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QUICK FIX DOUBLE FEATURE: Under the Influence/Ones We Love
ROBIN versus BATMAN
As the Crow Flies Part Four: Shotgun (DC)
Where: Batman #629 When: August 2004
Why: Judd Winick How: Dustin Nguyen
Quick Fix...
So, Galactus and I might not have a lot in common, but there is one indisputable commonality: We're both sticklers for rules, especially our own.
Which brings us to now. Up against the wire, I feel an obligation to turn in a Street Fighter post for Sunday, a Marvel Ultimate Alliance post for Monday, and, well, okay, that's really about all... But still, here we are, as the clock ticks over to Sunday (here in the future), and I'm starting a post for Saturday! Egads, what sinister plot could provoke such madness?!
A couple of days ago The Fortress Keeper had some interesting things to say about the state of Batman, with a particular slant towards an evolution away from the grim and gritty mania that has gripped the character for the best part of three decades. I, of course, subscribe to that classic take within reason, actually fairly disinterested in progress being made by Grant Morrison to return the hairy chested love-god to his globe trotting throne; but I digress...
Inevitably one travels from Batman's world and state of mind, to the relationships important to his life.
There's a purveyance of opinion that says Batman, in his grittier and more obsessive incarnations, is a two-dimensional character devoid of layers. It's perhaps because of that opinion that many people draft their complexities onto the characters surrounding the Dark Knight Detective. Right or wrong, it provides us another nice segue to use a dangling quick fix from our last entry, but first...
It's actually been quite a while since I've fawned over Judd Winick's run on Batman. Or maybe it isn't, and the increased activity just makes it seem like it's been a while. Regardless, not the case today, as we take a look at the standalone "As the Crow Flies" arc, which preceded Winick's bulky, on-going stay on the book, which I am particularly fond of. Incidentally, it was the graceless intrusion of the interrupting War Games story that broke-up Winick's work, but incidentally set-up much of what I enjoyed so much.
The majority of this story revolves around the cagey relationship between Jonathan "Scarecrow" Crane, and the Penguin, who has employed the former to contribute to his criminal investments. Coinciding with this alliance is the emergence of a hulking Scarebeast, more monster than man, who terrorizes Gotham City and the criminal underworld by night.
Despite his best efforts, Batman is unsuccesful in confronting the Scarebeast, succumbing to it's own unique brand of fear toxin.
Falling into the abyss of fear and panic, Batman's dedicated training sees him able to escape to the Batmobile, where it's autopilot technology can navigate to the Batcave. The mobile also puts Batman in much needed contact with trusted butler, Alfred, who is able to talk him down from his panic for at least part of the long journey home.
With hallucinations setting in, Batman flails his limbs at an imaginary Joker and Two-Face. His fevered attacks damage the Batmobile console, severing his connection with Alfred, and perhaps even sanity. Concerned, Alfred summons the aid of the boy wonder, Robin, who pursues atop dirt bike.
Where there rides a Robin, the unsettled Batman sees the demon of his greatest failure, the supposedly deceased Jason Todd. Still haunted by the tactics employed by the villainous Hush (and Todd), Batman pops the Batmobile hatch and yanks the young Tim Drake from his motorcycle.
Though Robin lodges a verbal appeal in an attempt to navigate Batman back through the forest of hallucination, he continues only to see Jason Todd. Prompted by imagined taunts, the Batman clutches at Robin's throat, squeezing.
Barely able to overcome the hostility of his adopted-father, Robin manages to lift from a whisper to a call, requesting Alfred to blow the rooftop via remote from the Batcave headquarters.
The sudden rush of air rips the tiny Robin from Batman's vice-like grip. His acrobatic training helps the young hero maneuver himself to catch the tail of the Batmobile as it thunders into the hidden entrance of the secret Batcave.
Batman is thrown from the convertible vehicle, coming to land in a tangled, bloody mess. Robin makes a far more graceful landing, joining Alfred at his master's side to administer an anti-toxin. For the sidekick, a job well done.
I touched on the fact that I'm one who quite enjoys the darker side of Batman.
Traditionally I'm not a fan of Robin the side-kick as a part of that, but here actually lies a pretty good example of ways to make the character acceptable.
I tend to think Robin is at his best as a character who has grown up to leave the nest. I think that relationship of father and son is one of the most dynamic qualities of the duo, and that's played to particularly strong effect here.
While it doesn't really seem to be examined as the soul focus of what is essentially a strong, if grounded, episode in a superhero adventure; there's a strong undercurrent of fear and what is fear. For a child, I think there are few scarier scenarios than this, where the father is completely out of control.
I don't mean that just in the violence of the way Batman lashes out, but the fact that Batman is such a staunch pillar of certainty. I suppose stability is an important part of a child's life, and as much as an unstable environment can be damaging, it also reshapes a sense of normality. For someone who has viewed a personal aquaintance as an unshakable force of of strength, few things can be more frightening than the dissolving of that.
It's looking at the character's psychological flaws and darkness in manners like this that make me greatly appreciative of the grim and grit of the character.
I tend to feel I can find well-adjusted superheroics, and gadget filled adventure from a lot of avenues, but few characters bring such a rich tapestry of psychological layers, and motivations.
I personally feel in the assumed flat characterization, there is actually more juice than in the showy, gallavanting Batman. The more he supposedly shuts down, the more we learn about the character. The less spoken, the more said.
Winick does well to inject that into what is essentially a monster story, even if Nguyen's kinetic pencils ground it in a more superhero, capes and tights motiff.
The Fix: 5 The Issue: 6
Winner: Inconclusive
[No one really wins or loses in this quick fix, but it should be noted as but a tiny portion of what turns out to be quite a fun comic.
If most Bat-villains are justified as mirrors held up to Batman, Scarecrow represents the detached. A character who does not distract his reflection through a filter of antagonism, forcing Batman to confront himself quite literally, rather than through a green and white abstraction.]
BATMAN versus CATWOMAN
Crisis of Conscience: Part Four (DC)
Where: JLA #118 When: Early November 2005
Why: Geoff Johns & Allan Heinberg How: Chris Batista
Quick Fix...
I like the idea that Gotham is an old fashioned city.
A city with a certain musk to it's looming skyline, that eventually colours the denizens within it. It wasn't always as corrupt as it is now, but even the Green Lantern (Alan Scott) will tell you, it had that intangible quality to it.
Robin, in all his colourful glory, tends to represent much of the hope, promise and innocence lost to Gotham City, and to Batman. He personifies, in many ways, a future where Gotham might not need the protection and aid of a man garbed in emotionless black and grey. A man, who like many of Gotham's others, has been dragged so deep into the skirmish that he is almost what he fights.
I like to think Martian Manhunter represents a bit of that, too.
As much as he has walked the streets and tasted the dusty air of Gotham's criminal underworld, he remains the city's secret Superman. An alien from a world outside Gotham, who hides beneath the muted browns and greys of his store bought suits the vibrant green of blossoming nature, and a perspective of everything the city may be.
They don't necessarily enjoy each other's company, or agree on the degrees of what's required to achieve good in the world, but I like to think Batman and Martian Manhunter are always bound by the mutual understanding of Gotham.
While Batman represents a brutal, corrupted version; he remains a pillar on the non-lethal side of the justice scale we've been talking about. Far more harsh than anything Martian Manhunter would usually subscribe to, but still on the same wave length of what is and isn't crossing the unspoken line.
It's this commonality that brings the two characters together in the pages of Crisis of Conscience, which deals with the aftermath of the revelation that Zatanna spent her career with the League wiping the minds of villains and heroes alike.
For Batman, the matter is a direct issue of intellectual intrusion and doubt, while for Martian Manhunter it's a question of power versus responsibility. As a telepath with the capability of carrying out the same function, he holds dear a moral code that denies any such invasion of personal space.
It is on this level that Martian Manhunter is challenged by the master manipulator of events surrounding the exposure of Zatanna and the League's secret -- Despero. After defeating both J'onnz and Aquaman [JLA #118] he marches them to the Batcave, where he seeks to usurp control of Batman aswell.
Confiding in Catwoman over the anguish and uncertainties brought on by the gaps in his memory, Batman is vulnerable to the surprise attack. Despero quickly takes control, and turns him against the potential interference of his lover.
The Batman swats Catwoman into his computer console, following quickly with a stiff kick narrowly blocked by the beseiged burglar. She retaliates in a characteristically independent manner, shedding any personal loyalties to slash Batman across the head.
Though unsuccessful in harming the possessed Dark Knight, it does reveal a glowing third-eye beneath his cowl, the trademark of Despero's telepathic control.
Catwoman is obviously a big part of the Bat-family, even though the two have been somewhat distanced of late.
I like to think she represents a part of the corruption brought about by life in Gotham. I think she connects to the thought processes that govern Batman's brand of harsh justice. She highlights the fact that he has taken the fight so close to villainy, he freely associates with a thief on the merit of her inner goodness. For Batman, the cramped highrises of Gotham prevent scope of the bigger picture, leading him to hold onto only what he knows is explicitly right and wrong.
Sometime in the next week or two I'd like to take a more specific look at the relationship between Catwoman and Batman, but in the mean time, I think it's been a long warm day, and I've become too distracted to wrap this up well.
The Fix: 3 The Issue: 4
Winner: Inconclusive
[The briefest of quick fixes to be sure, but now you have the full picture for that particular issue. As much as I enjoy Batista's pencils, there a frustrating resemblance to Michael Keaton in his Batman that really bugs me. It's probably just because of the way he draws lips, I don't know... Leave me alone!]
DESPERO versus MARTIAN MANHUNTER/AQUAMANCrisis of Conscience: Part Four (DC comics)
Where: JLA #118 When: Early November 2005
Why: Geoff Johns & Allan Heinberg How: Chris Batista
The story so far...
With their dirty little secrets exposed, the Justice League is imploding into itself in a maelstrom of disapproval and mistrust. The revelations over Zatanna's mind-wiping practises regain their relevance when members of the Secret Society of Super-villains discover the true identities of the heroes.
Unknown to the league, the foe responsible for awakening the minds of the Society, Despero, is hurtling toward Earth in pursuit of a helpless Martian Manhunter. Unable to locate the league, the Manhunter plummets Earthbound with one member in mind -- Aquaman!
Will J'onn J'onnz find the assistance he needs, or has the inner turmoil of their actions exposed a weakness in the League, and allowed Despero the opportunity to finally seek a final revenge on those he has called enemy?
Previous Form:
Aquaman (#73): Gained an unlikely victory over the Sub-Mariner.
Despero, Martian Manhunter: Each making their Infinite Wars debut.
Tale of the tape...

Strength: Martian Manhunter 6 (Invincible)
Intelligence: Draw 4 (Tactician)
Speed: Martian Manhunter 4 (Olympian)
Stamina: Despero 5 (Marathon Man)
Agility: Aquaman 2 (Average)
Fighting Ability: Aquaman 4 (Trained Fighter)
Energy Powers: Despero 5 (Lasers)
So, this is the first time we've talked about Martian Manhunter, which is kinda one of those travestys of justice you tend hear about. I guess if there's a reason, it might be because J'onn J'onnz traditionally isn't one to pursue combat as actively as others, but that's something you can read more about in the hammer, later in the entry.
Still, like the Batman animated series, I feel like this might be one of the few glaring omissions to what I've done, so it's nice to rectify the situation. Shame about Aquaman. Ho ho, tee hee, ha ha. Yes, I think that's out of the way now.
Yes, I'm a Sub-mariner man, but I'm going to try to be impartial about Aquaman's total inability to have anything but an anchoring effect on this scenario. I of course mean this purely from a statistical standing, which sees Aquaman's particular brand of unique abilities less expressive on the statistics listed above.
Despero's a pretty tough customer. He's one of those space foes that's got a wide bredth of capabilities, and specialist skills like telepathic manipulation, and laser beams, and all that kinda stuff that compliments your usual flight and super strength. He's a character that has to work on a scale of both Superman alone, and also a team that includes Superman, so his capabilities are broad.
Martian Manhunter is on a Superman level, and I'd like to think on his day he could single handedly take Despero out. His telepathy tends to range everywhere from the incredible, to the struggling bare minimum. I like to think of it as levelling out somewhere in the middle, so telepathic dominance might not be within reach for ol' J'onn, but he's got other tools to combat Despero.
Aquaman remains a conundrum on the comic landscape. I don't think anyone is really one hundred percent committed or comfortable with the theory that he has super strength, even if it makes perfect sense for the same reasons Namor's strength makes sense: A lifetime spent in the crushing depths of the ocean.
Together, I'd probably like to lean toward the heroes on paper, even though Despero does represent one of the prominent threats to the League. Right about now I'm too tired to wax much harder on it, saving my energies for later, so...
The Math: Martian Manhunter/Aquaman (Total) Despero (Average)
The Pick: Martian Manhunter/Aquaman
What went down...
Escaping the Justice League's moonbase headquarters, the Martian Manhunter hardly notices the searing heat as he hurtles through Earth's atmosphere followed by another. Blazing a trail toward San Diego, he telepathically calls to the members of the League, but they're both too busy, and out of reach, as Martian Manhunter combats the dampening effect of Despero's strong brand of offensive telepathy.
Climbing bruised from a crater created by his impact on a barren construction site; Martian Manhunter is picked up by the following Despero. He boasts of the League's distractions, while burying his fingertips into the Martian's malleable flesh, as though to create a physical manifestation of his telepathic invasion on J'onn J'onnz' mind.
Having already unlocked erased memories from the minds of members of the Society and sent them in the direction of the hero's loved ones, Despero declares off the back of his machinations, that there is no one left to save the Martian.
A defiant answer comes in the form of a spiked piece of construction metal, piercing Despero's alien shoulder in a spray of blood: Enter Aquaman!
The Atlantean monarch continues his assault, knocking Despero through the surrounding barrier of the construction site, into the surrounding ocean.
The grizzled Aquaman calls ahead, telepathically summoning the aid of sharks to "Make. Him. Bleed."
The deep sea monsters do as commanded, gnawing viciously at the hulking frame of Despero. Aquaman plummets into his domain to strangle the beseiged victim of his patrons, presumably with the advantage in the familiar surroundings of water.
Meanwhile, Martian Manhunter recovers from the assault suffered at Despero's hands. He dusts himself off, telepathically coaching Aquaman in combat.
He offers a stern reminder of Despero's tactics, ensuring Aquaman is ready to defend himself mentally, should Despero find himself unable to match him on the physical plane of combat.
Aquaman stoicly welcomes Despero to try psychic attack, avoiding a laser blast from the alien's powerful third eye, and an equally dangerous fist that buries deep into the ocean floor.
Aquaman returns Despero's hostility in kind, using his water-bound strength to uppercut Despero out of the water!
The break in the action provides Aquaman the first opportunity for some face-to-face discussion with his Martian teammate. J'onn J'onnz is able to finally reveal his intention to seek out Aquaman, with the hopes that together they could use their combined telepathic influences to overcome the mentallist threat in Despero.
Battered, but not defeated, Despero rises to challenge the Justice League duo to test their strategy to disarm him.
Though they presumably fight valiantly, the pair are apparently unsuccesful, emerging next as king and rook in Despero's league against the league.
The hammer...
Well, how would you be? We finally invite Martian Manhunter to the party, and what do we do? Serve him up on a platter to our winner, Despero. That's bloody charming, eh?
On a tangent, I came across info regarding The Batman cartoon. You know, that redundant one with the monkey-Joker and other assorted disappointing revisions of classic villains, and the indulgence of Adam West as Gotham City Mayor. As if it weren't redundant enough, it looks like they're spinning the Justice League out of this new Batman. Groan.
The thing that bugs me more than the creatively questionable efforts of the series, is the fact that it's actually filled the few voids I felt the Timm/Dini animated series overlooked. Those, of course, are appearances by Martian Manhunter in Gotham, Solomon Grundy, and the still as yet unchecked emergence of Gotham's Green Lantern, Alan Scott. Oh, give them time...
So, we've been talking a lot about harsh justice lately. It's probably the subject that's kept me from becoming completely derailed, because it's a vaguely interesting subject. We talked about Wonder Woman and then Hawkman and Black Adam, but specifically amongst the royals of the DC Universe there was one more name mentioned -- Aquaman!
I fully realise that so-called "harsh justice" teeters dangerously toward the same kinds of watered down, poorly justified gimmicks of anger and grim and grit that have led many characters down an unsavory path. I fully realise Aquaman is one of those, who enjoyed brief recognition for a revamp dependent on poor grooming, the loss of a hand, and the loss of innocence.
I'd like to think that the saving grace of my suggestions is that there's a vaguely intellectual reasoning, providing some sort of foundation to the ideas. A motivating question about the differences of culture, beliefs, and justice.
For me, these two characters [Aquaman, Martian Manhunter] are a perfect litmus test. When I think of Martian Manhunter, I think of a character deeply driven for common justice, working both close to the streets on a human level, but also through subversive methods, by way of his powers which give him scope to deal with alien threats, too. I kinda see the character the same way Darwyn Cooke looks at him in New Frontier, forever impressed upon by a story in Secret Origins #35, that depicts J'onn J'onnz' early days as a detective in a similar fashion.
I think of Martian Manhunter as an unrelenting force for justice by the book, with exceptions where circumstances dictate. On the other hand, I'm more likely to adopt that more contemporary consideration of Aquaman.
Aquaman is a character who seems to have simply failed to maintain his relevance. In a world where the greatest dangers emerge from humanity itself, it's hard to find a place for a man so far removed from it. A man traditionally more concerned with the rising threat of tri-colour sea monsters and oil spills.
Without an insane agreement to keep the character constantly in-print, like Wonder Woman; Aquaman falls by the wayside, by the bayside. He needs a reason to exist, especially in those uncomfortable situations where he finds himself thrust into the so-called "big seven" of the Justice League, impotent and awkwardly ineffective until the villain takes a dip in the ocean.
In ironic juxtaposition to the Martian Manhunter, we've already talked about the potential to give Aquaman importance as a perspective alien and harsh to other members of the League. Like Wonder Woman, Aquaman's references are Roman and Greek, built on the epic tradition of Atlantis and the warrior code.
He has an opportunity to be a character aware of more than just the territory of the United States of America, opening the League up to it's oft overlooked International jurisdictions. Perhaps as Black Adam was in Black Reign, or Wonder Woman against the corrupted tyranny of Maxwell Lord; Aquaman could be a proactive force, using his immunities and broad world reference to bring justice to communities and nations that might not otherwise see it.
This might put the character(s) at odds with the likes of Martian Manhunter, who believe in due process, but without the injected personal insanities seen in Black Adam's downward spiral, that only makes for interesting and dynamic friction in the superhero community. It also arguably serves as an investment in the certainty of a character lost to a crisis of identity and characterization.
It need not be event driven blanket stories like Amazons Attack, involving the vast kingdoms characters like these represent. The point here is about the attitudes and directions of the characters, who have exhibited these sensibilities at one time or another, but who have not been courageously thrust into the world of moral ambiguity.
The Fight: 4.5 The Issue: 4
[Chris Batista's clean, crisp, well inked artwork is a joy to behold, but this story feels all too run of the mill for a big-name double feature like Allan Heinberg and Geoff Johns. The benefit of hindsight shows just how little it has meant in the developing world of the Justice League post-Identity Crisis. Fun, but disappointing.]
BLACK ADAM versus AZRAEUZEvery Hour Wounds, The Last Kills (DC comics)
Where: 52 #45 When: May 2007
Why: Geoff Johns, Grant Morrison, Greg Rucka & Mark Waid How: Chris Batista, Jamal Igle & Keith Giffen
The story so far...
The nation of Khandaq has endured great hardship since Black Adam's coup of power, but war and unrest is quickly overshadowed as the nation becomes stricken with disease and famine, seemingly without a cause.
The true nature of Khandaq's hardship reveals itself in the form of the new Monster Society, each member representing one of the four fabled horsemen. The group is successful in killing Black Adam's adopted brother and sister, Osiris and Isis, but Adam slaughters all their number, save Death himself.
Having acted in conjunction with the corrupt governments being manipulated by Intergang - a criminal group Black Adam refused to involve himself with - Azraeuz flees to the neighbouring nation of Bialya. Unfortunately for them, Black Adam knows that, and with his family buried, is ready to take a trip...
Previous Form:
Black Adam (#20): Destroyed the other members of the Four Horsemen, and Psycho-Pirate.
Azraeuz (#239): Defeated by Black Adam and Isis in preceding battle.
Tale of the tape...

Strength: Draw 6 (Invincible)
Intelligence: Black Adam 4 (Tactician)
Speed: Black Adam 5 (Super Speed)
Stamina: Black Adam 6 (Generator)
Agility: Black Adam 3 (Acrobat)
Fighting Ability: Black Adam 7 (Born Fighter)
Energy Powers: Black Adam 3 (Explosives)
Because the descriptions used in the tape system are fairly specific, it's generally pretty rare that you see sevens being thrown around. A lot of the guys you associated as having high level strengths are pipped at a six, because the system attempts to account for the uneven effect of cosmic and omnipotent characters.
Being a born fighter is pretty specific. There aren't too many characters ranked to have that honor, but I think we can all agree Black Adam is one of them.
Over the past six months the general message, where Black Adam has been concerned, is that if you get in the way you're straight-up fucked!
While his abilities can be easily wrapped up in a bow and analyzed, he's one of those characters whose statistics are misleading. With the right motivation it's fair to say Black Adam could take on an entire planet, and he just might even win! That's not to say he's ridiculously unbeatable, but there's a fiery temper that sponsors efforts inhuman even to super humans.
Azraeuz isn't easy! From what little we've actually seen of him [52 #44], he clearly has some skill. I mean skill in that condescending way the French guy uses it in Matrix Reloaded, when Neo's just stopped a whole bunch of bullets dead in their tracks. Azraeuz, "Death", has some skill.
Past performance shows Azraeuz is capable of getting the better of Black Adam. With his three buddies and the benefit of surprise, Azraeuz was able to physically dominate Black Adam, and keep him busy while his new girlfriend was getting killed by his fellows. Azraeuz definitely has the power to deal with Black Adam, but if we're going to go on past performance, we also have to recognise that ultimately Black Adam came out on top there.
Likewise, the bare statistics easily favour the Shazam-powered Adam, who exceeds Azraeuz in all areas but the wide-berthed strength, at a six.
So, where are we going with this? Well, that's pretty simple:
The Math: Black Adam (Super Class)
The Pick: Black Adam (Azraeuz is so fucked!...)
What went down...
Black Adam arrives in Bialya, already in a furious rage, as he crashes his way into the building that houses that nation's leaders. There, Adam finds the military and government officials who beg for the aid of their allies, but find themselves abandoned.
Death slaughters some of the men himself, before making an escape while Black Adam interrogates and kills those who have involved themselves in his mess.
Adam quickly dismantles the Bialyan military and moves to the streets, wreaking terrible havok with little regard for the civilians of the country.
Spying an orchid amidst the blood already spilled, Adam's sorrow is reignited, stirring him to retaliate brutally to the advances of the innocents that would protect themselves and their country.
Furiously searching through the carnage for Death, Black Adam notices crows gathering in the darkened, smoke-filled skies. Azraeuz is done hiding.
Azraeuz' strategy of hidnig proves to be more motivated by more than cowardice. With every death Black Adam has inflicted, Azraeuz has been able to feed and grow ever stronger, likewise explaining why he freely turned on his own allies.
With fatalities in the millions, Azraeuz is incredibly powerful!
He swats Black Adam through the air with ease, leaving him to land with a bang in a Bialyan cemetary.
The horseman of death hoists the Shazam powered anti-hero from the ground, and delights in the death of his bride, and the predictability his rage has brought with it.
Azraeuz slices through Adam's chest with his golden scythe, delighting in the sustenance he has provided through the death of the millions of innocents.
With Black Adam down and hurting, Azraeuz then continues his schpiel, demanding the death of Khandaq's ruler.
Black Adam's mighty fist shatters the golden scythe at the neck as he comes thundering down toward him. He plunges the blade deep into Azraeuz' mid-section and makes a grim decree, "I am here to tell you you are death no longer. I am."
Adam wraps his hands around the creature's neck and cries the magic word of the Wizard Shazam; heiling down the mystic lightning that changes him back to his human form of Theo-Adam, and cuts through the villainous horseman without mercy.
Stunned and sizzling, Azraeuz again feels the searing burn of the lightning ambush, as Adam immediatel reverts back to his more common form.
Snatching up a piece of wreckage, Black Adam looms over the struggling and smouldering beast. He confidently demands the total cooperation of the creature in answering his questions in descriptive terms, before driving the chunk of column deep into it's broken wings and back.
"And then, almight "Death" -- I am going to spend the rest of the night slowly ending your life."
The next day on Oolong Island, the assembled scientists responsible for the creation of Azraeuz and his fellows are watching a newscast concerning Black Adam's rampage, only to interrupted by the sounding of the island security. The alarm that tells them -- Black Adam has come for them.
The hammer...
The winner, with several million kills added to his name, Black Adam. For anyone wondering, we will probably continue to track Black Adam's rampage across the DC Universe next month, although, I haven't as yet been able to pick up the four issues of World War III, so we might fall short of the complete story.
If anyone would desperately like to see those covered, hit up the PayPal donations, because I'm strapped!
So, it's convenient that I was behind on updates, because some of the big news hitting the comics/movie world is the hot rumor of interest in Dwayne "The Rock" Johnson playing the role of Captain Marvel in the feature film version of the character's adventures. As I'm sure you're all already thinking, he would of course be far more compelling in the role of the Middle Eastern anti-hero, Black Adam!
Without getting into the whole caucasian/ethnicity debate that comes up with a lot of comic adaptations, there's a few reasons The Rock would be so great as Adam. Visual asthetics aside, he's shown not only that he can play the action tough guy, but as also brought the presence of fighting royalty to The Scorpion King, and played the motivated anti-hero in Doom, complete with a crazed twist.
Likewise, as much as Rock can turn it up, there's a genuine and warm sincerity to his character that suggests to me he might be able to embody some of the finer pathos, and motivated antagonising Black Adam undertakes. While also possessing, as seen in Doom, that necessary evil that the character sometimes exhibits.
I couldn't tell you who I'd rather see playing Captain Marvel, but suffice to say, The Rock is one of the few muscle-men who come to mind who could fit the part, and maybe have a hope of selling it. I don't know what the general consensus is, but I've had at least a couple of people agree.
So, 52 has of course well and truly wrapped up by now, and we're two weeks into the follow-up project, Countdown. I haven't had the money to pick up World War III, so as you can imagine, I'm not reading Countdown right now. It's much the same scenario that struck me earlier in 52's life, but if this experience has been anything to go by, there'll still be plenty to gain later in the run!
I think one of the saddest points coming out of 52 is that Black Adam's powers were wrestled away from him by Captain Marvel, who is now the governing protector of their abilities. Fortunately Countdown has featured an appearance by the character, and DC have solicited an upcoming Black Adam mini-series that will not only detail the time between his defeat in WW3 and Countdown, but also feature artwork by Secret Earths Top Ten artist, Doug Mahnke.
So, it looks like the hits are just going to keep on coming for Black Adam!
Y'know, reflecting on this particular issue and everything Black Adam has been through as a character, having just featured Namor [What if...? #41], I come back to a point I think I've made previously: DC are doing Namor better than Marvel.
Much like Adam, the Sub-Mariner has lost not only a relative; Namorita during the New Warriors/Stamford incident, but also one of his oldest friends - Captain America. The fact that, as far as I know, he is yet to have any kind of reaction to this, is a little disheartening. I've mentioned before that I'm not a fan of the thick-headed angry Namor, but if there was ever grounds for an incursion of the surface world, this is probably the time.
Marvel a really getting dissed pretty hard on this front. Particularly given the Sub-Mariner is one of their few enduring Golden Age properties, predating Black Adam by almost twenty years. It's disappointing that they've let this sacred cow slump so certainly. We might have to compare mini-series later in the year, but on what little we have to go on now, it's not looking good for ol' marine-mook.
Before I get too carried away, we are a week behind right now, so I think I'd best wrap this one up. A lot of big updates coming this way, including a special little something next, so stay tuned!
I saw the movie Crank last week, and like that, this issue of 52 was just stupid-fun. Action packed, vengeful, ridiculous, and over-the-top. Loved it!
The Fight: 7 The Issue: 6
STEEL versus LEX LUTHORMan Ain't Nothing But a Man (DC comics)
Where: 52 #40 When: April 2007
Why: Geoff Johns, Grant Morrison, Greg Rucka & Mark Waid How: Keith Giffen & Chris Batista
The story so far...
Lex Luthor's everyman project appears to have discovered means of granting normal human beings fantastic powers through the use of an injectable meta-gene therapy.
The only side effects appear to be the development of superpowers, and in the case of John Henry Irons, the armored hero once called Steel, this means literally becoming a man of steel.
When his powers begin to dissipate, Irons realises Luthor's meta-gene not only has finite potential, but also a potential 'off-switch', which leads to the deaths of several experiment subjects. Thus, Irons shrugs off a bitter depression, and dons the Steel armor once more to confront the evil Lex Luthor.
Previous Form:
Steel (#18): Steel has victories over well known supervillains; Plasmus and Metallo.
Lex Luthor: Luthor had a cameo during Batman's battle with the OGRE droid.
Tale of the tape...

Strength: Steel 5 (Super Strength)
Intelligence: Lex Luthor 6 (Genius)
Speed: Steel 3 (Trained Athlete)
Stamina: Steel 5 (Marathon Runner)
Agility: Steel 2 (Average Human)
Fighting Ability: Steel 3 (Street Wise)
Energy Powers: Lex Luthor 4 (Arsenal)
The tape paints a pretty clear picture of how we rate Luthor on our scale.
As a guy who's arguably a top-tier DC villain, Luthor rates deceptively low, but regular visitors to the blog will be accustomed to how characters are capable of playing above their weight.
Luthor's speciality is in his intelligence, and that's how he's able to duke it out with the likes of Superman. The only problem with that is that in the bredth of his abilities, there isn't a lot more to pad out his potential in a fight.
Luthor's advantages are in his technology, like the powersuit, which was deemed too irregularly used to effect his strength rating. Likewise, his seemingly endless access to hired minions and other external aids are perhaps his greatest tools in a confrontation with any character, without even getting into something like his masterminding the gathering of The Society.
Steel's a character of great determination and intelligence, but against the likes of Luthor his greatest advantage may come down to brute strength.
Against the likes of Luthor, regardless of what arsenal has been called upon, Steel's potential to be a raging bull would probably be the key to victory, gaining the momentum-based victory.
The Math: Steel (Meta Class)
The Pick: Steel
What went down...
Having fought his way through Everyman and had his armor shattered whilst wearing it, Steel barges his way into Luthor's top story office with the use of his unique sledgehammer.
There, Luthor waits confidently with Natasha Irons, Steel's neice, beaten and well restrained. Her cries of warning are too late, as John Henry walks straight into a Superman style blast of heat vision.
Luthor, only coming to terms with his newly aquired powers, shifts to X-ray vision, gleefully enjoying his new abilities whilst examining his own skeleton.
Steel, unwavering, leaps back at Luthor literally steaming from the previous attack, with the fire sprinklers activating above.
He drives his hammer down atop the skull of the villainous former-President, but it is for moot.
The force of the blow piledrivers Luthor into the very floor, but as Luthor himself exclaims, he feels no pain from the potentially lethal blow.
Thigh-deep in the floor, Luthor wrenches the hammer from Steel's hands with but one of his own, and drives the handle shaft through Steel's exposed mid-section, impaling him on his own weapon.
As Dr. John Henry Irons pulls the hammer from his own gut, Luthor hovers out of his rut, striking his opponent with a fist packing super strength.
He swats Steel with an open backhand, taking delight in sending him through the wall, despite having only barely touched him.
Luthor professes his maniacal plans of world domination to the restrained Natasha Irons, noting the absence of the world's greatest heroes as opportunity to capitalise on the vaccuum of uncoordinated heroes.
To Luthor's surprise and chagrin, Steel again staggers back into the field-- a changed man. Luthor's self-obssession has full restored the man who built the armor, and John Henry Irons is again a man who recognises the value and reason for men who would be called super heroes. Men who fight for something more than themselves.
Luthor compells Steel to give up, "You have four broken ribs and a ruptured appendix. Your small intestine is leaking fecal matter into your bloodstream. Trust me... I have X-ray vision."
Despite his greivous injuries, Steel shows the determination of his namesake, holding his ground.
Luthor flies at the hero, who hurls his hammer seemingly in vain, as Luthor uses his explosive heat vision to blast a hole through the ceiling.
The hammer, as it turns out, actually strikes the mechanical chair which holds Steel's neice hostage. Set free, the female who once donned Steel armor of her own is able to recognise that Luthor's 'failsafe' for disrupting the exo-gene powers was an electrical pulse, and deduces that the atomic power source housed within Steel's hammer could permanently render the powers inert.
On the rooftop, Steel disengages his robotic hand, which explodes around the super-durable neck of Lex Luthor, who is coming to terms with the influx of sound and sights with his new heightened senses.
He doesn't hear Natasha fiddling with her uncle's hammer on the floor below, but he does feel it, as his body comes crashing down, bound once more by the laws enforced by gravity.
With the tables turned, Luthor spouts desperate threats as the fitter, more powerful of the two men declares his moral superiority.
Steel reveals that the everyman gene treatment was toxic, and would have killed Luthor in six months had his neice not nullified it's effect.
With the Teen Titans gathered below, the giant L atop the Lexcorp building comes crashing down to the evacuated ground floor.
Standing mightily atop the building, a triumphant pair of heroes, each barers of the Steel legacy, and victors over a would-be tyrant.
The hammer...
The winner by knockout, with the assist from his neice-- Steel!
Regular readers will know I've been on a kick of more recent comics lately, and I'm pleased to finally be a part of 52. I'm not sure I could have ever pledged my dollar to a year's worth of weekly comics, but I think I picked the right time to pop in for a visit. It sounds like things are wrapping up on a strong note, and certainly when I read the solicitation for what turned out to be nearly an all-Steel issues, I was chuffed!
If you track back to the one or two previous Steel appearances on the blog, you'll discover that he's one of my favourite DC characters, inspite of his relative obscurity. As one of the lead characters in the second-tier push of 52, I'm certainly very pleased with the concept, and the push to bring a guy like this back. I just wish we could be seeing him in active duty in the other One Year Later DC Universe titles.
I picked up four issues of 52, weeks thirty-nine through forty-two, and I've certainly been impressed with the quality of the books. The back-up origin features are a nice touch, particularly with what seems to be an effort to customize the artist to fit the character. #42's Green Arrow feature with Scott McDaniel art is a notable occasion, McDaniel being the current on-going artist on the character.
The art is probably what most sceptics would have been epecting to see suffer under the load of such a heavy schedule, but it looks to me like it's been handled brilliantly. The price of rotating artists seems to be well worth it, with Keith Giffen's direction seemingly giving the series an appropriate throughline. Although, I imagine a great deal of credit has to go to the inking and colouring teams, who although different, seem to be similar enough, perhaps by design, to maintain a consistency that prevents jarring from issue to issue.
It's difficult for me to really say how I feel about the broader scope of the 52 story, having only read the two issues, thus far. I'm certainly the type of reader who has no bones about jumping into the middle of a story, but I could see how it might benefit from a recap page of some sorts. Simple decduction and a willingness to go with the story should be enough to leap in, but is probably a rare trait among modern readers, and they may find themselves uncomfortable.
The anthology style in some of the issues is interesting, and I wonder if it may have made weekly reading a little tedious. Like some popular TV shows, it feels like it's only letting out insignificant movement in the story through dribs and drabs, but certainly it delivers in an issue like forty, which dedicates a great deal of time to wrapping up one of the plots.
One would imagine the combined might of Johns, Morrison, Rucka and Waid would be enough to place the necessary value on each of the stories.
Presumably the involvement of each writer overlaps, even if they tackled their own stories, or moments throughout the saga of 52.*
I'm struggling with what I could really say here that is something you don't already know. It's very much a what-you-see kind of book, and I can't elaborate a great deal. It doesn't excel, but it is strong enough that it's difficult to criticise.
I guess I leave you with the hope that DC isn't over extending itself with the announcement of Countdown, which will run every week for a year, this time rolling down from fifty-two down to one, in reverse order.
I hope post-52 we can see John Henry Irons back in active duty as Steel, and I hope the events of the new Countdown will not affect that.
Speculation has the regularly appearing 'multiverse' theory bobbing back up for Countdown, but I'd like to think DC and the writing team that is steering the cohesive ship are wise enough to recognise the negatives that far outweigh the potential cons.
I've poo-pooed the theory in the past, and I'll continue to do so, but I wonder what Countdown will entail. Certainly the promotional artwork has a lot of people talking, and I wonder if the featured heavy-hitters of the DC universe aren't indicative of a 52 style book that recaps the journies of the major heroes who were deliberately omitted from 52. As opposed to the theory that it represents the segregation of the heroes into their own universes.
Here's hoping!
The Fight: 4 The Issue: 5
* The presumption that the writers crafted an overall outline for the story as a group is the reasoning for each writer being credited for this entire issue, which features only one storyline.