Friday, June 16, 2023

CHUN-LI versus BLANKA
Battle 03: Recall (Tokuma)
Where:
Street Fighter II #2 When: August 1994
Why: Masaomi Kanzaki How: Masaomi Kanzaki

The Story So Far...
The crime-riddled island of Shad is a modern metropolis that plays host to some of the greatest fighters in the world. The best among them will meet in the Third Annual Grand Fight, advancing to the stadium stage by proving themselves under the rule of street fights.

Only in the stadium will they face the reigning champion: M. Bison -- a man without a history, nation, or known fighting style. He is the rumored master behind the criminal organization Shadowlaw, responsible for flooding the streets with a pain-suppressing designer drug called "Doll".

Undercover Interpol agents work to thwart the scourge of Shadowlaw, but their ranks continue to disappear. Now one of their daughters, Chun-Li, fights to find answers, and with the boxer Balrog embarrassed by another newcomer, upheaval within the ranks of the Shadowlaw Lords could deliver her the man she seeks!

Tale of the Tape...
Strength: Blanka 4 (Enhanced)
Intelligence: Chun-Li 3 (Straight A)
Speed: Draw 4 (Olympian)
Stamina: Blanka 5 (Marathoner)
Agility: Chun-Li 4 (GYmnast)
Fighting: Chun-Li 5 (Martial Artist)
Energy: Draw 3 (Explosives)
Total: Chun-Li 25 (Champion)

Chun-Li is the self-described "Strongest Woman in the World", but she'll find a physical match in the mutated Brazilian man-beast that is Blanka.

An outlier as the first "freak" of the Street Fighter franchise; Blanka is best characterized by his hunched muscular physique, wild hair, and typically bright green skin - a characteristic owed to his upbringing subsisting on skin-tinting plant chlorophyll, and maybe even radioactive materials, in the jungles of Brazil.

As the victim of a plane crash that left him to fend for himself in the wilderness, Blanka is a little bit like Tarzan, but his unusual appearance isn't the only product of his strange mutation. He also learned to imitate the techniques of electric eels, generating a shocking natural voltage that electrifies his opponents on contact!

Gamers will also know that his animalistic fighting style is complimented by an ability to launch himself like a cannonball into a fast-moving, flipping attack. The same kind of tumble you'd see Mortal Kombat's Kano utilize, but arguably with even more spectacular results.

That's a lot for Chun-Li to contend with, but the studious Chinese Interpol agent comes with extensive expertise in kung fu, and a fitness regime that keeps her incredibly fast, agile, and mobile, with an emphasis on powerful kicks and leaps.

Her lightning fast Hyakuretsu Kyaku kicks were on full display in the previous issue of the Tokuma Shoten series, and when she matched the physically imposing Birdie in Street Fighter Alpha Vol. 1.

Her powerful legs are also famous for delivering the inverted flying Spinning Bird Kick -- an attack similar to Ryu's Tatsumaki dragon hurricane kick. Like Ryu, Chun-Li can also harness her chi into a kiko-ken energy ball, helping her to defeat the blood-thirsty Vega later in the Shoten Street Fighter II series.


Despite his ferocious appearance, Blanka has fallen into a cuddly, comedic role later in the series, but in the 1994 Tokuma adaptation, he is a brutal enforcer for Bison's "Shadowlaw", with aspirations of replacing the defeated Balrog within the ranks of the Four Lords. Will he earn his place? Let's find out!

The Tape: Chun-Li Ranking: Chun-Li (#126)

What Went Down...
Face-to-face with the man-beast claiming to have killed Interpol Investigators that included her father -- Chun-Li begins to give in to furious emotions!

Her only desire is to defeat Blanka and make him talk -- and for a moment it seems as if that might be enough, but not everyone is convinced. From the audience, a mysterious Dhalsim notes that without Ryu's advice - she will lose.


The young agent launches into a furious barrage of kicks, getting her first inkling of doubt as Blanka blocks them all with powerful forearms.

Her leg blazes across the target to no avail, and as anger fuels her continued assault, Blanka's fanged mouth stretches to let out a tiny chuckle.

His goal is to gain the approval of Bison to become a new Lord of Shadowlaw and the energy it gives him is electrifying!


1200 volts super-charge the air and send Chun-Li jolting away from the buzzing body of Blanka as he unleashes a technique learned from observing electric eels!

He presses the advantage, reaching out with lightning fast punches Chun-Li can just barely block.


Blood begins to obscure her sight as Blanka closes in for a knockout blow that launches Chun-Li into the air!

She drifts between the reality of the fight and a fantasy of fighting crime side by side with her father. The vision urges her to stay strong. Cutting through the twilight is the voice of Ryu, who beckons from the crowd, "Concentrate on who you're fighting! Don't fight your memories! Your enemy is right in front of you!"

Her eyes widen with steely resolve as she fully awakens in freefall before her opponent -- and reaches for the ground with tensing wrists.


Blanka is baffled as Chun-Li's hands brace against the floor and she twists her body from a handstand press into a devastating whirlwind kick!

Her feet collide repeatedly against Blanka's face as her legs spin overhead!

Fanged teeth crack and break as Blanka falls to his back.

Chun-Li closes in quickly, delivering a furious punch to an already tenderized face, and as she reloads for another -- a friendly hand catches her wrist. It's Ryu. The fight is over. The crowd goes wild. Chun-Li is on track to make the Grand Fight.

The Hammer...
Even in 1994 you could tell the details were just a little bit off...

Parsing video game storylines sometimes took a bit of extra study back in those days. Obtaining information from fighting games, in particular, required playing multiple times to see character quotes and ending sequences, and sifting through various resources, such as magazines and trading cards, to find official sources describing additional details, biographies, and important backstory.

Street Fighter II came to arcades in 1991 rich with implied subtext in everything from sprite animation to backgrounds, and the subtleties of how characters moved and fought in gameplay.

Returning boss fighter, 
Sagat, implied an entire story with his fresh chest scar and the addition of the Tiger Uppercut move, which quickly became enduring pillars of the Street Fighter mythos, and storied rivalry between Sagat and Ryu.

Yet Street Fighter II was lacking in the basic forthcoming details of the following year's Mortal Kombat, which boasted immediately available in-game character bios, in addition to more informative character endings that fleshed out the world.

This meant 1994 would be a crash course in the good, bad, and ugly of multimedia adaptations, with Street Fighter receiving a dubious live-action movie, more beloved animated feature, and collected comic book series from Tokuma Shoten's American branch.

Malibu Comics had already attempted a truly awful American adaptation in late 1993, famed for its bizarre murder and scalping of KenTokuma's Street Fighter II comics had the rub of being authentically Japanese, originally serialized in issues of Family Computer Magazine, but the translated & localized issues that rearrange, censor, and colour the artwork carry with them their own peculiarities inherent to one of the earliest serious adaptations of the game.

Writer/artist Masaomi Kanzaki makes an admirable attempt to consolidate details from the games into the unique world of the fictional island state of Shad -- one of the biggest apparent changes from the games to manga.

This crime-riddled modern Asian capital, reminiscent of
Marvel's Madripoor and modern Hong Kong, serves as a practical means to anchor the action to a single location, but immediately strips the series of some of its globe-trotting appeal.

The name "Shad" appears to draw reference from recently identified primary antagonist -- Bison's international crime syndicate Shadaloo, frequently localized as "Shadowlaw" for English translations of the time. I find that name conceptually appropriate, but prefer the authentic originality of Shadaloo.

The complete "Shadaloo" name remained intact for the live-action movie, which may have adapted its war-torn South-East Asian country from the city-state of the manga, but it's difficult to be sure exactly how much the manga is an influence on subsequent aspects of games & adaptations, and how much it is itself a living document of what was intended to be fabric of the games' canon.

Shad is described as having been "built by an international consortium", which belies the difficulty Interpol's had in gaining traction to oppose the underground trafficking of Shadowlaw's synthetic drug - "Doll".

If you finished the game with Chun-Li, you already knew she was out to avenge the murder of her father by stopping Bison's drug trade. Subsequent editions, starting with Super Street Fighter II in late '93, modified her "life of a young, single girl" ending with two post-script options, one of which established the more familiar characterization of a committed Interpol detective.

The Tokuma manga, contemporaneous to the amended game, reflects both the shojo-tinged youthful heroine, and the aspiring Interpol agent, presenting her as a little inexperienced, but generally capable and determined. It isn't the definitive Chun-Li, but it's an understandable presentation within its place in time.

New, and ultimately unique to unofficial media, is Blanka's status as an enforcer for Shadowlaw. The SFII games never establish any connection between Blanka and the group, but various adaptations will take the convenience of the vast criminal organization to incorporate loose characters into their feature story.

It's honestly not a terrible way for Blanka to be better integrated into the main plot, but the implication of making him the one who murdered Chun-Li's father is a change that's just too dramatic. It alters both characters and their positions within the series wildly, and as a dyed in the wool fan, it's the kind of thing I hate.

The ensemble of fighting games is one of my favourite aspects, and storytelling within this genre is at its best when it's focused on the motivations and rivalries of individual characters, rather than connecting them all via a conventional narrative, and central villain. This is sometimes misunderstood as being insubstantial, but should be a familiar conceit to superhero comic book readers.

Blanka is difficult to justify in a lot of contexts, but I would generally rather see him drift to the periphery, as in the Street Fighter II animated movie, than occupy a misplaced position.

Details like this unravel the authenticity of the Street Fighter II manga, but I accept there wasn't a lot of opportunity to tell a story about a bizarre, bestial survivor of a plane crash, who is reconnected with his mother after competing in a world martial arts tournament. Not in this eight issue format at least, despite the characters' unusual popularity amongst young gamers at the time.

This is our first time documenting Blanka, who is now appearing with Chun-Li in the latest installment in the long-running fighting game franchise: Street Fighter 6. As a tenured fan, and gamer, I am incredibly excited about the way its honoring the past, while taking steps to intuitively go into a bold new future.

If you'd like to find more Street Fighter battles you can follow links throughout this post, or dive into the Secret Archive for a complete index of featured fights in order of publisher, series, and issue number. Just search for Street Fighter, or scroll through towards the bottom to find independent publishers & series.

Secret Wars on Infinite Earths has documented more than 700 battles and ranked well over 1,000 iconic characters! I'd love to get through all the Street Fighter comics & more and if you become a supporter on Patreon maybe I'll be able to! In addition to becoming a Tier 1 supporter you can sponsor featured content at higher levels, including the famous Rank & File Top 10!

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter, Patreon & Discord!

Winner: Chun-Li
#74 (+52) Chun-Li
#1007 (new) Blanka

Sunday, June 04, 2023

THE SPOT versus SPIDER-MAN
Breakin'! (Marvel)
Where:
Peter Parker, The Spectacular Spider-Man #100 When: March 1985 Why: Al Milgrom How: Al Milgrom

The Story So Far...
From a skyscraper overlooking Manhattan, Wilson Fisk employs a staff of scientists working to develop super-powers to bestow upon loyal agents, serving to maintain his grip on New York City's organized crime.

One such recipient was The Black Cat, whose new bad-luck powers come with strings attached, but as she and Spider-Man plot a confrontation to remove The Kingpin from their lives -- another super-powered agent emerges to run interference!

Dr. Johnathan Ohnn's experiments have covered his body with inter-dimensional portals - transforming him into The Spot! He works in secret, hidden from the cameras that monitor The Kingpin's empire, and with Spider-Man on his way, The Spot waits in ambush to settle the score before deciding his allegiance.

Tale of the Tape...
Strength: Spider-Man 5 (Super-Human)
Intelligence: Draw 5 (Professor)
Speed: Spider-Man 4 (Olympian)
Stamina: Spider-Man 5 (Marathoner)
Agility: Spider-Man 5 (Cat-Like)
Fighting: Spider-Man 3 (Street Wise)
Energy: Draw 2 (Projectiles)
Total: Spider-Man 29 (Metahuman)

Dr. Jonathan Ohnn was assigned by The Kingpin to research and reproduce the dark energies of Cloak, but when a city-wide power outage interrupted his experiments, he stepped into a void of light & dark, transforming into The Spot!

The Spot's white figure is dotted with black voids that are functioning portals between the material world and a "Spotted Dimension". Similar to Cloak, he can use these portals for instantaneous teleportation of himself, or others, creating intricate redirections that can turn a person's punch back onto themselves!

We saw these classic Spot tactics employed in battle against Spider-Man in Amazing Spider-Man #589, which also demonstrated his ability to project portals throughout surrounding space to set up handy ambushes.

Because The Spot's actions are intertwined with a dimension beyond the fabric of our reality, he's potentially able to attack without triggering Spider-Man's spider-senses -- one of his greatest advantages against the wallcrawler!

Ohnn's a scientist, not a fighter, but by deploying floating portals he can challenge Spidey's agility and maneuverability by throwing surprise punches from all directions. Keeping Spidey guessing is his best bet at levelling the playing field!

These guys have only met briefly before this match-up, but as we know, all Spidey really has to do is stay on his toes, keep his wits about him, and counter those attacks to have a shot at winning. Let's see how he did...

The Tape: Spider-Man Ranking: Spider-Man (#2)

What Went Down...
Spider-Man swings his way pensively through the city towards a rendezvous at The Kingpin's high-rise headquarters. He knows he's probably heading straight into dense security, but right as he wonders about the whereabouts of a strange new wildcard in the Manhattan crime ranks -- a black portal pops into existence!


The air is suddenly a swarm of tiny black holes as The Spot emerges from the largest portal in answer to Spider-Man's musings!

The sudden appearance sends Spider-Man into an unprepared tumble, navigating the array of portals, while twisting his body to spray a blanket of webbing back from whence he came!


The web closes in too quickly for Spot to catch such a wide net in a single portal, so he rapidly improvises a gathered cluster of nearby spots into a single doorway that sends the snare into the vacant void of another dimension.

Spot follows it through, using his inter-dimensional vantage point to reach through multiple smaller portals to throw two punches and a kick from opposite directions, while his head peeks out from a spot from up above.

Spidey's danger warning senses help him navigate the throng of hostile limbs, sending him leaping from the rooftop to stay clear of the blows.

Safely out of view clinging to the side of the building, Spidey crawls around the facade, forcing The Spot to seek out his prey as it circles around behind him.

The wall-crawler silently vaults over a brick structure jutting from the rooftop, and nimbly flips out of a squat to land directly behind The Spot's head poking out of a portal. He winds up to deliver a sucker punch right to the side of the head!


Spider-Man's fist swings without contact as it sinks into the stretching abyss of one of the portals Spot had preemptively amassed across his vulnerable cranium!

As Spot's disembodied hands wave judgmental fingers from nearby floating portals -- Spider-Man is struck with a moment of inspiration from the eeriness of it all. He feigns defeat, vowing to keep clear of the portals - fleeing for the relative safety of higher ground!


The Spot responds to his cowardice with a frisbee toss of dozens of portals that follow the web-slinger to the vantage point of the looming brick box.

A stiff left fist flies straight at the wallcrawler's jaw as he struggles to block it, followed by a wild right foot that kicks right in his face!


A right hook swings out of another portal -- knocking Spidey off his perch!

Down on the rooftop and completely surrounded by portals -- Spidey endures further punishment as they close in around him and he's struck with two disembodied fists from either side!

He struggles to march forward -- paying for his determination with a thrust kick to the back!


Spider-Man perseveres, taking the back of another fist to the base of his skull -- while a rising heel kick catches him low and sends him falling to the ground.

He keeps crawling forward, even as a right hand rains down from above!


The Spot applauds his opponent for running the gauntlet of his wild and unpredictable blows, but prematurely presumes victory from their impact.

Crawling towards The Spot's feet, Spider-Man reveals his true gambit!


With so many portals distributed around the rooftop, The Spot's body has become a predominantly white mass of mortal muscle and flesh!

With his target in reach -- Spidey unleashes a devastating left to the jaw!

As The Spot reels from the blow, Spidey sinks his fist into the scientist's exposed body! It's enough to send The Spot into a panicked retreat!

The rookie super-villain finds refuge within one of his portals, but from the array intrudes Spider-Man with a stern warning that he'd best rethink his life of crime!

The Hammer...
There might be an argument that The Spot made a successful getaway, but the proportionate strength of a spider helps Spider-Man not only endure the pummeling of a one-man gauntlet, but also inflict swift pain sufficient enough to drive him into a panicked retreat.

Unlike their much later encounter in Amazing Spider-Man #589, The Spot doesn't get away scot-free. 
If he were walking away, he might've limped. We can't forget that Spidey packs a punch, and Jonathan Ohnn's a hapless scientist. This one hurt: "Whew! He could have killed me!"

This was the second battle between the pair after The Spot's active debut in the last issue, and origin story in Peter Parker, The Spectacular Spider-Man #98.

It's nice to see their knowledge of each other, and tactics, evolving accordingly, but as we already know, this is all just preamble to a main event showdown with The Kingpin. Well worth your time, if you haven't read.

It's all part of a double-stuffed 100th issue that also boasts compelling B story revolving around Black Cat's relationships with Spidey and The Kingpin, and a simmering on-going subplot of the black symbiote working its way back to Spider-Man. Material that, for a long time, made this one of my favourite acquisitions from diving into the comic book store $2 bins in the early/mid nineties.

I'm reluctant to call it my "Local Comic Shop". There probably wasn't any closer store, but it was a solid forty-five minute trip to get there. Well worth it, of course. Tony, the steadfast proprietor throughout that heady decade, always treated me very well. It wasn't unusual for him to give me an extra discount from within the fortress-like elevated square that served as a 360 degree counter. Even on the cheap ones.

I scored some more issues of Spectacular Spider-Man from rummaging through those $2 and $1 boxes on a subsequent visit. I was already a big Sal Buscema fan by that point, so an affordable stack of Spectacular issues might not have been the cutting edge of trends, but was the next best thing to sliced gold, as far as I was concerned. There were great issues in there that we'll probably talk about some day in the future, but #100 was always just a bit special.

The Kingpin fight might've been a classic piece of Spidey business, but I always thought fondly of this issue for the appearance of The Spot.

Back in those days, wisdom probably had it that Spider-Man didn't have any real business regularly tangling with a master of inter-dimensional portals. That's the kind of thing Doctor Strange deals with. Spidey's at his best with super-powered mobsters, and villains with their own proportionate powers of an animal or insect.

Not surprisingly, The Spot stuck to his word, and apparently gave up his life of crime after today's fight. He was out of action for more than a decade, and when he finally showed up again in Spectacular Spider-Man #245, it was as a precursor to the formation of The Legion of Losers -- a quartet of unloved oddball villains led by The Grizzly. Not exactly the bombshell return of a fan-favourite badguy.

Yet, I always liked The Spot. Al Milgrom juggles The Spot's movement and powers brilliantly, effectively using his head portals to create uncanny expression with what passes for a mouth and eyes, while his limbs pop out of two-dimensional discs that hover in an implied three-dimensional reality.

Coming from the pages of Spectacular gave him a certain pedigree, in my mind, and tangential ties to Cloak supplied him with an interesting place in the world, and strikingly graphic design related to his powers, even if it looked better here than when Herb Trimpe ran through his first fight in issue #99.

Like a lot of great arch-villains, The Spot also challenges the hero with a direct counter to one of his key powers: in this case - agility.

His rapid distributions of portals, and body-contorting array of applications, including turning an opponent's attack back against them, forces a character like Spider-Man out of his routine comfort zone, provoking inventive new applications of his abilities to find a solution to the problem.

Spidey evades some of the attacks in today's featured fight thanks to his danger-warning spidey senses, but later iterations of the character will also further exploit The Spot's otherworldly abilities, making his inter-dimensional maneuverings logically more difficult to track.

In the last decade or so The Spot seems to have become a more regular fixture, tangling with various Marvel heroes, with a new mainstream peak coming from his role in the animated feature film Spider-Man: Across The Spider-Verse. Something I never would've thought I'd be saying about the villain from the $2 box!

You can find more from the so-called "Spider-Verse" with Miles Morales, Spider-Man 2099, Ben Reilly, Spider-Boy, and more, by following links throughout this post, or by diving into the Secret Archive for a complete index of featured fights from the multiverse in order of publisher, series, and issue number.

Secret Wars on Infinite Earths has featured more than 700 battles and ranked well over 1,000 iconic characters! By becoming a supporter on Patreon you'll help make it possible to continue to explore more of the sprawling comic book multiverse. As a thank you for making it possible you'll receive access to additional updates, a new Discord server, and customizable articles including the famous Rank & File Top 10!

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Patreon!

Winner: Spider-Man
#2 (--) Spider-Man
#652 (-177) The Spot

Friday, May 26, 2023

KANG versus SPIDER-BOY
Too Many Heroes -- Too Little Time! (Marvel/DC)
Where:
Spider-Boy Team-Up #1 When: June 1997
Why: RK Sternsel How: Ladronn

The Story So Far...
When twin primordial entities recollected their dissipated conscious energies and regained each other's notice -- they turned to pit the warriors of their respective universes against one another in a battle to the death!

In an effort to contravene these dire circumstances, beings from both worlds -- The Living Tribunal and The Spectre -- clasp hands to forge a new universe comprised of elements of both.

Thus, for a fleeting instant, all of history unfolds to tell the tale of a new existence in The Amalgam Age! In this reality: General Thunderbolt Ross leads efforts to bioengineer a successor to the World War II super-hero known as Super-Soldier. Under ill-fated scientist, Peter Parker, Project Cadmus successfully creates a prematurely woken clone who becomes the sensational Spider-Boy!

Tale of the Tape...
Strength: Kang 5 (Super-Human)
Intelligence: Kang 6 (Genius)
Speed: Spider-Boy 4 (Olympian)
Stamina: Kang 5 (Marathoner)
Agility: Spider-Boy 2099 5 (Cat-Like)
Fighting: Spider-Boy 3 (Street Wise)
Energy: Kang 5 (Lasers)
Total: Kang The Time Conqueror 29 (Metahuman)

Spider-Boy is the Amalgam Comics synthesis of Marvel's Spider-Man of the time, Ben Reilly, and the half-kryptonian DC Comics clone, Superboy!

Named Pete Ross for the Project Cadmus scientist who led his creation, Peter Parker, and his adopted guardian, General Ross; Spider-Boy uses his innate powers to manipulate gravity to walk on walls and fight crime.

He also possesses enhanced strength, speed, and agility, and a Cadmus designed gun that shoots adhesive webs -- complimenting his swinging style as Spider-Boy.

Before his "Uncle Gen" was gunned down in the street by a mugger, he bestowed upon the young clone wise words Super-Soldier once told him. A mantra Spider-Boy lives by, albeit with his own twist of tabloid chasing antics: "With great power does come great responsibility... and way too much fun!"

Spider-Man and Superboy fought during the Marvel versus DC crossover event, but combined they are one of the Amalgam Universe's greatest heroes -- inspiring following generations as far as the in-fiction future of 2099!

Of course, time is of no consequence to the mysterious cloaked spectre that is Kang, The Time Conqueror!

He is the combination of Marvel's Kang and DC's Time Trapper -- and his reach is just as grandiose as each of his two halves! 
As we'll soon see: The Time Conqueror is aware of the omniverse beyond his composite reality, and aims to access the nexus of powers inherent within the Amalgam hero.

The Tape: Kang The Time Conqueror Ranking: Draw (Not Ranked)

What Went Down...
As Spider-Boy successfully sends a mortally wounded samaritan to the relative safety of the Phantom-Negative Zone, he's shocked to learn from Vance Cosmic, and the future Legion of Galactic Guardians, that the young man will not emerge until the year 2099 -- a century from the present!

Shocked and baffled by their cavalier attitude towards the grim fate, Spider-Boy becomes even more perplexed as his 2099 allies appear to become frozen like statues. A sign that the grim spectre chasing him through time has arrived!


As the looming figure sizzles into view, its cloak hood falls to reveal the green & purple helmeted visage of Kang The Time Conqueror!

Having dragged Spider-Boy into the non-space of Limbo -- Kang now takes control of his target, wrapping massive gauntleted hands around his forearms, with a mad scheme to use the young hero to conqueror the very omniverse!


Kang reveals that Spider-Boy is a vital, primal living nexus of realities!

Powerful energies begin to glow like a seam down Spider-Boy's center as The Time Conqueror attempts to pull him apart, separating his amalgamated life energies to gain access to all realities through time and space!


As the process takes hold -- Spider-Boy begins to split into two separate beings: the confounded Spider-Man of the Marvel Universe and an equally confused Superboy from the DC Universe!

Despite Kang's seemingly imminent success -- a time square opens in the Limbo dimension -- producing yet another, fully masked Spider-Boy!


The mystery Spider-Boy uses the two heads of his splitting counterpart to vault out of the temporal transport and deliver a devastating two-footed kick to Kang's face!

The violent blow sends Kang reeling and frees his grip on the original Spider-Boy!

The masked version swings around the falling Time Conqueror, calling for his predecessor to lend a hand to quickly put the time-fiend on ice.


Having pulled himself back together, Spider-Boy produces his web gun and unleashes a steady stream of webbing in unison with his mysterious counterpart, who sprays organic webbing from his two forefingers!

With the villain successfully subdued in a bodily cocoon of webbing -- the twin heroes aim to at last unmask the scourge of time!


Spider-Boy rips the helmet from his head, unmasking Kang's true face as Chronos-Tut, The Time Pharoah! An enemy once defeated by the Challengers of the Fantastic when he attempted to turn Washington DC into ancient Egypt!

Unbeknownst to the heroes, in unmasking Kang they damaged his masks circuitry -- shattering his ability to control the omniversal forces that maintain Limbo!


A spectacular building of energies signals the collapse of Chronos-Tut's scheme!

He radiates with power until at last it explodes -- consuming Chronos-Tut and blasting both Spider-Boys back to the Project Cadmus laboratory found deep within the subterranean corridors of Fantastic Mountain!

Now mere moments after triggering the Phantom-Negative Zone device, Spider-Boy learns of the true significance of his unexpected ally: He is Mig-El Gand -- the injured boy who will spend a century in the pocket dimension, before emerging to receive the life-saving spider DNA serum that turns him into Spider-Boy 2099!

The Hammer...
For a fleeting moment I thought we had a fourth wall breaking appearance by Marvel's bona fide Kang The Conqueror, but the unmasking of Chronos-Tut confirms this is an Amalgam combination of Kang and DC's elusive Time Trapper.

I'm basically repeating thoughts from Kang's Heroes Reborn entry, but an intrusion into the Amalgam Universe really could've worked!

There are a variety of explanations for how he might've escaped the combination of universes. 
From his frequent visitations to the Limbo realm, to his existence as a time-displaced traveler from a distant future; the means for Kang to step beyond the consequences of causality -- and a present day that merged Marvel and DC -- were there to be exploited.

Kang The Time Conqueror, aka; Chronos-Tut, The Time Pharoah, might not exist beyond Amalgam Comics, but nevertheless possesses an awareness of its unique composite reality, as we saw in his efforts to divide Spider-Boy back into his original components of Spider-Man and Superboy.

As a matter of note: The great Ladronn draws what looks like a fairly classic Spider-Man, which seems to suggest Spider-Boy owes his Marvel side to Peter Parker, even though it was Ben Reilly in the webs when the two universes clashed, and first produced the combined reality of the Amalgam Universe in 1996.

By this point it had been revealed Peter Parker wasn't the clone that everybody was led to believe he was. This shouldn't have any real consequence for Spider-Boy, and should probably be regarded as a mistake, but we're hardly going to hold against the artist. Ladronn's Kirby-infused pencils are always an absolute treat!

Spider-Boy Team-Up #1 is an all-around tour de force, with Roger Stern and Karl Kesel (credited as the Amalgamated "RK Sternsel") cramming every single page chock full of ideas brought to life with Jose Ladronn's masterful touch. It's really hard to believe it's only a 22-page comic! There's just so much!

Twin rollcalls for the Legion of Galactic Guardians 2099 playfully poke fun at DC's unstable Legion of Super-Heroes, while also casually tossing off a couple dozen awesome new Amalgam characters, including personal favourites: 'Lectron (Electro & Lightning Lad), Timberwolf By Night (Werewolf By Night & Timber Wolf), Cannonfire (Cannonball & Wildfire), Multiple Maid (Multiple Man & Triplicate Girl), and Sparkler (Dazzler & Spark).

It's an absolute smorgasbord of sparklingly brilliant ideas before you even reach the punctuating piece de resistance of Spider-Boy 2099, whose origin is actually told before your very eyes throughout the entire issue, using the reality & time bending plotlines to trick you into thinking it's a B-story, fusing elements of Mon-El, and the recently cancelled Spider-Man 2099, to create Mig-El Gand!

Perhaps the only criticism of this issue, like many of the best Amalgam one-shots, is that it really makes you want to continue reading more of these characters!

DC and Marvel collaborated on two complete waves of Amalgam Comics across 1996 and 1997, along with a sprawling catalogue of stand-alone crossovers, such as Green Lantern/Silver Surfer, but more consequential storytelling was limited to the original DC versus Marvel/Marvel versus DC mini-series, and two four issue spin-offs starring a joint-owned hero: DC/Marvel: All Access and Unlimited Access.

Those books gave us even more fun crossovers between the two companies, but Spider-Boy 
Team-Up might've been a fantastic series to continue, allowing them to introduce even more brilliant mash-up concepts, while doing more to showcase the heroes & villains introduced across in the earlier Amalgam Comics wave.

Alas, these kinds of crossovers appear to be in the distant past, and Spider-Boy will be one of the few variations of Spider-Man that will not be appearing in the upcoming animated theatrical blockbuster: Spider-Man: Across The Spider-Verse.

I guess that just makes it all the more perfect that we can talk about it here!

Sometimes I kind of view Amalgam characters as a little bit of time wasted given that their existence is limited and they'll rarely advance beyond one or two entries on the site, but here revisiting Spider-Boy, I'm reminded of just how much fun the whole experiment was. It literally had me running to the stands back in 1996!

There's actually quite a few Spider-Boy battles we can return to, and if you'd like to help make that possible, consider becoming a supporter on Patreon! As a thank you you'll unlock access to additional updates and a new Discord server, while also helping to make everything that appears here possible!

Secret Wars on Infinite Earths has featured more than 700 battles and ranked well over 1,000 iconic characters! You can find them all by following links throughout each article, or by diving into the Secret Archive for a complete index of featured fights in order of publisher, series, and issue number. Scroll through to the bottom to find crossover publications, such as Amalgam Comics, and much more.

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Patreon!

Winners: Spider-Boy & Spider-Boy 2099
#360 (new) Spider-Boy (Peter Ross)
#361 (new) Spider-Boy (Mig-El Gand)
#1007 (new) Kang The Time Conqueror (Chronos-Tut)

Friday, May 12, 2023

FLIPSIDE versus SPIDER-MAN
Bugaboo (Marvel)
Where:
Spider-Man 2099 #30 When: April 1995
Why: Peter David How: Roger Robinson

The Story So Far...
In the year 2099: corporations battle for control over market share and literal dominion of entire districts. That's the fate of the town of Nightshade when it comes under attack from Alchemax Corporate Raiders!

The Spider-Man of the future does his best to rescue innocent townspeople and Nightshade's defenders, but soon finds himself caught in the hostile takeover, and a building rigged to explode by Alchemax Headhunters!

His unconscious body discovered in the rubble; Spider-Man is taken back to the lair of Packrat and his forager gang, where they force him to work on dormant technology discovered in an old research bunker. Little do they realise the faceless machine in their possession is an old AIM Adaptoid and its about to activate!

Tale of the Tape...
Strength: Draw 5 (Super-Human)
Intelligence: Spider-Man 5 (Professor)
Speed: Draw 4 (Olympian)
Stamina: Flipside 6 (Generator)
Agility: Draw 5 (Cat-Like)
Fighting: Draw 3 (Street Wise)
Energy: Draw 2 (Projectiles)
Total: Spider-Man 29 (Metahuman)

The future of 2099 is filled with technological marvels, but sometimes you just can't beat the classics!

Flipside is a relic from the 20th century: an adaptoid stored in an old Advanced Idea Mechanics research bunker, with a database of heroic references, everyone from Captain America, Iron Man, and Thor, to the Fantastic Four and X-Men.

When the Spider-Man of the future happens to pass its scanners, it can't quite determine the identity of the new hero.

Split between possible matches for Spider-Man and Venom -- the adaptoid manifests a bizarre hybrid, becoming the violently psychotic cybernetic synthesis of the classic quipping Spidey and murderous lethal protector! A red & blue Spider-Man looking like a dollar store knockoff of the real web-slingers.


Miguel O'Hara was a gifted geneticist working for Tyler Stone and the Alchemax Corporation, but when he attempted to resign after reluctantly participating in failed DNA manipulation experiments, he was dosed with a highly addictive hallucinogenic drug in an attempt to keep him dependent on the company.

In an act of desperation, Miguel used the genetic coding process on himself to purge the addictive gene-drug, imprinting himself with the properties of a spider, with a little interference from a saboteur.

Miguel gained enhanced strength, speed, agility, as well as retractable talons on his fingers and feet, spinnerets able to project webbing from the backs of his wrists, and fangs that secret a non-lethal paralytic substance.

Needing a costume made from unstable molecules to accommodate his new physical characteristics, he dons a novelty death's head costume purchased while on vacation in Mexico, and becomes the Spider-Man of the year 2099!

How will the future's Spidey fare against a strange concoction of past reference? At this stage he hasn't had the time-bending adventures that will bring him face to face with his predecessor, so we'll just have to find out for ourselves!

The Tape: Spider-Man Ranking: Draw (Not Ranked)

What Went Down...
With the bodies of scavengers piling up in front of him -- Spider-Man snatches Flipside by the wrist before it can kill the gang's leader Packrat.


His attempt at glib banter backfires when Flipside takes it a little too seriously and grabs him by the head -- slamming him face first into the chest cavity made by the gang's shotgun blasts.


The cybernetic psychopath begins self-repairing its wound, pivoting to slam Spider-Man against the wall while its body slowly works to suffocate or decapitate the wall-crawler.

Quick thinking with taloned feet gives Spider-Man a foothold on the adjacent wall, but all he can manage to do is bridge to his trapped head and push desperately against Flipside's torso.

Failing to escape -- Spider-Man's body falls limp and he begins to consider giving up, but to die in such an undignified way? Not this time!


With an all mighty thrust Spider-Man jams his taloned fingers into Flipside's torso, pulling at a vital energy wire, while gaining the necessary purchase to at last pull his head free!

Flipside is able to reroute power temporarily, but quickly goes on the offensive to reclaim the vital power cable!


Spider-Man dodges his charging doppelganger and wraps the power cable around its cybernetic throat.

There may be no windpipe to squeeze, but the tightening cable gives Spider-Man a leash to bring Flipside to a hard stop -- and slams him to the ground!


Spider-Man keeps on the offensive, using the tether to swing Flipside into the machine-lined walls.

"Stop it! Don't you--! You got it... backwards! You're the one who wanted to die... Not m-- EEEEEEEEEE!"


With one final rotation, Spidey swings Flipside by the cable until his head pops off and his cybernetic body goes flying into the wall, bursting into a light show of explosions across his broken joints and torso.

The Hammer...
The leader of the forager gang excitedly declares Spider-Man the winner -- even as he draws his gun on the wall-crawler who just saved him.

Packrat will have a change of heart and allow the hero to walk out of their lair, but that isn't the only twist of fate. By the time Spider-Man is well clear, Flipside will have reassembled itself, presumably waiting to cause more harm to the ranks of the foragers.

We don't actually know what becomes of Flipside. Although the original run of Spider-Man 2099 is chock full of high-octane action, it doesn't feature the regular rotation of a rogue's gallery, which means we've never seen Flipside again.

With a design that screams repainted bootleg toy, I'm not sure we particularly needed to see more, but the potential to expand upon this basic premise is somewhat interesting. Flipside could've become more deranged and enhanced with 2099 technology had he become a recurring villain, or perhaps drilled deeper into its roots as a 20th century hangover from Advanced Idea Mechanics.

In five issues the series will actually introduce its own 2099 host for the Venom Symbiote, making the cracked mirror version of Flipside all the more obsolete. 11 issues after that the series will be over, concluding a forty-six issue run that doesn't actually feature as many memorable superhero fights as you might expect. A contributing factor in today's selection.

We featured Miguel O'Hara as Hero of the Week back in 2010 [via 1up.com], but I was finally inspired to formally open the file on the 2099 Spider-Man ahead of his upcoming featured appearance in Spider-Man: Across the Spider-Verse.

The Oscar Isaacs voiced future Spider-Man will lead an army of Spider-Men (and Women) against Miles Morales in the animated sequel to Into The Spider-Verse.

I've got mixed feelings about all of this muddying of the Spider-Man brand, and exceedingly lackadaisical mainstream approach to the "multiverse", but it seemed appropriate to parlay the festivities into an interesting look back at Marvel's foray into an ultra science-fiction future, and a forgotten "spider" who probably won't make an appearance in the movie's encyclopaedic references.

If I have greater misgivings now about the increasing focus on multiple Spider-Men than I did back when this issue was on stands, it's in part because of the experience of Spider-Man 2099, and an appreciation for the discipline more contemporary versions continue to lack.

Launching an entire imprint's worth of titles dedicated to a world more than 100 years in the future was a tricky proposition. Leveraging the name recognition of characters like Spider-Man gave the concept an easy hook, but it demands the balancing act of living up to that, without becoming a redundant also-ran.

The double-edge sword didn't cut quite so deep back then. Readers still regarded new and exciting ideas with a premium, and publishers weren't quite so hyper-dependent on clinging to established brands and retreads.

The balance Marvel was able to strike got it somewhat right, creating an almost completely original vision for their new characters and the future-world they occupied. It was arguably much stronger for maintaining its individuality and separation from the mainline titles.

Of course, fans will always be tempted to wonder what the passing of a century will mean to their favourite heroes and villains, and I have to acknowledge: there could be some joy in exploring the corners of a future directly connected to our present. A series tracing and revealing how things have changed, along the lines of the unfolding Marvel Universe found in a series like Mutant X, but Marvel 2099 did a wonderful job of resisting that low hanging fruit.

2099 wasn't just the Marvel Universe with some neon lights and cyberpunk makeovers. There are fun occasional nods -- like a persistent religion dedicated to Thor, and a United States President who may or may not be the genuine Victor Von Doom -- but for the most part they remain focused on creating a wholly original experience, without grafting 2099 to every familiar friend & foe.

That discipline makes it a little more interesting in general, and noteworthy when something familiar does show up, like a winged scavenger answering to "Vulture", or an old adaptoid adopting a strange amalgamation of contemporary characters.

I suspect Flipside, the soon to arrive Venom 2099, and Goblin were all symptoms of the series' rapid approach towards cancellation, but into its fourth year, it at least felt like these references were well earned. Moreso than later incarnations that leaned directly into the more obvious cycle of repeating the past.

On that note: Flipside didn't return, but I do note that he reminds me of a similar concept published a few months later -- the ill-fated FBI agent Joe Wade, who became a second Scarlet Spider after the genuine article destroyed the virtual reality machine he was strapped to, and became bound to a hard light hologram.

Perhaps we'll explore the cybernetic Scarlet Spider another time. For now: you can catch up on all the featured fights by following links throughout this post, or by diving into the Secret Archive for a complete index in order of publisher, series, and issue number.

Secret Wars on Infinite Earths has featured well over 700 battles and ranked more than 1,000 characters! If you'd like to see more you can help make that happen by becoming a supporter on Patreon. As a thank you you'll receive access to additional updates, the new Discord server, and options to customize sponsored featured content including your own Rank & File Top 10.

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Patreon!

Winner: Spider-Man
#359 (new) Spider-Man (Miguel O'Hara)
#1004 (new) Flipside