Showing posts with label Angel. Show all posts
Showing posts with label Angel. Show all posts

Friday, April 14, 2023

MARVEL WOMAN & THE FALLEN versus GREEN GOBLIN & MAN-SPIDER
Goblins in the Night (Marvel)
Where:
Mutant X #5 When: February 1999
Why: Howard Mackie How: Tom Raney

The Story So Far...
Panic fills the streets of Manhattan as an army of goblin creatures spread terror at the command of The Green Goblin! Just another nasty surprise from the alternate reality that has become Havok's new home!

In truth they are merely genetically-engineered frauds -- but Norman Osborn's gang war has brought the fear of dark magic back to a world that thought the nightmare hand ended long ago!

All things occult & mystical were locked away in response to this world's harrowing "Strange Debacle", but now a once complacent populous renews unwanted attention that threatens the dark secrets of The Goblin Queen! While Madelyne Pryor fights in the streets as The Six's Marvel Woman, she plots a far darker response to this incursion upon her demonic domain!

Tale of the Tape...
Strength: Spider-Man 5 (Super-Human)
Intelligence: Green Goblin 5 (Professor)
Speed: Spider-Man 4 (Olympian)
Stamina: Spider-Man 5 (Marathoner)
Agility: Spider-Man 5 (Cat-Like)
Fighting: Angel 4 (Trained)
Energy: Madelyne Pryor 5 (Lasers)
Total: Spider-Man 29 (Metahuman)

Marvel Woman and The Fallen might not sound familiar by those names, but you should recognize them as Madelyne Pryor and Warren Worthington III!

In the mainline Marvel Universe they're an ill-fated clone of Jean Grey, and original X-Man, Angel, but in the alternate reality of Mutant X -- also known as Earth-1298 -- they're sinister members of Earth's premier super-team: The Six!

True to the original: Madelyne Pryor was created by Mister Sinister to give birth to the ultimate mutant by procreating with the Summers line. In the world of Mutant X there was no Cyclops (on Earth), so her affair with Alex "Havok" Summers led to marriage, a son, and the reformation of X-Factor as The Six.

Madelyne possesses latent psychic & telekinetic abilities similar to Jean Grey's, but her true power comes from a deal with a demon that granted her command of dark magics and all that lurks in the shadows as The Goblin Queen.

That influence includes holding sway over The Fallen, who is the irrevocably dark-spirited transformation of Angel: a bat-winged horseman of death more terrifying than the Archangel created by Apocalypse in the main Marvel Universe.

Having more than just a bad attitude and merciless vindictive streak, this pale-skinned incarnation of Warren Worthington III can also breathe fire, and has talon-like finger tips capable of ripping through flesh.

This all spells bad news for Norman Osborn, whose persona as the Green Goblin has gone so far as to create a legion of genetically-engineered goblin-like creatures who do his bidding in his efforts to seize control of New York City's criminal underground. The creatures specifically prey upon this world's fear of all things magic -- outlawed and eradicated after "The Strange Debacle".

He remains a nemesis of the six-armed Man-Spider, who is this world's clone-saddled Peter Parker, possessing all the usual skills you would expect of Spider-Man, albeit with the six arms he shed shortly after growing them.

Man-Spider enters the battle presuming the heroic Six are in lockstep, but you and I know that's not the case. His history with Norman Osborn won't make them bosom buddies any time soon, but can they turn the tables on Goblin Queen and The Fallen? We know the players. I guess we should find out what happened!

The Tape: Green Goblin & Man-Spider Ranking: Angel (#50)

What Went Down...
Entering the darkened Bugle, The Goblin Queen can sense that the charlatan Green Goblin is somewhere in the building. She orders her minion The Fallen to find "the false one" -- but a volley of pumpkin bombs finds him instead!


The Green Goblin rides his glider around the cavernous ceiling, mocking Madlyne Pryor for her apparent whole-hearted belief in the supernatural hocus pocus he merely appropriated for the creation of his criminal persona.

Osborn rides his glider toward The Goblin Queen with a razor bat in his hand, undeterred by her accusation that his genetically engineered facsimiles have brought undue attention to the real underworld denizens she controls.

Before the dueling Goblin leaders can meet -- two strands of web snag the bat!


Man-Spider descends between them, ensnaring Green Goblin with three more strands of webbing slung from his many extra limbs!

A web-swinging kick takes Norman Osborn clean off his board -- with a two-fisted double-punch delivered on landing to keep the Green Goblin down.

Man-Spider webs the crafty villain's hands together and vows to out him to J Jonah Jameson and The Daily Bugle press, but this only seems to incite a glowing fury in Madelyne Pryor.

The web-slinger is completely baffled as she lets out a shrieking cry and begins to glow with green energy. He assures her everything is under control, but the Man-Spider has no idea how wrong he is.

Quick consultation with The Green Goblin does little to dissuade the Man-Spider's confidence in his ability to handle the situation -- even as Osborn pleads for his life: "Fool! Can't you see it? She is insane. There is murder in her eyes. Now unbind me, so I might have a fighting chance."


The Goblin Queen orders the spider to stand aside so she can execute the "false goblin". When Man-Spider tries to talk her down, reminding her that they're the good guys, she renders her resignation with a blast of supernatural energy!

A stunned Man-Spider is staggered physically and mentally by the attack.

Osborn continues to plead for his release, while The Goblin Queen recounts the world's severe rejection of all things arcane and mystic since "The Strange Debacle", and the complacency that had built up in her favour -- until the Green Goblin's theatrics renewed the populace's fear.

She sneers at Man-Spider's assertion that nobody will die this night as Green Goblin continues to plead for his life.

Man-Spider attempts to use his webs to hold The Goblin Queen to account, but The Fallen seers them with his spewing flame -- and slashes his talons across the hero's chest!


The room fills with eerie green supernatural light as The Goblin Queen's magic whisks the injure Man-Spider and Green Goblin from the ground and levitates them in the middle of the room.

She peels away The Green Goblin's mask, to expose the true face of Norman Osborn for execution. Then she conjures two glowing green pincer claws.


The Brute arrives upon the horrifying scene just in time to witness The Green Goblin and Man-Spider beheaded by his teammate.

He lets out a horrified objection as the bodies fall to the ground -- and Madlyne Pryor's descent into demonic darkness is completed.

The Hammer...
A grim turn of events as the heroes of the Mutant X universe show their true colours away from prying eyes. The rest of the world will continue to believe Madelyne Pryor and The Fallen are heroes, parlaying their guilt to the child-like Brute, who takes the rap for the double-murder after a brief skirmish & chase.

Not quite the introduction to Mutant X I expected for the site, but a tantalizing one as Marvel announce Madelyne Pryor & Archangel's entry into the Dark X-Men, and we gear up for more multiversal web-slinging in Across The Spider-Verse.

If I'm honest: I'm actually incredibly soured by cinema's cheap and simplistic ringing out of the "multiverse" concept, seemingly facilitated by the last decade of comics using the concept for haphazard, flimsy thrills.

The relative instability of a mainline reality has dramatically diminished the appeal of alternate universes. It seems like just getting one version right has become challenge enough, let alone polluting the waters with disproportionately sincere entries into stories like Secret Empire, or the brand-tainting 2015 Secret Wars.

All of that said: there was a time when exploring the multiverse held great appeal, and it's a lot more fun talking about the ones worth remembering than the ones that turn my stomach!

Of course, a lot of comic book fans have some story about reading their way through illness or injury, and a fat stack of Mutant X issues was exactly what got me through a pretty grim stomach-turning health scare in 2001. That, and a live performance by Joe Strummer & The Mescaleros on Letterman. Good stuff!

I already had a handful of issues from the first couple of years of Mutant X. Its fabled place in my personal history came at a time of otherwise downturn in comic book reading. Other interests were taking hold, and maybe the comics of the turn of the millennium weren't so great. Then again, maybe they were.

You might relate the intrigue of Mutant X to the earlier Age of Apocalypse, but that's only seeing it for the X-Men focused alternate reality it presented.

I might try to compare Mutant X to the universe-hopping of
Exiles with its team of central characters and broader scope, but that's wrong as well.

Mutant X was an on-going series starring Havok. Ostensibly the continuation and relaunch of
X-Factor, which had already undergone three distinct eras, and ended in 1998 with X-Factor #149 and Havok's apparent death. A cliffhanger resolved one Twlight Zone twist later when he finds himself inside the body of an Alex Summers living his best life as father of li'l Scotty, and leader of the universally beloved super-team The Six in a world that doesn't fear or hate mutants.

Like the world of a classic issue of What If...?, Mutant X is filled with dark and morose twists, none more evident than the members of The Six themselves:

There's seemingly no Jean Grey in this reality, instead finding Madelyne Pryor continuing her tenure as an ill fitted replacement. Angel was transformed into a more vile and evil creature by Apocalypse; Henry McCoy continued experimenting on himself until he devolved into a green, hoofed Brute; Storm never recovered from Dracula's bite, becoming the vampiric Bloodstorm; and Ice Man never regained control of his powers after tampering by Loki.

A big part of the appeal of the series then becomes discovering how this altered version of the Marvel Universe has affected other characters, doubling the fun with interesting guest villains and heroes both.

A lot of examples trade on iconic stories and moments from Marvel history, and in the case of the murdered Man-Spider -- he not only retains the six-armed mutation famous from Amazing Spider-Man #101, but also turns out to be the spider-clone when the real Man-Spider testifies at the trial for his murder!

The whole episode, "goblin clones" included, appears to trade on the still recent Clone Saga, death of Ben Reilly, and return of Norman Osborn, who'd been presumed dead since famously being impaled on his own glider in 1973's Amazing Spider-Man #122. An ailment he recovered from to return to print in 1996.

With rare exception we file character "divergents" (alternate reality versions) under the main character, so for that reason we'll infer the deceased Man-Spider is tantamount to original Spider-Clone, Ben Reilly. Despite his significant differences we'll also put The Fallen under the Angel tag, even though this Warren Worthington III makes for one of the most compelling variants of the series.

If you'd like to see further spotlights on this world and its characters you can help make that happen by becoming a supporter on Patreon! As a thank you for making this reality more livable, you'll receive access to additional updates, a direct Discord line, and tier options to customize content including sponsored updates and future Rank & File Top 10 entries!

Secret Wars on Infinite Earths has featured more than 700 battles and ranked well over 1,000 characters! Find the entire multiverse, and future entries, by following topics linked throughout this post, or by diving into the Secret Archive for an index of featured fights in order of publisher, series, and issue number.

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Patreon!

Winners: Goblin Queen & The Fallen
#204 (new) Madelyne Pryor [+2 kills]
#39 (+11) Angel (The Fallen)
#75 (-7) Scarlet Spider (Man-Spider)
#1050 (-12) Green Goblin (Norman Osborn)

Monday, February 06, 2023

X-FACTOR versus FRENZY
"Trials and Errors" (Marvel)
Where:
X-Factor #4 When: May 1986
Why: Bob Layton How: Keith Pollard & Joe Rubinstein

The Story So Far...
The revelation that Jean Grey had survived the death of The Phoenix -- and returned from suspended animation -- brings about a reunion of the original class of X-Men, with a purpose to continue Charles Xavier's dream of peaceful coexistence between humans and mutants.

Operating under the public facade of the mutant hunting X-Factor: the group uses Angel's fortune to investigate public tips into mutant activity, secretly parlaying their knowledge to offer assistance to young mutants in need of training and guidance.

X-Factor aren't the only clandestine organization interested in the fates of their young students. From the shadows, a new threat observes first recruit, Rusty Collins, with intense interest. After the failure of mercenary Tower, this mysterious group sends another powerhouse to capture the boy. A woman named Frenzy!

Tale of the Tape...
Strength: Frenzy 5 (Super-Human)
Intelligence: Beast 6 (Genius)
Speed: Beast 4 (Olympian)
Stamina: Frenzy 5 (Marathoner)
Agility: Iceman 7 (Unlimited)
Fighting: Cyclops 4 (Trained)
Energy: Jean Grey 5 (Lasers)
Total: Beast 26 (Metahuman)

X-Factor are: Cyclops, Marvel Girl, Beast, Angel, and Iceman, with Rusty Collins.

You might recognize X-Factor as the original X-Men, who fought Sub-Mariner and the Brotherhood in X-Men #6, and have a wealth of experience behind them -- if you ignore Marvel Girl's lost years after being cocooned by The Phoenix force.

Frenzy makes her first appearance in this issue, debuting as a mysterious power house with a "steel hard" body and super-human strength. Her true name is Joanna Cargill and at this early stage she's working as field-leader for the Alliance of Evil, answering in secret to Apocalypse!

Against X-Factor she's clearly out-numbered, but Frenzy's tough exterior means she can probably withstand a standard optic blast from Cyclops, and attacks from Iceman.

Her strength is also more than a match for all but Beast -- who's just re-joined the team after experiments reverted him to his earlier furless form, putting considerable strain on his heart, in the process. He's hit the Danger Room, but it remains to be seen if there are any lingering side effects.

Angel is inexplicably our best ranked of the classic X-Men, despite a reputation for not being especially suited to combat. He challenges this notion with aerial stunts against The Executioner, The Lizard, and in a daring solo contest against Peregrine.

Is Angel likely to be a difference-maker, or could this all actually add up to giving Frenzy a fighting chance? Let's get into it to find out what happened!

The Tape: X-Factor Ranking: Angel (#49)

What Went Down...
A presenting savior turns hostile as Frenzy reveals her intentions to take Rusty Collins from the street whether he wants it or not. Her powerful hands suddenly grab at his ribs and begin to squeeze the air from his body. It's all he can do to remain conscious long enough to summon a burst of flame!


The blast startles Frenzy into loosening her grip, but has little effect on her steel-hard exterior. Even her leather clothes are completely unsinged!

Intent on completing her mission she moves upon the startled boy and smacks him through the air with a powerful backhanded slap!


The young mutant manages to roll with the blow and runs for his life!

Alas, it seems no obstacle will stand in Frenzy's way. She smashes through a concrete wall -- cutting off Rusty's frantic path through the lonely streets.

With his back to the wall it seems as if there's no hope of escape, but Frenzy's mysterious benefactor isn't the only one interested in Rusty Collins.

To the rescue comes Beast with a high impact dive kick to Frenzy's back!


X-Factor was alerted to their trainee's peril by the insightful psionic pictograms of Artie Maddicks, but their element of surprise is quickly lost.

Frenzy stands her ground and delivers a haymaker to Beast that launches him into the air!


Marvel Girl catches her teammate in the air with a telekinetic cushion that brings him down safely.

Not about to abandon her objective without a fight -- Frenzy grabs hold of a chunk of the partially demolished dilapidated tenement and brandishes it overhead with malicious intent!


The quick thinking of Cyclops reduces the would-be concrete projectile to a shower of rocks with an optic blast shattering it in Frenzy's hands!

The X-Factor leader calls for a pre-made play, inciting Angel and Marvel Girl to action for "maneuver three". A combination assault that sees Jean Grey telekinetically holding Frenzy in place, while Cyclops blasts her -- and Angel delivers a two-fisted uppercut with the momentum of a dive-bomber!


Iceman takes the opportunity to lock the super-strong villain down -- encasing her in ice and telling Rusty to make a run for it.

The deep freeze doesn't last long. A simple flex of her super-humanly powerful muscles shatters the ice around her and frees Frenzy!

Seeing X-Factor are too powerful for her to face alone, she makes a run for it, pulling down a nearby burnt-out building to cover her escape with dust and debris!

The Hammer...
A pretty good effort from Frenzy, all things considered. She held her own, and escapes to fight another day thanks to a messy, but effective exit strategy.

Next time she'll be able to even the odds with X-Factor by bringing The Alliance of Evil to back her up!

If you don't remember the Alliance of Evil - that's probably fair enough. They all skew a little generic, and are overshadowed soon enough by more enduring Horsemen of Apocalypse, who hadn't even stepped into the light at the time he was relying on the Alliance's services.

So why the sudden interest in Frenzy? Like Tempo a couple of years ago; Frenzy has emerged as one of the more intriguing candidates eligible for Marvel's 2023 X-Men Vote!

Just like Tempo she faces some pretty stiff competition, up against high-profile and seasoned former members already familiar with the team. There's Cannonball, Dazzler, Jubilee, Juggernaut, and Prodigy.

The fan-decided election will select the final member of a refreshed upcoming X-Men team: democratically elected to the Protectors of Krakoa. Former winners were Polaris and Firestar -- proving there's a chance for the second tier.

Jubilee might have the most compelling momentum right now, with a recent nuclear-explosion of her powers in X-Terminators, and an imminent nostalgia-sodden return to animation in Disney+'s X-Men 97.

The bubblegum princess of the X-Men makes sense, but there's just something interesting about a more punk rock option. Not that Frenzy is quite the same character she was when she debuted in X-Factor #4.

Her journey took her through various allegiances, from Superia's Femizons, to Magneto's Acolytes, and perhaps inevitably The Marauders. Along the way she lost a little bit of the flavour that made her original leather design a more interesting style simpatico with the ragtag mutant-killers working for Mister Sinister. She really did always look like a Marauder who strayed from the herd!

Eventually circumstances conspired to bring Frenzy into the fold with the X-Men in the late 2000s, and it feels to me like the character, although gaining greater complexity, has lost some of that tough-as-nails persona that I like about this first appearance. She might throw down with Paibok as SWORD Ambassador, but she's been softened in ways that don't quite feel right to me.

If Frenzy returns to the X-Men with the next Hellfire Gala announcement, I'd kinda like to see a makeover taking her back to this classic look. C'mon. The eighties are so hot right now, and leather and buckles feels perfect for a new Hellfire Gala look -- and maybe a new Frenzy.

Of course, maybe I just need to dig deeper into her appearances to gain greater appreciation for the nuance of her evolution. You can find future entries about Frenzy, or any of the other topics covered in today's feature, by following links throughout this post, or by checking the Secret Index.

Secret Wars on Infinite Earths has featured well over 700 battles and ranked more than 1,000 iconic characters! You can make sure there are many more to come by becoming a supporter on Patreon. As a thank you for your patronage you'll find additional updates and multiple tiers to sponsor your own special selections!

Get free daily links to fights inspired by the topics of the day by subscribing to Twitter and Facebook, or by becoming a freebie follower on Patreon. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday on Twitter & Patreon!

Winner(s): Inconclusive (Draw)
#49 (--) Angel
#55 (--) Beast
#89 (+1) Cyclops
#149 (+4) Iceman
#155 (+1) Marvel Girl (Jean Grey)
#488 (new) Frenzy
#489 (new) Firefist (Rusty Collins)

Friday, June 26, 2020

PEREGRINE versus ANGEL
Chapter 4: Third Contest: Siege in the City of the Dead! (Marvel)
Where:
Marvel Super Hero Contest of Champions #3 When: August 1982 Why: Mark Gruenwald, Steven Grant & Bill Mantlo How: John Romita Jr

The Story So Far...
Across the universe there exist immortal entities whose very being determines cosmic reality. The Grandmaster is one such entity: an Elder of the Universe whose taste for games inspires a Contest of Champions!

Snatching the world's heroes from a temporarily frozen Earth; The Grandmaster drafts a team of twelve to represent him in a contest of life and death! His team must race to find segments of a golden artifact scattered to the four corners of the world. His ultimate prize will be the restoration of his immortal brother: The Collector!

Collector was killed by the mad man-god Michael Korvac, but his passing is beyond even the vast cosmic reach of a fellow Elder. Thus, The Grandmaster issues his challenge to the ultimate opponent - Death herself!


Tale of the Tape...
Strength: Draw 2 (Average)
Intelligence: Angel 3 (Straight A)
Speed: Draw 3 (Athlete)
Stamina: Draw 3 (Strong Willed)
Agility: Draw 3 (Acrobat)
Fighting: Peregrine 5 (Martial Artist)
Energy: Draw 1 (None)
Total: Draw 19 (Street-level)

We're back to the Contest of Champions and another battle spawned from its clash of teams representing The Grandmaster and his mysterious competition rival: Death! This time the battlefield is the air above the Shaanxi province of China. The team goal is to retrieve an artifact - but the fight is man to man!

Le Peregrine competes for The Grandmaster with teammates The Thing and Wolverine. As his costumed moniker may suggest: Alain Racine is both foreign and falcon-like -- wearing a winged flight suit, and fighting out of France.

He takes on the high-flying Angel, whose partners on Team Death are: Black Panther and the Russian hero Vanguard. The trio is far more composed than their rivals, but as we've already seen during Wolverine vs Black Panther, that won't help them secure victory in The Contest, or in individual skirmishes.

This fight isn't too far removed from Avengers #214, where Angel had been pulled into the orbit of The Avengers, and played peacemaker in a conflict with Ghost Rider. He won't have the luxury of talking his way out of this one, though.

The knock on Angel has often been that, despite his impressive mutant gifts, he isn't much of a fighter. In X-Men #6 he was bamboozled by boulders hurled by Magneto, then snatched from the sky and pitched like a baseball by Namor!

That's a key distinguishing factor for Le Peregrine, who combines aerial derring-do with mastery of the French martial art savate! That's the same kickboxing style used by Batroc, but Peregrine's style involves much more than leaping!

Retro-infused stories in Marvel: Heroes & Legends #1 and X-Men: First Class #2 showed how Angel can turn the tables on far more powerful foes by taking the fight to the air. In this fight, he faces an aerial equal, and won't have the luxury of being able to fall back on dropping his opponent from a great height.

In fact, I think the combination of flight and fighting ability gives Peregrine a convincing advantage. If Angel's going to secure a win, I think his best shot is to try to outmanoeuvre his opponent, and destroy his artificial means of flying.

The Tape: Angel Ranking: Angel (#73)


What Went Down...
With The Grandmaster's team hitting the ground running -- Angel deploys for aerial reconnaissance while his teammates debate tactics. Its not long before he crosses flight paths with his counterpart -- Le Peregrine!


The Frenchman proves familiar with his opponent's exploits and announces his intention to test him. Peregrine wastes no time flying directly for Angel, whose attempts to pull up are thwarted by a dive bombing double-booted kick!


The blow catches Angel by surprise, but he vows not to be caught so easily again! The winged mutant puts distance between he and his attacker, drifting backwards, but he's soon to be disappointed!

Peregrine swoops to deliver another devastating savate kick at the optimal arc of a loop de loop!



The blow is sufficient to send Angel hurtling towards the ground! He pulls himself out of the plunge at the last second, and starts formulating a plan to outmaneouvre his opponent -- and arm himself!

Peregrine looms like a bird of doom as Angel swoops a village street to collect a large walking stick from a local peasant. When Peregrine begins to draw nearer, he turns on the speed and flies as if he's fleeing!



Angel allows Le Peregrine's arrogance to grow as he gets closer to catching up.

Then at the perfect moment Angel pounces -- suddenly flying up and over his pursuing challenger to turn the tables! He locks the staff under Peregrine's jaw and pulls it tight against his windpipe!



The assisted chokehold causes Peregrine to gag on his words, but it doesn't stop him fighting! The nimble martial artist simply throws his legs back, managing to dig his heels in and lock them around the Angel's mid-section!

Suddenly it's Peregrine who's in control, squeezing the air out of Angel with the tightening of his powerful legs!

As he lifts his chest and arches his back in an effort to fill his lungs, Angel also inadvertently releases the choke. Knowing time is running out, the X-Man resorts to a desperation move -- using the staff to club Peregrine on the back of the head!



The blunt force is enough to knock Peregrine out cold and send the pair plummeting earthbound. Angel comes to land in a field, standing over his defeated foe with the knowledge it could've easily been another result.

The Hammer...
Quite a dynamic fight that's nicely differentiated from the aerial action of Sunfire versus Darkstar. I like how raw and basic the battle is. It's part aero dog fight, part street fight. Not necessarily what you'd expect from Angel -- and one hell of a way to introduce Le Peregrine!

There isn't actually a whole lot of it. It's only given one dedicated page, but the way the action is intercut with Wolverine versus Black Panther, and the other key battle, really helps keep the energy up. Some other matches throughout the series have overlap, but the flavor of this one is just a little bit different.

It's intriguing to me that Peregrine has a far more storied career after Contest of Champions than most of the international heroes created for the event. We've already talked about Blitzkrieg and Defensor: German and Argentine heroes killed in a 1995 Captain America story, with few appearances in between.

Le Peregrine doesn't seem particularly more marketable than either of those characters, yet he's managed a couple of dozen subsequent appearances! He was featured as recently as 2017's Secret Empire, as part of a rebel force opposing Hydra known as The Champions of Europe.

He's essentially been afforded the treatment I thought the other characters should've had as well. Not quite a feature player, but when the right story calls for it, he's out there flying around France ready to answer the call.

I wonder if some of Peregrine's staying power is attributable to the strength of his first appearance. He wasn't given a win over the more established X-Man, but he dominates his opponent in a way Blitzkrieg and Defensor did not.

I'm quite taken with the combination of flight and savate. There are several winged characters in comics, but a lot of them don't really use refined fighting techniques. Peregrine is a character who could conceivably shed his wings and keep on kicking. Combining flight with specific martial arts is pretty interesting, and savate's heavy emphasis on kicking without punching works perfectly!

I can't imagine Peregrine fronting a solo series, but I'm very intrigued by the prospect of how he could flesh out a team book, Marvel Comics Presents style anthology, or other relevant series as a more frequent recurring character.

Peregrine's still relatively unexplored, and low key enough that there's room to develop him in new ways. Yet there's also enough history and character to generate some pretty easy new plots that would be worth seeing.

You can't mention savate in Marvel Comics without conjuring Batroc The Leaper, and the fact they haven't established a strong rivalry already is almost hard to believe! A feud for mastery of the style seems obligatory and could be a lot of fun -- especially if it were to escalate into new incarnations of Batroc's Brigade. That would be particularly applicable if Peregrine were in a team scenario.

Peregrine worked briefly for Silver Sable, which creates some interesting ties, and further ingrains him into the mercenary world that Batroc occupies.

It could be very interesting to see the flying Frenchman meet other prominent mercs in the Marvel Univrse, like the recently resurrected Jason Macendale, Taskmaster, Sabretooth, Crossbones, Deadpool, Moon Knight, and so on.

As we saw in today's featured fight: it can also be satisfying just to see how he might interact with other winged allies and enemies. Revisiting Angel could be interesting, but I also like the idea of a run-in with Vulture, flying with Falcon, and perhaps developing a friendship with Wasp. We talked a little about how she might find her way to France while looking at Marvel Super-Heroes #3.

I rather like the emotionally connected portrayal of Peregrine in a James Robinson written issue of Scarlet Witch from 2016.

That was an out of leftfield story about love, loss, and suicidal depression. I think it would be interesting to keep that element of sensitivity, but marry it to the bravado seen in Contest, creating some version of a Luc Besson sensibility in the vein of Leon or Taken.

International intrigue seems like an easy way make the most of the character's European origins, while giving him some edge. That realm was exploited through a Black Widow team-up, and there are a lot of other characters in the Marvel Universe who could fit the bill. Good humored tension between the French and British has often been a source of amusement. I'm also personally intrigued by the unique cultural exchange between France and Japan.

I'm sure I could sit around fantasy booking ways to revisit Peregrine all day, but what I'd really like is for you to help decide an unofficial Contest of Champions sequel! Check out The Contest: Hawkman vs Peregrine for the full rundown of their match-up and ways you can comment & vote for the winner.

You can find more superhero smackdown from the original Contest of Champions, or its much later official sequel, by following links throughout this post. Or just jump into the Secret Archive for an index of every featured fight ordered by publisher, series, and issue number!

Secret Wars on Infinite Earths has featured well over 600 battles with more on the way! Get additional updates inspired by the topics of the day by subscribing to Twitter and Facebook. If you like what it's all about you can also unlock extra schedule info, custom article requests, and polling by signing up to Patreon.

Winner: Angel
#46 (+27) Angel (Warren Worthington III)
#920 (new) Le Peregrine

Monday, September 22, 2008

QUICKFIX: ARCHANGEL vs X-FORCE
Angels & Demons: Part 5 of 6 (Marvel)
Where: X-Force #5 When: September 2008
Why: Craig Kyle/Christopher Yost How: Clayton Crain

The Tape...
Strength: Warpath 5 (Superhuman)
Intelligence: Wolverine 4 (Tactician)
Speed: Warpath 3 (Athlete)
Stamina: Wolverine 6 (Generator)
Agility: X-23 3 (Acrobat)
Fighting: Wolverine 6 (Warrior)
Energy: Elixir 4 (Arsenal)

Math: X-Force Ranking: Wolverine (#6)

The Fix...
Murphy's law says; when I actually have a bit of spare cash for a comic, chances are it's going to be in a situation where nothing available is actually something I would want. Such was the example that struck me a few times this month, but not always with negative results...

She-Hulk #30 gave us the overdue chance to salute Hercules' 2008 presence, but it proved only to be an average-grade distraction from an X-theme that had infiltrated the Infinite Wars in August. It began after we boldly declared X-Men 2: Clone Wars the greatest comic book video game adaptation of-all-time.
Our interests persisted with reviews of Onslaught: X-Men and Uncanny X-Men #295, which each took us into the mouth of the early nineties X-beast.

It was probably this recent history that convinced me metal wings were a good enough reason to ignore all human instinct to flee from danger, and actually pay money for an issue of X-Force. Who could've guessed it would pay off?

The latest functional deconstruction of the X-brand saw a brand new X-Force jump into action in the aftermath of Messiah Complex. In what could effectively be called the third incarnation of the team; Cyclops, (or, depending on your levels of distain, Kyle and Yost), draft the eviscerating team of Wolverine, Warpath, Wolfsbane, and X-23, into a lethal covert spin-off of Xavier's original dream.

As if to fulfil cynical expectations, the need for this gathering is brought about by an anti-mutant plot that ultimately cobbles together a cast of names familiar to fans of cartoons and cinema. A reconstructed Bastion throws in with anti-mutant zealots that include; Graydon Creed, Cameron Hodge, Boliver Trask, and eventually, William Stryker, all of whom are, thankfully, not as they seem.

Actually, everything about this comic is a bit of a fake-out!

Hidden behind the gaudy black, red, and yellows of the team's 'stealth' outfits is a comic that somehow transcends the tragic nostalgia it represents, exceeding the sum of it's parts to be something strangely admirable.

Like everything else about this book, 'painted artwork' as an emotionless description rings like another tacky sales pitch to an audience probably already obsessively committed, but it isn't so!

Clayton Crain's painted finish rounds out pencils that seem to harbor manga inspirations beneath the motley blotches of blacks, and colour. Characters bare an almost Madureira styling in their features, but unfortunately, the painted render, presumably digital, struggles to be nearly as animated.

If any assumed criticism remains intact it is the snapshot stiffness of the action, which, granted, might be considered a positive by fans appreciative of the moment-in-time quality of pseudo-realistic comics. I'd be interested to see what's been covered up. The underwire of any pencil work might have been nice to see more clearly, but then, that would detract from the design of the series.

Kyle & Yost deserve credit for shining up the proverabial turd.

By arranging pieces of the X-Men's past from various mediums, they somehow manage to build a machine that makes efficient use of them. This is by no means a series I would call 'new reader friendly,' and yet, most fans from the last few mainstream generations will find something familiar to behold.

The previously reversed transformation into Archangel experienced by Warren Worthington is further complicated, but relatively well explained, by the continued presence of Apocalypse's techno-organic influence.
When the Purifiers attempt to make good on their anti-mutant prophecy they managed to unlock the dormant alter-ego hidden within Angel's DNA. The discovery comes none-too-soon as Bastion, the megalomaniacal super-Sentinel, begins a seperatist revolt inspired by puppeteering the corpse of William Stryker.

Though perhaps not quite as artful as Grant Morrison's U-Men, who were also bigots grafting powers stolen from the enemy; the Purifiers use Apocalypse's technology to refashion themselves in Archangel's image, assuming the winged role they already believe they represent. This dramatic overture provides a crescendo toward an epic battle of gore, and razor-wing decapitation, the result of internal dissention feuelled by Bastion's genocidal corruption.

With Bastion's goals tying in to X-history with the Technarchy and the Phalanx, it's incidental that this series coincides with the cosmic Annihilation: Conquest, which tells of the latest Phalanx threat to the universe. While obviously unfeasible, it's almost a shame this couldn't have made some kind of connection, but bringing the Phalanx to Earth in an official capacity probably demands more.

It was the evidence of these over-arcing concepts in X-Force that both defied my expectations, and actually had me really enjoy the issue. That said, the details are laid out in a successive fashion, which offers up meaty variety, including that which is relevant to us -- a mindless fight scene!

Seemingly wingless after his mutant appendages were ripped from his body by a mind-controlled Wolfsbane; Warren Worthington undergoes a transformation that respawns the metallic wings granted to him by Apocalypse, and returns his skin to the sickly blue tint associated with the Archangel transformation.

Gripped by madness, Archangel attacks his fellows, launching an assault that rips the flesh from Wolverine's abdomen, and sprays sparks from his metalic skeleton!

Taking to the air under the power of his newly spawn wings, Archangel fires metallic shards that narrowly miss Elixir, and pin X-23 to the wall. Any other would surely perish from the wounds, but as with the subject she was cloned from [Wolverine], X-23 posseses an advanced healing ability.

Warpath ambushes the Archangel, mounting his back with a knife to the insane hero's throat, but it is a moot tactic against one naturally nimble in the air. Angel ploughs Warpath's super-strong frame through the thick wooden beams of his chalet, before swatting his floored opponent with a stiff right hand.

Still healing his gaping wound, Wolverine steps up to confront his former ally, but for naught. Wolverine is toppled once more as, in a state of panic and rage, the Angel does what comes naturally -- he flies.

Though ultimately inconsequential to the issue, fans of the comics will recognise the weight of history on these scenes with Archangel, recalling the first time he lost his wings at the hands of Cameron Hodge (circa Mutant Massacre). For that matter, those dedicated to the nineties cartoon, will also appreciate at least some of the context that frames Archangel's rebirth and freakout.

Despite hitting our top five rankings in April 2007, Angel's been a bit of a joke on the site. Let's face it -- the mutant power to fly around with giant, handsome wings, isn't exactly conducive to a solid performer on a superhero fight blog.
This issue brings back the joyous memory of just how lethal Angel could be under the right circumstances. No matter how silly, I can't help but welcome the on-off potential offered up by the redefinition of Angel's initial transformation.

That said; however awkward they may have been - I would loathe a situation that strips Angel of the healing properties established by a secondary mutation.
If there were to be any explanation for the mechanic of these abilities that tied in to this new version of the Angel mythos, I might even like it to be that the necessary transfer of his blood actually carried an unsustainable infection of the techno-organic virus responsible for the Archangel persona. Either way, I hope Kyle and Yost can tread carefully as they trek through the tapestry of history.

Surprisingly competent and packed with ideas, I look forward to seeing what the team can come up with in subsequent storylines. Archangel looks set to become a regular staple of the series, showing us just how plot-driven recruitment works.

The Fight: 3.5 The Issue: 5
Winner: Archangel

"Angels & Demons", the first X-Force arc, is available in collected trade format, along with the X-Classic, "Mutant Massacre." You'll find titles like these, as well as many others, in our Amazonian Gift Shoppe. By using Amazon purchase links on the site, you help sponsor entries of future past. For more X-reviews, check out the C2C and the Secret Archives!

Friday, September 05, 2008

X-MEN versus APOCALYPSE
X-Cutioner's Song Part 5: Familiar Refrain (Marvel)
Where:
Uncanny X-Men #295 When: December 1992 Why: Scott Lobdell How: Brandon Peterson

The Story So Far...
When mutant popstar Lina Cheney offers Professor Charles Xavier an opportunity to speak at a public concert for awareness and acceptance of mutants, she unwittingly provides the opportunity to spark a war between factions.
A daylight attempt on the Professor's life implicates the mysterious mutant soldier, Cable, as a traitor to his people, but unbeknownst to the X-Men he is merely the victim of a murder wrap through time!

Apocalypse too finds himself caught in the web of deceit when his Horsemen are deployed to attack the X-Men. In truth, they are following the order of the mysterious mutant liberator, Stryfe, whose machinations include the kidnap of X-Men mainstays, Cyclops and Jean Grey.

With the defeat of the Horsemen, the X-Men opt to pay a visit to the ancient mutant, whose recuperation from a previous battle had been prematurely interrupted by the emergence of Mr. Sinister as Stryfe's impostor. Though weak, Apocalypse remains all too happy to cull the weak from the fit, as he faces the X-Men in mortal combat in his own safehouse!

Tale of the Tape...
Strength: Colossus 6 (Invincible)
Intelligence: Beast 6 (Genius)
Speed: Quicksilver 6 (Mach Speeds)
Stamina: Apocalypse 7 (Unstoppable)
Agility: Ice Man 7 (Limitless)
Fighting Ability: Colossus 4 (Trained)
Energy Power: Storm 5 (Lasers)


- The X-Men are: Storm, Beast, Archangel, Colossus, Ice Man, and Quicksilver.

The emergence of the mutant X-gene brings with it mixed blessings as humanity finds itself confronted by the next stage in human evolution. As individuals begin to manifest inherent superhuman abilities, two men; Charles Xavier and Erik Lehnsherr; find themselves at a philosophical crossroads where education would be concerned. In contrast to his counterpart, Xavier uses his family fortune to found the Charles Xavier School for Gifted Youngsters, using his knowledge and powers to train and educate mutant pubescents struggling with their abilities.

Xavier's original class consisted of Scott Summers, Jean Grey, Bobby Drake, Hank McCoy, and Warren Worthington III, but would soon expand exponentially proportionate to team's activities as a covert paramilitary force protecting humanity from those who would misuse their power. Among the prominent new recruits; Wolverine, Colossus, Nightcrawler, Kitty Pryde, Storm, Rogue, Havok, Dazzler, Gambit, Emma Frost, and for a short time, even Magneto.

They fight to protect the very people who fear and hate them, defending against the menace of alien invasion, cosmic crisis, and the mutants who would use their gifts for evil. Regular enemies include; Magneto, Apocalypse, Sentinels, the Hellfire Club, Brotherhood of Mutants, Juggernaut, and other.

- The grey-skinned infant who would come to be known as Apocalypse was first dubbed En Sabah Nur by a tribe of nomadic warriors who found him abandoned in the desert. Taken-in by their leader, who believed him to be the destined subject of an ancient prophecy of upheavel against the powerful pharoah, Rama-Tut; En Sabah Nur was christened in the harsh environment of ancient Egypt's deserts, taught strength by the tribe's creed of survival of the fittest.

After overthrowing the time travelling pharoah, and stealing his technology, the immortal Apocalypse continued to amass power and fear in his dedication to the darwinist teachings of his adopted family. Hibernating through the decades; Apocalypse becomes a constant in time, ever surviving as he carves his name into human history and pursues the ideals of his philosophy of the strong.

Apocalypse uses the advanced technologies stolen from Rama-Tut to transform his subjects into nightmarish, mutant versions of their former selves. Among his most famous horsemen, Nathaniel Essex, whose biological research in the eighteenth century first introduces Apocalypse to the concept of mutants, who become his obsession as the ultimate evolution of the fit. His zealous dedication to the sub-species brings him into regular conflict with the X-Men, among other.

One of the most powerful beings on Earth Apocalypse is capable of: manipulating his physical form to a multitude of methods; healing and recovering from fatal wounds; producing massive amounts of raw energy; teleporting; and resisting physical attacks with superhuman strength. He is also the master of many advanced technologies which, combined with the knowledge of centuries, allow him to understand and foresee events with uncanny wisdom.

Math: X-Men (Ttl) Apocalypse (Avg) Ranking: Storm (#25)

What Went Down...
Prematurely awoken from his healing slumber by the Dark Riders; Apocalypse finds himself weak to the point of teetering near death, his superhuman body breaking as quickly as it heals the snapping bones and tearing organs. Almost delighted by his struggle, the everlasting mutant drags himself through the pouring rain toward the salvation of one of his many secluded refuges, ready to seek vengeance against the mysterious presence who would dare impersonate him.

Apocalypse arrives to discover his deceived Horsemen at the feet of the X-Men who defeated them. Believing Apocalypse to be responsible for the abduction of their teammates, Cyclops and Jean Grey, the group attacks their weakened foe, but do not find Apocalypse as helpless as he appears!

Wrapped in the rigid grip of suddenly forming ice; Apocalypse channels energy back to the source, flash frying Bobby Drake as he bursts his morphing body free of his shackles! He shatters the ice just as Beast bounds toward him, only to suffer the brunt of yet another explosion of energy!

The Beast's airborne trajectory is broken by Storm, who does her best to catch her stunned teammate, but finds herself hurtling out of control, out through a shattered window into the unruly elements outside.

An enraged Apocalypse calls Quicksilver's attentions away from the potential demise of his colleagues, demanding of the mutant's super speed that seems unable to process quick enough the extending fist of Apocalypse's offensive!

Colossus and Archangel dive on their nemesis with his shapeshifting limbs extended beyond practical defense. Archangel presses the razor edge of the very wings granted to him by Apocalypse at the tyrant's throat, while Colossus pins him with his mighty metallic muscle. Archangel grapples with his bitter hatred for the mutant who transformed him into the blue-skinned horseman of death, struggling with the desire to inflict a mortal blow.

Both Archangel and Colossus soon discover - the hard way - that Apocalypse chose to return to his refuge not for it's locale, but for the hidden technologies dispersed through it's infrastructure. Tapping into his hidden power source, Apocalypse channels the stored energies, sending his attackers sprawling with an explosion of energy and twisting tendrils from his malleable body!

Enjoying only temporary rejuvination, Apocalypse opts not to stoop to the "unseemly" ask of slaying an unconscious foe. Instead, he teleports away, satisfied to lament on his one minute victory against the X-Men, and his goal to uncover the identity of his impostor...

The Hammer...
Actually, according to Apocalypse himself, his victory comes in less than sixty seconds, but even if he was a little, it's impressive none the less!

As regular readers might have gathered, this is yet another belated entry as a result of our recent bold acknowledgment for the superiority of X-Men 2: Clone Wars as the greatest comic book adaptation in video game history!
Apocalypse marks yet another surprisingly overdue inclusion in the Infinite Wars, following up on our recent induction [Onslaught: X-Men #1] of the psionic mega-menace, Onslaught!

I suppose I've been on a bit of an X-kick, to be honest. I found myself going back to what little of the now classic 90's cartoons series was accessible. Usually when the X-Men are a subject of discussion on the Infinite Wars it's with a contemporary context full of prefaced distain and disappointment, but like so many others, I have a fond nostalgia for the early nineties X-Men too. Hence, our arrival at this junction in X-history.

Well, okay, I don't really have a huge amount to choose from, either, but I feel like this was around about the time of the swansong of the classic X-Men mystique (pardon the pun).

X-Cutioner's Song comes from a period of retroactive infamy, where editorial decision making is scrutinized as much as what's on the page. Stories like this one are as well known for their introduction of plot points as they are for the behind-the-scenes building blocks that offered lax intentions, like; the concept to have the X-Men face all of their enemies in a single crisis.

The mythos of the X-Men universe owes a lot to this particular story.
Lingering plotlines and details of the future-history of characters like Cable (and Stryfe) gained further clarification, while, from this past, a lasting legacy was born that would eventually further complicate matters in culminating with the death (and resurrection) of Colossus -- volunteer catalyst for the Legacy Virus cure.

Honestly, I'm getting a bit of a headache just talking about it, but I'm compelled to press on. As much as I would heap praise upon Grant Morrison's work with the X-franchise -- which took the established mythology of mutant societal issues, and forwarded it to a scenario that implied some passage of time from the X-Men's inception -- I have to acknowledge the defining qualities of the nineties!

In pushing and twisting the elements of this corner of the Marvel Universe, influences like Fabian Nicieza, Scott Lobdell, and even Rob Liefeld, achieved something modern comics fail to! For all their grand designs, documented tweaks and interruptions in the writing process let many of these comics adapt on the fly. Consequently, every muscle cringing mistake brings an action-packed twist or moment that is worth remembering.

I'm glad we have these relics to look back upon. I hope this industry, that has become so presently focused in it's bid to survive, can again generate self-wealth from the annals of it's mythology. I hope fans can come to value the back issues and find them in their local comic store, and buy them! Not just in collected form, but in their original presentation, because I think this format is just one of the treats of the medium as it was.
While I do believe there is room for compromise, I would not change the heavy plotting and character driven density that has populated modern comics. I would just ask that we remember the fun times, and maybe even learn from them, too.

Apocalypse, despite being a relatively young creation, now ranks among the very best villains Marvel Comics has to offer. Alas; like his 1960's counterparts; Apocalypse has suffered the indiscretions of time, and like so many villains in the X-corner, bares little resemblence to his former-self under the weight of dishonorable shifts in the character's history.

Granted, Apocalypse can be a difficult character to fairly serve, given the grandios designs of a mutant who would have sizable portions of the world's population culled in an instant. While stories like Age of Apocalypse gave opportunity to render brief glimpses of what this character might look like within his fullest capacity, subsequent tales have struggled to contort around this potential, baring the bitter fruit of transformations, deaths, and aborted motivations.

So much time is spent apologising for the existence of characters to the point of denying the very traits and definitions that made them. It is a fine line between longevity and irreversible deconstruction, but where characters like Apocalypse are concerned, less is clearly more. At least in terms of defining the character as it exists by rule of it's actions.

Focus on the summary of the battle, because clearly diving into early nineties X-Men has driven me insane. Enjoy the presence of these icons that we know, love, and recognise. I'm not sure I could critically describe them as good comics, but somehow, even through the illintent of contrived plot twists, they work.

The Fight: 5 The Issue: 4.5

It's a relative certainty that villains will suffer a greater number of defeats than heroes, so it's pretty neat that Apocalypse joins us as one of the strong, with a victory! If you'd like to celebrate this occasion you might like to pick up the collected X-Cutioner's Song, which also features the machinations of Stryfe, which may or may not show up in the Infinite Wars again some time!
Need to consume more to prove your worth to the darwinist rule of mutant madmen? Why not hit up the fittest of all the online stores, the Infinite Wars Amazonian Gift Shoppe, where you'll find collected editions featuring all the stories reviewed on the site! Hey, by purchasing through links provide, you ensure the survival of the site! Mmm, appeasing!