Showing posts with label David Michelinie. Show all posts
Showing posts with label David Michelinie. Show all posts

Saturday, December 05, 2020

TEAM VENOM versus CARNAGE FAMILY
Team Venom: Maximum Carnage, Chapter Four (Marvel)
Where:
Spider-Man #35 When: June 1993
Why: David Michelinie How: Tom Lyle

The Story So Far...
Cletus Kasady has escaped Ravencroft maximum security and re-bonded with the Carnage symbiote!

The massacre of innocents unfolds into a city-wide tour of mayhem when Carnage is joined by Shriek, and their adopted pet, the clawed Spider-Doppelganger!

A failed attempt to stop the Carnage Family in Central Park leads a badly injured Venom to seek refuge at the apartment of his old nemesis: Peter Parker. He wants to form an alliance to take Carnage down just like they did last time he was loose.

While Venom & Spidey are out of action -- Cloak goes on a manhunt to avenge the death of Dagger by scouring the city. The odds are already against him, but when he finds Carnage and his allies hiding in an old rock band's storage warehouse they'll have another killer to introduce him to!

Tale of the Tape...
Strength: Venom 5 (Super-Human)
Intelligence: Spider-Man 5 (Professor)
Speed: Spider-Man 4 (Olympian)
Stamina: Carnage 5 (Marathoner)
Agility: Cloak 7 (Intangible)
Fighting: Spider-Man 3 (Street Wise)
Energy: Shriek 5 (Lasers)
Total: Spider-Man 29 (Metahuman)

Team Venom is: Venom, Black Cat and Spider-Man, with Cloak.

Venom first learned of the trouble in Manhattan during Part 2, making the trek to confront today's foes alone in the previous issue.

We didn't get to see any of the fight itself, but Eddie Brock showed up on Peter Parker's doorstep on the verge of passing out, with his symbiote in tatters. That was enough to convince Spider-Man to let his former arch-nemesis bunk on the couch while he recovered -- much to the objections of his wife, Mary-Jane.

When Mary-Jane storms out Spidey turns to Felicia Hardy for advice -- but she insists on tagging along as Black Cat. The threat is too great for her to ignore -- even though she has her own bad blood with Venom!

The Carnage Family is: Carnage, Shriek, Doppelganger, and Demogoblin.

After Carnage slaughtered his way out of Ravencroft, he hooked up with Shriek Doppelganger, who did a number on Spidey in Spider-Man Unlimited #1. Efforts by Cloak & Dagger to help even the sides turned sour when Dagger was seemingly killed by Shriek in Web of Spider-Man #101.

After their skirmish with Venom; the makeshift family of psycho-killers picked up another likeminded ally who thrashed Spidey in Amazing Spider-Man #378! Demogoblin's war against sinners at first turned him against the Carnage Family earlier in Spider-Man #35, but they soon found mutual interests.

The addition of the demonic zealot makes a four-on-one handicap when Cloak catches up with them. In his grief, Cloak's gone on a vengeful one-man quest to bring the bad guys down -- and it could get him killed!

Venom and Black Cat are willing to do whatever it takes to stop Carnage, but Spidey only agrees to team-up on the proviso he'll stop anyone on either side who tries to kill. Will that save Cloak and stop the bad guys? Let's find out!

The Tape: Team Venom Ranking: Spider-Man (#2)

What Went Down...
Just as Carnage is about to lead his demented family on a fresh killing spree through the city -- Cloak appears in the shadows to divert their attentions!

Ever since the demise of Dagger, the hero has used his dark force powers to teleport into dives across the city. Paying special attention to those once frequented by Shriek has paid dividends, but his strategy failed to take into account the horrible mismatch he faces against four killers!

A powerful sonic blast escapes the warehouse as Cloak is besieged by Shriek!

He doubles over in pain from the blow, but remains defiant as his Cloak easily absorbs a stream of hellfire sent forth by Demogoblin. Its absorbed into the abyss of the Dark Dimension. Not so another sound blast from behind by Shriek!


The sound and fury knocks Cloak to the ground. Carnage orders Doppelganger to move in to finish him -- but Shriek's earlier attacks caught the attention of Spider-Man and a cadre of allies who arrives to come to Cloak's aid!

The cavalry streams into the warehouse through a hole in the roof, Spidey dropping in with a web swinging fly kick that knocks Demogoblin from his glider!


Black Cat sets her sights on Shriek, but the scream queen summons her loyal pet Demogoblin to catch the kitty by the ankle with his razor webbing.

The sharp substance starts to cut through Black Cat's boot, but the "polarized mesh claws" in her gloves make light work of slicing the webbing away.


Meanwhile, Venom only has eyes for his loathsome offspring.

He confronts Carnage, who boasts about beating both Venom and Spider-Man even before he found a family to help him. A factor soon mitigated when Venom's arm spews forward to push Carnage into the waiting folds of Cloak's cape!



Carnage throws out his own symbiote extensions, tethering himself to the other side of the warehouse. Before he escapes, he projects stabbing prods that poke violently at Cloak's inner shadows seeking to do damage to the wounded hero.

Spider-Man sees the counter-attack unfold, but turns his attentions to wrapping Shriek up in webs so she can't unleash her powers on a recovering Black Cat!


Carnage calls time on the skirmish, asking Demogoblin and Shriek to bring the house down. Demogoblin gets to work filling the warehouse with hellfire, while Shriek blasts herself free of webs and finishes the roof with violent sonic blasts!

Cloak is able to teleport out of the building, but its up to the other heroes to scrambled clear of the demolition as the building begins to collapse in flames all around them!


Spider-Man and Venom race to swing to safety, but the flames have weakened Venom too greatly. Not only can he not pursue the escaping villains -- he slips into unconsciousness and falls back towards the burning building!

Spidey also notices Black Cat did not escape in time. Her limp hand pokes out of the wreckage as flames threaten to engulf both of Spider-Man's helpless allies! He must now make a choice to save their lives, or the lives of those Carnage will kill.

The Hammer...
It looked like it was coming down to a stalemate, but the last minute gambit for escape proved to be a winning strategy for Carnage!

The flaming destruction unleashed by Demogoblin and Shriek not only helped the bad guys get away -- it also endangered the lives of Venom and Black Cat!

It's worth noting that we established hellfire doesn't harm the Venom symbiote in the earlier published Ghost Rider/Blaze: Spirits of Vengeance #6. It might appear as though this was a contradiction of that, but there were bound to be a lot of flammable goods stored in the warehouse that could've ignited to harm Venom.

Spider-Man #35 leaves us with Spidey wrestling with divided responsibilities to protect the public -- whom Carnage & company threaten to slaughter -- and his immediately imperiled allies. No prizes for guessing he'll abandon chase in the next issue to double-back to save his allies.


As noted in The Tape: Venom technically entered the struggle with an off-camera skirmish in the previous issue, but this is the first time he's united with Spidey & friends, and actually appeared in the fight.

It would be tempting to feature the prior Central Park battle, but there's really nothing to speak of. It's three pages: Venom arriving, Shriek & Doppelganger dramatically sneaking up on him, and Eddie arriving at the Parker apartment with his symbiote in tatters. He probably lost, but we have no way of knowing how, or if he actually managed to hold his own and escape an inconclusive result.

Today's featured fight from Part 4 is the one that really fulfills the promise of that kickass Mark Bagley cover from the previous issue! His official arrival and the four-hero team-up is when Maximum Carnage feels like it really kicks into gear.

I always found the moment when Venom and Cloak double-team Carnage to be a particularly arresting image. I don't think they've had a lot to do with each other, before or since, but the intuitive union of their power and disdain is a particularly thrilling part of the fight. Especially after Cloak was in such bad shape.

Why didn't Cloak just teleport everyone to safety when it all 'hit the fan'?

For one: If things were that simple we wouldn't have a dramatic cliffhanger leading to Part 5! It's also worth remembering Cloak's state of mind since the apparent death of Dagger in Web of Spider-Man #101.

He was rash enough to rush into a four-on-one beating. Suffering from the injuries of that decision, Cloak might not have been clear-headed, or strong enough, to rescue his allies from the heat of battle. Not at all hard to believe.

Things look pretty grim for Black Cat, whose hand appears sticking out of rubble in an exciting tease for the next issue. The torn glove is a superb image. One of many created by late artist Tom Lyle, particularly is this back half of the issue.


Lyle pulls out some top shelf action shots in this battle, the second of the issue, but some of his best just feature characters dropping in to a scene.

The fight starts with a particularly nice vertical panel showing Venom gleefully leading the charge, dropping into the warehouse in foreground with his tongue hanging between closed teeth and a simple "Yum!" in dialogue. Classic!

I don't like to infringe on issues with too many images. I like to inform, but leave you with plenty to discover for yourselves should you hunt down the issues. I had to include a few extra panels from this one, though. Just look at that cityscape above with the villains fleeing into the night. Good stuff!

There's something about Lyle's human figures I really enjoy. They're very tight and solid. His Spidey and Venom are particular favourites. Cloak looks awesome, too.

The lines are solid, but fluid. Some of that credit has to go to inker Scott Hanna, whose finishes are beautiful. Colorists Kevin Tinsley and Ericka Moran also contribute to the premium feel of the finished art. I'm sorry my scans don't fully honor their work. I hope newer reprints are able to live up to the original better.

Scrambling to find issues on newsstands back in 1993 was very exciting and I truly wondered what would happen next. These early chapters are my favourites, but you won't have to wait to get answers if you check out the Epic Collection Amazing Spider-Man Maximum Carnage collection!

Use the Amazon link provided here and you'll not only make a convenient purchase in time for the holidays -- you'll also help support the site at no extra cost!

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Discover more battles by following links throughout this post or by diving into the Secret Archive! That's where you'll find all the featured fights indexed by publisher, series, and issue. You can also catch-up on the best of the last season in the 2020 Feature Fight Recap! Season 2021 begins now!

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Winners: Shriek, Demogoblin & Carnage (w/ Doppelganger)
#85 (+67) Shriek
#120 (+227) Carnage (Cletus Kasady)
#401 (+537) Demogoblin
#97 (+14) Doppelganger [+1 assist]
#2 (--) Spider-Man
#16 (--) Venom (Symbiote)
#48 (-3) Venom (Eddie Brock)
#134 (-15) Black Cat
#985 (-4) Cloak

Saturday, November 23, 2019

DEMOGOBLIN versus CARNAGE, SHRIEK & DOPPELGANGER
Team Venom: Maximum Carnage, Chapter Four (Marvel)
Where:
Spider-Man #35 When: June 1993
Why: David Michelinie How: Tom Lyle

The Story So Far...
The escape of Carnage & Shriek from the Ravencroft Institute has turned Manhattan into a killing field!

The best efforts of Spider-Man, Cloak, and Dagger ended with the apparent death of the latter heroine, and brutal physical and mental injuries for the surviving pair. Even the arrival of Venom from across the country couldn't slow the murderous rampage of Carnage, Shriek, and Doppelganger through Central Park!

The first line of defense may have failed, but an unlikely predator has caught the scent of these sinful killers. Having already waylaid an injured Spider-Man; the deadly Demogoblin has picked up the trail of Doppelganger and intends to reclaim his former ally while claiming the lives of his sinful companions!

Tale of the Tape...
Strength: Carnage 5 (Super-Human)
Intelligence: Draw 2 (Average)
Speed: Doppelganger 4 (Olympian)
Stamina: Demogoblin 5 (Marathoner)
Agility: Doppelganger 4 (Gymnast)
Fighting: Draw 3 (Street Wise)
Energy: Shriek 5 (Lasers)
Total: Demogoblin 24 (Champion)

Demogoblin owes most of his modus operandi to time spent possessing Jason Macendale, but he's more than a mere clone of the mercenary Hobgoblin! His ultimate motivation is a quest to cleanse the world of sinners to redeem himself.

His twisted perspective has led Demogoblin to target heroes like Spider-Man and Moon Knight, but his goals make him a potential threat to villains, as well!

The serial killer Cletus Kasady was bathed in sin long before he received the alien symbiote that turned him into Carnage! His escape from the Ravencroft Institute alone was a bloodbath, but he took a particular shine to fellow inmate Shriek, who helped spread the murder and mayhem across Manhattan.

Shriek picked up the six-armed Doppelganger shortly after her escape, and together they sent Spider-Man flying off a building in Spider-Man Unlimited #1! This led to a subsequent battle in Web of Spider-Man #101, where Shriek seemingly ended the life of the heroine Dagger!



Demogoblin clearly has his work cut out for him if he's to take on this trio, but there are a few mitigating circumstances to consider. For one: it was his dark magic that kept Doppelganger alive beyond the Infinity War that first spawned him. That could mean a potential ally, if the bond Doppelganger has formed with Shriek isn't greater than that with his lapsed former-partner.

Carnage's symbiote is vulnerable to fire, but earlier in '93, Ghost Rider/Blaze: Spirits of Vengeance #6 raised doubts about the effects of hellfire. Venom was similarly unfazed by Demogoblin's flame in Venom: The Enemy Within #3. That might be okay though, because in Amazing Spider-Man #378 he revealed a new pumpkin bomb capable of engulfing an opponent in darkness and despair!

Carnage and Shriek may be remorseless killers, but behind their murderous impulses lies a wealth of inner turmoil and troubled pasts. If Demogoblin could unlock that, he may have the keys to scoring an upset. Let's see if he did...

The Tape: Carnage Family Ranking: Doppelganger (#105)


What Went Down...
Drawn by the psychic link he shares with Doppelganger -- Demogoblin discovers Carnage and his adopted family of killers contemplating new victims by the Waterfront. The smell of sulfur betrays the demon as he hovers above and targets them for purification. Shriek attacks!


A focused blast of sonic energy collides with Demogoblin's body, but the blow fails to even knock him from his flaming glider! Sound and fury signifying nothing!

The demon returns fire - hurling an exploding pumpkin bomb! Shriek only narrowly avoids detonation when Doppelganger fails to heed her cries for help!


The bug-eyed Doppelganger remains motionless as he watches the battle between former and current caregivers with divided loyalty. The mindless creature cannot decide which one to help. Carnage has no such ambivalence!

He mounts an unattended trunk to close the gap with Demogoblin and throws his arm into the air -- sending it extending like deadly red taffy!


Long, thin tendrils stab at Demogoblin and his flaming goblin glider, but fail to cause any significant damage. The grinning demon speaks of hellfire and burning sinners to bone & ash, but his heat doesn't send the symbiote running.

In fact, Carnage is delighted by the macabre picture Demogoblin paints with his words. The vision of torture and death isn't so different from Carnage's dreams of dismemberment. So he offers Demogoblin assistance in his quest against sinners!


Considering the possibility to expedite his mission, Demogoblin accepts the offer of an alliance -- even as Carnage confides in Shriek he knows the demon will turn on them eventually. A worry for another day as he relishes the lethal potential of their newest comrade.

The Hammer...
Chapter 4 keeps the danger building as Demogoblin makes his surprise decision to join Carnage and his surrogate family! This is essentially the end of Act I for the thirteen part maxi-series, not that traditional structure is much of a priority.

The abruptness of Demogoblin's acceptance makes it a bit of a dubious turn for the sin-obsessed demon, but at least there's some acknowledgment that he should be expected to turn on them eventually, if the opportunity presents.

Demogoblin's willingness to forge unlikely alliances in the pursuit of other sinners actually became a bit of a consistent trait. At his own peril he pursued a partnership with Blade in Ghost Rider #40. He later took command of a cursed horde of goblins in Venom: The Enemy Within #3. It might make sense that he's a natural collaborator, given his start possessing a human host.

Well conceived or not: I quite enjoy that Demogoblin gets in on the act here -- especially with the added context of the previous chapter, and his existing ties to Doppelganger. Keeping the six-armed creature torn between loyalties was a nice bit of nuance for a character that doesn't necessarily demand much.

A steady accumulation of strange bedfellows is at the heart of the frenzied fun of Maximum Carnage. The two halves of Spider-Man #35 remain focused on developing early battle lines between the more expected players, starting with the bad guys in today's featured fight, and the heroes in the second half.

There are many more unlikely characters to become involved later in the saga!


I wasn't planning to return to Maximum Carnage quite so soon, but I've had this issue on my desk for a while now, and felt compelled to dive right in after learning the sad news of the passing of artist Tom Lyle.

I'd specifically been looking forward to talking about Lyle and his artistic collaborators in this issue. The select panels scanned for this entry don't really do justice to the finished product. This is arguably a comic best read in print, and maybe even the original issue, over reprinted trades.

The visual standards for Maximum Carnage had already been set very high with Ron Lim, Alex Saviuk, and Mark Bagley penciling previous chapters in their respective series. In 1993, Spider-Man #35 immediately felt special.

Some of the credit has to go to inker Scott Hanna, and colorists Kevin Tinsley & Ericka Moran. The finish on this issue is rich and clean, giving it a premium feel with a balance of tight lines over thin pencils, and inky embellishments on layouts and borders. The colours are superb, and one of the best reason to seek out this and other back issues from the same creative team!

Lyle's work has great sense of anatomy and really makes the most of it in surprising panels. Some of those "premium" moments are subtle, like a panel of Peter Parker helping Eddie Brock onto a couch with the damaged symbiote dripping off him. When Venom's recovered, Lyle draws him firm and clean, with a thin tongue and tight, straight teeth. Not for everyone, but I like it.

The issue really announces itself with a big first page splash! Carnage is coming right at the reader [above], ripping his way through a building with his hands in trademarked axe and scythe formations. Shriek and Doppelganger are lurking in the waterfront background, with Doppelganger holding a couple of victims under his arms while he sticks to a wall. A nice subversion of a classic Spidey pose.

I didn't have any personal experiences with Tom Lyle, but I knew him as a fan of his work on Spider-Man. I'm grateful for that and sad to hear of his passing.

As noted, I think it's well worth seeking this one out in back issue, but if you'd like to experience Tom Lyle's Spider-Man in context, you can find it collected with the rest of Maximum Carnage.

You can also contribute to a GoFundMe to help Tom's wife Sue cover costs incurred by the difficult ordeal of his passing.

Discover more wonderful work in comics by following links throughout this post or exploring the Secret Archive. Like and share via Twitter and Facebook to keep the work alive.

Winner: Inconclusive (Draw)
#142 (+36) Shriek
#337 (+44) Carnage (Cletus Kasady)
#892 (--) Demogoblin
#105 (--) Doppelganger [no stat]

Saturday, November 02, 2019

SPIDER-MAN versus DEMOGOBLIN
Demons on Broadway: Maximum Carnage Chapter 3 (Marvel)
Where:
Amazing Spider-Man #378 When: June 1993
Why: David Michelinie How: Mark Bagley

The Story So Far...
Symbiote-wearing serial killer Cletus Kasady escaped from maximum security at the Ravencroft Institute, carving a bloody path as his alter-ego Carnage!

Having forged a twisted bond with Shriek and the razor-fanged Doppelganger; Carnage is set on painting the town red with Spider-man's blood -- and the innards of anyone else unfortunate enough to come across his killer family's path!

When Spider-Man was kicked from a high-rise rooftop during a skirmish with Shriek and Doppelganger, he inadvertently found his first allies in Cloak and Dagger. Alas, their intervention quickly came at the ultimate price when Dagger was seemingly destroyed in battle with the villains!

Nursing broken ribs and a crushing sense of responsibility, Spider-Man must return to the New York City skyline alone in order to hunt his out-of-control lethal foes. He'll stop at nothing to defeat them, but he didn't count on running in to another of his most dangerous enemies: Demogoblin!

Tale of the Tape...
Strength: Spider-Man 5 (Super-Human)
Intelligence: Spider-Man 5 (Professor)
Speed: Spider-Man 4 (Olympian)
Stamina: Draw 5 (Marathoner)
Agility: Spider-Man 5 (Cat-Like)
Fighting: Draw 3 (Street Wise)
Energy: Demogoblin 4 (Arsenal)
Total: Spider-Man 29 (Metahuman)

Spider-Man has faced more than his fair share of goblins over the years, but most of those were just guys in creepy costumes. Demogoblin is the genuine article: unleashed from Hell by N'Astirh, and the ambitions of Jason Macendale!

Macendale is best known for appropriating the identity of Hobgoblin, but when he attempted to add supernatural powers to his skills as a mercenary, he was possessed with a demonic spirit that eventually began to consume him. We saw the Demogoblin taking control in Marc Spector: Moon Knight #32, where his crusade against sinners led to an assault on Moon Knight's mansion.

Separated from Macendale the demon later attempted to team with a mystically corrupted Blade in Ghost Rider #40 - only to wind up dead on the end of a demogorge shish kebab! That was soon remedied and he was back causing mayhem in Venom: The Enemy Within #3, where Venom and Morbius teamed to stop Demogoblin in a loose sequel to their affiliation in Maximum Carnage.

That finally brings us to today's battle where Demogoblin hasn't yet made the acquaintance of Carnage and his twisted family of killers. He's just a formidable opponent at last facing his one true arch-nemesis - Spider-Man!

Demogoblin approximates his arsenal from his human host, and Hobgoblin's gear was already stolen from Green Goblin. That means Spidey's experience fighting other goblin-types is invaluable.

Determination and personal ties were vital to vexing Harry Osborn in Amazing Spider-Man #176. We saw how proper motivation could motivate Spidey to lay the smackdown in Marvel Knights: Spider-Man #1! The super-powered Menace flipped that script, using super-strength to secure a win in Amazing #585!

With her advanced super-human strength Menace is a near equivalent to Demogoblin, but we've seen Spider-Man overcome plenty of odds! Let's see...

The Tape: Spider-Man Ranking: Spider-Man (#2)

What Went Down...

Swinging through the Bowery skyline by night, an injured Spider-Man begins the solemn search for Carnage and his adopted family of crazed killers.

The last thing the web-slinger wanted was to run into another nemesis, but when he spots Demogoblin gliding above the city streets, he finds his best lead for tracking down the sinister Doppelganger -- Demogoblin's former pet!



Hoping to track the demon, Spider-Man hangs back to avoid detection, but his reflection in high-rise windows betrays him!

Demogoblin spots the web-swinging hero and accelerates around a corner, riding his flaming glider in an upward arc over the building to double-back and launch an ambush!



His danger-warning spider-senses sound the alarm at the last second, allowing Spider-Man to twist clear of a stream of hellfire shot from Demogoblin's finger!

The demon's arsenal is far from exhausted. While Spidey uses webs to keep the battle airborne and clear of civilians, Demogoblin produces a sinister black pumpkin bomb! He tosses it, forcing Spider-Man to use a street light to hand press himself clear of the blast -- but the bomb doesn't explode!

Instead, the grinning weapon suddenly erupts into a wave of darkness that engulfs the unsuspecting hero!



Spider-Man has no time to dodge the living black, which wraps around his body and sends him hurtling to the street below!

Nearby onlookers offer cheers of support, but Spider-Man cannot comply with their calls to victory. His body is overcome with a feeling of cold and despair. He curls into the foetal position, struggling to leave the pavement even as Demogoblin arrives at his feet!



Demogoblin grabs Spider-Man by the throat and hoists him up against a nearby building. The demon explains his new weapon's purpose to make all sinners taste the bleak and unending hopelessness of torment.

A passing priest hears Demogoblin's doctrine and attempts to intervene. The padre dubs the demon a blasphemous trickster and demands he release the hero by all that's holy. His zeal is met with another choke hold and the promise that he will be the next to burn. It's enough to rouse Spider-Man from the dark!


Inspired by a will to protect others from harm -- Spider-Man strikes!

The mighty blow sends Demogoblin flying through the air, his grip on the priest loosened as they're both launched! Despite the rough landing, the priest is grateful for Spider-Man's efforts. The web-head's rescue job isn't finished yet.


Recovering quickly, Demogoblin launches another pumpkin bomb at Spider-Man's back. Once again, his spider-senses save the day, allowing him to leap clear of the conventional bomb's blast with the priest in his arms!

The act of derring-do aggravates Spidey's injured ribs, but he's spared the need to hide his injury. The Demogoblin uses the moment to make his escape, leaving only a trail of flame as he glides away into the night!

The Hammer...
Spider-Man thinks about pursuing Demogoblin, but with pain radiating from his injured ribs, he's barely able to stand -- let alone commit to a second round!

The web-head will have his chance at a rematch in the next chapter of Maximum Carnage, but not before Demogoblin runs afoul of Cletus Kasady and his merry band of killers! A most interesting predicament given Demogoblin's quest to punish all sinners, but also his relationship with Doppelganger, who he nurtured and maintained after manifestation during the Infinity War.

The prospect of a team-up sounds like bad news for the good guys, who just lost Dagger last issue, but Demogoblin wasn't the only player to join the board during Chapter 3. As you may've noticed from the slightly misleading cover art, this is also the issue that officially brings Venom into the game!

The issue starts with a speciously dynamic three-page sequence of "Edward Brock" arriving at New York's LaGuardia Airport. He's incognito in jacket and jeans, but when he spots the day's headline with a front page picture of Carnage, rage boils over and the symbiote comes alive in full Venom mode!

He'll catch up with Carnage right at the end of the issue, ignoring the sounds of Spidey and Demogoblin's battle to follow a radio report of massacre in Central Park. It won't quite be the showdown the cover makes it seem. In fact, we really only get a panel of Venom's arrival, a leaping sneak attack by Shriek and Doppelganger, and then Eddie Brock showing up on Peter Parker and Mary-Jane's doorstep with his symbiote in tatters.

Not exactly feature fight material, but it's only Chapter 3, so what do you really want? We're still in the assembly period of this 14-part maxi-series event, and to be honest, I always really enjoyed that aspect of this issue.

To some extent, you can attribute the respect the Carnage character commands with fans to this issue. It's very effective at illustrating the supreme threat of Carnage and his crew, who are only building momentum, indiscriminately killing their way through New York City with nobody present to stop them.

Spider-Man's used to fighting from underneath, but he's already lost an ally, busted some ribs, and copped an earful from Mary-Jane. She's going out of her mind with worry having just consoled Liz Allen through the death of her costumed husband. Throw in an unannounced drop-in by the dirtbag who terrorized both their lives (Venom) and you've got serious pressure building!

Viewed in isolation as part of the Maximum Carnage story it's all great set-up, but as Amazing Spider-Man #378, it also reminds you that Spider-Man is always at risk of running in to another unexpected threat, or opponent. Demogoblin will have a role to play in this event, but the way he gets involved is just like any other issue, a chance encounter of happenstance.

Another reason to love this issue is the art. There have been many phenomenal artists to draw Spider-Man over the years, but it's moments like the opening that made Mark Bagley the definitive Spidey artist of 1993! Deliberately high praise when you remember guys like Sal Buscema and Tom Lyle were hitting it out of the park on Maximum Carnage as well!

There was just something about the way Bagley could draw and layout characters like Spider-Man and Venom that was second to none!

His lines were slick and clean, his poses dynamic, and his anatomy spot-on. There are elements of the contortions and style Todd McFarlane and Erik Larsen brought to Spider-Man, but they're channeled through a more refined pen, akin to a modern day John Romita. An exceptional talent I love revisiting!

Credit to inker Randy Emberlin and colorist Bob Sharen, too. They compliment his stuff so well. I recommend anyone seek out the original issues to get a better impression of the colours. I really need to lift my scan game.

If you'd rather read Maximum Carnage in one sitting you can find it in various collected editions. Use Amazon purchase links provided to find a good deal and help support Secret Wars on Infinite Earths at no extra cost!

Today's battle was a bonus bit of demonic Halloween horror. You can find this month's offerings and more by checking out a recap in Cover to Cover: Halloween Frights 'n' Fights!

You can also find battles from Maximum Carnage Parts 1, 2, and 14! Find more from the featured characters by checking out links throughout these posts, or dive into the Secret Archive for a complete index of battles by publisher and series. Follow on Twitter and Facebook for daily links to battles inspired by the topics of the day. Make sure to SMASH those like and share options!

Winner: Inconclusive (Draw)
#2 (--) Spider-Man
#892 (+6) Demogoblin

Friday, October 19, 2018

VENOM versus SPIDER-MAN
The Boneyard Hop! (Marvel)
Where:
Amazing Spider-man #347 When: May 1991
Why: David Michelinie How: Erik Larsen

The Story So Far...
When Spider-man's costume was damaged fighting the Secret Wars of Battleworld, he mistakenly chose the wrong repair machine, unleashing an alien symbiote that masqueraded as his new black costume!

Freeing himself from the parasite using its weakness to sound, Spider-man inadvertently created his greatest nemesis when the symbiote bonded with a Peter Parker-hating journalist: Eddie Brock! Sharing the symbiote's knowledge of Parker's secret identity, host and parasite combined to create a deadly Venom!

Using the symbiote's ability to alter his appearance and negate Spider-man's danger sense -- Venom succeeds in luring the web-slinger to the Moleed Labs cryogenic facility. With his mortal nemesis frozen and helpless, Venom transports him to a deserted island so the pair can have their final showdown!

Tale of the Tape...
Strength: Venom 5 (Super-Human)
Intelligence: Spider-man 5 (Professor)
Speed: Spider-man 4 (Olympian)
Stamina: Draw 5 (Marathoner)
Agility: Spider-man 5 (Cat-Like)
Fighting: Draw 3 (Street Wise)
Energy: Venom 2 (Projectiles)
Total: Spider-man 29 (Metahuman)

It's finally time to return to one the great comic book rivalries of the modern age! Venom is the distorted reflection of Spider-man, possessing equivalent powers thanks to the alien symbiote originally bonded to Peter Parker!

With a range of additional skills, Venom is arguably Spider-man's superior in physical combat, but that didn't stop the web-slinger winning their only previously featured encounter: an obscure battle from Spider-man Family #2!

The living black costume enhances Eddie Brock's speed and agility, generates webbing and extending tendrils, imitates materials and surfaces, mimics wall-crawling, and increases Brock's natural size and strength to surpass the brute force and endurance of Spider-man!

Venom's superior strength is one of his most obvious offensive advantages. He's used it to overpower Spider-man on countless occasions, and even gone head-to-head with powerhouses like Iron Man [Iron Man #302], Demogoblin [Venom: The Enemy Within #3], and even Superman, in the controversial crossover battles of DC/Marvel: All Access #1!

Fortunately, Spider-man is no stranger to a physical mismatch! With proper motivation he's out thought, and out fought, the likes of: Juggernaut [Amazing Spider-man #230], Rhino [Spider-man: Blue #2], Tombstone [Spectacular Spider-man #142], Scorpion [Spectacular Spider-man #215], Grey Gargoyle [Marvel: Heroes & Legends #1], and even DC's New God Mantis (and Juggernaut), with a little help from Wonder Woman [Unlimited Access #1]!

So what makes Venom more dangerous than all the other heavyweights?

Because of the symbiote's time attached to Peter Parker, it knows all that he knew - and shares it freely with Eddie Brock! There's an obvious tactical edge to knowing how Spider-man fights, but the psychological toll is just as great!

Brock has used his knowledge to prey upon Spidey's vulnerabilities, and torment those closest to him, like his former wife Mary-Jane Watson! At the time of this fight, Venom's personal warfare had arguably put him on the level of the presumed-deceased Green Goblin! A physical and mental double threat!

The symbiote's already managed to trick Spider-man into being cryogenically frozen! The thaw could prove an added problem, along with the unfamiliar arena. This has all the makings of a Venom win, but can you ever rule-out a spectacular Spidey comeback? Let's check it out!

History: Spider-man (1-0-0)
The Tape: Spider-man Ranking: Spider-man (#2)


What Went Down...
Chilled to the bone by cryogenic freezing: Spider-man opens his eyes to find himself sweating in the sun on a deserted island! Venom looms above in a tangle of webbing and palm leaves, waiting for his prey to thaw for the hunt!


Spidey cuts a lesson in the island's history short, webbing Venom's face to buy himself precious seconds to escape! He uses them to flee the open beach for the cover of dense jungle growth, while the symbiote briefly explodes off Eddie Brock's head, clearing the obstruction to its human host's vision!

With no fear of exposing his identity, Peter Parker sips at a cool stream sans mask. He tries to clear his head and prepare for combat when the water stirs!

Two massive, camouflaged arms reach from the water and grab Peter Parker by the throat! The alien symbiote both mimicks its visual surroundings, whilst negating any warning by Spider-man's preternatural spidey sense!


Dragged beneath the water, Spidey struggles to find his footing as a massive fist collides with his face! Spying a sunken tree branch, he desperately shoves the makeshift weapon into Venom's face, then swings for the fences!

The web-slinger makes a break for the surface and escapes the deep pool for the open sprawl of the canopy. Venom is in hot pursuit -- a fact that plagues Peter's mind as he web-swings his way toward an abandoned mining village.

At the settlement edge, Parker uses his fleeting time to improvise a trap and plan to lure Venom to it. Then he remembers: Venom always finds him!


Once again the landscape appears to come alive as the camouflaged symbiote extends from the jungle! It's almost as if the trees themselves are reaching out to attack when that massive fists sends Spider-man staggering!


With no way of knowing when his opponent is coming, Spidey briefly considers his plight is hopeless. He rallies as the tongue-wagging killer rapidly descends upon him, running back in the direction of his trap.

With the sound of a snap - Venom triggers the trap and is snared by the ankle like a rabbit on a rope! Dangling upside down from the trees, he's like a living piñata. Parker rips a door off one of the nearby buildings and hits him!


The wooden door shatters into a cloud of splinters as it collides with Venom's super-humanly strong body! It sends his body swinging, but that's nothing he isn't used to thanks to the symbiote's imitation of Spider-man's abilities. He uses another of the skills to turn the tables, blasting Parker's eyes with web!

Spidey desperately rips at the webbing as Venom frees himself, clearing it just in time to flee once more! The Spider swings from the trees on his web, while the lumbering Venom opts to hoist a nearby jeep and toss it down the path!

The airborne projectile is narrowly avoided by its target, but the momentum of his swinging sends Spidey's twisting body tumbling earthbound! Rather than smash to the ground, the soaring truck falls through the grass -- revealing an abandoned mine! Spider-man crawls by the entrance, detecting a pocket of gas presumably responsible for the disaster that destroyed it.


Venom quickly finds the mineshaft as well, blocking the entrance as he descends upon Parker. The web-slinger has to think fast, pulling the support struts with his web to collapse the entrance under Venom's feet!


Parker keeps one step ahead of his nemesis, leaping out of the mine to swing his way back to the beach. He becomes concerned for web fluid reserves as he notices a shipping boat on the horizon. Before he can chance the waters with spider-strength -- black tendrils explode out of the sand beneath his feet!


The strands of symbiote drag Peter Parker across the beach toward an exposed Eddie Brock. Rather than resist -- Parker shoots webs past Brock and launches himself at speed towards his predator! The diving tackle sends Brock hurtling through the trees back in the direction of the center of the island!

The gambit gives Spidey the chance to go on the run again. He conserves his final web cartridge, hoofing it on foot across a makeshift graveyard, while Eddie Brock takes a break, lighting a campfire to keep warm as night falls.


The Hammer...
I thought we'd be following this battle to its famous conclusion, but it turns out an hour elapses before the final showdown even begins! Comic Book Fight Club rules clearly determine this brings an end to Round 1!

A largely exposed Eddie Brock took a pretty heavy hit before the break, but there's very little to suggest he couldn't continue fighting. He merely chooses to light a campfire and take a breather! That's enough for me to call this one an inconclusive draw!

It reminds me a little of the unexpected pause in Spider-man vs Juggernaut [see also; Round 2], but in this case, Spidey is specifically using the time to prepare for the next encounter.

Who wins an island fight if Spidey has prep time? To be answered when we return to Amazing Spider-man #347 at a later date!

Rather than dwell on what didn't happen in this epic showdown - let's just marvel at the pleasures of the collaborative teaming of David Michelinie and Erik Larsen! A couple of modern greats!

My deepest nostalgia for the pairing goes a little earlier, prior and during the time Spidey got cosmic and took on the likes of Graviton, Magneto [Amazing Spider-man #327], and the magically melded Tri-Sentinel [Amazing #329]!

I particularly appreciate the slightly grittier finish to Erik Larsen's pencils in that period. I think of his '89 work being tighter, with darker blacks, and sharper lines. Some of that might come down to the change from Al Gordon to Randy Emberlin on inks, but it might be artistic choice. That grittiness and weight seemed to return in the early years of Image [Savage Dragon #7].

The eyes and jaw of Venom warp more than I'd probably like. It's a strong, unique visual that compliments these early years when Venom was more readily characterized as a villain, but the sketchy eyes, and ever-extending mandible look too out of control here. I ultimately prefer the aesthetic of the smooth, more rigid Venom that became the model in the years following.more readily characterized as a twisted villain.

Michelinie and Larsen went down some wild roads, but they never strayed too far from a classical core. A big part of the fun of today's featured fight is seeing them take Spider-man out of his classic environment and playing with that.

It's a little silly that the murderous Venom would go this far to catch and release his nemesis, but for the sake of the high-concept of having them duel on a desert island, you've kinda gotta give them the means to deliver the conceit. At a time when third-stringers like Styx and Stone were getting tangled up with the fan favourite rivalry -- I don't think too many would've minded!

The slick black appearance, and toothy drooling maw of Venom sometimes draws comparison to HR Giger's Alien, but there's a little Predator in this story, what with its isolated location, dense vegetation, guerilla warfare, and the exploitation of the symbiote's ability to blend in with its surroundings.

There've been long stretches where the alien symbiote's ability to mimic other materials goes overlooked. Imitating clothing was inherent to the creature's first appearance in Secret Wars! It's a day one play, yet there is something slightly against the grain when Venom turns into things like water, concrete, or even the trunk of a palm tree. It makes sense, copying colour and texture, but it's not something I want to think about too often with this character.

Venom's psychological warfare with Spider-man has always been one of his best qualities as an arch-villain. Spidey can can't trust his sight or his spider-senses and never knows where Venom's coming from! That's enhanced further by the unfamiliar terrain of the island, where there are no tall buildings to swing from!

Taking Spider-man out of Manhattan can be a bad call for some stories, but you know Michelinie and Larsen deliver, getting the most out of the excursion by milking it for its tension. When Parker's inner-monologue starts to doubt his ability to stay ahead of Venom - you're almost believing it! Great stuff!

It all boils down to the chemistry and history between Eddie Brock and Peter Parker. That's going to be one of the biggest challenges facing Sony as they attempt to launch a Spider-Verse of films with Venom - now in theatres! Just one of the inspirations behind today's featured fight!

After you see the movie, get a pure injection of Venom by using the purchase link provided to read this story and others in collected edition! Market symbiosis means you'll be helping Secret Wars on Infinite Earths live at no cost to you!

You can find even more Venom by following relevant links throughout this post, or by diving into the Spider-Verse of the Secret Archive! Every featured fight is indexed by publisher, series, and issue number. Be sure to share your favourite links, and follow on Twitter or Facebook to help find more hosts!

Winner: Inconclusive (Draw)
#2 (--) Spider-man
#17 (--) Venom (Symbiote)
#67 (+1) Venom (Eddie Brock)

Friday, July 27, 2018

GHOST versus IRON MAN
Unholy Ghost! (Marvel)
Where:
Iron Man #239 When: February 1989 Why: David Michelinie & Bob Layton How: Jackson Guice & Bob Layton

The Story So Far...
When elusive tech company Electronica Fabrizzi jumps at the first low offer from Stark industries -- industrialist Tony Stark travels to Italy to investigate further.

Discovering his old business rival Justin Hammer behind the flagging corporation; Stark enters into an unlikely deal for the soul of a young man named Donald Gill.

Hammer has fostered Gill's burgeoning criminal career as the new ice-powered Blizzard, thwarting Stark's attempts to mentor him back to the straight and narrow. Hammer agrees to leave the boy's life for good on one condition: Stark must send Iron Man to deal with a saboteur he thought was dead: The Ghost!

Tale of the Tape...
Strength: Iron Man 6 (Invincible)
Intelligence: Draw 5 (Professor)
Speed: Iron Man 3 (Athlete)
Stamina: Iron Man 6 (Generator)
Agility: Ghost 2 (Average)
Fighting: Iron Man 4 (Trained)
Energy: Iron Man 5 (Arsenal)
Total: Iron Man 31 (Super)

It's time for a tech war as our hero meets one of his most unusual adversaries!

Ghost isn't your usual, run-of-the-mill corporate terrorist! He's a completely anonymous mercenary, known to sometimes lend his services to the very corporations he ultimately aims to destroy!

The mystery of Ghost's past is guarded through his suit's ability to render him invisible to most monitoring systems, and intangible to the material world! He can move freely through most physical barriers, carrying a variety of concealed weaponry and hi-tech devices, which allows him mastery over machine systems!

This is technically the first time we're seeing Ghost in action in the Secret Wars on Infinite Earths, but he was in the area when Luke Cage and The Avengers got the drop on Juggernaut, back in Thunderbolts #150!

Ghost was recruited into the Thunderbolts black-ops team by Norman Osborn, whose "Dark Reign" was a means to consolidate military-corporate influence under one entity -- only to infect and destroy it from within! A similar philosophy that first led him to target Stark Industries asset Accutech in the employ of Carrington Pax - a Roxxon Oil executive.

You don't mess with Stark Industries without running afoul of Iron Man! The armored Avenger is, of course, billionaire industrialist Tony Stark, posing as his own bodyguard while suited in one of his most impressive inventions!

Iron Man has no shortage of technological enemies! We've seen him take on the blitzing buzzsaw of Whirlwind [Iron Man Annual #11], his modified War Machine [Iron Man #310], heavily armored Titanium Man [Iron Man #316], diabolical Doctor Doom [Mighty Avengers #10], and Soviet counterpart Crimson Dynamo [Invincible Iron Man #14]. All similar to himself in some way -- unlike Ghost!

Few opponents are able to evade Iron Man's super-strong clutches, let alone render his armor near moot! Psylocke penetrated his defenses psychically in Contest of Champions II #1, while Jesse Bedlam's mutant power to disrupt machines shut him down completely, later in the same issue.

Ghost simply isn't like the others, and although Iron Man has defeated him prior to today's featured fight, he knows all too well Ghost can evade his detection methods, and catch him by surprise! A psychological component to Ghost's assault that plays an extra role in any of their encounters!

The Tape: Iron Man Ranking: Iron Man (#3)

What Went Down...
Broadcast news of Tony Stark's tour at Electronica Fabrizzi is all that's needed to lure The Ghost into a showdown. Iron Man scans the building as he waits to spring his trap, but is surprised to find The Ghost has modified his technology to evade his sensor's detection!



The evasion method isn't Ghost's only upgrade since his last encounter with Iron Man. Raising his fist before him, Ghost reveals the ability to render objects invisible -- including a hi-tech gun!


Iron Man takes evasive maneuvers, going aerial to fly out of the path of the unexpected gunfire! He narrowly avoids every blast as Ghost unloads!

Observing the improved speed and maneuverability of Iron Man's new armor, Ghost abandons the gun in favor of his preferred methods. He becomes translucent as his body begins to disappear through the floor.


Answer Ghost's challenge -- Iron Man takes chase by blasting a hole through the floor with his gauntlets! He kicks his jets into maximum thrust in order to keep up with The Ghost, whose escape continues on the floor below. It's a trap!


The careening pursuit plays right into the hands of The Ghost, who rendered a massive piece of technology invisible! It provides an unseen wall for Iron Man to collide with -- momentarily knocking him to the ground!

Ghost approaches his downed adversary, who prepares to take advantage of their close quarters. When Iron Man thrusts his armored hand in The Ghost's direction - it passes eerily through him!



A chip attached to his armor has rendered Iron Man intangible! Worse still, the chip itself is intangible even to the man its attached to! The Ghost gloats that his nemesis is now beyond nourishment, or aid. Leaving him to a slow death.

The Hammer...
Well, that certainly got grim at the end!

I have to imagine Ghost isn't the first villain to threaten Iron Man with some form of attrition. The fact that intangibility is a prison completely out of Stark's dominion, taking away his very capacity for invention, is what gives it a unique element of psychological horror! Or at least, it would...

The reader probably has every confidence the end will be undone in the next issue! If you guessed an electro-magnetic pulse would disable Ghost's chip long enough for James Rhodes to shoot it off -- you'd be right! That type of solution was certainly my thinking when reading the issue the first time.

The only question left to answer: Does this predicament constitute a defeat?

The circumstances are certainly unusual. Iron Man isn't kayoed, or incapacitated in the traditional sense. His eventual escape from the trap in the next issue can provide only so much context for assessing the conflict, but it matters. When Ghost leaves, Tony Stark is still in full control of his faculties, and presumably his armor - the primary method of his eventual freedom (with Rhodey's assist).

Grand designs for permanent intangibility and eventual starvation don't pass the acid test, but there's more than one way to beat an opponent. Death does not victory as victory is but a temporary state.

As close as I was to calling this an inconclusive draw - Ghost does clearly walk away with his opponent taken out of the fight. Being intangible isn't in and of itself defeat, but by applying it offensively, Ghost gets the better of Iron Man. It's unconventional, but I've got to give it up to him on points!

Of course, in a much later incarnation, Ghost himself will begin to spend more time in a state of intangibility. Not that you'd say he does this without adverse effects. The later Ghost is an increasingly gaunt, eerie presence.

The later version, featured prominently in Thunderbolts, was a lot of fun, and gave the character a bit more edge than the original incarnation. There's a Psycho Mantis quality to him, for those who know their Metal Gear characters.

Fans who've now seen Ant-Man and The Wasp in theatres will know an entirely different character called Ghost, who shares trace elements of the original, in both of his memorable incarnations.

The Ant-Man films have been some of the most aggressive in changing the Marvel Comics they adapt, which might be why I fell in love with the original comic book appearances of Ghost while rummaging through back issues.

The concept is given a lot of weight right from the get-go [starting with Iron Man #219], at a time when Iron Man was surrounded by plenty of memorable foes! If you were a fan of the mid-nineties Marvel Action Hour cartoon, you'll recognize a lot of the villains active during this late slice of Layton & Michelinie. Ghost himself takes on cartoon stalwarts Blacklash, Whirlwind, and Blizzard, earlier in the issue featured today.

Sometimes that kind of hubris in introducing a new villain is horribly misplaced, but here - it worked! Ghost is pretty instantly a memorable, credible nemesis - even though they seemingly killed him off after the first three-issue arc!

Upping the threat in this return rematch was a great way to continue developing the character. The concept really fits in with the hi-tech, corporate world Iron Man moved in, at that time. It's still American superhero, slightly outmoded by the concurrent cyberpunk of Japanese manga, but that was part of the Iron Man charm. I've always enjoyed the notion that America builds their machines big.

The Ghost design is a little generic in these early appearances. It reminds me of a non-descript action figure design. At some point, I know I was confusing a triumvirate of white villains - Ghost, Whyteout, and Slyde. Admittedly, Ghost is easily in a league above the other two.

Ghost was especially complimented by standing out from the other IM villains of the time. He looked and behaved differently from the other pure comic book super-villains, but also the usually armored techno-fiends. It was easy to embrace the update mentioned earlier, but there's a charm to this original style. I daresay the movie finds a nice balance between both, too.

I've had a lot of fun looking back at this era of Iron Man. Quintessential Marvel comics with fast, fun superhero action and melodrama. Not as smooth or punchy as it could've been, but very digestible never the less.

If you'd like to feast on more classic confrontations like this one: dive into the Secret Index to find every featured fight archived in order of publisher, series, and issue number! You can also get daily links to fights inspired by the topics of the day by following on Twitter and Facebook! A like and share is a nice way to show you care and help support the Secret Wars on Infinite Earths!


Winner: Ghost
#312 (new) Ghost
#3 (--) Iron Man