Sunday, September 04, 2011

BANE versus BATMAN
Knightfall Part 11: The Broken Bat (DC)
Where:
Batman #497 When: July 1993
Why: Dough Moench How: Jim Aparo

The Story So Far...
He is the dark knight detective that watches over a city of crime, sworn avenger of the innocent, scourge of the underworld. With a sharp mind and trained body, he is the ultimate product of human invention and spirit, but what would it take? What grand gesture, or inventive scheme would finally push the caped crusader beyond his limits? What would it take to break the bat?

Armed with an arsenal of stolen weaponry and a strategic intellect as sharp as The Batman's; Bane arrives in Gotham City as a tortured soul born into the harsh prison system of Caribbean nation of Santa Prisca. Obsessed by the demon of justice Batman represents, he is intent on testing his chemically enhanced strength and brilliant mind against Batman, enacting a plan to combat the dark knight's will in both the physical and mental realms by unleashing his darkest demons like an army of chaos.

The gambit forces Batman to push himself to breaking point, hunting down the escapees unleashed from Arkham Asylum by Bane's surgical srike. Mad Hatter, The Ventriloquist, Amygdala, Victor Zsasz, Firefly, The Cavalier, Poison Ivy, Scarecrow, and Joker are all released to do as they please, forcing Batman to work to breaking point in an effort to bring them all in. Bruised, battered and exhausted, he retires to his inner sanctum as Bruce Wayne, but this respite will be short lived. There, Bane lies in wait to break the bat...

Tale of the Tape...
Strength: Bane 4 (Enhanced)
Intelligence: Batman 5 (Professor)
Speed: Draw 3 (Athlete)
Stamina: Draw 5 (Marathon)
Agility: Batman 4 (Gymnast)
Fighting: Draw 5 (Martial Artist)
Energy: Batman 4 (Arsenal)


Real Name: [Unknown]
Group Affiliation: [Secret Six]
First Appearance: [Batman: Vengeance of Bane #1] Year One: [1993]
Win Percentage: [0%] Last Opponent: [Injustice League]
2006: [#147] 2007: [#254] 2008: [#206] 2009: [DNR]

Born into incarceration within the notorious Santa Priscan penitentiary known as Peña Duro -- Hard Rock; the man called Bane began life guilty for the crimes of his father, a revolutionary rallying against the corrupt governments of the small Carribean Republic. As a child, Bane learned from a school of violence and crime, beginning his path of brutality with blood on his hands at a shockingly young age. While his physical presence grew to meet the needs of prison life, Bane's mental accumen was also sharpened, taking full advantage of the collective wisdoms of various prisoners, and limitless time to study.

Rising through the criminal ranks thanks to his natural abilities and intellect, Bane conquers Peña Duro, raising the ire of it's appointed controllers. Under the watchful eye of Dr. Hugo Strange, Bane is entered into experiments using an enhancement drug called Venom, which claimed the life of many test subjects. Bane proved strong enough to survive the near-death side effects and is embued with a new strength almost instantly accessible with with the administration of the venom drug, every twelve hours.

With the aid of allies, Bane escaped his prison life, entering the world with a view to travel to Gotham City. Obsessed with Gotham's dark knight protector, who rules the city of crime through terror in a way similar to those in prison; Bane hopes to end his internal philosophical struggles by exercising his fantastic deductive skills, phenomenal strategic intellect, incredible strength, and access to the venom enhancement drug, to mentally and physicall break the Batman.

Bane is accompanied by an entourage of close personal allies; Trogg, Zombie, and Bird, former prisoners who escaped Peña Duro with Bane's help. Specialists in various fields, they are trusted assistants to Bane's ambitions to break the bat.

Real Name: [Bruce Wayne]
Group Affiliation: [Batman Inc, Justice League of America]
First Appearance: [Detective Comics #27] Year One: [1939]
Win Percentage: [72.7%] Last Opponent: [Superman]
2006: [#1] 2007: [#2] 2008: [#1] 2009: [#19]

After witnessing the street murder of his parents, the young Bruce Wayne's destiny was forever shaped to be one dedicated to an ideal. Having spent his formative years studying the various sciences, martial arts, and crime fighting techniques, Bruce is ultimately inspired to become the one-man war on the criminal element in Gotham City: Batman.

Perhaps Batman's greatest power is the millions inherited from his industrialist parents, and the various facilities that came with that. They prove crucial in the design and construction of his many weapons, which are typically non-lethal, and have a variety of uses.

Complimented by his keenly strategic mind is Batman's expertise in the martial arts. He is extensively trained in multiple fighting styles, and commonly regarded to be one of the greatest hand-to-hand fighters in the world. He is also extremely proficient in general urban warfare.

Statistics: Batman Ranking: Batman (#1)

What Went Down...
On the verge of exhaustion, the Batman becomes Bruce Wayne, a maskless debt to a faithful servant dedicated to maintaining the charade necessary of their grander goals. Alfred is nowhere to be seen, already the victim of a demon lying in wait. Bruce Wayne makes his way up the Batcave stairs to the manor above, the final trek on a path of misery that began with an assault on Arkham Asylum and his subsequent pursuit of its escapees.

A hulking mass of brawn and brain, Bane greets his opponent with a promise of mercy for the already defeated Alfred Pennyworth. It is not Batman's allies that this cunning hunter seeks, anymore than it is "Bruce Wayne" -- the mask that "no longer serves a purpose" in contrast to Bane's, a luchadore's facade with a direct line to feed "venom" into his brain and bloodstream.

With a flick of a switch Bane becomes more than mortal flesh, energized by the serum coursing through his veins. He is a super-human, a monster of chaos and order in one. As quickly as the venom transforms his opponent, Bruce Wayne becomes Batman again, triggered by the disdain he feels for an evil so callous and thorough it would condemn his city without cause.

He leaps into action, this dark knight. Exhausted and desperate, he is easily caught by a thriving Bane; tossed aside like the regard for his own safety. Treated like a human wrecking ball, Batman is noble to a fault, pleading for Alfred to flee while Bane prepares to choke him silent.


Recalling the trials of his life in the preceding week, Batman is rammed down the passage toward the Batcave, stomped, swatted, and staggered. He throws a punch to the gut, but it does nothing. "You are already broken," his tormentor declares. "It is over. You are nothing. A DISAPPOINTMENT!"


A dropkick sends the dark knight toppling to the lower levels of his Batcave. A clubbing blow to the back of the skull leaves him drained and vulnerable. A kick to the ribs sends him skidding along the ground. A bump against a stand drops a giant novelty penny across his spine. Pinned down, an uppercut adds torque to the wrenching position between the floor and a hard place.

Bane drags the Batman from beneath his massive momento and makes a static weapon of another of his trinkets, the famed Batmobile. Unrelenting, the villain growls, "WHY DON'T YOU FIGHT!?" The answer may be the physical fatigue of the last few days, perhaps the mental.

A stalagmite becomes a bat to club the Batman. He finally gives Bane what he wants, a moment of resistance that swats the stone formation from his hand. It is a rebellion quickly ended by a charging headbutt that sends Batman hurtling toward another trophy, and another mental blow. Draped in shattered glass and a yellow cape, the dark knight holds the symbol of his greatest failure in hand -- the domino mask of Jason Todd...


Rising like a living deadman, Batman throws a punch with nothing to it.
His arms clumsily absorb the impact of Bane's returning blows. Reflexes gone, he eats boot leather. The cave tears his costume. Bane compells him to submit, to beg for mercy. Batman tells him to go back to Hell.


"I am Bane -- and I could kill you... but death would only end your agony -- and silence your shame. Instead, I will simply -- BREAK YOU!"

A broken Batman. A nemesis triumphant.

The Hammer...
In a day not long passed, I would've begun this discussion by lamenting the longterm difficulties of a character like Bane. Best remembered for the fight featured above, he is -- or at least was -- the character who "broke the Bat"! An accolade so big and rare in a corporate environment, it rendered him effectively 'unemployable' in the eyes of those who felt the act could never be topped, and fans who grew to regard these early nineties stunts with bitter disdain.

As the feature villain of Christopher Nolan's upcoming trilogy cap, The Dark Knight Rises, the character is about to become something entirely new. First impressions of the Tom Hardy occupied vision, with distinctive open-muzzle head gear, suggests a liberal adaptation. One that reshapes the basic outline of a character who, in some respects, represents an 'Anti-Batman'. With DC Comics' 'New 52' relaunch shedding its history in favour of a DCU For Dummies, there's every chance this version of Bane will not only take hook with the mainstream masses, but also entrench itself in the comic books themselves, similar to some of the creations that went both ways, in and out, of the likewise streamlined Marvel Ultimate line.

The DC reboot is one of the reasons the opening statement doesn't seem so relevant anymore, but there're more factors at work.

I think it's fair to say that time has made for a relaxed indulgence in both the good and bad of Bane. Recent trends in comics have been flirting with nineties-esque gimmicks for quite a while now, making them seem more acceptable to a mass of internet-age readers who joined comics in the early 2000s. The passage of time has also allowed the Knightfall story to be retold several times over, in different mediums, making Bane's legend much less about a sales spike, and more about a chapter in the saga of Batman. There's also the all-important fact that, unlike his Superman-killing counterpart (Doomsday), Bane had an interesting concept behind the short-lived victory.

While it's clearly true that Bane was envisioned as an opponent capable of challenging Batman in the realms of the mental and physical, he wasn't strictly designed as a dark mirror to the hero himself. Accompanied in early appearances by an inner circle of trusted allies (Zombie, Trogg, and Bird), creator Chuck Dixon is well reported to have begun with the concept of an evil Doc Savage: famed "Man of Bronze" and pulp predecessor to Batman -- the ultimate reneissanceman and adventurer!

Therein lies the saving grace of a character who otherwise might've been relegated to sneering trivia: defined very early by a gimmick, and popularly degraded by a less-than-impressive follow-up appearance in the 1997 Joel Schumacher feature length farce, Batman and Robin.

Before Christopher Nolan and his team will have remade the character (with possible ties to Ra's al Ghul), there will have been many contributions that added depth to the original high concept and simplistic early exploits. Today, Bane is a much more altruistic figure, menacing, but generally treated with a sense of fighting honor that reflects an element of his iconic lucha libre design.

As a powerhouse villain Bane was the crowning obstacle for Jean-Paul Valley; DC's edgy replacement Batman who is better remembered in his own right as the armored, fanatical, violent, and very dead nineties hero, Azrael. Stories of typical villainy have persisted to sometimes undercut the credibility of the character, but time has allowed for other stories to balance the bad with the good.

Lesser characters, like Judomaster during Infinite Crisis, were offered up in sacrifice to recreate and readdress his penchant for backbreaking, reinforcing the mythology of it. There was also the journey of self-discovery, when Bane, with funding from Bruce Wayne no less, discovered his Kobra-fanatic father in a tale that humanized a Bane who literally lacked those qualities via a backstory of imprisonment. Purging the character of the Venom drug also went a ways to reforming the character, emphasising the human strength that was there from the beginning (and allowing for an analagous drug mythology to creep into Gotham's stories). [BTW: It's worth restating that, yes, the guy whose entire life has been one giant revenge-quest because of his parents' murder actually does have the ability to forgive, as was the case years after Batman was healed and back in the saddle.]

In 2007, I featured an issue of Checkmate [#12], wherein Greg Rucka and Nunzio Defilippis restored further credibility to the character in a story that saw Bane in his native Santa Prisca, politicized in a war against drug cartels and government corruption. It largely played background to other action, including a firey face-off against Son o' Judomaster, Tommy Jagger, but the idea was appreciated. From there, Gail Simone had her way with Bane, casting the back breaking brute in a cartoon role, clumsy and stoic as a member of Secret Six, with glimpses of brilliance leading to an eventual restoration of the villain, which presumably signals the design of any future Bane predicaments in the "DCnU".

The Dark Knight Rises and DCnU New 52 will in all likelihood canonize Bane as an unimpeachable feature member of the Batman rogues gallery. I think that's nice, but hope that the shift away from years of history doesn't simplify the character in unflattering ways. In the case of Nolan's films, that seems unlikely, even if the approach differs from The Dark Knight (for example), which embellished and showcased great elements inherent to The Joker character, without veering from a recognisable model. With a strong eye for story, it seems certain that the film version will not suffer the pitfalls of Knightfall, driven by an idea probably much stronger than merely breaking Batman's back.

I'm obviously looking forward to the film and am pleased to have finally been able to get back to this here Comic Book Fight Club. I won't pretend it will be a regular thing, like years gone by. I've had this particular entry sitting in my drafts from the day Bane was revealed, and in the time since, my faithful (and sometimes streaky) scanner has seemingly given up the ghost. I'm pleased that one of its last tasks was to capture the art of Jim Aparo, not at his all-star best in this particular issue, but still a Bat-favourite.

In keeping with the pro-Bane theme of this discussion, I should acknowledge the work of Doug Moench on the issue, as well. With Aparo, he plots a fine final battle, one that is among the most iconic fights in comic book history! The full page shot of Bane snapping Batman's back across his knee is inarguably one of the best recognised images in the game, right up there with Miller's impalement [from Daredevil #181, folks]! Bane's intrusion into the Batcave is also one of those things that people really seem to remember, perhaps because it plays out with such brutal significance throughout the battle. What I really want to mention, though, is one of my favourite quirks about the fight -- it starts with a conversation!

The fact that the hero and villain engage in reasonable dialogue before the iconic punch-up is something that stays with me, perhaps because I'm a ham for pro wrestling promos (and fights), or because it flies in the face of all of those versions that distilled the character into a hulkish brute who breaks backs. A depiction that is gleaned from the last page of an entire issue.

Winner: Bane
The Fight: 7 The Story: 4.5 The Pictures: 4.5

Friday, August 26, 2011

Mortal Spotlight: Q&A with Darren Shahlavi!
Darren Shahlavi is Kano!With a career-defining role as British boxer "Twister" in the 2010 Hong Kong hit, Ip Man 2, Darren Shahlavi confirmed his status as the ultimate martial arts baddie you'll love to hate! A familiar face of film and television, the breakout fighting role made him a natural choice when Kevin Tancharoen was given license to bring MK back to live-action with the anthology webseries, Mortal Kombat: Legacy.

Appearing in three of the nine episodes; Darren Shahlavi will be remembered by Mortal Kombat fans as Kano -- the Black Dragon crook famous for killing Sonya Blade's partner and igniting one of the series' longest running blood feuds. Starring opposite Jeri Ryan (Sonya) and Michael Jai White (Jax); Shahlavi plays key to bringing the classic plot to life, injecting MK's original rogue with a fresh brand of delicious contemptibility.

The role proved to be Shahlavi's second brush with MK, one of the interesting facts he shared in this special interview with Mortal Kombat Online. With a Blu-Ray release coming November, MKO probed the actor for further insight into the role, the work, his history, the future, and which character he'd love to beat the snot out of.

[MKO]: How did you get involved with MK Legacy?
[Darren Shahlavi]: I got a message from Larnell Stoval, the fight choreographer, a few months earlier, saying he may want to get me in on something. Later, I heard they were doing Mortal Kombat as a web series, I asked my agent to look out for it, I also contacted Larnell, who knew about me. Kevin [Tancharoen; series Director] had seen Ip Man 2, where I play a rather brash British boxer, and they both thought I'd fit as Kano.

What is your background in martial arts and acting?
I started Judo when I was seven years old, and once I saw Bruce Lee, I was hooked on martial arts and films. I trained in everything and studied all the movies, too. I was most impressed with the Hong Kong films and when I was a teenager I took part in film fighting seminars, including one that [Ip Man star] Donnie Yen was doing in London, England. That gave me the confidence I could work in Asia as a bad guy, and by the time I was twenty, I was out there, working in film.

What was your impression of Mortal Kombat before Legacy?
I was very familiar with MK, mainly the movie and the soundtrack. I loved it. I trained to the music all the time. I didn't play the game much at all.

The first movie I ever did was a Hong Kong movie that starred Robin Shou a few years before he was Liu Kang. We met each other again in Hong Kong in a bar and he told me all about the filming of Mortal Kombat and showed me pics from the shoot in Thailand. I also visited him on the set of Annihilation in London. He said he could get me a small part in it, but at the time I'd just got a lead role in a martial arts movie called Bloodmoon, where I fought Hakim Alston, the guy who Robin fights with bo staff in MK1.

Kano's background has been connected to Japan, the United States, and finally Australia. You yourself have an interesting heritage. Is that something important to you as an actor?
Of course my background is very important to me. It is who I am. Born and raised in England, I grew up in Hong Kong and live in North America. I've worked on movies all over the world. As an actor, I'm sure it helps me that my roots may not be too deep, but wide spread.

Did you have a particular place in mind when you played Kano?
Good question, but the short answer is no. I didn't give us a location.

How would you describe your Kano, in general?
Seriously enjoyable, loves to be bad! He wants to be feared rather than loved, without a clue, that will change in time.

Kano gets an upgrade in MK Legacy!
Did you feel a specific sense of character or attitude was important for the role?
Absolutely. Untouchable, domineering, masculine yet proud arrogance. A pretty petty little gangster with dreams to be bigger than his dream.

The late Trevor Goddard made a real impression playing Kano in the 1995 film. You share some of his iconic dialogue. Did you take inspiration from his portrayal, or feel any pressure?
When I was younger my best mat Jawaz and I didn't see much of each other, as we lived far apart. We would greet each other with the line, "Hello, baby. Did you miss me?"

I loved what Trevor Goddard did with Kano and decided to play him more internally. I added "I'm gonna miss you, baby" [in Legacy Ep. 1] as a nod to Trevor's Kano. You don't try to top a great performance. Only to differ.

A lot of people are going to recognize you from other recent work -- I personally loved Ip Man 2. How does Kano stack up against another classic bad guy role
Twister" Milos?

Kano is Twister's little cousin. Can you imagine going out drinking with them both? It would be a riot. Someone asked how I prepared to play Kano, I said by playing Twister and having so much fun. The audiences everywhere loved to hate Twister, so I knew who Kano was right away -- Twister's little cousin. An ignorant, arrogant, small timer with big dreams, misguided, but going places because of big balls and a bigger mouth.

Your fight with Jax (Michael Jai White) set the tone for Legacy's action. What did you think of the style of action and choreography?
Larnell called me the Sunday before we went to camera and said, "Where are you?" I said, "At home watching a movie with a cup of tea." He said they were rehearsing the fight and waiting for me!

Somebody from production forgot to contact me and tell [me] about the rehearsal, so by the time I got there I was playing catch-up and didn't get any chance to add anything I wanted to the choreography. When we came to shoot it, they had been shooting other stuff all day and we had two hours to rush through the fight. Believe me, at the rate of speed we were going, Kevin, Larnell, our DP Kim [Miles] and the crew, and Mike and I, we did good. We had to skip some of the stuff and normally I would have been saying I need to do some kicks here, etc, but there was no time. Larnell did a great job. I just saw Sektor and Cyrax; the fight was magic. Kevin has a wonderful vision and is prepared to the brim. He has an infectious enthusiasm, with experience and conviction way beyond his years.

If you could have any fight with another character or member of the cast, who would it be?
I want to fight Goro. I want Kano to kick the shit out of Goro, up and down and all around. Big, fast, powerful, well placed kicks, like Hwang Jang Lee against Andre the Giant!

So, what was it like having your eye punched out by another man? Was that something that attracted you to the role, or was it just a little extra bonus?
That's the strangest question anyone has asked me in a while! Never crossed my mind.

How cool is it having a cybernetic eye? How was that special effect achieved and was it as awesome as it looks?
It was uncomfortable. Modifications will need to be made, but I thought it looked wonderful. It actually had an LED and a battery behind my head, so the light did glow. All the crew wanted pictures with Kano that day!

Kano really bookends Legacy, appearing in the first and last episodes. He's a stalwart of the games. Is this a character you would like to do more with?
I'd love to play Kano again, a number of times.

There is a lot that one can do with a young fresh bad guy like that. We've only just begun.

What do you think might be in store for the future?
No idea. Nobody has officially mentioned anything to me.

Legacy feels like a hot girl you got to shag once, and you hope to run into her again soon and really get to know, explore, and play around. Have some fun and maybe get serious.

Originally Posted: http://www.mortalkombatonline.com/content/News/read.cds?article=1552

Monday, July 18, 2011

Mortal Spotlight: Q&A with Shane Warren Jones!
Programmed to Fight -- Cyrax as he appears in Mortal Kombat: Legacy!Comic-Con International 2011 runs July 20-24 and it's there that -- after a month a half's wait -- fans will finally get their chance to glimpse the long awaited ninth episode of Mortal Kombat: Legacy!

Featuring a surprise spotlight on Cyrax [pictured right] and Sektor; the episode will tell the tale of Lin Kuei warriors fated to become unfeeling, mechanized weapons. With a design borrowed from the latest Mortal Kombat video game, the episode speaks directly to fans, spotlighting the MK3 additions in a curious close to a series that featured mainstream icons like; Sonya (Jeri Ryan), Jax (Michael Jai White), Scorpion (Ian Anthony Dale), Raiden (Ryan Robbins), and more.

The unexpected delay in schedule already has many speculating about what lies ahead at Comic-Con, which has become one of the most reported launching pads for new and existing projects. With an uncensored BluRay release already on the cards, possibilities of a television expansion, or feature film, remain open.

In anticipation of the episode and the series' conclusion, Mortal Kombat Online took the opportunity to talk to Shane Warren Jones before he officially becomes a cyborg assassin. The actor stars in dual roles as both Cyrax and lesser known Malibu Comics creation, Hydro. MKO probed him for more on that surprising twist, as well as his experiences with the series and hopes for the future.

[MKO]: How did you first get involved with MK Legacy?
[Shane Warren Jones]: Well, I first heard about it when a couple friends of mine had worked on the MK: Rebirth pitch. I literally got an audition a week before shooting started and flew out the following weekend for a fitting and two days later we began shooting.

It seems to be a role that demands a lot of physicality. What kind of background do you have?
The physical background I have is in dance and martial arts. I've studied kung-hu for a few years and dance all through high school/college. I started training at a gym called White Lotus Martial Arts in Los Angeles about three years ago, and have been studying a sport called Tricking ever since. It's a good work out.

As an actor/martial artist, which skills have been most stretched by MK Legacy?
Definitely the martial arts aspect.



You play a cold-blooded cyborg programmed to kill in one of the most violent fighting franchises in games. What's something warm and reassuring people might like to know about you?
[Laughs] True, true, that is an accurate assessment of my character. Well, I'm a huge nerd and hopeless romantic at heart... So... yeah... The complete opposite of a cold blooded cyborg anything! If you get me in a room and talk comics I'll probably nerd out with you. I grew up with the stuff. But shhhhh, don't tell anyone. Ninjas can't love, or nerd out.

What was your impression of Mortal Kombat before joining Legacy?
Like I said; I knew some of the guys on the Rebirth pitch and I was very impressed with the quality and realism put into the project for an under the table pitch [laughs]. Then I got to read the script and my role on the plane and I couldn't help but get excited.

How familiar were you with Cyrax before getting the part?
I was familiar only through his introduction in MK3, but I did my research and was really excited to see that the character had such a cool arc to it.

Have you played the new game at all?
I didn't get to play the new game until after I had already shot, but I've played it at the launch party, loved it and will say that I did beat our director, Kevin Tancharoen, in one round at the party... Which, in my opinion, isn't bad for never having practiced before. That dude plays a mean Smoke! [laughs]

Hydro -- Illfated Lin Kuei Fighter Created by Malibu Comics!There have been a lot of reports that you're playing two characters -- Cyrax and Hydro. Is that accurate?
Yes, that is correct. All I can say is that Hydro is also part of the Lin Kuei. [smiles]

What were some of the demands of playing two characters? How did you separate them?
Well, I was lucky in that there wasn't a lot of info on Hydro, so it was pretty hard to mess him up. It all came down to what Kevin wanted out of me performance-wise. Some of the difficulties would be, what are essentially the different, distinct mannerisms of the individual characters themselves. I tried doing some research on [Hydro] and not very much came up other than, 'He only appears in a few issues of the comic.'

The games have seen a lot of plotlines over time. Is Cyrax a character you'd like to do more with?
Oh, absolutely! Like I said before, Cyrax has really grown over the course of the past six games. While I haven't played the ones in between MK3 and MK9 at length, I am aware of the turn the character takes and his journey in juxtaposition to Sektor's journey, and without revealing too much before the episode, I believe we've only touched the surface of it, and I would LOVE to really flesh that character out for the fans.

We've seen pictures and trailer clips of the suit. What was it like to wear? Does the work diminish the 'cool factor' of the look?
[laughs] The suit was snug, to say the least, and there was no cool factor being diminished. What's the point of being a ninja if you can't even enjoy wearing the cool gear... Am I right? [He's right, folks.]

Cyrax and Sektor -- Looking Quite Cool!

The last episode has been held off for a month and a half. Has the added wait been as tough for you as it has been for fans?
[laughs] Harder even... trust me. It's been quite a ride.

What do you think the future holds for MK Legacy and its characters?
I hope, much like everyone else, that we get a series and/or movie going with the grittiness that Kevin wants and can deliver. MK is a really visceral franchise and needs someone who can really put that on the big screen.

What are you hoping people take away from the SDCC unveiling of the episode?
What I hope people take away is that first and foremost that we are badasses [laughs]. I'm kidding.

What I hope fans take away, those who enjoy the series and those who had other expectations -- (I've read some of the venom spewed on YouTube [laughs]) -- is that there is an incredible amount of work that goes into the entertainment that they enjoy. Not just from the actors, but from the crew -- directoir, stunt coordinators, stunt men, producers, studios, etc etc. This is all done to please them because we love what we do. I hope they enjoy it and it makes them dream a little bigger.

Originally Posted: http://www.mortalkombatonline.com/content/News/read.cds?article=1528

Friday, January 14, 2011

HULK versus SILVER SURFER
Planet Hulk: Exile Part IV (Marvel)
Where:
The Incredible Hulk #95 When: July 2006
Why: Greg Pak How: Carlo Pagulayan

The Story So Far...
Approached by SHIELD to undertake a mission in space against a rogue satellite; Bruce Banner, as he so often has, attempted to turn his burdened curse into a force for good. As his alter-ego, Hulk, the conflicted hero learned of a plot to rid the Earth of his existence, hatched by Iron Man, Mr. Fantastic, Dr. Strange, and Black Bolt -- members of the secret cabal of heroes known as The Illuminati. Having grappled with internal rogue elements as dangerous as the reality altering Scarlet Witch, they no longer saw a tennable solution for the Hulk's unpredictable and devastating rampages.

Ejected into outer space; Hulk attempted to free himself from The Illuminati's vessel with brute force. The assault knocked his ship from it's course to a remote, habital planet, instead sending the green goliath through a wormhole, which deployed him to a distant, savage planet called Sakaar.

Weakened by his intergalactic journey, Hulk is quickly sold into slavery on Sakaar, powerless to prevent his admission into the Empire's gladiatorial system held in the Great Arena. Inadvertently thrust into a group of surviving warriors, Hulk's powers begin to grow anew, posing a threat to the Emperor's rule as he aids his fellows in their battles. A win away from freedom, with the Emperor's blood on his mighty green hand, "The Green Scar" and his Warbound must now face the ultimate challenge. A warrior captured from the stars and forced to fight. A master of the power cosmic. A former ally to the Hulk himself -- The Silver Savage!

Tale of the Tape...
Strength: Hulk 6 (Invincible)
Intelligence: Silver Surfer 5 (Professor)
Speed: Silver Surfer 7 (Light Speed)
Stamina: Draw 6 (Generator)
Agility: Silver Surfer 3 (Acrobat)
Fighting: Hulk 6 (Warrior)
Energy: Silver Surfer 7 (Cosmic)


Real Name: [Bruce Banner]
Group Affiliation: [Warbound]
First Appearance: [Incredible Hulk #1] Year One: [1962]
Win Percentage: [59.26%] Last Opponent: [Rulk]
2006: [#6] 2007: [#10] 2008: [#5] 2009: [#36]

Dr. Robert Bruce Banner, a slight and insignificant scientist, lives slavishly dedicated to the pursuit of knowledge, as funded by the United States military.
Though Banner justifies his goals as means for peace, he becomes one of America's leading weapons designers after inventing a gamma radiation bomb.

During preperations for a test launch in the desert, Dr. Banner spots a reckless youth on the testing ground, and in a moment of magnificence, knowingly throws himself on a bullet that would grant a far crueller fate than death. Bitterly aware of the Communist conspiracy of his fellow scientist, Banner struggles to usher he and the boy to safety while his colleague continues to countdown the launch.

After succumbing to an ordinarily lethal doses of gamma radiation, Dr. Banner soon finds himself undergoing a horrific transformation. Originally by night, but soon triggered by rage or unease, Banner discovers the superhumanly strong alter-ego within himself, dubbed simply - the Hulk!

As Hulk, Banner's brilliance is reduced to a childlike lumbering, while his slight frame conversely comes to possess size, strength, and durability never before imagined. After being ejected into space by the secretive superhero Illuminati, Hulk came to land on a planet called Sakaar. While there, he developed a moderate intelligence with a keen mind for combat, hardened by forced gladiatorial combat. In The Great Arena, Hulk is joined by Korg, Brood, Shadow Warrior, Elloe, and Miek, collectively the Warbound.

Hulk has no specific known weaknesses, but is fiercely protective of the few who earn his favour. Though generally good hearted, Hulk is prone to wild rages and varied personalities, particularly provoked by any challenge to the identity of his persona, particularly where matters of his physical dominance are concerned.

Real Name: [Norrin Radd]
Group Affiliation: [Galactus' Heralds]
First Appearance: [Fantastic Four #48] Year One: [1966]
Win Percentage: [50%] Last Opponent: [Beta Ray Bill]
2006: [#21] 2007: [#22] 2008: [DNR] 2009: [#119]

Once an inhabitant of the paradise world Zenn-La; Norrin Radd was forced to enter into a faustian pact for his soul in order to protect his planet and beloved, Shalla-Bal, from the endless hunger of omnipotent world devourer, Galactus.
Pledged to serve as herald to the devourer and seek out planets to satisfy his sustainance, Radd was bathed in the Power Cosmic, transforming him into the chrome-coated space rider and harbinger of death, the Silver Surfer.

When first leading Galactus toward Earth, the Silver Surfer was engaged by the Fantastic Four, who were aided by The Watcher. During battle with Thing, the Surfer was knocked into the studio appartment of a blind artist, Alicia Masters. The kind touch and concern of the sculptress was key to reawakening the spirit of Norrin Radd, who then chose to use his powers against his master. Galactus spared Earth, but exiled his herald to the confines of the Milky Way Galaxy. As a result, he briefly held membership with The Defenders, along with adventuring many more times alongside the Fantastic Four.

The Power Cosmic grants Silver Surfer a near limitless array of abilities, many of which are rarely explored. At the outer limits of his skill, the Surfer has been shown to adapt telepathy, convert matter into alternate substances, and even time travel. More typically, he possesses greatly enhanced strength, stamina, and endurance sufficient enough to withstand even the harshest of environments unphased. He channels cosmic energy into projectile bolts as a means of combat, and can also control all aspects of his board, upon which he travels. The board is an extension of his being, but does not have any inherent baring on his power.

Additional: On designate Earth-2149, Silver Surfer had an encounter with zombie versions of Hulk and the other Avengers. In this reality, Silver Surfer was still herald to Galactus, arriving on Earth much later than his counterpart in mainline continuity. Hulk was strong enough to bite through the Surfer's cosmic chrome, leading both Silver Surfer, and his world devouring master, to suffer the ironic indignity of being eaten. The Surfer's fate was sealed in Marvel Zombies #3.

Despite a long association between the characters, which includes their mutual status as founding members of The Defenders, this is the first time the two have met on The Comic Book Fight Club.

History: N/A
Statistics: Silver Surfer Ranking: Hulk (#6)

What Went Down...
A triple drum call echoes throughout the realm, announcing a public holiday for the citizens of The Imperial Crown City. It means but one thing for those whose path leads to the Great Arena -- "It's gonna be a bloodbath."

Entering the arena first are the challengers, whose record includes victory over the Maw and Wildebots, with the loss of only one warrior, Lavin Skee. They are Horoim the Shamed, the mighty Shadow Warrior; the descriptively titled Brood, from Broodworld; the stoney Korg of Kronan; loveable fighting bug, Miek the Unhived; and the hulking hero of the people, The Green Scar!

Their opponent, the ultimate contest for these Warbound warriors, is a chrome skinned hero from the stars, repackaged for the Great Arena as a board-shielded, mace wielding bad ass, The Silver Savage!

The Green Scar, Hulk, clearly recognises his opponent, revealing his identity to be that of former ally, The Silver Surfer! Controlled by the same retarding slave discs that punish any sign of rebellion amongst the Warbound gladiators, Silver Surfer is unable to resist the Emperor's demand for combat.

The first blow belongs to this Silver Savage, who delivers a devastating charging uppercut with fixed mace, powerful enough to shatter Hulk's shield and send the armored Green Scar and his fellows toppling like never before!

Hulk ties up with his former Defenders teammate, to share a piece of his mind. The Surfer plays it a little more direct, however, sending Hulk careening across the arena with a cosmically charged headbutt, for his troubles. His utterance, "forgive me...," offers little consolation to his fighting foe.

The rest of the Warbound join the fray, but Brood and Miek are just as easily defended against. Using his modified board as a shield, the Surfer blocks Miek's leaping attack, whilst tending to the more effective Brood with a swing of his arena supplied, energy crackling fixed mace.

A rampaging Kronan would likely rock any other being to their core, but the Silver Savage is swift in his dismissal of the undisciplined assault, counter attacking with a simple rise of his board. The impact of Korg's landing sends a destructive crack through the Great Arena seating!

With an eye for a more strategic attack; Hulk, still recovering from his first dash against the cosmically powered Surfer, formulates a motivated assault on the Surfer's only obvious weakspot, on the same page as former Shadow Warrior, Hiroim. The fallen former imperialist leaps into the air for an overhead strike!

The Silver Surfer confidently raises his shield to defend against the aerial attack, leaving himself wide open to a head-on collision from the incredible Hulk! Hulk drives Hiroim's spear directly into the control disc attached to the Surfer's chest, successfully rupturing it! The effect is quick working, freeing the Silver Surfer from the device's controlling influence. His gratitude is swift. Hulk is swifter...

As the Green Scar's mighty fists come crashing down upon the limp silver form beneath them, something primal, old, inherent in his DNA comes out. The crowd's cheers turn to shocked silence, but the Hulk hears neither, unleashing a rage that decimates a Silver Surfer who is no longer a threat. The stoney hand of Korg stays Hulk's pounding fist, "Hulk, no. We've won."

A monster's roar gives way to a sense of clarity.

The third victory is secure.

Hulk has earned his freedom...

The Hammer...
Given recent history, I'm reluctant to promise a lot of these 2011 updates, but I do so very much enjoy the prospect of returning to these meaty, instant classic battles. In the scheme of things, The Comic Book Fight Club has dwelled so often in obscurity, the contemporary, or personal obsession, that some of the biggest battles and most famous comic book rivalries have failed to make an appearance. In the scheme of things, this is a comics blog that has only scratched the surface of it's subject matter -- an exciting prospect!

I have to admit straight away, I passed Planet Hulk up on it's initial run. Worse still, what really inspired me to bring this particular battle to the site was the animated film based on the comic, which notably omits this fight in favour of an adaptation featuring Beta Ray Bill in Silver Surfer's place, who was licensed elsewhere. This really isn't an illigitimate way to breach characters, or stories, but as a die hard old comics reader with designs to be a credible source of information, I guess I'm just not used to resorting to second-hand second-glimpses, like that.

Ultimately, even after comic and cartoon, I'm not entirely convinced this is a story for me, but I so totally admire the conviction of Greg Pak's story, and the Planet Hulk concept as a whole, that I cannot deny it it's dues. To really get a grasp of Planet Hulk from this context, I think you need to look at the whole.

In these heavy thinking times, Hulk has become a far more difficult character to write than the basic concept might suggest. A brilliant, peaceful scientist who becomes victim to the raging beast within is still a very interesting and viable concept, but the Hulk's legend has grown over time so much so that accepting his simple existence in a Marvel Universe has become a tricky subject.

Some of my favourite features on the site come from guest-spots, or one issue stories, but Hulk can no longer meander from one appearance to another as freely as he did in decades gone by, certainly not without raising larger questions from an increasingly savvy audience. Causality is nothing new in superhero comics, but the bredth of it's reach has expanded and intertwined with other concerns, such as a tone of consistency and greater, more plausible balance of risk and threat in fiction that depends on the survival of it's iconic characters.

This conspiracy of ideas, to refine the purity of Hulk's status as "strongest one there is," alongside the desire to do so with a sense of superhuman versimiltude, has meant that the classic enterprise of pitting the Hulk's mindless strength against other heroes now demands an event unto itself. It's not enough to have Matt Murdock meet Bruce Banner in New York City by chance [Daredevil #163], or let Hulk walk away from a clash that threatened the lives of the American Winter Olympic team [Marvel Treasury Edition #25]. Now there must be consequence, and if forty years of an unpredictable power of Hulk's significance demands a sense of consequence, then attempts at longterm solution become inevitable.

I like Planet Hulk because it comes from a couple of good places.
On the one hand, the premise of ejecting Hulk into space comes from the simple perspective of wanting heroes to have the credibility of recognising a threat, in a world where an ultimatum between franchises can never be made. Ejecting the character into space, even in the knowledge that it won't last, is as elegant a way to make everyone look good without creating an unsolvable, impossible situation. Quite the contrary, when, this is the basis for an opportunity to work with a high concept that, in one sense, plays very much to the character, but in another, takes it to a whole new place.

[Greg] Pak credits Marvel Editor-In-Chief, Joe Quesada, with the invention of the Planet Hulk story. There seems to be no denying, however, that the success of the story comes straight from the writer himself, who was given enough rope to tell an unlikely story, his way. The result is a textured approach to event comics, as big an idea as something like Civil War, without the loss of character that comes from such a large scope. This is "event comics" with the grounding of the tried and true method of writing storyarcs, bolstered by a dedication to a focal point, even if attention is shared with other strong characters.

The gladiatorial aspect of Planet Hulk seems right up a vintage alley, relevant to some of the earliest Stan Lee adventures, which gleefully pitted Hulk against his fellow Marvel heroes in some of the earliest examples of these classic rivalries [ie; Tales to Astonish #79]. The idea of dropping Hulk on an alien planet, where his powers aren't at their height, is twisting that original combative premise on it's head in a way that makes good use of the unique situation. Combine this with the presence of the Warbound supporting cast and their converging plotlines, and you've got a very admirable and unique chapter in the Hulk's illustrious history.

You couldn't talk about the event of Planet Hulk without mentioned World War Hulk, which bridges the gap between then, and now. The most enduring legacy of World War Hulk remains the invention of Red Hulk -- gamma irradiated alias of General Thunderbolt Ross -- which has very specifically represented a rebuttle to the kind of thinking that brought us to now. "Rulk" and Hulk have been a part of a couple of years of storytelling under Jeph Loeb [and Ed McGuinness], who've very much retreated back into a way of approaching the Marvel Universe that has very few signs of consequence, initiated by the mass destruction of World War Hulk, but taking it much farther in it's disregard for other characters.

Personally, I think Planet Hulk got it right.
There's a balance in the world that takes a very individual, removed perspective, but retains a referencial tone. Pak balances his own goals with the pop precepts that drive Loeb's action-heavy guest spots, giving us this rather exciting issue of Hulk versus Silver Surfer, with a more organic consideration for what's plausible or appropriate. Granted, the story makes a time-based exception to allow for the concurrent Annihilation event that featured Silver Surfer, but does so quite elegantly, with the overriding consideration that Silver Surfer is an enticingly connected character within the Hulk mythos, with every potential to be there. It's something the Loeb stories lack, or at least, fail to exhibit with as much delicacy.

Back matter in the letters page of single issues includes blog-like scans and reference material from classic Hulk comics -- a feature that almost redeemed farcical opus, Cry For Justice -- which reveals Pak's efforts even further. As a side, it not only makes buying the back issues well worth it, but also exhibits a technique that really should've been more prevelant in comics since the 2006 cover date. As an invested fan, I enjoy the context and wallowing in the history and continuity of the canon. For younger readers who have become notoriously characterised as stupid and lazy, this kinda stuff should be a good way to indoctrinate some backstory and perspective into them without the contextual vagaries of Wikipedia descriptions.

Visuals are vibrant and exciting, with Pagulayan looking equally comfortable when emoting the melodramatic expressions the story demands, or having the Silver Surfer explode into a fullpage assault with a fixed mace. He's joined by Marshall Rogers early in the issue, who contributes for a flashback sequence describing how the Silver Surfer came to be on the planet Sakaar.

All in all, if you fully comprehend that this is as far removed from the Marvel Universe and Hulk stories of the norm', then there's no reason to hesitate in getting a closer look. By it's removed nature, I'm not sure it can ever stand as one of the all-time great Hulk tomes, but as time goes on, I'm sure Planet Hulk will be fondly remembered as something a little bit different.

Winner: Hulk & Hiroim [w/ Brood, Korg, and Miek.]
The Fight: 5 The Story: 4.5 The Pictures: 4.5

Friday, January 07, 2011

SUPERMAN versus BATMAN
"Who Would Win?" (DC)
Where:
Superman/Batman #78 When: January 2011
Why: Joe Kelly & Jack Kelly How: Ed Benes

The Story So Far...
Violence. The will to fight for survival.
It is a trait manifested in nature across almost every level of dominating species. For those who possess it, it is a skill measurable in the darkest aspects of social heirarchy, and equally revered in sport and entertainment. For many creatures who exist within universes, and beyond them, power over the physical is an attraction whose lure attracts great fascination and mathematical speculation.

In a world where superhumans bare symbols and insignia, the lines of conflict and sport can blur. Beyond the multiverse exists a place known as The Comic Book Fight Club, where the struggles of everyday super-beings are watched and analysed. Within the universe itself, similar beings do much the same, dwelling on the powers of their greatest champions, whilst pondering their farthest limitations.

On a planet known to some as "New Earth", two beings, children, Gus and Skyler, indulge in such speculation. Representing the heroes known as Superman and Batman, they pit the two titans' tested combat repertoires againt each other in a battle of wits and wherewithal. No killing, no mind control, no Bat-Mite, no Mr. Mxyzptlik, no magic. A scenario of irreconcilable difference and the will to answer one simple question: "Who Would Win?!"

Tale of the Tape...
Strength: Superman 6 (Invincible)
Intelligence: Batman 5 (Professor)
Speed: Superman 6 (Mach Speeds)
Stamina: Superman 6 (Generator)
Agility: Batman 4 (Gymnast)
Fighting: Batman 5 (Martial Artist)
Energy: Superman 5 (Lasers)


Real Name: [Kal-El aka; "Clark Kent"]
Group Affiliation: [Justice League of America]
Cumulative Rank: [#5] Win Percentage: [56.67%]
2006: [#7] 2007: [#13] 2008: [#2] 2009: [#245]

With the planet Krypton on a path toward destruction, a scientist, Jor-El, bundles his only son into a rocket ship designed to take him far from the impending doom. The young Kal-El would be rocketted far from his home to come to land on the planet Earth, where a yellow sun would grant him the powers to become the man of steel - Superman!

A spiritual leader for the superhero community; Superman has a wide array of physical capabilities to back his presence up, the stalwarts being; super strength, flight, heat-vision, super breath, and super speed. He also has a keen intellect, his Kryptonian brain enhanced in much the way his body is.

A keen strategist, Superman has a broad understanding of sciences and battle tactics, but is often hindered by his own sense of caution and responsibility.

Real Name: [Bruce Wayne]
Group Affiliation: [Batman Inc., JLA]
Cumulative Rank: [#1] Win Percentage: [73.8%]
2006: [#1] 2007: [#2] 2008: [#1] 2009: [#19]

After witnessing the street murder of his parents, the young Bruce Wayne's destiny was forever shaped to be one dedicated to an ideal. Having spent his formative years studying the various sciences, martial arts, and crime fighting techniques, Bruce is ultimately inspired to become the one-man war on the criminal element in Gotham City: Batman.

Perhaps Batman's greatest power is the millions inherited from his industrialist parents, and the various facilities that came with that. They prove crucial in the design and construction of his many weapons, which are typically non-lethal, and have a variety of uses.

Complimented by his keenly strategic mind is Batman's expertise in the martial arts. He is extensively trained in multiple fighting styles, and commonly regarded to be one of the greatest hand-to-hand fighters in the world. He is also extremely proficient in general urban warfare.

Additional: Superman and Batman may be known as two of the greatest heroes in comic books, but their relationship hasn't always been representative of two World's Finest buddies. It's become something of a tradition here on The Comic Book Fight Club to start the year off with one of the many battles between the two. So far, there've been six, making this feature, the seventh.

Currently, at least here in the "Infinite Wars", Batman has proven to be the superior. In 1986, Batman famously had the better of his Kryptonian counterpart in Frank Miller's seminal final chapter, The Dark Knight Returns #4. In 2008, Darwyn Cooke acknowledge being influenced by this interpretation when he approached their secret battle in Justice League: The New Frontier Special.

Mind control had a part to play in other features, including the Hush storyline encounters of Batman #611 and #612, where the Man of Steel came under the influence of Posion Ivy. It was Batman who was possessed in 2005, however, when Kryptonite Man used him as a vessel in Superman/Batman #23.

History: Batman (4-2-0)
Math: Superman Ranking: Batman (#1)

What Went Down...
The specifics are ultimately unimportant. Batman has run the numbers, Superman remains unconvinced. However similar their desire to protect the innocent may be, they can simply not agree on the terms necessary. With the stakes devastatingly high, the two heroes have no choice but to force a concluson upon the other...

Superman strikes first, with a super-fast burst that shatters the Justice League meeting table and sends Batman reeling. When he reaches for a tool, the Dark Knight finds his trusted utility belt taken from him already. Ready for just such an occasion, he utters the voice command, "Damocles." With it, the utility belt explodes in a ball of flame that scatters "capsules of lead micro-filaments" that momentarily blind Superman, and render his incredible X-ray vision useless.

Batman makes a break for it, but the sound of the explosion was insufficient to deafen the alien ears of the last son of Krypton. Unable to see for the moment, Superman can still hear Batman, his heartbeat, if not deliberate, carefully trained movements. Batman isn't hiding, though. He's merely planning ahead.

Utilizing a "subcutaneous beacon," Batman summons the Batplane to his location, sending it hurtling toward the Man of Steel! The destruction of the machine slows Superman down, but does not defeat him any more than the batarangs Batman tosses after, to annoy him.

Superman responds in kind with a blast of arctic cool breath that sends a freeze across Batman's cape. The Dark Knight presses a button on another one of those wonderful tools, but Superman is on him once more before any result becomes apparent. In an effort to put the Batman to sleep, Superman takes him on a one-way trip thirty thousand feet above the Earth. The lack of of oxygen would defeat any mere mortal, but Batman has accounted for even this possibility!

Apparently dropped off by the Batplane before it's destruction, Batman dons an unfolding suit of armor, complete with oxygen supply! Suited up, the Dark Knight takes control of his direction in space, while the giant Batman/Superman Robot designed by The Toyman takes control of Superman's!

The massive robot, once pilotted by Captain Atom against a Kryptonite meteor hurtling toward Earth, certainly does not go unnoticed by it's right-side inspiration, but even a robot as big and powerful as this pales in comparison to the one and only, original Superman!

An unrestrained blast of heat vision makes light work of the gigantic robot, rennovating a massive hole in the machine's torso. It is an impressive feat, but plays right into the Batman's hands, who reveals his intent to deceive, rather than defeat.

Acknowledging that "there is nothing [Batman] can make that [Superman] can't break," the Dark Knight reveals the robot's status as a vessel, intended to carry and deliver a terrible weapon! Batman's greatest assault proves ultimately to be a chilling irony as Superman realises he has played a part in unleashing a terrible defeat upon not just himself, but the entire Earth below.

Batman rockets toward the Man of Steel, punching with armor-enhanced fists as black bats flitter around them. The engineered swarm reflect Batman's greatest powers -- incredible economic fortune, and a mind dangerously capable of putting it to work. Superman rips away at the rocket pack on Batman's armored back, while a dark shadow is cast across the Earth as Batman's trump card slowly but surely obscures the source of Superman's powers -- the Sun!

Batman continues to fight with an unwavering drive to win, unable to effect their trajectory without the pack on his back as they drift back into the clutches of mother Earth. His powers failing him, Superman is also too weak to do anything but object to the madness of his counterpart's actions. As the plummet back into the Earth's atmosphere, this Batman makes a final chilling declaration, "Welcome to the human race!"

The Hammer...
With 2009 aborted and 2010 a total non-event, The Comic Book Fight Club has seen a lot of annual traditions go sacrificed and unfulfilled. With 2011 approaching, I couldn't bare to let that continue, and had a great issue to inspire a return.

There's something about the combative combination of Superman and Batman that inexplicably gets the juices flowing. Yes, they're two of comicdom's biggest and oldest icons, but they don't naturally match-up well like Hulk and Thing, and lack the natural history of tension that a famous feud like that one was founded upon. Never the less, it's become a fond tradition to start the year with these two at each others throats, and I'm pleased to be doing it again with a comic as meta-textually relevant, and sincere, as this one.

I wound up with this issue over Christmas by accident, in a pull-list that was supposed to contain an easily misread #76. I wouldn't by any means call it a blessing of fate, but I'm glad to have stumbled into it. There's something very charming about a comic book that allows for this kind of diversion, playing upon an idea that's a common thread for comics readers of all ages, but is stitched naturally into the world of the DC Universe. One of my overruling philosophies about superheroes in the modern age is that, after nearly a century of this archetype, it starts to make sense without explanation. To that end, we have people dressing in costumes and fighting crime in the world as you read this now, in a none too subtle example of life imitating art imitating life. If it exists as long as these ideas have, they inevitably start to make sense to someone.

This particular story asks less of the reader, settling for a familiar scene of two kids debating the powers of their favourite hero. This duelling dialogue takes on a very plausible tone, perhaps thanks to the presence of Joe Kelly's son, Jack, who is creditted as co-writer. It seems this could've very easily been transcribed directly from a friendly discussion between father and son, bringing with it the hint of dad injecting undeniably cool moments into son's somewhat shallow script, like the final exchange between the heroes as they plummet toward Earth, and Batman punctuates his harsh victory with the foibles for self-destrution he and the rest of humanity possess. You get a sense, as Superman plays the back foot throughout the story, that perhaps papa played Batman throughout the scenario, but speculating about who wrote what is really beside the point.

This is a comic book that reminds me of my childhood, filled, as it was, with long bus rides, and a father who patiently and enthusiastically indulged in these types of conversations with me. It's a reminder that there's another audience that needs to be catered for, not just in a special cornered off cartoon-based imprint, but in widely available superhero comics. A fact I'm sure many motivated readers and parents are aware of, but something the rest of us can easily forget.

The artwork of Ed Benes, existing somewhere in the realm of a Jim Lee-esque DC mid-2000's house style, is perhaps the most vital component that separates the cartoon imprints from these "standard" in-universe comic. It's a design standard that represents the presumed middle ground of comics, which doesn't assume anything about a readers' comprehension, which was vital to my enjoyment reading comics at a young age. Combine that with the whimsy for insulated ideas and the recent shift to one issue stories, and Superman/Batman is a book worth acknowledging, in general. The cover looks like stock art that got some text slapped on it to explain away the commercial irrelevance, but other than that, it's a peach.

On [Benes]; I don't know that young readers would have the critical eye to note some ugly inconsistencies in Benes' faces and figures, or the sometimes shallow framing and storytelling his artwork exhibits, but when he's good, he's really quite. Every now and then, those Jim Lee comparisons seem eerily apt. There are a few tells that it isn't Lee, but the panel featured above almost feels as if it could've come straight out of For Tomorrow. Other times, I wish Benes had a bit more depth in the staging of his frames, and a few less awkward poses. This poster simplicity probably lends itself to a younger audience, but wouldn't become overcomplicated with a few improvements.

Cynics might grizzle about young Jack's easy ticket into a credit in a world filled with would-be writers, but I'm sure you won't find any of those people here. Cynicism is something Superman/Batman seems to have battled for quite some time, but ultimately, that audience has been swiftly defeated by the books total lack of cynicism. Even when Batman isn't locked in [Grant Morrison] high concepts and Superman remains Earthbound, there's an awful lot of books month-to-month starring these two characters, it's true, and Superman/Batman as a series has struggled to find it's purpose since it's much hyped launch in 2003. By wholly investing in these fanciful, single shot stories, I think the series comes up a winner, even if an issue like #78, bought instead of #76, is soon forgotten.

To the question of the comic -- Who would win?
Gus and Skyler, the two children in the story, decide the ultimate end of their debated fight would be too grim for either hero to be deemed winner. We here in The Comic Book Fight Club have the luxury of judging on a scale, however, and I simply couldn't ignore the fact that Batman holds the upperhand, right to their hypothetical demise. It's a result that will do little to end debate over which hero would win in a fight, but for now, it is another statistic noted by Secret Wars on Infinite Earths: The Comic Book Fight Club.

Winner: Batman
The Fight: 5 The Story: 4 The Pictures: 4

Sunday, October 31, 2010

INFINITE WARS SPINNER RACK: HALLOWEEN HAVOC!
In the good ol' days, the Infinite Wars was a bubbling cauldron of superhero smackdown and comics review. We put the world's greatest heroes to the test to see who would rank supreme in the all heroic stakes of fighting evil. The usual favourites reigned, but there must come a time when all heroes and villains are tested in the great Infinite Wars! Thus; Halloween became a favourite opportunity to cast a combative eye toward the unconventional likes of Morbius the Living Vampire, Werewolf by Night, Count Dracula, Solomon Grundy, Scarecrow, and the many macabre mystery men, monsters, myths, and legends that haunt the infinite earths of comics!

Presented here is but a sampling of the great ghoulish and magnanimous monsters who've graced the Infinite Wars over the years, in some of their most fearsome and frightening battles! Approach with caution, true believers! Who knows what lies behind each cover!




As the night grows still and the things that go bump return to their places of silence, the Infinite Wars offers up yet more historic happenings to entice and delight! Until next time, culture lovers!

Related Links:
Cover to Cover: Halloween Mystics! [October 26, 2008]
Cover to Cover: Halloween Maniacs! [October 19, 2008]
Cover to Cover: Halloween Machines! [October 12, 2008]
Cover to Cover: Halloween Monsters! [October 05, 2008]
Smash Hits: Still Flyin' [November 08, 2008]