skip to main |
skip to sidebar
DEADPOOL versus TASKMASTEROperation: Rescue Weasel That Wacky Doctor's Game! (Marvel comics)
Where: Deadpool #2 When: February 1997
Why: Joe Kelly How: Ed McGuinness
The story so far...
It's a romantic rainy night at the avier Institute for Higher Learning, where Siryn is one of the many extraordinary homo-superior students who sleep peacefully in the bed.
Having enjoyed the previous night of hanging upside down from a tree outside Siryn's window; Deadpool heads out to visit his buddy and partner in crime, Weasel, only to discover a disturbing absence!
Following Weasel's tracking beacon, Deadpool goes on a romp to Nevada where he runs afoul a secret super-villain ninja training facility run by the notorious Taskmaster! Lucky for Deadpool, this is his book, so he can run head-long into a fortress-like school without a care in the world... Right?... Right?...
Previous Form:
Deadpool (#37): Notable victories over the Hulk and Taskmaster.
Taskmaster (#384): Suffered defeat at the hands of Moon Knight and Deadpool.
Tale of the tape...

Strength: Draw 3 (Athlete)
Intelligence: Taskmaster 4 (Tactician)
Speed: Deadpool 3 (Athlete)
Stamina: Deadpool 5 (Marathon Man)
Agility: Deadpool 4 (Gymnast)
Fighting Ability: Taskmaster 7 (Born Fighter)
Energy Powers: Deadpool 4 (Arsenal)
- Taskmaster's "photographic reflexes" give him the inhuman ability to appropriately execute any fighting move or style he is able to observe and study.
- On the basis of his clashes with the Avengers, Taskmaster carries an arsenal of weapons familiar to Earth's mightiest heroes. A shield, sword, and arrows pertain to Captain America, Black Knight and Hawkeye, and do well to compliment his expert hand-to-hand fighting skills.
- So respected are Taskmaster's skills that he has regularly been sought out as a trainer by hero and villains alike. Among his most noted pupils; Crossbones, Spider-Woman, and a man he trained for the US Military to become a replacement for Captain America, the eventual Avenger, John Walker.
- As a graduate of the mysterious Weapon X project, Deadpool possesses a synthesized healing factor modelled on seminal Weapon X subject, Wolverine.
- Though typically assessed as mentally unstable and homicidal, Deadpool has a keen intellect for combat. His regular witicisms and obnoxious pop culture references are all key to his combative style, which regularly frustrates or distracts opponents.
- Deadpool is versed in a variety of weapons and hand-to-hand fighting methods, and comes fully equipped with explosives, guns, swords, holographic projectors, teleportation devices, and kung-fu grip.
The Math: Draw The Pick: Taskmaster
What went down...
Returning from the black haze of unconsciousness, Deadpool awakes shackled in a tiny windowed apartment with a distinctly dungeonesque design motiff.
Oblivious to the negative chi-flow of the barred windows' feng shui, Deadpool makes the grim discovery that his bestest bud is actually considering voluntary servitude to the better tempered Taskmaster.
Unwilling to leave Weasel's loyalties to the test, he takes the decision away, placing Deadpool into one of his Ninja School display sessions to illustrate various counter-fighting styles, as a constructive means of killing him.
Freed of his shackles, 'Pool goes straight to work, opening with a headbutt/mule kick combo that does away with Taskmaster's ninja lackeys.
Taskmaster maintains a running commentary of Deadpool's frivilous fighting antics, while deconstructing them for the viewing class.
TM throws a relaxed kick as a means of highlighting Deadpool's evasive maneuvers. Much to the merc with a mouth's frustration, Taskmaster easily works around his defensives, highlighting a tendency to dodge left, whilst delivering a stiff palm to the base of DP's skull.
Looking to expand the session, Taskmaster returns to Deadpool his sword.
Summoning the skills absorbed from the Black Knight, Taskmaster further engages Deadpool with an irritating air of superiority. He remains clinical in his analysis, commenting upon Deadpool's banter, without being effected by it.
Showing incredible control, Taskmaster strikes back at Deadpool's witicisms with masterful swordery, slicing away one of his fingers with the tip of his broadsword.
Deadpool simmers with rage, but is ripped out of an otherwise predictable onrush by Taskmaster's persistent arrogance. Calling upon his fantastic skill for insanity, Deadpool abandons his more predictable array of moves, instead breaking into a contrary display of contemporary dance. Macarenas were mentioned.
Baffled and disarmed by the sudden harsh change in practise, Taskmaster is left wide open to Deadpool's unorthodox fearless foolishness.
Prancing around like an idiot, Deadpool sends Taskmaster's obsessive compulsive analysis into overload, recalling, "... the "dancing on the ceiling" style of kung fu taught by sensei Lioenel Ritchie..."
Calling upon every ounce of his anti-hero extreme prowess, Deadpool closes in for the finishing blow, throwing his strength into a conventional left that fells the thoroughly disarmed ninja school master.
As the final insult, Deadpool makes snide reference to Taskmaster's wardrobe, "open a copy of vogue for pete's sake..." Some would say this was the greatest insult of all, but then, those people probably fight with floppy wrists and open palms, and have never tasted the smothering pain sauce of a punctured lung.

The hammer...
He won the fight, he won Weasel, but most importantly, he won our hearts. He's the merc with a mouth, Deadpool!
Now comes the inevitable invite to ABC's Dancing with the Stars, with the Joey Fatone incentive that is sure to win legendary chubby-chaser Deadpool over. Legs may be humped.
The Deadpool/Taskmaster relationship has become one of those legendary equations in comics, and it's just thoroughly absurd to think it's an association that was defined a decade ago, by the team of Joe Kelly and then relative head-lining new-comer, Ed McGuinness.
Things have been a little slow around the Infinite Wars the past few weeks, and pining for new comics has perhaps distracted from the "classic" brand of discussion we've been bringing in the busy months. What finally got me over the hump was getting around to seperating Deadpool from his alternate universe counterpart, Swordsman, by way of a special little rule we like to call the superboy-prime directive. One of these days I'll get around to elaborating...
It seemed like an appropriate to revisit the unusually overlooked Deadpool, and one might say this seminal issue was a long time coming. Particularly as we'd done things a little backward, by going first with the then-released issue of Deadpool's current starring vehicle, which featured a solid rematch. [Cable & Deadpool #36]
What can you say about Deadpool that hasn't already been said?
He's overcome humble beginnings as a Rob Liefeld creation to become intentionally funny, exibiting a fourth-wall breaking insanity that may make him one of the most cosmically aware characters in the Marvel Universe!
I think from a characterization perspective, there's a tendency for Deadpool to dangerously straddle the realm of obnoxiousness, but one inevitably looks back upon Joe Kelly's redefining run on the character with rose coloured glasses. Or, in our wildest fantasies, with Rose McGowan strapped to our heads. What? Don't look at me like you weren't thinking it too...
We'll probably follow this up sometime in the near future with a look at one of the infamous Great Lakes/Deadpool interactions which have built on the original encounter fostered by Kelly. It's perhaps on the strength of that history alone that it becomes impossible to deny Kelly's mark on the modern comics scene.
There have been a lot of fan-favourite moments in Deadpool's history, including an oft-referred to run with Gail Simone and the Agent X character, but I don't think I'll ever get past these first issues. These early scripts just have such a brilliant balance to them between comedy and superhero antics, carrying through lines like the comedic romantic angle with Siryn, and the manic relationship tendered with Blind Al. Likewise, the character has ever looked as good as he has under the bold pencils of superstar cartoonist, Ed McGuinness.
If you haven't already, you've got to go back to [Deadpool #4] where you get but a single panel glimpse of Ed McGuinness' superb treatment of the Hulk.
There's no grand point to be made in this review.
There's no specific grandious significance to these issues, nor any ground breaking characterization I can try to spin creative insights off. This is the brilliant fun of superhero comics, boiled down to the pure essence of cause and effect. It's a done-in-one story, it's a whole lotta action, and it's gags aplenty.
I wish I had something brilliant to tell you, but this post possesses a similar conceptual simplicity. Consider it a valuable history lesson to all the newbies out there, who've been bumping, humping, and lady lumping on the Deadpool bandwagon without ever witnessing the second beginning.
... Actually, that's probably the third beginning, because you'd probably count the first appearances seperate to the mini-series... Yeah...
The Fight: 4.5 The Issue: 5
[Deadpool remains a cult mainstay of Marvel's less prominent titles, with a dedicated fanbase that saved the character from cancellation many times, and a flair unique enough to attract the interests of Hollywood. If it were up to this writer, the Deadpool movie would start with a white room credits intro, and more fourth-wall breaking discussion than you could poke a stick at!]
MONTHLY PUNCH-UP #22 (October 2007)THOR versus DR. DOOM
"Fourth & Goal" (Marvel)
Where: Heroes Reborn: The Return #4 When: December 1997 Why: Peter David How: Salvador Larroca
Quick Fix...
In August we spent a lot of time talking about the mid-nineties crossover spectacular, Heroes Reborn, and here we bridge the gap from the end of that closed-off reboot project, to Heroes Return, which is exactly what it suggests.
After spending a full year under the watch of guys like Jim Lee, Whilce Portacio, and an ever ill-fated Rob Liefeld; the characters leave behind their Ultimate styled reinventions to come back to a clean restart in the Marvel Universe proper. Good news for all concerned.
Especially Iron Man, who was relieved of some silly business revolving around a literal regression into his teenage years, as opposed to the childish bitch-fit he's throwing across the current Marvel Universe. Morning, Vicar!
If you want to know more of the backstory involved, you can probably follow the Heroes Reborn tag and read through some of the hammer conclusions of those posts. The quick summary is that the heroes battled Onslaught, it all hit the fan, Franklin Richards used his super-duper cosmic powers [see; X-Men Annual #14 for more Franklin power] to instinctively whisk the heroes into safety by creating a pocket universe, represented by a blue ball he fiercely guards.
Somewhere along the line the Celestials catch wind of the whole affair, and decide one of the two universes needs to go. Franklin and the gang win over the sympathis of one of the Celestials, who takes human form on Earth, and eventually the two universes collide in an effort to return the heroes to their home before the new universe is collapsed.
In order to successfully crossover to their universe, the heroes and villains that were sucked into the Heroes Reborn world must gather to cross into reality simultaneously, or risk damning everyone. Not such a problem when everyone gathers to utilize one of Dr. Doom's advanced ships to ferry through a break, but things go awry when the good Doctor decides to risk everyone when he kidnaps Franklin Richards with the intent to harness his imeasurable power.
With the boy in hand, Doom teleports out of the ship, into the gulf of space.
Despite the futility of his efforts, Reed Richards stretches out of the ship to reach desperately for his son. The rocket propelled Doom looks set to out maneuver any would-be attackers, but before he can fire a deadly blast from his gauntlet, Thor comes to the aid of Mr. Fantastic!
Iron Man and Thing desperately hold on to Mr. Fantastic, while Doom and Thor drift further from the vessel intended to be their salvation.
Spiteful, Doom risks much for an opportunity to rule his native world without opposition, opting to gamble his own life by drawing Thor into the outer space of the pocket universe, potentially damning all to eradication by the terms laid out by the Celestials.
Thor valiantly beckons his fellows to return inside to the safety of their ship, asking them to abandon him to ensure Doom have no further influence on their fate.
To the Latverian monarch's dismay, Thor manhandles him with godly strength, using his mystic hammer Mjolnir to summon a dimensional rift in the fabric of the pocket universe space-time, where he would intend to remove both he and Doom to the in-between of non-space.
The pair disappear into a vortex, leaving the heroes no choice but to press on. Confronted by a mirror of memories from the lives they forgot during their year in exile, the heroes blast their way toward home, shattering the pocket universe.
Though the heroes would not know it, the Celestial Ashema sacrifices her own consciousness to preserve the reality of Franklin's pocket world, and the lives that were inadvertantly created within it.
For the Avengers and the Fantastic Four, an overdue return to a world that has mourned them. Their return is an unceremonious one, seeing the heroes scattered as their travel disintergrates, and they are dispersed across reality.
Not a lot left to say, except that as we close our Marvel Ultimate Alliance Mondays features, we're going to have a complete month of DOOM!
Let this be the first of five fingers of Doom, delivered in a similar fashion to our evil doppelgangers in September. Next month's Punch-Up will feature a full rundown of the many posts connected to the villains from the video game.
The Fix: 3 The Issue: 4
Winner: Thor
The Top 5...
#1 Spider-man (-) (14) (Marvel)
Class: [Meta] Last Opponent: [Galactus]
Win Percentage: [71.43%] Features: [28]
Season 2006: [#2] Current Ranking: [#1]
We're officially entering the final quarter, and this is where the dash to beat Spidey is going to happen. As the league leader both for the year and in cumulative rankings, Spider-man seems an indomitable cultural icon, but with very little happening post-Spider-man 3, now may be the time for the inevitable decline.
Batman has a lot on the horizon, but whether or not three months are enough remains to be speculated. Despite his death, Captain America is now presenting a serious threat to the top spot, and with increased activity, it really is anyone's game at this point.
Upcoming creative changes to the Spider-franchise are worth lamenting, notably the streamlining of titles to three issues a month of Amazing. Nothing sounds particularly exciting, but it remains to be seen exactly how the big names involved will stamp their mark on the revamped series.
#2 Batman (-) (20) (DC)
Class: [Meta] Last Opponent: [Catwoman]
Win Percentage: [71.43%] Features: [21]
Season 2006: [#1] Current Ranking: [#2]
DC got a long overdue showing across September, giving Batman an inevitable boost as their leading icon. A defeat at the hands has damaged what was one of the most impressive win percentages on the site, bringing Batman now on a percentage par with Spider-man.
Making a late charge is Captain America to seriously threaten Batman's year long security in the top two. It was a late charge that positioned Spider-man for a strong year in 2007, and teased at stealing top spot in '06. If Cap mirrors, he'll almost certainly take number two before '08.
Nothing special comes to mind for Batman, but it's interesting to note a new series right up our alley! Gotham Underground debuts this month from DC comics, and looks set to initiate some of the concepts we've discussed in the past concerning the criminal underworld of the urban sprawl. Should be interesting for those with the money to purchase such luxury items.
#3 Captain America (RE) (4) (Marvel)
Class: [Meta] Last Opponent: [Galactus]
Win Percentage: [42.31%] Features: [26]
Season 2006: [#8] Current Ranking: [#3]
Like a dead artist, Captain America's stock continues to rise exponentially as his death is mourned by the Marvel Universe.
Success in the Infinite Wars has mirrored the critical acclaim of the series title he left behind, which has been carried on successfully despite the fact he no longer appears in it.
It sounds like a new Captain America may finally be named soon, which might just carry on the Steve Rogers nostalgia train. Rogers himself is also fixing for a return to the Marvel Universe with the Invaders/Avengers time travelling caper coming sometime in the near future from Kreuger and Ross.
In the 2006 September Top 5 count, it was Spider-man who made the shock entrance at the number-two spot as the beginning of a late charge. He didn't quite manage to usurp the top spot until early '07, but if history is anything to go by, it might be Cap's turn to threaten the leader as we head into the final quarter.
#4 Black Adam (-1) (5) (DC)
Class: [Super] Last Opponent: [Kobra]
Win Percentage: [100%] Features: [6]
Season 2006: [#n/a] Current Ranking: [#9]
He holds on for another month, enjoying success in another appearance courtesy of the new quick fix double features. Longevity in the Top 5 was always going to be Adam's problem, and with few entries in my meagre collection to go, it seems it may actually finally be the end of the dream run for 2007's MVP.
There's still a slew of recent entries out there including the final issues of 52, the World War III four-parter, the current Dark Ages mini-series, Countdown, and an apparent appearance in Dwayne McDuffie's new Injustice League. The only problem will actually be seeing that stuff. Sponsors, if you're listening...
It may be Superman who rises to claim Adam's spot as the second DC hope, after a recent string of entries in September. Likewise, characters like Catwoman and Green Arrow lurk as potential threats to a top five stay for Teth-Adam.
#5 Mr. Fantastic (RE) (3) (Marvel)
Class: [Champion] Last Opponent: [Ahab]
Win Percentage: [58.33%] Features: [12]
Season 2006: [#14] Current Ranking: [#8]
Perhaps the most unlikely entrant into the top five, despite being here before, way back at the very beginning. The success of the Fantastic Four has arguably been a long time coming, and with Mark Millar and Bryan Hitch coming up on the title, they'll remain in mind.
If things continue for the quartet, it's quite possible Reed Richards may be but a sign of things to come. Thing lurks close by at sixth spot, while Johnny Storm and Invisible Woman are no more than a couple of wins away themselves.
There's an argument that claims Reed Richards could be one of the greatest fighters in the Marvel Unvierse, if he were free of his inhibitions. We saw shades of that when he battled his doppelganger [Fantastic Four #366], and it may just be reinforced by his show here in the top 5.
Super Stock...
1. Spider-man (-) (M)
2. Batman (-) (DC)
3. Captain America (+3) (M)
4. Iron Man (-1) (M)
5. Wolverine (-1) (M)
6. Superman (+4) (DC)
7. Hulk (-2) (M)
8. Mr. Fantastic (-1) (M)
9. Black Adam (+2) (DC)
11. Thing (+4) (M)
13. Human Torch (-) (M)
14. Invisible Woman (-2) (M)
15. Beast (+3) (M)
17. Silver Surfer (+5) (M)
20. Catwoman (+79) (DC)
21. Storm (+16) (M)
24. Wasp (-4) (M)
26. Flash [Wally West] (+22) (DC)
27. Robin [Tim Drake] (+1) (DC)
28. Hawkman (+22) (DC)
31. Etrigan (+37) (DC)
42. Jean Grey (+56) (M)
45. Yellowjacket [Hank Pym] (-18) (M)
50. Iceman (-5) (M)
51. Cable (+58) (M)
52. Wonder Woman (+288) (DC)
53. Cyclops (-13) (M)
54. Ronin [Clint Barton] (+70) (M)
62. Gambit (+87) (M)
63. Dark Claw (+97) (DC/M)
68. Tabitha Stevens (+88) (M)
76. Atom Smasher (new) (DC)
89. Rainbow Mika (-7) (Capcom)
90. Sakura Kusanago (-7) (Capcom)
100. Cheetah (-7) (DC)
105. Vega (new) (Capcom)
106. Dhalsim (new) (Capcom)
108. Guile (new) (Capcom)
109. Despero (new) (DC)
110. Warlock (Tech) (new) (M)
111. Cannonball (new) (M)
112. Forge (new) (M)
113. Sunspot (new) (M)
114. Banshee (new) (M)
115. Ms. Marvel [Sharon Ventura] (new) (M)
116. Franklin Richards (new) (M)
117. Thunderhawk (new) (Capcom)
118. Fei Long (new) (Capcom)
119. Ryu (-13) (Capcom)
124. Galactus (+208) (M)
126. Deadshot (-60) (DC)
143. Sagat (-69) (Capcom)
144. Captain Cold (+180) (DC)
145. Aquaman (-78)
146. Captain Marvel (+188) (DC)
148. Scarlet Witch (-48) (M)
150. She-Hulk (-23) (M)
158. Ken Masters (new) (Capcom)
159. Darkseid (-19) (DC)
160. Black Canary (-25) (DC)
168. Phoenix [Rachel Summers] (-23) (M)
175. Brainwave (+26) (DC)
200. Arachne (-22) (M)
223. Dr. Druid (new) (M)
224. Chun-Li (new) (Capcom)
225. Puppet Master (new) (M)
226. Alfred Pennyworth (new) (DC)
227. Ron Troupe (new) (DC)
228. Green Lantern
[Kyle Rayner] (-26) (DC)
237. Martian Manhunter (new) (DC)
250. Hyena (-27) (DC)
252. Balrog (-27) (Capcom)
300. Echo (-27) (M)
301. Zangief (-26) (Capcom)
350. Sasquatch (-25) (M)
358. Macro-Man (new) (DC)
359. Ra's-A-Pocalypse (new) (DC/M)
362. Mongul (new) (DC)
364. Hammer (new) (DC)
368. Birdie (new) (Capcom)
370. Matter Master (new) (DC)
371. Kobra (new) (DC)
372. Ahab (new) (M)
373. Saviour (new) (DC)
374. Preus (new) (DC)
388. Dan Hibiki (-113) (Capcom)
389. Quicksilver (-52) (M)
390. Brick (-40) (DC)
391. Lizard (-40) (M)
392. Magneto (-40) (M)


#35 Green Arrow (DC)
Class: [Champion] Last Opponent: [Superman/Batman]
Win Percentage: [57.14%] Features: [7]
Season 2006: [#11] Current Ranking: [#16]
Once upon a time Green Arrow was a top five contender in the Infinite Wars, but with new additions slipping by the wayside in favour of nineties nostalgia, he just seemed to have lost relevance for us.
Nothing like a wedding to save a relationship!
Green Arrow and Black Canary have tied the knot, and it's the cliffhanger that everyone's been talking about! After attacking his new wife with a blade, Ollie finds himself with one of his own arrows buried in his throat. Way to spaz in the face of commitment, guy!
It might be a while before we see the turn around in the Infinite Wars, but the marriage of the Justice League sweethearts is without a doubt the most exciting new event over the past month. Brother Eye watches keenly!
The Hammer...
So, can you tell I'm phoning it in a bit? Things started great, but it's late and I could really use the rest, so I've kinda been whipping through the writing on this Punch-Up. Not really the best way to lead into a proposal of sponsorship, but hey, I like to think it shows a relatable side of humanity.
It's been another huge month of Infinite Wars, finally delivering that long ago promised slant toward some DC titles. Hopefully we'll be able to continue that as we cruise our way through back issues of varying importance.
That's probably a great segue to highlight the fact that, yes, we have put out the call for a sponsor. I figure it's a great opportunity for the Infinite Wars to get more involved in the new comics scene, while also offering a promotional canvas for an online retailer to promote prompt mailing, and sparkling service.
And before you look at me like that, just consider for a moment the fact that I haven't pulled a Dave Campbell to sell out to google ads and cookies.
Uh huh, that's right. You like that? Yeah?
Don't let the humorless, droning discussion about characterization and faux-feminism fool you. The Infinite Wars have got edge. Yessir.
Speaking of which, we should give a shout out to When Fangirls Attack, who continue to be the most responsive referrer of our reviews and discussions.
Likewise, Bahlactus has and will be involved in propagating the Infinite Wars, despite some apparent disgruntled responses to our format. To those who feel discontent with our distinct lack of isms, idioms and singular pictures of people putting boot-to-cheek -- waah waah waah. Mmm, hi-brow!
If you're inclined to link to one of our many trailing entries, I've been scouring the blogosphere for inspiration for our on-going musings. I'd very much like to be quoted, so jurors will never doubt my testimoy should I be called at an old age.
I've been endeavouring to do much the same, without being gratuitous about who and where I'm linking. Which leads us to our final topic:
It was The Fortress Keeper who turned my attentions to a top fifty list being compiled by Facedown in the Gutters featuring the internet's favourite twenty-five Marvel and DC characters. Rather than labour over my picks, I thought it would be fun to take advantage of nearly two years worth of stats, to highlight the Infinite Wars' cumulative top fifty, as divided by company representation.
Marvel Comics [tab]
#1 Spider-man
#2 Captain America
#3 Iron Man
#4 Wolverine
#5 Hulk
#6 Mr. Fantastic
#7 Venom (Symbiote)
#8 Thing
#9 Daredevil
#10 Human Torch
#11 Invisible Woman
#12 Beast
#13 Silver Surfer
#14 Thor
#15 Storm
#16 Luke Cage
#17 Wasp
#18 Sub-Mariner
#19 Elektra
#20 Kitty Pryde
#21 Ghost Rider (Johnny Blaze)
#22 Rogue
#23 Scarlet Spider
#24 Winter Soldier
#25 HellcatDC Comics [tab]
#1 Batman
#2 Superman
#3 Black Adam
#4 Green Arrow
#5 Steel
#6 Catwoman
#7 Red Hood
#8 Flash (Wally West)
#9 Robin
#10 Hawkman
#11 Zatanna
#12 The Demon
#13 Nightwing
#14 Flash (Barry Allen)
#15 Wonder Woman
#16 Deathstroke
#17 Atom (Ray Palmer)
#18 Dr. Light
#19 Black Mask
#20 Soldier
#21 Sinestro
#22 Bizarro
#23 Atom Smasher
#24 Phantom Stranger
#25 Dr. Fate
Some interesting results coming from the cumulative rankings.
If anything I think this list just highlights the distinct slant toward Marvel the Infinite Wars has shown. This is something we hope to continue to rectify over the coming month, although, again, a fairly meager, and unimportant collection will hamper that. Hopefully some magic sponsor out there will lend a hand, at least in the new comics stakes. Mmm, comics for nothing.
We've got a whole lot of Dr. Doom coming up, including Fantastic Four #350 which was recently mentioned in one of the best Bahlactus links of the year: Time waits for no man, and it won't wait for Reed...
If you haven't read that lengthy post yet, I suggest you hop to it, or see that you deliver message to a previous-self from the past few days, so they can.
In a serendipitous alignment of events, I considered what it would be like to have a guest entry in the Infinite Wars. Lord knows my collection brings with it the baggage of my interests, and is distinctly lacking in certain prominent subjects. Suffering from allergies and heading into the Spring of the future, it might be fun to think about who might be able to rise to the challenge of our format gruelling, to read and write, alike.
Dem's Good Reading might be a good candidate, serving up an Infinite Wars worthy photographic recap of a super-fight from Invicible! If you think you might like to contribute, or know of someone you'd like to see tackle the format, drop a comment and let us know.
For now, I'm going to put an end to this while I'm only a little behind.
We've got Dr. Doom and Street Fighting aplenty in October. Don't forget you should still go and find your way to picking up The Kirby Martin Inquest #1, which will feature in more reviews, if people stop being slack. That's not just one reviewer in particular, but actually a platoon of people who've read it for free, and aren't paying their dues. Tut-tut.
I'm tired, still a little stuffed-up, and going nowhere fast with this. Cheers!
September Hit Count: [6036/36951] (+1578)
QUICK FIX DOUBLE FEATURE: The New Challengers!
THUNDERHAWK versus THUGS
(UDON)
Where: Street Fighter II #3 When: February 2006
Why: Ken Siu-Chong How: Alvin Lee
Quick Fix...
Okay, I'm going to start this entry way off on a tangent.
Earlier today I spent a disturbing amount of time sifting through google hits, conventional and blogsearch, looking for dates and issue numbers. I couldn't find them.
I do my best to make sure Secret Wars on Infinite Earths is a multi-layered and enjoyable reading experience, several times a week. If I might not always live up to that lofty expectation, I always find great pride in including explicit and relevant information for cross searching needs.
Now, let the minutes show that it is indeed Sunday, and therefore we must address today's pressing Street Fighter business. On today's agenda, two of the new warriors that made their debut in the revision title, Super Street Fighter II.
When a lot of casual fans think of Street Fighter, they're actually thinking of Street Fighter II. It was in this revamped sequel that the series left behind it's simpler side-scrolling to develop fleshed out characters, and the beat 'em up style that we all know and love. Characters like Ken, Ryu, and Sagat were all explicitly transplanted from the first Street Fighter into the sequel, but for the most part the game boasted a whole new cast of World Warriors.
Super Street Fighter II introduced a brand new quartet of characters from Greece, Jamaica, Mexico and Hong Kong. They were Cammy White, Dee Jay, T.Hawk and Fei Long respectively, and each would become stalwarts of the series.
It was Cammy who undeniably made the biggest splash, becoming an iconic instantly recognised pin-up in a similar fashion to predecssor Chun-Li; a contrast to cult additions like Dee Jay, and today's first subject, Thunderhawk.
T.Hawk's revenge story is ultimately one familiar to the genre.
He enters the Street Fighter tournament seeking revenge against Shadaloo mastermind and final boss, M. Bison, who harrassed the Thunderfoot tribe from their land, and ultimately murdered T.Hawk's rebellious father.
Like many of the most memorable supporting characters from the Street Fighter franchise; T.Hawk's model represents a two-dimensional quality to characterization. He presents much less martial arts style than other characters, instead erring for a strong ethnic charicature to strengthen his identity.
UDON maintain Thunderhawk's strong ethnic visuals, but extrapolate his role to incorporate the strong law enforcement representation to better initiate the character into the story. Chun-Li and Cammy White leave Guile behind to meet up with T.Hawk in his native Mexico, pursuing leads that involve Shadaloo's experiments with brainwashing -- a scenario Cammy herself escaped from.
Waiting for T.Hawk in a diner, Chun-Li and Cammy find themselves in the midst of an armed robbery. Their uniforms attract the attention of the gang's ring leader, prompting the two to debate combat honors, but it is ultimately the arriving Thunderhawk who takes control.
He makes light work of the two stragglers, making his dramatic first appearance with the collision of the would-be robber's heads.
Looming over the crooks, T.Hawk takes the surprised leader by the shoulder, using his turning motion to swiftly disarm him of his shotgun. With a look of distain, he removes the live cartridges.
Relieved of his weapon, the common thug doesn't stand a chance against the towering Thunder Foot warrior. T.Hawk ducks a punch and unleashes a powerful open-palm style, working the gut with a push before sealing the deal with a chop to the neck that leaves the gunman unconscious.
A gracious host, Thunderhawk apologises for the unsavory welcome, and makes a formal introduction to Chun-Li and Cammy.
UDON do well to incorporate elements of T.Hawk's Alpha storyline from the video games, building the sub-plot of Bison's brainwashed Dolls, which plays a significant part in Cammy White's mysterious history. As in the games, T.Hawk makes it his business to seek Little Eagle (Noviembre), along with Juli, who is attributed the backstory of being daughter to a German doctor who provided healthcare to those of the Thunderfoot reserve.
There's a question to be asked of UDON's preperation for longterm planning.
The inclusion of storylines like this, which do well to flesh out characters like T.Hawk, also collide with elements from various other installments in the game series, chronologically released prior to the Alpha expansion.
If one were to really look into the subtext of the situation, this might be an inadvertant glimmer of hope for fans of the games. Burning through storyline so quickly could be an indication that UDON's good will with Capcom and association with yet another revamp of the SFII port might be leading to a potential Street Fighter 4. On the other hand, it may yet be another example of short sighted writing from a studio of pencillers.
The Street Fighter license isn't UDON's to own, so the future may in fact be finite, but I can't help but raise the concern once again that this resembles a case of pencillers working as writers. Typical of a writer is longterm consideration, often absent in penciller's attempts to construct story.
I don't actually know Ken Siu-Chong's history, and I certainly don't mean to inflect negativity on his script work for the series, or pencillers in general.
From a position of interest in the future of the series, and a critical analysis, it's just very difficult to get away from these things. With a tournament allegedly the eventual target for Street Fighter II, one can't help but feel there are a lot of storyarcs building that suggest the logical conclusion of closure from such an event. That doesn't necessarily mean that is the case, but it's a theory.
If you have any theories about the future of the series, be sure to drop a comment. I so rarely here from even our regular readers, and lord knows it's unusual to run afoul Street Fighter fans in the thick of the American superhero comics scene. So say hello, because it's lonely out here.
The Fix: 4 The Issue: 4
Winner: Thunderhawk
[Juggling multiple storylines and groups pays dividends in fan service, but the rush of characters and plot points seems too much, spread too thin. The shift to SFII to streamline was an admirable call, but as the issues unfold it again begins to feel as if the central concept is lost, and stories are meandering toward their conclusion.]
FEI LONG versus MOBSTERS
(UDON)
Where: Street Fighter #8 When: May 2004
Why: Ken Siu-Chong How: Alvin Lee
Quick Fix...
It worked for Guile in his first appearance in the series [Street Fighter #1], and we just saw a strong showing from Thunderhawk, so I guess it's hard to argue against the gang-fight introduction.
Liu Kang (Mortal Kombat), Marshall Law (Tekken), Jann Lee (Dead or Alive): all characters who may have existed without Street Fighter, but represent the same tradition that saw the creation of Fei Long. One of the very first and perhaps most instantly recognisable characters, Fei Long represents the none-too subtle homage to cinematic martial arts legend, Bruce Lee.
Since his inclusion in Super Street Fighter II in 1993, the Bruce Lee clone has become an archetype of beat 'em up gaming, represented in most major series in the genre. Fei Long represents perhaps the most literal representation of the character, sharing many explicity commonalities in appearance, style, phrase, and story.
Fei Long's character and story remain typically consistent across the many adaptations of Street Fighter into various mediums. When he isn't starring in the next action blockbuster, he's practising the philosophies and mastery of the martial arts, sometimes returning to the street fighting circuit to stay true.
As a young and exceptionally talented Hong Kong film star, Fei Long almost inevitably attracts the attentions of criminal interests in the business.
Invited to star in a picture by ladies Xiayu and Yanyu, Fei Long finds himself set upon by thugs in an alley outside the studio where he has spent the day filming.
Despite overwhelming odds, Fei Long defies the pack of mobsters, unleashing the martial arts skills that made him one of the most popular movie stars in Hong Kong. His kick proves so powerful, it sends Dai Loe, the gang leader, flying through the air to the windsheld of his expensive sports car.
Through a muzzle of blood, the mobster orders his gang to kill the movie star.
Quoting the infamous water philosophy of Bruce Lee, Fei Long unleashes the full extent of his skill. With lightning quick kicks and fists, he takes his undisciplined opponents apart.
Like a scene from one of his movies, Fei Long produces a pair of nunchaku, evening up the score against the mob of thugs, some armed with baseball bats and blades. Attacking with devestating precision, he renders the goons embarrassed and bruised, leaving only he and Dai Loe.
Still on the hood of his car, the mobster draws a knife on the stoic Fei Long. The martial arts superstar's wags his finger, prompting Dai Loe to opt for a clean getaway over a confrontation he will inevitably lose.
Despite the decisive victory, Dai Loe still promises death for Fei Long at the hands of his masters. A fate Fei Long will no doubt meet with confidence of fist.
And with that, we wrap up the last post of the month, and another fine double feature inclusion to our weekend sponsoring of the Street Fighter brand. The October Punch-Up will reveal more on the progress of the Street Fighters against their superhero contemporarys, via the regular super stock listing. The list will also include all the other September movers and shakers in the on-going rankings.
We'll also have another exciting Quick Fix for your consumption, and discussion aplenty about issues of varying importance. Until then, it's midnight and I'm gonna hit the sack. We'll talk more about Fei Long in the coming weekends.
The Fix: 5 The Issue: 5
Winner: Fei Long
[Though seamless from the previous issue, this marked the first of UDON's self-publishing efforts discussed in the previous entry. In a call back to the first half of today's post, it's worth noting that Xiayu and Yanyu are both Dolls from the Alpha video games, rather than Hong Kong gangsters.]
SUPERMAN versus PREUSOld Man, New World (DC comics)
Where: Action Comics #824 When: April 2005
Why: JD Finn How: Ivan Reis
The story so far...
Suffering the stress of a clash with Gog and a synthetic yellow form of Kryptonite, and the lurking threat of Doomsday; an aged Superman struggles against the xenophobic charge of Kandor's General Preus.
Having captured both the inquisitive Jimmy Olsen and the Justice League's Martian Manhunter, Preus uses Olsen's signal watch to lure Superman to his desert base where he commands an army of zealous white-supremicists.
Facing overwhelming physical odds, Superman will courageously do combat with his disillusioned Kandorian counterpart, but at the end of the battle, Preus' greatest weapon may prove to be humanity's own capacity for self-destruction.
Previous Form:
Superman (#7): Holds victories over Mongul, Saviour and Juggernaut.
Preus: Making his debut in the Infinite Wars.
Tale of the tape...

Strength: Superman 6 (Invincible)
Intelligence: Preus 4 (Tactician)
Speed: Draw 6 (Sound Speed)
Stamina: Draw 6 (Generator)
Agility: Superman 3 (Acrobat)
Fighting Ability: Preus 4 (Trained Fighter)
Energy Powers: Superman 5 (Lasers)
- Earth's yellow sun powers Superman's Kryptonian make-up to expand his powers exponentially. Among them; flight, invulnerability, super strength, super speed, heat-vision, x-ray vision, and a keen intellect.
- Having been introduced to a new strain of yellow synthetic Kryptonite by Gog, Superman is suffering the effects of rapid aging and corresponding weaknesses.
- Preus is affected by Earth's atmosphere in many similar ways to Superman, with some subtle differences.
Comparable are their strength, speed and flight capabilities, likewise Preus' vision is enhanced in similar ways, visualised instead with a dark black, or purple quality, as opposed to Superman's familiar red.
- Preus has the additional ability to fire concussive blasts of energy focused through his fist, and tap into telepathic conversation. He also wears armor that is fused with his physical being, making it both a strength, but a potential weakness.
The Math: Draw The Pick: Superman
What went down...
It's about damned time Superman went head to head with energy efficient hybrid vehicles! That's right, it's a cheap gag to open as Superman speeds across the American desert, hoping desperately Jimmy Olsen has run afoul the likes of Kite-Man, given his ailing situation as a senior super-citizen.
A barrage of rocket fire makes for a disappointing response as Superman plummets to Earth from the blast only to find the unlikely sight of Preus, hovering before the gathered army of supremicist group, God's Peake.
A woman runs from the group, screaming for Superman's help. He promptly positions himself between the army and the woman, only to see the young lady reveal the scarred symbol of Preus tatooed on her chest above a waistcoat of explosives. She detonates them.
Superman manages to save the girl from herself, but it is a minor victory.
Preus commands his army of the willing to throw themselves at Superman, willingly giving their lives in the name of a like-minded genocidal philosophy.
Superman struggles to combat the mob without causing lethal harm. Prompting cries of cowardice, he leaps into the air, peeling himself from the army, only to come colliding back down to Earth with a speed that sends a shockwave through the surrounding zealots.
Desperate to stop the gun-toting xenaphobes killing each other, Superman sinks to depths uncomfortable, knee-capping a sizable percentage of the crowd with his heat vision. Preus joyously taunts Superman with informal references to the pleasure derived from harming the lesser humans. Enraged, Superman flies like a speeding bullet at the hovering Kryptonian, only to be knocked back to Earth.
Preus summons his dark energy, firing a blast from his fist before swooping down to catch Superman in mid-air and toss him across the battlefield.
Fearing he may be suffering a heart attack, the aged Superman helplessly bursts through the roof of Preus' base of operations, stumbling upon the missing Jimmy Olsen and J'onn J'onnz.
Preus soon follows, still shouting his purist claims.
Superman calls upon his experience with the effects of the yellow sun, using his intimate knowledge of flight to out maneuver the newly affected Kandorian.
Superman hops on the inexperienced Kryptonian's back, inflicting damage while controlling the course of their flight. Preus blasts wildly, damaging the restraints that hold Olsen as they head skyward once more, out of the fortress.
Intent on using their comparable weaknesses, Superman reaches for his belt to produce the mythic Kryptonite ring once used by Lex Luthor. It does well to momentarily stun Preus, but ultimately has little to no effect on the armoured native of Kandor.
With Superman's heart struggling under the stress of battle, Preus crushes his hand and sends him plummeting back into the fortress below with a mighty swing. Preus descends close behind, lording his plans to reshape the Earth in his purist image of New Krypton.
Having been freed from his flame torture by Olsen, Martian Manhunter is able to clarify a telepathic message to Superman, "The arm... or-- Armor near the heart..."
As Preus looms to deliver the final blow, Superman follows his Martian contemporary's advice. With Preus' hand around his neck, Superman reaches for the damaged shield and rips it away from Preus' chest.
Preus slumps back, the trauma stopping his heart, while Superman's returns to a normal rythmn. Ever the boyscout, he hoists Preus under his arm and defies Martian Mahunter's advice in the hopes that STAR Labs can save both he, and his enemy, even though they find themselves in the line of fire from Doomsday.
Struggling to stay afloat, Superman leaps his way to STAR Labs, where he will find the Justice League in tatters, and an old enemy waiting to kill him.
The hammer...
With another super-villain to his tally, we gladly declare Superman winner, with the vital assist from J'onn J'onnz.
Y'know, it's popular theory that the decades only make Superman more difficult to write, distancing him from a time when all-powerful aliens were cool, and the danger was real.
I, of course, do not subscribe to this particular opinion, but would agree there are some things that aren't helping. Like villains. Superman, arguably the most prevelant superhero in popular culture, has a pretty average cast of villains.
If they aren't hulking aliens with a desire to fight, they're Lex Luthor, Metallo, and a handful of other rare exceptions.
Among the greatest Superman villains, Bizarro and Zod, who are not only two of the most overworked antagonists in the franchise, but also extremely derivative of the central character, which can quickly turn poignancy to boredom.
Preus makes an effort to add to the pile, but likewise comes out smelling a bit too much like Zod, another Kryptonian General with a desire for conquest. Which probably raises the serendipitous subject of intention. For those that paint Superman with the broad stroke of 'unfeasible,' goals may represent grand poignancy rather than a satisfaction with successful on-going superheroics.
Fractured storytelling and conflicting characterization amongst stalwarts like Zod help further complicate the problem, while never quite setting the balance back in place. One can't help but wonder if it wouldn't be a good idea just to let these characters exist in a similar formula to the oft discussed chess board concept I've applied many times to the criminal underworld of Marvel and DC comics.
As if by serendipity we go from discussing Saviour [Action Comics #713], a man who believes Superman is a deceiver and is obsessed with championing his cause -- to a character like Preus, who has lost faith in Superman, and intends to succeed him on the basis of his own twisted interpretation of the symbol.
Building characterization on conflicts like that seems like such a delicious opportunity for a title like Action Comics, giving Superman the absorbant benefit of conflicts and personalities acting independent to his own infallible heroism.
What could be more fun than bridging a throwaway fight with someone like Solomon Grundy to a brand new threat. Superman's struggle culminates with a crash-landing in STAR Labs, where Preus is housed under the dampening power of a red sun.
Inadvertantly freed, Preus prepares to resume his quest of ethnic purity and conquest, only to be interrupted from an ominous whisper coming from off panel, "... deceiver..." -- Enter a likewise freed Saviour!
From there you can move the characters around in ways they haven't yet been seen, offering opportunities to develop and reshape characters. Self-reflection seems like the most likely developing course of action for a man like Saviour, who almost literally represents what he opposes. Does this nullify the all-powerful villain, or make him all the more dangerous? Does the desire for distraction lead Saviour down a path of destruction, or could salvation come from self-evaluation, allowing him to fullfil his own self-proclamation?
Likewise, a recurring theme of the Infinite Wars over the past month has been the so-called scale of justice. We've been talking a lot about the moral value of superheroes, particularly characters from the DC Universe. Developments in a character like Saviour offer a canvas upon which Superman's own personality, strengths and failings can be distorted, examined and reflected.
Morality proved to be a major part of today's entry, presenting both the moral conflict of overwhelming necessity (militia killing each other), and the outstanding good that Superman represents (attempting to save Preus).
I think if Wonder Woman represents the harsher end of the scale, willing to snap a man's neck in the name of justice; Superman is probably the other end.
It's displayed to quite well to an extreme in Frank Miller's work, [Dark Knight Returns, Dark Knight Strikes Again], where Superman's moral fibre holds so strong it guides him into the employ of his mortal nemesis, Lex Luthor.
Obviously Miller's take is almost at the point of being a parody, relevant to the sattirical containment of the DKR future. Even so, I think it at least alludes to Superman's role in the moral scale of justice. He is a character who can bring total justice to Metropolis, but is bound by a code of ethics in much the same way most local law enforcement agencies are. So, although he can see through concrete and bend steel, it would be a moral choice not to do so.
It was a situation similar to this that was highlighted a few years ago in The Question; a mini-series by Rick Veitch and Tommy Lee Edwards that justified the stay of a character like The Question in Metropolis through the crimes that could exist beneath Superman's all-seeing eyes.
I like the idea of Superman as a wholesome, idealistic figure. An icon.
I think accepting this role and presenting it in exciting Action Comics, with a backdrop of interesting on-going developments is almost certainly the way to go with a title like that. I think we've seen that at various intervals in the past, and may perhaps even see it again in the future, lest we breech the subject of late releases...
I don't think it's radical ideas that Superman needs.
Just a consistent approach, and a competent influence.
The Fight: 5 The Issue: 5.5
[Supposedly published under a pseudonym for fan-reviled writer, Chuck Austen, this issue makes for a surprise. While not the most spectacular comic on the shelves, it serves up a dynamic, well-presented issue that reads exceptionally well on it's own. The combination of Reis, Marc Campos (inks) and Guy Major (colours) is the perfect example of all parts working in successful harmony!]
BATMAN versus CATWOMANDate Knight (DC comics)
Where: Solo #1 When: December 2004
Why: Darwyn Cooke How: Tim Sale
The story so far...
A string of clues lead the Dark Knight Detective to a Gotham City museum exibit, where someone has broken in; neutralized the nightguard; disabled security systems; and breached the defenses of an expensive cat artifact.
So why is the statue still in it's case?
It seems Catwoman wants to play, and the perfect way to get the attentions of her Bat-themed lover is a midnight burglary, complete with scented clues to lead him to their rendezvous.
The sassy Selina Kyle leads the Batman on a pursuit across the Gotham skyline, in a date night only she could provide. Will the Dark Knight pursue criminal justice, or when the cheque arrives, will he do the gentlemanly thing? Mmmreow, stay tuned to find out!
Previous Form:
Batman (#2): Suffered his first recorded defeat at the hands of Catwoman.
Catwoman (#41): Has tussled with the likes of Batman, Elektra and Triple Threat.
Tale of the tape...

Strength: Batman 3 (Athlete)
Intelligence: Batman 5 (Professor)
Speed: Catwoman 3 (Athlete)
Stamina: Batman 5 (Marathon Man)
Agility: Catwoman 4 (Gymnast)
Fighting Ability: Batman 5 (Martial Artist)
Energy Powers: Batman 4 (Arsenal)
- Batman is highly skilled in multiple forms of hand-to-hand combat, complimented by his peak physical conditioning. This allows him maximum mobility and strength for a human being without super powers.
- Batman, aka; Bruce Wayne, sponsors his war on crime with the inhereted fortune of his deceased parents. This allows him great freedom both as a sociallite, and a man who occasionally reigns destruction upon Gotham.
- Catwoman has no known powers, but is at the height of physical fitness. Like Batman, she can be regularly seen on the Gotham rooftops, traversing them with ease via means acrobatic, and of cable.
- Over the years a sexual tension between the characters has been evident, perhaps allowing Catwoman an offensive x-factor not usually affronted to the Dark Knight Detective. The unlikely equaliser has been illustrated in other confrontations between the characters [Batman: The Mad Monk #1].
- Additional to the previous; as of the Hush storyline, Batman has revealed his secrety identity to Catwoman whilst fulfilling a romantic relationship with her. This affords Catwoman more intimate knowledge of her foe, and allows her the opportunity to get closer than ever before [JLA #118].
What went down...
Having lured Batman to the museum, it doesn't take Selina Kyle long to emerge from the shadows. Looking for fun she charges the Dark Knight, knocking him through a large window, out into the picturesque vista of the Gotham City evening skyline.
Batman manages to throw a batline to snag a gargoyle, but Catwoman takes control of the situation, snipping the cable with her glove's talon-esque claws.
The two plummet Earthbound, coming to land in a street merchant's rose cart.
Catwoman springs from the wreckage of the wooden cart, playfully acknowledging the vaguely romantic connotations of the situation.
She leaps atop a truck moving through traffic, with the Batman following in hot pursuit.
The Dark Knight takes on Catwoman like a raging bull, yanking her from atop the moving vehicle, back into the Gotham evening air. His reckless abandon sends the pair hurtling uncontrollably toward a restaurant, much to Catwoman's commentating delight.
The duelling lovers smash through the large windows of the Gotham eatery, spilling champagne and shrimp alike.
The Catwoman doesn't pass up the opportunity for a quick bite, "How risque!"
Making for the exit, the pair pass through the alley, resuming their sprint upward to the rooftops once more. Catwoman makes the first leap, but the Batman catches up with her once more.
"I'll dance with you big stuff -- but I lead, n'est-ce pas?"
Catwoman expertly rolls through the Batman's tackle, turning the tide of the tumble to put her back on top -- just the way she likes it!
With Catwoman leaping ahead, Batman pursues, only to be ambushed from behind. A diving kick sees the Dark Knight sent flying from the roof, caught embarassingly by the ankle with his own bat-line.
Catwoman comes to a perch, playfully mocking the stoic Batman;
"I don't care what the other girls say. You're fun."
Batman receives a kiss or four for his troubles, and an invitation to do it all again the following Saturday. Left to find his own way out of being hung upside down, the Batman seems less than enthused.
The hammer...
A cheeky conclusion to a delightfully playful outing for the Bat and the Cat, with Catwoman coming out the better. Then again, doesn't she always? Mwah-mwah.
It took a disturbing amount of fiddling around with contrasts and hues to even come close to matching the masterful colours of Dave Stewart. So awesome are Mr. Stewart's colours that my scanner literally can't handle them. I had similar, if slightly less prominent problems on things like New Frontier. I have not ruled out the possibility that Dave Stewart has the powers of Mr. Terrific.
That isn't really a commentary on the work as much as it is an alert to how redundant the technology I'm using is. It's... It's a super-power in itself, I think, that I was able to act as publisher/editor of my own comic book, The Kirby Martin Inquest. Yeah, it's been a while since I've mentioned it, and I thought it would be a nice iopportunity to just gently remind everyone it's still out there after I braved illness to do yesterday's post.
Actually, I'll be honest, I was probably more insightful in a haze of hayfever than I am usually. Like creative experimentation with illicit recreational drugs, maybe I should just consider surrounding myself with animals, rugs and newspapers in an effort to trigger further allergy inspired genius. On the other hand, I might not want to wish that self-induced nightmare on myself, and will quickly backtrack in, in writing no-less.
Anyway -- we are gathered here to discuss Catwoman, who remains the most prominent female influence in the macho-primo world of the Batman.
We started to talk a little bit about my feelings concerning Gotham, and the way it affects the people who are born and bred there. It's a quality that permeates through the architecture, to law enforcement, to criminal element.
There's a mysterious something that ties Gotham together with a stale sense of corruption, which is where I think Catwoman has a place in Batman's life.
Batman is a character who is obsessively driven to combat all he perceives as wrong in the world, by any means necessary. Batman is at his best when he's threatening and terrifying criminals with his own brutal form of non-lethal justice. In this respect he is almost the corrupted form of justice, representing vigilantism in it's angriest, most dangerous form.
Out of that you have the humanising elements in Batman/Bruce Wayne's life, which is where you find an indulgance and desire for someone like Catwoman.
It's written all over the pages of this very entry. I'm not going to suggest that Darwyn Cooke's script is specifically written for the period when Batman and Catwoman were sharing a bed, but there's a quality of acceptance in Batman who no longer sees Catwoman as an evil worthy of his unrelenting pursuit.
It's the corruption that lies within even the good of Gotham that allows him to recognise the internal purity of Selina Kyle, while be seduced with the confident, challenging sass that personifies her character. She's a little bit dangerous, and a little bit of a challenge, and I like to think that excites a mind like Batman.
There's a popular theory that if you fight something, you become it, and it's from that perspective that I think all of this originates. For Catwoman, her ties with the criminal underworld are perhaps justified under a similar pretense to Batman's intelligence methods. For Kyle, the rich are presumably the deserving of her crimes that keep her in the loop, which allows her the luxury of keeping a close watch on all things villainous. We saw this during the gathering of the Society, which ultimately led Hugo Strange to pit his pawns against her.
The Catwoman character is almost the kind of cliche female activists should hate. She's the kind of character who, when discussed, almost demands the use of the word "sassy", which in itself is potentially insulting in it's referencial connotation. It's the over-sexed pin-up who could be argued to think she's using sex as a weapon, but is really debasing herself to a level controlled by her peers.
Maybe there's a validity to that argument, and maybe it further plays into the theory that working so close to corruption makes you slightly blind to it's affections. Then again, maybe Selina Kyle really does represent the ultimate street-level female hero, liberated and confident in her own abilities.
Which begs the question of how her character may be changing.
Under the direction of Will Pfeifer, Seilna Kyle has not only continued to maintain relationships with a new supporting cast, but has also now given birth!
If Catwoman's greatest strength was self-deriving confidence, how then does this new weakness potentially affect her? Does this strengthen her distanced relationship with Batman, seeing him as a now required ally, or does she withdraw from a life that puts everyone near her in danger? More to the point, does this lead us down an inevitable path of a dead infant? We can only imagine some hesitance every time Catwoman goes for the fridge...
So, I mentioned Bahlactus yesterday...
Bahlactus, bloody Bahlactus. Oh, it seems our unique brand of fight-league statistics and ham-fisted critiques aren't hot enough for Mr. Purple Mini-Skirt's Friday Night dress code! Well, pardon me for not getting our required seventeen thousand words out of a single picture of Captain America kicking a mono on an army of Hydra goons atop a jet-powered Steranko-cycle!
Forgive me for thinking two years might have earnt me a little good will!
No, it's all in good fun! Although, if anyone wants to ring the bell, I'll gladly sew leather patches on the elbows of my leather catsuit so school can be back in.
Mmm, hammer-time! Speaking of which, the sucka punching begins soon.
Not quite as early as the Infinite Wars, but y'know... *wink*
EDIT (29th): My mistake! The good word is the Infinite Wars will spill over to the Night of Fights once again, starting next week. What's that sound? The bell ringing, my friend. Take a seat! "Bahlactus has spoken."
It would be remiss of me to not throw out a mention for the most fantastic Friday contribution from Bully [Time waits for no man...]. Super-cool, and ominously relevant as we brace ourselves for a month of DOOM!
Anyway, I'm shagged and still suffering the effects of allergies. I already have no recollection of what went on here today, and I don't know if I'll see you tomorrow, but there'll probably be some Street Fighting on the weekend.
The Fight: 6.5 The Issue: 7
[Solo was a breath of inspiration, leading incredibly well with the Tim Sale issue. This remains a sorely missed title from DC's line-up, with so many talents never having contributed. The return of MCP might fill the void to some extent, but I can't imagine anything topping such an exciting read.]