Showing posts with label Dwayne McDuffie. Show all posts
Showing posts with label Dwayne McDuffie. Show all posts

Friday, July 20, 2018

DOCTOR NEMESIS versus GIANT-MAN
Rest and Sweet Glory Part 2: The Bootstrap Model (Marvel)
Where:
Marvel Comics Presents #114 When: October 1992 Why: Dwayne McDuffie How: Ron Wilson

The Story So Far...
Bill Foster's experience working with Hank Pym granted him incredible powers that come with exposure to Pym Particles! The wonders of increasing and reducing his size have made him the newest Giant-Man -- but it's his scientific prowess that Dr. Edwin Hawkins wants!

Recruited at the recommendation of Mister Fantastic: Bill Foster is embarking on a new journey working for Stane International. His knowledge of Pym Particles and biochemistry can help Hawkins build a working quantum mechanical model that could revolutionize physics!

Just one problem! Project Head Dr. Michael Stockton isn't all he appears to be, and Stane International is interested in more profitable markets for their super-science. Recovering from a prototype malfunction - Giant-Man finds the truth!

Tale of the Tape...
Strength: Draw 5 (Super-Human)
Intelligence: Draw 5 (Professor)
Speed: Draw 2 (Average)
Stamina: Draw 4 (Athlete)
Agility: Draw 2 (Average)
Fighting: Giant-Man 3 (Street Wise)
Energy: Dr. Nemesis 2 (Arsenal)
Total: Draw 22 (Champion)

A couple of weeks ago we had the long & short of it, but today it's big & tall all the way! We're super-sizin' our fightin' fun with two challengers whom, by any other name, would smell as sweet! Info's in the introductions...

Doctor Nemesis is scientist Dr. Michael Stockton, whose field of research is the subatomic. He was recruited by Advanced Idea Mechanics, becoming a self-styled nemesis to Hank Pym and the Wasp! By stealing Pym's unique particle technology, Stockton acquired similar skills of shrinking and enlarging.

This Doctor Nemesis is not to be confused with James Bradley: A World War II-era vigilante, and Nazi collaborator turned hunter, whose unique biochemistry saw him associate with Beast and the X-Men into the modern age. The potential for confusion doesn't end there, though...

Stockton had multiple run-ins with Hank Pym as Ant-Man, but today's battle with Giant-Man is not a rematch in his oversized alter-ego!

At this time: Dr. Bill Foster had assumed the mantle of Giant-Man. He adopted the moniker at the suggestion of his good friend and Project Pegasus colleague - Thing! He had previously adventured as the costumed Black Goliath.

Foster worked alongside Hank Pym as a biochemist at Stark International. He was later responsible for duplicating the Pym Particles formula and removing it of harmful side effects. This was how he acquired his powers, which most typically involve increasing his size to goliath proportions.

Goliath grappled with Pym (as Yellow Jacket) during the Avengers Civil War between registered and anti-registration heroes [Civil War #3]. Goliath and the Secret Avengers were ultimately undone by Iron Man, and a bio-mechanical clone of Thor dubbed Ragnarok. Ragnarok killed Goliath in Civil War #4.

Dying is neither here, nor there. Bill Foster's alive and ready to take on Doctor Nemesis in today's story! As an experienced adventurer - he's got a compelling case for beating him, too! Giant-Man's gone toe-to-toe with the Hulk! The only snag could be Nemesis' ability to warp the science of size-manipulation for devious ends -- combined with the element of surprise!

These two are incredibly evenly matched! Let's see who takes the win!

The Tape: Draw Ranking: Giant-Man (#586)

What Went Down...
Growing to gigantic proportions: "Giant-Man" Bill Foster intimidates his way through his employer's restricted access doors. Inside awaits a hi-tech device -- quickly identified by his colleague, Dr. Edwin Hawkins, as a warhead!

The shock that Hawkins' research has been utilized for military application is quickly interrupted by the arrival of Stane International security, led by project head Dr. Stockton. The revelation of international arms dealing provokes action!



The super-sized super-hero rips a sheet of metal from the lab floor and wraps it around a scrambling, armed security team!

Giant-Man challenges other security forces to join the fight, but instead finds another opponent revealing himself! Dr. Stockton removes his lab coat and dons the guise of the notorious Doctor Nemesis!

Foster knows his enemy thanks to Hank Pym, but not the new developments he's made thanks to the search of Dr. Hawkins! Nemesis plucks a button from his lab coat and demonstrates the manipulation of weight but not size!



The tiny button strikes Giant-Man in the stomach with unexpected force! He doubles over, dropping to his knees as Nemesis postulates the button must've weighed a focused forty pounds by the time it hit its target!

Embarrassed by the simplicity of the attack, Giant-Man recovers to his feet - getting even bigger to tower ominously over the bad Doctor! A body-sized fist collides with Nemesis for an equalizer!


Giant-Man follows instantly with a crushing hammer fist to finish the job!


The battle may be won, but the war with Stane International is just beginning! A shadow casts over Giant-Man as he contemplates calling the Avengers, signaling the arrival of another foe -- the gargantuan Goliath!

The Hammer...
A short story delivers a big winner: Giant-Man claims victory!

We're back in Marvel Comics Presents territory, exploring Part 2 of a six-part adventure starring Bill Foster! As covered in The Tape section [above], you may know Bill Foster better as "Goliath".

Foster debuted as the in-fashion "Black Goliath" in 1975, back referencing a character first seen in Avengers #32 (in 1966). He's part of a tangled web of monikers: one of three heroes to have gone by Giant-Man -- and a small handful of heroes and villains who've answered to Goliath.


If I had to pick one Goliath to rule them all - it would be Bill Foster - but to make matters a little more complicated, he's under attack from another well known Goliath at the end of today's featured chapter.

Erik Josten towers as Doctor Nemesis' extra muscle, but looms largest in Marvel Comics lore as the altruistic "Atlas". That was an identity he grew into, having adopted it as one of Baron Zemo's insidious Thunderbolts: villains pretending to be heroes while capitalizing on the Heroes Reborn disappearance of the Avengers and Fantastic Four. [A long story that started in Incredible Hulk #449 if you're really interested!]

I'm sure at some point we'll get around to checking out Foster v Josten, if only for its curiosity factor!

A little bit like Wasp's adventure in Marvel Super-Heroes #3, these Bill Foster asides are some of the fun curiosities you got from Marvel's anthology offerings in the early nineties. Hidden gems buried beneath usual MCP cover star Wolverine, and at this time, Ghost Rider and Iron Fist.

If you feel like you've seen a different cover for Marvel Comics Presents #114 - you aren't mistaken. The series was running with a flip-book gimmick around this time, so there's another cover on the other side. I guess it was somebody's idea for pushing dual lead stories, and it's kind of fun as an artefact, but it's also a needless complication on the racks, and when reading.

"Rest and Sweet Glory" (the title of the Giant-Man serial) doesn't seem like it was ever intended for elsewhere, as is sometimes the case with these anthology series. It doesn't have the heft of a new series pilot, or ambitions of Dwayne McDuffie's introduction to Damage Control in Marvel Comics Presents #19.

It's actually kind of the perfect secondary story for a series like Marvel Comics Presents. A fun episode with a super-hero who might not otherwise be in the spotlight, but is part of the wide, wonderful Marvel Universe.

In this case, the story serves a purpose of helping establish the new identity of Giant-Man. A security guard even gets a helpful correction when he refers to him as Black Goliath -- a nice acknowledgment of his established history, and meta-reference for readers who might be making a similar adjustment.

The shift to Giant-Man wasn't the right fit given its iconic association with Hank Pym, but it probably seemed like a good idea, at the time. It's a classic Marvel moniker that somebody might as well have been using. Pym had been doing his own thing in West Coast Avengers and didn't seem likely to go back. Thirty years into the Marvel saga, it was easy to be naïve about a thing like that.

The Tarantino fueled retro-appeal of haphazardly throwing "Black" in front of an African-American character's name wasn't there yet. I don't know the origins of the practice, but it's always seemed weird. "Black Goliath" probably needed a nineties update and just Goliath had those villain ties. In the end, it turned out to be a much better choice. "Black" or not, Goliath was a well earned name.

Goliath is also a name you'll now have heard if you saw Ant-Man and The Wasp in theatres! Laurence Fishburne brings a maturing Bill Foster to the screen. Sadly, he doesn't perform any feats as Goliath -- which is exactly why we had to go rummage in the comics for that kind of real shared universe fun!

If you'd like to find more curios and classics, you can find every featured fight index by publisher, series, and issue in the Secret Archive! Follow along on Twitter and Facebook for daily links to fights inspired by the topics of the day -- or do it the old fashioned way, and steer your own destiny by following links to characters and series throughout this post! You never know when there'll be a follow-up! Tell your friends while you're at it, too!


Winner: Giant-Man
#357 (+229) Giant-Man (Bill Foster)
#853 (new) Doctor Nemesis (Michael Stockton)

Friday, November 07, 2008

JUSTICE LEAGUE versus
INJUSTICE LEAGUE

Unlimited Chapter 4: Unleashed (DC)
Where:
Justice League of America #15 When: January 2008 Why: Dwayne McDuffie How: Ed Benes

The Story So Far...
The matrimonial union of Dinah Lance and Oliver Queen -- better known to the world as Black Canary and Green Arrow -- should have been one of the happiest occasions on the Justice League calendar. Instead, it was to initiate a new incarnation of the Injustice League into being, marking another in a long line of personal attacks suffered by the heroes in recent years.

Organized as an "unlimited" version of the team by Lex Luthor, Joker, and Cheetah; the League of criminals forms as a response to the dissolving Society of Supervillains. With motives of widespread corruption and protection of crooks, the Injustice League strikes with startling success.

Having captured the JLA, the Injustice League holds their nemesis in captivity with the intent of executing them, but despite their consumate planning they failed to take into account the legacy of an atomic hero called Firestorm!

Tale of the Tape...
Strength: Superman 6 (Invincible)
Intelligence: Lex Luthor 6 (Genius)
Speed: Superman 6 (Mach Speeds)
Stamina: Shaggy Man 7 (Unstoppable)
Agility: Shadow Thief 7 (Unlimited)
Fighting Ability: Deathstroke 7 (Living Weapon)
Energy Power: Green Lantern 7 (Cosmic)


- The Justice League of America are: Black Canary, Superman, Batman, Wonder Woman, Red Arrow, Hawkgirl, John Stewart, Geo-Force, Vixen, Hal Jordan, and Firestorm.

Born of necessity; the Justice League represent a coordinated effort by the world's finest heroes to protect and serve in the many iterations of their regional representation, and on a global scale. Boasting some of the planet's most powerful humans and extra-terrestrials, the League is equipped to combat any threat that should overwhelm the individual efforts of their member, or conventional defenses of the world's nations.

The League is classically defined by the core membership of it's founding members, affectionately referred to as the big seven. Overseen by stalwarts, Superman, Batman and Wonder Woman, they are; Flash, Green Lantern, Aquaman and Martian Manhunter. Several of these members would come to be succeeded by others baring their name, Wally West and Kyle Rayner, while many other heroes would come to be prominently listed with the group; Hawkman, Atom, Green Arrow, Black Canary, Zatanna, Elongated Man, Firestorm, Captain Marvel, Red Tornado, Blue Beetle, Booster Gold, Fire, Ice, and others.

- The Injustice League are: Lex Luthor, Dr. Light, Giganta, Shadow Thief, Mr. Freeze, Fatality, Killer Frost, Gorilla Grodd, Poison Ivy, Deathstroke, Cheetah, Joker, Chesire, Shaggy Man, and Volcano Man.

Formed originally by a bored alien despot, Agamemno; the Injustice League exists as a none-too-subtle counter response to the premiere superhero collective of the DC Universe, the Justice League. Their original membership consisted of Kanjar Ro, Lex Luthor, Catwoman, Sinestro, Penguin, Dr. Light, Chronos, Black Manta, Felix Faust, and Mr. Element.

Sometime after his interdimensional doppelganger galvanized the criminal community as The Society, Lex Luthor reformed the League with a large group of villains, intending to utilize their powers as a protection unit. His true motives behind the formation of the team remain secret, but when the Earth's villains are banished to the planet Salvation, Luthor is prepared to lead them to safety.

Math: Injustice League (Ttl) Justice League (Avg) Ranking: Batman (#2)

What Went Down...
Lex Luthor, armed with powersuit and kryptonite knife, looms over a battered Superman with victory seemingly imminent. That is, until Firestorm arrives to transmute the life-sapping alien shiv into a harmless carbon-based toy!

Unaware of the young hero's efforts to free an imprisoned Justice League, Luthor gloats over the numerical superiority of his collective. Killer Frost is the first to strike, firing ice that easily countered with Firestorm's nuclear heat.

Dr. Light joins the femme fatale to lend a little extra power, but Firestorm is not without his own impending back-up... Having freed himself and the team with a ballpoint pen supplied by Firestorm - Batman marches the JLA into a rematch with their sinister counterparts!

Acting team leader, Black Canary, immediately makes her presence felt, dissipating Shadow Thief with the blasting echo of her canary-cry.
She promptly turns her attentions to grappling with Cheshire, while some members of the Injustice League opt to make an escape, left to run free in favour of strategic grouping by the JLA.

Canary tosses her opponent into Cheetah, leaving Chesire to attempt an escape into the surrounding swampland of her own. Hawkgirl borrows some of Red Arrow's hollowpoints to account for the absence of her mace, suggesting the archer might be going soft on his former flame.

Told not to pursue Mr. Freeze or Deathstroke; Wonder Woman takes the initiative to swing back around to aid Firestorm with a knock-out blow to Killer Frost!

Still unconscious, Black Lightning finds himself with the talon-like fingernails of Cheetah at his throat. Seemingly out of the game, the hero awakens, responding to Cheetah's threats with an unforgiving electrical charge!

Green Lantern joins the fray, forming a green force bubble to fend off the combined attack of Fatality's yellow Qwardian powerring, and Dr. Light's light manipulations.

Red Arrow lends the assist, firing a warning arrow into Fatality's hand with the promise of a second to the forehead. Undeterred by the hero's threats, it's Firestorm who puts the Xanshian warrior down by using his matrix powers to turn the Qwardian ring's energy against her!

Wonder Woman turns her Amazonian super-strength to Gorilla Grodd, swatting him into submission with a devestating three-fist combo! Alas; the attention required by the Gorilla leaves her wide open to a sneak attack by the Shaggy Man! Meanwhile, Wonder Woman's arch-nemesis, Giganta, challenges Black Canary to a one-on-one tussle.

The Canary narrowly vaults over Giganta's giant piledriving fist, using her bodyweight to snap back on the fifty-foot woman's oversized thumb! Having the proportionate dimensions of a skyscraper turns out to be a horrible disadvantage when Black Canary unleashes her sonic scream on the giant-woman's eardrums. As she passes out, Lex Luthor narrowly avoids being crushed by his ally.

Vixen, having absorbed the powers of Superman, launches into battle with Volcano Man, withstanding the burning sear of his rocky body to deliver a two-fisted polish hammer! The Volcano Man gets a taste of the Earth as the mimicking hero uses Kryptonian power to grind his head into the ground with a super-fast boot, before returning the powers to their original vessel.

Armed with the razortips of two red arrows, she easily slices through the animated fauna at the command of Poison Ivy. Not so easy, however, is the renewed assault launched by Fatality on Red Arrow and John Stewart!

While Black Lightning and Firestorm tend to a damaged Red Tornado, Gorilla Grodd launches a charging assault spotted by the legless android. Firestorm creates a brickwall to slow the charge, but Grodd easily pounds through it. Just as the rampaging beast reaches his prey the ground suddenly opens up by the will of Geo-Force, who entraps Grodd by closing the chasm!

With the tide definitively turning, Cheetah seems to come to the aid of an unconscious Dr. Light, but as soon as he gets to his feet, it is Cheetah who rakes her claws through the doctor's back!

Light's past comes back to haunt him at the least likely of moments, but before Cheetah can deliver the killing stroke to the sex offender, Wonder Woman intervenes to deflect the slash. The Amazon talks her arch-villain down, only to have Firestorm swat her unconscious with an energy blast.

Meanwhile, with his powers restored, Superman interrupts an aerial skirmish between John Stewart and Lex Luthor, to challenge his arch-nemesis.
Hal Jordan arrives to join his fellow GL Corpsman in gripping the kryptonite gauntlets on Luthor's suit with the energy of the power rings, giving Superman the chance to deliver a knock-out blow.

The defeat of founding members, Luthor and Cheetah, puts an end to the Injustice League's antics. Batman, who had been conspicuously absent from the fight, arrives with the final member of the founders, the Joker, having ignored a direct order from the team's newest leader, Black Canary.

With the unconscious collection of the villains at their feet, the question of what to do with them becomes the JLA's most pressing concern. It's then that Amanda Waller leads her ragtag team of reformed villains into the room, waving an official warrant in the generation direction of the heroes!

The Hammer...
Okay, you probably figure it's a pretty clear case of the Justice League taking the victory here, but the end of the issue includes an additional twist. For the villains who appeared to escape, a seven-issue maxi-series earns them an off-page defeat at the hands of Amanda Waller's Suicide Squad for the assist!

Unbenknownst to Bane, Deadshot, Blockbuster, Plastique, Count Vertigo, Bronze Tiger, Multiplex, and Captain Boomerang, a good number of them are slated to join the captured villains on a prison planet called Salvation. All part of the Salvation Run event that defined much of the DC villains' 2008.

For November on the belated Infinite Wars, this issue made for a great opportunity to stop in with a good many playable characters from Mortal Kombat vs DC Universe. While we can't help but offer a somewhat damning assessment of the final product, we are still quite enthusiastic about the properties surrounding the game. Of the heroes and villains appearing in this issue, you can so far play as: Superman, Batman, Wonder Woman, Green Lantern, Deathstroke, Joker, and Lex Luthor. Downloadable characters may emerge before the end of the year.

With the Infinite Wars a horrid two weeks behind schedule once more, our unforgiving agenda quite naturally lands us with an epic battle between two mammoth teams. I'm sure there was a lot of commentary that could've made for some interesting and ponderous discussion, but as has been a bit characteristic of our second-half of 2008, you might have to make do without the best of us.

I wouldn't be quite as harsh on the heavily editorialized nature of the series, but would have to agree with some other reviewers' sentiments that the Meltzer-reboot of JLA as a series has failed to really present the A-list title you would expect. Marvel's New Avengers has suffered a similar deterioration, but holds on stronger to the focus of it's characters and an independent story.

In the end the biggest negative is the burden that seems to filter through to McDuffie's script. I'd like to think it isn't his public acknowledgment of frustration that's colouring this interpretation of the issue which feels much less inspired than other superhero skirmishes we've seen from McDuffie, or other writers. The team and adventure feels like a restrictive checklist of required beats.

At the end of the day, a sizable portion of the mainstream audience has been reacting negatively to this editorial vision. While it might not be benefitting JLA as much as one would like, Dan Didio's corporate ship feels cohesive and logical. I simply couldn't fault the issue for being connected to events that contribute to the saga of the DCU and the League as a vital component of that Universe.

Cheetah's sudden betrayal of Dr. Light reads like an awful pro wrestling plot twist, but as described in our Final Crisis #1 review, is an appreciated acknowledgment of a major event that's felt like the elephant in the room every time Dr. Light makes casual appearances in titles like Teen Titans, Green Arrow, or Superman/Batman. Light, of course, suffered a more torturous penance for his sexual assaults under the vengeful gaze of The Spectre -- a fate befitting of one of the most vile criminals DC has seen, depending on when you've read him (post-Identity Crisis). Wonder Woman's speech feels as ham fisted as Cheetah's attack, but with that vital acknowledgment of his crimes, it feels much easier to respect and enjoy Light's tumultuous career over the past few years.

The Infinite Wars will be back again with more Mortal Kombat and DC Universe features in the coming days, including the follow-up to our MK spotlight, this time with the characters from the DCU portion fo the recent game. Stay tuned!

The Fight: 4.5 The Issue: 4

Christmas is coming and with comics a conscious part of the zeitgeist, why not gift a full story? The Infinite Wars offers a range of titles easily purchased online via Amazon. Not only do they have great prices, but by visiting the store via one of the links on the Infinite Wars before your purchase, you help sponsor the website! Need some ideas? The Infinite Wars has an extensive catalogue of reviews that can be purchased in the Gift Shoppe! Not a Christmas celebrant? Fret not! All holiday makers are welcome!

Thursday, August 07, 2008

QUICKFIX: WONDER MAN vs USAGENT
Don't You Daaare Miss It! (Marvel)
Where: West Coast Avengers Annual #5 When: 1990 Why: Dwayne McDuffie How: Grant Miehm

THE TAPE...
Strength: Wonder Man 6 (Invincible)
Intelligence: USAgent 4 (Tactician)
Speed: Wonder Man 3 (Athle)
Stamina: Wonder Man 5 (Marathon)
Agility: Draw 2 (Average)
Fighting: USAgent 4 (Trained)
Energy: USAgent 2 (Projectile)

Math: Wonder Man
Ranking: USAgent (#73)

THE FIX...
Here on the Infinite Wars we have a pretty strict format policy.
Sure, expanded content has managed to dwarf the classic battle blogging, but when it comes to contributions to our cumulative win/loss statistics it all boils down to combat - until now!

Tomorrow marks the official opening ceremony for the Olympic Games [wink wink] in Beijing, but we thought we'd get in early with a little bit of friendly competition amongst the Avengers. More specifically, a weightlifting challenge waged by the USAgent, who, at least according to Hawkeye, is going for some kind of record.

With month-long themes that have engulfed the Infinite Wars of late, this marks yet another opportunity for us to take a closer look at the grand tradition of the short story in superhero comics.
Earlier in the year, during one of those very montly spotlights, we took a look at the Iron Man annual [#11] from the same year as this entry's (1990). It was to our surprise and pleasure that we received contact from the author of that particular short, who, as it turned out, was not an aspiring comic book professional, but rather a Jill of many trades who came to the rescue of an Editor in need! [Those interested in Carrie Lowery's experience can learn more from her blog: My Cool Job!]

Short stories like these really provide a unique perspective of the American comic book experience, and for a blog like ours, provides endless objet d'art!

This short, which ultimately sees USAgen'ts record attempts thwarted by a well meaning, but completely oblivious, Wonder Man, provides valuable curio. Sure, aside from being a minor contribution to USAgent's exploits as the teeth-grinding straight man of the West Coast Avengers; it's also one of the early works of a writer many will now know as the man behind headline titles like Fantastic Four and Justice League of America - Dwayne McDuffie!

Among McDuffie's most significant contributions was his immediate impact at Marvel with the creation of Damage Control. Pitched as a Marvel Universe sitcom, the series detailed the exploits of a superhero insurance/construction agency which, with much bumbling, helped rebuild oft destroyed locales like Josie's Bar, which was destroyed during a scuffle between Daredevil and Turk, in Damage Control's 1989 pre-series debut [Marvel Comics Presents #19].

Despite fading into obscurity, Damage Control has been a lasting concept in the Marvel Universe. Most recently they played a conspiratory role in Civil War, revealing corruption that had newly appointed CEO, Walter Declun, providing Mutant Growth Hormones in an effort to drum up business. To this end, he was ultimately responsible for the Stamford tragedy that begun the conflict, having provided MGH to enhance the powers of Nitro, who exploded beyond his means in battle with the New Warriors.
After Wolverine weeded out the corruption, the group resumed their super-logical function by rebuilding New York after it was destroyed by World War Hulk.

The legacy of Damage Control continued into the Ultimate Universe, where Brian Michael Bendis used the concept to introduce a benevolent incarnation of the Wrecking Crew, who act as superpowered employees of the agency.

Dwayne McDuffie Buys:
- Icon: A Hero's Welcome
- Civil War: Fantastic Four
- WWH: Damage Control
- JLA: The Injustice League
- JLA: Sanctuary
- Beyond!
- F4: The Beginning of the End
- Static Shock: Vol. 1 DVD
- Justice League: Season 1
- Justice League: Season 2
- JLU: Season 1
- JLU: Season 2
McDuffie is also noteworthy for his role as writer/producer on a string of WB/DC animated series that include; Justice League, Justice League Unlimited, Teen Titans, and the popular animated adaptation of his own 1993 comic creation, Static Shock.
In this instance, however, way back in 1990, Dwayne McDuffie was the writer of Don't You Daaare Miss It!; the story of Wonder Man stealing USAgent's thunder! Oh, yeah, and all hell breaking loose as the Avengers find themselves beseiged by rampaging, animated monster trucks -- but that's a battle for another day!

The Fight: 0 The Story: 3
Winner: Wonder Man

An interesting bonus footnote: This issue of the West Coast Avengers Annual also includes another back-up short written by Carrie Lowery, this time detailing the caper of a misplaced miniature by Hank Pym. Unfortunately, the high quality tale doesn't feature combat, so it's unlikely to feature on the Infinite Wars, but is well worth checking out! "Honey, I shrunk the Hyperatomic Anti-Proton Cannon!" is only available in this issue, so keep an eye out in back issue bins, folks!

Stay tuned for even more features as we celebrate the diverse possibilities of a world of superheroes, and the competition of the Beijing Olympics! Coming up is our own take on an Infinite Wars Olympics, plus; the ultimate race, and statistical gold! Vote in the polls (top right)!

Monday, May 14, 2007

DRAGON MAN versus DEATHLOK
Dead Man Walking (Marvel comics)
Where:
Beyond! #3 When: November 2006
Why: Dwayne McDuffie How: Scott Kolins

The story so far...
The cosmic entity called The Beyonder has been abducting heroes from the Marvel universe with a simple decree: "Slay your enemies and all you desire shall be yours! Nothing you dream of is impossible for me to accomplish!"

The ragtag grouping of Spider-man, Venom, Gravity, Firebird, Henry Pym, Wasp, Medusa, Kraven and the hood are torn apart when, interpreting the Beyonder literally, Venom appears to slay his mortal enemy - Spider-man.

The other heroes quickly turn on Venom, and although he manages to escape their clutches, his decisions ultimately lead to the crash landing of their spaceship on Battleworld. Here, the group sans Venom encounter "Michael", who is actually Deathlok, the survivor of a previous group. Unfortunately for them, however, he wasn't the only person whose attentions were razed...

Previous Form:
Wasp (#25): Involved in several successful group endeavours.
Medusa (#194): Defeated by her former teammates, the Frightful Four.
Dragon Man, Deathlok, Gravity, Firebird: Have no yet been featured on the site.

Tale of the tape...
Strength: Dragon Man 6 (Invincible)
Intelligence: Deathlok 4 (Tactician)
Speed: Wasp 4 (Olympian)
Stamina: Dragon Man 5 (Marathon Man)
Agility: Wasp 3 (Acrobat)
Fighting Ability: Deathlok 4 (Trained Fighter)
Energy Powers: Firebird 6 (Mass Destruction)


Well, well, well... This certainly has to be one of the more interesting groups we've dealt with here on Secret Earths. As you may have noted from the above rankings indicators, despite the impressive array of C-listers, all we're concerned with is; Wasp, Medusa, Gravity, Firebird and Deathlok. The other characters might turn up in future installments, I do not know for sure.

Dragon Man's a fun villain! I've maybe gone a little generous on the strength side of things, but consider him on the low end of a six. Not that it makes much difference, considering all concerned, bar Deathlok, are completely without any major strength based skills or enhancements.

Needless to say, this isn't going to be a fist fight. The Beyond! team needs to look to their unique capabilities if they're going to stand a chance against the Dragon Man, who really isn't that commanding a threat in general, but just generally deals with much stronger foes.

Deathlok has the weaponry and tactical advice of his cybernetic computer going for him, although given the obscure nature of the characters he's paired with, data is going to be limited. Any tactical advantage gained is going to be limited to what he can do, and a gun and cybernetic strength isn't going to do it.

Medusa brings snaring tactile hair strands to the table; Firebird can fight fire with the fire breathing Dragon Man, almost certainly surpassing his capabilities; and Gravity is bringing all kinds of wacky powers to the table.

All in all, a group of level headed heroes with these abilities should be able to function as a unit well enough to overcome the relatively childlike Dragon Man. Certainly the inexperience of Gravity and Firebird is well countered by the season of senior heroes like Deathlok, Wasp and Queen Medusa.

The Math: Deathlok and team(Total) Dragon Man (Average)
The Pick: Deathlok and team

What went down...
With several of the heroes already knocked out, Deathlok wastes no time going to battle with the roaring Dragon Man. His cybernetic intelligence rates chance of survival for Deathlok at less than 4%, but he fights on anyway.

Wasp calls an eyeshot, as Gravity impresses his influence on the situation. He uses his powers to shackle the seething Dragon Man, while Medusa capitalizes, using her strong hair to hoist a boulder onto the Dragon Man's foot.

The pain of the attack inadvertantly sees the Dragon Man bucking in agony, sending Gravity into the unsuspecting Medusa. Their collision knocks them both down.

Wasp, unable to get in for a close shot with her stinger blast, calls for back-up from Deathlok, who appears to be standing around in the middle of the battlefield. Little does Janet Van Dyne realise, Deathlok is unlocking the protocols in his cybernetic enhancements, rapidly increasing his options and chances of victory.

With safety protocols disabled and the maximum strength boost activated, Deathlok not only all-but assures his own survival, but increases the statstical chances of victory for the group. Although it hampers his chances, Deathlok ensures his no-kill parameters remain in effect. "Which isn't to say we can't punch his lights out."

Deathlok heads into the fray with a cybernetically enhanced uppercut that knocks the Dragon Man into next week! Reeling from the blow, Dragon Man is vulnerable for Wasp to come in to fire off one of her blasts at point blank range into his eye.

Unfortunately this serves only to enrage the beast further. Thought his eye is clearly effected, he breathes a massive jet of flame in retaliation, but the Wasp manages to get clear before she can be hit by the blinded beast.

Deathlok takes the brunt of Dragon Man's firey breath, suffering heavily under it's extreme temperature. His body begins to degenerate, as do his cybernetic enhancements, but just when all seems lost, Firebird enters the battle!

The flaming heroin absorbs the impact of the flames, coming between the simple creature and the advanced cyborg, Deathlok. She lets out a Phoenix style burst of flame in the shape of a bird, which sufficiently startles the Dragon creature.

Firebird orders the creature away, and follows her demands with an impressive blast of flame that sends the Dragon Man hurtling across the jungle terrain in which they fight. The attack proves to exert too much energy, but Gravity is there to use his powers to break Firebird's fall.

Deathlok's cybernetics are able to regenerate and self-repair the bulk of the damage done, allowing him to pursue their opponent for one last encounter.
Finding Dragon Man on his stomach deeper into the jungle, Deathlok snatches him by the tail and whips him into more larger rocks and boulders, ensuring the knocked down monster stays down.

The team regroups to address the remaining threats that await them on Battleworld. Mission accomplished.

The hammer...
Chalk up a victory to Deathlok, Firebird, and the rest of the team! In the interest of clarifying the statistical value, I'm going to consider that a solid team effort from everyone concerned.

Speaking of teams; Deathlok goes on to inform his fellows that he was on Battleworld as the remainder of a team that had been summoned long ago. That team consisting of; Darkhawk, Terror Inc, Sleepwalker, Dracula, Photon, Coldblood and Wonder Man. Not a bad little ensemble, even if I do say so myself. Reminiscent of Robert Kirkmans "legion of losers", who were so unfortunate they stole the name of The Spot's team!

Beyond!, like Kirkman's efforts in the later issues of Marvel Team-Up, highlights a resurgance in appreciation for the lower tier characters who largely suffered from post-nineties backlash. While it might not have been the biggest story to befall Marvel Comics, I like to think Beyond! went lengths to just reaffirm the potential value of these characters. Certainly with McDuffie moving back into the Marvel Universe big leagues writing a title like Fantastic Four, which directly references this mini, it's showing promising signs.

I also particularly like seeing an interest with grooming characters for bigger things. A conceit more characteristically seen at DC, where characters seem to be more readily embraced, both new and old. Characters like Gravity can really benefit from these kinds of things, whilst reviving classics like Deathlok.

It isn't all sunny for Marvel's B-listers, though. To the surprise of noone, Blade has been cancelled with the twelfth and final issue. They at least have the grace to wrap up their storylines, but really, anyone who thought this was a good way to capitalize on Blade's unexpected popularity in the films, was an idiot.

While not brilliant stories, what at least earns stories like Beyond! point of recognition is the very simple approach to the characters. Very little effort is made to do anything with them, but deliver an expected charaterization moving through events. Blade failed instantly to successfully capture the formula that was so brilliantly mastered particularly in the Stephen Norrington introductory film. The one that broke Blade onto the map.

Sometimes you really have to wonder about the thought processes behind these decisions. Not that I would volunteer myself as the supreme-intelligence. Even if it is simple brilliance to team the Sub-Mariner and Blade in a storyline that would blow your minds. Yes, I'm going back to the Sub-Mariner B-list packed pitch.

I'll salvage myself by abruptly changing the subject to the overall concept of Beyond!. The idea of a cosmic entity providing the McGuffin by spontaneously collecting up various selected characters, only to plonk them on a planet called Battleworld, is likewise simple brilliance.

It's highly unlikely that it will ever produce a Watchmen, but it is almost certainly guaranteed to be a ridiculously fun and action packed romp each and every time. You have to wonder if Marvel shouldn't focus their attentions on establishing Beyond! as a trademark, in a world where Secret War has perhaps shifted the perception and awareness of the classic Secret Wars branding.
It probably wouldn't hurt to shake-off the stink of Secret Wars II, too. At least Beyond! references the Beyonder, without conjuring images of the white leisure suit and gheri curl.

Gee, I wonder who would be qualified to write a comic about a random collective of superheroes fighting on an alien planet? Hey, I'm just saying, I'm here for the grooming Marvel. Look at the credentials, baby. Two years!
It's 1:15am, so I'm going to go to sleep now. The catch-up continues!

The Fight: 4.5 The Issue: 5
NEXT WEEK: King Midas said there'd be days like this... GREY GARGOYLE!