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MARVEL FAMILY versus EARTH-ONE HEROES
3 Earths! 3 Deaths! (DC)
Where: Crisis on Infinite Earths #6 When: September 1985
Why: Marv Wolfman How: George Perez
The Story So Far...
When Psycho-Pirate is imbued with enhanced powers by the Anti-Monitor, his emotion-manipulating influence can now span three entire worlds!
While Earth-X, Earth-Four, and Earth-S are besieged by a destructive wave of anti-matter -- the Psycho-Pirate turns heroes into agents of their world's own demise!
On Earth-S, the Marvel Family are stoked into a blind rage that convinces them the red skies of impending doom have been created by their former allies from Earth-One! It's up to Supergirl, Wonder Woman, and the Teen Titans to fend off this world's mightiest mortals long enough to save it!
Tale of the Tape...
Strength: Captain Marvel 6 (Invincible)
Intelligence: Captain Marvel 5 (Professor)
Speed: Captain Marvel 5 (Super-Human)
Stamina: Captain Marvel 6 (Generator)
Agility: Black Canary 4 (Gymnast)
Fighting: Wonder Woman 6 (Warrior)
Energy: Supergirl 5 (Lasers)
Total: Captain Marvel 30 (Super)
The Marvel Family are: Captain Marvel, Mary Marvel, Captain Marvel Jr, and Uncle Dudley.
The Marvel Family are the magically powered heroes of Earth-S. Led by Captain Marvel, they draw their might from a pantheon of gods & legends by speaking a magic word that will summon the transformative lightning of Shazam!
We've seen the Marvel Family fight together against the dastardly Doctor Sivana in DC Comics Presents Annual #3, and again against his Monster Society of Evil in the modern-classic Earth-S flashback of Convergence Shazam #1.
The heroes of Earth-One are: Supergirl, Wonder Woman, Changeling, Kole Weathers, and Black Canary.
The impromptu gathering boasts members of the Justice League of America and Teen Titans, but they'll still have their work cut out for them against an assembly as powerful as The Marvel Family!
Wonder Woman can match the Marvels blow for blow, but her Fight Club record hasn't been flattering. She was part of the JLA halted by Captain Marvel's lightning while entering Hell in Underworld Unleashed #3, and defeated by Mary Marvel in a reprisal of today's encounter in Final Crisis #3. Lightning was also a feature of her defeat by Storm during the crossover of Marvel versus DC #3.
Supergirl shares most of the same powers of her famous cousin, but she had similar issues when fighting the dark Mary Marvel in Final Crisis #6. Their tie was only broken by the intervention of Captain Marvel Jr, who's fighting by his adopted sister's side this time!
Captain Marvel has had many run-ins with Supergirl's famous cousin, where the magic lightning has been revealed to be a potent weapon against Kryptonians, if dodged at super-human speed! The best example is Kingdom Come #4, which also reveals the potential to turn the transformational bolt against its caller!
Black Canary and her ear-piercing canary cry will be an X-factor in the battle, as will the animal-based metamorphosis of Changeling, (aka; Beast Boy), and the crystal-generating powers of Kole Weathers.
Kole predominantly offers strong defensive capabilities, while Changeling can add a degree of muscle to Wonder Woman & Supergirl via large animal transformations. With the addition of Black Canary's targeted audio disorienting, the group could seize an upset against their magic match-up! Let's see...
The Tape: Earth-One Heroes Ranking: Wonder Woman (#16)
What Went Down...
Black Canary only has seconds to react as a giant green elephant announces its impending arrival through the brick wall at her back! The animal is Changeling: shape-shifting Teen Titan who's been hurled violently by an unseen assailant!
Supergirl hovers over the young hero as he reverts to human form, skidding through the city rubble that litters the street. She checks on his well being, but is quickly set upon by the powerhouse responsible for attacking: Captain Marvel!
Earth's mightiest mortal blazes a trail across the battlefield like a human missile, mistakenly under the impression Supergirl and her Earth-One comrades have taken to evil! He charges her -- only to be caught with an aerial uppercut!
Fearing for her life, the young heroine attempts to reason with the rampaging Marvel. She appeals to his better nature, insisting his mind has been influenced by an unseen force. Squatting amongst the wreckage of the city -- Captain Marvel rejects her pleas as unacceptable lies!
Firmly believing Supergirl has unleashed the anti-matter cloud consuming his world, Captain Marvel ignores her shared experience and desire for help -- clenching both fists to pound the ground with the strength of Hercules!
The shockwave of Captain Marvel's blows topples a nearby building over Supergirl's head, but she doesn't join the bird-shaped Changeling in flying retreat. Instead, the girl of steel redoubles her efforts to fly through the building and collide with Captain Marvel to end his uncontrolled rage!
On the ground below, Black Canary theorizes the emotional manipulations of Psycho-Pirate must be responsible for Captain Marvel's uncharacteristic rage.
Before she can act on her theory, the street-level hero is struck by the awesome vision of a giant crystal barrier! Kole Weathers wields it to prevent the city's denizens from rushing into the anti-matter field. As she does, the mysterious Harbinger appears at her side to enact a ritual she cannot comprehend.
Meanwhile, Wonder Woman attempts to tame a befuddled Mary Marvel by holding her in the lasso of truth. Mary resists, tugging at the golden rope while taken by the same emotion-warping madness as Captain Marvel!
The rage is shared by Captain Marvel Jr, who rockets through the air to catch Wonder Woman by surprise and rescue his sister!
Fate turns once more as Black Canary suddenly sends a sonic shriek emanating through Mary and Marvel Jr's ears!
The Marvels clutch their ears in agony, begging for a reprieve as the focused canary cry rattles them to their very core!
With Uncle Dudley caught in the coiled snake form of Changeling, Wonder Woman declares the Marvel Family "on ice". The victory pales in significance as Harbinger communes with the universe in an event of cosmic significance.
The Hammer...
It was a close call, but Black Canary comes through with the sonic cry that allows Supergirl, Changeling, and Wonder Woman to wrap the Marvel Family up! A hard fought win with great significance!
Supergirl and Captain Marvel stare in awe as the cloud of Psycho-Pirate's influence lifts, and the anti-matter void threatening Earth-S disappears! Against overwhelming odds -- the world is saved!
This was the moment that effectively assured the Marvel Family would continue their adventures into the new, composite DC Universe that would emerge from the Crisis on Infinite Earths. Not that it was an entirely smooth transition!
The wholesome qualities that defined classic Captain Marvel made him one of the first targets for harsher modern sensibilities, and the evil New Gods who represented their darkest extremes in-story.
In Legends #1: Captain Marvel was tricked into believing he'd used his magic lightning to kill a villain called Macro-Man. Now more tied to his youthful alter-ego, Captain Marvel was effectively retired by Billy Batson's loss of faith in himself, and his mighty magical powers.
Of course, Billy naturally gets wise before the end of the DCU defining mini-series, becoming a founding member of the new Justice League alongside Black Canary. With any luck, we'll get the chance to look further at the battles found in Legends, and the subsequent series that led to Justice League International.
In the mean time, we can technically close the book on a year of featured fights for Season 2019! Today's battle was inspired by the upcoming television version of Crisis on Infinite Earths, which will feature a cavalcade of live-action cameos and callbacks across episodes of Supergirl, Batwoman, The Flash, and Arrow.
You can dive deeper into the original Crisis on Infinite Earths by following the tag link, or by exploring the Secret Archive for a full index of entries in order of publisher, series, and issue number!
Hold the fate of the multiverse in the palm of your hand by checking out collected editions of Crisis on Infinite Earths! By using the Amazon purchase links provided you can get yourself, or a loved one, the perfect holiday gift -- and support the site at no extra cost to you!
Stay tuned for more fabulous fisticuffs and the chance to vote for the best featured fights of 2019! Thanks to everyone who's finding Secret Wars on Infinite Earths and helping spread the word by liking & sharing daily links via Twitter and Facebook!
Winners: Black Canary, Supergirl, Changeling & Wonder Woman
#15 (+1) Wonder Woman
#38 (+16) Black Canary
#70 (+41) Supergirl
#330 (new) Changeling (Garfield Logan)
#567 (new) Kole [+1 assist]
#46 (-3) Captain Marvel Jr
#49 (-2) Captain Marvel
#125 (-13) Mary Marvel
#353 (-27) Uncle Dudley
DEMOGOBLIN versus CARNAGE, SHRIEK & DOPPELGANGER
Team Venom: Maximum Carnage, Chapter Four (Marvel)
Where: Spider-Man #35 When: June 1993
Why: David Michelinie How: Tom Lyle
The Story So Far...
The escape of Carnage & Shriek from the Ravencroft Institute has turned Manhattan into a killing field!
The best efforts of Spider-Man, Cloak, and Dagger ended with the apparent death of the latter heroine, and brutal physical and mental injuries for the surviving pair. Even the arrival of Venom from across the country couldn't slow the murderous rampage of Carnage, Shriek, and Doppelganger through Central Park!
The first line of defense may have failed, but an unlikely predator has caught the scent of these sinful killers. Having already waylaid an injured Spider-Man; the deadly Demogoblin has picked up the trail of Doppelganger and intends to reclaim his former ally while claiming the lives of his sinful companions!
Tale of the Tape...
Strength: Carnage 5 (Super-Human)
Intelligence: Draw 2 (Average)
Speed: Doppelganger 4 (Olympian)
Stamina: Demogoblin 5 (Marathoner)
Agility: Doppelganger 4 (Gymnast)
Fighting: Draw 3 (Street Wise)
Energy: Shriek 5 (Lasers)
Total: Demogoblin 24 (Champion)
Demogoblin owes most of his modus operandi to time spent possessing Jason Macendale, but he's more than a mere clone of the mercenary Hobgoblin! His ultimate motivation is a quest to cleanse the world of sinners to redeem himself.
His twisted perspective has led Demogoblin to target heroes like Spider-Man and Moon Knight, but his goals make him a potential threat to villains, as well!
The serial killer Cletus Kasady was bathed in sin long before he received the alien symbiote that turned him into Carnage! His escape from the Ravencroft Institute alone was a bloodbath, but he took a particular shine to fellow inmate Shriek, who helped spread the murder and mayhem across Manhattan.
Shriek picked up the six-armed Doppelganger shortly after her escape, and together they sent Spider-Man flying off a building in Spider-Man Unlimited #1! This led to a subsequent battle in Web of Spider-Man #101, where Shriek seemingly ended the life of the heroine Dagger!
Demogoblin clearly has his work cut out for him if he's to take on this trio, but there are a few mitigating circumstances to consider. For one: it was his dark magic that kept Doppelganger alive beyond the Infinity War that first spawned him. That could mean a potential ally, if the bond Doppelganger has formed with Shriek isn't greater than that with his lapsed former-partner.
Carnage's symbiote is vulnerable to fire, but earlier in '93, Ghost Rider/Blaze: Spirits of Vengeance #6 raised doubts about the effects of hellfire. Venom was similarly unfazed by Demogoblin's flame in Venom: The Enemy Within #3. That might be okay though, because in Amazing Spider-Man #378 he revealed a new pumpkin bomb capable of engulfing an opponent in darkness and despair!
Carnage and Shriek may be remorseless killers, but behind their murderous impulses lies a wealth of inner turmoil and troubled pasts. If Demogoblin could unlock that, he may have the keys to scoring an upset. Let's see if he did...
The Tape: Carnage Family Ranking: Doppelganger (#105)
What Went Down...
Drawn by the psychic link he shares with Doppelganger -- Demogoblin discovers Carnage and his adopted family of killers contemplating new victims by the Waterfront. The smell of sulfur betrays the demon as he hovers above and targets them for purification. Shriek attacks!
A focused blast of sonic energy collides with Demogoblin's body, but the blow fails to even knock him from his flaming glider! Sound and fury signifying nothing!
The demon returns fire - hurling an exploding pumpkin bomb! Shriek only narrowly avoids detonation when Doppelganger fails to heed her cries for help!
The bug-eyed Doppelganger remains motionless as he watches the battle between former and current caregivers with divided loyalty. The mindless creature cannot decide which one to help. Carnage has no such ambivalence!
He mounts an unattended trunk to close the gap with Demogoblin and throws his arm into the air -- sending it extending like deadly red taffy!
Long, thin tendrils stab at Demogoblin and his flaming goblin glider, but fail to cause any significant damage. The grinning demon speaks of hellfire and burning sinners to bone & ash, but his heat doesn't send the symbiote running.
In fact, Carnage is delighted by the macabre picture Demogoblin paints with his words. The vision of torture and death isn't so different from Carnage's dreams of dismemberment. So he offers Demogoblin assistance in his quest against sinners!
Considering the possibility to expedite his mission, Demogoblin accepts the offer of an alliance -- even as Carnage confides in Shriek he knows the demon will turn on them eventually. A worry for another day as he relishes the lethal potential of their newest comrade.
The Hammer...
Chapter 4 keeps the danger building as Demogoblin makes his surprise decision to join Carnage and his surrogate family! This is essentially the end of Act I for the thirteen part maxi-series, not that traditional structure is much of a priority.
The abruptness of Demogoblin's acceptance makes it a bit of a dubious turn for the sin-obsessed demon, but at least there's some acknowledgment that he should be expected to turn on them eventually, if the opportunity presents.
Demogoblin's willingness to forge unlikely alliances in the pursuit of other sinners actually became a bit of a consistent trait. At his own peril he pursued a partnership with Blade in Ghost Rider #40. He later took command of a cursed horde of goblins in Venom: The Enemy Within #3. It might make sense that he's a natural collaborator, given his start possessing a human host.
Well conceived or not: I quite enjoy that Demogoblin gets in on the act here -- especially with the added context of the previous chapter, and his existing ties to Doppelganger. Keeping the six-armed creature torn between loyalties was a nice bit of nuance for a character that doesn't necessarily demand much.
A steady accumulation of strange bedfellows is at the heart of the frenzied fun of Maximum Carnage. The two halves of Spider-Man #35 remain focused on developing early battle lines between the more expected players, starting with the bad guys in today's featured fight, and the heroes in the second half.
There are many more unlikely characters to become involved later in the saga!
I wasn't planning to return to Maximum Carnage quite so soon, but I've had this issue on my desk for a while now, and felt compelled to dive right in after learning the sad news of the passing of artist Tom Lyle.
I'd specifically been looking forward to talking about Lyle and his artistic collaborators in this issue. The select panels scanned for this entry don't really do justice to the finished product. This is arguably a comic best read in print, and maybe even the original issue, over reprinted trades.
The visual standards for Maximum Carnage had already been set very high with Ron Lim, Alex Saviuk, and Mark Bagley penciling previous chapters in their respective series. In 1993, Spider-Man #35 immediately felt special.
Some of the credit has to go to inker Scott Hanna, and colorists Kevin Tinsley & Ericka Moran. The finish on this issue is rich and clean, giving it a premium feel with a balance of tight lines over thin pencils, and inky embellishments on layouts and borders. The colours are superb, and one of the best reason to seek out this and other back issues from the same creative team!
Lyle's work has great sense of anatomy and really makes the most of it in surprising panels. Some of those "premium" moments are subtle, like a panel of Peter Parker helping Eddie Brock onto a couch with the damaged symbiote dripping off him. When Venom's recovered, Lyle draws him firm and clean, with a thin tongue and tight, straight teeth. Not for everyone, but I like it.
The issue really announces itself with a big first page splash! Carnage is coming right at the reader [above], ripping his way through a building with his hands in trademarked axe and scythe formations. Shriek and Doppelganger are lurking in the waterfront background, with Doppelganger holding a couple of victims under his arms while he sticks to a wall. A nice subversion of a classic Spidey pose.
I didn't have any personal experiences with Tom Lyle, but I knew him as a fan of his work on Spider-Man. I'm grateful for that and sad to hear of his passing.
As noted, I think it's well worth seeking this one out in back issue, but if you'd like to experience Tom Lyle's Spider-Man in context, you can find it collected with the rest of Maximum Carnage.
You can also contribute to a GoFundMe to help Tom's wife Sue cover costs incurred by the difficult ordeal of his passing.
Discover more wonderful work in comics by following links throughout this post or exploring the Secret Archive. Like and share via Twitter and Facebook to keep the work alive.
Winner: Inconclusive (Draw)
#142 (+36) Shriek
#337 (+44) Carnage (Cletus Kasady)
#892 (--) Demogoblin
#105 (--) Doppelganger [no stat]
PENGUIN versus GREEN ARROW
"Crisis in Eternity!" (DC)
Where: Justice League of America #135 When: October 1976 Why: E. Nelson Bridwell & Martin Pasko How: Dick Dillin & Frank McLaughlin
The Story So Far...
King Kull, ancient Lord of Beast-Men, has devised a means to penetrate the fabric of space and time to invade The Rock of Eternity! Trapping the gods within in a state of molecular slow-motion, he begins his revenge on the humanity that supplanted him -- but not unopposed!
The fleet of foot god of speed, Mercury, escaped The Rock of Eternity moments before King Kull's attack, allowing him to traverse the multiverse to recruit the Justice League of Earth-One, the Justice Society of Earth-Two, and the Squadron of Justice of Earth-S!
King Kull has recruited his own small army of allies to bedevil the heroes of three worlds. Acting under the orders the Atlantean Queen Clea; Penguin and Ibac work to construct a machine that will restore her reign -- only to be set upon by the two-man force of Green Arrow and Spy Smasher!
Tale of the Tape...
Strength: Green Arrow 2 (Average)
Intelligence: Draw 4 (Tactician)
Speed: Green Arrow 2 (Average)
Stamina: Green Arrow 4 (Athlete)
Agility: Green Arrow 3 (Acrobat)
Fighting: Green Arrow 5 (Martial Artist)
Energy: Green Arrow 4 (Arsenal)
Total: Green Arrow 24 (Champion)
Once upon a time The Penguin was considered one of the premier opponents for Batman, but over the years he's been better identified as a businessman, and mastermind, who pulls the strings from behind a façade of legitimacy.
Though dapper of dress and stout of frame - Penguin has proven himself plenty street wise! Ruthless aggression and an arsenal of weapons concealed in trick umbrellas more than makes up for his limits as a hand-to-hand combatant!
We saw Penguin's always reliable machine-gun-brolly in action when he took on the scarlet speedster in Flash #210. Hopelessly outmatched, he was also relying on local muscle from Keystone City to help bridge the divide. In today's featured fight, it's slightly more even as he crosses umbrella gimmicks with trick arrows!
Green Arrow appears to have a lot of conventional advantages over Penguin in the combat arena. His superior athleticism, and training in the martial arts and archery are an easy path to victory. He's relied on these skills to overcome seemingly superior foes, such as the super-humanly strong Brick [in Green Arrow #45 & #60], and Black Hand in Green Lantern: Rebirth #1.
If Penguin can plant his feet and turn the fight into an old fashioned shootout, he should be able to pin the archer down and dictate the fight on his terms. He also technically has the super-powered Ibac in tow, but he'll have his hands full with Spy Smasher. This is strictly mano-a-mano. Let's see what happened...
The Tape: Green Arrow Ranking: Green Arrow (#34)
What Went Down...
The villainous Ibac completes construction of a mysterious machine under The Penguin's watchful monocle when suddenly another arrives by air!
From the craft steps the heroic twosome of Green Arrow and Spy Smasher! Ibac recognizes the latter, prompting the villains to split-up to take on their respective foes individually!
Remembering Green Arrow from a previous encounter with the Justice League, Penguin opens up with the barrel side of his rainbow coloured bumbershoot!
The weapon discharges a colourful burst of offensive fireworks, but the flames are quickly snuffed when Green Arrow slings off a CO2 arrow!
The Penguin switches tactics, attempting to fight aerosol with parasol when his umbrella begins spewing a cloud of noxious gas!
The green fumes spell certain doom, but GA has another trick in his quiver, producing a fan-tipped arrow that blows the smoke right back at The Penguin!
The backfired attack engulfs Penguin in his own gas, sending the squat super-villain into a gentle slumber.
The Hammer...
Short, sharp, and straight to the point!
The Penguin did his best to upset the emerald archer, but this time he simply wasn't well enough equipped to deal with Green Arrow's legendary marksmanship, and bag of trick arrows!
The victory helps ensure the Justice League thwarts the grand designs of Queen Clea and her band of unlikely accomplices. The scheme to regain control of her underwater domain is itself part of an even bigger plot hatched & overseen by the watchful eye of King Kull. His mission: destroy humanity on three worlds!
Kull's revenge is part of the once-annual tradition of crossovers between the Justice League on Earth-One, and the Justice Society of Earth-Two. Per the villain's origins, this time the 'Crisis on Multiple Earths' runs three-ways, to include Earth-S: home of the wicked Ibac, and his arch-nemesis Captain Marvel!
There's no shortage of action in this, or adjoining issues. Truth be told, the clash between Green Arrow and The Penguin is a pretty small slice. Sometimes it's those little, easily overlooked battles that can be the most fun to dig up.
Comparisons between Green Arrow and Batman run deep into their earliest days in print. It would be generous to say that Green Arrow was merely influenced by The Dark Knight. Replete with his own equivalent kid sidekick and Arrowcar, the wealthy bowman borrowed liberally from his counterpart in the Golden Age.
The pair have grown much more distinct over the decades, but flirtations with their past similarity still occur from time to time. We saw trouble in Gotham spill over into Star City when Red Hood had memorable off-brand run-ins with Brick [Green Arrow #70], Green Arrow [Green Arrow #71], and Mia Dearden - the then-new Speedy [Green Arrow #72].
GA arguably doubled-down on gimmicked gadgets to a far greater degree, making the match-up with Penguin an interesting twist on his usual battles with Batman. Possessing an arsenal of trick umbrellas made to fire similar gimmick weapons, he's a natural foe for Green Arrow. In fact, this is a rematch of sorts!
In the earlier Justice League of America #61, Penguin briefly assumed the identity of Green Arrow, magically trading places with a similarly disguised Batman! It was all part of a convoluted plot to retire Green Arrow and jail the Justice League. It all unraveled when the out-of-costume Oliver Queen got the drop on his unsuspecting imposter, kayoing him in the street with a blunt arrow.
On that day, Penguin was canny enough to upset the green-garbed Batman, but he never even saw it coming when the real deal hit him from behind with an arrow! Today's clash wasn't exactly the rematch of the century, but it was a mite more interesting a test of their respective weaponry.
I got a kick out of the small skirmish, and it was a nice opportunity to talk about two heroes making waves in the domain of live-action. Stephen Amell is set to retire the role of Oliver Queen when Arrow wraps at the end of this year. Meanwhile Colin Farrell has emerged as the unlikely actor to play The Penguin when The Batman arrives in theatres, 2021. Fair enough!
If you'd like to get the full story surrounding today's battle, you can find the entire issue collected in Crisis on Multiple Earths Volume 4! Use the Amazon purchase link provided and you'll not only get yourself a great deal -- you'll help support Secret Wars on Infinite Earths at no additional cost!
We'll return to more of the crossover clashes found in this issue at some point in the future. You'll be able to find those and so much more superhero smackdown in the Secret Archive: a complete index of every featured fight in order of publisher, series, and issue number.
Be sure to follow links throughout this post to connect with more from the characters featured. Or simply follow The Comic Book Fight Club on Twitter and Facebook for daily links to battles inspired by topics of the day!
Winner: Green Arrow
#23 (+11) Green Arrow
#932 (-11) The Penguin
SABRETOOTH versus MISTER SINISTER
Death by Drowning! (Marvel)
Where: Uncanny X-Men #221 When: September 1987 Why: Chris Claremont How: Marc Silvestri
The Story So Far...
The whirlwind romance between Scott Summers and Madelyne Pryor harbors a dark secret. From the shadows, a mysterious figure has been secretly influencing and exploiting their lives for a grand design only he knows!
Mister Sinister is intent on erasing all trace of Madelyne Pryor-Summer's existence, but when his mercenary team The Marauders attempt to carry out the execution, they were thwarted by their frequent arch-nemeses -- The X-Men!
While the uncanny redhead recuperates in hospital; Mister Sinister must receive his Marauders in defeat. Toying with the removal of one of their hearts as motivation to avoid future failure, Sinister instead inspires the ire of the feral Sabretooth! Now he aims to bite the hand that feeds him!
Tale of the Tape...
Strength: Draw 4 (Enhanced)
Intelligence: Mr Sinister 6 (Genius)
Speed: Sabretooth 4 (Olympian)
Stamina: Mr Sinister 6 (Generator)
Agility: Mr Sinister 7 (Unlimited)
Fighting: Sabretooth 7 (Living Weapon)
Energy: Mr Sinister 4 (Arsenal)
Total: Mister Sinister 32 (Super)
When it comes to the super-villain game there are kingpins and there are pawns. The hierarchy may vary villain to villain, but it's fair to say in this instance Sabretooth falls among the latter. So is he outclassed?
Our stats favour the mutant mercenary with high scores in speed, agility, and fighting proficiency. His single-minded savagery elevates him to the highest order of fighting prowess, challenging even more finessed and skilled fighters, as we saw when he tangled with Iron Fist in his Iron Fist #14 debut!
Sometimes that savagery comes at the price of tactical intelligence and that's something Mister Sinister has in spades!
A genius geneticist; Nathaniel Essex has lived since the 19th century, thanks in large part to genetic tampering by Apocalypse. Since that time he's pursued an agenda of engineered mutant perfection, amassing a vast knowledge while tampering with his own genetics, and experimenting with those of others.
The result of biological modification has gifted Mister Sinister with a wide array of powers, ranging from super-human strength and durability, to specialized abilities of accelerated healing, telepathy, energy projection, and cellular shape-shifting. To that end, he's not only capable of altering his appearance, but also the dimensions and molecular density of his body.
That power arguably takes away Sabretooth's greatest offensive capability. As we've seen in battles with the Heroes For Hire [Power Man & Iron Fist #66], Wolverine [Wolverine #50], and Jubilee [Adventures of the X-Men #7]: Sabretooth's primary method of attack relies heavily on the threat of evisceration by his talon-like claws. A threat that means very little to Sinister, whose body can quickly warp and heal around any wounds!
Sinister isn't undefeatable, but the conditions would have to be very right for Sabretooth to claim victory. With the right tactics and resources he might win a fight, but more often than not he wouldn't need to.
Sinister rarely seeks to dirty his hands with combat, which is exactly why Sabretooth is one of his Marauders! So what happens when they come to blows? It's about time we went ahead and found out!...
The Tape: Mister Sinister Ranking: Mister Sinister (#678)
What Went Down...
Displeased with the collective failure of his assembled Marauders: Mister Sinister berates their meagre efforts. Frustrated by their inability to kill one target, let alone groups like the X-Men, Avengers, or Fantastic Four, he contemplates removing one of their hearts as a demonstration of his disappointment.
The threat provokes Sabretooth, who wildly offers to perform the same cardiac assault on his employer. Unwilling to accept threats from any man, the savage mercenary rushes with claws at the ready!
Mister Sinister is cool, calm, and collected as he immediately halts Sabretooth's charge with a single out-stretched arm.
Clutching Sabretooth by the throat, he dangles the struggling mutant off the ground while continuing to chide the other Marauders.
Sinister coldly analyses the compounding nature of his team's failure to kill Madelyne Pryor: an experiment whose existence was supposed to be erased. As he does, the grip on Sabretooth's throat slowly but surely chokes the flow of oxygen to his body.
Sabretooth does his best to break Sinister's hold, clawing at his fingers with both hands -- but to no avail!
His point adequately delivered - Sinister finally drops Sabretooth to the ground.
He gasps for air as his limp body hits the ground with a thump. Polaris collects her teammate, dragging him to his knees while callously framing the experience as a lesson: "Mess with Sinister... and you're history!"
The Hammer...
A pretty open and shut case! Mister Sinister makes his first full appearance in comics, demonstrating power and status over a hapless Sabretooth!
It's a fairly standard function: Take an established character with some degree of notoriety, then leverage that to the benefit of a new, or rising, threat.
It's a play Chris Claremont used effectively for some of the most memorable villains of his various runs. A similar strategy was employed over a longer stretch when the Sentinel of the future, Nimrod, fought Juggernaut & the X-Men in Uncanny X-Men #194, and The Hellfire Club in Uncanny #209.
The existence of Mister Sinister had already been established and teased several months prior his first full appearance. Sabretooth and The Marauders had been acting as his advocates for quite some time, crossing swords with the X-Men most notably during the landmark Mutant Massacre event.
The iconic close-up featured above occupies the entirety of Page 1, allowing the reader to stare into the fanged maw of Mister Sinister for the first time. It's a very arresting way to unveil a villain already responsible for significant suffering!
His confrontation with Sabretooth only lasts Pages 2 & 3, but the ease with which Sinister handles the feral mutant's aggressions quickly confirms his power. He may rely on The Marauders to do his dirty work, but Sinister is clearly a very capable villain unto himself, even if his abilities are yet to be defined.
Abilities aren't the only thing that wasn't fully sketched out at this early stage. He's a typical Claremont X-villain whose complexity would unfurl over several years, and in different series. Even his colour palette would take some working out, replacing the sickly green seen here with the iconic red that evokes blood and an almost vampiric quality.
As the legend goes: Mister Sinister was conceived as the imagined evil of a child's mind -- the creation of an 11 year old who was a slow-aging mutant frustrated by his stunted body.
The design borrows liberally from popular imagery of Dracula and The Devil. His red eyes, pale skin, sharp teeth, and exaggerated attire were supposed to reflect the extremes of an unsophisticated idea of evil. There was really just one small problem with that: the design actually looks awesome!
The original concept acknowledges the inherently corny nature of his name, but as a creation of the late eighties, "Mister Sinister" also plays more like a post-modern, tongue-in-cheek punk irony. Played totally straight - you really don't question it, and over time its come to inform his characterization with dry wit.
Sinister continues to be a player in the world of mutant affairs, and that seemed as good a reason as any to finally delve into this early appearance! I'm enjoying paying greater homage to the X-Men and the various periods. It's overdue.
It's also nice to document some of these innocuous little side battles that get lost and forgotten over time. Although, this one has come with a significant price for Sabretooth, who is now the lowest ranked fighter on Secret Wars on Infinite Earths! He falls behind the losing streak of Quicksilver to be #943!
This could reflect the downside of using a durable character like Sabretooth to put over other heroes and villains. It's certainly a role he's had many times over the years, sometimes with diminishing returns. In the recent House of X era he was comically humbled by Emma Frost, sparking minor debate about his status as a villain to be feared. We may need to examine more data to get a better measure of his worth as a combatant and character!
You can track more of Sabretooth's battles by following links in The Tape, and other sections of this post, or by exploring the index of the Secret Archive! With every featured fight available in order of publisher, series, and issue you can discover all kinds of interesting corners and combinations!
You can also follow Secret Wars on Infinite Earths via Twitter and Facebook to get daily links to battles inspired by the topics of the day. Don't forget to like and share to show your support and impress your friends! Wee!
Winner: Mister Sinister
#382 (+296) Mister Sinister
#943 (-1) Sabretooth
SPIDER-MAN versus DEMOGOBLIN
Demons on Broadway: Maximum Carnage Chapter 3 (Marvel)
Where: Amazing Spider-Man #378 When: June 1993
Why: David Michelinie How: Mark Bagley
The Story So Far...
Symbiote-wearing serial killer Cletus Kasady escaped from maximum security at the Ravencroft Institute, carving a bloody path as his alter-ego Carnage!
Having forged a twisted bond with Shriek and the razor-fanged Doppelganger; Carnage is set on painting the town red with Spider-man's blood -- and the innards of anyone else unfortunate enough to come across his killer family's path!
When Spider-Man was kicked from a high-rise rooftop during a skirmish with Shriek and Doppelganger, he inadvertently found his first allies in Cloak and Dagger. Alas, their intervention quickly came at the ultimate price when Dagger was seemingly destroyed in battle with the villains!
Nursing broken ribs and a crushing sense of responsibility, Spider-Man must return to the New York City skyline alone in order to hunt his out-of-control lethal foes. He'll stop at nothing to defeat them, but he didn't count on running in to another of his most dangerous enemies: Demogoblin!
Tale of the Tape...
Strength: Spider-Man 5 (Super-Human)
Intelligence: Spider-Man 5 (Professor)
Speed: Spider-Man 4 (Olympian)
Stamina: Draw 5 (Marathoner)
Agility: Spider-Man 5 (Cat-Like)
Fighting: Draw 3 (Street Wise)
Energy: Demogoblin 4 (Arsenal)
Total: Spider-Man 29 (Metahuman)
Spider-Man has faced more than his fair share of goblins over the years, but most of those were just guys in creepy costumes. Demogoblin is the genuine article: unleashed from Hell by N'Astirh, and the ambitions of Jason Macendale!
Macendale is best known for appropriating the identity of Hobgoblin, but when he attempted to add supernatural powers to his skills as a mercenary, he was possessed with a demonic spirit that eventually began to consume him. We saw the Demogoblin taking control in Marc Spector: Moon Knight #32, where his crusade against sinners led to an assault on Moon Knight's mansion.
Separated from Macendale the demon later attempted to team with a mystically corrupted Blade in Ghost Rider #40 - only to wind up dead on the end of a demogorge shish kebab! That was soon remedied and he was back causing mayhem in Venom: The Enemy Within #3, where Venom and Morbius teamed to stop Demogoblin in a loose sequel to their affiliation in Maximum Carnage.
That finally brings us to today's battle where Demogoblin hasn't yet made the acquaintance of Carnage and his twisted family of killers. He's just a formidable opponent at last facing his one true arch-nemesis - Spider-Man!
Demogoblin approximates his arsenal from his human host, and Hobgoblin's gear was already stolen from Green Goblin. That means Spidey's experience fighting other goblin-types is invaluable.
Determination and personal ties were vital to vexing Harry Osborn in Amazing Spider-Man #176. We saw how proper motivation could motivate Spidey to lay the smackdown in Marvel Knights: Spider-Man #1! The super-powered Menace flipped that script, using super-strength to secure a win in Amazing #585!
With her advanced super-human strength Menace is a near equivalent to Demogoblin, but we've seen Spider-Man overcome plenty of odds! Let's see...
The Tape: Spider-Man Ranking: Spider-Man (#2)
What Went Down...
Swinging through the Bowery skyline by night, an injured Spider-Man begins the solemn search for Carnage and his adopted family of crazed killers.
The last thing the web-slinger wanted was to run into another nemesis, but when he spots Demogoblin gliding above the city streets, he finds his best lead for tracking down the sinister Doppelganger -- Demogoblin's former pet!
Hoping to track the demon, Spider-Man hangs back to avoid detection, but his reflection in high-rise windows betrays him!
Demogoblin spots the web-swinging hero and accelerates around a corner, riding his flaming glider in an upward arc over the building to double-back and launch an ambush!
His danger-warning spider-senses sound the alarm at the last second, allowing Spider-Man to twist clear of a stream of hellfire shot from Demogoblin's finger!
The demon's arsenal is far from exhausted. While Spidey uses webs to keep the battle airborne and clear of civilians, Demogoblin produces a sinister black pumpkin bomb! He tosses it, forcing Spider-Man to use a street light to hand press himself clear of the blast -- but the bomb doesn't explode!
Instead, the grinning weapon suddenly erupts into a wave of darkness that engulfs the unsuspecting hero!
Spider-Man has no time to dodge the living black, which wraps around his body and sends him hurtling to the street below!
Nearby onlookers offer cheers of support, but Spider-Man cannot comply with their calls to victory. His body is overcome with a feeling of cold and despair. He curls into the foetal position, struggling to leave the pavement even as Demogoblin arrives at his feet!
Demogoblin grabs Spider-Man by the throat and hoists him up against a nearby building. The demon explains his new weapon's purpose to make all sinners taste the bleak and unending hopelessness of torment.
A passing priest hears Demogoblin's doctrine and attempts to intervene. The padre dubs the demon a blasphemous trickster and demands he release the hero by all that's holy. His zeal is met with another choke hold and the promise that he will be the next to burn. It's enough to rouse Spider-Man from the dark!
Inspired by a will to protect others from harm -- Spider-Man strikes!
The mighty blow sends Demogoblin flying through the air, his grip on the priest loosened as they're both launched! Despite the rough landing, the priest is grateful for Spider-Man's efforts. The web-head's rescue job isn't finished yet.
Recovering quickly, Demogoblin launches another pumpkin bomb at Spider-Man's back. Once again, his spider-senses save the day, allowing him to leap clear of the conventional bomb's blast with the priest in his arms!
The act of derring-do aggravates Spidey's injured ribs, but he's spared the need to hide his injury. The Demogoblin uses the moment to make his escape, leaving only a trail of flame as he glides away into the night!
The Hammer...
Spider-Man thinks about pursuing Demogoblin, but with pain radiating from his injured ribs, he's barely able to stand -- let alone commit to a second round!
The web-head will have his chance at a rematch in the next chapter of Maximum Carnage, but not before Demogoblin runs afoul of Cletus Kasady and his merry band of killers! A most interesting predicament given Demogoblin's quest to punish all sinners, but also his relationship with Doppelganger, who he nurtured and maintained after manifestation during the Infinity War.
The prospect of a team-up sounds like bad news for the good guys, who just lost Dagger last issue, but Demogoblin wasn't the only player to join the board during Chapter 3. As you may've noticed from the slightly misleading cover art, this is also the issue that officially brings Venom into the game!
The issue starts with a speciously dynamic three-page sequence of "Edward Brock" arriving at New York's LaGuardia Airport. He's incognito in jacket and jeans, but when he spots the day's headline with a front page picture of Carnage, rage boils over and the symbiote comes alive in full Venom mode!
He'll catch up with Carnage right at the end of the issue, ignoring the sounds of Spidey and Demogoblin's battle to follow a radio report of massacre in Central Park. It won't quite be the showdown the cover makes it seem. In fact, we really only get a panel of Venom's arrival, a leaping sneak attack by Shriek and Doppelganger, and then Eddie Brock showing up on Peter Parker and Mary-Jane's doorstep with his symbiote in tatters.
Not exactly feature fight material, but it's only Chapter 3, so what do you really want? We're still in the assembly period of this 14-part maxi-series event, and to be honest, I always really enjoyed that aspect of this issue.
To some extent, you can attribute the respect the Carnage character commands with fans to this issue. It's very effective at illustrating the supreme threat of Carnage and his crew, who are only building momentum, indiscriminately killing their way through New York City with nobody present to stop them.
Spider-Man's used to fighting from underneath, but he's already lost an ally, busted some ribs, and copped an earful from Mary-Jane. She's going out of her mind with worry having just consoled Liz Allen through the death of her costumed husband. Throw in an unannounced drop-in by the dirtbag who terrorized both their lives (Venom) and you've got serious pressure building!
Viewed in isolation as part of the Maximum Carnage story it's all great set-up, but as Amazing Spider-Man #378, it also reminds you that Spider-Man is always at risk of running in to another unexpected threat, or opponent. Demogoblin will have a role to play in this event, but the way he gets involved is just like any other issue, a chance encounter of happenstance.
Another reason to love this issue is the art. There have been many phenomenal artists to draw Spider-Man over the years, but it's moments like the opening that made Mark Bagley the definitive Spidey artist of 1993! Deliberately high praise when you remember guys like Sal Buscema and Tom Lyle were hitting it out of the park on Maximum Carnage as well!
There was just something about the way Bagley could draw and layout characters like Spider-Man and Venom that was second to none!
His lines were slick and clean, his poses dynamic, and his anatomy spot-on. There are elements of the contortions and style Todd McFarlane and Erik Larsen brought to Spider-Man, but they're channeled through a more refined pen, akin to a modern day John Romita. An exceptional talent I love revisiting!
Credit to inker Randy Emberlin and colorist Bob Sharen, too. They compliment his stuff so well. I recommend anyone seek out the original issues to get a better impression of the colours. I really need to lift my scan game.
If you'd rather read Maximum Carnage in one sitting you can find it in various collected editions. Use Amazon purchase links provided to find a good deal and help support Secret Wars on Infinite Earths at no extra cost!
Today's battle was a bonus bit of demonic Halloween horror. You can find this month's offerings and more by checking out a recap in Cover to Cover: Halloween Frights 'n' Fights!
You can also find battles from Maximum Carnage Parts 1, 2, and 14! Find more from the featured characters by checking out links throughout these posts, or dive into the Secret Archive for a complete index of battles by publisher and series. Follow on Twitter and Facebook for daily links to battles inspired by the topics of the day. Make sure to SMASH those like and share options!
Winner: Inconclusive (Draw)
#2 (--) Spider-Man
#892 (+6) Demogoblin