Showing posts with label Moonstone. Show all posts
Showing posts with label Moonstone. Show all posts

Friday, August 19, 2022

MASTERS OF EVIL versus AVENGERS
A Gathering of Evil! (Marvel)
Where:
Avengers #222 When: August 1982
Why: Jim Shooter & Steve Grant How: Greg LaRocque

The Story So Far...
While Wasp and The Avengers welcome their newest recruit to the halls of Avengers Mansion -- one of their old adversaries begins drawing plans for recruitment of his own for a new team of Masters of Evil!

Egghead begins his scheme by sending a missile to Atlantis, destroying the prison that holds Todd Arlis aka; Tiger Shark. From there, the first recruit attacks the super-villain prison facility at Ryker's, freeing Whirlwind, Scorpion, and Moonstone.

In exchange for their freedom, the team agrees to serve Egghead in his scheme for power & fortune, but old grudges die hard, and Whirlwind can't help but take a day trip to Avengers Mansion to seek revenge against The Wasp. A decision that forces The Masters of Evil to make their presence known ahead of schedule!

Tale of the Tape...
Strength: Thor 6 (Invincible)
Intelligence: Hawkeye 4 (Tactician)
Speed: Moonstone 4 (Olympian)
Stamina: Thor 6 (Generator)
Agility: Scorpion 3 (Acrobat)
Fighting: Thor 6 (Warrior)
Energy: Thor 5 (Lasers)
Total: Thor 32 (Super)

The Masters of Evil are: Moonstone, Tiger Shark, Whirlwind, and Scorpion.

This powerhouse foursome is acting under the direction of Egghead, but a lack of cohesion is evident from the very outset. Whirlwind goes rogue looking for payback, but he'll get more than he bargained for once Avengers assemble!


The Avengers are: Wasp, Hawkeye, Thor, and She-Hulk.

Thor tops several categories of The Tape with godly might, but on average these Masters of Evil outpace at least half of The Avengers here, and there's a pretty compelling case for their path to victory.

Moonstone gained cosmic might from a Kree gravity stone that grants her super-human strength, durability, flight, energy blasts, and various other tricks. She could probably occupy Thor alone, as we saw when she battled the Asgardian-powered Bulldozer and Piledriver during Thunderbolts #1.

Either Tiger Shark or Scorpion could run interference on She-Hulk, with the former's history of battling the Sub-Mariner making the most compelling case. His ability to withstand the ocean depths, and Namor's strongest blows, as in Marvel Team-Up #14, spells an underrated powerhouse of the Marvel Universe.

That would free up Scorpion to try swapping his hatred of Spider-Man for the Wasp. She doesn't have the strength to cause an abrupt upset, but as we've seen before, her speed, agility, and bio-electric stingers can beat big opponents.

Whirlwind might be best suited to blowing Wasp off course, but she's always seemed to have his number. He might have better luck disrupting the flight of Hawkeye's arrows. His armor has gone head-to-head with Iron Man, and his fast twirling could probably deflect most standard trick arrows. Let's find out...

The Tape: Masters of Evil Ranking: Thor (#20)

What Went Down...
When Janet Van Dyne jumps into her town car for home, she finds faithful driver Carrothers replaced by arch-nemesis David Cannon -- aka; Whirlwind!

Like his namesake, Whirlwind whips around to grab hold of his intended target, but he's left holding a designer shall as Wasp activates the Pym Particles in her suit that cause her to shrink to insect size -- and bio-electric blast Cannon in the face!


On his way back to Avengers Mansion -- Hawkeye notices something amiss in the stationary vehicle and slips his bow to the ready.

Before he can finish producing an arrow from his quiver -- the archer is suddenly hit with a powerful beam of energy fired from overhead!

The voice that follows turns its ire not toward the downed Avenger, but rather the helmeted Whirlwind now fleeing from the vehicle. Moonstone lands on the street, joined by her fellow new Masters of Evil -- furious at their teammate for going rogue against The Avengers!

Wasp comes to Hawkeye's aid, buzzing through the air only to be swatted by Tiger Shark!


Recognizing the motley crew of villains and their superior powers, Hawkeye uses Wasp's distraction to quickly fire off a signal flare arrow before being blasted again by Moonstone!

Fortunately for Hawkeye -- the signal reached an Avenger capable of evening the score! His mighty hammer preceding him as it flies through the villainous foursome, scattering them like skittles!


Thor descends from the sky with hammer now in hand -- bringing it slamming into the road with enough force to topple the Masters of Evil again!

The thunderous shockwave is enough to stir a sleeping Avenger, who hears the commotion of Moonstone taking to the skies and firing her beams at Thor.


Scorpion seizes upon the opportunity of a staggered thunder god, charging in to smack Thor violently through the air with a powerful tail swipe!

That's all She-Hulk needs to see to smash through her Avengers Mansion window and race into battle!

Tiger Shark is sent flying back-first into the perimeter wall as She-Hulk reaches the gate, but it's Wasp who meets her on the street to stop the gamma-irradiated Avenger from entering the struggle -- lest she ruin the designer outfit borrowed from Janet Van Dyne's personal wardrobe.

Shulkie scrambles to carefully remove her borrowed garments while Thor swings his hammer to deflect more beams from Moonstone -- and Tiger Shark turns Wasp's abandoned town car into an airborne projectile!


The car finds its target, reduced to twisted metal and broken glass as it collides with Thor in a car-on-man traffic accident!

Wasp unleashes her stinging bio-electric blast while flying around the back of Scorpion's neck, shouting a wellness check to her godly teammate.

Relatively unharmed; Thor shrugs off the wreck and returns his ire to the direction of the villains, but Tiger Shark insists The Masters of Evil should fear nothing from the thunder god's strength.

The sub-aquatic scourge insists a coordinated effort can reduce the lone powerhouse to hamburger meat, but his focus fails to take into account She-Hulk -- who catches Tiger Shark by surprise with a knockdown blow from behind!

Hawkeye rejoins the group, firing an exploding arrow at the twirling tornado of Whirlwind -- knocking the swirling villain out of orbit as The Avengers square off with the newly outnumbered Masters of Evil!

Moonstone calls for evasive actions, but is cut-off as Wasp buzzes around the floating villain and blasts her with a bio-electric sting!


She-Hulk is ready to wallop Moonstone as she drops out of the air -- and is sent careening into a flat-footed Scorpion!

Thor makes sure Scorpion and Moonstone aren't getting up as The Avengers celebrate the victory with their newest recruit, and an armored NYPD truck arrives to cart the villains off.

The Hammer...
A triumphant team effort is capped off by She-Hulk as she proves the value of having extra muscle -- even on a team that boasts the Asgardian might of Thor, God of Thunder!

The Avengers all had their parts to play, but it's obviously an action-packed welcome to the team for She-Hulk in particular, who was their newest recruit as of a roster drive in Avengers #221. You probably know it: the red cover with white grid of prospective new members.

She-Hulk is a Wasp find -- the only one to accept admission from a meeting to bring another woman into the Avengers fold that also included: Invisible Girl, Black Widow, Spider-Woman, and Dazzler. All candidates who find their ways to other versions of the Avengers (assuming you include Dazzler with A-Force).

Hawkeye rejoined at the invitation of Captain America & Iron Man as well, and the skirmish outside Avengers Mansion in #222 serves as a chance to smooth things over with She-Hulk, whose pink Cadillac he fried with an electric impulse arrow after she cut off his cab in traffic, in the previous issue.

Hawkeye is obviously at home with the Avengers after a couple of decades of association, and despite the initial friction, it turns out She-Hulk is a perfect fit too.

Typically the less volatile counterpart to Hulk, she thrives in the social dynamic of the Avengers, pairing instantly well with fashion-conscious Wasp as a character in need of a more permanent costume.

That may be a precarious premise for pairing a couple of female characters, but you know I enjoy Wasp the fashionista and the modern sensibility of She-Hulk matches it well. A case where the conceited push to balance the Avengers line-up with additional femininity pays off a treat, benefitting from She-Hulk's tenure as a solo hero, and perhaps the keen intuition of plotter & then-Editor in Chief, Jim Shooter.

As a piece of Avengers history this is all very interesting, but the thing that made the cover -- and really gets me jazzed -- is the oddball grouping of villains who formed this short-lived new Masters of Evil.

Long time readers will know I have a particular taste for good quality second-tier villains, and this one-time gathering brings Scorpion into the super-villain big leagues, seeing him bat at Thor in a brief detour away from his usual sparring with arch-nemesis Spider-Man.

Scorpion'll be back menacing the web-slinger in his next printed appearance, but in a couple of decades he'll team with Moonstone again, under the guise of Venom, as members of the Thunderbolts and Dark Avengers [see; Thunderbolts #111, Nova #3, and Incredible Hercules #128]. An interesting relationship branch for a couple of characters who don't otherwise have much to do with each other.

Moonstone and Tiger Shark stick around with Egghead in the short term, joining the next Masters of Evil line-up in Avengers #228. That one continues the brief advancement a spider-villain as well, but those are details for another day.

Tiger Shark is another bad guy I get a kick out of seeing, especially when he's out of the water away from his usual issues with Sub-Mariner. What can I say? This is the fun of long-running superhero comic books!

If you agree that this is fun -- you can find more from your favourite heroes and villains by following links throughout this post, or by diving into the Secret Archive for a complete index of featured fights in order of publisher, series, and issue!

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Winners: She-Hulk, Wasp, Thor, and Hawkeye
#17 (+3) Thor
#39 (+14) Wasp
#87 (+69) She-Hulk
#88 (+70) Hawkeye
#413 (-61) Moonstone
#434 (--) Scorpion
#980 (-193) Whirlwind
#981 (-294) Tiger Shark

Friday, April 24, 2009

AVENGERS versus OLYMPUS GROUP
Gauntlet (Marvel)
Where:
Incredible Hercules #128 When: June 2009
Why: Greg Pak & Fred Van Lente How: Dietrich Smith

The Story So Far...
Rising to power off the back of a smear campaign against former Director of SHIELD, Tony Stark; Norman Osborn becomes the new lynchpin of an American whose trust in heroes has been replaced by paranoia and fear.
Pursuing his own sinister lust for power, Osborn recreates himself as the Iron Pariot to lead a team of Dark Avengers against the very evil he was once, and still is, a part of.

After seizing control of Olympus Group - the corporate identity of the gods - from Zeus; Hera earns the attentions of Osborn, and his agents of HAMMER, with a product called Continuum®. Despite the makings of a perfect match, the two powers are unable to reach a mutually beneficial business agreement, leading their respective groups into a head-long collision!

The events turn Athena, Hercules, and Amadeus Cho into unlikely allies of the Olympus Group, despite Hera's bitter jealousy over a prophecy of Athena's ascension to greatness, and her disdain for Zeus' son. Thus, the great heroes join Olympus Group in a battle against the Dark Avengers!

Tale of the Tape...
Strength: Sentry 6 (Invincible)
Intelligence: Iron Patriot 5 (Professor)
Speed: Sentry 6 (Superhuman)
Stamina: Pluto 7 (Unstoppable)
Agility: Captain Marvel 5 (Cat-like)
Fighting: Ares 7 (Living Weapon)
Energy: Sentry 7 (Cosmic)


- The Dark Avengers are: Iron Patriot, Ms. Marvel, Ares, Sentry, Captain Marvel, Hawkeye, Wolverine, and Spider-man.

When several individuals within the superhero community were revealed as Skrull impostors, a battle of paranoia forced heroes previously divided by their own civil war, to battle together against a Secret Invasion. Though the heroes emerged victorious, the mass corruption incurred within SHIELD allowed then Director for the Commission on Superhuman Activities, Norman Osborn, to stage a coup.

After branding Tony Stark a traitor and coward, Osborn set about rearranging his world as a dark reflection of Stark's. His reign quickly began with the disbanding of SHIELD, in favour of his own organization, HAMMER, before attentions were turned to the Avengers. Incorporating members of his Thunderbolts team, Osborn reimagines their public face as palatable identities associated with heroics.

Mac Gargan becomes Spider-man; Daken adopts Wolverine; Bullseye is Hawkeye; Noh-Varr upgrades to Captain Marvel; Moonstone becomes Ms. Marvel; and Osborn himself creates an iconic identity to fill the void typically filled by a symbol, utilizing Stark's armor designs and a motiff inspired by Captain America, to become the Iron Patriot. Existing members of the team, Ares and Sentry, remain on this newly formed incarnation of Dark Avengers.

- The Olympus Group are: Hera, Typhon, Pluto, and Delphyne Gorgon, who are accompanied by Hercules, Amadeus Cho, and Athena.

Founded by Zeus; the Olympus Group was designed to maintain contact between the gods of Olympus, and the human world. The corporation represents a modern redefinition of the power and influence of the gods. Prominent membership is held by Hebe, Huntsman, Typhon, Pluto, and Hera, who usurped control of the corporation upon Zeus' death. She manipulates the group to her own ends, in particular, in pursuit of her son by marriage to Zeus, Hercules.

Hercules is the demigod spawn of king of the Olympian gods, Zeus, and Alcmena; the mortal daughter of the king of Mycenae. Despite a conspiracy perpetrated by Hera and Luciana to prevent the birth; Hercules was born after seven days of labor, to rule those around him, by the decree of Zeus. The mammoth child would indeed traverse many perils to grow into a mighty leader of men, whose strength became the stuff of legends.

Math: Dark Avengers Ranking: The Sentry (#91)

What Went Down...
When the Dark Avengers descend upon the Olympus Group, Hercules and his fellows become unlikely allies to their godly enemies. They have little choice, quickly thrown into the fray against their Dark Avengers counterparts.

Confronted by the on-coming blur of the Sentry, Hercules is quick to enact an offensive-defensive by catching his opponent's cape on the fly-by, only to toss him through the levels above like a blonde olympic hammer!

Ares; half-brother to Hercules and god of war; enters the battle to defeat his brother, disappointed to unexpectedly find Olympus Group alongside his familial nemesis. With promise of reprimand for his deceptive team leader, Ares topples Hercules and Athena with a grenade, unaware of Typhon's looming presence.

The giant clutches Ares by the skull amidst a swarm of serpents.
Remembering his slain brethren from ancient battles waged by Olympus, Typhon vengefully dominates the god of war, driving his head into the Earth beneath.

Meanwhile, Typhon's ally and Olympian god of the Underworld, Pluto, descends upon the impostor Wolverine with a macabre glee. He taunts the clawed mutant with "December 27th," a unique insight into the destined date of Daken's death. In retaliation, he drives his claws through Pluto's body, successful in amusing the immortal god. The dead rise at Pluto's command to join the fight on his behalf.

Pluto's presence stirs a plot in wise Athena, who recognises an opportunity to obtain power to rival Hera in her uncle's absence from the Underworld. While Hercules sends Noh-Varr flying with a left hook, she beckons for a strategic retreat, made difficult by a spray of webbing from the symbiote Spider-man.

While Athena grapples with the tangled goop, Hercules snatches who he believes to be his former ally. Sending his fist toward the web-slinger's face, he soon learns the truth as Venom manifests a familiar toothy gape to catch the punch.

When the Sentry attempts to reenter the fight, the symbiote's unwieldy grip gives the prince of power a convenient weapon to defeat two Avengers with one blow. He clubs the Sentry out of the air, following with a devestating uppercut through Venom's skull to Sentry's!

Across the warehouse, Delphyne Gorgon battles valiantly against the phony Ms. Marvel with a machine gun. The weapon proves useless against the powers of a Kree Moonstone that deflects the bullets and retorts with a powerful energy blast. Concerned for his crush's safety, Amadeus Cho retrieves the enchanted Aegis chestplate from Athena's recently deceased warrior, Trey Rollins.

Descending to finish the job, Ms. Marvel failed to notice Amadeus sneaking up behind her. With the chestplate clasped to her body, the Kree gravity stone causes a massive feedback of energy.

Cho failed to receive the kudos he might have anticipated, but while he and Delphyne are able to share a moment, it's quickly cut short by the arrival of "Hawkeye."

Summoned to retreat by Athena, the boy genius leaves his Amazon girlfriend to fight her own battle. The gorgon succeeds in cutting Bullseye's arrow from the air, finding opportunity for a close quarters exchange with the range marksman.

Outside the warehouse, Hercules continues his battle with Sentry and Venom.
The symbiote chomps the top of his head, while Sentry sends the trio airborne with a flying tackle. Driving Hercules into the ground, he inadvertently frees the prince of power of Venom's mouth whilst doing his damage.

The Olympian enters into a test of wills with Sentry, grappling with "the power of a million exploding suns." Hercules succeeds in breaking the stalemate with a swift knee to Sentry's groin, giving him the edge necessary to toss Sentry into a collision course with the airborne Venom!

Amadeus Cho reconvenes with his partner in adventure, delivering Athena's plan for evacuation to the reticent warrior. Despite his objections, Hercules sees reason in their plan, agreeing to leap into the surrounding waters with the intent of sinking a nearby ship. It is a feat all too easy for the Olympian powerhouse.

In the Olympus Group warehouse, the tides begin to turn when Hera uses her magics to restrain Typhon who is still grappling with her son, Ares. Norman Osborn seizes the opportunity, swooping in to fire Iron Man-esque plasts into the unsuspecting woman's back. Despite impending victory, the cries of innocent citizens draw Osborn's attention, forcing him to live up to the Iron Patriot ID.

In the interest of maintaining their public facade, Iron Patriot orders the other members of his "Avengers" to assemble to rescue the drowning patrons. While the Avengers earn their promotional support, Ares negotiates a truce between the two groups he holds allegiance to. It's an offer Osborn cannot refuse as the god of war threatens to join his mother should the battle continue.

The Hammer...
The only conundrum bigger than deciding what tense I'm writing in, is the question of who emerged victorious in this issue! It gets a little tricky when the context of these reviews becomes about the efforts of a team. Sentry and Venom certainly weren't particularly successful against Hercules, but then, the Avengers did redeem themselves toward the end of the fight.

To avoid complication, I think the best interpretation for our much beloved records is the literal conclusion of a draw.

Despite recently making some ground in our updating deficit, we're once again falling spectacularly behind schedule.
After enthusiastically choosing Incredible Herc' over a couple of other options, I thought we might've been on a role, but on reflection, I suppose there's a comment in these recent delays.

Hercules fell unfortunately under represented in last year's competition, failing to accurately capture the exciting rise of both the character and his titular role as usurper of Incredible Hulk, in 2008.

This late visitation to the series really doesn't adequately represent what made it great in the last year. Ironically, since deviating into more specific storyarcs, the title appears to have lost some of it's fun-loving lustre, pursuing structural concepts that threaten to bog Hercules down in tiresome mythology derivations, over the more accessible format of superhero fisticuffs. I say that with a hint of reserve, not wanting to be mischaracterized as a foam drooling neanderthal interested exclusively in the violence central to the site concept.

I think it could be debated as fact that literal mythology has often dragged superhero comics into low selling ruts. My best guess, there's just something about two rights making a wrong. As any mainstream apologist will gladly tell you, these superheroes we flock to are effectively the modern equivalency of the gods and heroes of ancient civilization. It's a fair comparison given the winding fates of individuals well known for their unique abilities, or iconic dressing.

It's a compromise of knowing irony to celebrate Hercules as a Marvel character, while denouncing the surrounding components of his mythology. Perhaps it's the modern familiarity of the character, through television and cinema, that makes Hercules a more palatable facet of the Greek epics. Or, perhaps, it's the ease through which Hercules makes a natural transition into the [now] traditional, simplistic, modern construction of a "superhero," that makes him more successful than more complex legends associated with higher ideals.

What ever the reason for friction between superheroes and mythology, it certainly feels evident here. Despite their distortion through the conventions of the Marvel universe, the other gods feel somehow generic and under developed in this colourful issue. The real attraction is undoubtedly the first opportunity to get the Dark Avengers onto the Infinite Wars -- something important to 2009!

As many of us anticipated, the Dark Avengers stemmed directly from the same concept that gave us the Thunderbolts. In fact, it wouldn't be unreasonable to describe the group as the last crop of T-bolts ('Faith in Monsters') promoted.

It was in 1997 that we were first introduced to this version of the concept of villains diguised as heroes [Incredible Hulk #449]. It began as a plot hatched by Baron Zemo and the former Masters of Evil, coinciding with the apparent deaths of the Avengers and Fantastic Four (via Heroes Reborn), but ended with success enough to propel several pretenders into legitimate heroic roles, and spawned other reinterpretations of the team and it's duplicitous line-up.

It'd be nice to believe the "Dark Reign" "status quo," introduced line-wide by Marvel comics, might actually have some staying power, but one tends to be validated in feeling jaded toward these gimmick-laden high concepts. Just like Tony Stark's stay at the top was ultimately brief, so too does it seem inevitable than the mentally unhinged lynchpin, Norman Osborn, will be overthrown from his position as supreme commander of international intelligence and heroics.

It's not what I'd call a delicate concept, but it has a simplistic brilliance that makes all of these inevitable guest appearances so delicious. It's wonderful to see how these established characters can react en masse to the introduction of new(ish) concepts more forthcoming in-fiction than Thunderbolts.
Pak and Van Lente clearly aren't given a lot of room to contribute to the building mythology of the Dark Avengers, but they play with some enjoyable moments, particularly Hercules' overstated reaction to the villainous turn of the likes of Spider-man (whose true identity, as already noted, is soon revealed).

It's a much more subdued affair than Pak's epic battle in World War Hulk [#5], but there's also the fanboy moment of another heavyhitter clashing with Sentry. It suffers from the typical symptoms of a corporate shared universe, but it's worthy of note, even if only for the inevitable confusion over exactly where the boundaries of Sentry's powers lie. Unrelated, but similarly abbreviated, is Hercules' brief encounter with Ares, who has been a regular sparring partner not just in recent Marvel appearances, but throughout legend (and Kevin Sorbo).

A critical eye could easily look at this issue as an unnecessary deviation.
Honestly, on-going plot progresses at an absolute minimum, stopping briefly to close out tangential sub-plots connecting Olympus Group to the central premise of HAMMER (and Norman Osborn), and offering brief character beats. The big benefit to Incredible Hercules is a set-up for a trip to the Underworld in the next issue. Personally, I think the roadtrip adventuring that led the series through a fun packed series of character-spots and fights, was actually a strength.

The Dark Avengers might be primed for a catalogue of intrusions into other series over the next few months, but the bigger picture is more forgiving. One of the all too often forgotten joys of modern superhero comics is the indulgence in concepts across multiple stages. While we learn very little about the group in this issue, it's none-the-less valuable in building context for their prevelance. You might call it an exercise in economy of reputation, space, and time.

Writing doesn't feel as fluid as it did under the exclusive scripting of Greg Pak, and the art is decidedly less attractive than the likes of Clayton Henry or Jim Cheung. Never the less, it seems this is still a title worth checking out, even if only to make up your own mind. Upcoming storylines promise to entertain a variety of high concept pitches, including what appears to be a Thor-empowered Hercules.
Sure to be an interesting twist on the old rivalry.

The Fight: 4.5 The Issue: 4

While the Infinite Wars plays catch-up, why not find yourself some reading material to keep you busy between updates? The Infinite Wars Amazonian Gift Shoppe contains collections featuring most issues reviewed in the Secret Archives, including issues like Incredible Hercules #128, which is too present to be available at the time of this posting. By using purchase links provided anywhere on the site, you help sponsor future entries, whilst benefitting from the price and service associated with the Amazon name. Not quite a Herculean task!

Friday, November 30, 2007

THUNDERBOLTS versus NOVA
Home Truths (Marvel comics)
Where:
Nova #3 When: August 2007
Why: Dan Abnett & Andy Lanning How: Sean Chen

The story so far...
Now the last of the legendary intergalactic corps of Xandarian Nova Centurions; an exhausted Richard Rider embarks on a journey to return to Earth, acting on the advice of the artificial intelligence, the Worldmind.

Seasoned by his adventures in space, Rider returns a more mature hero than he once was as member of the New Warriors. Having led thousands to their deaths in the war against the Annihilation Wave, Nova finds the self-interested squabbles that have transpired in his absence easily dwarfed by the intergalactic threats to reality he has faced.

Confronted upon his return by Director of SHIELD, Iron Man; Nova is asked to join the Registration Initiative to turn his newly acquired cosmic powers and leadership to the training of a new generation of heroes. Given time to ponder the offer, Nova may find himself ultimately swayed by the intervention of his former teammate Speedball, and his new colleagues, the Thunderbolts!

Previous Form:
Thunderbolts [#6]: This incarnation holds a narrow victory over Jack Flag.
Nova (#73): A single victory over the villain Diamondhead.

Tale of the tape...
Strength: Moonstone 6 (Invincible)
Intelligence: Radioactive Man 5 (Professor)
Speed: Nova 7 (Light Speed)
Stamina: Moonstone 6 (Generator)
Agility: Penance 4 (Gymnast)
Fighting Ability: Nova 4 (Trained Fighter)
Energy Powers: Radioactive Man 6 (Mass Destruction)


- The Thunderbolts are: Moonstone, Penance, Radioactive Man, and Venom.

Assembled under the leadership of an exonerated Norman Osborn; this version of the Thunderbolts are part of a US government division operating seperate, but in conjunction with, SHIELD's superhero registration agenda.

The team is exclusively comprised of reformed super-villains, with the exception of Penance, who, as Speedball, was a member of the New Warriors; the team responsible for the Stamford tragedy that killed hundreds of school children.

Moonstone and Songbird are the only two remaining members from Baron Zemo's original assemblage of diguised Masters of Evil. Their status as senior members, coupled with a divergence of acceptance for Osborn's direction, has led to friction between the two. Despite their familiarities, the frictions have been shown to interfere in their field competence, particularly in dealing with unfamiliar factors like Venom and the brooding, but massively powerful, Penance.

Lurking in the shadows is a contingency for the Thunderbolts in the form of the mass murdering assassin, Bullseye. Though effectively the team's trump card, Bullseye is kept from public eye, allowing for the delicately balanced charade of heroism to be maintained.

- As a teen; Long Island native, Richard Rider, was selected by the dying alien, Rhomann Dey, to assume the mantle of the Nova-Prime.
Swept into a world of intergalactic war and peace keeping, Rider eventually leaves behind his superheroing deeds to join other members of the Nova Corps on the reconstructed home world of Dey - Xandar.

Homesick, Rider relinquished his powers in exchange for the right to return home, but an encounter with the armored hero Night Thrasher would reveal that his powers merely lay dormant within him. Together the two would be prominent members of the teen superteam, the New Warriors.

Rider would revisit his role as a space cop in the battle against the Annihilation Wave. It is here that the Nova Corps of Xandar are once again exterminated, thus leaving Nova to inheret the entirety of their power matrix, the Worldmind.
With infinitely increased powers, Nova becomes the leader of the intergalactic resistence against Annihilus and his armies, and matures into a universal force for justice capable of generating energy blasts, tapping into a reality spanning encyclopaedia of knowledge, and travelling through time and space at fantastic speeds.

The Math: Nova (Average) Thunderbolts (Total) The Pick: Nova

What went down...
Having utilized his massive powers in the defense and arrest of his waiting arch-nemesis, Diamondhead [Nova #2]; Rider finds himself in the unfamiliar scenario of being attacked by the Thunderbolts under the jurisdiction of the Superhuman Registration Act.

Venom is the first to attack, triggering a distanced analysis by the Worldmind. Despite having learnt much from the AI system, it is Nova who this time informs his on-board advisory of the nature of the beast. The Nova Corpsman makes a late leap into the air, avoiding Venom's diving attack to leave him to eat pavement.

Nova chastises the team for attacking in a populated urban street; foibles that don't tend to bother the likes of Moonstone and Radioactive Man, who each launch an energy based attack on Nova. Combining their abilities, they incapacitate his control over self-gravity, resulting in a harsh descent.

Moonstone summons Penance, apparently unaware of his history with Nova as the light-hearted New Warrior, Speedball. She also notes Nova's status as a cosmically powered hero who is not to be underestimated.

Nova emerges from the hole his body made in the street, now having donned his helmet. He summons an energy blast to incapacitate the salivating Venom, while using more specific means for Moonstone, a "phased pulse" doing the trick.

Penance simmers with kinetic energy, but remains flat footed, while Radioactive Man picks up the slack. The radiation of the electromagnetic blast proves inconsequential thanks to the defensive capabilities of the Nova Centurion armor, but the blast is sufficient enough to send the hero hurtling through a stationary truck, into a building.

In a pile of rubble and reeling from the attack, Nova is unable to defend himself as Venom leaps in for a second lick. The burly symbiote pins Nova on his stomach, wrapping his taloned fingers around the floored hero's neck.

Radioactive Man summons Penance from his pause, hoping to utilize his awesome power to put an end to Nova's resistence.
Though reluctant, Robbie Baldwin turns his guilt inward to summon a massive burst of his other-dimensional kinetic energies, reminiscent of his first outing with the Thunderbolts [Thunderbolts #111].

So guilty is the former SPEEDBALL, that he detonates a building in main street, utilizing his powers for destruction parallel to the Stamford disaster. Good thing he's seeing DOC SAMSON!The massively destructive power of Penance's kinetic energy quite literally brings an entire building down atop his former ally. Robbie's current leader, Moonstone, descends on the wreckage with the Radioactive Man with an order to summon their mobile imprisonment "T-Wagon".

To the shock of all, Nova saves them the trouble of finding a body, emerging from the wreckage with a blast of firey, rocketeering energy. The frustrated hero turns the tables on the Thunderbolts by reading them their rights on the basis of the Nova Corps "Pan-Worlds Jurisdiction Treaty."

The clash of law enforcement powers is interrupted by a third party: SHIELD!
Descending with a support team of field agents, the director himself, Iron Man, makes his presence known. Chastising Moonstone for her team's tactics in a densly populated public area, Iron Man does his best to pull rank and calm the situation, as the Thunderbolts leader tries to use Stark's own Registrated Act as justification against him.

Having previously offered Nova a senior position with his Initiative; Tony Stark accompanies him to a more private meeting place to discuss Nova's decision. Though tempted by the support network, the cosmic hero bows to his own responsibilities, and returns to the stars to rekindle the flame of the Nova Corps.

The hammer...
Well, as we close November with a crawl, I give you a draw!
Though both sides got their licks in, I think we can all agree IM pacified the situation before it could really reach any kind of definitive sway.

Adi Granov's covers have a way of demanding the attention of a reader with their futuristic render, typically dwarfing pencils any less than superb. This was entirely true of the fairly mediocre sequentials of Nova, but their plain presentation masks an exercise in super-mundanity that is, at the very least, worthy of acknowledging applause.

Baring the bittersweet branding of Civil War: Initiative after only one issue; the new series, written by Dan Abnett and Andy Lanning in unknown portions, spins out of the cosmic sleeper crossover, Annihilation.
The book connects with Annihilation's sequel, Conquest, as of issue four, and yet somehow it manages to earn that marketting without the negative conotations washing over your brain as you read this. This is truly a marvellous feat, but once you get past the obvious, it's even more amazing!

In a post-Civil War world where most pro-registrants are predictably concerned with anything but unregistered heroes; the Thunderbolts represent the most proactive element remaining, essentially dedicated to nothing but tracking that element. While Warren Ellis has meandered his way through a combination of light politics and thick character interactions, he's largely failed to deliver on the action in this monster-filled revamp of the Thunderbolts. My point?

It's titles like Nova that have picked up the slack on the street level, illustrating the expected prevelance of the Thunderbolts team. So not only are Abnett and Lanning graciously bowing to editorial mash-ups in their own job, but they're also picking up the slack of other jobs. All that: plus they manage to interweave tonnes of reference to days of Nova past by revisiting vague references with the same fluid flow that facilitated all this other content.

This isn't a great book. To be honest, having bagged all of the first four issues in one-hit, I haven't even the desire to read on, but that simply doesn't change the fact that the craft here is some of the finest Marvel superhero writing to be published in 2007 -- or maybe even years prior!
This book really does it all, without any of the advantageous pretentions or disillusions of being closed off to the rest of the Marvel world. These issues cram in as much character, story, and reality as any issue of Daredevil, but does so without ever feeling like a lazy conceptual hiding behind "style."

So, why aren't I reading on? I guess in a world of hiking prices and shrinking budgets, the reader becomes increasingly selective. As strong a read as this is, it does ultimately lead into a crossover I'm not sure I'm willing to indulge in, and shifts away from the settings that make the first three issues so enjoyable.

And before we wrap up, just to go back to Thunderbolts, I couldn't help but think to the recent issue featuring sessions with Doc Samson, while reading promotional interviews for Jeph Loeb's upcoming work on the "Red Hulk".

Apparently Samson is set to join the investigation surrounding the identity of this new Hulk, with Loeb adopting a deliberate conceit of an FBI profiler, that is interesting, but described in a way that leaves one ever so slightly disappointed.
Of the new Samson, Loeb says, "Leonard Samson, eager to prove himself beyond being just a psychiatrist with green hair, takes the lead."
Pursuing the Hulk in the field is hardly new for Doc Samson, but one can't help but feel that the character's portrayal in the pages of Ellis' Thunderbolts remains a glaringly unexplored facet of the Marvel Universe. It might not quite be necessary to go Dr. Katz with it, but with many heroes tied up in government funded operations, it would've been nice to see Samson employing his psychiatric expertise in more conventional manners.

Oh well, punch on, Doc!
In the meantime, I should probably admit that this one was a standby issue. We've been running a little slow lately, but hopefully December plans will serve up some satisfactory seasons readings for your Infinite Wars needs. Stay tuned for the Punch-Up for more of those Earth-spanning shennanigans!

The Fight: 4 The Issue: 5

Fans of solid superhero writing may just find this book a great way to explore a character they may otherwise be unfamiliar with. As described in the bulk of the review, these early issues of Nova manage to touch upon much of the Initiative, while also providing entry points for the cosmic reneissance occuring with the various Annihilation events. A great stocking-stuffer if you're doing some last minute Christmas shopping on Amazon!

Monday, June 18, 2007

THUNDERBOLTS versus WRECKING CREW
Justice... (Marvel comics)
Where:
Thunderbolts #1 When: April 1997
Why: Kurt Busiek How: Mark Bagley

The story so far...
Earth's mightiest heroes are dead: Killed saving Manhattan and humanity from the threat of the dreaded Onslaught!
In their stead they leave a gaping justice-shaped hole and a population of villains ready to take advantage of the power vacuum.

Then, as if from nowhere -- Justice like lightning!
Enter the Thunderbolts! A team of mysterious heroes with strange and fantastic powers, led by the courageous WWII inspired patriot, Citizen V.

The Thunderbolts represent a new wave of protectors, tackling threats like the Hulk and the Masters of Evil! Or do they? Though these mysterious heroes have manipulated the media to cement their success, what dark secrets lie beneath their colourful costumes and masks? Maybe the Wrecking Crew will find out!

Previous Form:
Baron Zemo (#287): Defeated by Hulk, Captain America and Cable.
Songbird (#162): Present for multiple instances of the team.
Thunderbolts [#14]: Split results, defeating Jack Flag, with a loss to Hulk.
Wrecking Crew: Have not yet been featured on the site.

Tale of the tape...
Strength: The Wrecker 6 (Invincible)
Intelligence: Techno 6 (Genius)
Speed: Moonstone 4 (Olympian)
Stamina: Bulldozer 6 (Generator)
Agility: Citizen V 3 (Athlete)
Fighting Ability: Citizen V 4 (Trained Fighter)
Energy Powers: Moonstone 5 (Lasers)


Well, I've been busy-busy, but it's about damned time we get talking about The T-bolts, and the Wrecking Crew. Serious business, friends!

While not as prevelant as the Avengers or X-Men, we've had the opportunity to see a couple of incarnations of the Thunderbolts in action, and unless you've been living under a comics rock for ten years, you'll have some idea that the Thunderbolts generally have an association with some form of villainy.

Traditionally villains are not particularly cohesive or proficient fighting units, but the Thunderbolts were able to exceed the individuals, to become a superior fighting whole. Thus, let us deduce that motivation strengthens team dynamic, and therefore gives the Thunderbolts a numerical edge against their construction crew foes.

Wait, you mean you AREN'T the reunited Spice Girls?...The Wrecker, aptly named leader of the Wrecking Crew, gained his powers through dumb-luck and mistaken identity, and has ever since had the enchanted power of an Asgardian. Like a good working stiff, he shares this power with his fellows in the gang; Thunderball, Bulldozer & Piledriver. Spreading the enchanted power not just to their chosen weapons, but also to each of their selves.

These days Wrecker does this without cost to himself, thanks to a little wax-on training with Ulik. This roughly equates to a quartet of badly dressed Thor-level villains, complete with construction based gimmicks, and a whole lot of average joe 'tude.

The Thunderbolt's find their key to victory in their versatility.
Under the strategic guidance of a disguised Baron Zemo - who is no fighting slouch - they are able to utilize their combination of strength, technology and super powers to deliver an encompassing attack on the one-note foes.

Likewise, the Thunderbolts, at least in this period, have the element of surprise. Most villains are completely unfamiliar with their techniques, while the former Masters of Evil have unique incite to the strategums and capabilities of their foes. This is perhaps the true edge, not seen against the likes of the Hulk. [Incredible Hulk #449]

The Math: The Thunderbolts (Total) The Wrecking Crew (Average)
The Pick: The Thunderbolts

What went down...
With New York City still reeling from the mass destruction unleashed by Onslaught, the Thunderbolts occupy their time dealing with the scavenging baddies, The Rat Pack. Having already defeated them, the team is quick to pose and rally in front of the press, mounting their efforts to again take the battle to the villainous clan.

The Rat Pack are quick to take to the skies, and even though they fully recognise the maneauver as an ambush, the Thunderbolts take chase, following the lowly crooks out of Manhattan toward Liberty Island.

There, they find themselves under the attack of an enchanted wrecking ball -- the calling card of Thunderball! His weapon destroys the V-wing, forcing the team to rally, those with capabilities of flight aiding those without.

Techno shows reluctance to battle hired crooks that might otherwise be counted as colleagues, but Citizen V quickly stems his remarks, masking them with the bold baratone of a charging superhero. Taking the cue, Atlas extends his size and strength to make an explosive landing on the island, bowling Wrecker and Piledriver, while Moonstone lends the assist against Bulldozer.

Apparently unaware of the history of the Citizen V monicker, Wrecker engages his team-leading counterpart in physical and mental combat. The Baron is more than ready to engage him in both, lithely avoiding a savage crowbar attack, with a razor edged retort of defeats passed.

While the rest of the teams duel it out, curious tourists on the island come under threat of falling rubble. Fortunately for them, Songbird is there to lend her sonic constructs as protective shields.
As Bulldozer barrels down on her, it is fortunate for Songbird that Mach-1 is on the scene to scoop up the threat with rocketting precision.

Continuing the theme of teamwork, Atlas comes to the aid of an overwhelmed Citizen V, using his impressive size and strength to clobber Wrecker into a self-made crater. Alas, Citizen V's warnings come too late, the cocky Atlas succumbing to a little teamwork from the away side.

As Atlas hurtles into the drink from the impact of Thunderball's strike, Meteorite does her best aerially to deal with Piledriver.

The super-powered menace uses his unusually large and powerful hands to wrench a piece of concrete from the battleground, using it as a massive projectile to send Meteorite hurtling into the Statue of Liberty like her namesake!

With the city watching on in horror, the Wrecker strikes at the base of the statue, sending a quiver up Liberty's spine. He challenges the star-spangle clad Citizen V to surrender, or face the consequences of being responsible for the symbol's destruction on national television.

Revelling in their apparent checkmate, the Wrecking Crew barely notice Mach-1 circling around in the air to fire spherical projectiles from the wrist mount of his armor. Each globe reaches it's target, stuffing the gobs of the cackling villains, before spewing forth noxious gas!

Under the direction of Citizen V, Songbird uses her sonic constructs to create forcefields around the Wrecking Crew's heads, trapping the gas that smothers them into unconsciousness.

His mouth shielded, the still intimidating Bulldozer mocks the Thunderbolts, but even as he speaks, his confidence begins to wither in direct response to the looming shadow from above.

A half-drowned and thoroughly ticked Atlas calls a grudge for Thunderball, but agrees to settle for the last man standing, thundering down a giant-sized fist that knocks Bulldozer back far into the city.

As the team reassembles, a strange noise begins to flood over the tiny spirited island. A sound recognizable, but yet definitely unfamiliar to the Thunderbolts.
The sound of the people cheering. The gratitude worthy of heroes.

The hammer...
Awww, ring the bell, sucka! School's back in, and the T-bolts be puttin' on a masta class of ass kickification, son!

... No good? Yeah, well, the Thunderbolts are the winners, whether my exploits as a jive talking web wacky work or not!
Bahlactus has been getting all the press for a while now, but lately respect has finally come home to roost for Secret Earths, and I've got to bring the hammer down on a whole lot of thanks to those guys.

Some of that respect finally motivated me to get on to this week's Ultimate Alliance entry, featuring the Wrecking Crew. For my estimation those guys have been about the only thing worth talking about from Mike Oeming's latest writing effort, which seems to have been downgraded from on-going to Omega Flight mini.

Even with the disgraceful slow burn and distinct lack of Mike Oeming: penciller, Omega Flight did open with some big action, and we'll probably get an opportunity to talk more about that series some time in the future.

What really knocks me on my ass here is the Thunderbolts.
While his work seems to have meandered somewhat through some easy standards; Warren Ellis has had many-a fan, myself included, several shades of jazzed over the villain-cum-hero team.

The mask donning heard around the world!What's especially bizarre about finally discovering a love of the team is the fact that they're now a seasoned outfit, having a full decade of superheroics and internal squabblings under their belt. It was over ten years ago that we gazed upon that fateful scene where Citizen V revealed himself and his teammates as none other than The Masters of Evil! Wow!

Sadly, I was somewhat excited by the concept, but utterly bemused by the product itself. The characters were mostly second-tier villains that weren't obscure favourites, and the designs of the hero costumes, with the exception of Citizen V, inspired barely. It wasn't a book that lived up to the hype.

Some ten years later it's instability has been fully realized, but the formula has been refined in a world where superhero politics makes the lines between hero and villain all that much more blurred. The Thunderbolts exist now in a world almost inadvertently made for them, living their lives as heroes admist laws that willfully empower them to hunt down their costumed nemesis like dogs.

It's with hindsight that it can be debated that the Thunderbolts are by design a gauge of the zeitgeist of the Marvel universe. From their inception, they were the brilliantly simple response to the a power vaccuum left in the wake of Heroes Reborn, and now they again react to events in Civil War and redefinition of what a hero and villain is to the Marvel universe.

I don't mean to discount the work that went on between, and mark missing out on the so-called "fight club" years as a disappointment; but in an era still feeding and learning from the 'grim and gritty' progression of the eighties, maybe we can propose the Thunderbolts represent the final step in that exploration.

I'm confounded by regular references to the necessity of likeable and heroic characters in comics. It strikes me as foolish to claim entertainment and fiction require anything but the barest means of relating and approving.
I'd like to think maybe one day we will look back on books like Thunderbolts and recognise their contribution to our medium as the catalyst for motivated writing, over conventions of 'heroes', 'villains', and 'anti-heroes'.

And after that stretch of a musing, I'll wrap things up.
Still more Fantastic Fridays as we try to catch-up on June's delays, before reverting back to the original Friday Fight Nights. In the mean time, stay tuned!

The Fight: 4 The Issue: 4
NEXT WEEK: What evil lurks in the heart of The Lizard? The Spider-man knows!

Monday, March 26, 2007

THE THUNDERBOLTS versus JACK FLAG
Faith In Monsters Part 2 (Marvel comics)
Where:
Thunderbolts #111 When: April 2007
Why: Warren Ellis How: Mike Deodato Jr.

The story so far...
Under the direction of Norman Osborn, the Thunderbolts have been completely overhauled in the wake of the Civil War. Incorporating existing members of the super-team and former criminals recruited to hunt rogue heroes, the new team is a volatile and untested mess.

Placing Moonstone in the position of leader, Osborn sends the team out on their first mission: Defeat and detain the rogue protégé of Captain America; Jack Flag.

With the press watching will this soft-target be the undoing of a team of reformed and manipulated villains. Or will they unravel live on the air?

Previous Form:
The Thunderbolts [#14]: Moonstone and Songbird were defeated by the Hulk as part of the classic Thunderbolts.
Venom (#63): Venom has a lethal victory over the Space Phantom.
Bullseye (#77): Bullseye has a victory against Daredevil, for two defeats.
Radioactive Man (#110): Radioactive Man was among the team assembled to take down the Anti-Registration Avengers.
Swordsman, Penance: Neither of these characters have been featured previously on the site.
Jack Flag: Jack Flag has not yet been featured on the site.

Tale of the tape...
Totally NOT Grifter, yo!Strength: Moonstone 6 (Invincible)
Intelligence: Radioactive Man 5 (Professor)
Speed: Speedball/Penance 5 (Super Speed)
Stamina: Moonstone 6 (Generator)
Agility: Speedball/Penance 4 (Gymnast)
Fighting Ability: Jack Flag 4 (Trained Fighter)
Energy Powers: Radioactive Man 6 (Mass Destruction)

So, as we continue Marvel Ultimate Alliance Mondays, this is supposed to be the Radioactive Man representitive entry. Confession time: Radioactive Man is a pretty insignificant cog in this entry, but I'm not a huge fan of the character, so it's about as good as it gets.

As a character in this situation Radioactive Man is probably more of a second-tier performer, but he brings a great deal to the team. Strength, intelligence and radioactive power being his trifecta of terror.

There seems to have been some confusion about the origins of the Jack Flag character. He's only been on the job since the early nineties, and initially brought very little to the game as an admirer of Captain America.
His skills developed with intensive training and clearly he picked up some points from the Captain himself. It's difficult to tell to what degree it has been retained, but he also gained super human strength after a tussle with Mr. Hyde.

It seems Flag has maybe been scaled down a little from that level, bringing him back to more of a 'roid raging 4 on our stat tape.

Guys like Venom, Radioactive Man and Moonstone all excede his strength level, and Moonstone, Venom and even Songbird have the skills to potentially outmaneuver the earth-bound Flag.

The key to victory for Flag would have to be using the inexperience of some of the characters, and exploiting the lack of preperation they've had as a team. Certainly the volatile nature of many of the characters only stirs the chemicals of dissent and distrust. That said, it's a big ask!

The Math: The Thunderbolts
The Pick: The Thunderbolts

What went down...
The Thunderbolts catch up with Jack Flag in Ohio, where he's been breaking up various criminal activities in defiance of the superhero registration act. Delivering justice without a paycheque or equipment and health benefits... Actually, why wouldn't a two-bit schmuck like Flag be signing up?!


Riding to the DANGER ZONE! DANANANANA!In a scene that would send a film soundtrack platinum, the team struts in unison from their space age plane vehicle. If it were a Mattel the individual credits would go in an order along the lines of; sweet ass Songbird, marvellous Moonstone, radical Radioactive Man, peripherally challenged Penance, voulptuous Venom and the swinging Swordsman!

So, anyway, Moonstone goes about fullfilling her roll as new 'team leader' by orchestrating from the sidelines. With Jack Flag standing tall in the middle of a parking lot, Moonstone orders Radioactive Man to blow the gas tanks, making it appear to the on-looking press as though Flag had rigged the explosions himself.

The explosions put Flag on the back foot, as Moonstone sends in Swordsman and Venom to do the work of soldiers. Unfortunately she doesn't count on the strength and determination of the flag-clad hero, who shatters Swordsman's sword as it hovers above him.

Flag rolls back, booting the airborne sword end into Venom's chest, whilst using the follow throw to knock Swordsman for six.

Though the sword tip doesn't do any permanent damage to the symbiote-clad Mac Gargan, it does send him into a berzerker rage. As Flag stomps on Swordsman's helmet, Venom doubles in size and becomes a veiny mess... Hello!

Venom doubles in size and swells with veins... Kinky!Flag feels the sting of Venom's taloned fingertips, and finds himself in the grip of a creature that's pretty intent on eating his head. A prospect that would produce a win for the Thunderbolts, to be sure, but probably isn't the kind of press you want on the six O'clock news.

Moonstone plays moderator, calling for the activation of an implant that subdues Venom with an electrical charge. They'll pass it off as a hand-held weapon concealed in Jack Flag's gloves later. Oh, they're sly!

Songbird heads to the sky, but the smoke cover caused by the exploded cars proves to make her influence moot. Flag, freed of Venom's grip, goes about taking possession of something that may or may not be a misproportioned wheel mag.

Recalling the advice of his now deceased mentor, Captain America, he whips the cylindrical shrapnel into the air, ricocheting it off a street sign and lamp post, to strike Songbird directly in the throat. The jolt to her vocals quells her sound-based energy powers, and brings her into a heavy descent atop one of the surviving stationary vehicles.

Moonstone denies Radioactive Man opportunity to step in, instead seeing the opportunity to showcase the newest face on the team - Penance. Formerly Speedball, the massochistic turn he's taken, donning an iron maidenesque outfit, allows him to turn his kinetic powers outward.

With blood trickling from his suit, Penance brims with energy and hurls it into the lot. It stirs already twisted metal into the air, but ultimately finds it's target.

Though he's struck in the back, Flag is able to not only survive the onslaught, but turn it to his advantage as he attempts to make an escape down an alley.

The police cut off his backdoor, and he proves unwilling to fight the drones of the law. Perhaps a misguided mark of respect for the men in uniform and their distance from the 'Civil War', or perhaps the true sign of a hero.

Either way he switches strategy, kicking his way into the lower levels of one of the surrounding buildings. A chance to create a distraction and find his way to his goals. Unfortunately, there was one contingent he didn't count on.
There was one last trump the team didn't display in front of the cameras and the action figure buying children, and that was the scariest one of them all. The one scarier than the alien costume that eats brains, or the bulky Chinese guy who glows green.

WASSUUUUUPPPPPPP~!!!Flag feels it before he knows what's happened -- a sai burying deep into his spinal column. The sting of the man called Bullseye, lurking in the shadows to clean up the mess before it spilled completely out of control.
He never misses his target. Flag's cauda equina is the victim, and he will never walk again. All in a day's work for the might Thunderbolts.

The hammer...
Well, with the assist going to the rest of the team, Bullseye scores the victory for the Thunderbolts. Go team!

Y'know, there's a certain level of excitement that occurs when a person says "Warren Ellis" and "Thunderbolts" in the same sentence. Especially when that prospect is said to entail a complete overhaul of the B-list team. Which is a fact that only becomes even more exciting when names like Green Goblin, Venom and Bullseye are getting thrown around!

Unfortunately, the imagination tends to run a little wild with those ingredients, and what actually rests in one's hands is of a flavour more pedestrian, perhaps.
Actually, that accurately describes the tone of the book, as Ellis panders to the 'real world' repercussions of a world where the superheroes have been dubbed outlaws.

There are a handfull of criticisms coming the way of this, and none is more sound than the theory that Bullseye and Mac Gargan could be sold to the public as the good guys. Bullseye, a character we featured just recently, wherein he was dubbed number four on America's Most Wanted list, a hero? [Daredevil #49]

Fair enough, he seems to be lurking shackled to the shadows with armed guards, but Venom is among the public face of the team. His raging "kill!" screaming outburst is dismissed by Moonstone as she fronts the press after the assault, as she assures them Venom is quite incapable of killing, despite a long history of being a known killer and menace in public. Something that dates back even to the days of Eddie Brock [a 'lethal protector'], should there be illusions about who is wearing the symbiote.
Of course, Gargan is the Venom that only a couple of years ago tore buildings down in the streets of New York in an effort to gain the advantage over Spider-man.

I digress, there are some issues to be taken with the details.
What was perhaps most disappointing to me was the subdued nature of the book, and the shadowy psuedo-realistic artwork by Deodato Jr, someone who seems to be being pushed in this sort of street realism capacity; presumably for his photo referenced pencil work.

I think what I hoped for was something a little less covert, exhibiting the unbridled enthusiasm of a Nextwave, or something akin to it. Not necessarily so over-the-top or tongue-in-cheek, but more vibrant, and action packed, and free flowing.

Remove those expectations and there is a good read to be found here.
Some of the conventions and tools are a little obvious, but the first three issues approach facets of the concept with purpose. The first issue reveals the new team, the second issue puts them into action and exposes some problems, and the third issue explains and faces some of the changes, including superficial qualities like Radioactive Man's new suit, or the dramatic changes.

Love it or hate it, it's a decent read, and though seemingly slow paced, as an opening arc it seems to be taking very sure steps forward. Things should hopefully pick up by the second, as team dynamics begin to settle, motivations become clearer, and problems escalate outside of the parade of Z-list heroes.

One can't help but anticipate the in-house problems that will arise with guys like Bullseye on the team. A character who couldn't possibly remain on the team for much longer than a few years, guaranteed.

As for Jack Flag, it's a shame they crippled him. He actually seemed to have come out the end of a revamp looking like a strong prospect for a hero in the post-Captain America world. Maybe that's a little too Death of Superman for some, but I think it might have been nice.

Norman Osborn is looking better than he has in a while too. Hilarious ending!
Songbird apparently got herself a character too, which helps. Albeit, she stole it from Dr. Cameron from TV's House MD, but fair enough...

The Fight: 4.5 The Issue: 5.5

NEXT WEEK: Fin Fang Foom!