Thursday, December 31, 2009

Hero of the Week #31: Black Hand

BLACK HAND (DC)
Real Name: William Hand
First Appearance: Green Lantern #29 (June, 1964)
Group Affiliation: Black Lantern Corps
Gaming Credentials: DC Universe Online (TBA)
Infinite Wars Cumulative Ranking: #603

If you read the penultimate HOTW for 2009 [The Hood], then you already the score -- I'm finishing the year with representatives from the corporate "big two" and I'm forgoing my usual desire to tie that somehow to video games. I've regularly brought a comic book perspective to aspects of video games and I suppose I'll just have to embrace that (unless you offer gainful employment to freelance writers who could use the work, and are really willing to change this time! No, really!!! BABY!!!).

If you read the afforementioned previous HOTW, you probably also noted a hint of cynicism toward the once proud House of Ideas. At the beginning of the decade, they were instrumental to turning around the slump comics incurred in the mid-to-late nineties, reinvigorating the creative landscape of four-colour heroes with a renewed emphasis on characters and urban pseudo-realism. By the middle of the double-ohs, many of the key players in Marvel's turnaround were elevated into new positions of power, and sadly, their touch wasn't as golden at the top. A problem DC hasn't struggled with as they elevated some of their brightest talent from writers-for-hire, to architects of a DC Universe that will hopefully find it's way into the MMO gamespace in 2010. [There's that game connection!]

At the forefront of DC's hike to the top has been Geoff Johns, who's of special note today for his role in moving forward the Green Lantern franchise and spinning his work out into the DC-wide undead extravaganza that has been Blackest Night!

Putting a face to the name, at least until the real big bad revealed himself, was Black Hand: a villain who started the year a typically trounced upon halfwit out to cause problems, and has ended it as one of the most threatening figures in comics! As a scion of Nekron -- guardian of the universe and master of the dead -- Black Hand hasn't actually been dishing all that much mayhem himself, but like any general, is as culpable for raising armies of undead Black Lantern versions of characters as the murderous zombie-lanterns themselves. Moreso, if you consider the notion that the exhumed bodies are merely psychologically intriguing vessels through which Nekron is attacking the heroes!

It was in Green Lantern #45 that readers were introduced to the first official Black Lantern -- Black Hand himself! Detailed in an entire issue dedicated solely to the villain was a man twisted and demented, so obsessed with death that he had become barely human, ultimately willing to murder his entire family as a sacrifice to his idol, Nekron. In that story, Black Hand was elevated with a single chilling page, depicting his own suicide! The sinister and slightly disturbing character study, a trademark of Geoff Johns, and a terrific way to establish the creepy tone of the event and it's villain!

Blackest Night wasn't the only story to put DC on top in 2009, but it was instrumental to one of their first sales victories in an estimated four decades! Blackest Night #4, along with several related issues, pushed DC into the top six slots of top ten issues sold in October 2009 -- a rare win for the company who've often failed to garner the same blind dedication Marvel's media presence has. Of course, events like Batman: Reborn and Flash: Rebirth have also kept DC bouyant in the 'event' stakes, while quieter efforts have maintained the company's prestige when it comes to more experimental fare.

Just as they did in the comics; DC also succeeded in defying expectations and redefining what it means to make a licensed video game. Batman: Arkham Asylum was an undisputed Game of the Year contender for it's high-concept simplicity, attention to franchised detail, and competence in bringing a character to life whose exploits in the medium have often been less than admirable. It's little wonder that we're now looking toward a Batman sequel -- to say nothing of their efforts to crack the MMO genre open with story-driven adventures, free roaming superheroics that have the potential to defy the standard of stat-counting, and the iconic characters gaining traction in all mediums, in DC Universe Online!


Blackest Night player, Sinestro, is confirmed for DCU Online, while Black Hand remains an outsider possibility.

DC won't be able to rest on their laurels in 2010, however, as Marvel initiate their Siege counterfire that already looks like a vast improvement over some of their recent failures. It also paints a stark contrast to the continuation of DC's Blackest Night juggernaut, which, although well orchestrated and enjoyable for it's simplicity, has been spread quite thin! Fortunately, there's plenty on the DC horizon with announcements preparing fans for the return of Bruce Wayne from his in-universe fake-out death, and a new effort to explore original graphic novels with a pair of single-volume stories coming in the form of Earth-One Batman, and Superman.

With that, we bring 2009 to a close!
Barring unforseen distraction, we'll do it all over again in 2010 with a brand new sweep of influences to steer observation across the world of superheroes and beyond! If you haven't quite had enough for this year, ring in the new one with more me via the Best of 2009 recap, or head over to The Comic Book Fight Club and vote in the Annual Year-End Infinite Wars DC vs Marvel Fantasy Fights, whilst wondering why updates stop at July. Hey, it's been a big year, and you are my favourite readers!

Happy New Year, folks!
Hope it's a good one for us all!


In case you missed them, DC's 2009 HOTWs: Batman (06/08); The Flash (06/15); Green Lantern (06/29); Superman (07/13); Hawkman (07/20); Batman (08/11); Aquaman (08/17); The Joker (08/25); Scarecrow (09/05); Green Arrow (10/04); The Flash (10/18); Solomon Grundy (11/01); Dr. Fate (11/15); The Sandman (11/22); Two-Face (12/13); Black Hand (12/31).

<< Hero of the Week 01/08: Wonder Woman       [Home]       Hero of the Week 12/27: The Hood >>

Originally posted: http://www.1up.com/do/blogEntry?bId=9015028

Tuesday, December 29, 2009

What Ever Happened to the Comic Book Fight Club?...
Seasons Greetings, True Believers!

Y'know, it's a pretty fair question: what did happen?
Long time readers will know I've often been fairly ambitious with my time, but in 2009, more than ever before, time got away from me! 2009 was to be the first year the Infinite Wars would reflect the weekly goings on in comics. Even now I have a hefty stack of comics to my right, no less than two for every week, that were chosen when contemporary, to be our classic Friday Night Fight (with extra madness for Mondays)!

For the time being, I have every intention of working my way through the 2009 stack. Though not quite hot off the press by now, each issue is a worthy addition to our hallowed halls of hard hits! There is still the statistical element of crowning a grand hero (or villain) for Season 2009, as well! I've got my fingers crossed for a late surge up the ranks by Hawkman, but I've got a nasty feeling when I finally feature Blackest Night #1, his chances might diminish just a fraction...

It was a series of events that conspired against regular updates on the Infinite Wars this year, not the least of which was the passing a very dear friend and family member, in October. Things like that tend to take a lot of wind our of your sails, and, hey, I haven't exactly hit that "dot com" boom in the four years we've been doing this dance of review, discussion, and appreciation.

I've been sharing the wonderful world of superheroes on a blog I've managed to keep better updated, partially dude to it's lack of format: http://sixarmedsamurai.1up.com/.
Be sure to check it out, bookmark it, click the thumbs up, read stuff, and just enjoy a slightly different perspective to the Infinite Wars. Hey, don't feel like you can't drop a comment to make me look good, either!

Like so much about 2009, I'm a little late to the punch, but I've finally settled on a series of scintillating match-ups for our Annual Year-End DC versus Marvel Fantasy Fights!
Be sure to check back regularly for the polls (located top-right in the site menu), and vote for the hero or villain who is most worthy of victory! Last year DC completely swept the pot, but it's a whole new ball game, with brand new pairings inspired by the parallels between stories and ideas from both of the major publishers. If you've got a Fantasy Fight suggestion, it's probably not too late to suggest it in the comments, either!

I hope everyone's holidays have been fantastic and your new year starts the same!
Not sure what lies ahead in 2010, but we'll cross that bridge when it comes!

Cheers!

Sunday, December 27, 2009

Hero of the Week #30: The Hood

THE HOOD (Marvel)
Real Name: Parker Robbins
First Appearance: The Hood #1 (July, 2002)
Group Affiliation: The Cabal
Gaming Credentials: -
Infinite Wars Cumulative Ranking: #331

Throughout the year I've been pleased to deliver a HOTW that at least has some tenuous connection to video games. For the most part, that's meant characters who have, at some point in their fictional careers, appeared in the medium, assuming their selection was based on some other influence. Well, with the year about to end, I figure it's time to abandon convention and take these last opportunities to acknowledge characters that shaped 2009!

Second only to the dastardly Norman Osborn [aka; Iron Patriot, aka; Green Goblin, aka; former HOTW] in both command and villainy; The Hood was an unlucky omission from this year's comic inspired action-RPG adventure, Marvel: Ultimate Alliance 2. The hero-v-hero aspects of the Civil War-inspired game no doubt bumped out the villain, who, over the past two years, has been elevated from gun-toting jerkass schlub, to devil-dealing 'Kingpin of Super-Villains!'


The Hood acts as gateway for Dormammu to escape the Dark Dimension and attack, in New Avengers.

As a major player in Marvel's Dark Reign of Osborn: The Hood has gone from controversially beating up former-Avenger, Tigra, to playing host to one of the biggest baddies of them all, in Dormammu, before being stripped of those demonic powers, and boosted instead by Loki, who led him to some Norse rune stones that can make his every wish a reality! It's all part of the job description when you throw in with the most powerful forces of machiavellian evil on Marvel's Earth -- The Cabal!

The Hood represents the attitudes of the current Marvel regime, whose last few years have been a hit and miss mixture of conspiracy and alleged longterm planning. He's a character typical of the type of villain that's emerged throughout this decade, one who plays just a fraction ahead of the heroes who are usually off-side per their own internal conflicts and self-generating headaches, which, in the case of The Hood's meteoric rise, were the direct legacy of 2006's Civil War.

After some less desirable efforts, Dark Reign has proven to be something of a success for Marvel in '09. Creatively less on-song than their DC counterparts, Marvel have been somewhat scattershot in their approach to the many properties under their umbrella. Dark Reign supplied an unlikely creative boost to many corners of the Marvel Universe, providing the apparent shock evisceration of The Punisher, twists in the Marvel Zombies saga, and an A+ shift that took their flagship New Avengers book out of crossover-hell, and drove it forward with a new sense of purpose and excitement!


Iron Man leads Marvel's multimedia charge as their great white hope of 2010.

If you're a gamer with only a casual interest in comics, then chances are your immediate reference point is Marvel Comics. Marvel have assured themself a dynasty of familiarity, starting way back in the sixties with the Spider-man cartoon, right up to the noughties with the advent of blockbuster superhero films, and, of course, video games. Cross media exposure has long been Marvel's ticket to ride, but in 2009, they showed unfortunate signs of weakness as DC gained traction with the ever growing Batman franchise.

2010 will provide a double-whammy of Iron Man when the sequel to the film and it's tie-in game arrive in the second-quarter, but it remains to be seen if they'll improve upon this year's creatively disappointing release based on X-Men Origins: Wolverine, and the under achieving Super Hero Squad and Ultimate Alliance games. It's a state of mediocrity that echoes the coasting of the comics, which were challenged for the first time in decades in sales by DC's powerhouse Green Lantern/DC Universe event, Blackest Night. It will be interesting to see how -- if at all -- Disney addresses issues of quality within Marvel's future output.

As you've no doubt gathered by now, it's been easy to be cynical about Marvel's direction over the past few years. Much moreso than many fans might have you think! Fortunately, while Iron Man 2 might be yet to fully convince, there's still plenty of promise for 2010. The comics in particular have a serve of treats that will begin with what's promise to be a uniquely fast-paced 'event' in Siege, which elevates the stakes of Dark Reign. There's also positive things happening in the world of Amazing Spider-man, which went from carcinogenic just a year ago, to classic by the end of '09!

I'm sure I could go on and on, but it's the holidays, and I'm sure you get the picture.
Watch out for one final villainous HOTW before we ring in the new year. who represents DC's '09!
If you haven't already, you might also like to reflect on the year via my Best of 2009. You should also vote in the Annual Year-End Infinite Wars Marvel vs DC Fantasy Fights poll at The Comic Book Fight Club! Happy Holidays!

Or, finally, check out Marvel's 2009 HOTW offerings here on 1up: Wolverine (06/01); Captain America (06/22); The Punisher (07/06); Iron Man (07/27); Spider-man (09/11); Iron Patriot (09/18); Deadpool (09/26); Carnage (10/23); Magneto (11/08); Dr. Doom (12/06); War Machine (12/20); The Hood (12/27).

<< Hero of the Week 12/31: Black Hand       [Home]       Hero of the Week 12/20: War Machine >>

Originally posted: http://www.1up.com/do/blogEntry?bId=9014675

Sunday, December 20, 2009

Hero of the Week #29: War Machine

WAR MACHINE (Marvel)
Real Name: James Rhodes
First Appearance: Iron Man #118 (January, 1979)
Group Affiliation: United States Military
Gaming Credentials: Marvel Super Heroes (1995); Marvel vs Capcom 2 (2000); Marvel Ultimate Alliance (2006); Iron Man (2008); Marvel Ultimate Alliance 2 (2009); Marvel Super Hero Squad (2009); Iron Man 2 (TBR)
Infinite Wars Cumulative Ranking: #100

Once again we find ourselves looking toward 2010 with a Hero of the Week that has garnered mass attention this week, but for something that won't happen for another 100+ days. I am, of course, referring to the monumental online release of the Iron Man 2 trailer, which sets the stage for the May release of the much anticipated sequel. As you would expect of a project of this nature, there's a video game tie-in on the way, which was the basis of the more obvious HOTW: Iron Man feature, which hit back in September. The game (infamously) features dialogue by Iron Man comics writer, Matt Fraction.

Considering the first movie ran through a rapidfire upgrade cycle that condensed forty-years of comic book armor designs into about an hour of film -- you probably haven't found yourself doubting the necessity of a War Machine. Why would you? In the world of the movies, the benefits of upgrading the armor technology are right there in front of you. If you have, however, found yourself asking what extra bang you're going to get for your buck, then you might look to the comics for a little advice...

Although War Machine (aka; Jim "Rhodey" Rhodes) appears only briefly in the trailer, it speaks to two of the great strengths of the character. Okay, one of those is being a greyscaled Iron Man with giant rocket blasters and guns stuck all over him, but the other is the man inside the armor, who makes similarly brief appearances in the trailer, but can benefit from the overall tone of the preview.

In the comics, Rhodey was inserted as a soldier during the Vietnam War who teamed up with Iron Man while he was still wandering the jungles around Vietcong camps having had a lethal piece of shrapnel suspended in his chest by super-magnets. This is the kind of foundation that lies beneath the relationship between Tony Stark and Rhodes, and why, throughout the eighties and nineties, Rhodes was entrusted to share and uphold the mantle of Iron Man, himself.

Rhodes remained an integral part of Tony Stark's internal entourage for two decades before the War Machine struck out on his own. It'll be interesting to see how some of this interplay finds it's way into the movie, particularly if there's more than overwhelming odds in terms of firepower, and a little demon in a bottle working it's way into Stark's life, to force Rhodes to take the helm.

In the games, War Machine might've been largely relegated to cameos as a colour swap for the Iron Man armor, but hopefully with Don Cheadel stepping in for a less-than-impressive Terrence Howard, we'll get a look at a character on even-pegging with the titular hero. That's certainly what you'll find if you check out current issues of Invincible Iron Man, where Rhodey's been lending a hand to Pepper Potts, Bucky Barnes, Dr. Donald Blake, and Captain America, as they attempt to rebuild the fractured psyche of a vegetable Tony Stark, who inflicted this horrible fate upon himself to protect all whose secret identities he knew from Iron Patriot's Dark Reign! (Trust me, it's not as complicated as it sounds!) You'll also find a special Iron Man vs Whiplash mini-series building up the new Mickey Rourke villain that combines elements of classic foes, Crimson Dynamo and Blacklash!

That's about all you'll get outta me tonight.
Check out the trailer [above] and soak it up. I'd like to say I was giddy with excitement, but I'm really not. You'll find more of my thoughts on the Iron Man franchise over on the Infinite Wars, and more of my thoughts in general, in the Pop Arts: Best of 2009 post. Happy Holidays!

<< Hero of the Week 12/27: The Hood       [Home]       Hero of the Week 12/13: Two-Face >>

Originally posted: http://www.1up.com/do/blogEntry?bId=9013832

Sunday, December 13, 2009

Hero of the Week #28: Two-Face

TWO-FACE (DC)
Real Name: Harvey Dent
First Appearance: Detective Comics #66 (August, 1942)
Group Affiliation: NA
Gaming Credentials: Batman: The Animated Series (1993); Adventures of Batman & Robin (1994); Batman Forever (1995); Batman: Chaos in Gotham (2001); Lego Batman (2008); Batman: Arkham Asylum 2 (TBA); DC Universe Online (TBR)
Infinite Wars Cumulative Ranking: #327

The (Super) Hero of the Week was always about reacting to cross-cultural references that would resonate with gamers, fanboys, and those that fall somewhere between. Arkham Asylum certainly achieved that goal in 2009 by harnessing multiple facets of the Batman license to deliver an experience just as sure to satisfy the hands-on interaction of video games, as it was the customary plotlines more familiar to comic books.
I feel a little like I'm jumping the gun by talking about a character that will inevitably have far greater significance in the future, but there can be no denying the immediate impact of the revealed return of Rocksteady and their take on the Batman license.

Revealed live during Spike's Video Game Award show; the trailer for 'Batman 2' quickly guarantees more quality adaptation from the developer, with a string of references promising a wider perspective of Gotham City as a platform and presence. Honing in on these clues that point to appearances by enduring villains like The Penguin and Black Mask, as well as less subtle inclusions, Joker and Harley Quinn, was eagle-eyed 1up Editor, Mike Cruz. He was first on the scene and already shared his findings with "detective vision" clarity on his own 1up blog.

By nestling deep within the confines of the iconic Arkham setting; the first game set utterly realistic expectations of itself by opting to tackle a single refineable location, rather than the vast landscape of a sprawling stylized city like Gotham. The flow-on effect was felt in everything from the mechanics of Batman's interactions with the enviroment, to the scale of the villains he was set to encounter.

In a game that presented such a respectable slice of the Batman mythos, I personally wasn't about to buy into vague references at the end of the game to Two-Face. Some of us might call that a very obvious way to establish intended content for a sequel -- a method that's a little too conventional, or similar to other popular examples [Batman Begins]. Hyperbole aside; it's seems the duplicitous former District Attorney is indeed set to play a significant role when Rocksteady return to the annals of the Dark Knight Detective. The biggest clue pointing in that direction -- jingoistic propaganda, found at ArkhamHasMoved.com, featuring a (literally) defaced poster of a distinctly half-soiled, gun-toting Uncle Sam figure. Another none too subtle reference sure to be familiar to movie-goers.


Image borrowed from Mike Cruz' blog: Batman Teaser Trailer Impressions.

2008's The Dark Knight presented the second cinematic account of Harvey Dent's fall from grace, combining the chaotic preaching of their version of the Joker, with the half-scarring that gave visual origins to the psychological bifurcation of the former lawman. It was a respectful vision that put the illdefined manic Tommy Lee Jones character of Batman Forver aside, to firmly establish the significance of Harvey Dent as a presence in his life before becoming Two-Face.

Harvey Dent/Two-Face represents many of the ideals that are closely associated with what makes Batman's rogues gallery one of the best in comics. Like Joker or Scarecrow; Two-Face is identified not for any superhuman trappings, but for the simple exaggeration of mental illness that could easily be found anywhere within society, taken to the nth degree in this homicidal package. Despite his relevance to the classic definition of a Bat-villain, it's actually been the continued work of writers right through to the nineties, that has fully realised the definitive Harvey Dent.

The portrayal seen in The Dark Knight owes the bulk of it's characterization to The Long Halloween -- a 1997 maxi-series by Jeph Loeb and Tim Sale, which has been regularly referenced throughout production on the revamped Bat-movie franchise, (Batman Begins included).

Loeb's portrayal of Harvey Dent; who is a central figure in The Long Halloween; was partially inspired by late DC editor, Archie Goodwin, with specific reference to the work of Frank Miller [Batman: Year One], who at some point once described Two-Face as a great under utilized Bat-villain. Dent played only a supporting role to the more significant (would-be) Commissioner Gordon, and Bruce Wayne, in his descriptive telling of the first adventures of Batman in Gotham City. It introduced a dynamic of antagonism between the traditional mobsters Batman fought regularly in his early stories, with the garish "freaks" who became more typical recurring foes in later years. Harvey Dent was to fall somewhere in between, making the transition from fiercely dedicated District Attorney-stroke-potential vigilante, to mentally and physically scarred miscreant.

Loeb's version further emphasised the treaty between Gordon, Dent, and Batman, and elaborated on the drive to see justice done that had made him a prime-suspect for being Batman, in Year One. The motif of duality has since continued in the characterization of Two-Face, who is often seen as more than a simple criminal menace, with the Harvey Dent persona often commanding some form of perspective based around the beliefs he held as District Attorney. It is a lingering presence that has also created a unique personalized relationship between he and Batman, rarely seen in the Dark Knight's dealings with other criminals in Gotham.

It will be interesting to see if these nuances of personality will have a platform to play out in the upcoming Batman video game sequel. If Paul Dini -- the writer behind the game and popular instalments of the animated series and comics -- returns for the sequel, we can certainly have high hopes for a success similar to the first title. As good as the movies are, it was the last game's ties to the source material that really impressed me. Here's hoping the team is ready to navigate the minefield of the sequel, which has the potential to undermine the great work done in the last game if the path forward isn't carefully considered.

I'm reluctant to refer to it as "Arkham 2", if only for the notion that it would be an error to attempt to recreate the confined systems of Arkham Asylum. As much as keeping the game contained to a single location played in it's favour, there's an expectation that sequels will be able to unfold on a much larger scale. There's only so often you can plonk players into the heart of Gotham City and expect the to remain a rat in a maze. This is "the goddamn Batman" we're talking about, after all.

A far less definitive version of Two-Face has been appearing in the pages of Batman as a quasi-caped crusader himself, battling the newly appointed Dick Grayson version of the Dark Knight amidst DC's Batman: Reborn line-up. You can find more information about these titles and more at DCcomics,com, more info about the next Bat-game at ArkhamHasMoved.com, and more blogging from me in my Best of 2009 post!

<< Hero of the Week 12/20: War Machine       [Home]       Hero of the Week 12/06: Dr. Doom >>

Originally posted: http://www.1up.com/do/blogEntry?bId=9012917

Sunday, December 06, 2009

Hero of the Week #27: Dr. Doom

DR. DOOM (Marvel)
Real Name: Victor Von Doom
First Appearance: Fantastic Four #5 (July, 1962)
Group Affiliation: Latveria, The Cabal (former)
Gaming Credentials: Spider-man & Captain America in: Doctor Doom's Revenge (1989); Spider-man: The Video Game (1991); Marvel Super Heroes (1995); Marvel Super Heroes in War of the Gems (1996); Fantastic Four (1997); Marvel vs Capcom 2 (2000); Fantastic Four (2005); Marvel Nemesis: Rise of the Imperfects (2005); Marvel Ultimate Alliance (2006); Fantastic Four: Rise of the Silver Surfer (2007); Marvel Super Hero Squad (2009)
Infinite Wars Cumulative Ranking: #64

If you've played one of the Fantastic Four video games, saw the movie(s), or dabbled in the comics, you probably think Dr. Doom is a pretty bad guy. As the major villain behind Marvel Ultimate Alliance, he certainly didn't do his public image any favours, but while MUA presented a great slice of the Marvel Universe as opposed to the usual brand-specific outings, it wasn't a game that excelled in the plot or characterization department.

Contrary to the name; Victor von Doom is neither an officially recognise practitioner of medicine, nor is he a harbinger of doom. In fact, depending on your reference, he's potentially a downright tragic hero, trapped within a prison of his own making, and intent on redemption through science and mysticism. Behind the cartoon trappings of a European hellbent on world domination, Dr. Doom is a rare breed of villain, as likely to save us all from damnation, as he is to condemn us. It's dramatic tragedy as bold as this that inspired one of cinema's greatest villains -- Darth Vader -- and assured the good Doctor a place in comics legend.

Created by Stan Lee and Jack Kirby in 1962; Dr. Doom was an incomplete concept, alluded to only in the broadest sense, but quickly defined through keen visual design and playful antagonism as one of comics' greatest arch-nemesis.

Since his inception, Dr. Doom's story has unravelled through many interpretations. Some introduced legendary milestones, like the moment he scarred his own face by applying a still hot metal mask to the insignificant scarring he sustained during a failed college experiment to converse with the Netherealm. Other more modern tales have cast doubt on the truth of Dr. Doom's many stories, suggesting a man capable of travelling nimbly through time has, during some stories, been represented by a robotic doppelganger left in his stead. This is the explanation best used to dismiss some of his less refined appearances, where the character has fallen into the mindless antagonism of some of his video game appearances.

Despite forming strong rivalries with the likes of Iron Man, Silver Surfer, Hulk, Namor, Mephisto, and Dr. Strange; Victor von Doom will always be remembered as the arch-nemesis of Reed Richards and the Fantastic Four. It's through this association that the character made his way to the screen, both in live-action film and television animation, and been couriered to the world of video games, typically as a final boss in the heirharchy of villains.

While Dr. Doom is undeniably destined to play the role of antagonist, I feel the most true vision of the character is one less than evil. When Marvel launched their 2099 line of comics set in an possible future; readers were privvy to a glimpse of the world if Doom were to have his way with it. As it turned out, much of the globe came to share the opinions of the Latverians he ruled over in the presence, finding a man as capable of ruling the Earth as he had always claimed.

I think a comparison that does a wonderful job to convey the nuances of Dr. Doom is that of his well known mutant counterpart -- another Lee/Kirby creation from the sixties -- the master of magnetism - Magneto. Though a distinct personality; Magneto has essentially played the same arch-villain role to Professor X and the X-Men that Doom has to the FF. Magneto's experiences with the darker side of humanity have compelled him to turn the same level of intolerance onto the ruling class that once threatened him. Doom's rise against adversity, however, compelled him to practise an entirely different brand of superiority. Where Magneto desires to destroy, Doom hopes to control.

Sure, he's arrogant and uses violent methods, but really, all Dr. Doom potentially wants to do is make sure we're all protected from our own stupidity. Is that really such an awful thing? Y'know, if you assume that that's really what he's all about, and all those crazy Dooms were just rogue or malfunctioning Doombots... And if you don't mind him killing one of America's greatest heroes and scientific minds... And if you don't mind surrendering your freewill to the state...


Latverians -- ready to kill at the snap of a finger, 'cause Doom's a merciless dictator with benefits!

The complexities of Dr. Doom's character are set to play a significant part in Marvel's upcoming special event, Siege, which reunites the figurehead Avengers trio of Captain America, Iron Man, and Thor, for the first time in five years! It will also tell the tale of Norman Osborn's gambit as his Dark Reign over the Marvel Universe is tested by the galvanized union of superheroes once fractured by a Civil War, and by those allies who once stood beside him in The Cabal, namely the likes of Dr. Doom and Sub-Mariner! It should be a doozy and it's also why Dr. Doom is our HOTW!

Siege: The Cabal is a one-shot special released this week, previewing the meltdown of The Cabal and the upcoming Siege event. You should still be able to find it at comic stores if you so desire, or, wait for the event to kick-off proper in 2010. You'll find more information on good comics sites, and somewhere on Marvel.com, too.

<< Hero of the Week 12/13: Two-Face       [Home]       Hero of the Week 11/29: Spawn >>

Originally posted: http://www.1up.com/do/blogEntry?bId=9012114

Sunday, November 29, 2009

Hero of the Week #26: Spawn

SPAWN (Image: TMP)
Real Name: Al Simmons
First Appearance: Spawn #1 (June, 1992)
Group Affiliation: Hell (former)
Gaming Credentials: Todd McFarlane's Spawn: The Video Game (1995); Spawn: The Eternal (1997); Spawn: In the Demon's Hand (2000); Spawn: Armageddon (2003); Soul Calibur II (2003)
Infinite Wars Cumulative Ranking: DNR


When I look at a character like Spawn, and the video games he's headlined, I can't help but ponder the fact that the likes of Hawkman will only make their video game debut in next year's MMO, DC Universe Online. I guess that's just my penchant for the classics talking...

Today's feature is a little duplicitous in nature.

This isn't a celebration of Spawn as much as it is an acknowledgment of an interesting development over in the comics. Not that it isn't worth spotlighting a character who's managed to star in four of his own video games, and guest-feature in a fifth. Truth be told, over in the comics, Spawn's world has changed quite significantly, even seeing the titular role handed over to a brand new guy called Jim Downing.

Spawn was one of the flagship characters that launched Image Comics as a power to be reckoned with, in 1992. Todd McFarlane, creator of Spawn, partnered a coup with other prominent artists of the time to launch a studio that put greater emphasis on the value of creators. Erik Larsen, Jim Lee, Marc SilvestriRob Liefeld, Jim Valentino, and Whilce Portacio, made up the rest of the Image founders, whose legacy is one that has allowed for some of the brightest talent of the past decade to enter the comics industry through independent works.

Robert Kirkman is among the talents to emerge through Image's publishing practises, creating the highest selling independent comic of today, The Walking Dead, along with several other projects that include the immensely popular superhero classic, Invincible.
This success has afforded Kirkman the rare distinction of being inducted into "founder" status within the Image fold, some fifteen years after the company's creation. Now, he unites all founders but Jim Lee for a project that will see the superheroes of the original Image Comics clash in Image United -- a series not without precedent, but still reasonably significant as a curiosity, all these years later.

It's fair to say that the original Image Comics properties created by the founders were very much products of their time. In retrospect, many are regarded with severely mixed feelings, not surprising of practises that placed emphasis on a certain brand of visual flair over writing. This quality of Image Comics, however, was all about graphics and characters for the video game generation. They were influenced as much as they influenced.

Having defined a popular perspective on comics over the course of the nineties, the rise of Image coincided with a mainstream swell in video game releases that saw direct overlap. The first Spawn game was released only three years after the character's debut, and saw Todd McFarlane go on to form an on-going relationship with video games that has led to lending his artistic approach to video game releases, often with results of mixed quality, similar to his comics [ie; the terminally infamous action figure battle game, Evil Prophecy].

Love or hate the exploits of bombastic chain-swinging nineties bad asses like Spawn, they're an important footnote on the landscape of both comics and video games as mediums, and that's good enough to make Spawn our representative HOTW!

The last Spawn video game was in 2003, but you'll find Image United #1 on shelves now from Image Comics! Check listings for subsequent release schedules.

<< Hero of the Week 12/06: Dr. Doom       [Home]       Hero of the Week 11/22: Sandman >>

Originally posted: http://www.1up.com/do/blogEntry?bId=9011190

Sunday, November 22, 2009

Hero of the Week #25: Sandman

SANDMAN (DC)
Real Name: Wesley Dodds
First Appearance: Adventure Comics #40 (July, 1939)
Group Affiliation: Black Lantern Corps, Justice Society of America (former)
Gaming Credentials: DC Universe Online (TBA)
Infinite Wars Cumulative Ranking: #123



Last week's HOTW [Dr. Fate] was inspired by the Smallville two-parter set to feature the Golden Age heroes of the Justice Society of America, which has since taken on a life of it's own as a TV movie, Absolute Justice.

Written by fan-favourite reverend of reverence, Geoff Johns; the characters -- which were a vital part of solidifying his status as an A-list writer -- appeared to be in proven good hands, but 1up poster, Sune, raised the fair question of whether or not these colourful characters could reach the screen without becoming garrish parodies of their printed selves. As if to respond, a teaser trailer was released a couple of days later:

If you ask me, the brief glimpses featured immediately put to bed any concerns about the quality of treatment the classic characters will receive. It's difficult to gauge exactly how prominent the JSA will feature in their iconic forms, with an odd glow on shots of Dr. Fate and Sandman suggesting their costumed escapades might be relegated to flashbacks of better days -- a visually expressive interpretation of their golden age days. Not that I'm complaining! I'll take what ever I can get!

Through the course of the trailer we also get pretty clear glimpses of pseudo-Superman Clark Kent; Smallville regular, Green Arrow; the Golden Age Green Lantern's ring; and memorabilia from the JSA Brownstone, which includes a classic painted groupshot featuring; Star-Spangled Kid, Atom, The Spectre, Flash, Hawkman, Hawkgirl, Hourman, Mr. Terrific, and others. If you don't know who all of these characters are, then you'll have to take my word for this being a very cool detail.

Of particular personal note is the trailer spotlight on The Sandman.

Chances are you're more familiar with the Marvel villain of the same name who featured in the third Spider-man film, and a handful of recent related video games. Though more obscure, the Golden Age DC Sandman predates his grainy counterpart by almost thirty years, having officially debuted mere months after Batman, in the pages of the July 1939 issue of Adventure Comics.

Much like early Batman; The Sandman owed his origins much less to the superhero phenomenon being established by The Phantom and Superman, steeped moreso in the tradition of adventure and detective mysteries found in pulp magazines like those that starred The Shadow, or The Spider.

Sandman's early adventures dealt with an array of detective exploits that brought him into conflict with murderers and felons, whose fates were sealed through Wesley Dodds' sleuthing, sneaking, and clandestine operations, sponsored in part by his special sleeping gas administered through a gun. It was for this reason he donned the eerie visage of the gas mask that has become iconic to the character. It's interesting to see the unique early design of the character faithfully recaptured in the Smallville trailer, featuring the trademark face mask, rather than a more conventional WWI gasmask design found in stories like those told in the nineties adult reimagining, Sandman Mystery Theatre.

Despite the strength of his early pulp-inspired aesthetic; The Sandman actually only existed in this incarnation for a very short time. As superheroes gained momentum in the 1940s, Sandman was given a complete makeover after his first few years, retooled as a hideously indistinct yellow and purple caped crusader. The character borrowed further from the popular conventions of superheroes of the time, gaining a young sidekick, inspired by the likes of Robin and Bucky, called Sandy.

While many of the World War II heroes were granted sustained age in the comics, the Wesley Dodds Sandman was killed off earlier in the 2000s. Continuing a theme of legacy that has spiralled out of the influence of the Golden Age characters, Dodds' sidekick, Sandy, eventually replaced him as The Sandman. It's entirely plausible that the Sandy version of Sandman will be the character featured in Smallville, alongside other legacy characters (like Stargirl), but for the sake of my own fandom, let the Wesley Dodds original be our Hero of the Week!

For the best source of Sandman adventures, I would strongly recommend the first volume of the Golden Age Sandman DC Archive Edition, and the collected editions of the modern Vertigo retelling of the Sandman's early career, Sandman Mystery Theater. The character has also made a cameo return as one of the undead Black Lanterns featured in Blackest Night. An upcoming JSA Blackest Night mini-series seems reasonably likely to take a closer look at the zombified hero.

<< Hero of the Week 11/29: Spawn       [Home]       Hero of the Week 11/15: Dr. Fate >>

Originally posted: http://www.1up.com/do/blogEntry?bId=9010580

Sunday, November 15, 2009

Hero of the Week #24: Dr. Fate

DOCTOR FATE (DC)
Real Name: Kent Nelson
First Appearance: More Fun Comics #55 (May, 1940)
Group Affiliation: Black Lantern Corps, Justice Society of America (former)
Gaming Credentials: DC Universe Online (TBA)
Infinite Wars Cumulative Ranking: #122



If you've had your ear to the ground, you'll know all about the announcement that superstar comics writer, Geoff Johns (Blackest Night; Green Lantern; Flash: Rebirth), will be writing a special guest-appearance on TV's Smallville by the Justice Society of America! Not only that, the two-parter has since been upgraded to a full fledged movie-length special, suggesting more than a passing cameo by Hawkman, Stargirl, and our Hero of the Week, Dr. Fate!

Johns is no stranger to these characters!
It was in the pages of JSA -- alongside fellow Hollywood alumnist, David Goyer -- that he first established his reputation and knack for indulging historically rooted characters, and bringing out the best in them for the modern age. Johns returned to the team for one last run in 2007, but has continued to maintain their presence as elder statesmen in the DCU through many of his projects, including his current event-titles; Blackest Night and Flash: Rebirth.

While you're almost certainly familiar with aspects of the writer's work, there's also been ample opportunity to get to know the good Doctor, as well!

Despite being one of the great heroes of the Golden Age of comics (1940s) -- Dr. Fate's mystic presence has spanned the decades, reaching as far as the most recent present! The helmeted agent of order has registered modern appearances you might have seen in animated episodes of; Superman, Justice League, Justice League Unlimited, and most recently, Batman: Brave and the Bold. The original Dr. Fate even holds the distinction of being one of the few characters to gain membership with both the Justice League and the Justice Society!

The introduction of the JSA as battle weary predecessors to Tom Welling's Superman and the other heroes of Smallville should be a very interesting experiment in exposing the uninitiated to the concept of legacy in DC comics.
Whilst the nineties animated versions of characters walked closer to their comic book counterparts than was previously customary, there is a still significant divide between the interpretations of the much-loved Bruce Timm attributed cartoons, and the material that inspired them. The gap between source material and the mainstream, however, appears to be ever closing as cartoons like Batman: Brave and the Bold, and movies like Iron Man, introduce design and concept tropes taken specifically from various eras of comics. The Brave and the Bold series, in particular, deserves a lot of credit for borrowing heavily from less popular eras in comics, such as Batman's adventures of the fifties and sixties.

Modern comic book superheroes as we know them owe much of their origins to the pulps of the twenties and thirties. The era of characters like Doc Savage and The Shadow overlapped with early appearances of the first comic book heroes, seemlessly bleeding in to the dawn of Mandrake the Magician, The Phantom, Superman, Sandman, and Batman. The influence of the thirties and forties, and those periods that followed, continues to be a great source of inspiration and homage to modern comic books, even if the value of this history is sometimes mischaracterized and misinterpreted in the internet age. This reverence for the past and indulgence in it's ideas has been key to DC's recent turnaround that has included a rare domination of the top ten selling comics and the reexpansion of brands like Green Lantern and the Flash.

It's interesting to see how perceptions have been, in part, shaped by the presence of these characters in other entertainment mediums. Spider-man made perhaps the most significant transition in the modern age, establishing himself as a multimedia icon early through his animated adventures in the sixties. Rarely has a year gone by since that the character hasn't found his way into television programming, spawning multiple TV series, video games, and some of the biggest grossing cinematic blockbusters the world has known. This presence in the pop culture zeitgeist has arguably been invaluable to maintaining the illusion that Spider-man is a less complicated or storied character, fostered through a sense of familiarity and regularly constructed 'do-overs.'
The fruits of DC's crossmedia labours appear to be baring similar results, with the nineties Timm cartoons gaining cult-like status amongst a fiercely dedicated fanbase.

It will be very interesting to see how perceptions change after Dr. Fate and the JSA get their time to shine in Smallville, and next year, join the ranks of the Massively Multi-player Online extravaganza, DC Universe Online! Video games have long been an oversight for the DC icons, but they'll be out in force when players get the chance to literally jump into the DC Universe and experience face-to-face encounters with the likes of Superman, Batman, and even Dr. Fate, too!

The original Dr. Fate died a few years back in the comics (of mystically reverted old age), but you'll find his resurrected undead corpse waging war on the living in the pages of Blackest Night!
You can also find the newest wearer of the helmet of nabu (Kent V. Nelson) in the pages of Justice Society of America, who probably won't have to wait long to face-off against his predecessor in a Blackest Night mini-series. All of this makes him a pretty good choice for HOTW!

Just in case you're interested -- check out some of the previous HOTWs to come directly from the Golden Age: Batman (1940); Captain America (1941); Superman (1938); Hawkman (1940); Aquaman (1941); Joker (1940); Scarecrow (1941); Green Arrow (1941); Solomon Grundy (1944).

<< Hero of the Week 11/22: Sandman       [Home]       Hero of the Week 11/08: Magneto >>

Originally posted: http://www.1up.com/do/blogEntry?bId=9009878

Sunday, November 08, 2009

Hero of the Week #23: Magneto

MAGNETO (Marvel)
Real Name: Max "Erik" Eisenhardt
First Appearance: X-Men #1 (September, 1963)
Group Affiliation: The Brotherhood (former)
Gaming Credentials: Uncanny X-Men (1989); X-Men: Madness in Murderworld (1989); Wolverine (1991); X-Men (1992); X-Men (1993); X-Men 2: Clone Wars (1995); X-Men: Children of the Atom (1995); Marvel Super Heroes (1995); Marvel vs Capcom (1998); X-Men: Mutant Academy (2000); Marvel vs Capcom 2 (2000); X-Men: Mutant Academy 2 (2001); X-Men: Next Dimension (2002); X2: Wolverine's Revenge (2003); X-Men Legends (2004); X-Men Legends II: Rise of Apocalypse (2005); Marvel Nemesis: Rise of the Imperfects (2005); X-Men: The Official Game (2006); Marvel Ultimate Alliance (2006); Marvel Ultimate Alliance 2 (2009); Marvel Super Hero Squad (2009)
Infinite Wars Cumulative Ranking: #774

It was just last month that Magneto made his triumphant return to the ranks of a once Decimated mutant populi in the pages of Marvel's Uncanny X-Men [#516]. It was in an act of curious symmetry, Magneto suffered a similar fate to his film counterpart [X-Men: The Last Stand] when the Scarlet Witch, a mutant herself and Magneto's estranged daughter, uttered a simple incantation -- 'No More Mutants!'

Thus, in one simple act, homosuperior were reduced from millions to less than two hundred, stripped of their powers and restored to humanity! In Uncanny #516; Mags returned to reveal his powers had been restored via a one-time deal with the High Evolutionary, and now he's returning to full strength in video game DLC near you in Marvel Ultimate Alliance 2!

Magneto rounds out a pack of characters that also includes; Juggernaut, Carnage, Psylocke, Cable, and Black Panther!

Curiously enough, this makes the second time PS3 and 360 users have been able to download the Master of Magnetism, having had the opportunity to add DLC to the previous Ultimate Alliance. It's arguably a testament not only to the strength of the villain-cum-hero-cum-villain, but the enduring X-brand that's earned it's fair share of spite from the comics reading audience.

I don't doubt you'll find a strong argument from many enthusiastic fans, but for the most part, the X-Men have been reduced to irrelevance over the course of the decade. It started strong with the influence of famed writer, Grant Morrison, who along with collaborator Frank Quitely, set about completely reinventing Marvel's merry mutants for the new millenium. It was, I believe, an incredibly successful project, steeped in the same kind of referencial indulgence of Morrison's recent DC work, with a healthy dose of unique twists and compromise with the then-strong film franchise.

Through the course of Morrison's run with the "New X-Men" he created a spiral of plottwists that included the reveal of an alternate identity for the thought-dead Magneto -- Xorn. Xorn subsequently became the posterchild for the convoluted dissassembly of Morrison's work that unfolded following the Scot's departure, resulting in years of regression that have returned the X-Men to a very unflattering creative position. Through the constant reshuffling, Marvel have reverted the brand to an insular continuity desperate to recapture the heydey of the eighties and early nineties, with absolutely none of the panache.

Through cartoons, film, and video games, the X-Men brand has created a very interesting cult audience for interpretations that deviate somewhat from the origins of the comics. X-Men Legends and the Ultimate Alliance sister series draw their inspirations from a unique combination of influences, both the films and animation, as well as traditional X-Men 'lore' and the Ultimate reinterpretation popular in the early 2000's.
This confluence of ideas hasn't necessarily created anything resembling a definitive interpretation of the X-Men, but it's another fascinating example of how alternate mediums are able to foster a completely different view of very similar properties [ie; Carnage].

Ever present in all of these crossmedia interpretations is Magneto, easily the greatest arch-nemesis of the X-Men, despite often falling somewhere into the company of anti-heroes. It's fair to say the X-Men have a great cast of villains beyond the Master of Magnetism, but you need only look at the above listed gaming credentials to recognise the importance of the villain. He's a very curious inclusion for the MUA2 DLC pack, but sure to be a popular inclusion amongst fans.

For more Magneto you can find Uncanny X-Men available monthly from Marvel Comics [even if you might be better served sitting it out], and, of course, check out DLC channels to get a hold of the first exciting pack of heroes and villains for Marvel Ultimate Alliance 2!

<< Hero of the Week 11/15: Dr. Fate       [Home]       Hero of the Week 11/01: Solomon Grundy >>

Originally posted: http://www.1up.com/do/blogEntry?bId=9009145

Sunday, November 01, 2009

Hero of the Week #22: Solomon Grundy

SOLOMON GRUNDY (DC)
Real Name: Cyrus Gold
First Appearance: All-American Comics #61 (October, 1944)
Group Affiliation: Black Lantern Corps
Gaming Credentials: DC Universe Online (TBR)
Infinite Wars Cumulative Ranking: #327



Y'know, in the course of the past twenty-plus weeks, I've really begun to appreciate how absent the DC Universe has been in video games. Between Batman and Superman they certainly have the number of games to rival the competition, but it's a pretty narrow view of things. Perhaps that's part of the reasoning behind the upcoming release of DC Universe Online -- the long coming MMO representative of the entire DC universe of comics.

Solomon Grundy might be the type of character you'd go straight to when thinking about the heroes and villains who've never made the transition to video games, but after fifty-five years as a regular bruiser for some of the most prominent characters (and some not so), you'd kinda figure he might factor in somewhere into the production of a video game. I mean, when it comes to villains who take a poundin' but keep on reboundin', Grundy's right up there with zombies and Eggman!

Rising from Slaughter Swamp, Solomon Grundy began his career bedevilling the Golden Age Green Lantern, whose vulnerability to wood was exploited by a monster made of the bark and marsh of the swamp. Since then, Grundy has become a sparring partner for the A-list of DC comics, regulary clashing with the Justice League, Justice Society, Batman, Superman, and the modern Green Lantern.

The origins of the villain were even recently explored in a seven-issue mini-series where Cyrus Gold - the man cursed to die and rise again as Solomon Grundy after his murder in the 1890s - raced the calendar to escape his curse. The story also featured the likes of Poison Ivy, Bizarro, and The Demon, Etrigan! After battling for seven days toward the truth, Cyrus Gold appeared free from his curse, only to rise the next Monday courtesy of a Black Lantern powerring! The saga continues in upcoming Blackest Night issues of Superman/Batman!

Solomon Grundy is also among the confirmed heroes and villains featuring in the superhero MMO, DC Universe Online. He'll no doubt be ready to bruise with your playable character as you navigate the ranks of heroism (and villainy) in the game. Grundy is also our Halloween Hero of the Week!

<< Hero of the Week 11/08: Magneto       [Home]       Hero of the Week 10/23: Carnage >>

Originally posted: http://www.1up.com/do/blogEntry?bId=9008491

Friday, October 23, 2009

Hero of the Week #21: Carnage

CARNAGE (Marvel)
Real Name: Cletus Kasady
First Appearance: Amazing Spider-man #344 (March, 1991)
Group Affiliation: NA
Gaming Credentials: Spider-man 2 (1992); Spider-man & X-Men: Arcade's Revenge (1993); Amazing Spider-man: Lethal Foes (1994); Spider-man & Venom: Maximum Carnage (1994); Venom & Spider-man: Seperation Anxiety (1995); Spider-man (2000); Ultimate Spider-man (2005); Spider-man: Friend or Foe (2007); Marvel: Ultimate Alliance 2 (2009)
Infinite Wars Cumulative Ranking: #543

Today; 1up reported [video] that Cable will follow Psylocke in the growing list of PS3/360 Ultimate Alliance 2 DLC updates to the moderately popular Marvel action-brawler. For today's HOTW, however, I want to take you back to the previous week, when Carnage was announced as the first character joining the MUA2 cast.

My first instinct is to call it an unlikely announcement, but that would fly in the face of updates like 1up's, which have described the villain as a "fan-favourite" inclusion. The thought occurs that neither assessment is actually especially wrong, which connects in a curious way to a lot of the discussion that's been undertaken on my 1up blog over the past few months...

When last we saw Carnage in the comics, he was being taken on a one-way trip into deep space courtesy of The Sentry. It was the debut of the hero into official Marvel continuity, and was also the stage upon which the company were launching a brand new all-star line-up for the long-running -- and then-recently disassembled -- Avengers franchise. A super-villain prison break was the event to bring the new team together, consisting of many new inclusions featured in Ultimate Alliance 2, but I'm just getting distracted now.

The point I'm trying to make is, that, as an indication of the worth of the Carnage character to the current Marvel Universe, The Sentry took the symbiote villain into deep space and quite literally ripped him apart!

While, yes, this was a suitably 'bad ass' moment within the fiction, it was also the realisation of a contempt writer Brian Bendis had previous voiced for the widely maligned character. This is significant because being ripped in half in deep space is, generally speaking, not a fate likely to befall a Dr. Doom, or Magneto, any time soon. You don't get bisected and left to experience Newton's laws of motion first-hand, unless you're reasonably expendable, and that's pretty much the case for the once heavily promoted villain.

Comics fans in the aggregate have come to regard the symbiote characters, Carnage in particular, as conceptually unmotivated characters of little substance or worth. While I might not necessarily agree with such sweeping dismissal, it's difficult to make a case for the character when the sum of his influence generally revolves around lengthy Dragonball Z-esque tours of murdered bystanders and super-powered fight rematches.

Gamers have very different expectations for Carnage.

As the titular star of one of the first memorable outings for Spider-man in a video game; Maximum Carnage; and a feature villain in several others, it's easy to see how gamers could have a different perspective on the character.
Their experiences have probably been more positive partly due to the fact that video games, particularly in the technologically prohibitive early nineties, are and were more forgiving to a character built almost exclusively around gimmick-driven action.

While mainstream story-driven successes like Batman: Arkham Asylum have at least introduced a counter argument, it's fair to say we're in an age sympathetic to the same mindset of the action-driven nineties. Ergo; despite being completely uninvolved (and still drifting in space) during the superhero Civil War and reviled by many comics fans, it stands to reason that there's a market and a different identity in video games, for a character like Carnage.

My reaction to the character tends to be reponsive to the opinions around me.
As a comics fan; I think it's a disappointing and short-sighted mob mentality that dismisses any potential the Carnage character might have. At the same time, in respect to video games, I think the inclusion of Carnage also speaks to the negatives of that audience, who are in a contrasting rut of familiarity and shallow concepts [RE: the proliferation of shooters].

Take what you will from the striking similarity between some screenshots of Carnage's living costume in action and the nineties-styled chainz, bladez, n XTREME powers in the open-world superhero game, Prototype. Maybe Marvel are taking a little back for themselves?

At present, it seems character DLC isn't going to be the platform for new elaboration in the game's story, so narrative influence probably isn't a criticism to dwell on too extensively. Not in respect to Carnage specifically, at least. Previously on the blog, I did talk a little bit about the potential for the MUA franchise to represent the Marvel Universe more elaborately. You might like to check that article out, as well as recent story-driven blogs about Oddworld Abe, Tekken 6, and Street Fighter, to get a sense of the continuity of discussion!

Marvel Ultimate Alliance 2 is currently available for all major platforms.
There is currently no release date for the PS3/360 downloadable content pack, which will include; Carnage, Psylocke, and Cable. More characters are expected to be announced in coming weeks, and can be previewed upon availablity at the MUA2 developer blog.

<< Hero of the Week 11/01: Solomon Grundy       [Home]       Hero of the Week 10/18: Flash >>

Originally posted: http://www.1up.com/do/blogEntry?bId=9007781