

You might expect a fight-monger like myself to deride this kind of thing, but I'd take a good story with intuitive use of characters over a lazy fight any day of the week. I actually quite like these characters and don't want to see them murdered in the name of fleeting thrills, or some psychopath's idea of "realism".

This remains a fantastic period of DC Comics with surprisingly enduring relevance and better balance of the things that make superhero comics enjoyable than a lot of more recent examples, or adaptations that are built on this foundation.

I will almost certainly be returning for more individual match-ups, but if you'd like to get ahead of the reading you can find JLI #13 and Suicide Squad #13 both collected in Justice League International Book One: Born Again or Suicide Squad Vol. 2: The Nightshade Odyssey. Use Amazon purchase links provided below and you'll not only get yourself a good deal -- you'll help support the site at no cost!


You can find more related materials to these characters and stories by following links throughout this post, or by infiltrating the Secret Archive for a complete index of every featured fight in order of publisher, series, and issue number.

Secret Wars on Infinite Earths has featured well over 650 battles and ranked in excess of 1,000 characters! If you'd like to help me continue creating more entries consider becoming a patron on Patreon. As a thank you you'll unlock extra updates, content, and options to sponsor your favourite topics in future articles.

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Winner: Inconclusive
#162 (+32) Lashina
#480 (new) Blue Beetle (Ted Kord)
#650 (+237) Booster Gold [+1 assist]

Tuesday, March 23, 2021

JUSTICE LEAGUE versus DARKSEID
Rock of Ages Part Five: Twilight Of The Gods (DC)
Where:
JLA #14 When: January 1998
Why: Grant Morrison How: Howard Porter

The Story So Far...
Hard light holograms simulating the seven core members of The Justice League are just the beginning of their problems when a new Injustice Gang is formed by Lex Luthor!

The wealthy businessman has come into possession of a rare and powerful stone that allows him to control an alien prisoner and his Injustice Gang teammates. He thinks it might just be the ultimate weapon -- but in its many guises The Worlogog is the key to initiating cosmic armageddon!

Aquaman, Green Lantern, and The Flash find themselves thrust through time & space by the New God Metron in an effort to destroy "The Philosopher's Stone", but when they arrive fifteen years into the future they discover its destruction has brought humanity to the brink of annihilation!


Tale of the Tape...
Strength: Darkseid 7 (Omnipotent)
Intelligence: Metron 7 (Infinite Wisdom)
Speed: Flash 7 (Lightspeed)
Stamina: Darkseid 7 (Unstoppable)
Agility: Batman 4 (Gymnast)
Fighting: Wonder Woman 6 (Warrior)
Energy: Green Lantern 7 (Cosmic Power)
Total: Darkseid 36 (Cosmic)

What happens if evil finally wins? It's a question every comic book reader has pondered, and a few too many contemporary storytellers are willing to answer.

In 1998 JLA struck the right balance with a dark future dominated by evil New Gods in Rock of AgesThis Justice League are: Batman, Wonder Woman, Aquaman, Swarmtrooper 000830and Wally West.

The tattered future League aren't entirely the heroes you remember. Huddled in the underground Detroit JLA Bunker, they represent the last remnants of the JLA gathered by a time displaced Aquaman, who now inhabits his future-self.

Joining him from fifteen years in the past is Kyle Rayner, whose body has been converted into a techno zombie-like Swarmtrooper sans Green Lantern ring, and Wally West: a pale shadow of his former self, now disconnected from the Speed Force, and reduced to a sickly, overweight firepit builder in the Keystone Ghetto.

Their first ally from the future is Wonder Woman: a battle-hardened, armor-clad survivor who'll die before the Zombie Factory takes her. They're also joined by Green Arrow, Atom, Argent, Azteka, and a reprogrammed Amazo, all of whom have roles to play in coordinated strikes away from the rest of the team.

Batman was believed taken some eight years prior, but it turns out he endured years of physical and psychological torture, overthrowing Desaad to remain embedded under deep cover for two months disguised as his captor. He's perfectly positioned to formulate a plan to strike at the heart of Darkseid!

Darkseid is a New God of unspeakable evil whose pursuit of domination is as likely to be directed as his own subjects as it is his enemies! Born Uxas, he reinvented himself with the murder of his mother and conquest of the planet Apokolips!

He seeks ultimate power through the Anti-Life Equation, believing fragments of its solution to lie within the recesses of the human mind. This has drawn him toward the Earth many times before, making playthings of its mightiest champions!

His powers dwarf the godly pantheons, but he has never the less known defeat. We saw Superman and Batman overcome him in Superman/Batman #42, and his son Orion fulfilled destiny by ripping Darkseid's burning heart from his chest in the explosive battle of Countdown #2! He died of his wounds, but Darkseid and the New Gods always find a way to return to life...

The Tape: Justice League Rankings: Batman (#1)

What Went Down...
In a ship hovering over the ruined city of Metropolis: Darkseid awaits the arrival of his vile inquisitor Desaad. The New God of evil doesn't yet know his agent was replaced months ago by The Batman -- and he's bringing a new Justice League!


Batman leads the heroes through the Boom Tube, tossing scattered grenades ahead. The Apokolips-based technology fills the room with a dense "theotropically engineered" fog that baffles even the perceptions of Metron!

Darkseid erupts with furious bemusement while the League rushes purposefully through the smoke to their carefully planned destinations.

Wonder Woman elects to hold Darkseid, and the massive cube now called Granny Godness, at bay. She only promises an undisturbed minute or two. It takes mere seconds for Batman to reach The Mobius Chair and startle Metron.


The Dark Knight tempts Metron with the promise of undiscovered knowledge. He dares the New God to use his limitless power to become human for but a moment. Just long enough to record data most elusive to gods: mortal feelings.


While Metron considers the ease with which he could convert himself to a human approximation -- Wonder Woman harnesses defiant rage to fight for humanity!

"I'LL DIE BEFORE I BOW TO YOU!"


The Amazon's vow is dismissed with cold agreement. Darkseid swats her away with the back of his hand, quite certain that she will die. Not by him, though. He has trusted followers to carry out such menial tasks.

Metron was never one to get his hands so dirty. Now flesh and blood, he discovers the sensations of weight and "ceaseless particle movement". He seeks the value of recording feeling. Batman gives him a crash course in pain.


A stiff right hand stuns Metron and allows Batman to fill the gods' vulnerable mortal form with powerful hypnotic drugs. Metron will now be completely pliant and ready to obey their every instruction.

Batman leaves Metron and his Mobius Chair to the time-displaced Aquaman, Green Lantern, and Flash. He trusts that a new fate will be made in the past, so that this doomed existence could be unwritten. The chair takes them back.


Still in the damned future: Darkseid summons his Grandmother Box to destroy Wonder Woman.

With all the heinous cruelty of the living Granny Goodness, the machine opens a Boom Tube to the molten core of Apokolips -- and teleports a direct stream of firepit energy directly at the Wonder Woman!


The Amazon ricochets through the halls of the dark aerial fortress.

Granny Goodness turns her red lens towards Batman, but before she can enact any cruel disciplines -- Wonder Woman smashes through the Grandmother Box's shell in a final furious blaze of glory!


Batman hurls his batarang through the gaping chasm of what's left of the murderous machine. His aim is true -- cutting a perfect line -- but the weapon explodes with indifference against the impenetrable shield surrounding Darkseid.

The Batman instructs an unseen Atom to do what he can about it. Maybe the guerilla scientist hears him, maybe he doesn't. It hardly matters with Swarmptroopers flooding into the chamber to surround him.

Darkseid condescendingly wonders if this dark individual is known to him, and what he could think his "pathetic display" would achieve. The New God still doesn't fully grasp the scale of Batman's deception and his planned "display".

The Dark Knight kneels over Wonder Woman's motionless body and whispers, "We did it." Then he tells Darkseid that they've shared a few laughs, but now he's taking everything. The dark god need only look up to see the beginning...


Somewhere within Darkseid's Zombie Factory: the young hero who answers to Azteka flips a switch on her belt. 
It unleashes the destructive power of her four-dimensional battery's energy! The explosion rips through The Moon base!

As masses of humanity begin to awaken from the nightmare of Anti-Life, Darkseid confesses his respect for such a small being's ability to hurt him.

Darkseid's mercy is expressed through the red beams that dart jaggedly through the room until they reach their intended target.



Batman will suffer The Omega Effect, but not before he hurls a final insult at Darkseid. A bitter truth: that Darkseid finds himself surrounded by "maggots" because he did what he said he would: "You recreated the whole world in your image ... and what you see is your own ugly faaaaa--"

The last word trails off as Batman ceases to exist -- lost in a cloud of sizzling red particles. To where or when, even Darkseid does not know. It simply is.

The Hammer...
The fight does not begin or end with the death of Wonder Woman, and defeat of Batman.

The Justice League's last stand is part of a three-pronged attack fought over multiple arenas, including a second front over the skies of Metropolis.

Batman's attempt to relay intelligence to Atom will play out minutes after he suffers The Omega Effect: an ambiguous fate that sent him through ancient history, and multiple lives, when it happened again in Final Crisis.

It could be argued that the arrival of Atom & Green Arrow minutes later is part of a single coordinated strike, but it functions as part of a very separate sequence, which we'll examine as Round 2 when we reconvene in the future.

I suppose efforts to send Aquaman, Green Lantern, and The Flash back to then-present 1998 could be considered an additional front -- if we take Doc Brown's advice and think of it fourth dimensionally. Otherwise, it's a pre-emptive strike that will render this entire future moot once the Philosopher's Stone (or Worlogog) is protected.

That just leaves Argent & Azteka's attack on the "Zombie Factory" Moon base unaccounted for. We caught an indirect glimpse of it during the fight recap. If you'd like to see more of that one, you can contact me through the various available channels, including Patreon. It's interesting, but incredibly brief.

Here in the grim future (or past) of 2021: it seemed appropriate to finally touch upon Rock of Ages for the imminent release of Zack Snyder's Justice League.

It's not so much a celebration as a comparison. Both stories have superficial similarities, but play out with significantly different quality, priority, and context.

Snyder restores his original vision with a four hour runtime that shares some of the dark palette seen in the now-classic JLA comic arc, but apparently benefits from little of its levity, brisk optimism, or inventive comic book genius.

Grant Morrison takes cues from the high concept mastery of Jack Kirby and bakes it with the dizzying excess of late 90s comics. Nothing is held back, allowing JLA Rock of Ages to be many things to many people, if a little cluttered and hurried.

The story is bookended with Lex Luthor and his Injustice Gang, whose plan sets the possible dark-future into motion. It is told in two dedicated issues after an excursion through Wonder World, and a multiverse of strange and chilling realms. The beginning and end, rooted in an exciting and turbulent contemporary DC Universe, anchor the darkness with colour and the joy of good superheroes.

I would argue Morrison perfected his New Gods epic with Final Crisis. It revisited similar concepts with slightly more clarity and breadth despite a "channel changing" style that incorporates many more players and series than Rock of Ages. It also can't be understated how Morrison's work benefits from interplay with itself, and how both stories benefit each other. The guy really knows what he's doing!

The depiction of Wonder Woman in this grim future is interesting. I didn't find myself able to include some of Howard Porter's most dynamic depictions of the Amazon. In truth, she is frustratingly out of focus, even when she leads the fight against Darkseid, and rips through his sinister servants.

The helmet and armor design reminds me a little of Big Barda, but behind its gold and silver plating is a story of battle-hardened survival and withdrawal into violent warrior culture. It should read as a contrast to the superhero, but here in 2021, I can't help but notice how much this seems like the contemporary depiction of Wonder Woman. A bit like Kingdom Come, it feels like its dark example has been ignored, serving as precedent & inspiration, instead of warning.

I've written about the struggle for a definitive Wonder Woman, and the intuitive emphasis of her Amazon warrior's heritage, but today's battle, with all its sound and fury, gives me a moment's pause to consider the finer points of her status as an ambassador for peace. There may still be much work to be done.

In-fiction, the grim future of Rock of Ages ultimately doesn't matter. It's obliterated from within by Orion and the Genesis Box before our time travelling heroes even set things right. Which is good. Because as tempting as it is to wonder about the darkest outcome -- the inherent beauty of superheroes is their ability to always prevent it. Wanting anything else is just madness. Anti-Life.


The phenomenon of Zack Snyder's Justice League has been a little off-putting in total. The zealous fervor of its most die hard cultists un-ironically recalls the edicts of Darkseid himself. A ravenous pack dedicated to nothing but the darkness of Snyder's vision and the inevitability of consuming more of it. Dark Snyder is.

I've pretty much had my fill of middling to disappointing adaptations and their expanding circumference of influence. As a consumer I want more from my purchases, and as a fan I crave better days of inventive, colourful superheroes.

DC Films President Walter Hamada referred to the Snyder Cut as a "storytelling cul-de-sac". I don't think that was a comment on its creative vision, but I wouldn't be opposed if it was, and hope in the face of dangling plot threads it can live up to that designation. The new cut may restore an acceptable degree of coherence to the plot, but I find it very hard to believe it is the best the Justice League can be.

Of course, the dark future of Rock of Ages isn't the best they can be, either.



If you find yourself feeling similarly, and want to experience the entirety of today's featured battle, you might like to check out JLA: Rock of Ages collected in JLA: The Deluxe Edition Vol. 2 or JLA Rock of Ages. Using Amazon purchase links provided will not only net you a good deal, but also help support the site.

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Secret Wars on Infinite Earths has eatured well over 600 battles and ranked more than 1000 characters! You can discover them all by diving into the Secret Archive for an index of battles by publisher, series, and issue number -- or discover the joy of following links throughout this post to other stories.

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Winner:
 Darkseid
#119 (+287) Darkseid [+1 kill]
#466 (+6) Granny Goodness [+1 assist] [+1 kill]
#609 (new) Metron [+1 assist]
#1 (--) Batman
#10 (--) Wonder Woman [+1 kill]
#25 (--) Aquaman [+1 assist]
#34 (--) Flash (Wally West) [+1 assist]
#75 (--) Green Lantern (Kyle Rayner) [+1 assist]

Friday, July 29, 2016

JUSTICE LEAGUE OF AMERICA versus BRIMSTONE
Breach of Faith! (DC)
Where:
Legends #2 When: December 1986
Why: John Ostrander & Len Wein How: John Byrne

The Story So Far...
From distant planet Apokolips, the New God Darkseid and his minion Desaad curse the heroes of the world known as Earth. Their designs for destruction have been thwarted one too many times by the meddlesome mortals. Thus, they plan Operation: Humiliation to destroy them in body, mind and spirit!


Born from a techno-seed planted in a nuclear reactor, Brimstone is a burning goliath on the frontlines of the attack! He decries the heroes as false gods with a gospel of Darkseid, declaring himself a fallen angel to cleanse the sinners. His march of destruction laying waste to New York, Firestorm and Cosmic Boy!

Fortunately for Firestorm, he knows a team of heroes who can help him even the odds against the towering inferno! Thus, the Justice League of America enters the fray to try to stop the monster before he burns the town!

Tale of the Tape...
Strength: Brimstone 6 (Invincible)
Intelligence: Elongated Man 4 (Tactician)
Speed: Steel 5 (Super-Human)
Stamina: Brimstone 7 (Unstoppable)
Agility: Martian Manhunter 7 (Unlimited)
Fighting: Gypsy 4 (Training)
Energy: Firestorm 6 (Mass Destruction)


The Justice League of America are: Martian Manhunter, Elongated Man, Vibe, Vixen, Steel and Gypsy, with Firestorm and Cosmic Boy.

You may know this JLA arrangement by reputation as the short-lived, infamous Detroit era team. They're an eclectic mix of classic membership, cast-offs, and unusual new characters. They're held together by the leadership of Martian Manhunter, who inherited the role from Aquaman after he stepped down.


They've been summoned to today's feature fight by Firestorm, who we saw hit a big flaming wall when he took on Brimstone just an issue earlier, in Legends #1! They gather around time displaced hero of the 30th century, Cosmic Boy, who also tried to put a stop to Brimstone's warpath in the last issue. Just who is this walking, talking towering inferno that's giving everybody so much trouble?

Brimstone is a weapon on the front line of Darkseid's Operation: Humiliation - designed to defeat and discredit the mightiest mortals of Earth! He was born from a techno-seed in the heart of a nuclear reactor, exploding in size to stand equal to the skyscrapers of New York City. He is sentient plasma, commanding super-human strength, intense heat, and flame manipulation.

For a team whose primary heavy hitter is the Martian Manhunter -- a giant flaming monster is a definite cause for concern! Even at his most valiant, the Superman scale powerhouse is all but eliminated from offensive consideration by his fire weakness. We saw burning church curtains freeze him in his tracks in DC: The New Frontier #2, a contrast to his disguised participation in an early fight with Doomsday [Superman #74]!

Elongated Man, Vixen, and Gypsy are also pretty much out of their depth. It would take an inventive combination strategy to make use of their individual powers of elongation, animal mimicry, and projections.

Steel (Henry Heywood III) -- not to be confused with armored hero John Henry Irons -- may be able to withstand Brimstone's heat, and exert enough physical strength to move the beast. Likewise, the sonic shockwaves projected by Vibe could effect some physical motion. Combined with the nuclear powers of Firestorm and magnetic field manipulation of Cosmic Boy - they have a good shot to attack Brimstone. Can they possibly beat him, though? That's what we're about to find out!

The Math: Martian Manhunter Ranking: Martian Manhunter (#29)

What Went Down...
Abandoned vehicles litter an empty Manhattan street. Standing over these tokens of human insignificance - the burning giant: Brimstone! He cries out the manifesto of a fallen angel - a false prophet sent by Darkseid to "cleanse" the world of sinners, graven idols and false gods. Lies to discredit Earth's heroes!

Incensed by the burning behemoth's challenge, the Martian Manhunter leaps into the air to meet it head-on! Ordinarily his natural gifts of strength and power would afford him a rash attack, but his actions are without thought! Elongated Man desperately tries to warn him - Brimstone is his very weakness personified!


The warning reaches Martian Manhunter just in time. He pulls back from his airborne attack at the last minute! A near miss for a man vulnerable to fire!

Vibe steps up to take advantage of the long range application of his "vibratory powers". He sends a powerful shockwave directly at the feet of the giant!


The blast knocks the giant off balance! He tumbles backward into the buildings surrounding -- making Vibe the first man to knock Brimstone off his feet!

Undeterred, the creature spews his villainous gospel. Forging a sword of pure flaming plasma, he lashes out at a nearby skyscraper!


The demolished building becomes a curtain of debris descending upon the assembled Justice League. Martian Manhunter goes on the offensive, to use his phenomenal strength to smash through the threat and defend his team.


Cosmic Boy begins to affect a magnetic field of some kind. Firestorm tries to mount a defense, as well. It's all for naught. There's simply too much building!

The skyscraper tumbles down directly upon the League. Burying them alive!

The Hammer...
Another battle, another victory for the blazing behemoth: Brimstone! Can anyone hope to stop his self-righteous rampage? Another grouping will make an attempt when we venture into the dirty deeds of the Suicide Squad - next week!


The curbed villainy of the Squad's should provide smooth transition from the month of July. By virtue of coincidence, it's been the bad guys winning all month in our featured fights. The theme of DC's past Rebirths has meant revisiting stories dedicated to breaking down heroes in order to rebuild them. In the case of Legends, we see here the effective deconstruction of the Detroit era Justice League. Not quite the last hurrah, but the transition.

Things would actually get much worse for this JLA in their final starring issues of Justice League of America. An attack by Professor Ivo's androids whittles the Detroit League to its final standing members: Martian Manhunter & Vixen. They fight, in particular, to avenge the death of Steel. Their loyalties are then divided.

As Legends and "Operation: Humiliation" unfolds over six issues, a new Justice League will begin to form itself - the iconic "Justice League International". Not before Amanda Waller will assemble her first collection of leashed villains and rogues as Task Force X, aka; The Suicide Squad. That's where Vixen finds herself, while the Martian continues on as the soul of the JLA. A position sorely lacking from first impressions of the cinematic Justice League.

These ties between the fledgling DC cinematic universe of 2016, and the post-Crisis "Rebirth" seen in Legends are interesting to compare and contrast.

In design and detail, the movies based on DC Comics have seemed eagre to run from their comic book sources. Even as the boldest and brightest of the culture rises to the top, Hollywood's reluctance to fully embrace four-colour superheroes has snaked its way throughout.

Marvel can be given more credit for turning red and gold armor into superhero chic, but even they've been guilty of shying away from their own colour and imagination. DC have just had a knack for going much further, turning their heroes into detestable funhouse mirror reflections of classic characters. A path they carried into print in the dour New 52 -- a line-wide shift to suit the comics to their adaptations. A creative cultural downward spiral.

The Legends mini-series isn't really strong enough to escape the shadow of the comics it spawned. The slapstick superhero fusion of the Justice League launched by Keith Giffen, J.M. DeMatteis and Kevin Maguire is iconic to this day. The shadowy inter-personal drama and intrigue of John Ostrander's Suicide Squad -- inarguably responsible for launching and defining a phenomenon. Even so, the foundation of world building and arrangement Legends provides is in many ways a perfect road map for today's franchised cinematic landscape.

Unique, independently constructed visions of each film property is an appealing conceptual difference for DC, even if its returned severe disappointment, so far. An intricate tapestry isn't what we need more of -- but some Legends-like planning might have helped. Rather than perpetuating the ink stain of Man of Steel, Dawn of Justice might've been better served laying the groundwork for both the Justice League and the Suicide Squad. A very different film, with an end goal to pit the two teams against each other, rather than the rumored stepping stone of Steppenwulf before a presumed New Gods offensive.

We haven't actually explored much of the Legends mini-series at all, but for an example of how it builds to the two super-teams, you might like to flash back to another featured fight from Legends #1: Flash vs Deadshot. The early skirmish puts Deadshot in incarceration, to be recruited later on for the Suicide Squad. A sequence of introduction and construction the movies could've benefitted from.

Of course, I'm assuming that Legends wasn't an inspiration behind DC's initial films. The similarities found, more likely a presumed happy accident massaged by convergent evolution. Multi-picture franchises are just a fact of the box office thanks to the esteemed competition. The studio: ripe with old, stalled projects to benefit from the new world order. Justice League is an old goal that almost happened in the mid-2000s under George Miller and a plot inspired by Infinite Crisis (and Project OMAC). Suicide Squad: a mutation of rumored pitches like David Goyer's Supermax - a movie about Green Arrow imprisoned with villains.

I'm sure we'll be talking a lot more about these topics in August. Stay tuned for Friday Night Fights, and the inevitable walk through Hero of the Week.

In the mean time, we say hello to the Detroit Justice League for the first time on Secret Wars on Infinite Earths -- and good bye, as they face disbanding after the events of the featured issue!

If you'd like to get ahead of the game and see the story in its full context, you can check out the collected edition via Amazon purchase link provided! You can also rummage through the back issues of past features in the Issue Index Archive to uncover more! Both go a little way to helping keep the site going!

Winner: Brimstone
#92 (+197) Brimstone
#30 (-1) Martian Manhunter
#291 (-174) Elongated Man
#341 (-11) Vixen
#793 (new) Vibe
#794 (new) Cosmic Boy
#795 (new) Gypsy
#796 (new) Steel (Henry Heywood III)
#806 (-14) Firestorm

Friday, December 25, 2015

JUSTICE LEAGUE versus DOOMSDAY
Countdown To Doomsday! (DC)
Where:
Superman #74 When: December 1992 Why: Dan Jurgens How: Dan Jurgens & Brett Breeding

The Story So Far...
It came from out of the blue! A hulking monster clad in green garb and binding tubes! The severity of its hidden face -- completely alien in the surrounding countryside. It's reason for being -- obscured by mindless carnage!

The Justice League had no way of knowing what they were confronting when they intercepted a call for help from an inter-state highway! They couldn't have anticipated the sequence of events they would trigger -- events that will change their world forever!

With Blue Beetle barely clinging to life, Maxima is compelled to leave the fight to usher him to safety. In her place, Superman arrives to aid the league in their effort to stem the monster's destruction! The Man of Steel will not face any ordinary alien menace on this day. This is the coming of Doomsday!

Tale of the Tape...
Strength: Doomsday 6 (Invincible)
Intelligence: Superman 4 (Tactician)
Speed: Superman 6 (Mach Speeds)
Stamina: Doomsday 7 (Unstoppable)
Agility: Martian Manhunter 7 (Unlimited)
Fighting: Doomsday 7 (Born Fighter)
Energy: Guy Gardner 7 (Cosmic Power)


Justice League America are: Booster Gold, Guy Gardner, Fire, Ice, Bloodwynd and Superman. Otherwise occupied are Maxima and Blue Beetle (Ted Kord): the latter of which was injured in a preceding skirmish with Doomsday.

Ah! Major comics properties in the 1990s... A decade that demands clarification in the Tale of the Tape, as much as analysis! As you've already seen: the Justice League were a far cry from the "Big Seven" roster you may be more familiar with. Even Superman is here as a tagalong drawn in by the fighting - and not part of the active line-up! For the uninitiated, there are a few other important differences in character to note.

Former Green Lantern Guy Gardner wields a Qwardian yellow power ring at this stage of his career -- better known in the future as the weapon of the Sinestro Corps! The mysterious figure known as Bloodwynd is in actual fact Martian Manhunter, who is impersonating a lost hero under the mind-altering influence of the Blood Gem. The true Bloodwynd is trapped inside with the demon Rott.


It's a bit of a mixed up time for the JLA, but they're by no means at their worst. In terms of firepower they're stocked with: Booster Gold's super-strong, super durable powersuit from the future, Guy Gardner's experience as a Green Lantern and the diverse properties of his energy ring, Bloodwynd's mystic powers via the Martian Manhunter's own blend of super strength, invulnerability, mental powers and more. Fire commands green flame and is capable of reaching states of intangibility. Ice is probably the weakest member offensively, but even she offers strategic advantages with the use of ice magic.

Each member has their own individual weaknesses, but what they lack as a whole is cohesion. In battle with Doomsday, Guy Gardner may be their pinch hitter, but his brash attitude and fearlessness means he can be isolated, or even redirected against his teammates. Martian Manhunter's vulnerability to fire could be exploited with Fire on the team, and Ice will need to be on her toes as well, especially surrounded by so much super-powered muscle!

It's impossible to separate this match-up from its inevitable end. This is part of The Death of Superman - a story that implies an end. Doomsday's primary threat at this stage of the game is physical. He's a sadistic, invulnerable brute with a penchant for punching, and throwing large objects. Ordinarily, that's a day at the office for Superman -- but Doomsday's Kryptonian history, and steeled origins through cruel evolution mean he's uniquely suited to withstand most physical threats.

Conventional wisdom says Bloodwynd/Martian Manhunter may be the best way to deal with Doomsday. The mystic Blood Gem can create illusions, teleport the possessor, and project fear through the "Sentence Stare" -- valuable tools in turning Doomsday against himself. Likewise, the Martian's natural telepathic potential could also be used to assault Doomsday's mind, although given his mindless bloodlust, it's impossible to know if he could be manipulated in any meaningful way. His rage may be too great! Let's see what happened...

The Tape: Superman Ranking: Superman (#6)

What Went Down...
A domestic scene like any other. A broken family, tempers flare. A sense of normalcy rudely interrupted by the shattering of glass and the limp body of the heroine called Ice!

The rest of the Justice League are unconscious or indisposed. Ice stands alone against a monster who moments earlier matched the league with one arms tied behind its back! Thrown miles from the fight - the hero of the future Booster Gold bumped into Superman. He introduces The Man of Steel to the concept of the threat by giving it a name: Doomsday!


Arriving on the scene: Superman fearlessly confronts the monster - taking a body blow from its free arm chest-on! The monster recognizes a need to up the ante, leaning back to unleash a kick that winds The Man of Steel, and sends his limp body hurtling through the nearby housing project!

With Superman out of the way, the monster turns his attentions back to Booster Gold. He grabs the hero by the skull and introduces his face into a nearby tree! Booster's suit tech cushions the blow, but he's still left slumped on the stump.

As if drawn to suffering, Doomsday explodes into what remains of the demolished project home. He gravitates toward Ice - unconscious inside the house when it collapsed! He drives his fist down and laughs at the cracking.

Just as the beast set eyes on an innocent woman and her baby, Superman rallies to knock it back! Superman pledges to cover her escape as the available members of the Justice League rejoin the fight! With Booster Gold, Fire, Guy Gardner, and Bloodwynd at his back - Superman leads a frontal assault!


The assembled Leaguers focus their fullest powers on their rampaging foe! Superman's heat vision, Fire's flame, Booster Gold's energy gauntlets, Guy Gardner's yellow power ring, Bloodwynd's eye blasts! They give it their all!

The maelstrom of energies obscures Doomsday in a haze of pure power and smoke! It gives the injured occupants of the demolished home their opportunity to escape, but as Fire begins to flicker out, and Booster's power cells deplete, the horrifying truth begins to emerge. Gardner can't imagine anyone surviving their efforts. Survive Doomsday has! And with his restraints broken by the blast, he is unbound for the first time - and ready to attack!


Doomsday rushes the league -- too fast to be avoided! The alien behemoth's charge launches the heroes across the battlefield!

His spiny fists free to do their wicked work, the monster again targets a now vulnerable Booster Gold. Clutching his throat he throws a furious right hand, and lets out another "Ha!" with a rising left. Doomsday then drags Booster to the nearby wrecked family car and slams his head shut in it!

Blinded from the earlier battle - Guy Gardner can only hear Booster's bones as they break. He's too slow to aim his ring and hope for the best. Doomsday tosses Booster's broken body and eliminates the meagre threat.

Superman and Bloodwynd fly in for a two-front assault, but Doomsday is prepared to neutralize that threat, as well! A couple of well placed, unbound backward jabs stop both powerhouses in their tracks -- and send Bloodwynd's eye beams wildly off target!


The stray blast ignites a powerful fire. It isn't long before the flames reach the housing project gas line. The resulting explosion engulfs everyone present in a raging inferno! Ironically, Fire is knocked unconscious in the chaos.

Unaffected by the heat - Doomsday launches himself skyward. Superman sees his leap and takes pursuit, but with the Justice League and the endangered family home owners vulnerable he has no choice but to abandon the chase!


They will meet again soon enough...

The Hammer...
With Superman the only Justice League hero still conscious, yet tactically neutralized, I have no choice but to call Doomsday the winner! I don't think the brutalized JLA will be able to disagree!

It's an explosive victory for the villain's long awaited Secret Wars on Infinite Earths debut, and a big finish to a massive month of 10th Anniversary celebrations!

Back at the beginning: I promised to mark the occasion with a mix of modern classics and frequently requested favourites. Doomsday has consistently ranked among the most sought after characters - and it's The Death of Superman that is the reason why!
Admittedly, it's the big final showdown that's usually the one people want to see, but I couldn't help but go for something a little less obvious.

Doomsday is on the verge of making the leap to the big screen in next year's Batman v Superman: Dawn of Justice. In the movie, their version will confront the seeds of what is to become a film universe Justice League. Since people often forget the Justice League had a noteworthy role in the original introduction of Doomsday -- this seemed like a natural place to start Doomsday rolling!

I have to admit, it took all of ten years to get here because it's a bit of a double-edged sword. The very thing that makes the character notable is also the thing that makes him somewhat uninteresting. The headline is ultimately what's most important: The Death of Superman. By introducing a never before seen brute to fit the task, DC Comics created a character who seemed utterly perfunctory.

In 1992, the stunt was unique enough to receive global press. On the one hand, it seemed inconceivable that there wouldn't be any more Superman comics published by DC. On the other hand; the explosion of the Image style, X-Men, and other flavours of the fast moving early nineties had unflinchingly challenged Superman's playground relevance. In an era of sound and fury signifying flashy change, DC had promised a death. Barry Allen was still dead. Superman's movie cred was in the toilet. Believing them was a strong option.

The Death of Superman is still one of the highest selling comics of all time. It opened the Pandora's box of public execution, and "dramatic change" as sales pitch on a scale unlike any other.

Supes didn't stay dead for long. A few years later, newspapers were covering another stunt -- Superman goes electric. With that, the box arguably slammed shut. Nobody believed Electric Superman would last. If DC weren't going to kill their mascot off, they sure as heck weren't going to keep something that stupid going for long. They'd managed to snap Batman's back and turn Green Lantern into one of their biggest villains along the way, but it all started to seem as pointless and desperate as it was. Readers got wise. Sales plunged.

Attitudes toward crossover events of the nineties seem to have changed over the course of the last ten years. There's always been an audience, but when "big two" comics doubled down into the 2000s on more sophisticated storytelling and characterization, the sins of the chromium age were ready to be cast out.

The aggressive rejection of crossovers and stunts threw the dead super-baby out with the bath water. It hadn't all been bad! By the middle of the decade, an inevitable rethink was coming. Green Lantern: Rebirth paved the way by undoing the one nineties stunt that stuck - Hal Jordan as super-villain. The 20th anniversary of Crisis on Infinite Earths kicked the 'event' doors wide open soon after with Infinite Crisis. 2009's Blackest Night and Final Crisis escalated line-wide events almost as far as they could go. In 2011, they finally killed the DC Universe. Doomsday returned in varied forms. The early nineties struck back with a vengeance.

Given the perfunctory nature of the original Doomsday, it's easy to see why the idea would be repurposed. In his acclaimed All-Star Superman, concept wizard Grant Morrison transcribed the language of Doomsday as supreme threat into a more insidious, soul destroying genetic weapon. In isolation, it was an exciting, thoughtful way of repurposing the power of an attack through the lens of wacky, Silver Age pop and modern man's fear of the Superman. If it didn't invent the concept of a genetic Doomsday, it certainly popularized and validated it with a finesse lacking in subsequent versions. Just another wacky transformation for Jimmy Olsen. Another sci-fi contingency weapon run amok.

If trailers and scuttlebutt are to be believed, the movie Doomsday will use a similar premise to adapt the corpse of Man of Steel villain: General Zod. If it can be done to Zod, it can probably be done to fellow Kryptonian Superman. This has been the case in New 52 comics, where Doomsday became a Jekyll & Hyde proposition - a virus infecting Superman's genes. A validation of the resentment toward the ultimate superhero. The hero as monster. An on-going assassination of character. The death of the myth, if not the Superman.

I never really viewed The Death of Superman with quite the disdain of my peers, but I can understand the pessimism. I certainly had my share of doubts as it was all unfolding, and I came to view characters like Doomsday as avatars for shallow, if forgivable times. I avoided a lot of the worst of the 90s with budget conscious reading, and in that respect, I always felt I was ahead of the curve. Now that stunts like The Death of Superman seem to inform so much of the modern approach to DC comics and movies, I'm starting to wonder if it was the intolerant naysayers who really saw the writing on the wall.

The legacy of the story has become undeniable as the reading of sales statistics seems to overwhelm long term thinking, and the strengthening of home brands. The short dollar is king. Invest in reader anxiety. Hollywood high rolling on a monthly schedule.

I'm pleased to have finally opened the book on this landmark, much requested story! I'm sure we'll explore more facets of its unique importance sometime in the future. In the mean time, I'd like to wish everyone a Merry Christmas and Happy Holidays! Thanks for joining me for a big month of anniversary superhero smackdown! If you'd like to see more in 2016, be sure to leave a comment and keep diving into the infinite archives!

Winner: Doomsday