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ABEL versus BIRDIE(UDON/Capcom)
Where: Street Fighter IV #1 When: February 2009
Why: Ken Siu-Chong How: Joe Ng
The Story So Far...
With his past shrouded in a fog of uncertainty, the French mixed martial artist cum mercenary called Abel relies on a single certainty to give him purpose. Having been found in his amnesiac state in a Shadaloo cell, and rescued from the demolition of the facility by the USAF Lieutenant Charlie Nash; Abel seeks answers and retribution by launching a one-man assault on the international criminal empire responsible for Charlie's death!
Following a lead to London; Abel finds the pro-wrestler turned small time crook, Birdie, running a bungled weapons smuggling operation for Shadaloo's arms dealing branch, S.I.N! Things turn from bad, to worse, as the French fighter seeks information from the hoods about this organization rising from the ashes of Bison's apparent defeat, but Birdie is no slouch in the fighting department!
Tale of the Tape...

Strength: Birdie 4 (Enhanced)
Intelligence: Abel 3 (Straight-A)
Speed: Draw 2 (Average)
Stamina: Draw 4 (Athlete)
Agility: Draw 2 (Average)
Fighting Ability: Abel 5 (Martial Artist)
Energy Power: Birdie 2 (Projectile)
- With his past shrouded in mystery, Abel made for himself a new life as a mixed martial arts mecenary hailing from France. Abel was discovered by US Air Force Lieutenant, Charlie Nash, whilst scouting a Shadaloo SIN weapons facility before it's destruction. It was Charlie who placed the scarred and confused fighter in the care of the mercenary he came to know as his father.
Devestating in his proficiency with the fighting style learnt from his adpotive father, Abel is a capable grappler and striker. He uses these skills in his pursuit of any vestige of Shadaloo's operations he is able to track.
- Hailing from England, the former pro-wrestler turned punk rocker, Birdie, is an undisciplined fighter with aspirations of joining the international crime syndicate, Shadaloo. In an effort to get noticed, this wannabe thug partakes in petty crime on the streets, while using his trademark chain as a weapon in street fights.
Birdie eventually used his reputation to reach the ranks of Shadaloo, but when the temptation of power leads Birdie to devise a plan to use M. Bison's psycho-drive as a means of overthrowing him, a subsequent team-up with Balrog leads to Birdie's undoing, and the alleged collapse of Shadaloo.
Math: Abel Ranking: Birdie (#299)
What Went Down...
Just as Birdie berates his gang for confusing shipments of dolls containing armor-piercing ammunition, the French dynamo enters to learn more about the weapons specialist division of Shadaloo called S.I.N!
Abel puts Birdie's goons out quick with a palm strike and toss, but leaves himself open to the Brit's deadly chain. It wraps up around his neck from behind, but the Frenchman shows incredible strength, using the length to drag Birdie into his clutches for a punk-shaped hammer toss that levels the rest of the gang, before dumping their leader on his head!
Birdie shows considerably more resilience than his gang buddies, laughing at Abel's confidence as he launches into his own unique attack, a rising headbutt the Frenchman didn't see coming!
With unlikely agility for a man so large, Birdie springs to his feet, whipping his chains in trademark style in the same motion. Abel dives beneath the stinging stream of metal, getting into close quarters that return to him the advantage.
Like a raging bull, the grappler charges with Birdie in his unbreakable clutches!
The Brit becomes a human battering ram as his giant frame smashes through wooden crates before colliding with the back wall of their warehouse!

Abel unloads with a three-string combination of punches, before launching into a flipping throw that vaults Birdie's enormous frame overhead to provide a landing pad for the leaping Frenchman! The blow puts an end to Birdie's rebellion, leaving him helpless against the wall once more, with no choice but to divulge the secrets Abel seeks to continue his battle with Shadaloo and his past.
The Hammer...
Let us welcome Abel into the annals of Street Fighter and Infinite Wars history as we declare him the undisputed winner! Yay!
Flash back to the end of February and there's every possibility you were a part of a movement that spread across home consoles worldwide -- Street Fighter IV for PS3 and Xbox 360!
Those who've splashed out to pick up the obscenely priced collector's edition will have already familiarized themselves with the peripheral source of story for the game, which relegates depth of narrative to an hour long animé feature on DVD.
In this respect, the coindiciding release of UDON's most recent expansion of the Capcom/Street Fighter license agreement plays a role as part of a cross medium promotion. To the initial benefit of the work, the series hasn't really been marketted as that kind of a tie-in, but it certainly seems to fit quite nicely!
While the animé provides context for the clash between the heroes of Street Fighter and the looming threat of SIN, the comic dives a little further back, elaborating on the backstory of Crimson Viper and Seth, while also turning attentions to fellow new inclusion, Abel, and overlooked old favourite, Birdie.
Top 25 Game Fighters
#1 Ryu (Capcom)
#2 Shang Tsung (Midway)
#3 Shao Kahn (Midway)
#4 Goro (Midway)
#5 Sonya Blade (Midway)
#6 Dhalsim (Capcom)
#7 Ken Masters (Capcom)
#8 Johnny Cage (Midway)
#9 Noob Saibot (Midway)
#10 Sheeva (Midway)
#11 Raiden (Midway)
#12 Guile (Capcom)
#13 R. Mika (Capcom)
#14 Stryker (Midway)
#15 Sagat (Capcom)
#16 Kano (Midway)
#17 Fei Long (Capcom)
#18 Kintaro (Midway)
#19 Akuma (Capcom)
#20 Hotaru (Midway)
#21 Sakura (Capcom)
#22 T.Hawk (Capcom)
#23 Jin Kazama (Namco)
#24 Rose (Capcom)
#25 Dragon King (Midway)The British punk rocker from the original game, (later revamped for the Alpha series), seems to be a favourite for writer Ken Siu-Chong, who appears slightly less out of his depth in this latest incarnation of the comic. While not entirely out of the ordinary, the character's appearance does have the negative sting of a series of repetitions that have plagued UDON's releases. If their comics are anything to go by, you certainly don't want to spend time in any kind of restaurant in the land of World Warriors!
Street Fighter IV recovers slightly from a steady decline in quality that culminated in the latest of UDON's sequentially relevant series, Street Fighter II Turbo.
One can't help but wonder if the writer is the sole person to blame, given that the issues really do read very much like something coming from an art studio. The writing, in a traditional sense, is at fault, but I wonder how much of these issues are a collaborative effort, spreading the blame as evenly for the bad, as the good, such as the regular use of visual cues familiar to gamers.
Joe Ng's art style returns to the comics a visual flair more familiar to the Capcom properties than the radically different departure by Turbo's Jeffrey Cruz. Most notable is the difference in pacing, which returns to an evocative flow reminiscent of Alvin Lee's glory days on earlier issues of the license.
One gets the sense that Capcom's presence was more felt on Street Fighter IV, giving it the direction the other series have lacked. This first issue delivers a sense of purpose that seems potentially fitted between the cracks of the animé and game. It has a sense of contributing deliberately to the larger picture, which rarely, if ever, was as present during previous series, Turbo included. Minor discrepencys leave doubt over whether or not it will fit seemlessly into the saga of SFIV, but only time can confirm or deny that.
The team could never be accused of dishonoring the spirit of the property.
The inclusion of Birdie, who was sorely missed from the cast of characters included in the game, highlight this. Afterall, even if his inclusion is a way of avoiding to committing to characters without interrupting their predestined paths, at least they chose to utilize one of the beloved B-listers of the universe!
Walking a precarious line between the classic mould of mixed martial arts and nationalism, Abel might be my favourite of the new inclusions. I can't say I'm especially fond of his amnesia plot line, which appears unresolved in his game conclusion, and has a nervous twitch of Cammy about it, but I like him.
As a sense of story unfolds, I've ever found myself looking upon Crimson Viper with a more positive light. She certainly shines in the feature, but looks set to accept a greater sense of humanity than the role of antagonist allows during her animated pursuit of Ken, and Ryu. Seth too will hopefully grow beyond the boss role expressed in the animé, without losing the associated presence.
As you can no doubt tell, I continually find myself looking upon the sole writer with scepticism. At only four issues, one would hope SFIV can maintain the course suggested by a fairly solid first issue. UDON are certainly tapped into the culture of these characters, who so often suffer interpretations that do not do them the service of their twenty year history. Such strong and vibrant characters deserve a story that can reflect their adventures and story to the fullest, in all of it's philosophical, political, and action-packed glory.
And hey, for those with the issue, I'm sure little nods like the Mortal Kombat hybrid ninja (baring the colours of Sub-Zero, Scorpion, and Reptile), doesn't go too far, either. Like I said; these guys really are steeped in the culture. I just wish they could more consistently use that knowledge for more involving ends.
The Fight: 5 The Issue: 4.5
Street Fighter IV hit PS3 and 360 this week, and it's the collector's edition you'll have to grab to get a hold of all the extra goodies, including the explosive animated adventure that brings Chun-Li, Guile, Cammy, Ken, Ryu, and Sakura together again to fight the forces of evil! You can pick that up, or any of the UDON collections featuring previously reviewed issues, via Amazon links provided in posts, and the Gift Shoppe! By doing so, you help sponsor future entries of the Infinite Wars! You can also stay up to date on the monthly release of Street Fighter IV from UDON!
GUILE versus BIRDIEStage 01 (UDON/Image)
Where: Street Fighter #1 When: September 2003
Why: Ken Siu-Chong How: Alvin Lee
The story so far...
His name is Bison, and he is the megalomaniacal leader of the world's most vile criminal organization -- Shadaloo.
Involved in every facet of criminality, Shadaloo funds Bison's desires for world conquest, and his interests in fostering the martial arts and his psycho power.
It was during an investigation into Shadaloo that Bison uncovered and brutally murdered Charlie, partner of Interpol agent, Guile. Ever since, Guile has had the burning desire to personally put an end to the Shadaloo empire, and the evil M. Bison.
Patiently working his way through the various branches of Shadaloo, Guile and agents like him pick apart the pieces of the puzzle, working their way closer to the source. Wannabe street toughs, like the English street fighter, Birdie, represent the lower rungs, all useful for tracking back to Bison.
Previous Form:
Guile, Birdie: Each making their Infintie Wars debuts.
Tale of the tape...

Strength: Birdie 4 (Steroid Popper)
Intelligence: Guile 4 (Tactician)
Speed: Guile 3 (Athlete)
Stamina: Guile 5 (Marathon Man)
Agility: Guile 3 (Acrobat)
Fighting Ability: Guile 4 (Trained Fighter)
Energy Powers: Guile 3 (Explosives)
Hmmm, well, that was a particularly clunky introduction.
Yes, it's the weekend again, which means it's time for some Street Fighter action, and we're heading straight back to the very first (or second, depending on your opinion of #0) issue of UDON's Capcom licensing agreement.
We've got a couple of new inductees into the Street Fighting ranks of the Infinite Wars. Guile was acknowledged, but uninvolved in a previous battle between Ryu and Balrog [Street Fighter II #1], emerging mysteriously to save Ryu from sniper fire after he defeated the Shadaloo boxer.
When I think back to the days of Street Fighter II in the arcades, and even beyond, I can't help but remember the popularity of Guile. In certain circles he has been regarded as the main character, superceding even the poster boys from the series, Ken and Ryu. His story of vengeance for the death of a law enforcement partner, classic in design, certainly makes him one of the most specifically involved fighters in the Street Fighter tournaments.
Birdie's a popular cat, and actually a fighter who predates Guile, having made his first appearance in the original Street Fighter game. He was able to find a new lease on life as part of the Street Fighter Alpha (or Zero) reinvigoration of the property, featuring as one of many new and reinvented characters.
Birdie, interestingly enough, has gone on to bigger and better things, having a starring role in the second-half of the Street Fighter Alpha "movie," and also a feature spot in the recent translated manga, also available through UDON.
Okay, before this turns into The Hammer, let's roll on to the tape, because the sooner we get this part over, the sooner we can get to solid street fighting!
It's a pretty straight forward scenario of two fighters.
Guile is a powerful customer, but Birdie represents the epitomy of the street fighter of impressive size and strength. He's the kind of fighter who plays to overpower, and will do it by any means necessary, even resorting to less than honorable tactics that include a massive chain -- yeah, not just for bling!
Guile's been around the block plenty of times. He's a mature and strong fighter. Much like the character in the games - who could propose a devestating combination of sonic booms that lure the opponent into avoid their way into a flash kick - Guile is well prepared to out-think and strategise his way through characters.
Birdie's at the bottom rung of the Shadaloo outfit because he isn't the smartest tool in the box. He'll give any fighter a run for his money, but at the end of the tournament, Guile's going to be standing far ahead of the British brawler.
The Math: Guile (Meta Class)
The Pick: Guile
What went down...
Having apparently taken out rival gangs in the area, Birdie and his crew strut into a restaurant to demand protection money. The owner, tired of handing his profits over to thugs, refuses, and suffers the consequences!
Ryu, dining with Ken, steps up to stop Birdie, grabbing his fist as he pulls back for another swing at the helpless owner. Before Ryu has the opportunity to take the fight, an authorative voices calls from the entrance, ordering all to freeze.
Ken calls his friend off, leaving Guile to arrest the Shadaloo thugs, but Birdie has no intentions to accept arrest. The mighty Brit leaps into action, throwing his massive weight into a chain attack, but Guile dodges it with ease.

He slides around the clumsy attack with ease, and throws a hard backhanded fist at the thugster. Though less than elegant, Birdie is competent enough to lift his impressive fist, blocking the impact of the blow, with chains and all.
He leaps into the air again, looking to use his impressive height and strength advantage to crash down on Guile with an axe handle smash.
Guile proves agile enough to leap out of the path of the move that reduces the furniture to pulp.
Guile stops to casually pull a comb through his hair, taunting the burly brawler whose attempts continue to be unsuccessful. He laughs at the prospect of Bison even knowing a wannabe's name, sending Birdie into a further rage.
Birdie rises in a dishevled state and leaps into the air, throwing himself at the cool and composed Guile. Guile can't help but smile, a steady contrast to Birdie, roaring like a ferocious animal.
The tactic proves to be all part of Guile's cunning plan, luring the undisciplined fighter into the range of his devestating sommersault kick. The blow snaps Birdie's jaw back and sprays blood in the air.
Birdie comes to lands on his head and neck, out for the count. Guile brings his foot to rest on the defeated Birdie, relishing the victory to the delight of onlookers, and store owner alike.
Unfortunately the defeat does little to intimidate the other Shadaloo thugs. One of the gangsters elbows his way out of custody, and makes a break for the kitchen! Guile orders pursuit, but the thug is too quick -- or so he thinks!
He makes for the back door, only to walk into a blur of yellow and blue -- a flurry of super-fast kicks! On his back, the Shadaloo runt can only stare up at the refined fighting machine that is - Chun-Li!
The hammer...
Guile wins! Perfect!
Actually, I cheated a little bit, and we'll condense a quick fix into this one by also counting Chun-Li for the assist. I didn't plan to, but heck, I'm feeling generous, and I want to give the Street Fighter's a well deserved shot at making top five before the end of the year.
If you missed us last week, you won't know that the challenge has been issued to the Street Fighter alumnists to use the weekends to earn a top five spot before the end of the year. Considering not only that there's only three months left to do that, and that they're up against eight months of competition, that's a big, and exciting ask!
As much fun as it would be to run through the UDON comics from start to finish, there are a lot of gaps in my collection. Aside from a couple of quick fixes held within the pages of this issue, it might be a while before we see any of the Image published Street Fighter action. Still, that doesn't mean there isn't plenty of Street Fighting to come, from both comic and film.
Y'know, say what you will about any of UDON's faults, you couldn't come up with a better group to tackle the Street Fighter license in American comics. Already tied to a kinetic, manga-inspired style, the artists of UDON slide fluidly into reproducing the Capcom style of games like Alpha, adding that extra layer of familiarity that makes the difference between a good adaptation, and a great piece of licensing.
Over the course of production from the first series, to the self-published Street Fighter II, you can see a really exciting process of evolution and learning in the UDON production team. In these early issues, there's a sense of experimentation in the pages, featuring a lot of familiar frames, and digital effects.
While I think this approach is probably a little heavy-handed, I'm actually really glad that they did it. I wouldn't want to read it in every issue, but it's just a nice quality to have seen tried. It's all too rare to see experimenting and evolution in the process of a comic in such a finite space of time.
Pictured above, you see Guile's famous match-winning taunt of the hair comb.
It's scenes like, and moves utilized by the fighters taken directly from the games, that probably made this such an easily acceptable read. As I said, I think it's maybe a little heavy-handed to literally recreate frames of animation from the gaming sprites, but without it I wonder if the series could've enjoyed the instant acceptance that can be so hard to garner from hardcore fans.
This first volume of Street Fighter represents a lot of fantastic things, and while UDON themselves acknowledge it got a little distracted at times, they did well to bring it all back to the tournament with Street Fighter II, and this remains a fantastic inclusion for any fan's collection.
That's probably about all for this week, but be back here next weekend as we continue to test the strength of the Street Fighting fraternity. We saw them go head-to-head with the Marvel heroes in the games, but this is the true test!
The Fight: 4.5 The Issue: 6
[Street Fighter has the unlikely honor of being the first issue published by Image Comics to be featured in the Infinite Wars. Granted, that's a true oddity on a site dedicated to superhero fisticuffs, but also a testament to the Street Fighter brand. We'll find our way to something else Image one of these days...]