Showing posts with label Elongated Man. Show all posts
Showing posts with label Elongated Man. Show all posts

Friday, July 29, 2016

JUSTICE LEAGUE OF AMERICA versus BRIMSTONE
Breach of Faith! (DC)
Where:
Legends #2 When: December 1986
Why: John Ostrander & Len Wein How: John Byrne

The Story So Far...
From distant planet Apokolips, the New God Darkseid and his minion Desaad curse the heroes of the world known as Earth. Their designs for destruction have been thwarted one too many times by the meddlesome mortals. Thus, they plan Operation: Humiliation to destroy them in body, mind and spirit!


Born from a techno-seed planted in a nuclear reactor, Brimstone is a burning goliath on the frontlines of the attack! He decries the heroes as false gods with a gospel of Darkseid, declaring himself a fallen angel to cleanse the sinners. His march of destruction laying waste to New York, Firestorm and Cosmic Boy!

Fortunately for Firestorm, he knows a team of heroes who can help him even the odds against the towering inferno! Thus, the Justice League of America enters the fray to try to stop the monster before he burns the town!

Tale of the Tape...
Strength: Brimstone 6 (Invincible)
Intelligence: Elongated Man 4 (Tactician)
Speed: Steel 5 (Super-Human)
Stamina: Brimstone 7 (Unstoppable)
Agility: Martian Manhunter 7 (Unlimited)
Fighting: Gypsy 4 (Training)
Energy: Firestorm 6 (Mass Destruction)


The Justice League of America are: Martian Manhunter, Elongated Man, Vibe, Vixen, Steel and Gypsy, with Firestorm and Cosmic Boy.

You may know this JLA arrangement by reputation as the short-lived, infamous Detroit era team. They're an eclectic mix of classic membership, cast-offs, and unusual new characters. They're held together by the leadership of Martian Manhunter, who inherited the role from Aquaman after he stepped down.


They've been summoned to today's feature fight by Firestorm, who we saw hit a big flaming wall when he took on Brimstone just an issue earlier, in Legends #1! They gather around time displaced hero of the 30th century, Cosmic Boy, who also tried to put a stop to Brimstone's warpath in the last issue. Just who is this walking, talking towering inferno that's giving everybody so much trouble?

Brimstone is a weapon on the front line of Darkseid's Operation: Humiliation - designed to defeat and discredit the mightiest mortals of Earth! He was born from a techno-seed in the heart of a nuclear reactor, exploding in size to stand equal to the skyscrapers of New York City. He is sentient plasma, commanding super-human strength, intense heat, and flame manipulation.

For a team whose primary heavy hitter is the Martian Manhunter -- a giant flaming monster is a definite cause for concern! Even at his most valiant, the Superman scale powerhouse is all but eliminated from offensive consideration by his fire weakness. We saw burning church curtains freeze him in his tracks in DC: The New Frontier #2, a contrast to his disguised participation in an early fight with Doomsday [Superman #74]!

Elongated Man, Vixen, and Gypsy are also pretty much out of their depth. It would take an inventive combination strategy to make use of their individual powers of elongation, animal mimicry, and projections.

Steel (Henry Heywood III) -- not to be confused with armored hero John Henry Irons -- may be able to withstand Brimstone's heat, and exert enough physical strength to move the beast. Likewise, the sonic shockwaves projected by Vibe could effect some physical motion. Combined with the nuclear powers of Firestorm and magnetic field manipulation of Cosmic Boy - they have a good shot to attack Brimstone. Can they possibly beat him, though? That's what we're about to find out!

The Math: Martian Manhunter Ranking: Martian Manhunter (#29)

What Went Down...
Abandoned vehicles litter an empty Manhattan street. Standing over these tokens of human insignificance - the burning giant: Brimstone! He cries out the manifesto of a fallen angel - a false prophet sent by Darkseid to "cleanse" the world of sinners, graven idols and false gods. Lies to discredit Earth's heroes!

Incensed by the burning behemoth's challenge, the Martian Manhunter leaps into the air to meet it head-on! Ordinarily his natural gifts of strength and power would afford him a rash attack, but his actions are without thought! Elongated Man desperately tries to warn him - Brimstone is his very weakness personified!


The warning reaches Martian Manhunter just in time. He pulls back from his airborne attack at the last minute! A near miss for a man vulnerable to fire!

Vibe steps up to take advantage of the long range application of his "vibratory powers". He sends a powerful shockwave directly at the feet of the giant!


The blast knocks the giant off balance! He tumbles backward into the buildings surrounding -- making Vibe the first man to knock Brimstone off his feet!

Undeterred, the creature spews his villainous gospel. Forging a sword of pure flaming plasma, he lashes out at a nearby skyscraper!


The demolished building becomes a curtain of debris descending upon the assembled Justice League. Martian Manhunter goes on the offensive, to use his phenomenal strength to smash through the threat and defend his team.


Cosmic Boy begins to affect a magnetic field of some kind. Firestorm tries to mount a defense, as well. It's all for naught. There's simply too much building!

The skyscraper tumbles down directly upon the League. Burying them alive!

The Hammer...
Another battle, another victory for the blazing behemoth: Brimstone! Can anyone hope to stop his self-righteous rampage? Another grouping will make an attempt when we venture into the dirty deeds of the Suicide Squad - next week!


The curbed villainy of the Squad's should provide smooth transition from the month of July. By virtue of coincidence, it's been the bad guys winning all month in our featured fights. The theme of DC's past Rebirths has meant revisiting stories dedicated to breaking down heroes in order to rebuild them. In the case of Legends, we see here the effective deconstruction of the Detroit era Justice League. Not quite the last hurrah, but the transition.

Things would actually get much worse for this JLA in their final starring issues of Justice League of America. An attack by Professor Ivo's androids whittles the Detroit League to its final standing members: Martian Manhunter & Vixen. They fight, in particular, to avenge the death of Steel. Their loyalties are then divided.

As Legends and "Operation: Humiliation" unfolds over six issues, a new Justice League will begin to form itself - the iconic "Justice League International". Not before Amanda Waller will assemble her first collection of leashed villains and rogues as Task Force X, aka; The Suicide Squad. That's where Vixen finds herself, while the Martian continues on as the soul of the JLA. A position sorely lacking from first impressions of the cinematic Justice League.

These ties between the fledgling DC cinematic universe of 2016, and the post-Crisis "Rebirth" seen in Legends are interesting to compare and contrast.

In design and detail, the movies based on DC Comics have seemed eagre to run from their comic book sources. Even as the boldest and brightest of the culture rises to the top, Hollywood's reluctance to fully embrace four-colour superheroes has snaked its way throughout.

Marvel can be given more credit for turning red and gold armor into superhero chic, but even they've been guilty of shying away from their own colour and imagination. DC have just had a knack for going much further, turning their heroes into detestable funhouse mirror reflections of classic characters. A path they carried into print in the dour New 52 -- a line-wide shift to suit the comics to their adaptations. A creative cultural downward spiral.

The Legends mini-series isn't really strong enough to escape the shadow of the comics it spawned. The slapstick superhero fusion of the Justice League launched by Keith Giffen, J.M. DeMatteis and Kevin Maguire is iconic to this day. The shadowy inter-personal drama and intrigue of John Ostrander's Suicide Squad -- inarguably responsible for launching and defining a phenomenon. Even so, the foundation of world building and arrangement Legends provides is in many ways a perfect road map for today's franchised cinematic landscape.

Unique, independently constructed visions of each film property is an appealing conceptual difference for DC, even if its returned severe disappointment, so far. An intricate tapestry isn't what we need more of -- but some Legends-like planning might have helped. Rather than perpetuating the ink stain of Man of Steel, Dawn of Justice might've been better served laying the groundwork for both the Justice League and the Suicide Squad. A very different film, with an end goal to pit the two teams against each other, rather than the rumored stepping stone of Steppenwulf before a presumed New Gods offensive.

We haven't actually explored much of the Legends mini-series at all, but for an example of how it builds to the two super-teams, you might like to flash back to another featured fight from Legends #1: Flash vs Deadshot. The early skirmish puts Deadshot in incarceration, to be recruited later on for the Suicide Squad. A sequence of introduction and construction the movies could've benefitted from.

Of course, I'm assuming that Legends wasn't an inspiration behind DC's initial films. The similarities found, more likely a presumed happy accident massaged by convergent evolution. Multi-picture franchises are just a fact of the box office thanks to the esteemed competition. The studio: ripe with old, stalled projects to benefit from the new world order. Justice League is an old goal that almost happened in the mid-2000s under George Miller and a plot inspired by Infinite Crisis (and Project OMAC). Suicide Squad: a mutation of rumored pitches like David Goyer's Supermax - a movie about Green Arrow imprisoned with villains.

I'm sure we'll be talking a lot more about these topics in August. Stay tuned for Friday Night Fights, and the inevitable walk through Hero of the Week.

In the mean time, we say hello to the Detroit Justice League for the first time on Secret Wars on Infinite Earths -- and good bye, as they face disbanding after the events of the featured issue!

If you'd like to get ahead of the game and see the story in its full context, you can check out the collected edition via Amazon purchase link provided! You can also rummage through the back issues of past features in the Issue Index Archive to uncover more! Both go a little way to helping keep the site going!

Winner: Brimstone
#92 (+197) Brimstone
#30 (-1) Martian Manhunter
#291 (-174) Elongated Man
#341 (-11) Vixen
#793 (new) Vibe
#794 (new) Cosmic Boy
#795 (new) Gypsy
#796 (new) Steel (Henry Heywood III)
#806 (-14) Firestorm

Friday, July 17, 2009

ELONGATED MAN & SUE DIBNY versus
HAWKMAN & HAWKGIRL

Blackest Night (DC)
Where:
Blackest Night #1 When: September 2009
Why: Geoff Johns How: Ivan Reis

The Story So Far...
As he had in life, the Anti-Monitor was to threaten the lives of all who know existence in death. Broken and defeated by Superboy-Prime in the Sinestro Corps War -- the cosmic villain was sent hurtling helplessly through space, to be claimed by cosmic conspiracy at his final resting place in the far lands of Space Sector 666. So was set into motion the forgotten Oan prophecy of the War of Light!

From the black battery that did rise from the Anti-Monitor's corpse, and through the Oan Guardian he had burned and corrupted, a dark force reaches out through space to grip it's death-obssessed avatar, the villain known as Black Hand. His is the sacrifice that gives birth to the first of a Corps of Black Lanterns who will rise from the grave, seeking to extinguish the light of life.

Summoned by black powerrings contrary to those that sprung forth from the fundamental energies of the emotional energy spectrum -- the dead will rise!

With their memories and abilities in the service of this wave of inescapable cosmic retribution, the Black Lantern will strike at the very hearts of their former friends and protectors of life. Ever hungered, they will be satisfied only by spreading their plague of death. The Blackest Night has begun!

Tale of the Tape...
Strength: Hawkman 4 (Enhanced)
Intelligence: Elongated Man 4 (Tactician)
Speed: Hawkgirl 3 (Athlete)
Stamina: Hawkman 4 (Marathon)
Agility: Elongated Man 6 (Rubber)
Fighting: Hawkman 6 (Warrior)
Energy: Hawkman 2 (Projectiles)


- Inspired by the famed contortionists he'd admired in his youth, Ralph Dibny set about investigating the chemistry behind a drink shared by the unusually agile performers, called Gingold. From the rare Mexican fruit used in the drink, Dibny was able to derive a highly concentrated formula which, upon being ingested, granted him a fantastic rubber-like elasticity!

As Elongated Man, Dibny uses his powers to fight crime, with a particular flair for solving mysterys with the aid of his sleuthing wife, Sue. Together the pair's crime-fighting skills even earned membership with the Justice League of America!

Additional: Sue Dibny was accidentally killed by the Atom's estranged wife, Jean Loring, during her attempts to reconcile their relationship in Identity Crisis.
Loring, having suffered a mental breakdown, attempted to provoke a reunion by staging threats to various other Justice League members' loved ones. She used her ex-husband's shrinking technology to enter [Sue] Dibny's brain, accidentally killing her in the process of causing a stroke.

After severall attempts to resurrect his wife in the pages of 52, Ralph Dibny became embroiled in a mystic plot hatched by the sorcerer, Felix Faust.
He was able to imprison Faust within the tower of Dr. Fate, but in doing so, garnered the ire of the bargaining demon, Neron. Neron killed Dibny, only to temporarily entrap himself within the enchanted walls as well, without Dibny to reverse the spell. In the afterlife, Ralph and Sue were reunited, gaining the ability to possess the bodies of the living via Rama Kushna -- the deity responsible for Boston Brand's similar spirit powers.

- There is much more than occupational curiosity that ties archaeologist, Carter Hall, to the ancient civilizations of Earth. In truth, the man who is also known as the gliding hero, Hawkman, has lived many heroic lives through the ages, dating back to the reign of Ramesses II in ancient Egypt.
It was then that alien "Nth metal" from the planet Thanagar bound his soul, as Prince Khufu, to an everlasting pact with the woman he loves, Chay-Ara -- forging a destiny to forever be reunited through reincarnation, and torn apart at the moment they find love. Just as they had been by the evil priest, Hath-Set.

In the modern age, the soul of Prince Khufu was forcefully reincarnated by the Thanagarians, granting Carter Hall the unique distinction of being aware of his constant resurrections. As Hawkman, he is reunited with the Justice Society of America, and Kendra Saunders, aka; Hawkgirl and the reincarnated Chay-Ara.

Both Hawkman and Hawkgirl possess enhanced abilities as a result of their exposure to Nth metal. Winged harnesses allow them the nimble flight of their namesake, which they use in tandem with a variety of medieval weaponry, most notably a fixed mace, but also spears, axes, and nets. Each possesses enhanced strength and durability beyond that of a human, and can heal non-lethal wounds with direct exposure to their Nth metal.

Math: Hawkman/Hawkgirl Ranking: Hawkman (#28)

What Went Down...
It is written on the pages of history that each time the betrothed souls of Prince Khufu and Chay-Ara admit their love for each other, they are to die before their time. Reborn in this modern age as Hawkman and Hawkgirl, the two heroes have remained distanced, the now aware soul of Khufu maddened by his beloved's refusal to explore their feelings. Though Hawkgirl had resisted for so long to preserve their time, she cannot fight fate. And so it would seem, fate is not without a sense of humor...

Finally Hawkgirl reveals her true love for Hawkman, only to suffer the killing blow promised hundreds of years prior by the curse that brought them together. It is impossible to seperate the truth of their endless cycle from the events begun in far-off space. Was it the ring of the Black Lantern that drove a spear through Hawkgirl's heart, the former friend who wears it, Sue Dibny, or their twisted fate?

It is undeniable that, with one of their own spears, Hawkgirl was impaled, and with his own fixed mace, Hawkman was smacked across the face. Even while the culprit stood far across the room with but an elongated limb.

Sadly, the forces behind the Blackest Night have chosen similarly kinred spirits in former JLA colleagues, Elongated Man and Sue Dibny, to execute the first in a checklist of heroes who are marked for death. As the first strike against the living heroes, it is an unchallenged ambush!

With a voice similar to a fallen friend's, the Black Lantern Elongated Man taunts an already bloodied Hawkman as it's twisted limbs snatch his helmet, and knock him through the air with the fixed mace, again.

Hawkman tries to strike at the Black Lantern's gut with his spiked gauntlet, but finds the same malleable resistance Ralph Dibny had in life, his stretchy body abosbing the blow with ease, only to reverse the fortunes of the close quarters exchange.

The Black Lantern denies Hawkgirl's aborted attempt to confess her love, even as he sees the violet energy of love emenating from her body. With rubber arms he charges the fixed mace with a whip of his extended arm, beating Hawkman's face to a bloody pulp. Despite this face, he does not give up on the woman he loves.

With her final words Hawkgirl ensures he knows she loved him. It is surely a hollow consolation for two star-crossed lovers so regularly torn apart.
Hawkman boils with rage, vowing to kill the creatures he cannot believe are his former allies. The Black Lanterns no doubt believe every word as they see the red of rage fill his very being.

The reincarnated hero can do little to fullfil his threats, but it is a warrior's death as the Black Lantern reaches into his chest and pulls his heart out. Black Lantern Sue does the same to Hawkgirl, registering the rising power level of 0.02%.

Black Hand is there to witness the handy work of his fellow Black Lanterns.
"You won't escape death this time." Perhaps it wasn't the curse, afterall.

The Hammer...
For the time being, we shall assume that this counts as a victory for Elongated Man and Sue Dibny. There is, of course, the possibility that there's more to these Black Lantern manifestations than simply the reanimation of corpses. I'm sure, regardless of the mysterys to be revealed, there will be an argument for culpability, but for the purposes of the Infinite Wars, we shall assume the abilities and presence of a character is enough to warrant their stat.

Which is to say, this is The Comic Book Fight Club, where we review and discuss superhero comics through the famous battles waged within. Each battle counts toward a greater tally as we gradually accumulate win/loss data, challenge the rank of the greatest fighting superheroes, and charge up our powerrings!

Proceedings have been sufficiently derailed throughout 2009, but still we remain steadfast in the review of issues collected and noted throughout the year. This is (ironically) the first year the Infinite Wars have actually made any conceited effort to reflect the releases of the week, so it's an overdue inevitability that we're finally here talking about one of the most eagerly anticipated events in comics history! A fact largely due to the teaser noted at the end of 2007's Green Lantern blockbuster event -- the Sinestro Corps War!

I suspect there will have been those that were outraged by the events of this first issue, particularly where the violent deaths of Hawkman and Hawkgirl are concerned. It's a trait some attribute as a trademark of writer Geoff Johns, who has made a habit of including the occasional brutality in his event comics.

The subject of brutality has been discussed in various facets previously on the site, as you might imagine. As noted during the review of Superman/Batman #15, I'm a great believer in accepting that there's some truth to acts such as these, and that while they might not be a requisite of the fiction, they should not be cause for disdain. The world of superheroes is bound to be a violent and unpleasant place, which is what seperates the titans of the DC and Marvel universes from average folk like you, or I. If there's a time to express that, I'm probably inclined to think "events" are a fair place to start.

It's also very hard to consider a high-concept event like Blackest Night without the expectation that death and resurrections will quickly follow. It is, afterall, an inherent property of the high concept of zombies -- which are essentially defined by being a mathematical principle of life and death. For every one we lose, they gain one, etc. Some will fall, but as comics have taught us, some will rise.
There's also still the distinct possibility that, come the end of Blackest Night, everybody gets to come back in a counter-balancing brightest day.

The Hawks apparently narrowly escaped death in the pages of Final Crisis, but have quickly followed up the fake-out with the real deal. They were apparently fair game, such is life (and death). Far be it from me to spend the entirety of this section offering concept-driven justifications for the writer and editorial staff.

Johns serves up his usual brand of traditional favourites and a general awareness of the many moving parts of the DC Universe, in this first issue. There'll be seven of them all up, so you can probably forgive the emphasis on set-up. For the most part, we already know what to expect of the Black Lantern heroes, and I suspect that will play out more thoroughly in other issues, like the forecasted BL Martian Manhunter return in GL #44, which is introduced in Blackest Night #1.

The recently resurrected Barry Allen looks to be a bigger part of things than might have been anticipated, which is bound to be double the case for anyone expecting a "Green Lantern" event. Blackest Night is definitely going DCU-wide and we get some great foreshadowing glimpses of that through memorial services for fallen heroes in the JSA and so on. That's not to say the GL's don't get a good amount of screen time. Fans receptive to quick recaps will absorb a lot of useful information for the coming months through recaps of the Green Lantern legacy of Women in Refridgerators, along with a glimpse of some of the War of Light occurring in conjunction with the Blackest Night. Scar finally makes her move, also, literally taking a bite out of her fellow Guardians.

Also acknowledged are the promos that teased Aquaman, which were quickly serviced with a glimpse of Mera and Tempest -- a couple of characters I certainly haven't seen in a while! Here's hoping that can lead to something, after Final Crisis provided another fake-out, this time alluding to a return of the deep sea JLAer. Light dressing for anyone eagerly awaiting the BL Firestorm, whose grave was visited by Professor Stein and current matrix wielder, Jason Rusch.

Long story short: plenty of excitement building, but we'll see how things shape-up as the series works it's way through. Plenty of Blackest Night issues on the way! I wouldn't be surprised to see a certain issue of Green Lantern mentioned earlier in this post, at some point in the future.

The Fight: 5 The Issue: 5

Blackest Night is an event maxi-series currently available monthly from DC comics. You can pre-order various collections featuring the spanning epic via Amazon. Be warned! The story is so large you may need to check the contents of each trade before ordering, to ensure you receive what you intend. You can find more collected editions based on the reviews in our Secret Archives, via the Amazon Online Store! By using purchase links provided around the site, you help sponsor future entries, as sporradic as they may be. All will be well!

Friday, December 16, 2005

THE JUSTICE LEAGUE versus DEATHSTROKE
Where: Identity Crisis #3 When: October 2004
Writer: Brad Meltzer Artist: Rags Morales

The story so far...
Sue Dibny has been murdered, and this single death is sending shockwaves that touch each and every hero in the DC Universe.

With the most analytical and tuned heroes turning up no evidence, and a hyper technological security system showing no signs of forced entry, most of the League begin investigating the obvious suspects; teleporters, magicians, shape shifters, but one group has a different theory.

This is the event that changed the playing field, making it clear that the innocence of the past was nothing but a sham. These select few go in search of Dr. Light, a now-bumbling villain that had found his way to the Justice League satellite and raped Dibny years earlier.

Revealing their dark past, Green Arrow admits that the League had used Zatanna's magic to erase portions of the villain's minds pertaining to the secret identities of the heroes. The heroes did only what they needed to, until Dr. Light, when they crossed the line, and altered his personality forever.

Tale of the tape...
Deathstroke is really quite a scary villain for a lot of reasons, one of those being that controlling 90% of his brain function makes him pretty difficult to define. I'm not sure anyone could tell me exactly what potential 90% brain function would unlock. As it is, it just seems to make him an incredible tactician and fighter, which I guess means he's more in tune with his body and mind.

Intelligence: 4 (Tactician)
Fighting Ability: 7 (Born fighter)

Deathstroke is officially the first character to rank a seven on the Haseloff system for fighting ability. This is purely based on the determination of the advantage of his brain power, which is poorly reflected by his intelligence rating.
Though perhaps vaguely ill-defined, Deathstroke's powers must be recognised as making him an extremely impressive foe.

This particular arrangement of the Justice League roughly consists of; Hawkman, Green Arrow, the Flash, Black Canary, Atom, Green Lantern, Zatanna and Elongated Man. Not the most impressive line-up we've seen of the JL, but without a doubt still a competent mix of seasoned veterans, and incredible powers.

Even on his best day, one has to question the odds for Deathstroke to defeat that collection of heroes. The sheer strength of numbers tends to lend itself to someone getting the jump on him, while he tries to eliminate them.

This is an opinion, of course, that has particular relevence for the way they fight is choreographed.

What went down...

This really is the ultimate in fights as far as breaking it down for this particular section. It's so easily disected into neat little pieces that I can literally deliver a beat by beat account of what occured, without missing a pip. Of course, this approach is also one of the most glaring criticisms.

Having already taken care of Elongated Man at the end of the previous issue, Deathstroke is pretty keen to make sure everyone understands it is his fight, as per the terms of his agreement with Dr. Light. Terms involving a hefty sum of money.

The Flash, quite naturally, is the first to act.
Deathstroke's 90% function doesn't outdo Batman in the anticipation department, but it's still impressive. He sets off a series of C-5 plastique charges infront of him, prompting Flash to attack from behind. Of course, this move leaves Flash skewered on Deathstroke's rather ample sword.

Attacking the next biggest perceived threat, Deathstroke goes straight for Zatanna, tapping her liver with a well placed shot, drowning her reversed incantations in vomit. Not terribly pretty, but damn effective.

Hawkman and his long-range threat is the next targeted, and naturally Hawkman meets it with a suitable amount of controlled aggression. Apparently he was ready to fight, but not ready to have his wing harness cut from his chest.

Why Hawkman wouldn't be ready for such an attack, absolutely baffles, and this is no doubt where the fight starts to break down.

Continuing down the line, he flows into an attack against Green Arrow, with bow cocked the entire time, as he tracks his high speed target. Deathstroke's greater reflexes allow him to swat the incoming arrow away, before taking a swing at the archer himself. As Green Arrow ducks the swing, he realises that the projected target was the tails of his arrows.
As the feathers fly, Green Arrow's stock in the fight plummets, his arrows now rendered relatively useless. (Or are they?)

Black Canary prepares to unleash a sonic scream, but Deathstroke is a man who thinks of everything, coming prepared with an airtight rubber mask. He bags the Canary's head, tying it tight around the neck, and cuffs her arms behind her back for good measure.

With the backstory of Dr. Light's rape on Sue Dibney, there's actually a very disturbing potential to this panel, where he is seen lurking in the background, with Canary's bikini-fishnet clad buttocks taking precedence in the foreground.
I've read that the themes of interpreted misogynism caused a minor outcry from fans, but I think finding an objectification of women in comics is both dramatically late, and in this case, perhaps a little faceitous.

On with the fight, Deathstroke scans the battlefield for the Atom, who I must say has the nifty trick of getting forgotten. If I were the opponent to the Justice League reading this issue, I would have the little bugger bouncing around in my eardrum by now.

Again, that incredible capacity for anticipation and execution is on display, as Slade anticipates Atom's microscopic attack, and using his advanced vision blasts him with electrons and protons in a beam of a laser pointer's light.
The Atom 're-bigulates' just in time to knock Hawkman right between the eyes, as he was rising to his feet after his previous fall.

By now, there's a very real argument that it's been far too easy to take each JLer one by one. No matter how fast Deathstroke's reflexes are, and how advanced his planning, it's tough to believe the Green Lantern could have been standing idle for this long.
Granted, Kyle Rayner doesn't have the experience of the other heroes, but he's no kid anymore.

Slade locks up with Rayner, who foolishly decides it's suddenly a good idea to become a fist fighter, and gets four broken fingers for his trouble.

One assumes ninety percent brain function must give Deathstroke a pretty impressive will power, as he grips the broken hand and tries to wrestle control of the Green Lantern's ring away from him.
Of course, on previous occasions Rayner's ring has been shown to only respond to himself, and a select few of his fellows, but the injuries sustained, and Deathstroke's incredible willpower make for a feasible argument for the deadlock.
Green Arrow attempts to make some of his own luck, and shows that he's more than a one-trick pony. With his arrows no longer viable projectiles, ol' Ollie goes the low tech approach, and stabs Deathstroke in the eye.

Sent into a murderous rage, Deathstroke loses his cool, calculating advantage, intent simply on killing Green Arrow. Let's face it, with that goatee, and pathetic disguise, it's a place we've all been.

Getting the snot beat out of him long enough to let League pull themselve's together, Green Arrow buys the time necessary for the heroes to finally make a joint attack. They each grab a limb, and wrestle for it. Of course, this scene prompts a flashback for the previously mindwiped Dr. Light, where he recalls a similar instance involving himself.

The mind wiped villain has something of a meltdown, bursting into a blazing light of rage.
When the heroes come-to, they're on their arses, infront of Superman no less. Faux pas!

The Hammer...
When I first gauged potential interest in some of the greatest fights in comics of all time, this was actually the fight mentioned the most. Hopefully the few reading this website will be pleased that it made the list promptly.

As mentioned earlier, my biggest criticism would have to undoubtedly be the delivery of the fight, which suggests that no Justice League hero was able to intervene during the systematic elimination of member after member. Perhaps the toughest pill to swallow is the fact that Green Lantern, a hero who quite regularly scoops villains up in bubbles, could be left as an oversight until the very end. The neglect shown is only further exasperated by the decision to have Green Lantern, posessor of anything he can imagine, enter into a fistfight with a quite obviously dangerous threat.

Maybe the ball falls on Morales, whose art seems shakey in places, or maybe Meltzer isn't the world's greatest fight writer. Hey, they can't all be Mark Millars.

As far as calling the fight, I'd have to say I think this result was inconclusive.
Deathstroke definitely had the battle in his hand, but Green Arrow did enough to redeem the Justice League, and snatch victory from the jaws of defeat.
In light of that, I'm going to have to call this the first draw.

If you have any dispute, feel free to drop a comment.
Stay tuned next week for a showdown of blockbusting proportions, not Christmas themed, but truly a gift worthy of the holidays. Until then, some stats. Ciao!

The Fight: 6.5 The Issue: 5.5 [July 17, 2006]

Stats:
Deathstroke - Severe injury inflicted by sword. (The Flash)
Deathstroke - Critical pressure point blow. (Zatanna)
Deathstroke - Subdued with bag and cuffs. (Black Canary)
Deathstroke - Critical blow with laser pointer. (Atom)
Deathstroke - Severe injury; four broken fingers. (Green Lantern)
Green Arrow - Severe injury; stabbed eye with arrow. (Deathstroke)
Dr. Light - Present, but did absolutely nothing but watch.