Friday, April 16, 2021

CAPTAIN AMERICA versus THE CAPTAIN
Seeing Red (Marvel)
Where:
Captain America #350 When: February 1989
Why: Mark Gruenwald How: Kieron Dwyer

The Story So Far...
When the government asserts that Captain America and his shield are intellectual property, and that Steve Rogers was never officially discharged from the military, he's presented with an ultimatum to return to service.

Rogers instead chooses to resign, taking up the fight as a free agent known simply as "The Captain". This leaves the Commission of Superhuman Activities to appoint a new Captain America: former adversary John "Super-Patriot" Walker.

Walker proves to be a volatile replacement, stained with the blood of his enemies in an orchestrated plot to discredit Captain America's legacy. When The Captain is reluctantly called in to rescue his replacement, The Red Skull pulls the strings to set up the ultimate clash between his old adversary, and the jealous stand-in!

Tale of the Tape...
Strength: USAgent 4 (Enhanced)
Intelligence: Draw 4 (Tactician)
Speed: Captain America 4 (Olympian)
Stamina: Captain America 5 (Marathoner)
Agility: Captain America 4 (Gymnast)
Fighting: Captain America 6 (Warrior)
Energy: Draw 2 (Projectile)
Total: Captain America 28 (Metahuman)

At this point in history John Walker wears the red, white, and blue of Captain America. He was previously known as The Super-Patriot, and will eventually be best recognized as USAgent.

After a brief stint in the US Army; Walker underwent the augmentation process of The Power Broker, gaining greatly enhanced super-human strength, durability, speed, and reflexes. He used his powers to join the Universal Class Wrestling Federation, but soon left the ring to begin a feud with Captain America.

The Super-Patriot believed he embodied America's ideals better than Steve Rogers, and when the US government's Commission on Superhuman Activities pushed Rogers to resign his post: John Walker was chosen to take up the shield as a new Captain America working directly for the Commission.

During this time Steve Rogers continued to operate as a freelance super-hero under the alias The Captain. Wearing a red, white, and black costume he continued to fight the good fight against villains like the alien-powered Cold War in Marvel Comics Presents #2.

By contrast John Walker had a tumultuous and violent tenure as Captain America. 
He battled UCWF allies turned enemies, Left and Right-Winger, and resorted to lethal force against The Watchdogs after his parents were murdered. He even lost his shield when he was badly beaten by The Flag-Smasher, requiring rescue by Rogers, Demolition Man, and his partner Battlestar.

John Walker has far superior strength to Steve Rogers, even once competing with Wonder Man in a weight-lifting contest, but a simple lack of heart and discipline means he always comes off second best.

This is the first time we've recorded a one-on-one battle between the two Captains, but they were on opposite sides when The Invaders and Avengers came to blows in New Invaders #0. Walker was again claiming to be Captain America while using a new spiked shield, but suffered a beat down at the hands of his former West Coast Avengers and Force Works teammate, Iron Man.

The Tape: Steve Rogers Ranking: Steve Rogers (#7)

What Went Down...
The new Captain America is still breathing heavily from battle when Steve Rogers enters the room to discover him surrounded by dead bodies.

Until moments ago the deceased were heavily armed agents of the Red Skull, but thanks to the villain's new face -- John Walker is operating under the belief they were working for Steve Rogers himself. He launches himself at The Captain!


Instantly recognizing the voice of John "Super-Patriot" Walker - Rogers knows he's no match for the replacement Captain America's enhanced strength!

Fortunately, he's still in possession of his relinquished shield, having recovered it after it was stolen by Flag Smasher. He uses the shield to bat the attacking Captain America out of the air -- but it buys only a precious few seconds before Walker is back again like a charging bull!

Rogers backflips out of his replacement's path and tries to tell him about the Red Skull's deception. The "battle frenzied" Captain America won't listen, throwing a super-human punch that's blocked by The Captain's shield!


Rogers drops low to take Walker's legs out with a kick to the back of the knee.

He knows he won't win with reason, and after the things he's heard John Walker has done in Captain America's name -- he doesn't mind taking this fight head-on.

Walker lunges forward with another powerful punch, but The Captain somersaults  clear. The blow smashes into the floor behind, and Walker uses his strength to rip a chunk out of the surface and hurl it at The Captain!

Rogers back flips over the improvised projectile, but this time his landing leaves him wide open to a charging attack from Walker! He hears the brute coming from behind, but still doesn't have time to regain footing. He can only throw his shield up and hope to cushion the impact as he's tackled into a wall!


The pair smashes through the wall like a freight train!

The Captain manages to use their tumbling to his advantage, escaping Walker's powerful grip and maneuvering himself to land on top of his doppelganger. Rogers takes the opportunity to drive his elbow back and hard into the new Captain America's face!


The blow appears to stun John Walker for a moment, but its nothing compared to the shock Steve Rogers experiences with the sudden illumination of monitors around the room.

They show images of the new Captain America's bloody exploits. Opponents beaten, maimed, and killed -- just like the dead men a room away. A legacy in ruin. Captain America was never meant to be a killer.

Rogers barely has time to process it all when his replacement suddenly spring to life, pushing off the ground with a two-legged kick The Captain manages to block with his mighty shield.

John Walker reminds his opponent that it's his shield and dares him to fight without hiding behind it. Remembering his failure to beat Walker in the past, Steve Rogers ignores his better judgement and tosses the shield aside!


The Captain throws a body blow deep into John Walker's stomach.

It is a blow driven with renewed fighting spirit. In that instant he reflects upon surrendering his uniform and shield, swallowing his pain and anger, and fighting to forge a new identity as The Captain.

With a left hook he topples his replacement. Here he will test if going back to basics has restored his edge. Here he will see if it was all worth while.

The new Captain America rises with blood trickling from his mouth and a crazed grin. He's far from finished.


Walker launches himself like a Super-Patriot missile -- leaping through the air outstretched to drive both his fists into The Captain's face!

An acrobatic twist brings Walker into a landing, but Rogers throws his leg out to meet his successor with a kick to the chest!

Walker responds with another vicious downward punch that The Captain narrowly rolls clear of. The new Captain America follows, stalking his opponent with a wild swinging back-fist. Rogers steps clear and bounces back with a stiff right hand!


Again John Walker furious charges at his opponent, but again Steve Rogers keeps one step ahead -- back flipping clear.

He lands gracefully, but with his back up against a large machine he can only duck to avoid John Walker's relentless rage-fueled punch. The enhanced strength of the new Captain America plunges through the steel outer casing into live electronics!


Untold volts channel through John Walker's body and he lets out a sickening shriek as The Captain dives clear.

Incredibly, Walker shakes off the blow in mere seconds, escaping the electrical charge with a fist full of wires and a mind full of bad intentions!

He rushes Steve Rogers and uses the electrical cable as an improvised garrote!


The wires tighten around The Captain's throat as John Walker issues a battle crazed vow: "You're dead, Rogers! You've tormented me for the last time!"

With dire stakes Steve Rogers summons his every ounce of strength and channels it into a do or die blow. His fists fly wildly above his head in a single desperate bid for victory -- and survival!


The Captain's aim is true and both fists collide with the sides of John Walker's head! The double-barreled blow delivers inescapable impact with enough strength and precision to at last knock the new Captain America out cold!

The Hammer...
After a little over eighteen months of John Walker as the new Captain America -- he finally meets defeat at the hands of the original!

A brief skirmish with the Red Skull follows, exposing his role in setting the pair against one another, before both Captains appear before the Commission of Superhuman Activities.

Without the influence of the Skull's corrupting agent, Douglas Rockwell, it's the Commission's ruling that the name, shield, and uniform may be property of the United States Government -- but it's always been Steve Rogers who imbued it with meaning. Remarkable, then, that he doesn't immediately accept its return.

Rogers asserts that his experiences as The Captain proved he can still effectively serve his ideals, and those of the country, without the shield and uniform of Captain America. It's only when John Walker himself chases Rogers down in the hall outside that he accepts the mantle's return. A little extra dramatic flourish for the readers who'd been waiting a year and a half for it!

Walker clearly intends to continue serving his country, but even he can see there's no point finding another "poor slob" to be an ineffective stand-in unfavourably compared with the original.

Four issues later John Walker returns wearing the red, white, and black of The Captain, now answering to the name "U.S.Agent". The Commission also places him with the West Coast Avengers as a condition of their government charter.

It might seem a little redundant to keep a second-rate Captain America running around the Marvel Universe, but it would've been a shame to retire the striking Tom Morgan design, which so perfectly suits the dark edge of John Walker.

It also opened up a storytelling palette with a different flavour, benefitting from the years of hard work spent constructing the John Walker character. [USAgent] continued to be a contentious figure, butting heads with his West Coast teammates, even as he fought with a better sense of restraint.

He unavoidably remained the 'asshole Captain America': a bona fide jerk far less idealistic than Rogers, but a well intentioned jerk, who managed to do some real good in the years that followed. It would take Mark Millar over a decade to present a more fundamentally ugly American super-soldier in The Ultimates.

At the time of this writing The Falcon and The Winter Soldier has begun airing on the Disney+ streaming service, and it's been amusing to see some viewers unsure if they should dislike John Walker. Especially so after the expectation of comic book reference seemed to weigh so heavily on WandVision.

As we've seen: John Walker has always been there to be disliked! The show even adapts the plot of Cap's unpopular replacement with an extra delicious twist by deliberately passing up more logical successors to the legacy -- namely the hand-picked Sam Wilson, and tenured Bucky Barnes.

So just how bad is John Walker? Today's featured fight should reflect poorly, but in future entries we'll track back through some of the real lowlights of his time as Captain America. We're also overdue to get back to more Falcon.

If you'd like to find battles with other characters you can follow links throughout this post to discover more. Or dive into the Secret Archive for a complete legacy of featured fights indexed in order of publisher, series, and issue number.

Secret Wars on Infinite Earths has featured in excess of 600 battles and ranked well over 1000 combatants! If you like diving into superhero smackdown and want to help the record grow you can support the project by signing up to Patreon. As a thank you patrons receive access to extra updates, polls, and custom articles.

You can also subscribe to Twitter and Facebook to get free daily links to fights inspired by the topics of the day! Don't forget to hit the like and share while you're there!


You can witness today's featured fight in its entirety for yourself by checking out the Captain America: The Captain collection. By using the Amazon links provided above you'll not only get yourself a good deal, but also make sure Amazon supports the site at no extra cost to you!

Winner: The Captain
#7 (--) Captain America (Steve Rogers)
#144 (-11) USAgent (John Walker)

Sunday, April 04, 2021

SUPERMAN versus DEATHSTROKE
Sins of the Father (DC)
Where:
Superman #68 When: June 1992
Why: Dan Jurgens How: Dan Jurgens & Brett Breeding

The Story So Far...
For his entire adult life Slade Wilson has been caught in a cycle of violence, warfare, and betrayal. As Deathstroke The Terminator he's one of the world's most dangerous mercenaries, but his pursuit of a corrupt CIA agent has made him a wanted fugitive from the law!

Delayed on the tarmac in a commercial flight arriving to Metropolis, the disguised mercenary soon realizes he's the target of an undercover sting. His escape from the heavily armed Special Crimes Unit has unforeseen consequences when stray bullets strike a stewardess who also happens to be the daughter of an old war buddy - Sam Lane!

The wounded Lucy Lane is also the sister of Lois, whose romantic involvement with Superman sets the hero on a mission to find the man accused of responsibility. They were allies when the shadow of Warworld was cast over the planet, but now Deathstroke is being hunted!

Tale of the Tape...
Strength: Superman 6 (Invincible)
Intelligence: Draw 4 (Tactician)
Speed: Superman 6 (Mach Speed)
Stamina: Superman 6 (Generator)
Agility: Deathstroke 3 (Acrobat)
Fighting: Deathstroke 7 (Living Weapon)
Energy: Superman 5 (Lasers)
Total: Superman 33 (Super)

Superman is pretty much out of Deathstroke's league, but we come to this battle with the entrenched legend that a mortal man with skill, determination, and resources can orchestrate the downfall of The Man of Steel!

There was always the example of Superman's arch-nemesis Lex Luthor, but The Dark Knight Returns #4 established an enduring romantic vision for tactics and fighting ability levelling the playing field. It's something we've seen play out over many subsequent rematches. So if Batman can do it -- why not Deathstroke?

Along with extensive military training and field experience; Slade Wilson boasts super-human enhancements that put him a step ahead of most men.

Functioning with 90% brain capacity increases his tactical processing, speed, and reflexes, allowing Deathstroke to get the absolute most out of his performance in combat situations.

The greatest example of his potential may be Identity Crisis #3: There he was able to match and neutralize the super-powered ranks of the Justice League, by undertaking a specific detailed strategy for each opponent, including The Flash, Zatanna, Hawkman, Black Canary, and Green Lantern!

It wasn't a fluke, either. Two years after his debut Deathstroke performed the rare feat of beating Marvel's X-Men in the 1982 crossover Uncanny X-Men and The New Teen Titans! The same issue also showed him ruthlessly defeating Batman's greatest student and his frequent Teen Titans adversary - Dick Grayson.

Superman is usually the overwhelming obstacle a less powerful character aims to overcome, but in more recent years that's a role Deathstroke has served. He was part of The Society team that devastated the Freedom Fighters in Infinite Crisis #1, and played the lone unbeatable bogeyman in Birds of Prey #90, and Green Arrow #62. The unpowered Green Arrow also stopped him in Identity Crisis.

With the right circumstances Deathstroke could almost certainly beat Superman, but operating alone will he have the necessary resources? Let's find out...

The Tape: Superman Ranking: Superman (#5)

What Went Down...
Deathstroke knows he's taking a risk vaulting across the Metropolis skyline in plain sight. Ordinarily he'd never chance such a visible dash -- not when he can be so easily spotted by the likes of Superman!


The Man of Steel has been looking for Deathstroke since the mercenary was inadvertently involved in the shooting of Lucy Lane. Superman has no way of knowing Deathstroke is innocent -- and is out to get answers!

Superman orders Deathstroke to give up and be taken in, but The Terminator has no intentions of going quietly. He unloads with a full plasma blast from his energy lance, and turns his enhanced mind to coming up with a means of escape!


Knowing he's outmatched: Deathstroke leaps from the rooftop -- relying on reflexes and guile to take him to a flag pole on the side of the building, providing a means of slowing his descent into a graceful flip! The flip sends him towards a street light, which in turn allows him to swing safely to the main street below!

The daring display keeps Deathstroke on step ahead of Superman, who thinks the mercenary has erred by landing dangerously close to the path of an oncoming Lexfreight delivery truck.


The speeding traffic provides enough momentary cover for Deathstroke, who rolls between the wheels of the truck and lies motionless within the exhaust fumes of passing vehicles -- until a bus passes over and provides a means of escape!

While Superman scans the road behind for signs of injury -- Deathstroke snags the rear bumper of the bus and swings himself onto the roof!

The invincible Superman soon thinks twice about Deathstroke's mortal frailty and spots him crouched on the escaping public transport.


Knowing he must keep moving to stay one step ahead of the impressed Superman -- Deathstroke leaps from the bus and backflips through the display window of a nearby department store!

Superman pursues, remaining intent on bringing his former-ally in. He scans the store, peering through the dark and listening with super-human accuracy.

With knowledge of Deathstroke's troubled past, Superman appeals to The Terminator's emotions. He mentions the mercenary's dead son and the potential cost of his latest violent actions, causing Slade Wilson's steady heart rate to spike.


Cheap ceiling tiles lift away easily to reveal Deathstroke hidden in the darkness of the space above. In seconds he's plucked from his hiding place and held in the inescapable steel grip of a rear naked choke!

Superman comes down hard on his short-lived ally, but Deathstroke asks for his trust and passage to Lucy Lane's hospital room. He knows he's been beaten, but his heart is still intent on confronting.

The Hammer...
With modern eyes it's kinda refreshing to look back on an issue that unashamedly respects Superman as the indomitable hero he is. Deathstroke made a valiant attempt at escape, but never really stood a chance.

For the fight fans: I don't doubt that Deathstroke could defeat Superman.

This issue makes some of the concessions you would usually find in an upset win against The Man of Steel. We might accept that Deathstroke moved suddenly enough to catch Superman flat-footed at first, but disappearing onto the road while traffic rolls over him is straining plausibility -- even without X-Ray vision.

We're led to believe Superman is coming into this face-off extra motivated by the shooting of Lucy Lane, but the plot also plays off of trust built by his recent team-up with Deathstroke just a few months prior, in Panic in the Sky.

Superman actually recruited Deathstroke from a rooftop in that story. He was seeking tactical leadership for a preemptive military strike against Brainiac's Warworld. An effort to take the war to space before it destroyed the Earth.

Indeed, Deathstroke successfully guided a team of heroes through the frontlines of Panic in the Sky, and you might've been fooled into thinking it was a full submission of the morally grey mercenary into prospective herodom.

Slade Wilson was already skirting the line of being a hero as the main protagonist of his own on-going series, and the Justice League had certainly welcomed more unusual members into their line-up over the years. It wasn't to be, though.

Ultimately Superman #68 serves to balance the books. Deathstroke still isn't an outright villain -- he wasn't directly responsible for Lucy Lane being shot while he escaped Maggie Sawyer's Special Crimes Unit -- but he's never the less returned to a more morally grey, antagonistic position.

Superman successfully takes The Terminator into custody at the end of this issue, and in his own series Deathstroke is moved to prison. He was setup by a corrupt CIA agent, but it hardly matters. Wilson quickly stages an escape that brings him into conflict with the Justice League and firmly ensconces him in outlaw status.

It's a pleasant reminder of just how much Deathstroke ventured into the larger DCU in the early nineties. 2004's Identity Crisis #3 might be viewed as the moment he was cemented as a villain for the entire DC Universe, but he'd already had a series of encounters with a who's who of DC heroes by that point.

I'm very much enjoying expanding the Deathstroke file and I'm sure we'll take a closer look at some of those other battles in the future. If you'd like to find them, or plenty of other featured fights, you should follow links throughout this post, or dive into the Secret Archive for a complete index ordered by publisher and series!

Secret Wars on Infinite Earths has featured well over 600 battles and ranked more than 1000 characters! If you like what it's all about you can help the project continue to grow by supporting on Patreon. As a thank you patrons receive access to additional updates, polls, and custom article options.

You can also subscribe to Twitter and Facebook to get daily links to battles inspired by the topics of the day! Don't forget to hit like and share for an extra boost!

If you'd like to witness today's featured fight in its entirety you can find it collected as part of Deathstroke The Terminator Vol. 2: Sympathy for the Devil. Use the Amazon purchase link provided to get yourself a good deal delivered to your door -- and you'll also support the site at no extra cost!

Winner: Superman
#4 (+1) Superman
#81 (-3) Deathstroke

Wednesday, March 31, 2021

HERO OF THE WEEK: DOCTOR FATE #155 (DC)
Real Name: Kent Nelson
Battles Recorded: 3
Wins: 1  Losses: -  Ties: 1
Win Percentage: 50.0%
Recent Opponents: Hawkman, Morgauth, The Demons Three
First Appearance: More Fun Comics #55 (May, 1940)
Patron: Become a Tier 2 Patron to choose a Hero of the Week!

When his archaeologist father perished unearthing an ancient Mesopotamian tomb; young Kent Nelson became the ward of the revived Lord of Order inside - Nabu. Nelson was trained to master the mystic arts, eventually receiving three objects of great power: The Amulet of Anubis, The Cloak of Destiny, and The Helmet of Fate. With these artifacts he would become an agent of order and enemy of evil!

Doctor Fate has appeared sporadically in DC multimedia, most often as the iconic Kent Nelson. It has recently been announced that Pierce Brosnan will appear as the hero in the 2022 feature film Black Adam. Although details of the plot remain limited, Brosnan's Fate is expected to share the big screen with a version of the Justice Society of America.

Did You Know: Kent Nelson has not been the sole custodian of The Helmet of Fate. His mantle has been taken up by many men and women, including his wife Inza Cramer, great nephew Kent V. Nelson, Eric Strauss, Linda Strauss, Jared Stevens, Hector Hall, Khalid Nassour, and Nabu himself!

Fight Club Remarks: We've barely scratched the surface of Doctor Fate's vast mystic domain. The scope of his concern transcends hand-to-hand combat, but there are still many battles to be examined.

Featured Fights:
- Doctor Fate versus Hawkman (All-Star Squadron #4)
- Justice Society versus Morgauth (JSA Strange Adventures #1)
- Justice League versus The Demons Three (Justice League Unlimited #14)

Want to see a particular character in the Hero of the Week spotlight? Subscribe to Patreon at the Hero of the Week Tier to support your favourite character and Secret Wars on Infinite Earths!

Tuesday, March 23, 2021

JUSTICE LEAGUE versus DARKSEID
Rock of Ages Part Five: Twilight Of The Gods (DC)
Where:
JLA #14 When: January 1998
Why: Grant Morrison How: Howard Porter

The Story So Far...
Hard light holograms simulating the seven core members of The Justice League are just the beginning of their problems when a new Injustice Gang is formed by Lex Luthor!

The wealthy businessman has come into possession of a rare and powerful stone that allows him to control an alien prisoner and his Injustice Gang teammates. He thinks it might just be the ultimate weapon -- but in its many guises The Worlogog is the key to initiating cosmic armageddon!

Aquaman, Green Lantern, and The Flash find themselves thrust through time & space by the New God Metron in an effort to destroy "The Philosopher's Stone", but when they arrive fifteen years into the future they discover its destruction has brought humanity to the brink of annihilation!


Tale of the Tape...
Strength: Darkseid 7 (Omnipotent)
Intelligence: Metron 7 (Infinite Wisdom)
Speed: Flash 7 (Lightspeed)
Stamina: Darkseid 7 (Unstoppable)
Agility: Batman 4 (Gymnast)
Fighting: Wonder Woman 6 (Warrior)
Energy: Green Lantern 7 (Cosmic Power)
Total: Darkseid 36 (Cosmic)

What happens if evil finally wins? It's a question every comic book reader has pondered, and a few too many contemporary storytellers are willing to answer.

In 1998 JLA struck the right balance with a dark future dominated by evil New Gods in Rock of AgesThis Justice League are: Batman, Wonder Woman, Aquaman, Swarmtrooper 000830and Wally West.

The tattered future League aren't entirely the heroes you remember. Huddled in the underground Detroit JLA Bunker, they represent the last remnants of the JLA gathered by a time displaced Aquaman, who now inhabits his future-self.

Joining him from fifteen years in the past is Kyle Rayner, whose body has been converted into a techno zombie-like Swarmtrooper sans Green Lantern ring, and Wally West: a pale shadow of his former self, now disconnected from the Speed Force, and reduced to a sickly, overweight firepit builder in the Keystone Ghetto.

Their first ally from the future is Wonder Woman: a battle-hardened, armor-clad survivor who'll die before the Zombie Factory takes her. They're also joined by Green Arrow, Atom, Argent, Azteka, and a reprogrammed Amazo, all of whom have roles to play in coordinated strikes away from the rest of the team.

Batman was believed taken some eight years prior, but it turns out he endured years of physical and psychological torture, overthrowing Desaad to remain embedded under deep cover for two months disguised as his captor. He's perfectly positioned to formulate a plan to strike at the heart of Darkseid!

Darkseid is a New God of unspeakable evil whose pursuit of domination is as likely to be directed as his own subjects as it is his enemies! Born Uxas, he reinvented himself with the murder of his mother and conquest of the planet Apokolips!

He seeks ultimate power through the Anti-Life Equation, believing fragments of its solution to lie within the recesses of the human mind. This has drawn him toward the Earth many times before, making playthings of its mightiest champions!

His powers dwarf the godly pantheons, but he has never the less known defeat. We saw Superman and Batman overcome him in Superman/Batman #42, and his son Orion fulfilled destiny by ripping Darkseid's burning heart from his chest in the explosive battle of Countdown #2! He died of his wounds, but Darkseid and the New Gods always find a way to return to life...

The Tape: Justice League Rankings: Batman (#1)

What Went Down...
In a ship hovering over the ruined city of Metropolis: Darkseid awaits the arrival of his vile inquisitor Desaad. The New God of evil doesn't yet know his agent was replaced months ago by The Batman -- and he's bringing a new Justice League!


Batman leads the heroes through the Boom Tube, tossing scattered grenades ahead. The Apokolips-based technology fills the room with a dense "theotropically engineered" fog that baffles even the perceptions of Metron!

Darkseid erupts with furious bemusement while the League rushes purposefully through the smoke to their carefully planned destinations.

Wonder Woman elects to hold Darkseid, and the massive cube now called Granny Godness, at bay. She only promises an undisturbed minute or two. It takes mere seconds for Batman to reach The Mobius Chair and startle Metron.


The Dark Knight tempts Metron with the promise of undiscovered knowledge. He dares the New God to use his limitless power to become human for but a moment. Just long enough to record data most elusive to gods: mortal feelings.


While Metron considers the ease with which he could convert himself to a human approximation -- Wonder Woman harnesses defiant rage to fight for humanity!

"I'LL DIE BEFORE I BOW TO YOU!"


The Amazon's vow is dismissed with cold agreement. Darkseid swats her away with the back of his hand, quite certain that she will die. Not by him, though. He has trusted followers to carry out such menial tasks.

Metron was never one to get his hands so dirty. Now flesh and blood, he discovers the sensations of weight and "ceaseless particle movement". He seeks the value of recording feeling. Batman gives him a crash course in pain.


A stiff right hand stuns Metron and allows Batman to fill the gods' vulnerable mortal form with powerful hypnotic drugs. Metron will now be completely pliant and ready to obey their every instruction.

Batman leaves Metron and his Mobius Chair to the time-displaced Aquaman, Green Lantern, and Flash. He trusts that a new fate will be made in the past, so that this doomed existence could be unwritten. The chair takes them back.


Still in the damned future: Darkseid summons his Grandmother Box to destroy Wonder Woman.

With all the heinous cruelty of the living Granny Goodness, the machine opens a Boom Tube to the molten core of Apokolips -- and teleports a direct stream of firepit energy directly at the Wonder Woman!


The Amazon ricochets through the halls of the dark aerial fortress.

Granny Goodness turns her red lens towards Batman, but before she can enact any cruel disciplines -- Wonder Woman smashes through the Grandmother Box's shell in a final furious blaze of glory!


Batman hurls his batarang through the gaping chasm of what's left of the murderous machine. His aim is true -- cutting a perfect line -- but the weapon explodes with indifference against the impenetrable shield surrounding Darkseid.

The Batman instructs an unseen Atom to do what he can about it. Maybe the guerilla scientist hears him, maybe he doesn't. It hardly matters with Swarmptroopers flooding into the chamber to surround him.

Darkseid condescendingly wonders if this dark individual is known to him, and what he could think his "pathetic display" would achieve. The New God still doesn't fully grasp the scale of Batman's deception and his planned "display".

The Dark Knight kneels over Wonder Woman's motionless body and whispers, "We did it." Then he tells Darkseid that they've shared a few laughs, but now he's taking everything. The dark god need only look up to see the beginning...


Somewhere within Darkseid's Zombie Factory: the young hero who answers to Azteka flips a switch on her belt. 
It unleashes the destructive power of her four-dimensional battery's energy! The explosion rips through The Moon base!

As masses of humanity begin to awaken from the nightmare of Anti-Life, Darkseid confesses his respect for such a small being's ability to hurt him.

Darkseid's mercy is expressed through the red beams that dart jaggedly through the room until they reach their intended target.



Batman will suffer The Omega Effect, but not before he hurls a final insult at Darkseid. A bitter truth: that Darkseid finds himself surrounded by "maggots" because he did what he said he would: "You recreated the whole world in your image ... and what you see is your own ugly faaaaa--"

The last word trails off as Batman ceases to exist -- lost in a cloud of sizzling red particles. To where or when, even Darkseid does not know. It simply is.

The Hammer...
The fight does not begin or end with the death of Wonder Woman, and defeat of Batman.

The Justice League's last stand is part of a three-pronged attack fought over multiple arenas, including a second front over the skies of Metropolis.

Batman's attempt to relay intelligence to Atom will play out minutes after he suffers The Omega Effect: an ambiguous fate that sent him through ancient history, and multiple lives, when it happened again in Final Crisis.

It could be argued that the arrival of Atom & Green Arrow minutes later is part of a single coordinated strike, but it functions as part of a very separate sequence, which we'll examine as Round 2 when we reconvene in the future.

I suppose efforts to send Aquaman, Green Lantern, and The Flash back to then-present 1998 could be considered an additional front -- if we take Doc Brown's advice and think of it fourth dimensionally. Otherwise, it's a pre-emptive strike that will render this entire future moot once the Philosopher's Stone (or Worlogog) is protected.

That just leaves Argent & Azteka's attack on the "Zombie Factory" Moon base unaccounted for. We caught an indirect glimpse of it during the fight recap. If you'd like to see more of that one, you can contact me through the various available channels, including Patreon. It's interesting, but incredibly brief.

Here in the grim future (or past) of 2021: it seemed appropriate to finally touch upon Rock of Ages for the imminent release of Zack Snyder's Justice League.

It's not so much a celebration as a comparison. Both stories have superficial similarities, but play out with significantly different quality, priority, and context.

Snyder restores his original vision with a four hour runtime that shares some of the dark palette seen in the now-classic JLA comic arc, but apparently benefits from little of its levity, brisk optimism, or inventive comic book genius.

Grant Morrison takes cues from the high concept mastery of Jack Kirby and bakes it with the dizzying excess of late 90s comics. Nothing is held back, allowing JLA Rock of Ages to be many things to many people, if a little cluttered and hurried.

The story is bookended with Lex Luthor and his Injustice Gang, whose plan sets the possible dark-future into motion. It is told in two dedicated issues after an excursion through Wonder World, and a multiverse of strange and chilling realms. The beginning and end, rooted in an exciting and turbulent contemporary DC Universe, anchor the darkness with colour and the joy of good superheroes.

I would argue Morrison perfected his New Gods epic with Final Crisis. It revisited similar concepts with slightly more clarity and breadth despite a "channel changing" style that incorporates many more players and series than Rock of Ages. It also can't be understated how Morrison's work benefits from interplay with itself, and how both stories benefit each other. The guy really knows what he's doing!

The depiction of Wonder Woman in this grim future is interesting. I didn't find myself able to include some of Howard Porter's most dynamic depictions of the Amazon. In truth, she is frustratingly out of focus, even when she leads the fight against Darkseid, and rips through his sinister servants.

The helmet and armor design reminds me a little of Big Barda, but behind its gold and silver plating is a story of battle-hardened survival and withdrawal into violent warrior culture. It should read as a contrast to the superhero, but here in 2021, I can't help but notice how much this seems like the contemporary depiction of Wonder Woman. A bit like Kingdom Come, it feels like its dark example has been ignored, serving as precedent & inspiration, instead of warning.

I've written about the struggle for a definitive Wonder Woman, and the intuitive emphasis of her Amazon warrior's heritage, but today's battle, with all its sound and fury, gives me a moment's pause to consider the finer points of her status as an ambassador for peace. There may still be much work to be done.

In-fiction, the grim future of Rock of Ages ultimately doesn't matter. It's obliterated from within by Orion and the Genesis Box before our time travelling heroes even set things right. Which is good. Because as tempting as it is to wonder about the darkest outcome -- the inherent beauty of superheroes is their ability to always prevent it. Wanting anything else is just madness. Anti-Life.


The phenomenon of Zack Snyder's Justice League has been a little off-putting in total. The zealous fervor of its most die hard cultists un-ironically recalls the edicts of Darkseid himself. A ravenous pack dedicated to nothing but the darkness of Snyder's vision and the inevitability of consuming more of it. Dark Snyder is.

I've pretty much had my fill of middling to disappointing adaptations and their expanding circumference of influence. As a consumer I want more from my purchases, and as a fan I crave better days of inventive, colourful superheroes.

DC Films President Walter Hamada referred to the Snyder Cut as a "storytelling cul-de-sac". I don't think that was a comment on its creative vision, but I wouldn't be opposed if it was, and hope in the face of dangling plot threads it can live up to that designation. The new cut may restore an acceptable degree of coherence to the plot, but I find it very hard to believe it is the best the Justice League can be.

Of course, the dark future of Rock of Ages isn't the best they can be, either.



If you find yourself feeling similarly, and want to experience the entirety of today's featured battle, you might like to check out JLA: Rock of Ages collected in JLA: The Deluxe Edition Vol. 2 or JLA Rock of Ages. Using Amazon purchase links provided will not only net you a good deal, but also help support the site.

If you enjoy Secret Wars on Infinite Earths and want to get involved in supporting the cause you can sign-up to Patreon! As a thank you patrons receive access to additional updates, stats, and customizable articles including the recently returned Hero of the Week! Do it because you like the site and want it to succeed!

Secret Wars on Infinite Earths has eatured well over 600 battles and ranked more than 1000 characters! You can discover them all by diving into the Secret Archive for an index of battles by publisher, series, and issue number -- or discover the joy of following links throughout this post to other stories.

Subscribe to Twitter and Facebook to get daily links to battles inspired by the topics of the day! Don't forget to hit that like and share! Anti-Life justifies it!

Winner:
 Darkseid
#119 (+287) Darkseid [+1 kill]
#466 (+6) Granny Goodness [+1 assist] [+1 kill]
#609 (new) Metron [+1 assist]
#1 (--) Batman
#10 (--) Wonder Woman [+1 kill]
#25 (--) Aquaman [+1 assist]
#34 (--) Flash (Wally West) [+1 assist]
#75 (--) Green Lantern (Kyle Rayner) [+1 assist]

Thursday, March 11, 2021

HERO OF THE WEEK: SCARLET WITCH #425 (Marvel)
Real Name: Wanda Maximoff
Battles Recorded: 7
Wins: 1  Losses: 4  Ties: 2
Win Percentage: 14.3%
Recent Opponents: Freedom Force, Magneto, Thanos
First Appearance: X-Men #4 (March, 1964)
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In her youth Wanda Maximoff and her brother Pietro were rescued from hostile villagers by Magneto. Born with a gift for effecting improbable events through her natural acumen for hex magic; Scarlet Witch joined the Brotherhood of Evil Mutants under Magneto's guidance, but after battling the X-Men, turned over a new leaf as an accepted charter member of "Earth's Mightiest Heroes" - The Avengers!

Elizabeth Olsen stars as Scarlet Witch in the Disney+ television series: WandaVision. The show is very loosely inspired by storylines from the second Vision and The Scarlet Witch mini-series, and issues of Avengers West Coast, among others. The 9 episode series is Olsen's fifth outing as the character after appearing in Avengers: Age of Ultron, Captain America: Civil War, and the Avengers sequels Infinity War and Endgame. She will return in the upcoming Doctor Strange: In the Multiverse of Madness.

Did You Know: As an adult Wanda learned Magneto was her true father, but this too was challenged decades later when a spell targeting her bloodline failed to impact Magneto. The High Evolutionary led her to believe The Maximoffs were her true parents all along, and she is not a mutant.

Fight Club Remarks: There has always been an element of chaos and uncertainty surrounding Scarlet Witch's powers. There is still a lot of work to be done to explore the full potential of her abilities.

Featured Fights:
- X-Men versus Sub-Mariner & Brotherhood of Evil Mutants (X-Men #6)
- Magneto versus Quicksilver, Vision & Scarlet Witch (Vision and The Scarlet Witch #4)
- Avengers versus Symbiote Thor (What If...? #4)
- Freedom Force versus Avengers (Avengers #312)
- Wonder Man & Scarlet Witch versus Grim Reaper (Avengers West Coast #65)
- Scarlet Witch, Cyclops & Vision versus Thanos (Infinity Gauntlet #4)
- Iron Man & Force Works versus The Mandarin (Iron Man #312)
- Avengers versus Galacus (What If...? #70)
- Avengers versus Thor & Loki (Avengers #1)
- Teen Titans versus Brotherhood of Evil Mutants (Unlimited Access #3)
- Avengers versus The Destroyer (Thor #1)

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Tuesday, March 09, 2021

FREEDOM FORCE versus AVENGERS
Has The World Gone Mad?!? (Marvel)
Where:
Avengers #312 When: December 1989
Why: John Byrne How: Paul Ryan & Tom Palmer

The Story So Far...
Frustrated with routine defeat at the hands of their heroic enemies: Loki gathers a cabal of powerful masterminds to orchestrate an unexpected and new paradigm!

With the combined resources of Doctor Doom, Red Skull, Magneto, The Mandarin, Wingless Wizard, and The Kingpin -- Loki redistributes villainous forces in successive acts of vengeance to disorient and defeat their adversaries!

The Avengers are still divided and reeling from the destruction of their Hydrobase when Avengers Park receives an unexpected visit from Freedom Force! The crooks turned feds have come to evict The Avengers from their subbasement HQ by any means necessary!

Tale of the Tape...
Strength: Blob 6 (Invincible)
Intelligence: Hank Pym 6 (Genius)
Speed: Wasp 4 (Olympian)
Stamina: Blob 7 (Unstoppable)
Agility: Wasp 3 (Acrobat)
Fighting: Falcon 4 (Trained)
Energy: Scarlet Witch 7 (Cosmic Power)
Total: Vision 26 (Metahuman)

Freedom Force are: The Blob, Pyro, and Avalanche.

All three were members of Mystique's Brotherhood of Mutants before receiving pardons for their crimes in exchange for enlisting as government agents.

Both incarnations of the trio are best known for their run-ins with the X-Men and X-Factor -- which hasn't left them with a particularly spectacular reputation.

In fight card terms you might think of them as the upper mid-card. Reliable opponents with enough cache to match-up against some of the big names, but unlikely to advance. Or are they...? We're about to put that theory to the test!

The Avengers are: Henry Pym, Wasp, Vision, Scarlet Witch, and Falcon.

So far the immovable Blob is the only member of Freedom Force we have on record. He was with The Brotherhood when they clashed with DC's Teen Titans in Unlimited Access #3. Blob was more than a match for Robin's martial arts.

Fred Dukes is an unfeeling mass of human flesh who is incredibly strong, durable, and able to manipulate his density. Unlike Vision, Blob doesn't exhibit powers of intangibility, but he can similarly increase his mass to become almost impossible to move, and physically powerful.

His teammates are St. John Allerdyce aka; Pyro and Dominikos Petrakis, aka; Avalanche. The frequent pairing are expert range fighters, utilizing Pyro's ability to manipulate fire with animated results, and Avalanche's seismic waves.

Scarlet Witch wields hex magic with relative impunity, but the results aren't always predictable. Early in her career, in X-Men #4, she caused the earth to move under Cyclops' feet. Energy-based hex bolts stalled Magneto in Vision and the Scarlet Witch #4, but couldn't topple Thanos in Infinity Gauntlet #4.

Pyro cannot generate fire himself, but is immune to burns, so relies on wrist-fed flame throwers to supply him with ammunition. Avalanche can generate powerful vibrational impulses, but is incapable of directing them through organic matter.

Falcon and Wasp can fly over any earthquakes to deliver smackdown and stinger blasts. Hank Pym isn't changing size so much in these days, but should be able to shrink down any problems that arise -- or find a miniaturized tool to handle the job. Let's see how they handle it...

The Tape: Avengers Ranking: Wasp (#53)

What Went Down...
Touching down in Central Park -- Freedom Force depart their government issued helicopter and start pushing their way through the public. Their search for The Avengers takes them to the team's statue and trips their security monitors.

Vision flies on ahead, passing intangibly through the levels of The Avengers' underground sub-basement headquarters, gliding towards the park above.

He greets Freedom Force with a cordial offer of assistance, but is left perplexed by Blob's colourful and bullish request to evict The Avengers from their base. The synthezoid's confusion leads Blob to an inevitable act of violence!


The powerful punch sends an unprepared Vision hurtling into the stone of Captain America's statue. It shatters at the legs, but Vision quickly recovers and torpedoes towards The Blob -- only to bounce off his ample torso!


The Vision lands at the base of the Avengers statue momentarily stunned.

Blob closes in to grab the front of Vision's cape, but before he can deliver a knock-out blow -- the statue shifts to reveal The Avengers assembling in the park!

Falcon leads the charge to rescue Vision with the miniaturized Wasp flying right behind him, but even the airborne Avengers aren't safe from a counter-strike from Avalanche!


The focused vibrations rip through the ground and kick up a wave of concrete that knocks Falcon out of the air and topples the rest of the Avengers!

The knockdown leaves the team vulnerable to a follow-up assault by Pyro, who sends dancing flame circling around them in the air.

Hank Pym orders the team to spread out, and Wasp takes advantage of the chaos to sneak up on Pyro unnoticed and strike with her stinger blasts!


Pyro quickly whips around, spraying fire from his wrist-mounted flame throwers in an effort to exterminate The Wasp. The diminutive Avenger proves too agile and tiny a target for the hotheaded mutant!

Falcon flies in for the assist -- smacking Pyro across the face with his winged fist!


Falcon is over confident when Pyro calls upon the assistance of Avalanche. He assumes the mutant's shockwaves won't harm him, but Avalanche is more than capable of generating devastating tremors in the inorganic matter of his wings!

Another statue is toppled by the blast as Hank Pym sneaks up behind Avalanche and fires a gas pellet from a previously shrunken gun.


Gas wafts into Avalanche's helmet and he starts choking, but things get even worse for the Freedom Force fighter when Scarlet Witch turns the ground against him -- collapsing it beneath his feet with a hex!

Vision congratulates his wife on neutralizing the threat while grappling with the powerful arms of The Blob! He attempts to break the stalemate by plunging his intangible arm into Blob's chest -- but Blob's shifting mutant density neutralizes the limb and forces it to become trapped!


Another Avengers statue bites the dust as Blob pivots his body -- violently swinging Vision's body like a rag doll through the stone tribute!

Scarlet Witch is overwhelmed by the carnage, unable to direct her hex magic to defend against the toppling of the main Avengers statue. Fortunately, Falcon sees the danger coming -- and flies in to make the save by flying her clear!

Another winged Avenger comes to their teammate's rescue when Hank Pym finds himself struggling to keep ahead of Pyro's flame. Wasp refocuses her attack on Pyro's flame throwers -- severing the fuel line to cut-off half his ammunition!


Pym digs into his miniaturized arsenal to produce a shrunken flame thrower and takes the opportunity to clog Pyro's remaining flame thrower with fire retardant foam! A volley of stinger bolts sends him running!

Vision resorts to energy projectiles as well -- firing laser-like eyebeams -- but still finds himself too evenly matched with the immovable might of The Blob.

Hank Pym calls an audible, ordering Vision clear while he rushes in to try to solve the problem with a liberal dosage of Pym Particles.


They suddenly start to reduce the bulging Blob to a fraction of his ample size -- but such incredible density focused on a small area has the unforeseen consequence of sending him plummeting through the ground to the subway!


Things get more out of hand when Avalanche successfully directs a quaking blast at Falcon -- shattering his wings!


Falcon careens into a nearby vehicle, while Scarlet Witch tumbles onto the road!

Vision glides towards the trouble, summoning Avalanche's attention with a blast of eyebeams over his shoulder. The Freedom Force fighter acts on his curiosity, unleashing a devastating vibrational wave at the synthezoid in an effort to find out how much of his body is resonantly inorganic.


The force rips through Vision's body -- shunting and distorting the mechanical parts at sickening odds with his biological matter!

Vision drops from the ground suffering self-diagonized massive internal damage. For a horrifying instant Scarlet Witch believes her synthezoid husband has once again been destroyed. She brushes Avalanche off and rushes to Vision's side!

It seems as if Scarlet Witch is about to unleash the unshackled power of her hex magic, but before she can -- Falcon rushes in to shove Avalanche and sock him with a hard right hand.

Hank Pym keeps up the pressure by charging Pyro with a large shield -- while Wasp continues zapping him. The double team sends Pyro seeking the unlikely assistance of New York City Police!

Pyro cites his status as a United States Government enlisted agent to order the Avengers' arrest -- but at that moment Captain America drops out of the sky from a helicopter to call Freedom Force's credentials into question!

The revelation sparks a brawl amongst angry New York bystanders who debate the merits of The Avengers and their recent relocation to Central Park!


The ruckus provides enough distraction for Avalanche to unleash another quake that knocks everyone over and covers he and Pyro's escape to their helicopter.

The Hammer...
Did that seem like an abrupt and chaotic finish to anyone else?

Just when it seemed like Scarlet Witch was about to go hogwild with hex magic -- the situation turns into a donnybrook, and Captain America literally falls out of the sky just in time to strip Freedom Force of their government-issued bona fides!

It's hard to tell if this is just the chaos of Acts of Vengeance and the frenetic storytelling of the time -- or if it hints at the chaos magic of Scarlet Witch subtly manipulating events around her.

Vision certainly seems to recover awfully quick, stepping in to discourage Scarlet Witch from bringing Freedom Force's escaping helicopter down in proximity to the populated city. Good quality synthezoid self-repair systems, or something else?

Avengers #312 is loosely sandwiched between Avengers West Coast issues that have been telling the story of Wanda Maximoff's gradual unravelling. In fact, she was virtually comatose in the concurrently released Avengers West Coast #53, but rallied to action when Hank Pym told her Vision was in danger (again).

The synthezoid had to be reconstructed after government agents dismantled him in Avengers West Coast #43, introducing the cold, white Vision seen in today's featured fight after he was rebuilt. This was just one in a series of orchestrated life-altering events straining the Scarlet Witch's mental state.

When Master Pandemonium returned to kidnap the couple's children in Avengers West Coast #51: Scarlet Witch was soon confronted with the revelation that the twin boys were never actually real -- and their essence was returned to Mephisto by the swift magical intervention of Agatha Harkness.

The move curtailed the forces of demonic evil, but pushed Scarlet Witch into the waiting arms of Magneto, who was plotting a reunion with his daughter from the nearby shadows. Magneto himself was a pawn in Loki's grand scheme, which brought the Master of Magnetism into a a cabal of masterminds as part of Acts of Vengeance, and ushered Wanda towards a period of dangerous darkness. This too played into over-arching manipulations by the time monitoring Immortus.

It all plays out a bit like a version of John Byrne's Avengers branded Dark Phoenix Saga with the complication of external crossovers. At its core: it is another case of a fiery redhead driven mad by her absolute power. It might sound rote described that way, but it is actually a period I very much enjoy. There's a lot to like.

I get a kick out of the not-quite-ragtag lineup of Avengers who're on call in this issue. It's a West Coast vibe and some of them will be flying back between issues. The logistics are sloppy, but it's too good not to go with it.

As much as I like Giant-Man or Ant-Man, there's a strange appeal to Hank Pym when he's in pulp adventurer mode,  his utility belt filled with shrunken gadgets. Falcon is good value, too. It's slightly amusing that he's the only one uncoupled until Captain America shows up. Paul Ryan makes everyone look good.

Acts of Vengeance was always one of my favourite Marvel events and we'll have to make a point of coming back to it. It was an exciting time for villains crossing branded lines at a time when that really meant something. We'll take a closer look at the felonious Freedom Force, too. Maybe in their traditional context.

Secret Wars on Infinite Earths has featured well over 600 battles and ranked more than 1000 characters! You can discover them all by diving into the Secret Archive for an index of battles by publisher, series, and issue number -- or discover the joy of following links throughout this post to other stories.


If you'd like to check out today's featured fight in its full context you can find it collected as part of Avengers: Acts of Vengeance or Avengers by John Byrne. Use Amazon purchase links provided to do any of your online shopping and you'll not only get a great deal -- you'll also help support the site!

If you've enjoyed Secret Wars on Infinite Earths you can become a patron on Patreon for as little as #1 a month. You'll help make the whole project possible and gain access to additional updates, polls, and even  custom articles at higher levels. Do it because you enjoy the work and want to see it succeed!

You can also subscribe on Twitter and Facebook to get daily links to featured fights inspired by the topics of the day. Like and sharing posts is another great way to get involved and support the site!

Winners: Inconclusive (Draw)
#53 (--) Wasp
#76 (+4) Hank Pym
#141 (--) Vision
#425 (+1) Scarlet Witch
#464 (new) Avalanche
#465 (new) Pyro
#618 (+270) Blob
#984 (-1) Falcon
#7 (--) Captain America [+1 assist]