Showing posts with label Sandman. Show all posts
Showing posts with label Sandman. Show all posts

Tuesday, December 21, 2021

HAWKEYE & SANDMAN versus DOCTOR OCTOPUS & MADAME MENACE
Even an Octopus Needs Arms (Marvel)
Where:
Solo Avengers #17 When: April 1989 Why: Tom DeFalco & Ralph Macchio How: Al Milgrom & Don Heck

The Story So Far...
An anonymous tip to Avengers HQ brings Hawkeye to a late night rendezvous in a Los Angeles waterfront warehouse.

From the shadows of the rafters overhead he spies the trappings of an illegal hi-tech arms deal, but fails to notice the hulking presence lurking up behind him! Lucky for him it's just the one who called it in -- The Sandman! 

Unsure of his status as a reserve Avenger, Sandman summoned fellow ex-con Hawkeye in the hopes he could get a helping hand taking down Madame Menace while on mission for Silver Sable. Hawkeye's none too happy to do the job of a mercenary, but with a high-profile buyer entering the picture these Avengers must assemble to thwart the exchange!

Tale of the Tape...
Strength: Sandman 5 (Super-Human)
Intelligence: Doctor Octopus 5 (Professor)
Speed: Hawkeye 3 (Athlete)
Stamina: Sandman 5 (Marathoner)
Agility: Sandman 7 (Unlimited)
Fighting: Hawkeye 4 (Trained)
Energy: Hawkeye 4 (Arsenal)
Total: Sandman 26 (Metahuman)

Hawkeye and Sandman might seem like an unlikely team-up, but in 1989 the Spider-Man villain had put petty crime behind him to work as a member of Silver Sable's altruistic mercenary group, The Wild Pack, while also earning reservist status with The Avengers. Quite a turnaround!

William Baker's ability to shift his body from a state of rock-hard compressed sand, to a trail of fine granules, makes him a powerful and versatile ally -- but it's also his past affiliations with the Sinister Six and Frightful Four that gives him unique intelligence insights into the criminal fraternity.

Sandman is certainly no stranger to Doctor Octopus: the "Master Planner" who recruited him into the original lineup of the Sinister Six.

Doc Ock can usually count on outsmarting or manipulating a heavy like Sandman, but the focused power behind his electronic octo-arms, which've been known to smack around the Hulk, won't do him much good punching through fine sand!

The brilliant mind of Otto Octavius is certainly ingenious enough to devise other means of disrupting Sandman's unique physical composition. 
We saw his arsenal of machines reach an apex in Amazing Spider-Man #600, but that was after a total loss of mobility. Traditionally he seems to travel light, which is one reason he's out shopping for weapons designed by the equally brilliant Madame Menace.

Menace, aka; Sunset Bain, is a genius with special acumen for advanced machine engineering. As founder of Baintronics Incorporated, she was a rival and former flame for Tony Stark, who also used her unique electro-magnet tech and sonic disrupter cannon in pursuit of Machine Man and Jocasta.

Hawkeye might not be able to match today's opponents in invention, but he does have a quiver of trick arrows packed with his own high frequency sonic emitters, and various other useful devices for disrupting the designs of evil-doers.

We haven't profiled Hawkeye as much as we should, but 
we've seen him draw his bow against the likes of USAgent in Invaders #0, The Destroyer in Thor (Vol.2) #1, Hulk in Avengers (Vol.2) #4, and even Galactus in What If...? #70!

He and Sandman have teamed up prior to today's battle, but it's anyone's guess if they'll be able to stay on the same page long enough to beat a duo as dastardly as Doctor Octopus and Madame Menace! Let's get into it!

The Tape: Sandman & Hawkeye Ranking: Hawkeye (#156)

What Went Down...
Signaled with a single beam of light: a helicopter touches down on the docks to produce a sturdy figure hidden beneath a hat and trench coat.

The mysteryman strides into the waterfront warehouse carrying a briefcase filled with payment for a shipment of Madame Menace's finest state-of-the-art arms -- even though he's secretly packing four deadly hi-tech arms beneath his coat.

Watching from the rafters overhead, Sandman informs Hawkeye that he's only been ordered by Silver Sable to take out the seller -- which lights a fire under the Avenger, who draws his bow and gets to work firing on buyer & seller both!


Henchmen representing both parties point their pistols skyward and send a volley of bullets and energy blasts in the heroes' direction!

Hawkeye quickly drops clear of the fray and lets Sandman harmlessly absorb their blasts. 
Sandman extends his torso to send himself streaming toward the lower levels like a massive rock-hard piledriver!

The impact of a compressed column of sand making touchdown topples Madame Menace's masked minions with a mighty tremor!


The unexpected appearance of an old ally is enough to raise the ire of Otto Octavius, who rips away his trench coat disguise to reveal the telescopic arms of Doctor Octopus!

Hawkeye rides a zip line straight through a pack of heavily armed mooks, giving them the broadside of the bottom of his boots as he touches down and runs through a brief mental recap of Avengers files on Doc Ock.

The archer tries his luck with a double shot at the buyer, but Doctor Octopus has arms to spare -- catching one arrow with a mechanical claw, while blocking an exploding variety with two of his other arms crossed over.


Meanwhile, Sandman finds himself under assault from high-tech sonic disruptors that fire from a caterpillar cannon tank, and a handgun wielded by its driver.

The blasts punch right through his chest, but Sandman fans his particles even more broadly to wash his attackers away with a tidal wave of sand!


As quickly as he dissipates Sandman pulls his particles back together, forming a tightly compressed, gigantic hammer-fist that smashes through the cannon barrel to sheer its gunhead off and leave twisted metal in its wake!

Hawkeye calls for a few "pailfulls of yourself" from his powerful ally, but Sandman is sticking strictly to Silver Sable's orders. He's just here for the seller and that means the archer is on his own, desperately leaping clear of Doc Ock's tentacles!


Madame Menace is more willing to get involved, joining her minions to surround Sandman with advanced turning fork guns that send a powerful high pitched frequency resonating through his particles -- and the ears of all who hear it!

A recent bout of hearing loss gives Hawkeye an unexpected edge. He deactivates the hearing aids in his cowl and holds his nerve long enough to draw his bow and shoot the sonic weapons out of enemy hands!


The distraction gives Doc Ock the opening he needs to sneak up on Hawkeye with his long reaching tentacles!

The archer is helpless as he's yanked into the air by the telescopic metal limbs, but this time his cries for assistance won't fall on deaf ears!

Sandman pulls himself together and steps up to repay his Avengers ally for the earlier save. He hoists the tank over his head and dares Doctor Octopus to use his extra arms to play a little catch!


Doc Ock has no choice but to drop the archer and take evasive action, raising himself as the massive machine flies dangerously past to crash through the warehouse wall!

Madame Menace calls the operation untenable and invites Doctor Octopus to reconvene at another time. The buyer agrees, joining her in a hasty exit through the damaged wall -- but Sandman isn't letting them off the hook that easy!

Madame Menace gets airborne with a jet pack and summons some more hi-tech support, this time in the form of a massive flying mechanical hand that smashes through Sandman's body right as he's about to capture her!


Sandman will pull himself back together, but the delay is enough to give Madame Menace free passage to the night sky.

Hawkeye hopes to prevent the same exit for Doctor Octopus, who scrambles to his descending helicopter on extended octo-arms.

With a daring leap from the warehouse roof -- the archer catches the end of one of Doc Ock's arms, but it's a futile effort. Already latched on to the helicopter with two of his arms, the Doctor uses his free tentacle to swat Hawkeye loose.

The blow sends Hawkeye into a plunging freefall, but Sandman has his back once again, launching into a geyser of sand that catches the Avenger and brings him safely back down to the docks.

The Hammer...
Sandman and Hawkeye may have managed to drive Madame Menace and Doctor Octopus into a hasty retreat, but both sides got their licks in right to the finish, leaving us with no conclusive winners.

Of course, Sandman lays the blame for failing to complete his mission on Hawkeye, who he insists is also working for Silver Sable. A fun little callback to prior team-ups in Solo Avengers #3, and #6-7, in terms the Avenger strenuously objects to.

Truth be told, it might not have been such a bad idea for Hawkeye to join up with The Wild Pack eventually. He would've lent a little extra star-power to the group when they got their own series in 1992, freshening up his own circumstances after Solo Avengers had become Avengers Spotlight, and run its course with other characters in '91.

Solo Avengers had basically functioned as a Hawkeye version of Marvel Team-Up, but by having two feature stories you also got some other interesting Avengers tangents, starring Black WidowFalconWaspScarlet Witch, and more.


Hawk' has a fun, bantering dynamic with Sandman, whose good-natured belief he shares a bond of brotherhood with his fellow ex-con provides just the right amount of common ground, with odd couple friction.

For Hawkeye, his early days on the wrong side of the law are a long and distant memory, and while he'd probably rather not have Sandman palling around, he just can't turn his back on the Avengers reservist, who could clearly benefit from a little guidance in his venture into heroic redemption. Or at least his intel.

Sandman has a long and tenured heart of gold, but he'll inevitably slip back into causing trouble for Spider-Man and friends on the wrong side of the law.

He and Hawkeye never quite stoke up a lasting relationship, but they did eventually collaborate again when Hawkeye recruited him for a two-issue team-up with his band of former-villains in Thunderbolts #40. Another example of utilizing Sandman for information, and a nice nod to shared history from writer Fabian Nicieza, even if he couldn't make it a permanent fixture.

Longtime readers know these are the interesting little connections I enjoy. Asides that make a series like Solo Avengers a whole lot of fun by taking full advantage of a chance to spotlight an unusual team-up, irregular foes, or in this case: both.

Today's feature fight has been on my desk for a long time, and the convergence of the live-action Disney+ series, Hawkeye, with the theatrical release of Spider-Man: No Way Home, has made it the perfect time to finally take a look!

I've really been wanting to expand the Doc Ock file for quite some time. Although I enjoyed the experimental development of Amazing Spider-Man #600 - what we really need to examine is more of the classics! This was a good start, but hopefully we'll find time to explore Otto Octavius with a bit more focus.

I also wouldn't mind coming back to Madame Menace. She isn't one of the first Marvel Comics combatants you might think of, but she's had some interesting exploits over the years. This is her rankings debut, but if you'd like to find future entries, or more from any characters featured, follow links throughout this post.


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Winners: Inconclusive (Draw)
#156 (--) Hawkeye
#428 (+3) Sandman
#479 (new) Madame Menace
#967 (+5) Doctor Octopus

Wednesday, May 23, 2007

THE SINISTER TWELVE versus THE AVENGERS
Last Stand: Part III of IV (Marvel comics)
Where:
Marvel Knights: Spider-man #11 When: April 2005
Why: Mark Millar How: Terry & Rachel Dodson

The story so far...
For the entirety of Peter Parker's career one villain has stood ahead of the rest of them, being the first to discover his true identity, and terrorize him in both his alias and civilian identity. Few villains have shaped Spider-man's life the way Norman Osborn has, aka the Green Goblin.

Finally behind bars, Osborn continues to have an influence as Mac Gargan, the Scorpion, sets in motion a contingency plan arranged years earlier between the two lethal villains. A plan that instructed Scorpion to kidnap an elderly woman should he ever go down -- a woman named May Parker!

Having helped his oldest foe to escape prison; Spider-man, along with the Black Cat, walks right into another of his grand schemes bringing together an assembly of Spidey's most lethal of foes as the Sinister Twelve!
With each villain sponsored by Osborn and his advanced technologies, it seems like certain doom for Spider-man and Black Cat, but help may just be on the way!

Previous Form:
Spider-man (#1): Recorded victories against Green Goblin, Venom, Scorpion, Sandman & Tombstone.
Black Cat (#36): Aided in defeats of the Venom Symbiote as well as Carnage.
Venom (#80): Aided in defeat of Jack Flag as member of Thunderbolts.
Green Goblin: Norman Osborn has not yet been featured on the site.
Avengers [#2]: Victories over Secret Avengers, She-Hulk & Atlantis.
Fantastic Four [#6]: Lodged a strong victory against the Frightful Four.

Tale of the tape...
Strength: Thing 6 (Invincible)
Intelligence: Mr. Fantastic 6 (Genius)
Speed: Lizard 4 (Olympian)
Stamina: Iron Man 6 (Generator)
Agility: Sandman 7 (Unlimited)
Fighting Ability: Captain America 6 (Warrior)
Energy Powers: Human Torch 7 (Solar Power)


Okay, so I like to play it sentimentally coy in the opener, but yes. We're fixing for the Avengers to jump in at the last minute, which means this goes from a slaughter to a bloody war between the two super powered factions!

There's a curvy buttload of characters present in these Dodson pencils, so allow me an opportunity to roll call right at the beginning:

The Sinister Twelve: Green Goblin, Venom (Scorpion), Sandman, Lizard, Vulture, Electro, Shocker, Chameleon, Hydro-Man, Hammerhead, Boomerang and Tombstone.

The Avengers: Spider-man, Black Cat, Yellowjacket, Thing, Human Torch, Mr. Fantastic, Invisible Woman, Daredevil, Iron Man and Captain America.

Whew! That's quite an assembly!
With so many characters, it's going to be tough to really draw any concise conclusions. The versatility of strengths and weaknesses really makes this a mixed bag of conclusions, but with characters like the Fantastic Four, Yellowjacket and Iron Man on the job, certainly the heroes are coming well prepared.

The Sinister Twelve roughly divides fifty-fifty for heavy hitters, and street performers. Guys like Hammerhead, Chameleon and even Boomerang, Tombstone and Vulture are going to have limited success where combatting many of the heroes assembled are concerned. In individual breakdowns I might give them a better shot, but we're talking The Avengers!

Sandman and Hydro-Man both present widespread potential problems for the heroes. Given the nature of their respective powers, they can tackle multiple opponents efficiently, whilst also remaining relatively intangible, and subsequently immune to attack.

This is the story that introduces Mac Gargan to the Venom Symbiote, which also means while he presents a potent threat, there's margin for inexperience. Although, teething problems are going to be fairly minute, down to adjustments to the Symbiote's powers and minor communication problems between the host and costume. Otherwise, the already impression Scorpion is only going to be augmented even further than perhaps even the likes of Eddie Brock.

Green Goblin could potentially tackle with the likes of Iron Man, but even he seems somehow dwarfed by the power packed by the majority of heroes who will provide back-up in this scenario. It's hard to really properly break up the twenty-two parts and anticipate the elimination of one over the other.
I guess that's why we have a system...

The Math: Sinister Twelve (Total) Avengers (Average)
The Pick: The Avengers

What went down...
Having aided the Green Goblin's escape from Rykers prison, Spider-man and Black Cat find themselves set upon by the lethal foes of Spider-man, gathered by the Goblin as -- The Sinister Twelve!

Contrary to Norman's plans which involved outfitting many of the villains in more advanced versions of their standing equipment, Mac Gargan shows up wearing the Venom Symbiote, instead of Osborn's upgraded Scorpion costume.
Ever the consumate planner, Osborn is understandably miffed by the shift in affairs, disturbed less by the fact that Scorpion is "wrong", but that he defied him.

Jetting around on his glider, the Goblin promises to settle matters once he's finished murdering Spidey's wife, Mary-Jane Watson. Charming.
The tiff between the two senior villains garners the attentions of the others assembled, who perhaps look on out of curiosity, or question of how the development effects their position in the plan. Either way, Spidey uses the opportunity to strike!

Spidey shoots web and throws his leg out, instructing the Black Cat to do the same, as they prepare to quite literally fight for their lives!

The Cat nails the ravenous Lizard with a stiff kick, while Spidey frog leaps over the Vulture's head. As though willing it to happen, he thinks of the Black Cat, "make it count, baby."

What genius invited Chameleon to a FIST FIGHT, anyway?! Way to go, Norman...With the proportionate speed and agility of a spider, Spider-man leaps across the battle field scoring hits against the Sandman and Shocker, while Black Cat does her best with the Lizard and Electro in the background.

Scorpion answers Chameleon's cries for a result, propelling himself from his rooftop vantage point to collide mid-air with the leaping Spider-man. He drives his agile body hard into nearby crates that line the dock area.

The devestating blow distracts the Cat long enough for bad luck to come her way in the form of Electro. He fires off a charge that rattles her to the core!
The attack incurs the unlikely fury of the Vulture, who had called dibs on Black Cat for an encounter that left him badly beaten and injured in an eye. The intervention of Shocker rallies the aggressions of the villains back to Spider-man, whom they all have motive to destroy.

Scorpion, still on top of Spidey taunts him; "Hear that, Spider-man? They all want a piece of you now. And you know what? They're gonna get it. We're gonna carve our names in your corpse and hang it from the nearest flagpole."

Staring death in the face, Peter Parker's resolve remains undying.
With the total of his super human strength, he sends the new Venom flying through the pack of circling villains. Even resigned to the fact he's going to die, Spider-man stands valiantly before the gathered villains.

A blast of water from Hydro-Man sends Spidey into the air, where Lizard descends from a flying leap, soon to be followed a flocking mass of evil. Sandman, Hydro-Man, Electro, Lizard and Vulture all grab on to get their fill.

At that moment, overlooking the dock, a shadowed figure with winged tips protruding from his head raises a finger. "On my mark, ladies and gentlemen..."

Here comes... DAREDEVIL! We haven't forgotten you, DD!Like a miracle, the Avengers assemble.

Daredevil swings in with a kick that topples Venom, while Iron Man plucks an unsuspecting Lizard and Tombstone, and flies them high above the docks where they can do no harm.

The Thing heads for an old friend, scooping up Sandman as well as the Shocker in his mighty grip, while Human Torch and Captain America's shield blaze technicolour in the background. Finally, for Spidey, it sinks in: The cavalry has arrived.

A giant-size Hank Pym snags Boomerang, Chameleon and Hammerhead, while the fantastic Mister and Mrs Fantastic swoop in to take care of Electro. Still shaken, Spidey is left somewhat dumb founded while the action evolves around him.

Despite the relief he no doubt feels having escaped certain doom at the hands of his deadliest foes, the call of great responsibility compells the Spider-man.
Fully aware of the Green Goblin's plans for Mary-Jane, which are as he speaks commencing, Spider-man takes leave of the situation, leaving the Avengers to clean up the docks. Captain America offers his full blessing.

The hammer...
Unfortunately neither the Captain, nor Thing, who clobbers Tombstone one last time, notices that one Venom has escaped the scene. Even so, Spider-man, Black Cat and The Avengers prevail!

Statistically we've got a few tricky calls to make. Even though the scene is mostly summarized in relatively few panels, all the heroes will pick up the win stat, even Black Cat, who despite being flash fried, was right in the thick of things for the first half of the fight.

Green Goblin actually left before the fight got underway, so despite his instrumental involvement in setting up the pieces, I think I'm going to have to omit him from any result. As orchestrator, he is similarly omitted in recent entries featuring the Thunderbolts.

Meanwhile, to get to the discussion side of things, I guess when you ask for an array of Spider-man villains, the cosmos provides via Web-Slinging Wednesdays!
It was only in the last entry [Marvel: Heroes & Legends #1] that we discussed the lethal foes shaped hole in the Spider-man universe, and this was a recent example that was unfortunately omitted!

If there's a writer in comics right now who deserves to own stock in this particular corner of the blogosphere, it's Mark Millar. Noone writes big superhero action on the boom-crash operatic scale of Mr. Millar, who is behind comics like; Wolverine, Ultimates, Civil War, and of course, Marvel Knights: Spider-man.

At the time Millar's twelve issue run on the newly launched Spider-man title under the Marvel Knights imprint really split the paying audience. Spider-man fans seemed uncertain as to whether this was an instant classic, or a malicious assault on the characters they hold near and dear.
Many cried for the safety of Aunt May, the peril of Spider-man, and the apparent bastardizaton of Venom and Scorpion, in what many believed was going to be another stinky symbiote marketing ploy.

Granted, the new Venom (with vanilla swirl!) narrowly avoided the hideousness of the publisized squid costume design, but ultimately I think it's proved to be a lasting positive for the Marvel universe. Mac Gargan has found new and unusual relevance post-Scorpion, currently being treated to a thorough handling by Warren Ellis in Thunderbolts [also featuring Green Goblin, as mentioned earlier!].

Under very unique conditions, Millar did exactly what we asked for: He provided a fluid tale that managed to showcase many feature villain stories, while also cramming in some C-snaps of characters like Rhino, and the barely seen Chameleon, Boomerang, and Tombstone even in the issue reviewed here.

Granted, this isn't quite the context we were talking about. Stories like this, and the preceding Batman: Hush storyarc from DC's Jeph Loeb are unique situations.
What we aren't looking for is broken up twelve issue stories that cram as many villains in as possible. What a story like Millar's Spider-man could have provided was a launching pad for the kind of evolving reality we did discuss, and are seeing in a detached form, lest we forget the ill-fated Secret War mini-series.

I couldn't end the review without also pointing out that the art team of Terry and Rachel Dodson contributes greatly to making this one of the most enjoyable Spider-man stories of the decade. Dodson's pencils flow brilliantly, delivering not only the sensuous feminine curves that have made him famous, but also high quality action that walks a line between common Spidey, and McFarlane-style agility-in-excess.

Likewise, Rachel Dodson's confident, thick inks and Ian Hannin (of Avalon)'s cool, smooth colour palette make for a visually exciting take on the script, that's quite easy on the eyes. It certainly requires far fewer graces than the dynamic, but blunt pencil work of collaborator, John Romita Jr.

Anyway, that's it for now. I've been pegging back one more post at a time!
This was of course the all-in special for Web-Slinging Wednesday; featuring the villains of the Spider-man 3 feature film. The last post of the month will be a fifth-week special that promises to be one of the biggest battles posted on Secret Earths, so DO NOT miss it!

Likewise, this particular issue of Marvel Knights: Spider-man also features another colossal battle within it, so do not scratch it off your list yet. Like many other issues, we will revisit it at some stage in the future. In the mean time, I've got to go have a chat with the Beyonder. Because there is -no way- I've been taking orders from a lowly stinking mutie all this time!...

The Fight: 5 The Issue: 6.5

Wednesday, May 02, 2007

SANDMAN versus SPIDER-MAN
Homesick (Marvel comics)
Where:
Spider-man Family #1 When: April 2007
Why: Sean McKeever How: Terrell Bobbett

The story so far...
For much of his life William Baker has struggled with right and wrong. After escaping from prison Baker took a nap on a beach where he was the victim of bizarre radioactive waste which caused a molecular shift in the composition of his body, giving him great power over the sand particles that would now make-up his body.

Rather than using his new powers responsibly, Baker continues his career in crime as the Sandman, clashing with Spider-man time after time. A series of defeats and repeat sentences in jail eventually lead to a shift in the sands of the Sandman.

Desperate for an opportunity to live a normal life free of his criminal history, Sandman tries to adjust in various ways. One way is getting a job lugging crates at the docks, but when Spider-man comes swinging-by looking for trouble, he feels an obligation to step in an help his fellows. But Spidey isn't backing down!

Previous Form:
Spider-man (#1): Spider-man has defeated classic foes like Kraven and Tombstone.
Sandman (#79): Sandman scored the victory over Thing with Thundra and the Frightful Four.

Tale of the tape...
Strength: Sandman 5 (Super-Strength)
Intelligence: Spider-man 5 (Professor)
Speed: Spider-man 4 (Olympian)
Stamina: Sandman 5 (Marathon Man)
Agility: Sandman 7 (Unlimited)
Fighting Ability: Spider-man 3 (Street Wise)
Energy Powers: Draw 2 (Projectiles)


Well, Sandman's an interesting case, isn't he? I think we see part of the point in the situation that's arisen in the Spider-man 3 film. As cool a villain as Sandman is, he might not have the depth or motivation to properly represent an A-list villain. In the case of the movie that means you've got it padded out and mooshed into a bunch of other things, while here, you have an awkward balance between legitimate threat and villain-of-the-week.

Physically Sandman has to be one of Spidey's more physical opponents.
As problematic as a Dr. Octopus or Green Goblin might be, neither of them can really exert the physical dominance Sandman displays, and that's a versatile weapon in this case. Not only can he turn his hands and arms to rock hard clubs and mallets, but he can also form various other objects like stoney walls, or dense, sandy tidal waves.

Without easy quick-solves like something involving water to upset the meta-physical balance, Spider-man struggles to properly compete with someone like this. Especially when you throw that tricky intangibility factor into the mix.

Ultimately in a one-on-one confrontation it's hard to pick against Sandman, given how broad his powers are, and how non-specific Spidey is. As intelligent as he is, he doesn't usually have the resources or super-smarts of a Reed Richards, who might be more likely to get the best of Sandman.

As strange as it feels to do it, I've got to say in the absence of a construction scene with a cement mixer, or a dissipating jet stream from a conveniently placed firehydrant, Spidey's toast.

The Math: Spider-man
The Pick: Sandman

What went down...
Unable to sleep, Peter Parker decides a little late night web-slinging might be the trick needed to tire him out. After foiling a jewellry store robbery, Spidey is discontent to find himself on an adrenaline high, more alert than before.
Lucky for him, his trusty new black alien symbiote costume can lend him a hand, knocking him out cold with a crack from a go-go gadget mallet!

Gently carrying forth it's sleeping host, the symbiote decides to continue into a night of terror, overlooking basic theft and a rendezvous with Black Cat in favour of finding some action with some mooks at the docks.

It just so happens these unwitting mooks are the Sandman's newest pals, and he hasn't taken too kindly to what he thinks is an unprovoked attack by Spider-man! Little does he know, the alien symbiote is driving this ship!

Sandman's clubbing fists flow into a barrage of sand, but even on auto-pilot Spidey's agility is more than sufficient for dodging the attack that shatters some nearby crates.
Sandman isn't discouraged, taking another swing with a giant, rock-hard sand fist that is likewise jumped over. Symbiote-Spidey takes a swing at Baker's sandy mug, but his fist travels straight through, popping out the other side.

Symbiote-Spidey follows up with a double shot of webbing, but the Sandman's metamorphic abilities allow him to open up a hole in his mid-section, whilst shifting sands to make a spiked-club of his fist!
The club hammers down on the attacking Spider-man with devestating force!

As much as he'd love to have heard the final words of the uncharacteristically silent Spider-man, Sandman is content to see to finishing the job. He looms over the symbiote Spider-man before crashing down as a wave of sand that turns into a swirling storm before dissipating.

Before Spidey even realises it, a towering Sandman pushes some of the steel freight containers that litter the docks down upon his tiny frame!

The Sandman's gloating turns to curiosity when Spider-man doesn't emerge from the wreckage, but that changes quickly. The goopy, elastic black costume stretches it's way from beneath the crates and slithers it's way into humanoid form to lurch at Sandman.

In a reversal of mere moments ago, Sandman finds himself swinging at air as the symbiote opens itself up where a sandy fist attempts to strike! As the symbiote looms over Sandman he lets out the cry, "What are YOU?!", before being engulfed beneath the slick black, and white sentient costume.

Sandman manages to burst through the goopy pseudo-fabric, emerging to freedom with a renewed determination to put an end to the creature.

The two malleable beings swirl around each other like two halves of a double helix, each attempting to best the other.
They wrap around one and other, before exploding away like two equal and opposing reactions.

Conceding that the symbiote creature knows how to hit, a staggered Sandman seaches the scene for the missing black costume. It finds him before he finds it, as it leaps into his mid-section.

The formless symbiote buries itself in the particles of Sandman's grainy mid-section, jetting deep inside of him.
Baker clutches at his stomach, before rigidly throwing his limbs out straight in reaction to the internal struggle being inflicted upon his transformed being. The symbiote does it's wicked business.

Stringy black tendrils begin to burst out of the Sandman's body, before he explodes in a grainy spray of sand and bodypart shaped blocks as the symbiote expands itself from the inside out.

Emerging as an erect, but formless black sludge, the symbiote discovers one of the artifacts contained within the freighter crates. An artifact that reminds it of a time long ago. An iron-nickel composite meteorite found in Canada. A piece of home.

The hammer...
Well, since Parker was asleep for most of the thing, I'm going to give this one to the Venom Symbiote, with an assist to Spidey.
Not a bad way to kick off Web-Slinging Wednesdays, even if I am over a week late. Sorry about that, guys.

Parker wakes at the end of the story to find himself tucked into his bed, with the black costume hanging innocently over the back of a chair. Presumably this is indicative of the story's place in Spider-man canon, placing it during the period where Peter Parker was the unwitting slave of the Symbiote's midnight whims.

I picked up Spider-man Family on a whim, and I have to say, it's one of the best things I've seen coming out from Marvel in a while. Though a little pricey, it's ultimately worth it considering this particular issue is jam packed with two brand new stories, two classic re-prints, and the first ever translation of Japan's Spider-man J. Pretty damned good, particularly given the title's slant toward the characters being featured in Spider-man 3. I think it's a fantastic way to introduce and induct new fans into the comics culture!

I actually wanted to feature the other new feature story, which dedicates itself to a fight between Black Cat and Hellcat, way back when we were talking International Woman's Day [New Avengers #27]. It never eventuated, but I'm glad to have at least approached the book here with this month of Spidey 3 fun.

Though initially a little uncertain about whether or not it was a Marvel Adventures story, I still found McKeever's classic comicbook fight style to be more than satisfactory in it's balance of characterization and plot. Granted, it isn't a deep plot, but it provides insight into the nature of the Symbiote and it's historical relationship with Spidey for the uninitiated, who might be curious about how the film's take on the effects differed.

The visual combination of Terrell Bobbett (Pencils), Gary Martin (Inks) and Bruna Brito (Colours) makes for a visual feast. I'm a really big fan of this very clean, slick looking style, and I was pleased to see it loosely carried over into the secondary new story, and hope to see a lot more from these guys in the future!

I probably won't actually get around to seeing Spider-man 3 until it hits DVD, but I feel like there has to be something said for Sandman. He's one of those villains who maybe isn't supremely significant, but like a Tombstone, he's just one of those guys I really love to see done well.

Like Doctor Octopus before him, and maybe even Norman Osborne to a lesser degree, Sandman's suffered for his fame in the comic book world. A resurgence in Sandman appearances has seen something of an over saturation, far beyond this book, expanding out into appearances in various core books, and also a complete annual dedicated to a revised origin.

Unfortunately a lot of Sandman's more recent appearances have rested on a return to his more classic villainous role, ignoring the progress the character had made over the past few decades as a man redeeming himself. I gather this is somewhat translated into the film, despite his shonky connection to Uncle Ben's death, but unfortunately the comics have felt the need to push him back into that corner.

Perhaps what made Sandman's transition into a more heroic role more readily acceptable than even an Eddie Brock-Venom was the fact that he never really had any strong motivation. For the most part Flint Marko/William Baker was always characterized as a petty career criminal who simply took advantage of his powers to continue to look for an easy way to make some bucks, usually by robbing or working as a henchman.

The attempts to redeem himself as an honorary Avenger, and as a member of Silver Sable's Wild Pack, were really the biggest steps made, I feel, to fleshing the man behind the sand out, and developing his character beyond the two-dimensional villain of the week he was beforehand.

Still, I'm not too fussy. I'm usually pretty happy to get my Sandman however I can get him, and even as a mook with the Frightful Four, you've seen me enjoy him for what he is. [Fantastic Four #129]
I just can't help but feel it's worth highlighting that Marvel continues to make fairly uninspired decisions like these, pushed less by well grounded creative decisions, and presumably more by cheap tricks.

The Fight: 5 The Issue: 7

Friday, September 01, 2006

THE FRIGHTFUL FOUR versus THE FANTASTIC FOUR
The Ties That Bind (Marvel comics)
Where:
Marvel Adventures #12 When: March, 1998
Why: Ralph Macchio How: Andy Kuhn

The story so far...
The evil mastermind of the Wizard has again begun plotting against the Fantastic Four, this time navigating micro-cameras into Reed Richards' inner scientific sanctum to spy on the team.

When the Human Torch appears to storm away, the Wizard sees it as the perfect opportunity to spring his newly trained Frightful Four into action.

Thus, he gathers the Trapster, Thundra and Sandman, and proceeds to place explosive devices throughout the business district that surrounds the FF headquarters. The Fantastic Three do their best to curb the violence, but succeed only in preventing further destruction.
When they return, they find their abode infiltrated.

Previous Form:
Fantastic Four #129: This very incarnation of the Frightful Four did battle with Thing and Medusa, in Thundra's first appearance.
Civil War #3: Thing, Mr. Fantastic and Invisible Woman were present at the confrontation between opposing sides in Civil War.
Fantastic Four #3: Reed Richards held his own against the Red Ghost and his Super Apes.

Tale of the tape...
Strength: Thing 6 (Invincible)
Intelligence: Mr. Fantastic 6 (Genius)
Speed: Human Torch 3 (Trained Athlete)
Stamina: Thing 5 (Marathon Runner)
Agility: Sandman 7 (Unlimited)
Fighting Ability: Thundra 6 (Warrior)
Energy Powers: Human Torch 7 (Solar Power)

There's kind of a psuedo-technical element to this section with the stats, so I thought it might be nice to round out every week with an additional stat. As objective as I try to be every week, it just looks like I'm picking the winner all the time, so there's a nice little addition. With any luck the uber stats provided by the patented Haseloff system will eventually show the dichotomy of character strength versus standard.

ANYWAY -- A little arch-rivalry here in the form of the Fantastic Four versus their evil counterparts, the Frightful Four.

I don't know if you'd call this the classic group, but it's probably my favourite teaming of Frightul foes.
It's probably worth noting that this incarnation sort of has a counterpart overlap. With Thundra's chief function being super strength, Thing gets her by default, which means Sandman can be shuffled off to either Invisible Woman or Mr. Fantastic, who both have malleable powers. Although, Wizard is the natural nemesis of the team leader/genius, Reed Richards, so you can start to see the team's evolution.

Paste Pot Pete has never really struck me as a good fit, but I guess I like that. I'm not all that fond of the two-dimensional thought process that tells a villain, 'If I counter balance each of their powers, we're assured victory!'

Now, the smart bet might have the Trapster using his powers of entrapment to tangle with the forcefield yielding Invisible Woman - leaving the Sandman to douse the flame of the Human Torch. However, for whatever reasoning, Petey takes the hothead, with whom he's tangled previously, albeit to poor results.

The Sandman's versatility, combined with Thundra's presence does lend a pretty good argument for the Frightful quarter. However, particularly between those two strongarms, there's a lot of in-fighting. Thundra's allegiance to the group is one of convenience, which does tend to make her something of an X-factor.

The FF, while having their squabbles, are generally far superior than most opponents when it comes to being a cohesive unit. They also have a track record of regularly besting their villainous alternates.

I'm reticent to immediately throw it the way of the FF just because of past performance, but one does have to consider the strategic intelligence of each member of the Fantastic foursome. They all possess fairly respectable competence in the art of combat, and flow particularly well as a unit.

This juxtaposes the Frightful team, which are usually far better prepared, but dependent upon the precision planning of the Wizard. Even when they hold the superior advantage, the inability to ensure the prevention of variables is often their downfall.

Between these two teams it'll always be a close fight, but particularly in the Adventures book, you'd be mad to bet against the home team.

Average: The Fantastic Four 21.75 (+0.25)
Overall: The Fantastic Four 87 (+1)
The Pick: The Fantastic Four

What went down...
When the FF return from preventing mass destruction, they find their private Baxter Building elevator has been filled with since-hardened paste. Reed Richards is a smart fellow, so he understandably warns the team to be on their toes!

Unfortunately, when they crack their way in, and head up via the elevator, they find themselves on the ceiling, courtesy of a barrage of Wizard's anti-gravity discs.
The Trapster ensnares the trio in paste, rendering them helpless cargo.

Standing at the controls of Reed Richards' recently devised sub-spatial gateway, the Wizard gloats, revealing the details of his plan, whilst musing that Richards was not the challenge he posed in the past.
As he reaches for control panel, a burning jet of flame torches his hand -- and the Wizard is suddenly informed that it was he who was outsmarted!

Well aware that the Sandman had infiltrated his lair, Richards organized the charade of Human Torch's storm-out, and equipped him with a device capable of rendering the anti-gravity discs useless! Thus, it is indeed clobbering time!

The Trapster fires off a blast of paste, but the Torch is able to harden it in mid-air, and then uses his flame to severe the tubing that feeds Pete's solution into his dispersal gun.
The Torch floats on, leaving Trapster in a flame barred prison cage.

The Sandman tussles with the Invisible Woman, using his extensive sand particles to lace the floor and reveal the invisible foosteps of his foe.
He forms two massive sandstone blocks of his fists, and begins to bring them together in crushing formation, but Sue's invisible forcefields manage to protect her long enough for Human Torch to flare to blinding brightness.

With the Sandman blinded, Sue lets loose a barrage of invisible bubbles!
But... That is apparently ineffective, so Sandman quips, "my turn!," and turns his arm into a deadly stream of hurling sand!
Sue throws up an air-tight invisible wall, and begins pushing the Sandman back bit by bit, and continuing the tradition of super villain mental collapses, he begins to have a serious case of the clausterphobias.
Unable to take the thought of being imprisoned (again), Sandman collapses into a mess on the floor.

Meanwhile, whoa! Look at that!
Thing and Thundra butt heads, aaand... Thundra proceeds to whoop Thing's rocky ass!
A left to the jaw, an axe handle across the back, and then for a big finish, the warrior woman hoists Thing above her head... But lucky for Aunt Petunia's favourite nephew, Sue throws an invisible bubble around her head, forcing her to pass out.

Meanwhile, Mr. Fantastic is being bested by the Wizard and his electrified gauntlet.
Wizard makes his move, heading toward the controls of the sub-spacial gateway once more. Using the control he had pre-devised, Richards manipulates Wizard's anti-gravity discs to lift him away from the controls, but it's too late.

With the gateway activated, Wizard becomes like a father caught in an autumn breeze.
The weakened Mr. Fantastic does his best to stretch out to his nemesis, but finds himself instead caught in the vaccuum.
Quick thinking by Thing sees a makeshift harness devised, and he is able to dive into the universe and snare his best friend. The Wizard, however, continued to slip out of reach, a victim of his own devices, but sure to surface again.

"Y'know, I'm wonderin' what happened to them other three clowns. Guess they decided ta skedaddle while they could."
Right you are, Thing. Right you are.

The hammer...
The winners by victory or forfeit, depending on how you look at it, the Fantastic Four!

I think I mentioned during the JLU review [Justice League Unlimited #14] that it would be unlikely that you'd see me review another Adventures book.
Well, after doing the already oft referred to review of FF #129, this particular issue sprung immediately to mind.
By no means is it a landmark comic, nor is it even particularly memorable in the broadest sense, but it uses these characters that are just something special, and not seen nearly enough anymore. Not by me, at least.

Another oustanding positive about this issue is the pencil work by Andy Kuhn, and the incredibly complimentary inks of Harry Candelario.
DC did tremendously well in cultivating the Bruce Timm animated style into their spin-off Adventures comic books (and beyond), and really, for quite a while Marvel had no equivalent.

While the Marvel cartoons never had a distinct or uniform style among them, Kuhn cultivates a unique style both suited to animation in it's simplicity, but also it's kinetic action. It appears animated in both senses of the word.
I'm actually surprised I haven't really seen Kuhn beyond these pages. While not what I would call a popular mainstream style, I think it's got a lot going for it. I might even rate him among my favourite artists, if I could do such a thing.

Macchio also competently weaves together a yarn that not only harkens back to some of the great seventies writers, but manages to very vividly highlight the characters therein.

Some of the plot stretches plausibility even further than Mr. Fantastic's longjohns, and it's a story of very little consequence, but on a website like Secret Wars on Infinite Earths, I'll gladly pay it. The more FF, the merrier!

Anyway, this was a pretty lengthy update for a fairly brief book, and ideally I'd like to be up to scratch before December, to do some thirty entries on the days.
We'll see how that goes. Stay sharp, folks!

The Fight: 3.5 The Issue: 4

NEXT: Could one moment change a universe? Next up, the swansong of a very unique Marvel hero, and the deaths of many. Be here!

Friday, July 28, 2006

THING versus THE FRIGHTFUL FOUR
The Frightful Four -- Plus One! (Marvel comics)
Where:
Fantastic Four #129 When: December, 1972
Why: Roy Thomas How: John Buscema

The story so far...
Having returned from taking a licking at the hands of the Moleman, the FF are in pretty bad shape, and they get a little more lopsided when the hotheaded Johnny Storm announces he's going to live with Crystal in the Great Refuge.
Yeah, great timing kiddo. All this, and Sue's had to take the wheel while Reed snoozes, and Ben just made a woman-driver gag...

The fun doesn't stop for Marvel's first family, and before too long Reed and Sue are at each other when Agatha Harkness appears to tell them to collect their son Franklin, as she has matters of the utmost urgency to attend to.

You can't blame ol' blue eyes for taking a brisk stroll to clear his head, but it turns out that might just not have been such a great idea, when a scream rings out into the cold night air.

Previous form:
Neither Thing, Medusa, nor the Frightful Four members included here have been featured on Secret Wars on Infinite Earths in the past.


Tale of the tape...
Strength: Thing 6 (Invincible)
Intelligence: Wingless Wizard 6 (Genius)
Speed: Thundra 3 (Trained Athlete)
Stamina: Thing 5 (Marathon Runner)
Agility: Sandman 7 (Unlimited)
Fighting Ability: Thundra 6 (Warrior)
Energy Powers: Wingless Wizard 3 (Explosives)

If you take a look at my modest comic collection, you'll find clumps of various titles with gaps between numbers anywhere between two issues, to two hundred.
In amongst that sea of inconsistency are some titles more popular than others, and for me, Fantastic Four is one of them. This makes it especially unusual that it's taken this long to feature the Thing -- long time favourite member of the FF.

Now, the Frightful Four have a habit of shuffling membership, so it's important to establish who it is we're dealing with here.
The cover is somewhat misleading, suggesting that Thundra is a fifth member of this sinister quartet, but what we find is actually that she is the fourth, while a former member appears in a reformed capacity. I, of course, refer to the Inhuman - Medusa.

So, the lineup this time around includes stalwart leader, the Wingless Wizard; providing muscle with a slice of versatility is the Sandman; pasting up the town with his patented ensnaring goo is The Trapster; and finally, the Amazonian-like warrior Thundra makes her first appearance in comics.

Really, you'd have to rate the Four pretty highly, despite their somewhat comical win/loss record.
Not only do you have the Wizard's wonderful toys, but also the versatility and strength of Sandman, which is only coupled by the brute strength of Thundra. Really, she makes a pretty impressive addition in place of Madusa, whose abilities are somewhat redundant next to the Trapster.

The Thing gets full credit for his strength, experience and overall durability.
It's these qualities that always make him a valuable asset to any team, but against the combined might of this foursome, his strengths start to diminish.
Pound for pound, Thundra alone could match Thing in the strength department, and while she might not win nine out of ten, she would take him to the very lengths in at least five of those bouts.

Whether their effectiveness ranges from sandy pants rash, to pastey suffocation, the addition of the other three members really tips things in the favour of the Frightful Four, I would honestly have to say.
Against the full roster of the original Fantastic Four it might be a different story, but with the Thing isolated it becomes too difficult to tip the hero.

Medusa, try as she may, is not an equalizer for Sandman, let alone the Wizard (who's nasty with those anti-grav discs, and his tactical intelligence) and the Trapster (who can... tie you up with paste...).

What went down...
Alright, so we all know it: Thing's a good guy!

I don't just mean that in the 'super powered bloke who fights villains and tyrrany in all their forms' either. I mean that if you're in a bind, he'll do what he can to help -- and when a woman's scream echoes in the night air, you can be damn sure Benjamin J. Grimm'll be there!

Barrelling head-long through a wooden fence, Benjy gets his first nasty shock when he plummets down into a dugout construction site.

Things take a further turn for the worse when a flexing figure emerges dramatically, shadowed by the moon behind him -- The Sandman!

Sandman clobbers his sendimentary counterpart, but when Thing tries to return the favour, he gets no love, swinging straight through a mid-section made of sand!

Escaping a grappling session with the FF's muscle, Sandy slips away to allow the entry of two other genial gentlemen in the form of the Trapster and the Wingless Wizard.

A two pronged attack on the Thing proves effective, tying him up with quick hardening paste, and following up with a swift diving attack from the Wizard who did fly.

It's at this time that another player in the game makes herself known.
Snatching the Wizard from the sky are long, red strands of hair belonging to the Inhuman known as Medusa. Dragging the Frightful Four's leader earthbound, Medusa makes clear her resignation from the questionable quartet.

While Medusa duals with the Wizard, Sandman and Trapster launch an attack on the Thing. Using his incredible and oft underrated strength, Sandman tosses a bulldozer in the hero's general direction, while Trapster comes from the other side behind the wheel of a dump truck.

Thing reduces the 'dozer to scrap metal with a left that woulda knocked it outta the park, and makes his turn just in time to surprise Trapster -- not by destroying his vehicle, but by yanking it from it's path into the air!

While the Thing shakes Trapster out of the truck, Medusa's dominance over Wizard has come under fire.
A face full of high-impact sand puts Medusa on the ropes, and frees up the Wizard to turn the tables on Thing, who is proceeding to dangle Trapster by his belt to deliver a spanking -- "Awright, Trappie -- My second time at bat, comin' up --"

One of the Wizard's "new and improved" anti-gravity discs slaps on Thing's back just in time, and Trapster falls to the ground with smug satisfaction.
It's only by the intervention of Medusa, who ensnares the floating Thing in her hair and removes the disc, that Thing does not end up space bound.
Afterall, if Jack Kirby had meant for Thing to fly, he would've given him wings.

Feeling pretty much ticked off and a little chauvinistic [Saved by a female! How mortifyin'!]; Thing looks to take the frightened three down while they're all together by hoisting a crane above his head, and whipping it into the air. Enter: Thundra!

Much like Thing earlier, Thundra reduces the airborne crane to rubble, professing her name and might as she strikes the metallic menace down.

"You already tossed yer monicker at us, girlie! Now howzabout somethin' a wee bit more basic, like -- What's a seven-foot gal like you doin' in a place like this??"

[It's about now that Thing should start to quiver in his shorts, because not only is Thundra obsessed with battling her destined opponent of the strongest male alive, but she's also a walking, talking parody of feminisim. But more to the point, Roy Thomas? Run for the hills, man! Lordy! -- Emasculated Mike]

Thing stands his ground as Thundra whips her chain at him, unaware that it's not her intention to injure him with it, but rather to ensnare him so as to pull him into close quarters. Then the real pain starts!

Thundra's blow is so powerful, the explosive blow is exclamated with a giant asterisk: "Rolll your own sound effect, effendi -- We can't think of one that would do Thundra's murderous blow justice! -- Roy and Artie."

Medusa attempts to intervene once more, but tanglging her tensile strands around the psuedo-Amazonian only ensures she see the same fate. Swung and tossed like a cat by it's tail, Thing has to make do with some giant chunks of Earth, which he attempts to use as a makeshift catcher's mit.

Sufficiently distracted, Thing is left wide open to attack as the Frightful Four congregate around he and Medusa.
Vulnerable, not even Thing can resist the crushing combo of full strength blows from Thundra and Sandman! Despite calling him for herself, the combined effort delivers the victory, and leaves Sandman and Thundra to bicker while Trapster subdues Medusa.

The hammer...
Well, the winners, I'm surprised to say, are the Frightful Four!
The Thing was an overdue inclusion to the site, but I have to say, I'm quite pleased to have guys like Sandman and Thundra on the rankings list now, too. Characters that aren't necessarily moving titles, but are strong representations of the Marvel tradition.

It's interesting to see how Marvel's current crossover event Civil War is affecting that tradition. For me, I've enjoyed the story, and the shake up of the 'status quo,' despite being fairly confident it'll all be relatively reset reasonably soon.

I've seen long time readers offended by what they're seeing between the pages of Mark Millar's Civil War. They're seeing characters they enjoy and adore acting in ways that are familiar, yet very different.

In this particular issue of Fantastic Four, the FF are torn apart by in-house bickering, preparing for a shift in the team's roster. Johnny runs off to the Inhumans' Great Refuge, where he hopes to find love with Crystal, an Inhuman and elemental who cannot leave her home.
Meanwhile, Reed Richards and Sue Storm are torn apart when Reed places his science, as he so often does, above more personal matters, like the well being of their son Franklin.

Each of these events is motivated, in the moment, by contrived emotion penned by Roy Thomas. While these events bare little relevence to the story, or even Fantastic Four history as we recognise it today, they attempt to forward on-going plots by using the perceived humanity of the characters prompted by catalysts that could be described as little more than mcguffins.

What we arrive at is a fun moment in history, where Medusa is a member of the Fantastic Four, and a chance to see the Thing take on a brand new character in her first appearance - Thundra.

So, how do I feel about Civil War? I guess I'm not too fussed.
Not to say I condone dramatic dismissal of history, or characterisation. Quite the contrary, I loathe the fan who tells you not to care. Not to invest in the logic these on-going stories demand.
I simply cannot stand readers who insist there's something wrong with disliking a comic's delivery or plot. 'You don't have to buy' is not a good enough answer.

That said, I don't feel Civil War fails as a story, or as a Marvel comic.
This story has introduced feelings that have largely been avoided, partially out of respect for the American sensitivity, and perhaps partially out of a want of escape.

In the wake of 9/11 and shifting climates we do now, however, have a Marvel universe incredibly aware of itself, and the world in which we live.
The Stanford incident reflects a tragedy in American history, and the resulting climate indicates something relevent in the world. The necesity for security, and administration and policing is the subject, and practically the villain. But I don't really feel that's important.

What's important, and what makes this such an acceptable tale, is that it's a story about humanity, magnified several times to become super humanity.
This is a collective of persons with great power, and great responsibility who have lived parallel to great human tragedy, and gross neglect within their own community.

This story highlights a moment in time where all of these people are reacting.
For a time, after 9/11, America seemed united. The spirit was strong, and the will to ensure safety and justice at all costs was strong. It was natural.
Eventually emotions settled, and tensions relaxed. The climate was slack enough to allow a return to dissent, and confusion, and disagreement. The world fell back into it's previous, comfortable context.

This is what I see for the Marvel universe. This is what I see of Civil War.

The Fight: 5.5 The Issue: 5

NEXT MONTH: Civil War comes to Secret Earths! But first, stay tuned for an all new punch-up!