Showing posts with label Nemesis. Show all posts
Showing posts with label Nemesis. Show all posts

Friday, January 12, 2018

DEADSHOT versus ENCHANTRESS
Hitting The Fan (DC)
Where:
Suicide Squad #6 When: October 1987
Why: John Ostrander How: Luke McDonnell

The Story So Far...
When the Soviet Union proposes a trade with the United States for a controversial novelist's freedom; The Suicide Squad are called upon in secret to extract the prisoner right from under their noses!

It was a politically charged mission to Moscow none of them wanted to take, but the ingenious plan of new recruit Oswald Cobblepot, (aka; The Penguin), makes the trip behind enemy lines seem possible! There's just one catch: Nobody thought to ask Zoya Trigorin if she wanted to be rescued!

A hostile prisoner throws the mission into disarray -- much to the delight of Enchantress! With the Soviet Army closing in fast, Colonel Rick Flag has no choice but to order Deadshot to bring the wild witch down when she goes rogue!

Tale of the Tape...
Strength: Deadshot 3 (Athlete)
Intelligence: Enchantress 5 (Professor)
Speed: Deadshot 3 (Athlete)
Stamina: Enchantress 4 (Athlete)
Agility: Draw 3 (Acrobat)
Fighting: Deadshot 4 (Trained)
Energy: Enchantress 6 (Cosmic Power)
Total: Enchantress 24 (Champion)

Floyd Lawton is Deadshot by name, Deadshot by reputation -- but can a bullet from the assassin's gun really pierce the magic veil of the Enchantress? That's what we're here to find out in a battle of Suicide Squad teammates!

We have, of course, seen another Squaddy take down Enchantress in a previous instance: Bronze Tiger was on-hand to make sure she played nice when the team went up against Brimstone in their inaugural mission [Legends #3].

Deadshot's aim was true, successfully taking Brimstone down with the use of a specialized laser weapon. The next mission was also a success for Deadshot, who defeated Manticore in a deadly close-quarters battle [Suicide Squad #2].

There's no denying Deadshot is a master marksman, but not quite every shot is a bull's eye! His very presence with the Suicide Squad is a result of being captured by The Flash, who was too fast for Deadshot's draw [in Legends #1].

No hero has gotten under Lawton's skin quite as thoroughly as Batman! Their multiple run-ins include Deadshot's very first outing, when he posed as a masked vigilante to oust The Bat. He nearly pulled it off, but as in most of their clashes, it ended in Deadshot's defeat. His eventual comeback in Detective Comics #474 is one such example.

Enchantress doesn't have the hand-to-hand fighting prowess of Batman, nor his unique insights. She does, however, possess a broad spectrum of magic powers as a witch that should be able to deal with most guns and munitions.

Without specialist weaponry, Deadshot seems pretty out of his depth against Enchantress. His greatest strength lies in long-range sniping to get the drop on an unprepared Enchantress. That's how Bronze Tiger closed similar odds.

Enchantress was supposed to impersonate novelist Zoya Trigorin while the Squad extracted her from Russia, but with the mission thrown into chaos, she's completely off the leash. That bodes well for Deadshot, who can capitalize on her distraction. Will it work? Let's find out...

The Tape: Enchantress Ranking: Deadshot (#114)

What Went Down...

An explosion rings out from the Novogorod Psychiatric Hospital. The mission has gone bad. Real bad! The Suicide Squad regroups in the snow covered woods just outside, while The Enchantress delights at the opportunity for chaos!


With Russian troops rapidly closing-in; Colonel Rick Flag is forced to make an urgent decision about the witch flying overhead. With time running out, he turns to Deadshot with a non-lethal order to shoot.


Deadshot feigns concern that he may not be able to bring Enchantress down without accidentally killing her. Flag puts a gun to his head and warns him not to miss!

Unaware of the conspiring gunmen below; Enchantress is completely unprepared when she hears the sudden explosion of Deadshot's rifle!



The searing sting of the bullet follows in an instant. Struck in the head, The Enchantress plummets from the sky to the thick floor of snow below.

Flag orders Nightshade and Nemesis to collect the body. A dark smile creeps over Deadshot's face as he assures the Colonel his shot was made to order -- on target and non-lethal.



Enchantress is groggy when Nemesis lifts her from the snow by the shoulders. He demands to know her name, but she instinctively refuses! If spoken, it will return the wicked witch to the darkness -- restoring innocent June Moone.


So Nemesis tells her she's June Moone: a spy who will be shot on sight! The barely conscious witch denies this, too. With time running out he leans over her face and asks who she really is. At last she says it: "Enchantress!"


The Hammer...
This one may challenge your definition for a "fight", but the fact is: some conflicts end not with the throwing of fists, but with the firing of a single bullet! Such is the stock & trade of Deadshot!

As we build a bigger profile for Deadshot, it'll be interesting to see what his strike-rate as a marksman is really like. The reputation of killers in comics doesn't always match-up to results. Scroll down to the bottom of this post to see what today's win does for his overall fight rank!

Today we're here to track the movements of Enchantress, whose early tenure with the Suicide Squad provided one of the great sub-plots of the first couple of years. It loosely inspired elements of the 2016 movie, but as with most things in that adaptation, the source material was not well represented.

The premise is simple: The Suicide Squad are a band of convicted villains operating as a black-ops team to work-off their sentences. They're guided by trusted agents like Rick Flag and Bronze Tiger, but the criminal nature of most of the team means there's always an underlying tension of mistrust.

Enchantress is arguably the most openly hostile of the group, but she's tethered to the pleasant alter-ego of June Moone, who volunteered her services.

Moone initially has enough sway to keep the wicked witch in check, but every time Enchantress is summoned, her dark powers grow. The threat that she'll turn on the team is always there, but the trade-off is that her magic is one of the Squad's most powerful weapons, and sometimes can be directed.

Inevitably, this dangerous game means various members of The Squad are forced to take Enchantress down once her work is done.

We saw this in their inaugural mission, when Enchantress saved the team from being scorched by the flaming aftermath of Brimstone -- only to immediately turn on them! Bronze Tiger became the first teammate to shut her down.

Comics being what they are; there are different flavours to the various times Enchantress is thwarted. The next time we visit the theme it will probably seem vaguely comical, but each indignity is only building toward the inevitable.

The reader knows Enchantress' power and hostility is growing, and the tension that mounts is one of the great threads weaved into the tapestry of John Ostrander's early Suicide Squad!  It could've greatly enhanced the film had they taken it in the same direction, rather than abruptly making her the arch-villain of the first film. One of many mistakes.

If you're looking for more Suicide Squad, or follow-up entries, be sure to check out the Secret Archive. You'll easily find featured fights indexed by publisher, series, and issue! If you just want to read these issues in their entirety for yourself, you can support the site by using the Amazon link provided!

You can also follow Secret Wars on Infinite Earths on Facebook and Twitter to get daily links to fights inspired by the topics of the day! A like, share, or retweet is a much appreciated way to show support!

Additional Note: Assist stats will be recorded for Rick Flag for ordering the hit, as well as Nemesis & Nightshade, who helped ensure Enchantress switched back to June Moone. These details were important to securing Deadshot's triggerman victory.

Winner: Deadshot
#66 (+48) Deadshot
#846 (-314) Enchantress
#383 (--) Rick Flag [+1 assist]
#420 (+75) Nemesis (Tom Tresser) [+1 assist]
#527 (new) Nightshade (Eve Eden) [+1 assist]

Friday, May 29, 2009

GENOCIDE versus WONDER WOMAN
Rise of the Olympian Part 7:
Compound Fracture (DC)
Where:
Wonder Woman #32 When: July 2009
Why: Gail Simone How: Aaron Lopresti

The Story So Far...
Created as a living weapon of pure malevolence by Cheetah and the scientists of The Society, the creature known as Genocide has successfully bested Wonder Woman and her Justice League allies in their every encounter.

As a dark mirror to the Amazonian warrior for peace, Genocide has spread death and destruction to everything she touches, using the Lasso of Truth as a weapon of negative psychic energy to manipulate and disorientate Wonder Woman and her friends.

Having fought off the advances of Zeus' new chosen warrior, Achilles, she now returns her attentions and fury to the evil mirror using her own gifted Lasso as a weapon against the ones she loves. Having learnt the dark truth about Genocide, only one Amazon can survive, but will it be Wonder Woman?

Tale of the Tape...
Strength: Genocide 6 (Invincible)
Intelligence: Wonder Woman 4 (Tactician)
Speed: Draw 5 (Superhuman)
Stamina: Genocide 6 (Generator)
Agility: Draw 2 (Average)
Fighting: Genocide 7 (Living Weapon)
Energy: Genocide 3 (Explosives)


- The creature called Genocide was designed as a weapon of pure malevolence, fashioned by T.O. Morrow and the most brilliant and deranged scientific minds within the membership of The Society. Approved during Libra's reign over the union of villains, and overseen by Cheetah, the golem-like creature was created using a similar mystic ritual to animate clay with life that gave birth to Wonder Woman. By collecting samples of soil from the darkest corners of the Earth, the taint of genocidal attrocities committed over the past one hundred years embued the creature with vile inclinations when given life by the magic of Felix Faust.

From this tainted Earth was born a creature as powerful as Wonder Woman, only as despicable as she is kind. Genocide possesses abilities additional to Wonder Woman's strength, speed, and endurance, including using the Lasso of Truth as a conduit to amplify negative psychic energy. Through this technique Genocide can channel concussive blasts, amplify negative emotions, and cause erratic behaviour.

Panel Edited for dimension, but not content. WONDER WOMAN IS REALLY THAT BAD ASS!!!- Commanded by the Greek gods to carve a child from clay; the Amazonian Queen, Hippolyta, bore witness to the animation of this child as her daughter, Diana. The child was enchanted with abilities comaprable to those of the gods themselves; fantastic speed, strength, agility, and endurance. With the teachings of Gaea and the peaceful Amazon warriors to guide her, Princess Diana grew to be their greatest champion, as powerful as she was gentle -- Wonder Woman!

When the Princess was of age she was the natural choice of the warrior women of Themyscira to carry their message of of peace and harmony to the world of man. There, she served not only as a diplomat, but as a founding member of the Justice League whose legend grew to be one of the greatest heroes on Earth.

Math: Genocide Ranking: Wonder Woman (#13)

What Went Down...
Crash landing in the busy streets of Washington DC's business district, Wonder Woman leaves a streaming crater from her crash landing. Responsible for her sudden descent - Genocide - a twisted version of herself tainted by the dark magics of Ares and her deadliest enemies. With only a moment's pause, Wonder Woman compells local law enforcement to clear the area, doing her best to protect the innocent from the carnage that will be unleashed.

Moving at incredible superhuman speeds, Wonder Woman charges along the main street with the conviction of a hero out of patience. She brings both fists colliding into either side of the head of a flat-footed Genocide, following rapidly with an elbow to the jaw, and raking nails that rip Genocide's spiked visor from her face.

Urbana crumbles as Wonder Woman charges Genocide's body through cement and ponders the necessity death might play under the stakes at hand. Genocide is not ready to go down without a fight, however, reversing the momentum with a swing of Wonder Woman's hair! The evil creature defies any expectation of stupidity, denying Wonder Woman's ability to out-think her. References to the torture of Etta Candy - WW's friend - and knowledge to be used to hurt others become Genocide's weapons in a secondary psychological assault.

With superhuman strength, the creature tosses Wonder Woman like an overgrown discus with sufficient force to penetrate a nearby bus. The toss leaves a clump of the Amazon warrior's hair clutched in Genocide's hand, held with a grim boastful prophecy of Wonder Woman's death.

Genocide's actions had made as many enemies as Wonder Woman's had friends, inviting the interference of Agent Tom Tressman and TO Morrow pilotting an invisible helicopter from the Department of Metahuman Affairs. With the best of intentions they fire a missile into the empty street, but even unconventional weaponry, such as a probability bomb invented by Amos Fortune, proves grossly inefficient against the evil Morrow helped to conceive. The dust stirred by the explosion helps to obscure Genocide's retrieval of a populated city bus -- which she hurls as her own missile toward the copter!

Before Wonder Woman can take flight to save her fellows, Genocide snags her ankle and drags her back down to Earth. The grappling, however, serves to bring Wonder Woman into close quarters, where she unleashes a fierce left-right hook combination. With the beast staggered, she pulls the tiara from her head, using the sturdy metal to slash violently at Genocide's throat!

While Genocide clutches her gushing throat - Wonder Woman leaps to the aid of the bus full of people, forsaking the helicopter to crash. The Shield emerges to help evacuate bystanders to safety, but a recovered Genocide is able to retrieve Tom Tressman from the chopper wreckage. She uses the stolen lasso of truth to force upon Tressman revelations about Wonder Woman's true feelings toward him, crushing hopes of romance.

Wielding her tiara as a weapon once more, Wonder Woman charges, slashing Genocide's arm to break the tendons that control her grip on Tressman. With the Agent freed, Wonder Woman delivers an uppercut that props the monster into the air. From there, she clutches the stunned beast and flys hard and fast for the Earth's outer atmosphere. It is the beginning of her end game!

SHORYUKEN!
Flame engulf Amazon and abomination alike as they burn on a pointed reentry.
Fighting on the way down, the duo crash through the Earth to the subway system below, where serendipity brings a speeding train to collide with the monster.

Unrelenting in her follow through, Wonder Woman takes full advantage of the train, catching the airborne creature to fly it back toward the streets. A fist provides the punctuation to drive the fiend through layers of concrete to the surface. Even so, such a blow is still insufficient to finish the power concerned.

Genocide strikes back with another blow, fighting as if the stakes were of a terran fist fight, rather than the high speed airborne struggle they are locked in. They continue to trade blows, a choike hold, a polish hammer, an elbow to the nose, and a headbutt that finally puts the beast on the back foot.

Emitting a regret detected by the creature's tainted use of her lasso, Wonder Woman leaps around onto Genocide's back and in spite of the terror and conflict inflicted upon her and her friends, apologises. With storm clouds gathering to provide a dramatic backdrop, Wonder Woman clutches the lasso of truth in her fists and rips it from Genocide's body, reclaiming it from the tainted golem.

The agony, or perhaps even mythic implications, of the lasso's removal is enough to send Genocide's limp body hurtling toward the ocean depths below. Wonder Woman could save her, but chooses not to. It is a revenge fitting for a monster whose sole purpose was to spread the evil it was born from. This, however, is not the end for Genocide. Eventually Wonder Woman attempts to recover the body, but finds none, for it has already been claimed in the name of Ares.

Genocide will return.

The Hammer...
Well, for the second time actually, I give you your winner: Wonder Woman!

Yes, I actually already wrote the last third of this article a few days ago, but a nasty mishap with a loose sleeve, a touchpad mouse, and Blogger's auto-save function, meant I faced the demoralizing task of doing it all over again. As you can imagine, the first version was much better.
Still, in taking some time to find the positive, I realise it's given me opportunity to reflect more upon the details of these closing thoughts.

As tends to be the case, there was a bit of a patronizing tone to the original discussion I wrote. It's a bad habit I'm sure I share with many other commentators who feel the need to constantly discuss Wonder Woman like it's a puzzle that needs solving, rather than a comic series to be reviewed.
What probably doesn't help is the fact that: Wonder Woman needs fixing.

She isn't necessarily broken, but as a franchise, WW just isn't performing to a standard that you would expect of a character generally sharing banners and lunchboxes with Superman and Batman -- DC's superhero holy "Trinity".

There's a tendency to look past the on-going series toward fabled projects like Adam Hughes' All-Star Wonder Woman, or Grant Morrison's promise to make-up for Wonder Woman's diminished role in Final Crisis with a story of her own. Like a lot of other readers, I'm thrilled by the prospect of a special project like those, (particularly Morrison's), but is this really the tactic to elevate the character to the status she deserves?

I wouldn't say there's been an excess of pressure on Gail Simone, but it's difficult not to look at her work with added scrutiny. Like every writer who tackles the character, [Simone] shoulders the baggage of previous attempts to revamp the series for a modern audience. Though not in the echelon of A-list writers, Simone's work has garnered cult fandom sufficient enough to make her appointment to the series feel like a statement. It hasn't appeared nearly as conceited a shift as recent efforts, like the ill fated white bodysuit secret agent escapades in Allan Heinberg and the Dodsons' relaunch, but there's a feeling that Simone has been given the opportunity to elevate her own status off the back of recentering the Wonder Woman title.

Aaron Lopresti's clean and (usually) attractive artwork might not boost the book into the top ten sales as instantly as other names, but he does well to serve the return to good old fashioned superheroics that defines this run.
There's a sense that maybe Simone (and/or DC editorial) is trying to hang the hat of the title on an epic that balances elements from various periods, combining mythology with superheroes. I don't know how successful the story is at building the gravitas it aims for, but it feels so much more productive by investing in this type of basic forward movement, rather than sitting, waiting for the short-lived fruits of a messiah like Hughes or Morrison. In this respect, Simone has arguably been the writer picked to oversee the most successful incarnation of the series in recent times. One that doesn't indulge an unhealthy obsession with creating the next important 'graphic novel' or Dark Knight Returns for Wonder Woman.

It isn't all glowing praises, however...
Genocide, the character who stars in this particular issue, is just a little too ridiculous to be the kind of heavy-hitting villain Wonder Woman has lacked. Like some of the worst characters to come out of the nineties, Genocide boils down to spikes, a gaudy costume, and a bad attitude. She is to WW what Doomsday was for Superman, and Bane for Batman. Not that this character had the misfortune of actually being sold as indefinitely successful against her prospective foe, unlike those villains that killed and crippled DC's other leading heroes. I guess there are some advantages to being the struggling icon, particularly when your creator had the foresight to mandate a regular publishing schedule.

Time will tell if Genocide becomes one of those wacky creations that finds artistic balance through later context, or is damned to the annals of shame like the many burly harbingers of doom that came before her/it. [I'm still a little unclear on the revelation of the whole future-tainted-Wonder-Woman situation...]

I like Wonder Woman as a character a great deal, so it's nice to at least feel compelled to buy the comic. From our pseudo-sports league perspective, Wonder Woman's finally fighting her way into the top ranks, but you need only look at our archive of reviews to see how little of that has come from the Wonder Woman series itself. It's a predicament that speaks to the nature of Wonder Woman's struggle as a marketable hero, always present by association (ie; JLA), but never quite successful as a solo presence. Who knows if we'll ever actually get to see that long promised Wonder Woman feature film, or if it'll avoid the pitfalls of being mindless drivel with Hollywood's latest 'hot young thing' in an invisible plane and star-spangled panties. You'll forgive me if I consider Megan Gale a massive Australian bullet dodged, pretty though she may be.

I don't know if Rise of the Olympian will be the trade paperback [*ahem* "graphic novel"] that everyone will have to have on their shelf, but it's produced some of the better issues I've seen in recent times. It might be a bit of an underhanded compliment, but by being slightly less ambitious than previous revamps, it feels like things are finally heading in the right direction. It'll take time before I look at Wonder Woman as a must-read from month to month, but it's been fun at least indulging in some Amazon fisticuffs with super-villains. More than I could have said of other recent tales. [Don't tell Greg Rucka I said that!]

The Fight: 5 The Issue: 4.5

Gail Simone and Aaron Lopresti continue their run on Wonder Woman monthly. Unfortunately, at the time of this posting, I was unable to find any collected editions containing this issue, but you'll find previous chapters of "Rise of the Olympian" in the trade posted to the right (containing issues #20-#27). You'll also find plenty of other stories, including a few with Wonder Woman in them, in the Infinite Wars Amazon Gift Shoppe. If Wonder Woman were to endorse any online store, I'd like to think Amazon.com would be the most fitting. Not only that, by using purchase links provided on the site, you help sponsor truth, justice, and future reviews! Check out the Secret Archives or character tags at the bottom of posts to navigate your way to more materials.