Saturday, March 25, 2023

BLACK ADAM versus JUSTICE SOCIETY
Thunderstruck (DC)
Where:
JSA #27 When: October 2001
Why: Geoff Johns How: Rags Morales

The Story So Far...
In ancient times Teth-Adam was considered a champion, but the Black Marvel has a long road to walk if he's to undo centuries of damage and restore his reputation as a hero.

Submitting himself to the Justice Society of America, Black Adam begins probationary tenure with the heroic ensemble -- but not everyone is convinced he should be there.

As Captain Marvel pays a visit to vouch for his predecessor, tensions are boiling over with Atom Smasher, who believes Black Adam will inevitably turn on the group like every other villain who attempts to reform.

Tale of the Tape...
Strength: Black Adam 6 (Invincible)
Intelligence: Mr. Terrific 5 (Professor)
Speed: Captain Marvel 5 (Super-Human)
Stamina: Black Adam 6 (Generator)
Agility: Sand 7 (Unlimited)
Fighting: Black Adam 7 (Living Weapon)
Energy: Stargirl 6 (Mass Destruction)
Total: Black Adam 34 (Super)

Black Adam is the ancient champion of Shazam, who gains the stamina of Shu, the swiftness of Heru, the strength of Amon, the power of Aten, and the courage of Mehen, when he speaks the wizard's name and receives his magic lightning!

The Justice Society are: Sand, Mister Terrific, Wildcat, Hawkgirl, Doctor Mid-Nite, Star-Spangled Kid, and Atom Smasher, with Captain Marvel.

The JSA have Black Adam outnumbered, but they don't particularly have him out-gunned. The Black Marvel has gone toe-to-toe with Superman and only Atom Smasher gets close to matching his incredible strength!

The enlarging strongman is generally in a lower class than Black Adam, but we saw him handle himself relatively well when Atom Smasher led the Suicide Squad against the Black Marvel Family, many years later, in 52 #34.

Fortunately for the JSA: Captain Marvel has come calling! With his own godly gifts supplied by SHAZAM, he's every bit Black Adam's equal, enduring his own battles with Superman, and besting the likes of the Seven Deadly Enemies of Man, an all-star Monster Society of Evil, and Neron corrupted Justice League.

Black Adam had the help of Brainwave when he defeated Captain Marvel some years later in Hawkman #24. This time the dynamics are very different, and it's Captain Marvel who has the entire JSA to back him up! Will it be enough?

The Tape: Justice Society & Captain Marvel Ranking: Black Adam (#22)

What Went Down...
Black Adam has Atom Smasher by the throat as Captain Marvel makes his entrance into the JSA brownstone.

"I heard you were seeking salvation, Black Adam. That you were looking to prove to the world that you've changed your ways. I came to vouch for you[,] but a bit of advice -- Don't choke potential teammates."

The Black Marvel releases his grip, blaming his impulse on the temper of the mortal Theo Adam. He apologises to his teammate, who preemptively responds in kind -- delivering a giant-sized uppercut he'll be sorry for later!


Adam explodes through the glass ceiling as he's launched into the night sky!

Atom Smasher knows he's made a bigger mess of things as Captain Marvel takes flight to pursue his fellow. He meets an enraged Black Adam in mid-flight -- cutting off his furious path back to the JSA brownstone.


The powers of SHAZAM collide in spectacular fashion as the strength of Hercules meets the might of Amon-Ra!

The Captain maneuvers himself to wrap a mighty bicep around Black Adam's throat and hold him back. He compels his comrade to reject the influence of Theo, but the anger incited by Atom Smasher's insult is great!

The Justice Society arrive on the scene just in time to see Black Adam power through Captain Marvel's hold and torpedo dive Atom Smasher!


Team chairman, Sand, draws his sleep gun and orders Atom Smasher to subdue the probate, with Hawkgirl looming in support holding a spear.

Atom Smasher leans in to Black Adam and pins an arm over his shoulder, while shoving Captain Marvel out of the way.


In the ensuing chaos, Black Adam's out reaching hand grabs Sand's gun and crushes it -- unleashing a bursting cloud of sleep gas that stuns Atom Smasher and Hawkgirl!

Wildcat darts around the room, questioning Black Adam's loyalties, as Doctor Mid-Nite looms behind the peril. The query appears to snap Adam out of his rage and pause him in introspection, but the zipping of two of Terrific's T-Spheres around his face renew his aggravation.

Sand commends the tactical potential for beaming holograms directly into Adam's eyes, but Mister Terrific finds himself unable to command his T-Spheres to execute the strategem!


He can only speculate the lightning storm and rain raging overhead is disrupting communication channels. It leaves his T-Spheres autonomously whirring around Adam as he bats Wildcat and Mid-Nite away with each hand.

With imminent threats dealt with, Adam sets his scornful sights on Sand and Mister Terrific.


Slamming his hands together -- Black Adam unleashes a shockwave that launches Sand and Terrific flying through the air!

While Stargirl spurs Captain Marvel to rejoin the fray -- Adam looms over Sand, cast in shadow by the lightning cracking behind him.

Whatever the Black Marvel's intentions for the Chairman may've been, they go unfulfilled as a spiked mace smashes into the ground at his feet, and Hawkman descends from the storming skies to declare: "This fight is over."

The Hammer...
The authoritative word of Hawkman helps bring Black Adam out of his rampage, but the intervention of the former-chairman only creates further divisions as he appears to undermine the leadership of Sand.

Inter-personal dynamics are criss-crossed all over this battle, with Hawkman returning from a night's flight after witnessing Sand kissing Hawkgirl, and Black Adam's admission to the JSA creating tensions with Atom Smasher, and his well meaning old rival Captain Marvel.

Atom Smasher echoes the expectations of readers who'd doubt the long-term viability of Black Adam as a hero, but the twist in their relationship comes when Atom Smasher actually sees things Adam's way, joining him in his attack on Kobra, and subsequent conquest of Khandaq.

To the uninitiated: JSA might've seemed like an attempt to capitalize on the late-nineties magic of JLA, but the 1999 collaboration between David Goyer and Geoff Johns had so much more to offer, laying the groundwork for significant foundational storylines that continued under Johns throughout the next decade!

Black Adam arguably became a minor sensation with his nineties revamp in Power of Shazam, and lingering appearances in various nineties DC Comics events -- but it was his return in JSA that began the ascent to breakout superstar!

Stories running through JSA, 52, and a Black Adam mini-series, minted the once obscure Captain Marvel villain into a full-fledged icon destined for the big screen, but for a while there, JSA was also the best place to find Captain Marvel himself.

DC seemed to effectively lose confidence in Captain Marvel as a viable property throughout the 2000s, leaving JSA to carry the flag in the ensemble series after Power of SHAZAM was cancelled in early '99. It was then in issues like JSA #27, and the Black Reign crossover of Hawkman #24, that fans could again see the two Marvels renew their seemingly settled rivalry.

Issues like these highlight the absurdity of emerging reports that Dwayne "The Rock" Johnson blocked Captain Marvel from appearing with the Justice Society on the big screen, but there's a lot more to the JSA than was seen in the movies.


Once everyone has calmed down, the team decides to resolve their leadership issues with a vote, which installs Mister Terrific as the new Chairman.

An exciting new role for the genius successor to Terry Sloane's legacy of fairplay, which at least sidelines any issues brewing between Sand and the returned Hawkman, but comes at a time when his trademark T-Spheres have been infiltrated by a similar device controlled by Roulette!

The infiltration was the real reason Terrific's devices weren't responding during today's featured fight! The mistress of competition sent her drone to whisk the team away for more adventures in the next issue.

I very much intend to take a closer look at that adventure some time in the future. There are a few different sessions with Roulette that are surely right up our combat-loving alley, and I look back upon this period of DC Comics, and its revival of classics like JSA and Hawkman with great fondness. A time when Geoff Johns mastered intuitively fusing the old with the new alongside artists like Rags Morales.

As for today's contest: Although Hawkman brought proceedings to a relatively peaceful conclusion, you can clearly see that Black Adam had the best of the Justice Society. A majority of the team was subdued. A win's a win.

If you'd like to see more from the characters featured in today's entry you can follow links throughout this post, or dive into the Secret Archive for a complete index of featured fights in order of publisher, series, and issue number.

Secret Wars on Infinite Earths has featured more than 700 battles and ranked well over 1,000 characters! You can help keep us in the fight by showing your support for all this content by becoming a Patreon backer. As a thank you you'll receive access to various additional updates and customizable content options at the higher tiers, including Rank & File Top 10 lists.

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Patreon!

Winner: Black Adam
#19 (+3) Black Adam
#40 (--) Captain Marvel
#51 (-3) Hawkgirl
#369 (-186) Wildcat
#429 (-48) Atom Smasher
#430 (-23) Sand
#653 (-108) Mister Terrific (Michael Holt)
#654 (-110) Doctor Mid-Nite (Pieter Cross)
#27 (--) Hawkman [+1 assist]
#100 (+3) Stargirl [+1 assist]

Saturday, March 18, 2023

CAPTAIN MARVEL & SQUADRON OF JUSTICE versus SEVEN DEADLY ENEMIES OF MAN
The Seven Deadly Enemies of Man (DC)
Where:
Power of Shazam #11 When: January 1996
Why: Jerry Ordway How: Pete Krause

The Story So Far...
The Wizard Shazam has been taken captive and held in the depths of the Netherworld by his evil demon daughter Lady Blaze. Only a powerful magic can restore him to The Rock of Eternity -- but Blaze has other plans!

Her agent, Black Adam, failed to prevent the resurrection spell that summons Ibis the Invincible and his amazing Ibis-stick to the modern age, but her allies of darkness continue to plague Fawcett City, and threaten to consume the heroic spirit of Captain Marvel!

The Seven Deadly Enemies of Man are on the loose! It's up to Mary Marvel and Ibis to put a stop to their terror and return them to the statues Shazam created to hold them!


Tale of the Tape...
Strength: Captain Marvel 6 (Invincible)
Intelligence: Captain Marvel 5 (Professor)
Speed: Captain Marvel 5 (Super-Human)
Stamina: Captain Marvel 6 (Generator)
Agility: Bulletman 3 (Acrobat)
Fighting: Captain Marvel 3 (Street Wise)
Energy: Ibis 7 (Cosmic Power)
Total: Captain Marvel 30 (Super)

It's good to have friends. People you can trust to pull you into line when the shadow of pride, or hatred, obscures your view. Captain Marvel can usually rely on the Marvel Family to have his back, but he's also got some other great friends in reserve, ready to lend a hand when the going gets tough!

The Squadron of Justice are: Ibis, Captain Marvel, Mary Marvel, Captain Marvel Jr, Uncle Dudley, Tawky Tawny, and Bulletman.


Though not officially acting as The Squadron, these seven heroes are summoned for the expressed purpose of going man to man against adversaries that have plagued mankind throughout its history!

The Seven Deadly Enemies of Man are: Pride, Envy, Greed, Hatred, Selfishness, Laziness, and Injustice.

More forthright incarnations include Wrath, Sloth, Gluttony, and Lust, but today we feature the above list. By any name or configuration, The Seven Sins are some of the most ancient evils to vex humanity -- bad news for our heroes!

Ibis the Invincible is the one calling in reinforcements, which speaks volumes about the insidious threat! We saw his magic Ibis-Stick effortlessly remove Black Adam from play earlier in Power of Shazam #11, but this time his magic seems unable to simply sweep the problem aside.

To join Mary Marvel and he in the fight he'll imbue Uncle Dudley with the powers of Shazam, Tawky Tawny with unlimited life, summon Captain Marvel Jr from hospital, and even pluck Bulletman from the distant past! One opponent for even enemy -- assuming the spirits don't turn them against one another!

We saw Psycho-Pirate's influence befuddled the Marvel Family during the chaos of Crisis on Infinite Earths #6, and the evil New Gods corrupt Mary Marvel against Wonder Woman and Supergirl during Final Crisis, but it was only a month before today's battle that Underworld Unleashed #3 showed us that Captain Marvel's spirit is good & true -- resilient against the corrupting darkness of Hell itself!

Cap defeated the corrupt Justice League and an Eclipsed Superman before that, and who could forget the Marvel Family's fan-favourite triumph over the Monster Society of Evil from Convergence Shazam? With their friends beside them, how could they possibly lose? Let's find out how it went!

The Tape: Squadron of Justice Ranking: Captain Marvel Jr (#50)

What Went Down...
Dudley, Mary Marvel, and Ibis race from the subway underground to the streets above where they find a stampeding mob.

The frightened masses flee from the darkened figure of Captain Marvel who shouts "SHAZAM! SHAZAM!" in vain! A vile voice from within taunts Captain Marvel with the absence of the wizard's lightning, but the hero refuses to yield!

Ibis attempts to return the dark spirits to their place in The Rock of Eternity, while Mary Marvel rushes to support her brother. The Ibis-stick's magic somehow fails and Mary is met with a backward swing from her brother's possessed fist!


Mary endures to warn that the wizard Shazam is unable to answer their cries.

With that, Captain Marvel abandons his gambit and focuses on resisting -- aided by Ibis the Invincible, who uses his Ibis-stick to purge the corrupting spirits from Marvel's body and give them physical form!


The Seven Deadly Enemies of Man float through the air -- revealed!

Captain Marvel posits their solid presence may now allow for physical ushering back to The Rock of Eternity. A plan Ibis agrees could work -- if they even the odds a little!

With a simple command the Ibis-stick inducts Uncle Dudley, and the stuffed Tawky Tawny toy he's carrying, into the burgeoning Marvel Family!


A misunderstood remark from Mary soon adds Freddy Freeman to the team -- teleported instantly from the hospital in a body cast. A predicament soon remedied when Freddy says the name "Captain Marvel" and bursts free from the cast as an uninjured Captain Marvel Jr!

Bulletman makes seven as Ibis reaches into the past to bring forth an old ally for a new fight. It's not a minute too soon as terrified citizens cry for help from the stalking Enemies of Man!


The heroes fly valiantly into battle! Captain Marvel puts Uncle Dudley's nerves at ease with some calm assurance, whilst targeting the personification of Hatred with a snappy uppercut from his good arm!

Mary beats back Envy, with everyone doing their part to repel the wicked creatures! Bulletman with a flying fist! Tawky Tawny a pouncing paw! Captain Marvel Jr riding the bucking back of evil! Even Uncle Dudley has a stiff left for the vile spirits that remind him so much of bugs infesting Miss Wormwood's school!


Mary Marvel locks one of the stunned wraiths around the throat and drags it through the air towards a magical doorway!

The other heroes follow her advice, finding the stairwell within that leads to a hidden interdimensional cave. They brave the forces of eternity within to emerge in a hall of shattered statues.


Mary notices the absence of their ace player, but Ibis the Invincible has already made his way to the Rock of Eternity through other means. He steps forward with the squirming dark figure of Sloth in the grip of his left hand.

In his right, Ibis wields the awesome Ibis-stick, with magic enough to return the Seven Deadly Enemies of Man to the bondage of the seven corresponding statues created by the wizard Shazam himself!


The dark shadows are pulled back into figures that once held them -- trapped again as they previously were by the missing wizard and his old allies!

The Hammer...
The powerful magic of Ibis the Invincible saves the day, resealing the Seven Deadly spirits back in their statue prisons.

Perhaps he could've done it all on his own, but it's nice that he didn't have to -- sharing the victory in even measure with Captain Marvel, Mary Marvel, and their four courageous comrades!

You might remember I mythologized this issue, and Ibis' involvement, a few years back, following up with a closer look at his rousing return against Black Adam.

I thusly set out to revisit the action-packed second half in conjunction with the impending theatrical release of Shazam: Fury of the Gods, but it seems this much-loved comic was again destined to find me in a time of need, as I struggle with the somewhat sudden loss of a loved one, now exactly two weeks ago.

The Power of Shazam! #11 hits with the right balance of action, adventure, and nostalgia, filtered through the then-new lens of a series that would define Captain Marvel and his crew for the nineteen-nineties, even as it occupied its own insular world -- a retro reality where magic encases Fawcett City in anachronisms.

This battle sees the return of a lot of "old fashioned" ideas that are received with enthusiasm. Tawky Tawny is restored to the side of angels after serving as a pawn for Lady Blaze, and being ripped in half by Black Adam when he was turned back into a helpless stuffed toy. Even better: Bulletman is plucked from the past!

I've gotta admit: If Ibis had me jazzed for the earlier parts of this issue, it was Bulletman that I was most excited to see in this back half. He doesn't particularly stand out when the group battles the Seven Deadly Enemies, but the silver-helmeted hero is nevertheless a thrillingly unique visual throughout. I quite enjoy it when he light heartedly hastens Ibis to the conclusion: "Uh-- Can we cut the chatter... I'm an old man, and I can't do this all day!"

It's interesting that the Seven Deadly Enemies go very much in a different direction. These incarnations take forms reminiscent of HR Giger's Xenomorph from the Alien film series. It feels like a decidedly modern intrusion upon the old fashioned heroes and their retro-tinged world -- even as the fanged shadow forms are seen terrorizing decidedly nineties Fawcett City citizenry.

You could mistake this for the present intruding upon the past, but I don't see the nostalgia of Power of Shazam as regressive. I see it as still moving forward, but without a broad discarding of things. Retaining a character like Bulletman to give the present something it doesn't otherwise have, but still moving it forward in a modern context. Even if that context is in part an interesting culture clash.

The fight begins when Mary and Ibis convene with a semi-possessed Captain Marvel. His struggle, and attempts to call upon the wizard's lightning, directly reference his trip to Hell in Underworld Unleashed, which proposed the thesis that the good-natured Captain would be incorruptible -- or something close to it.

Released a month later: The Power of Shazam #11 honors this idea, even as it flirts with undermining it. Though the Seven Deadly Enemies briefly inhabit his body, they never quite gain control, and ultimately fall to a combination of Captain Marvel's will to resist, and the magic of the Ibis-stick.

Freddy Freeman's transformation into Captain Marvel Jr may momentarily seem like a lapse in attention as well, but his lightning presumably comes directly from Captain Marvel, and with a little help from the Ibis-stick. Remembering that his magic words are "Captain Marvel", unlike Billy & Mary's "SHAZAM".

The whole adventure is a happy time of good triumphing over evil. I figure we could all use a few more happy times like this. I know I sure could.

Secret Wars on Infinite Earths has featured more than 700 battles and ranked well over 1,000 characters! Find them all by diving into the Secret Archive for a complete index of featured fights in order of publisher, series, and issue number -- or by following links throughout each entry to discover more from your favourite topics or tangents.

Keep the good times coming by showing your support for the site on Patreon. As a thank you for becoming a patron you'll find additional updates and subscription tiers to sponsor featured content, including Top 10 Rank & File lists, and more.

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Patreon!

Winners: The Squadron of Justice
#39 (+11) Captain Marvel Jr
#40 (+14) Captain Marvel
#77 (+63) Mary Marvel
#120 (+200) Ibis the Invincible
#121 (+213) Tawky Tawny
#138 (+252) Uncle Dudley
#357 (new) Bulletman
#991 (new) Pride
#992 (new) Envy
#993 (new) Greed
#994 (new) Hatred
#995 (new) Selfishness
#996 (new) Laziness
#997 (new) Injustice

Friday, March 03, 2023

BEAST, CANNONBALL & KARMA versus SPIRAL
Bad Karma (Marvel)
Where:
Beast #1 When: May 1997
Why: Keith Giffen How: Cedric Nocon

The Story So Far...
For too long the young mutant Karma has sought her missing brother & sister. Drawn into the seedy underbelly of Madripoor during her search -- she returns to New York City intent on taking matters into her own hands.

Karma telepathically possesses an unsuspecting Beast to launch a frontal assault on the Hellfire Club, but the X-Man returns to his senses just in time to prevent undue bloodshed, instead hacking into Hellfire databases to learn the children were handed over to Viper.

A psychic vision of The Body Shop reveals to Karma her lost siblings -- alive and undergoing genetic experimentation at the hands of Spiral. The six-armed free agent was recruited by Viper in her private war against Karma, and a security alert at the X-Mansion can only signal Spiral's inter-dimensional arrival!

Tale of the Tape...
Strength: Beast 5 (Super-Human)
Intelligence: Beast 6 (Genius)
Speed: Cannonball 5 (Super-Human)
Stamina: Cannonball 4 (Athlete)
Agility: Beast 5 (Cat-Like)
Fighting: Spiral 4 (Trained)
Energy: Cannonball 3 (Explosives)
Total: Beast 26 (Metahuman)

Two X-Men and two former New Mutants walk into a fight... Okay, those numbers don't quite add up, but that's the set-up when Beast & Cannonball offer assistance to the latter's old New Mutants teammate - Karma.

I guess that makes Spiral the walking, talking punchline. With six arms enhanced with cyborg components, the Mojoverse mutate can go hand-to-hand with her trio of opponents, fist for fist. Assuming that's her chosen method of fighting that is.

Spiral is known to favour swords when she enters battle, swinging multiple blades in a deadly dance that serves a dual purpose of weapons combat, and casting spells with her mastery of magic.

Spiral is best known for teleporting herself and others through time and space, but her versatile dancing spells can also project concussive blasts, conjure objects, interfere with others' abilities, and effect unconsciousness.

She can also resist mental interference -- directly nullifying Karma's mutant gifts of telepathy & mental possession, and has been known to breach the seemingly impenetrable field that forms around Cannonball when he takes flight.

There really is no limit to Spiral's versatility. She even puts Beast's expertise in genetics to shame, running The Body Shop in her spare time, where she experiments with flesh, fusing body and steel to create the likes of Lady Deathstrike and The Reavers. Will that knowhow help her in battle? Let's see!

The Tape: Beast, Cannonball & Karma Ranking: Beast (#55)

What Went Down...
Cannonball rockets Karma and Beast to the mansion grounds where they find Spiral lingering beneath the trees at the outer perimeter. With swords already drawn, she taunts them: "My, my. All this fuss over little old me?"

Karma demands to know where her twin siblings are, but before she can probe Spiral's mind -- the six-armed mystic mutate has swung her hands in a vogue that block's Karma's attack and forces her into unconsciousness.


Cannonball is the first X-Man to respond -- launching himself at Spiral!

Her swords are bunched overhead, but a rising knee begins the dance around the charging mutant, whose natural forcefield is penetrated by Spiral's otherworldly magic. With a simple gesture she blasts him in the face!


The counter-attack knocks Cannonball out cold, and Spiral mocks his lack of maneuverability as she tosses his limp body aside.

Maneuverability happens to be a skill Beast has in spades. He takes full advantage of Spiral's distraction with his fellow X-Man, bounding in to deliver a swift uppercut!


Beast further demonstrates his spectacular agility, swinging his feet into a low sweeping kick.

Spiral dances clear of the attack, thrusting three swords in the blue-furred X-Man's general direction, but he's already tumbled into a handstand press that keeps his body clear of the blades.


The swordsman lunges at her target, but he effortlessly leaps over her head -- landing behind her to lock in a firm full nelson!

Beast's mighty arms manage to pin three or four of Spiral's many arms behind her, but she isn't immobilized for long.


The mystic manages to slip clear with a simple teleportation that takes her out of the hold and back to the unconscious bodies of Cannonball and Karma.

Content that she has what she came for, Spiral abandons the battle to begin the dance to teleport her prey back to The Body Shop. Something the Beast isn't about to allow uninterrupted!


As the spell nears its completion Beast dives into the energy field -- joining his fellow mutants on their magical mystery tour to a destination unknown.

The Hammer...
Beast makes a valiant effort to save the day, but with both of his allies down, he can't quite turn it around. Spiral takes the win, but Beast will be on hand to keep the team in the fight when they regroup in issue two.

Beast's status as the last man standing is the strongest indicator that this is the first issue of his own mini-series. A surprise release that could've just as easily been sold as a Karma mini -- if something like that would have actually sold.

Somehow I just can't see myself running back & forth between money earned per bucket doing gardening work, and the newsagent that just happened to have this on a stacked stand, without the star power of an A-list X-Man.

It's nice to see Beast participating in the good fight. That's basically the reason I decided to dig this one out. A trip back to the good old days of a Hank McCoy who is erudite, full of good humor, and a magnificent combination of physical strength and gymnastic feats. The smart & funny one of the original X-Men.

Here in 2023 Beast has just been on the lethal end of Wolverine's claws as the latest victim in a decade of Marvel Comics killing their icons, and occasionally turning heroes into their own antagonists. It's slightly different. He was cloned before issue's end, but I still lament the days when comics were a bit more fun.

It's tough to reconcile the bounding hero on the cover of 1997's Beast #1 with the cutthroat, rat bastard that seems to have emerged in recent years. It almost reads like an entirely different character. Maybe it is..?

The Beast mini-series was only about a year removed from that odd little period when the Dark Beast of the Age of Apocalypse reality managed to infiltrate our universe, hold the genuine article captive, and secretly replace him.

It always reminded me of the saga of Roman Brady & John Black from daytime TV's Days of Our Lives
A soap opera moment with inter-dimensional doppelgangers as only superhero comics can provide. Prime X-Men territory, but if you don't know the reference, just ask your mother (or grandmother). Trust me.

The return of Dark Beast would be the kind of easy-way-out that could quickly restore Beast to his iconic,
fun-loving self -- if only that wasn't a needlessly complicated rehashing of an old story that wasn't that great to begin with. The last thing I want to be doing right now is advocating for sloppy "multiverse" plots.

I don't want to fault the longform storytelling too much either, but is the entire original line-up of the X-Men really destined to take a turn at being raging jerks?

Jean Grey famously turned against the team during the groundbreaking Dark Phoenix saga, followed by Angel's transgression and periodic hostilities as Archangel. Then there were Professor X's various secret indiscretions culminating with the manifestation of Onslaught, and whatever nonsense reduced Cyclops to an unwaveringly miserable prick. Oy. Iceman better run while he still can!

I don't really love the idea of hastily sweeping away recent stories, but it's felt like Marvel (and DC) are shockingly overdue a restoration of their iconic characters in comics for a long time. The type of reset that used to keep these heroes centered and accessible, no matter how outlandish their adventures were.

That overdue sensation is likely only going to heighten when Disney+ brings back the much-loved team of the X-Men animated series in the appropriately titled X-Men '97. It's now rumored to be committed to multiple seasons, and as much as I wouldn't usually advocate for multimedia influencing the source -- this is referring back to a time when cartoons were notable for being directly inspired by comics!

Things change, but I hope we'll be able to enjoy Beast again in comics sometime soon, like the old friend he always was. That's kind of the pleasure of these enduring superhero icons. Failing that, we can always go back to the classics!

Secret Wars on Infinite Earths has featured well over 700 battles and ranked more than 1,000 iconic characters! You can find them all by following links throughout this post to find more from your favourites, or by diving into the Secret Archive for a complete index in order of publisher, series, and issue number!

Help make that archive grow by becoming a supporter on Patreon. As a thank you for supporting the project and all the work that goes into it you'll find additional updates and multiple tiers to sponsor even more featured content.

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Patreon!

Winner: Spiral
#355 (new) Spiral
#55 (--) Beast
#153 (-11) Cannonball
#989 (new) Karma