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DAN HIBIKI versus KEN MASTERSRound. 6 (UDON/Capcom/Shinseisha)
Where: Street Fighter Alpha Vol.1 When: 2007
Why: Masahiko Nakahira How: Masahiko Nakahira
The Story so far...
Since his victory against Sagat, Ryu has become a despondent warrior, fearful of his own power and nature as a fighter. Having taken a job as hired muscle on a drug running vessel; Ryu is picked up by Interpol when they intervene in his ship's course, and suffer the horrors of the uncontrollable dark hadou energies Ryu harbors within.
Despite fears that he may again succumb to the dark hadou, Ryu agrees to join a mission to infiltrate the underground fighting scene, where an international criminal organization called "Shadaloo" is recruiting street fighters into their ever growing army of assassins and criminals. Accompanying Chun-Li through the sewers, Ryu finds himself locked in an astral battle against the mysterious fortune-teller, Rose.
Having been warned that his life would be changed by the intervention of two warriors garbed in blood red; Ryu takes Chun-Li to an official fighting arena, where just such an individual is about to fight. His oldest friend and fellow practitioner of the mysterious ansatsuken fighting style of Goutetsu -- Ken Masters; American fighting champion!
Tale of the Tape...

Strength: Ken 3 (Athlete)
Intelligence: Ken 3 (Straight A)
Speed: Ken 3 (Athlete)
Stamina: Ken 4 (Athlete)
Agility: Draw 3 (Acrobat)
Fighting Ability: Ken 5 (Martial Artist)
Energy Power: Ken 3 (Explosives)
- The son of a Hong Kong martial artist; Dan Hibiki's life becomes dedicated to a quest of revenge when his father is killed in battle with his Muay Thai fighting rival, Sagat. Against all odds Dan appears to succeed in avenging his father's death by defeating Sagat, unaware that his despondent opponent allowed him to win. Blissfully ignorant; Hibiki goes on to begin promoting his saikyo-ryuu fighting style and forming new rivalries in the martial arts arena.
A thoroughly unremarkable fighter, Hibiki's style is heavily derived from the ansatsuken method practiced by fighters like Ken and Ryu, with some additional inspiration from the Muay Thai fighting style of Sagat.
Dan is capable of limited ki manipulation with attacks such as his self-taught, short ranged, one-handed fireball, the Gadouken. More potent is his dankukyaku aerial attack, which features a triple hitting combination of kicks, easily blocked.
- Born to a wealthy American and his Japanese wife, Ken Masters is placed in the care of martial arts master, Gouken, at a young age. There he befriends and trains with a young Japanese fighter named Ryu, with whom Ken would have a lifelong bond and rivalry. Together the fighters hone their skills in the unnamed Ansatsuken fighting discipline, whilst mastering the energy harnessing attacks of the Hadou technique. When Gouken is murdered by Akuma, master of the dark hadou; Ken joins Ryu in the search for the man responsible, bringing the pair into conflict with the nefarious criminal organization, Shadaloo.
Ken is a supreme athlete, having won many martial arts competitions in his native America. His fighting style is much the same as Ryu's; featuring the Tatsumaki Senpuu Kyaku hurricane kick, as well as the hadouken and shoryuken energy attacks.
The Math: Ken Masters Ranking: Ken Masters (#53)
What Went Down...
Dan enters the arena to resounding antagonism from the crowd, who are retaliating to the apparent indescretions of previous fights, where Hibiki has been known to cheat to win. I'm not sure if this is really a fair depiction of a character better known for being utterly useless, but given that this is depicted as a finals confrontation, I guess those sorts of explanations are required by some... I digress...
Hibiki is somewhat taken aback by the angellic blonde who enters the ring as his opponent, drastically undermining the fighting quality that no doubt earned Ken a spot in the tournament finals. This tournament is revealed to be Ken's first official outing, leading to further taunts from the over confident Hibiki, who receives a guarantee from his opponent that he'll finish him off with a minimum of time and pain.
Ken's boastful claims appear under threat as the pink-garbed Hibiki launches into his dankukyaku flying kick the second
the match starts -- or so it seems!
Ken proves more than ready for a fight, easily blocking the triple threat kick of Dan's assault!
Ken puts on a Masters-class, leaping into a rising knee that puts Dan right in a stunned ready position for Ken's own special kick attack -- the tatsumaki senpuu kyaku! The spinning kick collides for four clean strikes, knocking Dan even sillier than usual!
From the crowd, Ryu can sense an imminent victory in Ken's favour, but Hibiki's arsenal is not yet exhausted! Feeling the pressure, Dan looks to strike-out with a powerful uppercut attack modelled on Ken and Ryu's shoryuken, but before the "koryuken" can be executed, Ken counters it with a devestating fly kick!
Recognising Dan's fighting arsenal as little more than a knock-off of his own, Ken unleashes a devestating combination - the beginning of the end of his show of superiority. Looking to impress Ryu, Ken summons his ki energy for a finisher the likes of which has never been seen -- a multiple hitting shoryuken combo!
The move sends a hush through the crowd as Dan's defeated body hurls through the air, coming to a harsh and bloodied landing. Ryu in particular is left in awe, recognising the move as forbidden by their master, Gouken, for it's connection with the dark hadou.
Ken soaks in his first official tournament win as the crowd erupts into cheer.
The Hammer...
Well, after another tired day, I make the feeble gesture of giving you your expected winner: Ken Masters!
The beginning of the month has been dedicated to a lot of features revolving around boxing and competition fighting [Immortal Iron Fist #11, Daredevil: Man Without Fear #2, Phantom #927], so it seemed like a great opportunity to come back to Street Fighter, which has been a recurring feature on the Infinite Wars. In the recent past, Street Fighter's been a great hits grabber for us, in particular the now infamous Street Fighter Legends #2 review, which features Zangief's accidental groping [of Rainbow Mika]. Mmm, classy!
The significance of Street Fighter II in 1990's mainstream pop culture is undeniable.
Most of you who were alive in the middle of the decade should be familiar with a lot of the icons of the series, even by the abstraction of their commercial value. Comics fans from the era will have had specific confrontations with the Street Fighter stable when they collided with the Marvel Comics super heroes in a series of Versus games, which are still regarded to be among the very best 2D beat 'em up video games!
With Street Fighter IV on the home console horizon, some of you are going to be enjoying the repeating emergence of Street Fighter on the Infinite Wars. On the other hand, there seems to be a real divide between Japanese culture and American comics fans, who may or may not be typified by their rigid preconceptions. For the more accepting of you, I hope each time we dive deeper into the Street Fighter canon, you maybe come to see just how similar the fictional worlds of these and superhero characters can be.
Now, about those video game characters: a lot's been happening with Street Fighter IV since we last talked SF, and I kinda wish I'd jumped on that much sooner, because I've lost a little bit of the wind I had in my sails!
Top 25 Gaming Warriors
#1 Ryu (Capcom)
#2 Dhalsim (Capcom)
#3 Guile(Capcom)
#4 R. Mika (Capcom)
#5 Ken Masters (Capcom)
#6 Sagat (Capcom)
#7 Fei Long (Capcom)
#8 Raiden (Midway)
#9 Noob Saibot (Midway)
#10 Akuma (Capcom)
#11 Sakura (Capcom)
#12 T.Hawk (Capcom)
#13 Jin Kazama (Namco)
#14 Rose (Capcom)
#15 Chun-Li (Capcom)
#16 Vega (Capcom)
#17 Scorpion (Midway)
#18 Birdie (Capcom)
#19 Balrog (Capcom)
#20 Gouken (Capcom)
#21 Sodom (Capcom)
#22 Ganryu (Namco)
#23 Bruce Irvin (Namco)
#24 Dan Hibiki (Capcom)
#25 Zangief (Capcom)
Fortunately a little energizer came in the form of El Fuerte; the latest addition to the returning SFII legends.
First impressions? Well, it's nice to see Capcom following up on Abel with another character steeped in fighting styles. El Fuerte represents the lucha legion of libre wrestlers popularized by American and Asian genres of high risk, high-flying pro wrestling. In the Alpha series of games Rainbow Mika touched upon the style, but never to any thorough extent, so one might expect moves designed to take advantage of the gravity scripts inherent to 3D CG models, along the lines of trademarks from Rey Mysterio, Great Muta, Ultimo Dragon, and other well known pros.
I find myself bouncing back and forth between unbridled excitement, and bitter scepticism.
The reveal of a French mixed martial artist named Abel brought me back to joy after the bitter deviation of a new character like Crimson Viper, whose design and concept was heavily removed from the classic concept of proficient fighters from around the world.
Just as Abel's release was coloured by Crimson Viper, I find El Fuerte reflecting off of Abel. Measuring the characters on a cumulative scale, Abel suffers from the follow-up of an equally uninspired visual, in the surprisingly dull looking Mexican luchador.
Capcom have a history in the wrestling genre with the Slam Masters series, which featured around the same time as Street Fighter II, boasting a more outlandish cast of professional wrestling characters. With such a pedigree behind them, the bland design of El Fuerte is especially disappointing, and given game director Yoshinori Ono's history as co-creator of Fighting Evolution's, Ingrid; one can't help but wonder if the desires of fans and the strengths of the series might be lost on the current creative team.
Love or hate Crimson Viper, it's impossible to deny that there's an investment in the character both in terms of visual, and in the in-game construction of her movements and reality. That said, the character really brings back horrible memories of Street Fighter III, where the bulk of the cast was bumped for characters depicting more outlandish qualities, rather than anything familiar to a nation or established fighting art.
With Abel, upset fans were treated to something more traditional with a character who wears his nation on his sleeve (literally!), and boasts a very traditional martial arts asthetic. That said, the character manages to be a pale comparison of cartooned characters like Ken, Ryu, or Sagat, each steeped in their martial arts history, but heavily developed into individual characters.
Maybe one should be more forgiving. Maybe it would be more just to recognise the potential for evolution in characters like Abel and El Fuerte, but for such a prominent series... I guess there's an expectation for more immediately inspiring results.
Rival beat 'em up franchise, Sega's Virtua Fighter, introduced gamers to fictional lucha libre El Blaze, who comes adorned with Rey Mysterio inspired regalia in what undoubtedly made for a more immediate impact.
I don't want to sound overly negative, because I'm definitely looking forward to Street Fighter IV. At the same time, discourse should never be something frowned upon, even if I'm a little off my game and maybe not quite articulating the historical references to the extent I wish I was.
The big news over the past few days is a countdown hinting at information about the new Mortal Kombat, which, if the case, means the American market is about to be flooded with franchise beat 'em ups! The selection; ranging from Soul Calibur, to Tekken, and now the previously promised eighth Mortal Kombat; promises to give Street Fighter IV a run for it's money, at least in Western markets.

I'm not doing terribly well here, but I want to give a minute to Masahiko Nakahira's work on Street Fighter Alpha, because it somewhat resonates with some of issues regarding the creative course of the games.
Where Yoshiniro Ono might have a slightly confused passion for moving the series forward, Nakahira pays homage to the games and their history through his story which is very nearly an adaptation of the Street Fighter Alpha video game.
You really get an appreciation for Nakahira's attention to detail when you break down something like this fight between Dan and Ken. Certain concessions are made for the sake of the story. Dan's given an implied fighting credibility by his position in the tournament final, which is fairly atypical of his character, but is, as noted, explained away by a spate of cheating. Breaking down the mechanics of the fights and scenes, even away from the trademark moves, really shows an almost slavish attention to the game and it's animated sprites.
Another noted change [for the sake of story] was the development of the shoryuken, a staple of the games, as a move connected to the dark hadou.
Nakahira does well to create a cohesion with otherwise silly concepts, like evil Ryu, developing the unwritten conclusion of the first Street Fighter game, which sees Ryu scarring Sagat with the finishing punch [interpreted in Street Fighter #1], as the first awakening of the dark hadou in Ryu.
Nakahira pays a delightful respect to the first game's boss and subsequent stalwart, Sagat, recasting him as an unbeatable villain in his legendary showdown with Ryu. Unlike frustrated scenes like the SFII animated movie, Sagat dominates the Japanese fighter, defeated by the shoryuken as a last resort, rather than a finishing blow on an embarassing defeat.
Nakahira recalls this kind of strength in his Street Fighter III: Final Ryu, where Sagat's journey continues despite the character's omission from the third official installment - a fact that again points to Nakahira's fantastic understanding of the of the brand. An understanding that seems to have alluded many Capcom teams that have taken over the franchise with the dissolving of the original teams. There's probably more to be said about that, but for now, it's a wrap. Night guys!
EDIT: Once again, I failed to mention that the top twenty five is provided by cumulative rankings determined over two years of Infinite Wars. Take them with a pinch of salt, and understand they only represent a focused interpretation.
The Fight: 4 The Issue: 6.5
As always Amazon links are provided for your convenience, just incase you should decide you've found yourself so thoroughly tittilated, you feel like making an impulse purchase. By using the purchase links provided, you help sponsor future entries in the Infinite Wars, which is really very nice of you. Mwah, mwah.
QUICK FIX DOUBLE FEATURE: Sadler's Tournament
BIRDIE versus DAN HIBIKI
Sampled Fighters (Group TAC/Capcom/Manga)
Where: Street Fighter Alpha When: 1999
Why: Shigeyasu Yamauchi, Joe Romersa, Reiko Yoshida, & Kirk Thornton How: Kazuyuki Ishikawa, Ryûzaburô Ôtomo
Quick Fix...
Capcom declared a megaton bomb for an upcoming announcement, and on the basis of that promise a lot of fans quickly guessed what was coming.
Even before the clues, the Infinite Wars made speculation about the likelihood of a new game [The New Challengers], but even if it was pre-expected, the impact of Street Fighter IV's confirmation could not be squashed!
If you consider the fact that the first two iterations of Street Fighter III came out in 1997, this means it's effectively been ten years since the last major step forward in the Street Fighter franchise! We'll take a closer look at SF4 in the second half, but first...
We've talked a lot in-reference to the tournament aspect of Street Fighter, particularly in regards to the direction of the series from UDON. I thought now might be as good a time as any to examine that aspect a little closer, considering it is the driving force between the entire line of games to this point.
What really brings this to mind is the fact that both comic and celluloid alike have largely overlooked the tournament structure the characters are best known for. To their credit, constraining the diverse and exciting cast of SF characters to a single thematic device or location might not be the best use of them. Never the less, the tournament remains one of the largely unrepresented qualities.
Actually, more to the point, it's the quality of a sport that I feel is the most lacking. To be fair we have seen competition moments like Zangief/Blanka or Honda/Dhalsim in the SFII animated movie, or even Zangief/Shun and Vega/Dan in Sadler's preliminary tournament halfway through the SFA movie.
Street Fighter operates on a delicately balanced logic set that marries elements of the real world to it's own fiction. Within that fiction is a culture of fighting that exists worldwide in a regional context, from which many of the fighters are plucked for Bison's initial machinations. Style-specific leagues are acknowledged for characters like Mika and Zangief, from pro-wrestling; likewise, Ken Masters represents one of the fighters well known for being a champion in his sport.
It's this wider sports league culture that I'd like to see more of, particularly in something like the UDON series, which has the benefit of being a monthly, on-going affair. It would be great to see many of the characters existing more explicitly, or even incidentally, within the confines of large fighting efforts -- which exist from within the source material, if only by reference.
The games, of course, revolve around plot-centric gatherings that detail character motivations, and of course the schemes of big bads like, M. Bison [or, yes, Vega in Japan, if you want to wave the CapcomUSA ownership].
The Alpha movie picks up themes from the Alpha games in the vaguest of senses with the original character, Dr. Sadler, representing Shadaloo in the search for fighter data. It's a plot point from Cammy's story in the Alpha games, and was similarly represented by monitor cyborgs in the Street Fighter II movie.
In Alpha's conclusion, Sadler brings fighters together for his second tournament for the movie, this one held at an isolated fortress in the desert. Here, Sadler is able to mine the energies of fighters with a complicated array of technologies, draining them of life and intellect in the desire for power.
Gathered with the lure of cash, street fighters of varying classes including; Ken, Chun-Li, Guy, Birdie, Sodom, Ryu, Dhalsim, Adon, Rolento, and Dan.
Left to decide their own fate, Dan Hibiki, [having survived a brutal encounter with Vega in the preliminary tournament], makes an open challenge to any of the gathered fighters. It is the Shadaloo street thug, Birdie, who answers the call.
Hibiki immediately opens the account, firing off a gadou-ken energy attack that dissipates centimeters from his hand, leaving the competition bemused.
The incompetent and over-confident fighter is quickly off his feet, wrapped in the choking grip of Birdie's chain attack! The jovial brit punk cackles heartily at the foolhardy struggling of his pathetic opponent. He puts an end to it, tossing Hibiki into the air, only to yank him back earthbound to a hard defeat.
Birdie is taken away to a holding cell by some of Sadler's goons, to await his reward while waiting for a complete list of first-round winners to form. Or at least, that's what he believes, the truth actually being a fate worse than death.
As you can see, it's the fighting/sports culture that so readily brings these characters together. Having familiarized himself with many fighters at the initial, apparently well publicized fight (it's the reason Ken returns to Japan), Sadler is able to have his pick of the punch. Which inexplicably includes Hibki...
The Fix: 5 The Film: 5.5
Winner: Birdie
[Unfortunately, it's this scene that features the most characters from the games, and even then most are reduced to set-dressing or action snippets without dialogue. Birdie proves an unusual inclusion, operating without the trinkets of familiar characterization. Likewise, he really highlights that this is two "OAV" releases spliced together, with the viewer asked to root for him, despite having no prior appearance.]
KEN MASTERS versus SODOM
Sampled Fighters (Group TAC/Capcom/Manga)
Where: Street Fighter Alpha When: 1999
Why: Shigeyasu Yamauchi, Joe Romersa, Reiko Yoshida, & Kirk Thornton How: Kazuya Ichijô, Masao Fuda
Privvy to intelligence derived from Chun-Li's interpol investigations, Ken and the gang decide to investigate further, concerned for Birdie's fate. If you want more discussion about SF4, scroll ahead y'dirty scamp!
MEANWHILE, back at Sadler's desert laboratory; Ken, Ryu and Chun-Li are suspicious about what is unfolding at the tournament. To save his friend facing battle and the lure of the dark hadou, Ken takes it upon himself to challenge a fighter to gain them entry to Sadler's fortress.
The American tragic for Japanese culture, Sodom, is the one to answer the challenge. The two clash in the air, with Ken presumably delivering a swift kick that sees the much larger fighter felled before his sai can even come into play.
The US champ's quick fix victory gives the heroes the access they desire, but what they find is a nightmarish future that could easily be their own. That, however, is a story for another entry!
When one stops to ponder that we're looking forward to a fourth installment twenty years after the first, it's a little bit odd. SF has, of course, maintained a consistent presence through add-on series like the complicated-pseudo-prequel series of Zero/Alpha game; the approach at 3D polygon renders in the EX games; and the classic hyper-kinetic battles with characters from the Marvel and SNK universes in various Versus games.
Even so, perhaps what makes Street Fighter's success with only "three" games to date is that they've endured despite a distinct lack of clarity and forward momentum with their storylines. As the degrees of difference between games and capabilities narrows, story is becoming more and more important to the medium. On reflection, it's almost surprising video games as an entertainment institution were able to get by so long on such thin plots and convoluted storys.
Then, I suppose this is where the video game stops being a child's toy, and grows up to become the mass marketed home entertainment system.
For my money, Street Fighter IV needs to represent progress in as many ways as it needs to remain faithful to what's come before. Time and again SF games have learned the necessity to include the classic characters, the most prominent example being the EX and III entries, which introduced large casts of new characters, who wholely disregarded much of what made the SF characters so great.
SFIV needs to do several things to ensure it's viability as a contender in a current market where even Mortal Kombat has overcome it's past handicaps:
- A new villain
Central to any beat 'em up is a final boss, and for the sake of maintaining a coherrent plot, I think it's important that Bison remain shelved in favour of a new villain. Unlike previous attempts, this will mean both examining the larger context of the story, and recognising how that can translate to a character that is suitable for the Street Fighter logic.
- Clarification
Promotional work has included the tagline "a new beginning", and for this to really be true, it's time for CapcomUSA to take the bull by the horns and establish firm canon. This means clearing dangling threads like Akuma/Ryu's relationship, and other minor details still squabbled about amongst fans.
Some characters I'd
like to see return:
Adon
Balrog
Birdie
Dan Hibiki
Dee Jay
Joe
Karin Kanzuki
Ken Masters
Mike
Rainbow Mika
Ryu
Sagat
Sakura Kusanago
Vega
Zangief- Motivations
Everyone loves seeing their favourite characters lumped into massive rosters, but if this is really going to be a new beginning, each cast member needs a good reason for being connected to this new chapter. That might be something as simple as being a stalwart of the fighting circuit (re; sports culture), but it needs to be well considered. If Bison is dead, he needs to stay dead. The characters deserve strong motivations.
- Endings
I would really love to see CG or conventionally animated FMV endings for each character, but I'm going to assume the company that has been reluctant to invest in a nostalgia brand might not have the cash to go there. Then again, the excuse that SF wasn't a viable investment might have been a diversion to delay the game for the twentieth anniversary... Roughly...
Either way, connecting again to the importance of clarity and story, every character should have a solid ending. Nothing is more embittering than playing through a game only to discover there is nothing more than an arcade experience to be had. This is not the reason gaming has gone home to consoles.
Regardless of the outcome, Street Fighter IV is hugely exciting, and I greatly look forward to it. Hopefully it can garner enough attention to warrant more regular sequels in a similar fashion to the Tekken and MK sequels.
If you haven't seen the trailer yet, you need to get yourself on YouTube, or head over to Street Fighter World, where they've got it on the main page in a higher quality format. It's truly awe inspiring, and a true tease for the SF fans!
The Fix: 3 The Film: 5.5
Winner: Ken
[Ken and Ryu are currently being featured in the teaser trailer for Street Fighter IV, which can be found at the new official home of Street Fighter: SF World! As we continue to sponsor the Capcom characters on the weekends, Ken positions himself as a stronger contender for a top spot, lurking behind Guile and Ryu!]
QUICK FIX DOUBLE FEATURE: Go For Broke!
VEGA versus DAN HIBIKI
The Tournament Begins (Group TAC/Capcom/Manga Entertainment)
Where: Street Fighter Alpha When: 1999
Why: Shigeyasu Yamauchi, Joe Romersa, Reiko Yoshida, & Kirk Thornton How: Kazuyuki Ishikawa
Quick Fix...
With the various goings on around the place, we've had an influx of new readers. Some of them have actually arrived here because of previous Street Fighter entries, but for those who haven't, let it ring out through the village: I'm as keen on superheroes as I am on beat 'em ups!
Okay, so maybe not all beat 'em ups, but I think I've got the basics covered. SF, Mortal Kombat, Tekken, Dead or Alive. Sure, I can stretch to some of the others, but this would undoubtedly be my core, with DOA bridging the familiarity gap between those I'm less aware of, like the SNK series, and those I love, like Street Fighter!
Some fans might ask, why Street Fighter?
It's failed to make the transition to "3D," it doesn't have FMVs, it often lacks in the story department, and the wheels really fell off during the process of Street Fighter III and the pseudo 3D Ex series.
I'd say, sure, a lot of that is true, but the undeniable appeal of that initial idea, and the memorable revamp it underwent going into Street Fighter II keeps me wanting more. It's the characters and the style that have made a loyal fan of me, and also represent such interesting ideas for comic, manga and animé.
As a brand, Street Fighter is now regarded as little more than a nostalgia product to be regurgitated in several vaguely different forms. The product has arguably been squandered over the years, hovering too long around tweaked revisions at the cost of casting an illusion of forward momentum. SFIII, the final true attempt to move forward, remains one of the most disappointing, redeemed only by it's final revision which made long overdue inclusions of classic characters.
Consistency of characterization and the purity of the design seemed lost on the final generation of Capcom contributors. Garrish pseudo-superheroes, monsters and robots replaced the classic formula of martial arts caricatures, complimented by broad, but distinctive, ethnic strokes.
This is a fact almost certainly recognised by those that would develop the property for the minority market still interested. Largely more popular in the US, the Street Fighter Alpha animé "OVA" project was produced, paying close homage to versions of the characters not yet capitalized upon in animated form.
While Alpha stays much closer to the popular starring characters like Ryu, Ken and Chun-Li, it expands it's cast from well known supporting characters [Sakura, Birdie, Akuma] to cameos with Alpha initiates like Adon, Rolento and Cody.
Narrowly missing out on entering an American Street Fighting tournament held in a partially demolished highrise, Ken Masters accompanies an enthusiastic Sakura to find Ryu. There they witness one of the tournament matches, a brutal encounter between the vainglorious Spaniard, Vega; and the similarly arrogant, but entirely unjustified - Dan Hibiki.
Vega makes good use of his acrobatic abilities, leaping into the air with Hibiki already on the back foot after suffering a slash from Vega's wrist-mounted claw.
The Spaniard twirls earthbound, slashing this time at the pink-garbed martial artist's face.
Vega finds his way behind Dan, wrenching back on his neck before pulling back with his full weight to position Hibiki on Vega's feet. With a springy strength, the masked matador launches his opponent, catching him in mid-air with a flipping stomp. Unrelenting, Vega looks to finish the fight with trademark brutality.
Letting out a shrill scream, Vega buries his claw in the floored Hibiki's chest, erupting a volcanic explosion of blood and gore. Though his mask hides his emotions, one can only imagine the ecstatic pleasure the sadistic Vega takes.
It would be diplomatic to express some kind of interest in the Dan character, but let's be honest, the world loves a bastard. Vega is one of the prime examples of the enticing and pure characterization of Street Fighter's elite.
Vega is unashamedly comprised of utterly vivid portions of vanity, psychotic massochism, all mixed with the glamor of the Spanish matador. Though his connection to the martial arts is marginal at best (his style lazily described as Ninjitsu by American translators), he remains one of the most memorable characters to come from the first revamp, Street Fighter II.
The Alpha "movie" does manage to stay relatively faithful to the characters and concepts, even though it pinwheels on entirely original material to this particular story. Included for the first time, a data-obsessed scientist, his power absorbing android, and a much maligned fictional Brazilian brother to Ryu.
When laid out like that, it's perhaps evident just how remarkable it is that Alpha can be recalled in such positive regard. Again a testament to the power of using the characters well; Alpha peppers cameos throughout, staying closer to an independent story than the revered SFII animated feature, but utilises the cast much better than the unrelated sequel that follows: Generations.
Even so, with so much weight behind the cast of the series, it's a wonder there wasn't more effort made, particularly in the sequel, to include more characters into the story. It seems unfair to disregard the tale of Ryu/Akuma as what it is, but I think those broader, second-tier character appearances are really what remains the driving force behind any successful Street Fighter venture.
The Fix: 4.5 The Movie: 5.5
Winner: Vega
[Yes, I'm using the US names. In a perfect world we'd have a streamlined, one-answer option, but with CapcomUS now owners of the franchise, I'm pulling rank. If you're interested in Street Fighter, but are unfamiliar with the story, SFAlpha is a great place to get acquainted, particularly with core characters like Ryu and Ken.]
SAGAT versus DHALSIM
Yoga Mind Trick (UDON)
Where: Street Fighter II #2 When: December 2005
Why: Ken Siu-Chong How: Skottie Young
Quick Fix...
Street Fighter Alpha takes full advantage of one of the unique skills of the Japanese, maintaining a relatively simple story, but using style over substance to justify maintained interest in the product. It skillfully dwells on the minutia, without actually going into any depthy meaning or layers. It simply is what it is.
Fortunately, while many of the Street Fighter characters have struggled to develop more complex motivations in film or game; the good folks at UDON manage to maintain not only a beautiful and recognisable visual approach -- but also a script that compliments much of what we know of the characters, while still directing them in a unique, reasonably progressive story. Again, it isn't revolutionarily dense, but on the twenty-two page platform of a comic book, the luxuries afforded in animation quickly melt away.
For comics, Street Fighter perhaps represents one of the most inviting and exciting licenses available. Irrespective of it's in-built fanbase, the characters represent the ultimate in branding. Even the best of the second-tier is instantly recognisable thanks to brilliantly simple design. Each character brings not only a trademark visual, but a two-dimensional characterization that is an extention of their look, a trait that leaves plenty of room to elaborate in an on-going medium, without presenting a slate too blank to enjoy from the beginning.
These well defined characters really do lend themselves to an on-going medium, providing recognisable perspective from which they can clearly react to the on-going events of a story or situation. A true master would be able to develop and shape these characters into more depthy personas, but even the contemporary average need only stay faithful to succeed as the SF brand requires.
UDON does well to do a little bit of both, meandering it's way through familiar concepts (like Cammy White's brainwash ordeal under Bison), but also adds developing spice to stories and relationships, like Sagat's search for knowledge and power in the wake of his famous defeat at the hands of Ryu (circa the first, often forgotten side-scrolling Street Fighter game).
Either taking inspiration from the Street Fighter II V animated series, or arriving by the same logics; UDON takes Ryu on a journey to the mysterious yoga master, Dhalsim. Hoping to find inner peace and a control over the potential of the dark hadou energy, Ryu discovers Sagat, who has also been training to control his inner rages and become a better fighter.
In this back-up story taking place after Sagat's defeat of Ryu [Street Fighter II #2], we learn of Sagat's journey with Dhalsim, and the beginnings of his exploration of the mysterious yoga arts.
With the glow of a campfire to light them, Sagat confronts Dhalsim in the heart of a forest. There he challenges Dhalsim to prove the value of his yoga teachings, apparently unconvinced of their capability to aid his already impressive strengths.
Dhalsim gladly takes the challenge, using his defying contortions to evade Sagat's kicking attack. Instead of matching the violence, the stoic Dhalsim makes a fool of Sagat's brutish style, forcing blood to cascade from the Muay Thai fighter's nose with little more than the power of his energy.
Dhalsim follows it - extending his limbs to strike Sagat's proud jaw - before sending him through a tree with a devestating body blow.
The yoga master schools Sagat not in the physical art of fighting, but the clarity of mind. He decrys Sagat's motivations, and willing surrender to anger and hatred, "... the most distracting and dangerous of those emotions."
With quiet confidence, Dhalsim declares there is much he can teach Sagat, before punctuating his point with his signature attack, the yoga flame!
On his knees, Sagat opens his eye to discover he is unharmed. Dhalsim reveals the power of the mind, prompting Sagat to take a meditative position by the campfire. He is now Dhalsim's student.
Most casual fans will recognise Sagat as the scarred Muay Thai fighter of the series, and may even recall his position as final of the three sub-bosses in Street Fighter II. He supersedes Balrog (boxer) and Vega (see above) as Shadaloo bosses working for Bison, his motivations directly influenced by his apparent defeat (and scarring) at the hands of Ryu, who defeated him with the legendary sho-ryu ken attack that left his chest marked forevermore.
It's those origins that always leave me a little conflicted about a Sagat who is portrayed in a more positive style. In the TV anime series, SFII V, Sagat is portrayed as a fallen champion who was framed when he refused to take a dive for the criminal pawns of Shadaloo, the Ashura. In prison he encounters Ryu, undertaking a similar quest to develop his martial arts skills, and the two become friends as Ryu reignites his fighting spirit and good heart.
If I had to choose, I'd definitely take the UDON version.
Having missed a chunk of the first series, I'm not certain when I assume Sagat has not yet come into the service of Shadaloo. His motivations resemble Ryu's more closely, desiring only of fighting superiority, initially in the name of besting Ryu in a rematch, but after Dhalsim's training, in a more general sense.
Sagat, like Vega, is one of those secondary characters that really jazzes me.
Highlighted by his varying characterization, Sagat's story really doesn't begin until it breaks away from Ryu, and even then further depth is sketchy, additions like his service to Bison, and his arrogant student, Adon, being noteworthy.
Still, despite this general consistency of minimally developed characters, I just can't get enough of Street Fighter. Still months behind on purchases, it's perhaps the UDON translated manga and original releases I'm missing the most right now. Maybe to make up for it, we'll consider a little experiment...
The Street Fighter universe famously brought about a convergence between gamers and comic fans with the Capcom versus Marvel series, and it's many different entries. On a website dedicated to ranking superheroes based on their fights, can they possibly hold their own against an incursion of street fighters?
There are only three months left in season 2007, so maybe we'll play a little game with Saturdays. Let's see if A) I can keep it up, and B) if a Street Fighter character can usurp a top five ranking in 2007 before the year is through.
One would expect someone like a Ryu to take the spot, but without specifically contriving such a result, we'll leave it open. We may just get a surprise!
The Fix: 3.5 The Issue: 6
Winner: Dhalsim
[UDON continue to honour Capcom with their contributions to the Street Fighter franchise. Will they contribute to catapulting a Street Fighter into the Infinite Wars top five? Drop a comment and show your interest, and stay tuned to see if the impossible can happen! Get ready fighters. Go for broke!]
ZANGIEF versus R. MIKA & SAKURA(UDON comics)
Where: Street Fighter Legends #2 When: September 2006
Why: Ken Siu-Chong & Double KO How: Omar Dogan
The story so far...
Martial arts fanatic and school girl, Sakura Kusanago, begins her journey to become a great martial artist after meeting Ryu, the nomadic street fighting legend who dethroned the king of Muay Thai -- Sagat.
Staying in touch, Sakura receives the advice from Ryu that to become the ultimate martial artist, she should be open to learning from various styles. Thus, Sakura begins a new quest to learn from various fighting champions.
Her quest takes her to the professional wrestling show in town, where she hopes to observe her favourite wrestler in action -- Rainbow Mika!
R. Mika defeats Zangief in the ring, but while signing autographs Sakura finds herself between Rainbow Mika and a challenge from the kayfabeless Zangief!
Previous Form:
R. Mika, Sakura, Zangief: None of the three Street Fighters have previously been featured on the site.
Tale of the tape...

Strength: Zangief 4 (Steroid Popper)
Intelligence: Draw 2 (Average)
Speed: R. Mika 3 (Trained Athlete)
Stamina: Zangief 5 (Marathon)
Agility: R. Mika 3 (Acrobat)
Fighting Ability: Zangief 5 (Martial Artist)
Energy Powers: Sakura 3 (Explosives)
Here we are again, running a little late, and revisiting the Street Fighter scene!
Which really, if you think about it, plays straight into this little section we like to refer to as The Tape.
Zangief is a big ol' Russian who bares scars from fighting polar bears.
He's a legit pro wrestler. Now, if your laughter has subsided, and you're able to stop for a moment to ponder the nature of the grappling system, you'll observe one major a thing -- neck injuries. Seriously, even the pros suffer life altering injuries, and they aren't even playing for keeps.
So, a seven foot tall Russian who fights bears is probably going to be a seriously problem. He's got reach on his side, and while slower than your average Street Fighter, he's still pretty fast considering the bulk of his muscle.
Keys to victory here come down to the numbers game.
If R. Mika and Sakura can double team the big man, then you're starting to calculate a pretty basic win. If he can eliminate and isolate, then it comes down to individual skills.
Both Sakura and Mika have Zangief pegged on the speed and agility front, but neither is as technically proficient with their respective fighting styles, including Mika's brand of high flying/butt pumping wrestling.
So it's got to be about getting in and out, using the speed to the avantage to take out Zangief. But that's probably much easier said, than done.
The Math: R. Mika & Sakura (Total) Zangief (Average)
The Pick: Zangief (Champion Class)
What went down...
Having delivered his rematch challenge at the end of last issue, Zangief wastes little time highlighting the severity of his intent -- launching a flying body press attack at the relatively diminutive opponents.
R. Mika and Sakura leap clear of danger either side, leaving Zangief to land flat on his face.
Mika jumps on the Balkan behemoth, surprised to be joined by Sakura, who imitates her daydream headlock. An off-the-cuff remark about becoming a tag team becomes a reality as the two drive Zangief's head into the ground.
Zangief shrugs the attack off, and to Rainbow Mika's shock he's "wrestling for real". Sakura shoves her idol out of the way to take a diving dropkick.
Rainbow Mika comes to the rescue of Sakura with a moonsault, but it has little effect on Zangief.
He swats Mika off his back, hurtling her into the air.
R. Mika recovers, but sets herself up to suffer at the hands of Zangief's spinning clothesline of the man dubbed the Red Cyclone! Then, with Mika reeling, he intends to follow up with the banishing flat, but... His grip misses.
Yeah... He grabs her arse.
Now, fair enough, it was an accident. He actually meant to finish her off with a deadly finishing move, but... Yeah. He's gonna get it now, chief.
In a rage, Mika throws herself at her rival for a rainbow hip crush, switching her butt from plush, curvy plamed fun -- to deadly weapon of pain!
With Zangief reeling, Rainbow Mika calls in the assist from her fan, referencing the finish to a match from earlier in her career.
Sakura, knowing the reference, slips behind on all fours behind the hulking Zangief, to finish him off with a crescent kick/trip combo.
Only, even though he goes down hard... He gets back up.
Rainbow Mika switches things up for some hardcore rules, spraying the Russian with a fire extinguisher. She taunts him as he stumbles around trying to put his big mits on his foe, and at that crucial moment Dan, seeking to train Sakura, stumbles in.
With the extinguisher foam cleared from his eyes, Zangief doesn't get to see what's coming as Rainbow Mika sneaks behind with a Wingless Airplane reverse head scissors. Leaving him wide open to a juggle combo shouoken attack!
Zangief goes down for good, unable to dispute the defeat this time.
And much to the chagrin of Karin Kanzuki, who happens to be watching TV at the time, Sakura becomes a star!
The hammer...
The winners of this bout, Sakura and Rainbow Mika!
We've got a lot of new people joining us every day, and some of you might be surprised to stumble across Street Fighter on a website mostly dedicated to Marvel and DC superheroes. Fair enough!
My gross slant toward Marvel (and DC) withstanding, this site is actually really just directed toward comic book and comic book related battles, as a vehicle to discuss and document those products. So, be fully aware that Street Fighter animated movies are just sitting in waiting.
I'm a big fan of the work UDON are doing with the Street Fighter books!
If you haven't been reading, you might like to slide back to one of our previous Top Rating Reads. [Street Fighter II #2]
That said, there's a distinct problem I think I'm finding with the Street Fighter franchise, and it actually has nothing to do with the slow release schedule.
I'm a fan of various beat 'em up video games, and like many-a fanboy who insists they're a "writer", the characters in these kinds of games have mooshed around in my head and I've come up with some ideas for story.
What seems lacking in Ken Siu-Chong's stories is a sense of purpose.
For me, because the games so often offer minimal information, I look at the potential of taking everything provided and building it up to a story. Which is what's being done to a degree, but what concerns me is just how unfocused it all seems. I say this having picked up another issue or two of the main book as well, and not just the Legends: Sakura mini-series.
There's clearly a familiarity with the franchise, and UDON seems to be very keen on servicing that, but it as a story it just lacks the kind of density and sense of purpose that I would much prefer. I hate to go down that line, but it really feels like a series that's being written by a penciller.
As a guy who's brimming over with projects but is struggling to get work printed because he needs collaborators, it's probably not a great opinion to hold. But, in all honesty, there are a lot of pencillers who maybe think they supercede writers, but without them... Yeah...
This isn't a book that's suffering a hard crunch, but my attentions certainly have the potential to wander if it doesn't pick up a thread and go with it. That said, if you're a Street Fighter fan and are looking for a fun read, this isn't a bad issue at all. I'm just projecting my concern for the future, as I see the book very loosely tying threads together.
As a fan, I'd like a more complete picture, and it's not casting that net.
Buy it anyway. It's not like you're going to get a Street Fighter 4! *sniff*
So, anyway! I mentioned last Friday [New Avengers #27] that it was International Woman's Day, and we're sort of continuing the theme here with the two girls scoring the victory over Zangief. That theme will continue through next Friday as I pull out a recent tale I've been hoping to have reason to use!
I'm very tired, it's a very late update again.
I've noticed the hits are waning, spread the word folks so that I may have new victims upon which to leech energy. Until they, see you Monday!
The Fight: 4 The Issue: 4.5