Showing posts with label The Hood. Show all posts
Showing posts with label The Hood. Show all posts

Sunday, December 27, 2009

Hero of the Week #30: The Hood

THE HOOD (Marvel)
Real Name: Parker Robbins
First Appearance: The Hood #1 (July, 2002)
Group Affiliation: The Cabal
Gaming Credentials: -
Infinite Wars Cumulative Ranking: #331

Throughout the year I've been pleased to deliver a HOTW that at least has some tenuous connection to video games. For the most part, that's meant characters who have, at some point in their fictional careers, appeared in the medium, assuming their selection was based on some other influence. Well, with the year about to end, I figure it's time to abandon convention and take these last opportunities to acknowledge characters that shaped 2009!

Second only to the dastardly Norman Osborn [aka; Iron Patriot, aka; Green Goblin, aka; former HOTW] in both command and villainy; The Hood was an unlucky omission from this year's comic inspired action-RPG adventure, Marvel: Ultimate Alliance 2. The hero-v-hero aspects of the Civil War-inspired game no doubt bumped out the villain, who, over the past two years, has been elevated from gun-toting jerkass schlub, to devil-dealing 'Kingpin of Super-Villains!'


The Hood acts as gateway for Dormammu to escape the Dark Dimension and attack, in New Avengers.

As a major player in Marvel's Dark Reign of Osborn: The Hood has gone from controversially beating up former-Avenger, Tigra, to playing host to one of the biggest baddies of them all, in Dormammu, before being stripped of those demonic powers, and boosted instead by Loki, who led him to some Norse rune stones that can make his every wish a reality! It's all part of the job description when you throw in with the most powerful forces of machiavellian evil on Marvel's Earth -- The Cabal!

The Hood represents the attitudes of the current Marvel regime, whose last few years have been a hit and miss mixture of conspiracy and alleged longterm planning. He's a character typical of the type of villain that's emerged throughout this decade, one who plays just a fraction ahead of the heroes who are usually off-side per their own internal conflicts and self-generating headaches, which, in the case of The Hood's meteoric rise, were the direct legacy of 2006's Civil War.

After some less desirable efforts, Dark Reign has proven to be something of a success for Marvel in '09. Creatively less on-song than their DC counterparts, Marvel have been somewhat scattershot in their approach to the many properties under their umbrella. Dark Reign supplied an unlikely creative boost to many corners of the Marvel Universe, providing the apparent shock evisceration of The Punisher, twists in the Marvel Zombies saga, and an A+ shift that took their flagship New Avengers book out of crossover-hell, and drove it forward with a new sense of purpose and excitement!


Iron Man leads Marvel's multimedia charge as their great white hope of 2010.

If you're a gamer with only a casual interest in comics, then chances are your immediate reference point is Marvel Comics. Marvel have assured themself a dynasty of familiarity, starting way back in the sixties with the Spider-man cartoon, right up to the noughties with the advent of blockbuster superhero films, and, of course, video games. Cross media exposure has long been Marvel's ticket to ride, but in 2009, they showed unfortunate signs of weakness as DC gained traction with the ever growing Batman franchise.

2010 will provide a double-whammy of Iron Man when the sequel to the film and it's tie-in game arrive in the second-quarter, but it remains to be seen if they'll improve upon this year's creatively disappointing release based on X-Men Origins: Wolverine, and the under achieving Super Hero Squad and Ultimate Alliance games. It's a state of mediocrity that echoes the coasting of the comics, which were challenged for the first time in decades in sales by DC's powerhouse Green Lantern/DC Universe event, Blackest Night. It will be interesting to see how -- if at all -- Disney addresses issues of quality within Marvel's future output.

As you've no doubt gathered by now, it's been easy to be cynical about Marvel's direction over the past few years. Much moreso than many fans might have you think! Fortunately, while Iron Man 2 might be yet to fully convince, there's still plenty of promise for 2010. The comics in particular have a serve of treats that will begin with what's promise to be a uniquely fast-paced 'event' in Siege, which elevates the stakes of Dark Reign. There's also positive things happening in the world of Amazing Spider-man, which went from carcinogenic just a year ago, to classic by the end of '09!

I'm sure I could go on and on, but it's the holidays, and I'm sure you get the picture.
Watch out for one final villainous HOTW before we ring in the new year. who represents DC's '09!
If you haven't already, you might also like to reflect on the year via my Best of 2009. You should also vote in the Annual Year-End Infinite Wars Marvel vs DC Fantasy Fights poll at The Comic Book Fight Club! Happy Holidays!

Or, finally, check out Marvel's 2009 HOTW offerings here on 1up: Wolverine (06/01); Captain America (06/22); The Punisher (07/06); Iron Man (07/27); Spider-man (09/11); Iron Patriot (09/18); Deadpool (09/26); Carnage (10/23); Magneto (11/08); Dr. Doom (12/06); War Machine (12/20); The Hood (12/27).

<< Hero of the Week 12/31: Black Hand       [Home]       Hero of the Week 12/20: War Machine >>

Originally posted: http://www.1up.com/do/blogEntry?bId=9014675

Friday, June 26, 2009

SECRET AVENGERS versus
THE HOOD/DORMAMMU

(Marvel)
Where:
New Avengers #54 When: August 2009
Why: Brian Bendis How: Billy Tan

The Story So Far...
For decades, Dr. Stephen Strange shouldered the weight of burden that comes with receiving the mystic charge of the Sorcerer Supreme. As the destined master of magicks, he wielded his power to protect the delicate balance between good and evil as best he could, but when the Hulk returned from exile in space to wage war on Earth, Dr. Strange felt forced to tap into dark magic to combat the threat. It was decisions such as these that deemed him no longer worthy to protect the mortal plane as Sorcerer Supreme.

Dedicated as ever to the pursuit of good, Dr. Strange seeks out would-be successors in the hope of curtailing sinister forces who would seize the opportunity of his forced retirement, and prepare his replacement for the trials ahead. The Hood -- self-proclaimed "Kingpin of Super villains" -- emerges as his most active competitor on the side of evil, but battle does not influence the course of the sacred chain of succession.

Scanning the globe of it's mystic powers, the Eye of Agomotto finds a fitting successor in New Orleans. Thus, Dr. Strange -- joined by his former teammates in the underground Secret Avengers -- enters into a race against The Hood to ensure the power is inherited by the one intended, and not Dormammu, who is the powerful daemon with a claim to The Hood's soul.

Reaching out from his prison in the Dark Dimension from whence he came, Dormammu uses The Hood as a vessel for his own influence. It is a partnership that has allowed him to breach our plane and engage Daimon Hellstrom, the Son of Satan, in combat in the streets of New Orleans. Though a significant occult power in his own right, it is not Hellstrom that the Eye of Agomotto has chosen.

Jericho Drumm, known to the occult world as the Haitian houngan, Brother Voodoo, is the new Sorcerer Supreme. When fully realised, his powers will be sufficient enough to protect the Earth from the darkest evils of all the realms, but first he must survive the battle he is about to enter!

Tale of the Tape...
Strength: Dormammu 7 (Omnipotent)
Intelligence: Dormammu 6 (Genius)
Speed: Ms. Marvel 4 (Olympian)
Stamina: Dormammu 7 (Unstoppable)
Agility: Spider-man 5 (Cat-like)
Fighting: Wolverine 6 (Warrior)
Energy: Dormammu 7 (Cosmic)


- The Secret Avengers are: Captain America, Spider-man, Ms. Marvel, Ronin, Mockingbird, Spider-Woman, Wolverine, & Luke Cage, with; Dr. Strange, Son of Satan, and Brother Voodoo.

Confronted with a government intent on pitting him against the reluctant and unwilling of his fellow heroes, Captain America instead threw his training and leadership against SHIELD and the US Government, to instead lead a resistance against their mandatory Superhero Registration Act. These Secret Avengers emerge to continue to fight the good fight, whilst protecting those who have pledged their lives to protecting the innocent. Among the most prominent and first to join the Captain's cause were; Hercules, Goliath, Luke Cage, Iron Fist, Falcon, Cloak, Dagger, and Cable.

Captain America's surrender to Tony Stark ended the superhero Civil War, and his subsequent assassination galvanized the efforts of the underground team allowed leniency by the guilty powers-that-be. Thus, these Secret Avengers continue to honor their leader, dedicated to the same justice he always sought.

- A career thief; Parker Robbins' lifetime ambition was to become a super-villain capable of battling the likes of Daredevil and Electro, who he witnessed fighting as a child. Whilst robbing a warehouse said to contain unspecified treasures, Parker gained his opportunity upon uncovering a mystically charged set of boots and cloak said to house the demon, Nistanti. Donning the red cloak granted him powers of transmutation, levitation, invisibility, and lethal bolts of energy.

As The Hood, Robbins continues to carry his weapons of choice, two hand pistols, whilst backing himself with the powers of a demon later revealed to be the dark lord of magic, Dormammu. With his master's help and inspiration of Wilson Fisk -- the Kingpin of crime his father had worked with -- Robbins begins a path to form a unified network of super powered criminals. As Kingpin of Super-Villains, he begins an association with a secret Cabal that creates a partnership with Director of HAMMER to whom he would supply hired muscle, Norman Osborn, and also brings him league with the likes of Dr. Doom and Loki.

The dread Dormammu is an ancient mystic warlord that travelled to the Dark Dimension and conquered it. His interests in other domains brought him into conflict with Earth's first Sorcerer Supreme, Agamotto, and began a destined feud with the denizens of Earth that would stretch to his most bitter arch-rivalry with Agamotto's modern counterpart, The Ancient One, and his disciple, Dr. Strange.

Bound mystically to remain confined to the Dark Dimension, Dormammu is forced to manipulate his foes through minions such as Stephen Strange's rival, Baron Mordo. His becomes an obsession of loopholes, constantly bringing him into distant battles with other heroes from Earth, such as Dr. Strange's fellow Defenders; Thor, Norse God of thunder; and even Spider-man.

Math: Avengers (Ttl) Hood/Dormammu (Avg) Ranking: Spider-man (#2)

What Went Down...
Stirred by the battle already waging outside his window, Brother Voodoo has only moments to come to terms with the download of information offered by the Eye of Agamotto. He has been chosen -- and now bares both the gift and curse of being Earth's Sorcerer Supreme. Now, a baptism of fire against The Hood who has become a vessel for Dormammu to walk the Earth.

With Dr. Strange bringing up the rear, and his houngan brother's spirit advising him, Brother Voodoo charges into battle with the demon! It is an offensive-defense that sends Dormammu reeling with a strike from the Staff of Legba.

A friendly neighbourhood shower of weblines precede the dramatic re-entry of the Avengers into the fray! Brother Voodoo gazes upon the assembly while Captain America throws his mighty shield to earn an exacerbated grunt from the human-demon hybrid.

Ronin keeps The Hood's co-conspirator, Madame Masque, out of the battle, while Ms. Marvel follows up on Cap's hit with a headlock that gives her leverage to drive Dormammu's giant flaming influence face-first into the street! The blow sets up a string of teamwork which includes Dr. Strange and Son of Satan hatching a magic collaboration to produce an end-game.

Meanwhile, Wolverine gets a shot at a little revenge for a previous encounter with The Hood, slashing his unbreakable adamantium claws through a mystically-protected gut in a burst of flames. It's a two-prong attack, complimented by a stinger blast to the mandible by Spider-Woman!

Dormammu reacts fast, slamming his fists down, but the heroes are fast and agile enough to evade the strike. Captain America again uses the shield to inflict a blow, while Spider-man and Mockingbird do their best to contribute with webs and a dropkick, respectively. Despite their teamwork, Dormammu is able to make a charge for the Eye of Agamotto hung around Brother Voodoo's neck.

Luke Cage runs interference, tackling the rampaging demon mere meters from Voodoo. Cage is swiftly manhandled as the flesh of The Hood melts away, signifying the extent of the crossing of Dormammu into our dimensional plane.

The Avengers are batted aside by the increasingly powerful Dormammu as he attempts again to obtain the mystic artifact tied to the Sorcerer Supreme. The former barer, Dr. Strange, calls upon his still impressive mystic arsenal to defend Brother Voodoo, however, unleashing a spell to expose Dormammu!

The powerful spell forces Dormammu into Daimon Hellstrom's completed trap!
As the demonlord lunges once again toward the Eye, he is held in bondage by Hellstrom's hellacious incantation. Dormammu's only consolation is to gaze upon his mortal foe, Dr. Stephen Strange, and revel in his demotion from the coveted role of Sorcerer Supreme.

Strange's replacement proves his worth by rendering both the Doctor and Son of Satan redundant in exorcising Dormammu from the body of Parker Robbins [aka; The Hood]. The esoteric incantation surprises even Hellstrom as it rips Dormammu's presence from this plane of existance, leaving a powerless Hood smouldering and naked in the street. He joins his lover, Madame Masque, in Spidey web-couture and the custody of the Avengers.

The Hammer...
You only need to go back fifteen or twenty years ago to remember a time when Dormammu was an A-list villain. He probably didn't have the presence to be a Dr. Doom, but he was a Galactus grade magic villain. Alas, it's an unauspicious debut as his internship of The Hood comes to an end via the efforts of Brother Voodoo, Dr. Strange, Son of Satan, and the Secret Avengers!

For you Infinite Wars stathounds, I'm playing it tough this time around and counting the Avengers' efforts as an assist stat. For those of you reading the site for the first time -- welcome! Here on The Comic Book Fight Club we like to look at superhero fights, discuss the comics and fiction, and just generally wallow in the pop culture fun time of comic books! Part of that includes a statistical tally of the fights reviewed.

At first glance, this looks like an unexpected truncation of The Hood's reign as Kingpin of Supervillains! In the Dark Reign landscape of the Marvel Universe, the demonically powered villain was second only to Norman Osborn in importance to the overarching clandestine machinations of evil. However, here, in the issue that finally reveals the new choice for Sorcerer Supreme, we seemingly see The Hood stripped of his powers and consequently taken out of the game!

I want to reflect on that last sentence for a second, just because it so succinctly summarizes the fact that Brian Bendis, seasoned writer of New Avengers since it's inception, has actually been cramming each issue full of content!

In the past it's been very easy to be critical of the writing, particularly on New Avengers, which barely began to find grounding before it was thrown into a free fall as a result of the Civil War rift. Here in the fifties, it feels like Bendis has finally delivered the book it was always meant to be, and it is quite glorious!

It's also been a rewarding piece of Marvel's attempts to circumvent the now traditional annual 'event' series, to instead spread the consequences of a high concept tale across multiple books. In a way, this sense of involving continuity has been a staple of the DC books for the past few years, but by doing away with any anchoring mini-series, Marvel have opened them up to a unique approach.

After the embrassments of House of M and Secret Invasion, I would've argued Marvel should never let Bendis get anywhere near a directorial position ever again. Yet -- with the personalized structure of multiple titles, the writer has found a vehicle more suited to his slow style. Dark Reign has found it's way into books as unlikely as Marvel Zombies, but the meat of the branding has been shared between books like Dark Avengers, New Avengers, and Secret Warriors, allowing for a more relaxed approach to a story that would traditionally have brought a lot of these events into a single compressed space. The Civil War mini-series comes to mind as a series that was, while satisfying as an event book, a prime example of the delineation of the story. Likewise, the Dark Reign banner hasn't strangled the life out of on-going series in the way Civil War completely derailed New Avengers!

Having spent several months thinking Dark Reign was going to be a brief storyarc about Strange's changing of the guard, it's a thrill to finally get a clear picture of the concept. And while a big part of me regrets the fact that Dr. Strange hasn't played much more than bit-roles in recent years, it's fun seeing Brother Voodoo get some of the credit he never quite got after Fred Hembeck had some fun.

Like Captain America's death; it's difficult to think of Dr. Strange's demotion in any kind of lasting terms. As fine and dandy as it would be to have Voodoo hold the mantle for the forseeable future, he probably isn't the character first-in-line for that kind of unmotivated upgrade.
With all the foreboding going on at the end of this issue of New Avengers (via Daimon Hellstrom), it seems pretty likely Bro' Voodoo's being set up for a fall of spectacular proportions. The kind of fall that kicks off a massive Marvel magic event in 2010/2011, and forces him to sacrifice himself in a blaze of glory, whilst tossing Doc Strange the keys to the kingdom on the way out.

What ever the goal, it's kinda nice to see these characters getting warmed up again! Even more pleasing is the fact that Bendis -- who doesn't have the best reputation when it comes to paying attention to stories not on his desk -- made a pretty good meal of them, too! You get a sense that the Marvel staff of thirty-to-forty-somethings are making use of the rest of the reading the did during the seventies, beyond obvious revivals of characters like Spider-Woman, and Power Man. It seems like you can barely turn a corner without bumping in to a Werewolf by Night or Shang-Chi solicitation, these days!

Thanks to Dark Reign, New Avengers has really gotten a new lease on life, and for perhaps the first time in it's run, is doing what it can do best. The Avengers are plugged in to the centre of the Marvel Universe and their actions have suddenly taken on the kind of gravitas that was teased at the end of 2007.

Billy Tan's pencils do a pretty good job delivering on the action in an issue that lives up to all your expectations of team-based superheroics. The hero of this issue might be Justin Ponsor, however, who works well the primary colours of some of the Avengers' costumes, balanced with the night time backdrop and glowing embers of Dormammu. Ponsor delivers the classic excellence you would expect of a Marvel colourist, with just the right flourish of CG to compliment some of the glowing far-out action and spellcasting.

The Fight: 5 The Issue: 6

New Avengers appears monthly from Marvel Comics featuring an all-star line-up of characters that includes; Spider-man, Wolverine, and Captain America! You can find more of those characters' exploits and links to collections of the tales via the Infinite Wars Secret Archive and Online Gift Shoppe! By using purchase links provided on the site, (like those to the right), you help sponsor future entries in The Comic Book Fight Club. You can also benefit from the range of titles and prices made available by shopping with Amazon.com and still contribute even when buying other items, provided you go through us!

Friday, May 22, 2009

PUNISHER versus THE HOOD'S SYNDICATE
Living in Darkness: Part 5 (Marvel)
Where:
Punisher #5 When: July 2009
Why: Rick Remender How: Jerome Opena

The Story So Far...
When opportunity presented itself, Norman Osborn branded former Director of SHIELD and man in whom the people put their trust, Tony Stark, a traitor and coward. A conspiracy of events, including the secret invasion of disguised Skrull aliens, created the circumstances through which the former Green Goblin was able to elevate himself from directorial position within the Thunderbolts, to the head of a newly formed intelligence agency replacing the corrupted SHIELD.

Recognising Osborn for the man he truly is -- (rather than the man records show was once wrongly accused of being a super-villain) -- the Punisher sets out to do the thing he knows best: wage a bloody war on the bad guys!

Standing in Frank Castle's way is a network of allies Osborn has formed both on the right and wrong sides of the law. After clashing with membership of Osborn's Avengers, he now faces the ire of card carrying powers from Osborn's secret Cabal, forcing him into a much less public fight with the self-proclaimed "Kingpin of super-villains," Parker Robinson, aka; The Hood. Joined by whiz hacker "Henry," Punisher attempts to turn the tables on his pursuer, but the Hood's demonic powers will provide a twist Frank Castle could not possibly have a contingency for, bringing him face-to-face with an old friend and new enemy...

Tale of the Tape...
Strength: Mr. Hyde 5 (Superhuman)
Intelligence: Punisher 4 (Tactician)
Speed: Mr. Hyde 3 (Street Wise)
Stamina: Mr. Hyde 5 (Marathon)
Agility: Razor Fist 3 (Acrobat)
Fighting: Razor Fist 5 (Martial Arts)
Energy: Punisher 4 (Arsenal)


- When his family was murdered by the mob for witnessing a gangland execution, Frank Castle dedicated himself to a zealous one-man war against all organized crime as The Punisher.

Drawing upon his extensive training as a soldier during the Vietnam War; Castle adopts the death's head skull as his symbol, dealing death to gangsters, drug dealers, kidnappers, and any other criminal who crosses his path.During his career as the Punisher he continues to hone his abilities while also amassing a wealth of standard and unusual munitions, including supernatural and super-science weapons stolen from super-villains he has defeated. Combined with a rare tactical mind for warfare, and his skills in hand-to-hand combat, Frank Castle's arsenal makes him a formidable opponent even for superhuman targets.

Prominent enemies include; Jigsaw, Kingpin, Bullseye, Barracuda, Ma Gnucci. Violent activity in New York has made Punisher a regular sparring partner (and sometimes ally) for heroes such as Spider-man and Daredevil, as well.

Most recently, Castle has set his sights on Norman Osborn; the former Green Goblin who usurped Tony Stark's position as the head of the foremost intelligence agency connected to super-powers. Punisher's attempts at assassination have earned him the attentions of Osborn's allies, including members of the Avengers and the legion of villains operating under the leadership of The Hood.

- The Hood's Super-Villains are: Brothers Grimm (Grimes), Mr. Hyde, Grizzly, Razor Fist, and Microchip.

A series of attacks on rival criminals and low rankings superheroes earned Parker Robinson the role he sought as Kingpin of Super-Villains in New York City. Tigra and the The Owl were among the first key victims in a showing of strength that gained The Hood the trust and loyalty afforded by cult status within the ranks of the underworld.

The Hood's immediate associations include the demonic sorceror who sponsors his powers, Dormammu, as well as members of the secret organization called The Cabal. Their ranks include Norman Osborn, Dr. Doom, Loki, Sub-Mariner, and Emma Frost.
Among the prominent figures holding membership within Hood's syndicate of villains are; Jigsaw, The Wrecking Crew, Madam Masque, The Wizard, Crimson Cowl, The Controller, Electro, Grey Gargoyle, Night Shift, Living Laser, Scarecrow, Nitro, Mr. Hyde, Purple Man, Razor Fist, and Tombstone.

Math: Punisher (Avg) The Hood's Gang (Ttl) Ranking: Punisher (#101)

What Went Down...
Having infiltrated The Hood's base via the use of Ant-Man shrinking technology and a strategic pizza delivery, Punisher successfully storms the villain's street level security, enabling him to go straight for the prize -- The Hood himself!

Following instructions from his tech-advisor, Henry; Punisher navigates toward the basement level of the Hood's establishment. There, Frank Castle comes face-to-face not with the red garbed Kingpin of Supervillains, but rather, his former ally and tech-support, Microchip. His once dead ally attempts to persuade Castle to abandon his violent quest, dangling the prospect of resurrecting his family like a carrot infront of a mule.

Before Castle can send his former partner back to the grave, he's ambushed by one of the tricks of the Brothers Grimm! They, along with Grizzly, Razor Fist, and Mr. Hyde, emerge from the shadows to defend Microchip and Hood's interests.

With Henry piping instructions in his ear, it becomes apparent the Punisher had not entered the fray without anticipating such an arrival. Armed with a stolen alien ice gun, he swiftly incapacitates Mr. Hyde and the other villains within constructs described as having a molecular desnity greater than a small sun. Despite this trivia shared by Henry, Mr. Hyde is able to break free of the ice!

He flings Punisher like a ragdoll, effortlessly sending the vigilante hurtling across the basement space. With blows that have rattled the Hulk and Thor, Hyde swings wildly at the scrambling Punisher, destroying computers and other incidental scenery in his wake. The Punisher evades each strike narrowly, scrambling while Henry formulates a back-up plan.

Cool under pressure, Castle dives for the tiny gun he'd used with dramatic effect in his entrance into the building. Though small, the advanced weapon packs a mighty punch, bathing Hyde in the explosive discharge of his fire.

Though impressive in scope, the weapon fails to phase the immensly powerful Mr. Hyde. Smouldering with his clothes in tatters, Hyde promises a grim fate for the intruding vigilante. Clutching his prey by the ankle, Hyde again tosses him across the basement, this time triggering an explosion from the impact delivered to Punisher's backpack of munitions.

With his weaponry options drastically reduced and his own body suffering the impact of the assault, defeat and even death appear to loom over the Punisher as Mr. Hyde steps over him. With seconds to spare, Henry orders Castle to activate his stolen Ant-Man helmet's external speakers, allowing the tech-whiz to pipe "dungeon metal" at a high frequency uniquely effective against Hyde!

Uneffected by the high pitched Three Inches of Blood concert, a battered Punisher rises to his feet to return to the foyer of the building. The Hood watches from behind the safety of bullet proof glass, while Punisher goes about planting C4 around the criminal headquarters, unable to reach the villain himself.

The Hammer...
With a well earned strategic victory, Punisher is your winner!

If you've been following sporadic activity on the site throughout 2009, you'll know that for the first time in the blog history, we've been focusing on releases from each week. That fact is slightly ironic, given the fact that preoccupation and lack of energy have seen the site slip well over a month behind schedule. Hopefully that'll change sooner than later, but I would hope the spirit of the content makes up for the lack of punctuality. On that subject, you might be surprised to have seen this week's entry overlook the more prominent and inevitable battle in Battle of the Cowl (#3). I'm sure developments in the Bat-books will become a regular talking point in the coming weeks, but one of the most interesting things about blogging the Infinite Wars based upon fights from each week is the opportunity to deliver a very naturally diverse selection of titles. I've made little effort to avoid repeat posts, happily following the most fitting and interesting battles that I've read in whichever title they've happened to be in.

Punisher was a title I tried with it's first issue in January, but was unimpressed with. The series debuted with a somewhat arbitrary #1 to signify the title's relaunch, sans War Journal, a mere two years after that successful relaunch.
As with the War Journal relaunch, the series promises to deliver Punisher stories intrinsically linked with the Marvel Universe itself, in this case, following on from the developments established as "Dark Reign" -- described by Marvel as a "status quo" rather than an event. To that end, they've done very well to live up to their claim, firmly establishing the 'wolf in sheep's clothing' motiff of repositioning Norman Osborn as the ruling denominator of the Marvel Universe.

To Marvel's further credit, a title like this really has been necessary. Over the course of the past decade, the character gradually became increasingly detached from his shared universe origins as he became part of mature reading imprint brands that somewhat divided editorial control over the character. It began with Marvel Knights, but became completely sequestered when the freedom offered by the MAX imprint saw the character's exploits become chiefly adult in nature.

Most of you will know straight away that I'm the kind of guy that loves the concept of the shared narrative of a corporate superhero universe. I must say, I do have a fondness for the more adventurous nature of stories that isolated Punisher. This blog doesn't always adequately convey the multiple dimensions of my interests, or the potential of these characters, but a Punisher free to push the boundaries from concepts derived from he and his world is a good thing. Garth Ennis commands immediate association with the character for his unmistakable style that arguably led to the character's surgical removal from the Marvel U.

All of that said -- I'm glad Punisher's back in the thick of things again (again).

Perhaps because of the subconscious influence of the MK/MAX work - or the fact that Punisher is essentially a murderer fighting in a world of immortal intellectual property licenses - War Journal took the character into seperatist deviations once more. If anything has seperated this version of the title from that one, it's that the topical nature has been returned, all the while the story manages to be tailor made to fit. The first arc has thrown Frank Castle against opponents we knew he would never succeed against, but with this second story arc, the odds changed dramatically as Punisher fixes for a rumble with an army of resurrected D-list villains previously murdered by fellow gun-toter, Scourge of the Underworld.

This isn't the sex and drugs of the MAX comics, but casual fans of the character can rest assured that the compromises are kept to a minimum. The white boots and gloves might be there, but this isn't quite the pacified Punisher you might get carried away with imagining. The location of the Marvel Universe affects the character in ways that really feel like coming home for fans of the character's popular solo exploits in the eighties and nineties. It's a threat of violence with a twist of Marvel iconography that just wouldn't work in the MAX world.
Spending the issue in an Ant-Man helmet pretty much sums it up. It's referencial, a little bit tongue-in-cheek, but with all the zealous direction that makes the Punisher an uncompromising character. (Albeit, with mostly non-lethal results).

A lot of the credit has to go to the art team.
Jerome Opena gives his lines, which are presumably inked by him as well, a suitable roughness that differentiates it from what could be considered a Marvel superhero style. Granted, these days, a lot of the major books will carry rougher art styles and dark colour palettes, but Opena's work walks a line of the emotive competence of the MAX artists, with an accepting flair for Dan Brown's injections of the primary colours that come with fighting super-villains in Marvel comics.

Rick Remender succeeds far beyond his first issue, but I'd be expecting an improvement from the second arc. There's a sense of a common style persistent amongst comics written by certain Marvel writers that can sometimes feel a little lazy. It's competent, but has an air of expected praise for a consistency of tone, rather than the strength or depth of the content. There's a sense at times that Frank Castle has become a passenger in his own title because of this, but between writer and artist, this issue succeeds in dancing somewhere between a classic Marvel style, contemporary tone, and the musky indifference of writers like Ed Brubaker, Matt Fraction, some Brian Bendis, and a few others. Fans of those names have percentage odds of enjoying the book, but ten years from now, might find themselves looking back with a desire for more protein.

I don't want to be negative about the book, because it definitely turned out to be a pleasant bet on uncertainty. I really hope Remender can continue to grow even more comfortable in the book and capitalize on the rather delicious premise of the resurrected "mort" villains. It was certainly a delight to see the likes of the Brothers Grimm, Razor Fist, and the other villains, even if only in a conceptual cameo role. Fanboy delight aside, I think when these characters aren't so awful that they're redesigned in every appearance, they become the true custodians of the Marvel Universe, telling it's tale through their occasional visits in more involved chunks than anything Spider-man or Wolverine could ever hope for.
I really enjoy the obscure history these characters accumulate, which can be found in example by following some of the character tags on the site. Many, (like Mr. Hyde), haven't got a massive catalogue of examples on offer, but I think you'll note quite quickly how intriguing it is to observe these characters through their various contexts and appearances. In that respect, maybe it's not so bad Frank's killings are restricted to nameless goons and pizza enthusiasts.

NOTE: For more Punisher pizza antics, check out Deadpool: Suicide Kings #2!

The Fight: 4.5 The Issue: 4.5

Punisher is released monthly by Marvel comics and begins a brand new storyline, "Dead End," with issue #6! For more information about releases check out the weekly shipping lists, or enquire at Marvel.com, your local comic store, or one of the many other comics sites online. If you've got a hankering for some more readings, check out the Gift Shoppe, where you'll find collected editions from most issues reviewed in the Secret Archives on sale via Amazon. By using purchase links on the site, you help punish overpriced retailers and sponsor future justice on the Infinite Wars!

Friday, May 08, 2009

NIGHT SHIFT versus MIDNIGHT SONS
Midnight Sons Part 2: Night Shift (Marvel)
Where:
Marvel Zombies 4 #2 When: July 2009
Why: Fred Van Lente How: Kev Walker

The Story So Far...
When zombie infected heroes from parallel Earth-2149 find their way through the Nexus of Realities hidden in the Florida Everglades, an unprepared group of C-list heroes assigned by the Fifty States Initiative find themselves under attack! Wundarr, the Conquistador, Siege, and Jennifer Kale, (known collectively as The Command), are easily devoured by the nightmarish zombies. Only Kale survives, but before his self-destruction, Siege was able to inform secretive alternate-universe unit, ARMOR.

Having played a pivotal role in containing the threat and defeating the zombie invaders; Dr. Michael Morbius emerges as a new leading operative with ARMOR. He recruits the traumatized Jennifer Kale, along with familiar occult allies, Son of Satan and Werewolf by Night, into a new taskforce assigned the job of seeking and containing infection spread by an escaped zombie head (Deadpool).

Unbeknownst to Morbius and his team, the Deadpool head was retrieved by a very different type of zombie (Simon Garth) - occult in nature - who carries the plague infected head into the hands of Black Talon. When Talon attempts to sell the head as a bioweapon to The Hood, he is advised by Dormammu to accept, leading the Kingpin of Super-villains to lead Night Shift to the island of Taino, where they will intercepted the Midnight Sons and the zombie plague.

Tale of the Tape...
Strength: Werewolf by Night 4 (Enhanced)
Intelligence: Morbius 5 (Professor)
Speed: Werewolf by Night 4 (Olympian)
Stamina: Son of Satan 5 (Marathon)
Agility: Dansen Macabre 4 (Gymnast)
Fighting: The Hood 3 (Street Wise)
Energy: Son of Satan 6 (UWMD)


- Night Shift are: The Hood overseeing; Dansen Macabre, Tatterdemalion, The Needle, Digger.

Originally founded by the Shroud, Night Shift was a collective of dark entities manipulated into aiding him in his pursuit of justice, with an interest in personal gain. Eventually, Shroud was overthrown as leader of the group by Dansen Macabre, who continued the group's operations in a more villainous direction.

Some time later Night Shift joined The Hood's unionized collective of super-villains. They were later hand-selected for their unique talents in the field of dark magic to accompany The Hood on an acquisition of the zombie plague that ravaged Earth-2149, from Black Talon.

- The Midnight Sons are: Morbius, Son of Satan, Jennifer Kale, and Werewolf.

It was the return of the Mother of Demons, Lilith, that first prompted the creation of a destined occult group to combat those darker than themselves. Daniel Ketch and Johnny Blaze, once known as the spirits of vengeance, were joined in their mission against evil by a host of likeminded oddities, including; Blade, Morbius, Frank Drake, Hannibal King, members of the Darkhold Redeemers, and later, allies such as Vengeance, Dr. Strange, and Werewolf by Night. The group succeeded in repelling many threats to the light before their tenuous allegiance faded, including Lilith and the exceptional demon, Zarathos.

After becoming involved with the incursion of zombies from a parallel Earth when he was kidnapped by his zombie counterpart; Morbius was installed as a scientific operative with top-secret SHIELD subsidiary, ARMOR: Altered-Reality Monitoring and Operational Response. Under ARMOR, he hand-picked Jennifer Kale, Son of Satan, and Werewolf by Night, to form a new taskforce called Midnight Sons.

Math: Draw (Avg) Midnight Sons (Ttl) Ranking: Morbius (#65)

What Went Down...
Receiving instruction from the powerful demon lord, Dormammu; Parker Robbins, better known as The Hood, rallies Night Shift to launch a surprise attack on the heroes intent upon securing and destroying the zombie head of Deadpool.

Occult protection spells surrounding the area of Black Talon's cocain plantation inform the quartet from ARMOR of their impending predicament. Despite Jennifer Kale's aptitude for recognising magics, Morbius is still caught unawares by a shovel to the face wielded by the ghoulish serial killer, Digger, of Night Shift.

The ambush finds Tatterdemalion leaping through the air to attack the Werewolf with his enhanced acidic touch. The Hood emerges from a cloud of smoke to accept responsibility for the sophisticated magic needed to evade the enhanced senses of both Werewolf by Night, and Morbius. He blasts Daimon Hellstrom with a bolt of mystic energy, freezing him on the spot to allow Needle the opportunity to strike with his oversized impalement device fashioned in the guise of namesake. As the blade pierces Hellstrom's flesh, flames bursts forth from the Son of Satan's chest!

Jennifer Kale confronts the gracefully twisting naked form of Dansen Macabre, whose hands spiral and twirl leaving black energy in their wake. Possessing powers of Kali, the dancing Dansen snuffs out Kale's attempts at a mystical counterattak, launching into a spectacular kick that proves the effectiveness of conventional assault.

Regaining consciousness in the pit of a grave, Morbius bleeds profusely from his beaten face with the silhouette of Digger hovering gleefully above. The living vampire wipes the stain from his face with a momentary realisation that preceeds the animalistic instincts that characterize him akin to the undead creatures of the night. He responds to Digger's quipping queries with a rapid rise from the grave!

Gripped by bloodlust, Morbius snaps Digger's shovel with ease and plunges the spade into the top of his head. Still the morbid Digger shares his humorisms.

Upon reciting a dark incantation, hellfire spews from the mouth and eyes of the Son of Satan, bathing the protruding Needle in his torso in flame. With a roar he reduces the weapon to slag, before channeling his hellfire through his trident in the general direction of the ranting madman, Tatterdemalion.

The overdressed vagrant burns just as his fellow, Needle, succumbs to the spell casting of Jennifer Kale. The turning tides of triumph extend to the Werewolf, who continues the battle against Digger, wielding his lycanthropic talons like sharepened blades that slash effortlessly through Digger's grim body.

The Hood expresses verbal disappointment in his team's failing performance, just as a toppled Dansen Macabre falls victim to Morbius' untamed thirst!

Jennifer Kale compells Morbius to find a clearer head, calling him away from the neck of Dansen Macabre to observe the oncoming march of plague infected undead. In a better state of mind, Morbius fires upon the marching horde, dispensing a liquid-based vaccine designed to cure those infected. Instead, the formula results in a very different outcome, prompting a bizarre green cloud to burst forth from the bodies of the infected -- creating an airborne plague!

Night Shift remain oblivious to the onset of the green cloud that quickly engulfs them and begins shredding through their bodies. The Hood and Midnight Sons can only watch with the horrific realisation that the plague that destroyed an entire universe of heroes has been unleashed upon their world, in a mutated state.

THIS PANEL HAS BEEN EDITED AND DOES NOT APPEAR AS IN THE ORIGINAL PUBLICATION.Morbius orders a strategic retreat, but for Jennifer Kale who confronted the first wave of invading zombies, the sight is too much to bare. Her silent prayers do not go unheard, however, prompting Dormammu to appear before her...

The Hammer...
Despite a somewhat ambiguous predicament to bring their battle to a close, I think it's safe to declare the entire quarter of the Midnight Sons sharers in victory! [Pictured; Jennifer Kale]

It's been four years since Mark Millar first introduced the Marvel Zombies way back in 2005's Crossover. In the past, I think we've been fairly positive about that first high concept appearance. It really was one of those head slapping moments where you really had to wonder how Marvel comics hadn't done something on that scale beforehand. I mean, sure, you've got comparable examples, like the famous What if...? [#24] that unleashed vampirism upon a version of the Marvel universe, but those examples were typically fleeting.

If somehow you missed it, you might like to know that the expansion of the Marvel Zombies phenomenon began with Robert Kirkman [and Sean Phillips]'s aptly titled 2006 mini-series, Marvel Zombies. There can be no doubt that at the time the spin-off felt like a very fun and unique oddity, but as Marvel saw a cash cow to be milked without mercy, the slew of sequels, spin-offs, and tenuously related variant covers really exposed the holes of contempt in an otherwise nice deviation from usual superheroics. Of particular disappointment, the apparent lack of conceptual development at the foundation level of the concept that forced subsequent entries to seek inventiveness apparently beyond them. Or so it seemed...

Spooks & Horrors Playlist
[Site Ranking & Year One]
#1 Hulk (1962)
#2 Venom (1984)
#3 Noob Saibot (1992)
#4 Morbius (1971)
#5 The Demon (1972)
#6 Ghost Rider (1972)
#7 Spectre (1940)
#8 Blade (1973)
#9 Blazing Skull (1941)
#10 Dr. Strange (1963)
#11 Dr. Occult (1935)
#12 Mephisto (1968)
#13 Deadman (1967)
#14 Doppelganger (1992)
#15 Monolith (2004)
#16 Hellboy (1993)
#17 Quan Chi (1996)
#18 Mr. Hyde (1963)
#19 Scarlet Witch (1964)
#20 Solomon Grundy (1944)
#21 Scorpion (1992)
#22 Lilith Dracula (1974)
#23 The Werewolf (1972)
#24 Pluto (1966)
#25 Dracula (1972)
The announcement of Marvel Zombies 3 -- actually more like the fifth mini to branch out from the original Ultimate Fantastic Four storyarc -- was met on the Infinite Wars with lukewarm interest [October 08, 2008]. Introducing previously unseen characters into a suggestively defined timeline was an intriguing prospect, but as much fun as it was to think about Jocasta and Machine Man battling their way into the zombie Earth was, it felt like one step too far for a seemingly endless parade of cutesy meme style archetype based stories (zombies, robots, apes...).

As you can clearly see, that initial assessment was very unfair. 2009 on the Infinite Wars has seen a deviation into contemporary releases; reviews of the weeks comics. Despite the implication, that shift of perspective hasn't been taken for granted, making the selection process from week-to-week a carefully considered one.

Today we're discussing Marvel Zombies 4 for a very good reason -- it demands attention!

Writer Fred Van Lente has been quietly improving his stock over the past couple of years. Rising from the critical independent success of Action Philosophers, he's since carved out a niche as one of the favourite driving forces behind Marvel's all-ages Adventures line. There, he's arguably instated a writing ethic more akin to classic Marvel Comics than anything produced by the current core line-up. His attention (and retention) for characters is well observed in Marvel Zombies as he makes use of some of the great under utilized characters in ways akin to his Adventures stories.

Bill Rosemann (Editor), Ralph Macchio (Senior Editor), and Joe Quesada (Editor In Chief) deserve full credit for whatever minor influences they might have had in the process of greenlighting these projects. It is, however, Van Lente who seems to be most deserving for utilizing these much loved, but often overlooked, horror characters from the seventies. Combining them with other curiosities, like the long since forgotten motley crew from the late eighties, Night Shift, not only reemphasises the diversity of the Marvel pantheon, but builds on the atmosphere established by previous Zombies series, greatly enhancing it.

Things don't look too good for the Night Shift come story end, but I really hope Van Lente hasn't killed them off. I don't think anyone would really begrudge him for taking that license, but it would perhaps diminish the praise I really feel compelled to heap upon him. As a writer, he's achieved something none of his predecessors ever did. By combining iconography that's inspirational to longtime readers, with a very well directed and written story, Van Lente has well and truly made the Marvel Zombies brand his own, finally elevating it to a level all the previous spin-offs should have reached.

As a story, Marvel Zombies 4 becomes far more significant than the sum of it's parts. While the checklist of guest characters is something to behold, it's the progress of the story, and their contribution to it, that secures the success of the four-issue mini only half way through the plot.

Fans eagerly following the exploits of The Hood and Dark Reign will find detached touchstones that connect an otherwise isolated story to the core Marvel Universe. In fact, those interested in the developments of the Hood's relationship with sponsor demon, Dormammu, might actually want to seek this story out in particular. It's unlikely the tangent series will provide any key significant developments in the on-going internal struggle of The Hood, but like good corporate comics should, it produces volume and greater context for the tale.
Of course, on the subject of so-called "continuity," we already know "Z-Pool" - the decapitated head of Zombie Deadpool - will be a lasting consequence of the story as he spins off into a secondary Deadpool title, Merc' with a Mouth.

Those keen to rationalize independently written series in the Marvel Universe might note an unlikely overlap via Son of Satan, who also appears opposite The Hood in recent issues of New Avengers. While the Avengers book, detailing the search for a new Sorcerer Supreme, specifically references Daimon Hellstrom's ignorance to the identity of Parker Robbins, MZ4 has nothing of the such.
If you're really concerned, it seems plausible, despite indirect references to similar ignorance, that MZ4 takes place after those issues. Future issues could still make a reference. I'm not sure that really matters, however, as these things are bound to happen without strict editorial intervention.

Granted; the connectivity of in-universe stories should not be underestimated in any well rounded critique, but of course, this element is additional to the quality of a story. Without a doubt, anyone reading Marvel Zombies 4 will probably want to check out the previous instalment. I'm generally reluctant to claim any issue of a superhero comic fundamentally requires previous reading, but Van Lente makes good use of in-character video recordings (last will and testament) to frame the context of each issue. It elaborates on previous events, while also informing any uninformed reader with allusions to the integrity of each character.
MZ4's Jennifer Kale will pays off big time in the final pages of the issue -- food for thought for those trade waiters among you.

All in all, Marvel Zombies 4 is just a very solid read.
It does a great service to the legacy of the seventies Marvel horror characters, returning them to the spotlight in a way that feels unique, but wholely appropriate. I hope the company can benefit from this example without losing sight of what made the feature work.

Kev Walker and colorist, Jean-Francois Beaulieu, continue the tradition of a grim tone to the art of the series. While not identical to previous series, the reference points of tones, colours, and linework, feels unmistakable. If I really had to draw such conclusion, I might say that I actually like this approach a little better.
MZ4 takes a more conventional visual approach in the pencils, both in lines drawn, and the application of inked blacks. Colours are certainly more vibrant as well, quite delightful in scenes like Dansen Macabre's rainbow effect, and in the vivid reds used both to compliment highlights on Morbius, while also giving the pale of his skin a real pop. Being that this story is set in "our" Marvel Universe, it arguably stands to reason that the art might be directed in that sense.

I wouldn't be surprised if we return to the series at a later date, hopefully to elaborate a little bit clearer on what makes the series so good. (Other than Van Lente.)

The Fight: 5 The Issue: 5

Marvel Zombies 4 is currently available monthly. For more information about release dates, you'll find archival information in our weekly Shipping List entries. You can pre-order the MZ4 hardcover edition via Amazon, but if you don't want to wait, check out Marvel Zombies 3, currently available in collected format. You'll find plenty more offers like that in the Infinite Wars Amazonian Gift Shoppe and by using purchase links provided, you help sponsor future entries in the Infinite Wars, which, let's face it, could potentially save your life in the event of an actual zombie plague outbreak. Or, at the very least, give you something to read while you're held up in a fortified area waiting for help.

Friday, December 07, 2007

THE HOOD versus TIGRA
The Trust: Part Four (Marvel comics)
Where:
New Avengers #35 When: December 2007
Why: Brian Michael Bendis How: Leinil Yu

The story so far...
Parker Robbins, aka; The Hood; has begun a quest to become the kingpin of supercriminals, and with Earth's mightiest heroes divided after the civil war, and harboring suspicions of a Skrull incursion; his success rate is high.

After suffering a brutal defeat at the hands of the Avenger, Tigra; underworld stalwart and longtime Punisher adversary, Jigsaw, finds an invitation waiting for him, after an adrenaline fuelled getaway. Tired of his many defeats, the hideously scarred hitman ventures out to become part of the Hood's organization.

As a show of power to the heroes, and a gesture of good faith to the pledging Jigsaw; the Hood turns his many powers to seeking out Greer Grant, better known as registered Initiative agent; Tigra. Privvy to a great many secrets, the aspiring kingpin of supercrime has no trouble locating the feline fatale, and sets out to exact retribution.

Previous Form:
Tigra (#253): Joined the Pro-Registration Avengers on their domination of the Anti-Registrants.
The Hood: Making his debut in the Infinite Wars.

Tale of the tape...
Strength: Tigra 2 (Average)
Intelligence: The Hood 4 (Tactician)
Speed: Tigra 3 (Athlete)
Stamina: Draw 3 (Strong Willed)
Agility: Tigra 5 (Cat-like)
Fighting Ability: Draw 3 (Street Wise)
Energy Powers: The Hood 4 (Explosives)


- A career thief; Parker Robbins would fullfil an underlying lifetime ambition to become a supervillain when, whilst robbing a warehouse said to contain unspecified treasures, is revealed to house the demon Nistanti.

After taking the demon's mystically charged boots and cloak, Robbins would soon discover he was in possession of powers that could elevate him to a status comparable of his villainous inspiration, Electro.

As The Hood, Robbins is capable of defying gravity by effectively walking on air, can turn invisible for as long as he can hold his breath, is capable of generating energy bolts, and continues to carry his weapon of choice, two hand pistols.

Perhaps inspired by Wilson Fisk; the Kingpin of crime his father had worked with; Robbins has begun a path to form a unified network of super powered criminals. With the aim of becoming the Kingpin of Supervillains, the Hood relies on guile and cunning, as much as the unique application of his mystic powers.

- Originally beginning her career with the costumed enhancements designed by Dr. Joanne Tumulo; Greer Grant embarked on a crime fighting journey as simply the Cat. Her adventures would bring her into confrontations with the terrorist organisation, HYDRA, and after being mortally wounded in such a battle, Grant would soon discover Tumulo's secret origins despite her death.

Rescued by the ancient reclusive race of Cat-People, the dying Greer Grant was granted a second chance at life, and the super human abilities of the legendary mystic champion, the Tigra! Possessing speed, strength, reflexes, and senses far keener than mere mortals, Grant becomes a brand new hero, and eventually becomes a stalwart of Earth's mightiest heroes - the Avengers!

The Math: The Hood The Pick: Tigra

What went down...
Doing her best to negotiate the opportunity to remain active in New York; Greer Grant strolls home after a long day on the beat as a registered superhero.
A transfer to Arkansas is about to become the least of her problems, as she transforms from woman, to Tigra, sensing the presence of an unwelcome guest in her humble abode.

The Hood emerges from invisibility, and immediately splatters the unsuspecting heroine's blood with the butt of his gun. The pistol whip maneuver knocks Tigra off her feet, leaving her open to a following shove that puts her face through her boutique mirror.

A second pistol whip on the way down further stuns the registered Avenger, but the fight isn't yet taken out of the mythic hero. From the floor she slashes wildly with her feline claws at the ready, but the Hood is wile enough to call upon his powers of intangibility just in the nick of time.

With unforgiving precision Parker Robbins fires a single bullet that hurtles into Tigra's knee. The Hood snatches Tigra by the hair and dials a number on a cellphone while reciting the address and details of her beloved mother.

Having heard the concerned voice of a mother, the Hood snaps the phone shut, and delivers his manifesto to Tigra. In no uncertain terms he demands Tigra's unquestioning obediance in exchange for her mother's safety, to be observed however, and whenever he demands, with the inclusion of leaving his villainous recruits immune.

Through a haze of pain and blood, Tigra pleads for the Hood to stop.
The aspiring Kingpin repeatedly asks the heroine if she "Got it?", beating her every time she fails to answer with anything less than a certainty.

Each horrifying blow is captured on videotape by the sneering Jigsaw; highlights to be paraded at the gathering of villains as proof of The Hood's intentions to take the fight to the heroes.

The hammer...
Suffice to say The Hood is on the road to becoming every bit the supervillain kingpin he hopes to be. Of course, with unconditional backing from the writers controlling your destiny, that's hardly surprising. Ohhhh, lifting the curtain to spoil the magic!

The Infinite Wars are governed by a good many things, and while there are many a classic fight that's gone unnoted thus far, there are certain battles we feel an obligation to cover. This one is among them.

I decided an early Christmas present was in order, to catch up on some of my New Avengers reading. These issues probably weren't at the top of my wishlist, but I decided the cost was worthwhile, given the sheer prevelance of this very battle. It was during House of M hype that someone infamously said events would 'rip the internet in half', and while Hawkeye's interdimensional return to life was met with mostly an indecypherable groan, it was the brutalizing of Tigra that made the internet stand up and start talking.

It should be well documented that Bendis' work traditionally attracts a fairly critical eye in these kinds of reviews. As one of the most talked about and analysed writers in mainstream comics, it's particularly easy to be enthusiastic about taking a look at a piece of his work in the positive, or negative, particularly given the polarizing nature of his output.

Blatantly bucking against a popular fanboy terror of speaking out of turn; I'm generally not too worried about being wrong. I think, as a man of intelligence and season, I can make reasonably good assessments of things based on information available, and do so with a willingness to admit error.

A few months ago I gladly indulged in the hype surrounding this event, even despite being vividly familiarized with the broad specifics of the issue. Ultimately it was a harmless gag [Poor, poor Tigra] referring, without much success, I assume, to the undeniable influence Frank Miller has had on Brian Bendis' writing.

Bendis is far from my favourite person in the world, with different ideals and standards than my own. That said, as a writer, he often meets on a similar ground as myself, and it's here that I inadvertently defend his work, as somewhat expected [Daredevil #75].

Much of the so-called "feminist" criticism of this issue came from the brutality by which Tigra was disarmed, the degree by which she was seen to retaliate, and the sinister undertones that even potentially implied pseudo rape.

While I'm not inclined to deliberately attempt to undermine those opinions, I do find myself somewhat steered by the same law of logic that prevents me from mercilessly heckling Bendis at every available opportunity. I feel obligated, particularly to the uninformed readers who seek the high-priced value of accuracy in the Infinite Wars, to review good as good, bad as a bad, red as red.

A disguised SKRULL recreates the famous Bullseye/Elektra murder scene, impaling ECHO (as RONIN) in NEW AVENGERS #27Again recalling Bendis' fairly obvious connection to history established by writers like Miller; we track back through New Avengers back issues, where one of the most famous depictions of murder with a phallic metaphorical undertone, was recreated not once, but twice, without much recourse.

Granted, the circumstances were less overtly sinister, and the exchange between two female characters, but while this potentially undermines the consistency of outraged muckrakers, I hope to purvey a different point. A point about the consistency and context of this world that has presented the videotaped beating of a superhero.

Ultimately, I don't think Bendis' writing makes any effort to factor the character's sex into the scenario. While it would be fair to draw sexualized conclusions from the scene, the barebones of the action are that of an ambush attack on a hero of a fairly low grade power. As you'll observe in the tape, we rate Tigra in a class beneath The Hood, whose powers are far more versatile than Tigra's basic human upgrades.

This could potentially have been an assault on any number of male characters, with Frank Castle mentioned immediately after the scene. Granted, the same statement of intent could've been made with such a character, he traditionally isn't inclined to be subject to manipulation, which is the secondary intent of this scene. Tigra, a character seen to have shifting alliances in many stories recently, now finds herself forced into a corner to obey the villains.

To again refer to well known references in Bendis' creative repetoire, The Shield comes to mind. A cop series differentiated by it's uncompromising depiction of the urban warzone, and the harsh interactions of humans within it.

So, is the material offensive? Ultimately, at best I could indulge an argument of content in a mainstream superhero comic, but to anyone looking, the book does clearly bare the Marvel rating of A for Adult*. Whether or not it's fair to direct one of your A-list superhero team books to a mature audience is debatable, particularly in a world where Marvel have been smart enough to produce a growing line of kid-friendly Adventures books, the Avengers included.

*EDIT (Dec 8, 2007): Matt rightly points out that I really should've checked up on the Marvel ratings. A is an unspecified category recommending readers be age nine and up. I wouldn't be up in arms, but I would agree that this kind of violence might be a bit better managed to readers thirteen and up.

I personally enjoy and feel the gritty reality of the world these heroes live in is crucial to the legitimacy of the genre. If superheroes are going to maintain their majority stock in the medium, they have to be seen to be earning it, and as most fans well know, the sok, pow, shazam of days past is embarassingly referred to as 'the sound of comics trying to grow up.'

No, this kind of material isn't the mark of maturity or good writing.
It's simply a facet with very specific real world references that good writing can latch on to, and represent for a quota I think is essential if anyone is to take these worlds of super criminals seriously. Bendis juxtaposes this brilliantly with his dismal superhero outings in the first twenty-or-so issues of the New Avengers titles, pressed up against this latest array of on-going, fluid, grounded takes on the Avengers characters and the perils they face.

He may be an absolute tit, but I think it's an unfair, and preconvinced agenda that comes to a comic like this, and completely overlooks it's context and reality. Maybe, like my own (initially), some opinions are based only on the information available from second-hand sources. Sources that perhaps don't expand the context, or highlight images like the shadowed portion of the assault, or the gathering of supervillains who revel in the modern, YouTube happy slap style screening of the incident.

We've discussed it before [Superman/Batman #15], but I think it bares repeating: Like action movie stars, the best characters are the ones who are affected by the perils that surround them. Likewise, to shy away from the great evils that exist out there, is to discount the acknowledgment and bredth of the heroes who face them. Without crime to overcome, the hero is meaningless.

And that, no doubt, is not the last you'll hear of the Tigra affair.
Be encouraged to lodge any opinions you might have, and stay tuned for, what I hope, will be some interesting furthering of the discussion. We'll have to wait and see how that one pans out.

Meanwhile, as if this massive entry wasn't a big enough deal as it was, it's also the epic night of fights! Let The Hood's message ring out to the superheroes and Bahlactus alike, for the new Kingpin of Super-Crime means business!
Do you mean business? Once you've finished browsing the annals of the Infinite Wars, why not check yourself in to a world of pain perspective, as per Friday Night Fights!

The Fight: 4.5 The Issue: 5.5

Leinil Yu continues to be an aboslute treat on this book, delivering kinetic, sketchy inks. Dave McCaig joins Dave Stewart for a colour palette by scanner struggles to come to terms with, but consider that a compliment more than a complaint! It's too early to find this work in trade, but you might like to check out the previous arc while you wait! Sweet Christmas!