Friday, August 28, 2020

INVISIBLE WOMAN versus TALISMAN
Chapter 2: First Contest: Frenzy in the Frozen North! (Marvel)
Where:
Marvel Super Hero Contest of Champions #2 When: July 1982 Why: Mark Gruenwald, Bill Mantlo & Steven Grant How: John Romita Jr

The Story So Far...
Across the universe there exist immortal entities whose very being determines cosmic reality. The Grandmaster is one such entity: an Elder of the Universe whose taste for games inspires a Contest of Champions!

Snatching the world's heroes from a temporarily frozen Earth; The Grandmaster drafts a team of twelve to represent him in a contest of life and death! His team must race to find segments of a golden artifact scattered to the four corners of the world. His ultimate prize will be the restoration of his immortal brother: The Collector!

Collector was killed by the mad man-god Michael Korvac, but his passing is beyond even the vast cosmic reach of a fellow Elder. Thus, The Grandmaster issues his challenge to the ultimate opponent - Death herself!


Tale of the Tape...
Strength: Draw 2 (Average)
Intelligence: Invisible Woman 4 (Tactician)
Speed: Draw 3 (Athlete)
Stamina: Invisible Woman 4 (Athlete)
Agility: Draw 2 (Average)
Fighting: Invisible Woman 4 (Trained)
Energy: Invisible Woman 2 (Projectiles)
Total: Invisible Woman 21 (Champion)

We're back in the arctic to revisit the first round of the Contest of Champions!

Two teams of three representing The Grandmaster and Death are locked in a race to claim a hidden portion of a golden artifact. We've already seen Darkstar versus Sunfire and now we return to look at one of the other early skirmishes.

Invisible Girl was chosen to represent Death, competing alongside teammates Iron Fist and Sunfire. That might seem like a winning combination if the warmth of Sunfire's flame can be trapped in an invisible bubble, but team cohesion doesn't appear to be a priority for the hot-headed mutant.

On Grandmaster's team is Talisman, who's joined by Daredevil and Darkstar.

Little is known about the mysterious mystic known as Talisman, but the source of his powers comes from convening with Alcheringa, or the Dreamtime.

This meditative state grants him a projected astral presence, enhanced perception of his surroundings, and commune with the timeless spirits of his ancestors.

Talisman also wields a sacred tjurunga, which he can use to project disorienting effects of Dreamtime upon others who are inexperienced with, or unwelcome in that plane. He uses a bullroarer to direct this: two small pieces of wood swung by a string tether. He can also use this method to teleport himself and others.

Although Susan Storm is still going by the Invisible Girl moniker at this time -- she's absolutely no rookie!

Early adventures were a trial by fire against the likes of Hulk [Fantastic Four #12], building up the steely determination she showed while traversing the depths of Ego The Living Planet in Fantastic Four #235, and defending her family from the eerie Iconoclast in Fantastic Four (Vol.3) #2.

Invisibility might not help her evade the senses of Talisman, but her ability to cast structural force-fields could insulate her from his sense-altering attack, and help her subdue his vulnerable physical form. She also holds another unusual advantage brought about by circumstances: her costume!

Made of unstable molecules, the Fantastic Four's uniforms were created by Mister Fantastic to accommodate their powers and their unusual journeys.

The costumes are highly resistant to temperature changes, giving Invisible Girl extra insulation against the freezing cold of their wintery battlefield, as well as the air and warmth she can trap within a personal force-bubble. That could be a difference maker against the scantily clad Australian! Let's check it out...

The Tape: Invisible Girl Ranking: Invisible Girl (#15)

What Went Down...

With her team going their separate ways, Invisible Girl cloaks herself in a veil of transparency and presses on through the blizzard. She sets her sights on one of  the opposing team -- a curiously seated man, who appears motionless.

The invisible woman anticipates easy ambush, but notices her feet leaving deep depressions in the snow. She crafts two large forcefield discs beneath her feet to tread above the ground, not knowing her opponent roams beyond this realm!



Drifting across the open tundra as an astral projection -- Talisman suddenly senses the approach of someone at his mortal body. In an instant, he snaps back to reality, rejoining spirit and body to confront his would-be attacker!


The sudden rising of a lively Talisman startles the Invisible Girl. Although he cannot see her with his mortal eyes, her shocked exclamation confirms the presence of an unseen opponent. He responds with a sound of his own!


Talisman swings a bull-roarer above his head, unleashing the whirling coo of its handcrafted wooden ends. It is no ordinary sound-maker, but rather a sacred tjurunga through which he channels a gateway into another way of being!

The sudden onrush of Dreamtime catches Invisible Girl by surprise. Despite her many travels across uncharted realms and dimensions -- nothing has prepared her for the timeless expanse of this ancient way of perceiving.

The world appears to bend and distort around her as Invisible Girl struggles to get her bearings. Even as it does, the snow-covered ice beneath them both begins to rend with a massive crack. It provides the focus Susan Storm needs to reorient and create a protective forcefield around herself.



Talisman notes the Invisible Girl's instinctive efforts to navigate the disorienting void as he flees across the cracking ice.

The shaman is so very far from his home in the Australian outback. He knows a plunge into the watery depths with so little clothing could spell certain death. He does not have the luxury of a "force-sphere", which protects Invisible Girl, bobbing gently on the surface without getting her wet.



The pair becomes separated as the ice begins to rapidly melt as a result of the battle overhead between Sunfire and Darkstar. It inadvertently exposes the golden artifact that brings both teams into competition.

Standing on a forcefield raft, Invisible Girl prevents Darkstar from reaching the object with her darkforce projections with another forcefield. While she does, Talisman once again plunges the battlefield into a disorienting blur of dreaming.

Daredevil and Iron Fist stagger through the swirling energies, but this time Invisible Girl is ready. She strides confidently through the confusion toward her goal, while Talisman takes it upon himself to teleport closer as well.



In the end, neither will claim the prize -- nor victory in battle over the other.

It is instead the blind determination of another that reaches through the dreaming to claim the artifact and end their game.


The Hammer...
You could argue the battle between Invisible Girl and Talisman technically ended when they both separated, but they did inadvertently continue to clash. The Contest of Champions may decree Daredevil winner by retrieving the golden prize, but by our rules of combat, even accounting for Talisman's second dreamtime projection, this battle ended with an inconclusive draw.

If Talisman seems at all familiar, it might be because you're thinking of another indigenous Australian character: Gateway. Both can use a bullroarer to open portals through time and space, but otherwise have little to do with each other.

Gateway always struck me as the slightly more authentic character, perhaps benefitting from the proliferation of Australiana in pop culture in the six years following Contest of Champions. He first appeared in 1988, during the X-Men's Mad Max tinged outback era. Talisman is clearly researched, but strikes me as a little less uniquely Australian in his design and presentation.

Not that we ever got to know a great deal about Talisman.

Like some of the other characters created for Contest of Champions, Talisman didn't make many more appearances. His entry in the Official Handbook of the Marvel Universe only summarized what was seen during today's battle, and he largely existed as a one panel cameo in series like Quasar and New Avengers.

Quasar #23 seemed to get it right, briefly noting Talisman's awareness when the rotation of the Earth was stopped. That issue was written by Mark Gruenwald, who seemed to be one of the only Marvel writers concerned with keeping check of his global creations, despite Contest of Champions' relative endurance as an early Marvel "event" milestone.

On the plus side: Talisman at least continues to exist. He escaped the gratuitous executions suffered by Blitzkrieg and Defensor in issues of Captain America, and seems ripe for further consideration when the opportunity presents itself.

I like to think Talisman is obviously still out there watching out for Australia, but he'd also be a  good character for writers and editors to be aware of in stories that concern the well-being of the Earth, and matters of distant past.

The Dreaming gives Talisman unique governance over affairs of past, future, and existence. "Dreamtime" is an English translation for an Aboriginal Australian cultural tradition of creation, and ancestral knowledge existing beyond time.

Within a Marvel context Talisman becomes a specialist mystic who might be consulted when events concern other times, or when time and reality itself are under threat. He strikes me as an interesting foil to a character like Kang, and a potential ally known to heroes like Doctor Strange and Black Panther.

While thinking about this, it actually struck me how many Australian characters Marvel has. I don't know that there'd be a large market for it, but I could see how a very interesting series might unfold if these characters were brought together.

I can't help but think of Australia's initial good fortune in responding to the COVID-19 novel coronavirus pandemic, and how something like an in-fiction resurgence of a mutated strain of Legacy virus might be an interesting premise to send the various Aussies on an exodus back to their homeland.

A rural quarantine facility would keep them all held together, and place them in proximity to well known characters like The Reavers, and Talisman himself, as intrigue unfolds among the captive characters, and various forces working outside the facility. Ideas come to mind, but I digress...

If you want some more fantasy fiction you can check out The Contest: Killer Croc vs Talisman where the Australian shaman is in competition with an unlikely DC adversary. Our unofficial Contest of Champions sequel is an inter-company crossover where the battles are decided by you!

You can find more battles from the real Contest of Champions, or its official 1999 sequel, by following links throughout this post. Or go on a deeper dive by checking out the Secret Archive for a complete index of every featured fight in order of publisher, series, and issue number.

Secret Wars on Infinite Earths has featured well over 650 battles and ranked in excess of 950 characters! You can find it all right here for free, but if you like what we're about and want to see it succeed, you can now support the site on Patreon. In addition to my sincerest gratitude you'll get access to extra updates, additional poll options, and custom articles. A thank you for your generosity!

You can also follow Secret Wars on Infinite Earths on Twitter and Facebook to  get daily links to superhero smackdown inspired by the topics of the day. That's also where you'll find the latest polls and results from The Contest. Make sure you share and like updates while you're there, and feel free to say hi!

Winner: Inconclusive (Draw)
#15 (--) Invisible Woman
#457 (new) Talisman

Thursday, August 27, 2020

THE CONTEST: KILLER CROC versus TALISMAN
It had to happen! The Grandmaster has watched the Secret Wars on Infinite Earths for many years and now he comes with a challenge: I must select 12 heroes & villains from the DC Universe to do battle against his Champions of the Marvel Universe! Grandmaster's team competed in the first Contest of Champions and set an allowance of 5000pts based on fixed Fight Club Rankings. Each battle will be decided by you in fantasy fight polls held on Twitter, Facebook and Patreon!

Tale of the Tape...
Strength: Killer Croc 5 (Super-Human)
Intelligence: Talisman 3 (Straight A)
Speed: Killer Croc 3 (Athlete)
Stamina: Killer Croc 4 (Athlete)
Agility: Draw 2 (Average)
Fighting: Draw 3 (Street Wise)
Energy: Talisman 2 (Projectiles)
Total: Killer Croc 20 (Champion)

The Grandmaster spent big on the last battle and he pretty much schooled me in the process. Now he's back conserving points with a debut that'll cost him zero. I can't afford to waste my allowance at this stage of the game, but I don't want another loss. I've looked to the bottom of the ranks and I think I may've come up with an interesting challenger that will only cost me 6pts!

Talisman is Grandmaster's champion I need to beat. He's a mysterious Australian mystic who can convene with The Dreaming (or Dreamtime): an ethereal plane that allows him to perceive the world as an astral presence privy to the knowledge of creation and his aboriginal ancestors.

Like other characters who debuted in the original Contest of Champions: Talisman has rarely been seen since. His best known offensive capability is inflicting the disorienting effects of Dreamtime upon his opponents. He does this by channeling its energies through his sacred tjurunga - which happens to be a sound-making bullroarer compromised of two short sticks swung by a string tether.

The reference to tjurunga means Talisman is probably of the Central Australian people of the Arrernte. Their traditional land don't extend north enough for a lot of crocodile activity, but I'm willing to wager Killer Croc will fit in with the Australian outback just fine!

Waylon Jones was born with a skin condition that caused him to develop natural reptilian features. He was a carnival strongman before turning his natural physical might to a life of crime. We saw this basically human Killer Croc come off second-best against Bane in Batman #489, and the Dark Knight himself in Batman #621.

Over time Croc has been mutated further into a literal crocodile-man, as seen in Batman #608, enhancing his strength and durability considerably. His physical dominance should offer a significant advantage over Talisman, but it's also his animalistic mind that might defend him from Talisman's best attack. Killer Croc can sometimes be reduced to a savage beast and I think that will allow him to resist disorientation -- rampaging through to victory!

The Verdict...
Obscurity seemed to get the better of this one as voters struggled to make heads or tails out of The Grandmaster's little known champion.

There was some confusion with the better known Alpha Flight character, but all the information you could ever need was available right here, so it didn't matter in the end.

Drawing from that information; Nazar Talk Comics felt the case for Talisman and his mind altering powers was a little more convincing: "... I might go Talisman. From your explanation he seems to take the upper hand."

In the intervening week we examined Talisman's only notable battle to expand further upon his abilities. The esoteric nature of projecting Dreamtime showed clear potential to disorientate, but to what extent that could actually harm an opponent remained unclear.

Talisman appears to leave his body during Dreamtime projections, which seemingly limits their consequence to the mind. Further doubts about his offensive capabilities grow when noting he never actually rendered any definitive offensive attacks against Invisible Woman. She even managed to come to grips with his sense-altering plane, leaving questions about Talisman's fighting potential

Killer Croc ultimately presented a much less complicated option. His famous strength and animalistic mindset offered a direct course for 75% of a small Twitter turnout to declare him victor.

That means Round 8 mercifully goes to Secret Wars on Infinite Earths!

We'll be back for Round 9 sometime soon! Keep your mind open to The Contest for the latest fantasy fights and all previous results. Be sure to visit Twitter, Facebook, and Patreon for even more updates & polling options. Let me know what you thought of this result there, or in the comments section.

Winner: Killer Croc
The Grandmaster: - 4 (2859pts)
Secret Wars on Infinite Earths: - 4 (1917pts)

Monday, August 24, 2020

SUPERMAN versus BLACK ADAM
Chapter Three (DC)
Where:
DC Comics Presents #49 When: September 1982 Why: Roy Thomas & Paul Kupperberg How: Rich Buckler

The Story So Far...
Superman flies the night sky over Egyptian desert, listening carefully for a broadcast that spells certain doom!

Terrorists are threatening to blow the Aswan Dam unless the government surrenders to their political demands! Fortunately, The Man of Steel intervenes to send their nuclear device into deep space, and rescue the dam from breaching, but the explosion has set off tremors that threaten the nearby Temple of Abu Simbel!

A super-human feat to lift the ancient 13th Century landmark saves it from destruction, but despite Superman's best efforts, the building sits a few inches lower once returned to its modern resting place. That slight difference aligns the entrance with the rising sun, inadvertently opening a gateway that allows entry from an inter-dimensional interloper -- Black Adam!

Tale of the Tape...
Strength: Draw 6 (Invincible)
Intelligence: Draw 4 (Tactician)
Speed: Superman 6 (Mach Speed)
Stamina: Draw 6 (Generator)
Agility: Draw 3 (Acrobat)
Fighting: Black Adam 7 (Living Weapon)
Energy: Superman 5 (Lasers)
Total: Black Adam 34 (Super)

Superman has challenged the power of SHAZAM many times over the years, but usually he's come up against his magic-powered equivalent: Captain Marvel!

Earth's mightiest mortal had to struggle to stand his ground against an Eclipso compromised Superman in Action Comics Annual #4 and Superman #216, but was much more in control while radicalized in Kingdom Come #4, and when sent into a tag team match alongside Hawkman, in Superman/Batman #4.

Black Adam represents a far deadlier opponent, wielding the power of Shazam as the dark-hearted ancient champion who fell from the Wizard's grace.

No example demonstrates Teth-Adam's corruption of Shazam's power greater than 52 #45. Having slaughtered the other Horsemen of Apokolips in 52 #44; Adam relentlessly pursued Azraeuz into the politically corrupt nation of Bialya, where he conducted a bloody rampage that cost the lives of millions!

Like Captain Marvel; Black Adam summons the power of a pantheon of gods & legends by speaking the Wizard's name. His magic lightning endows him with the stamina of Shu, the swiftness of Heru, the strength of Amon, the wisdom of Zehuti, the power of Aten, and the courage of Mehen.

It's debatable whether the magic of his abilities should have any real special effect on Superman. Kryptonians have no natural defenses against magic, but this should really be considered a vulnerability, rather than an innate weakness akin to Kryptonite. Black Adam was himself similarly defenseless against the vast magics of Ibis the Invincible in Power of Shazam #11.

We saw the uniquely invulnerable Superboy-Prime laugh off Black Adam's magic lightning when they came to blows in Infinite Crisis #6. Of course, the Kal-El of Earth Prime proved to be unique for a variety of reasons, matching Black Adam in his intensity and aggression while using incredible super-human strength.

We saw Black Adam earn a tactical victory against Captain Marvel in Hawkman #24, negating the stalemate of their physical strength. It might be speculated that Black Adam is the more powerful of the two, but to find out how he stacks up against Superman we should just take a look...

The Tape:
Black Adam Ranking: Superman (#5)

What Went Down...

Standing atop Umpire Rock: Black Adam holds court with a car held aloft over an audience of helpless Manhattan police.

The would-be conqueror declares himself king of the world, but the destruction of effortlessly tossing the vehicle across the park draws the attention of a red-caped hero who can stop him -- Superman!



Black Adam instantly recognizes his challenger from a previous encounter and reveals the hero's unwitting hand in bringing him to this world.

The villain takes confidence from their previous battle -- and a plot to manipulate Earth's electric fields to prevent Captain Marvel following him and surviving the breach with his powers in tact. It's all Superman needs to hear to end the chit-chat and spring into action!



The Man of Steel launches himself wildly at his deadly new adversary, connecting with a stiff left to the jaw! Adam shakes it off immediately and fires back with a roundhouse punch that sends Superman hurtling through the air!


The spiteful villain uproots a nearby tree and lobs it like a spear, but Superman manages to duck and charges in to bury his fist deep in Adam's vile gut!


Superman gave his punch everything he had, but still Black Adam prevails, taking advantage of their close quarters to crack the Kryptonian with another hard right to the face!


As Superman drops to the ground, a young boy named Billy Batson rushes from the crowd of onlookers. He knows all about Black Adam's exploits from reading his Uncle's old comic books and can't stand to see him get the upper-hand.

The sudden sight of the familiar young man shocks Black Adam to distraction. For a moment he believes Captain Marvel has made it to this world, but the Billy Batson before him is too young to be the alter-ego of his arch-nemesis.


Seeing an opportunity to twist the indomitable will of his opponent, he snatches the boy by the collar and issues an ultimatum: Superman must remove himself from sight forever or the boy will suffer the consequences!


Unwilling to compromise the life of the child -- Superman leaps into the air and gives his word he won't attack in the city. Black Adam believes his conquest is all but assured. He under estimates the Man of Steel's resolve...

The Hammer...

It might look as if Black Adam has manipulated Superman into submission, but it all amounts to another inconclusive result. He may've had a slight advantage blow for blow, but both men were still in the fight when the action breaks.

Superman swings by the crowd on his way out to pick up Jimmy Olsen, keeping a watchful eye on Black Adam from afar with his x-ray vision.

Jimmy's journalistic instincts help connect Superman with the young Billy Batson, who eventually makes a break for it, and helps to inspire a plot that will bring Captain Marvel to their world using a similar method to Black Adam's!

This may be the only time Earth-One Billy Batson makes an appearance. Despite an extended dream sequence this issue, he never receives the magic lightning. Instead he'll be lost in the shuffle to various attempts by DC to utilize their Fawcett Comics acquisition. Captain Marvel persists on Earth-S for a time, but eventually joins the streamlined DC Universe and Justice League after Crisis on Infinite Earths.

It's all a little bit convoluted, but I enjoy seeing a crossover where the heroes are actually on the same page. It's become an underrated phenomenon!

Villains like Black Adam exist to be the dark shadow of their heroic counterparts. They function in dream match scenarios almost as well as two heroes who might be commonly compared -- without requiring any real compromises.

It might be fun to occasionally see what happens when Superman fights Hulk, but I think it quickly becomes much less interesting than those other, far less obvious encounters, like when Superman met Venom, or Batman met Scorpion.

The degradation of good-natured superheroes has been a real problem of the last decade or more of superhero in-fighting. It's kind of absurd. The world really doesn't need another evil version of Superman when you've got perfectly good stand-ins like General Zod or Bizarro ready to explore those ideas with lasting consequence. That's what they're there  for.

The conviction that Superman's moral fibre is somehow alienating, or in need of mitigating in a modern context, completely ignores its value as a defining character trait, and the fundamental honor of stories about good versus evil.

It might be interesting to explore characters who are morally complex, or grey, but that really shouldn't diminish our aspirations for good, or the conceivable existence of it. Superheroes remain at their core aspirational figures, and Superman should offer a blueprint to inspire us to be greater than ourselves.

Heroism doesn't have to be equal to simplicity, but obviously if, and when, you can routinely rely on characters like Superman or Captain Marvel to be pure bred heroes, it is very interesting to read about other archetypes, as well.

In DC Comics Presents #49 we see a Black Adam who is still very much a figure of villainy. His scheme is simply to rule the world: simplistic megalomania that later inspired a more nuanced take when he conquered Khandaq during Black Reign, and committed mass murder while pursing vengeance against Azraeuz.

The moral flexibility found in modern incarnations of Black Adam draws from his earliest appearance as a former champion chosen by Shazam.

Black Adam is ultimately a study in absolute power corrupting absolutely. A man of incredible means seduced to act on base desires of wrath, greed, and pride. In many ways he is the answer to what would happen if Captain Marvel went bad, but over the years he has become complicated with his own innate references, circumstances, and backstory. Which is all very interesting.

If you want to find more of Black Adam's exploits you should follow the links littered throughout this post! Secret Wars on Infinite Earths has featured well over 650 battles and ranked more than 950 characters! You can find 'em all indexed by publisher, series, and issue number in the Secret Archive!

If you'd like to read today's featured fight in its entirety, you can find it collected in Superman vs SHAZAM! and Shazam! A Celebration of 75 Years. Use the Amazon links provided to do your shopping and you'll not only get a good deal -- you'll also be supporting the site!

If you like what we're about and want to go the extra mile you can now support Secret Wars on Infinite Earths on Patreon! As a thank you for your generosity tiers will unlock extra updates, special articles, extra polls, and my sincere gratitude!

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Winner: Inconclusive (Draw)
#5 (--) Superman
#26 (+1) Black Adam
#50 (--) Billy Batson (Captain Marvel) [+1 assist]

Saturday, August 15, 2020

SUPERGIRL versus LEX LUTHOR
Power Chapter Three: Outsiders (DC)
Where:
Supergirl #3 When: December 2005
Why: Jeph Loeb How: Ian Churchill

The Story So Far...
Kara Zor-El was a teenager when the planet Krypton was destroyed, but when her father sent her rocketing towards the planet Earth, she was waylaid -- arriving decades after her cousin had established himself as the last surviving son of Krypton and Earth's greatest protector: Superman!

Granted the same powers by Earth's yellow sun, she adopts the identity of Supergirl and embarks on a quest to become accustomed with her adopted home world. Batman, The Justice Society, and Teen Titans help to prepare her for the challenges ahead, but the brash young hero still has much to learn as she races to confront the watchful eye of Lex Luthor!

Tale of the Tape...
Strength: Supergirl 6 (Invincible)
Intelligence: Lex Luthor 6 (Genius)
Speed: Supergirl 5 (Super-Human)
Stamina: Supergirl 5 (Marathoner)
Agility: Supergirl 4 (Gymnast)
Fighting: Supergirl 3 (Street Wise)
Energy: Supergirl 5 (Lasers)
Total: Supergirl 30 (Super)

We've seen Supergirl face some heavy duty opponents, but today might just represent her biggest test! Few foes could be quite so motivated to do harm as the notorious Lex Luthor -- arch-nemesis of her Kryptonian cousin: Superman!

Lex Luthor is famous for his scientific brilliance and cerebral approach to battling enemies. He's as likely to manipulate a network of pawns and circumstances as he is to fight an enemy head-on. More's the better to get away scot-free!

His technological genius and financial might means he can build just about any weapon needed to level the playing field. His most famous invention is a green & purple power suit, seen being destroyed by Superman uncharacteristically easily in Justice League of America #15. It's rarely so simple!

Lex is motivated by a well-known hatred for Superman, but that obsession has also fuelled malice toward other heroes, as well. We saw him use artificially induced superpowers to torture Steel during 52 #42!

He also joined Libra and The Society during a murderous ambush of the Martian Manhunter in Final Crisis: Requiem #1. The Martian was defeated by fire-wielding members of the group, but gave them all a run for their money, using telepathy against them, including preying upon Luthor's fear of Superman.

When Supergirl fought Martian Manhunter back in Adventure Comics #450, he was disoriented, and favoured a more physical contest. Never the less, she managed to go toe-to-toe with the senior hero, before they called a truce.

She wasn't so lucky when facing Reactron and his radioactive StarSuit in The Daring New Adventures of Supergirl #9. She'd matched the nuclear-powered villain blow for blow until a poorly considered plan literally blew up in her face! You don't get away with those kinds of slip-ups against a foe like Luthor!

We know Supergirl has the strength and will to fight Lex Luthor. Her battles with the Marvel Family in Crisis on Infinite Earths #6 and Final Crisis #6 show that! It's just a question of whether her inexperience will allow Luthor the opportunity he needs to steal victory through any means necessary! Lets find out.


The Tape: Supergirl Ranking: Supergirl (#72)

What Went Down...
A wafting plume of blue breaks the monotony of endless red desert. Smoldering energy - emanating from the gauntlet of a lone armored figure: Lex Luthor!


Supergirl swoops down to confront the villain and is immediately introduced to his deadliest weapon! Kryptonite radiation spews from his closed fist, bathing the Girl of Steel in its power sapping properties!


Immediately suffering its effects - Supergirl careens  toward the earth with a devastating crash! Her body smashes into the rocky surface at Luthor's feet and the young heroine considers that she could be in way over her head!


As she crawls from the impact crater, Supergirl thinks of her cousin -- but quickly shakes those thoughts from her mind, even as Luthor clutches her throat in his metallic gauntlet.

The villain hoists his victim with arm outstretched, holding her with the sky at her back. He speaks spitefully, of her extra-terrestrial origins and a prophecy of his downfall foretold by Darkseid. He wonders where Darkseid has gone - accusing Superman of some murderous rendezvous beyond the eyes of Earth.

Luthor's bitter accusations inspire retaliation! Supergirl breaks the hold with a hovering kick and unloads with heat vision!


Cold and calculating, Luthor calls upon deflective defenses design to handle the same blasts offered by Superman. He verbally prods at the insult while firing back with the deflective force shield. It knocks the Girl of Steel back!

Barely able to stand, Supergirl is held up by the length of her hair while Luthor reminisces over past glories of metropolitan industry and presidential power. Supergirl can't help but think of her cousin's battle with Doomsday as Lex busts her lip with a thuggish punch to the face!

The villain speaks distantly of the way striking a girl reduces him, as if he wasn't a hooligan deep down. He buries his reinforced fist into Supergirl's abdomen with a vile punch, then breaks her nose with a back-handed fist.

Blood sprays from the weakened Kryptonian, all too mortal. All too similar to the pictures she'd seen of Superman's loss to Doomsday. Luthor justifies his attack with the symbol Supergirl wears and delivers an uppercut.



The once brash Supergirl now considers her own mortality as she lies in the dirt.

Luthor's twisted justifications turn to the "blackness" within everyone. The "sins of flesh and power" Superman supposedly denies. A poetic flourish for the final affront: a point blank beam of black kryptonite radiation!



Supergirl feebly pleads for the villain to stop. He only delights at her suffering.

Yet, for all his brilliance, and all his preparation -- Lex Luthor has failed to consider the consequence of his actions. The effects of black kryptonite prove completely unforeseen, spawning the very dark spirit he so vividly imagined!

At first, the black clad Supergirl emerging from Kara Zor-El's beaten body speaks in alien tongues. Then, as Luthor scowls unimpressed, her words turn to English, and he learns of his folly. He just made the worst mistake of his life!

The Hammer...
Woof. I can't say I took a lot of pleasure in describing that one! We've had some one-sided battles over the years, and a lot of villains finding success recently, but nothing quite so brutal! That was downright uncomfortable!

The nearest comparison that comes to mind is Superman/Batman #15: another Jeph Loeb script from 2005, drawn by Carlos Pacheco, depicting the impaling of an alternate universe Batman, and freedom fighting Wonder Woman bruised and choked with her own lasso by a tyrannical Superman.

I wouldn't like to speculate about Loeb's writing process during what was a well publicized difficult time in his personal life. That would be overlooking the fact that the mid-2000s were a generally brutal period in DC Comics.

Some have tended to see Geoff Johns as the lead purveyor of violence around this time. He certainly roughed up Green Arrow and Kyle Rayner during the big return of Sinestro in Green Lantern: Rebirth #4. The bad guys were winning in Infinite Crisis #1 as well, savagely cutting down the Freedom Fighters.

Meanwhile, Loeb's despot Superman also claimed the life of Green Arrow in the first issue of Absolute Power, while the mainline Man of Steel was indulging in light heat vision knee-capping in the controversial pages of Action Comics #824.

To their credit: these depictions of Superman were still regarded as exceptions brought about by unusual circumstance. This certainly wasn't the relentless and fundamentally flawed Superman of Zack Snyder's miserable movie universe.

American geo-politics of the time obviously had some influence. The United States bared its fangs in the wake of the 9/11 tragedy. There was a clear shift in attitude, but the delivery of violence was seeded well before the abstract "War on Terror" upped the stakes of brutality in popular culture.

The style-clash of grim 'n' gritty and xtreme comics popular in the early nineties had familiar moments of blood and guts, but were predominantly frivolous fun & games. Examples like Adventures of Superman #464 show the transposing of surface elements of Dark Knight Returns into less weighty monthly issues.

Curiously enough, the bombastic hyper-violence of the nineties was largely tossed aside at the turn of the millennium: rejected in favour of deeper, darker stories, heavy weight written-driven concepts and concerned characterization.

In shifting towards the stakes of high consequence and long-form storytelling, comics began to focus on the credibility of its villains. Single issue episodes became more scarce as villainous plots were sustained "for the trade" over lengthier period of time. Evil was no longer set up to immediately fail, with the unforeseen consequence that extreme violence would become normal.

Lex Luthor is an interesting study over this period. Here in Supergirl #3 we see him reach an apex of extreme brutality, but for much of the preceding decades he was a villain who didn't get his own hands too dirty. This is an extension of efforts in the eighties and nineties to refine Luthor into a credible adversary removed from the oafish arch-villain of Super Friends or Hostess ads.

To get him here, Luthor became the great evil of our times: a xenophobic, self-invested businessman who put aside mad science to use clout and resources to achieve his ends. He was motivated by hatred for Superman, and an unending lust for wealth and power, which culminated in his successful bid to become President of the United States in another story written by Jeph Loeb.

This all may sound like contemporary commentary, but Luthor's tenure as 43rd President lasted roughly one term in real-time, beginning at the tail end of 2000, and at last unravelling in 2004 with his exposure as a dangerous and corrupt super-villain, and inevitable removal from office. Thus, the return of the green & purple power suit, and a freedom to

The cheap stunts and routine murder of annual event comics have maintained a bloody viciousness that DC Comics has struggled to move on from. The violent credibility of villains - a catalyst for more violent heroes. This cycle: the thesis for 1996's prophetic warning Kingdom Come, and the present day proliferation of evil Superman stories, and moral fluidity in heroes & villains. Dark times.

If you'd like to experience some of this violence first hand, or see the role it played in the belated reintroduction of Supergirl into the post-Crisis DC Universe -- you can find today's featured fight collected in Supergirl Vol.1: The Girl of Steel.

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Secret Wars on Infinite Earths has featured well over 650 battles and ranked more than 950 characters! You can discover more by following links throughout each post, or by diving into the Secret Archive for a complete index ordered by publisher, series, and issue number. Or follow on Twitter and Facebook for daily links to smackdown inspired by the topics of the day. Be sure to like & share!

Winner: Lex Luthor
#134 (+271) Lex Luthor
#78 (-6) Supergirl

Monday, August 10, 2020

SENTINELS versus CYCLOPS & JEAN GREY
Merry Christmas, X-Men... (Marvel)
Where:
X-Men #98 When: April 1976
Why: Chris Claremont How: Dave Cockrum

The Story So Far...
A white Christmas in Midtown Manhattan is a time for love and joy for the merry mutants of Xavier's School for Gifted Youngsters. The X-Men gather on Fifth Avenue as civilians, parting ways to enjoy their yuletide exploits.

For Scott Summers & Jean Grey it's a chance to rekindle the flickering flame of romance with a romantic date at Rockefeller Center. The rare opportunity to let their hair down comes to a harrowing end when the top floor Rainbow Room is torn open confirming the worst: The Sentinels have returned!

Tale of the Tape...
Strength: Sentinels 5 (Super-Human)
Intelligence: Draw 4 (Tactician)
Speed: Cyclops 3 (Athlete)
Stamina: Sentinels 5 (Marathoner)
Agility: Cyclops 2 (Average)
Fighting: Cyclops 4 (Trained)
Energy: Jean Grey 5 (Lasers)
Total: Cyclops 24 (Champion)

Sentinels represent the extreme in anti-mutant hysteria. Originally designed and conceived by Dr. Bolivar Trask; first generation Sentinels were destroyed by their creator when he realized his fears for a "mutant menace" were unfounded, and his Master Mold artificial intelligence sought to enslave all of humanity.

Working from the Trask family's incomplete files: Dr. Stephen Lang created a third iteration of Sentinels as part of the government funded program: Project Armageddon. These are the robots in pursuit of Cyclops and Jean Grey!



This generation of Sentinel is outfitted with powerful concussive energy blasts, knock-out gas, projectable atmos-sphere suspension bubbles, and a durable body that's shown to be water resistant while submerged in the ocean.

Although very strong, Sentinel bodies house sensitive computer and electrical systems that can be fatally damaged with enough blunt or penetrating force. At approximately 30 feet tall, they make very large targets for the likes of Cyclops, whose optic plasma is perfect for blasting them to smithereens!

At full power Cyclops can rattle even mighty Thanos [Infinity Gauntlet #4] and Juggernaut [Unlimited Access #3]. Jean Grey is no slouch either, developing her telekinetic powers exponentially over the years. We've seen her mangle metal in her early days against Executioner [Marvel: Heroes & Legends #1], and unleash the Phoenix force against Xorn [New X-Men #150].

We know specialists like Nimrod and the Tri-Sentinel can pose a serious threat, but the iconic Sentinels are kind of famous for being destructible cannon fodder. Is that a fair reputation? Let's dive in and find out!

The Tape: Cyclops & Jean Grey Ranking: Cyclops (#83)

What Went Down...

Scott Summers takes his date's coat as he and Jean Grey saunter toward their table for a night's fine dining. Their romantic evening is soon ruined as the very building begins to shake and the high rise restaurant is peeled open like a cheap tin of sardines: The Sentinels have returned!

Two titanic Sentinel robots climb through the gaping hole they've made in the building. Terrified patrons run for their lives, but not the out-of-uniform X-Men the machines have come for! They rush bravely towards the danger!


Cyclops makes the first move, firing an optic blast that barely scratches the mechanical menace. It coldly claims resistance is futile for the erstwhile Cyclops and Marvel Girl, having been designed to negate all the X-Men's abilities.

Not having gone by "Marvel Girl" for quite some time, Jean speculates the Sentinel may have outdated data unaware of her greatly improved telekinetic powers. She  thrusts her hands forward to test the theory.



Sentinel A7 is knocked off balance by the intangible push of Jean's powerful mutant mind! Her mental shove takes out an ankle and shunts its chest, setting up Cyclops to unleash the fullest extent of his eye blast!


The powerful plasma beam explodes into the night through the Sentinel's torso!

Even as it does, the accompanying Sentinel takes "extreme action", plucking Jean Grey from the restaurant floor with one of its giant metal hands. With the other it fires a concussive blast that destroys the ground beneath Cyclops' feet!


Fearing for her lover's life: Jean prepares to attack -- but before she can act the Sentinel floods her lungs with knockout gas!

Spraying the chemical agent from its free fingertips, the machine confirms the death of Cyclops as Jean slips into nightmarish unconsciousness.



Sentinel A7 rockets into the New York City sky via "ultra-linear leap" as it carries its helpless captive toward her fate at Project Armageddon.

Despite the robot's assessment, Jean's fellow X-Man has survived -- but for how long? The blast of the Sentinel's rocket powered boots inadvertently blows wreckage and Scott Summers away from the exposed Rainbow Room floor!

Cyclops manages to catch a bent radio tower, dangling precariously more than sixty stories above the street! With none of his X-Men comrades present, he can only wonder how long his grip will hold before the inevitable plunge.


The Hammer...
This wasn't the end of Cyclops, so you won't be surprised to find Storm came to his rescue. She rides an updraft at the vital moment, carrying him safely to the ground.

Banshee and Wolverine also noticed the commotion caused by the giant-sized Sentinels, but apparently met a grim fate on their way to attempt assistance. This was elaborated upon in an inserted page for the Classic X-Men #6 reprint, but doesn't appear in the original issue. Instead, they show up later as captives of Dr. Stephen Lang, with Jean Grey.

Another Sentinel shows up to attack Cyclops and Storm on the street, which is a skirmish I'm sure we'll take a closer look at some time in the future.

For rankings purposes we're treating the Sentinels as a mutually programmed gestalt entity, but keep an eye on Sentinel A7. That particular unit has been given special consideration because, despite being blasted through the chest by Cyclops, this won't be the last time we see it.

A7 will return at a later date to cause malfunctioning trouble for another hero in a very memorable appearance.

It's a continuation that very much reminds me of the way the eviscerated Hellfire Club goons from X-Men #133 were brought back as the cyborg Reavers for Uncanny X-Men #205, and other future appointments. Wonderful examples of the way comics can take an incidental moment or detail, and create something real and lived out of it!

Of course, the reintroduction of the Sentinels is itself another, more common brand, of lived experience. It revived a threat that hadn't been seen in new stories for around seven years. Quite a long time for such a classic adversary, but due in part to the X-Men lapsing into reprints for 26 issues in five years.

Sentinels have been redesigned many times in the years since, to accommodate new technology and ideas, but the central appeal of monolithic mutant hunting robots always seems to come back around.

I think they just have the right combination of over-the-top visual appeal and philosophical dread.

Giant robots are cool! Just look at the endless appeal of an early example like Gort in 1951's The Day The Earth Stood Still, all the way to current iterations of Japan's extensive and storied giant mech tradition. Sentinels seem to owe their creation to the former, sharing in its existential dread, .

They are usually emotionless, yet they reflect the very worst of us. They are an inexhaustible army of agents servicing human spite, fear, and bigotry. A philosophical challenge, as much as a mechanical one. No matter how many are destroyed, they return as long as humanity has the capacity to loathe them into existence.

The metaphors behind the Sentinels echo through time, elevating them beyond your average innumerable destructible horde, but there is always that simple appeal of seeing giant purple robots get smashed up by super-powers. Just get a load of that panel of Cyclops' red optic blast ripping through A7!

If you want to get the full experience from this classic Sentinel story you can find it collected in X-Men Epic Collection: Second Genesis and as part of Uncanny X-Men Omnibus Vol. 1.

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Secret Wars on Infinite Earths has featured more than 650 battles and ranked well over 950 characters! You can find them all by diving into the Secret Archive for a complete index of battles in order of publisher, series, and issue. Or follow on Twitter and Facebook to get daily links to battles inspired by current events!

Winner: Sentinels
#340 (new) Sentinels
#591 (new) Sentinel A7 [+1 assist]
#83 (--) Cyclops
#142 (-5) Jean Grey

Sunday, August 02, 2020

CHEETAH versus WONDER WOMAN
Blood Debt (DC)
Where:
Wonder Woman #222 When: December 2005
Why: Greg Rucka How: Cliff Richards

The Story So Far...
Responsible for fatally snapping Maxwell Lord's neck before the eyes of the world: Wonder Woman must answer to international outcry in response to film of the humanitarian and philanthropist's apparent murder.

Submitting herself to the International Court of Justice; the superhero and Amazon ambassador willingly agrees to residence  in an adjacent detention facility while the terms of her trial are arranged. Alas, death has followed Diana to The Hague.

Watching her plea of "Not Guilty" was the merciless Cheetah, who leaves a pile of court guards' corpses in her wake as she stalks her ultimate prey. Emergency lockdown merely serves to cage the beast as she lies in wait!

Tale of the Tape...
Strength: Wonder Woman 6 (Invincible)
Intelligence: Wonder Woman 4 (Tactician)
Speed: Cheetah 5 (Super Speed)
Stamina: Wonder Woman 5 (Marathoner)
Agility: Cheetah 5 (Cat-Like)
Fighting: Wonder Woman 6 (Warrior)
Energy: Draw 1 (None)
Total: Wonder Woman 29 (Metahuman)

Cheetah is arguably the most identifiable arch-enemy in Wonder Woman's rogues gallery, so it's about time we took another look at this classic rivalry.

Dr. Barbara Ann Minerva was an anthropologist seeking the secrets of an esoteric African tribe. She hoped for the gift of immortality, but was instead cursed when she submitted to a ritual to become the cat-god Urzkartaga's bride.

For desiring the pleasures of the flesh, she was doomed to survive only by consuming it. With this animal instinct came feline physical attributes, including enhanced strength, agility, reflexes, senses, a tail, and super-human speed!

Her greatest assets fighting Wonder Woman are speed and agility, coupled with feline ferocity -- and claws to match. Extra speed enhancements acquired from Zoom helped almost secure a win in Wonder Woman (Vol.3) #29. A tense stand-off with Wonder Woman in Justice League of America #15 ended when Firestorm delivered a knock-out blow.

Cheetah's also come up short against Catwoman, developing a rivalry over two noteworthy battles. In Catwoman: When In Rome #4, her tail was used against her to efficient effect. Catwoman #78 promised a vicious rematch, but again the fighting technique and desperation of Catwoman turned the tables.

Wonder Woman's no slouch in the arena of combat, but will often forego finesse for a brawling warrior's style that suits her incredible strength.

She used power and brawling to clobber Marvel's Juggernaut in Unlimited Access #1's tag team crossover. She tenaciously endured against the unique magic of Genocide in Wonder Woman #32, as well! She even bested two feral foes in Vixen and Tasmanian Devil during JLA: Classified #3! Impressive!

The record certainly favours Wonder Woman, but we still have more ground to cover before Cheetah can be written off. It must be noted that she successfully sniffed out an invisible Phantom Lady, and slashed up Uncle Sam, contributing to the domination of the Freedom Fighters in Infinite Crisis #1.

Could today's featured fight be the one to finally see Cheetah overwhelm her arch-nemesis? Wonder Woman is waist deep in controversy at this time having just fought Superman and killed Maxwell Lord. Let's see what happened...

The Tape: Wonder Woman Ranking: Wonder Woman (#15)

What Went Down...

From the rafters she watched Wonder Woman's immediate fate be decided with spite and resentment. The tribunal hearing determined she be held in the Hague detention facility, where Cheetah effortlessly follows, hidden by shadow.

Wonder Woman takes advantage of a spontaneous visit from Donna Troy and Supergirl to usher her legal council, Peter Garibaldi, on a safe travel home, then she returns to her quarters to confront the enemy she knows is hiding there!



Stepping into the light -- Cheetah revels in the fruits of her imposed bloodlust and then she launches herself at her sworn enemy with reckless abandon!

Her incredible speed allows her to tag Wonder Woman with the sharp edge of her claws, even as she contends with the mighty swinging fist of the Amazon!



Cheetah hits the wall with her feet and springs back in the direction of Wonder Woman. The warrior for peace is ready, but there's little she can do to prevent the momentum of Cheetah's returning charge. They smash through the wall!


Cheetah slashes at her downed foe, anticipating the taste of her flesh. She pounces into the air -- striking back down at Wonder Woman's cheek with the relentless whipping of her feline tail!

By now, armed guards have rushed to respond to the commotion -- but they're helpless before Cheetah's speed and agility. She darts between their bullets and effortlessly disarms them with a flick of her tail, and slash of her claws!


Before she can devour their flesh -- a gleaming projectile slices through her tail!

The agonizing pain clears her mind. She turns, finding Wonder Woman receiving her golden tiara as it arcs back to her hand like a boomerang. The perceived arrogance of her posture inspires a second wind. Cheetah dives at her prey!

This time Wonder Woman catches the charging Cheetah with a straight hand to the throat and slams her into the ground!



In her mind, Cheetah pleads for mercy from the jealous god who supplies her power, but the real negotiation is over. Wonder Woman slams her powerful fists into Cheetah until she's unconscious in a pool of her own blood.

The Hammer...

A decisive victory for Wonder Woman that takes her further down a path of violence.

She may have stopped the murderous Cheetah, but her bloody victory raises further questions as she awaits trial for the killing of Maxwell Lord.

The next issue deals with the fallout of the battle, with the International Criminal Court left with no choice but to revise the conditions of Wonder Woman's parole.

Diana agrees to the now mandatory imposed detention at The Hague, but quickly breaks the conditions when Themyscira comes under attack from an army of OMACs.

"Omni Mind And Community", or the OMAC Project, is a collective of nano-tech converted humans who were used as programmable soldiers by Checkmate, under the directive of Maxwell Lord.

Even in death, he continues to have his revenge against Wonder Woman, attacking her island home, and her international standing.

This
all happened as part of the tangled web of events that built toward Infinite Crisis. An interesting time in DC history, when escalating mini-events created an interconnected foundation for an ultimate mid-decade blockbuster.

At the time, I very much enjoyed the unfolding, controlled chaos of it all, but looking back after years of repeating blockbuster events, it does start to feel a little bit bogged down and exhausting.

The strands of Infinite Crisis would define much of the 2000s, but in some ways it feels as if Wonder Woman was the most permanently effected by it.

These 2005 issues inspired part of my Totem of Justice: an attempt to categorize and define a scale of violence and attitude in contemporary super-heroics. Using the DC heroes of the time, Wonder Woman personified Level 7 of 8: Longstanding Solution, or lethal force -- "a life for a life". Echoes of this time still seem to resonate within most versions of the warrior princess.

This period wasn't the first time Wonder Woman had been shown to be an uncompromising warrior in the ancient sense. It did seem to serve as a lightning rod for rethinking her characterization as an Amazon Princess, though.

Refining the definitive status of icons was one of the pleasures of DC Comics in the early to mid 2000s. There seemed to be a genuine effort to reflect upon the past, searching for the truest aspects of various iterations to inform (and reform) a modern classic take.

Even after sixty years Wonder Woman still seemed to lack that type of enduring touchstone. Lynda Carter could only offer the character so much, and even the post-Crisis period by George Perez seemed to be most fondly referenced for its visual exploits and classic riffs.

At the time, it seemed like an uncompromising Wonder Woman was a good way to differentiate her from counterparts like Superman and Batman. It expanded upon and honored the spirit of the Greek Amazon tradition that remains one of the most unique reference points for the character. The friction it created with her tradition as an ambassador for peace supplied interesting circumstance for drama, as in today's featured issue.

The execution of Maxwell Lord ultimately created a single memorable moment Wonder Woman could hang or hat on. That's probably why aggression is still a part of the character, and why Maxwell Lord will soon appear as a foil in the Wonder Woman theatrical sequel, Wonder Woman 1984.

Some time soon we'll work backwards to take a closer look at that defining moment. In the mean time: if you'd like to read today's featured battle you can find it collected in Wonder Woman by Greg Rucka Volume 3: War in Paradise.

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Winner: Wonder Woman
#13 (+2) Wonder Woman
#423 (-1) Cheetah