Monday, October 24, 2022

MAN-THING versus HULK
... And Man-Thing Makes Three! (Marvel)
Where:
Incredible Hulk #197 When: March 1976
Why: Len Wein How: Sal Buscema & Joe Staton

The Story So Far...
Battle with The Abomination onboard an out-of-control rocket leaves Hulk hurtling uncontrollably earthbound through the planet's atmosphere.

Crash-landing in the Florida Everglades -- the Hulk burns with anger & confusion as he resumes his lonely existence beneath the watchful gaze of a silent, shambling beast.

In the bosom of the swamp, Hulk finds hostile reptiles, but reverting to Bruce Banner briefly, he makes the acquaintance of a timid mute troubled by an anachronistic mob of pirates. These wretches are exhibits in The Collector's collection and now Hulk will face his prized champion in mortal combat!

Tale of the Tape...
Strength: Hulk 6 (Invincible)
Intelligence: Man-Thing 2 (Average)
Speed: Hulk 4 (Olympian)
Stamina: Draw 6 (Generator)
Agility: Hulk 2 (Average)
Fighting: Hulk 6 (Warrior)
Energy: Man-Thing 2 (Projectiles)
Total: Hulk 26 (Meta-Human)

Those who know fear burn at the Man-Thing's touch, but what's a little scolding to a Hulk who just burst into flames passing through Earth's atmosphere?

He launched a tactical pre-emptive strike when facing the fire of the Human Torch back in Fantastic Four #12, but decades later stood face-front relatively unscathed against the nuclear inferno of Red Hulk.

Hulk is far more prone to rage than fear, but he's facing a pretty weird opponent in circumstances well beyond his usual scope of operation, so let's not completely rule it out.

Of course, despite a fairly monstrous visage, the Man-Thing is actually a relatively kind natured creature, instinctively driven by a powerful sense of empathy, as well as sometimes preying upon the fears of those who misunderstand him. In many ways he's actually quite a kindred spirit for the Hulk.

The once brilliant biochemist, Dr. Theodore Sallis, is become a primitive protector of the innocent, and guardian to The Nexus of Realities found in the Florida Everglades that formed his new body.

It's a station that put Man-Thing on the frontlines of repelling the zombie plague of Earth-2149: home of the Marvel Zombies, where Hulk became one of the deadliest plague carriers to visit other worlds, and devour powerful opponents.

It seems even as a decaying zombie: Hulk is strongest one there is, but Man-Thing is only in this fight because of The Collector's influence, and that opens this fight up to a whole range of unexpected twists. Let's see what happened...

The Tape: Hulk Ranking: Hulk (#6)

What Went Down...
From the depths of the Everglades emerges the grim visage of The Collector!

Arriving to claim ownership of a freshly beaten mob of salty pirates, he inspires terror in the face of their mute victim. This is enough for the Hulk to match his newfound friend's fear with rage -- swiftly redirected by The Collector towards another figure suddenly appearing: His champion -- The Man-Thing!

At his master's behest the towering swamp monster marches toward a bewildered Hulk -- smacking him with the back of his mossy hand!


The hit only staggers Hulk for a fleeting moment.

The green goliath charges angrily towards Man-Thing to strike back in kind -- only for his massive fist to punch straight through the slimy vegetation of the creature's unharmed body!


Once again Man-Thing seizes upon Hulk's confusion as The Collector barks orders to strike!

With his marshy hands clasped, the Man-Thing brings them suddenly rising to Hulk's jade jaw with a powerful hammer-like two-fisted uppercut!

The Hulk's rage only grows as his primitive mind grapples with the situation. He had no reason to fight Man-Thing before, but now he will punish the creature for daring to attack!


While the Hulk swings his mighty fist like a wrecking ball through Man-Thing's mushy mid-section -- The Collector aims to stack the deck in favour of his indentured champion...

The elder of the universe casts the light of the fabled Philosopher's Stone on a fearful nearby mute, whose silent witness contorts into an expression of twisted horror as his existence is unmade -- reverting to a creature of oozing clay!

Completely under The Collector's influence, the living Glob is now directed to join the fight -- catching Hulk by surprise with a sneak attack!


The clubbing blow from behind drops the Hulk to his knees, but he soon puts wild eyes on the Man-Thing's unexpected accomplice.

With frustration and anger boiling over, the Hulk aims to smash this newest challenger -- only to find his fist once again glides ineffectually through its target!


With only a clay-soaked hand to show for his aggression, Hulk stares at his fist with existential dread. "Bah! You are made of clay -- like carrot-nose is made of slime! How can Hulk fight clay and slime? HOW??"

The creatures callously ignore Hulk's frustrated quandary, showing him the hard side of their marsh and mud with synchronous punches!


The shambling monsters approach their toppled foe and loom silently for a moment -- before The Collector once again rallies their attentions to an attack!

The Glob locks his arms around Hulk's chest while Man-Thing delivers clubbing overhead blows.


Hulk flails wildly in an attempt to repel his attacker and escape the hold, but the Man-Thing cradles Hulk's head and plunges it into his swampy chest!

Hulk continues to fight, his mighty lungs affording him more time than any mortal man, but even he can only last so long, especially once caught by surprise.


The Man-Thing silently holds Hulk's head within the suffocating bog of his own body.

Slowly but surely Hulk's thrashing begins to subside. As he succumbs to passing out, his arms fall limp and he drops to the ground, unconscious at the feet of the motionless Man-Thing and The Glob.

The Hammer...
The Collector's pirates come to gather the bounty of a defeated Hulk -- five or six of them struggling to lift his mighty figure as they're led to the private quarters of Collector's possessions.

You might not know it at a glance, but this marks something of a reunion for Hulk and one of his old adversaries.

The Glob first appeared in Incredible Hulk #121 when escaped convict Joseph Timms was accidentally doused in radioactive waste dumped into a swamp by the rampaging Hulk. The mugshot [pictured above] shows a portion of that dramatic 1969 cover by artist Herb Trimpe.

The Glob butted heads with the jade giant a couple more times, before passing through geographic convenience to the domain of today's marquee main eventer and inadvertent tag team partner: Man-Thing!

The Glob and Man-Thing became Florida Everglades sparring partners in the ever-famous Giant Size Man-Thing #1! A series of body horrors having taken The Glob from short-lived servitude to The Leader, to becoming a golden brain -- his body reconstituted under the command of Yagzan and his Cult of Entropy.

It all gets a little weird, but weird is what you get when you're dealing with re-animated monster men-things made from swamp muck and mud!


With slamming Sal Buscema on pencils this can't help but be big time super-hero smackdown, but it manages to be subdued enough to bog Hulk down in the mire of a horror genre monster mash. Just what would hit the spot this spooky season!

Hulk was born from a disaster of the super-hero atomic age, but we can't forget he began life as a figure of horror. A Dr. Jekyll and Frankenstein's Monster hybrid, a literalized creature by night lurking in the shadow of the human psyche.

Even after he was brightened up and entered into crossovers with Marvel's heroes of science, Hulk remained a monosyllabic beast, trading blows with the likes of The Thing, as if fulfilling the promise of late stage classic Universal horror movies with even bigger monsters, and bolder technicolour brawls.

We never seem to have enough Hulk on Secret Wars on Infinite Earths, and with Halloween drawing near -- and Man-Thing making waves with a successful live-action return in Marvel's Werewolf By Night special -- it seemed like the perfect time to dig up today's classic back issue.

It's a very different dynamic to Hulk's fight with Jack Russell in Incredible Hulk #362, but there's a similar thrill reconnecting with that classic horror vibe. I'm enjoying building our file of the more macabre side of the superhero universes.

If you'd like to find more from your favourite horrors you should follow links throughout this article, or dive into the Secret Archive for a complete index of featured fights in order of publisher, series, and issue number.

Secret Wars on Infinite Earths has featured more than 700 battles and ranked well over 1,000 characters! If you like what we're all about and want to see more entries you can help make it happen by becoming a supporter on Patreon!

Patrons will unlock additional updates and be able to sponsor featured content including Top 10 Rank & File lists, featured fights, and more as a thank you for helping support me and the project.

You can also get free daily links to fights inspired by the topics of the day by subscribing via Twitter and Facebook. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday! It's also completely free to follow on Patreon for more updates!

Winners: Man-Thing & The Glob
#353 (new) Glob (Joseph Timms)
#415 (+475) Man-Thing
#629 (new) The Collector [+1 assist]
#6 (--) Hulk

Monday, October 03, 2022

ULTRAMAN versus DOCTOR FATE, ROBOTMAN & SUPERMAN
"Master of Worlds and Time!" (DC)
Where:
All-Star Squadron #15 When: November 1982 Why: Roy Thomas w/ Gerry Conway How: Adrian Gonzales & Jerry Ordway

The Story So Far...
The year 1942 is a mere page in history for the villain known as Per Degaton. From 1947 he moves effortlessly through time to rewrite events in favour of his own designs for global domination.

Returning to the Second World War with nuclear missiles acquired from 1962 Russia -- and members of the once banished Crime Syndicate of Earth-3 -- Degaton launches a fresh assault that draws the attention of the All-Star Squadron and their future counterparts in the Justice Society & Justice League!

Tale of the Tape...
Strength: Superman 6 (Invincible)
Intelligence: Robotman 5 (Professor)
Speed: Superman 6 (Mach-Speed)
Stamina: Superman 6 (Generator)
Agility: Superman 3 (Acrobat)
Fighting: Ultraman 6 (Warrior)
Energy: Doctor Fate 7 (Cosmic Power)
Total: Ultraman 34 (Super)

It's a crisis of multiple Earths! From the morally inverted world of Earth-3 comes Ultraman: Sinister Kryptonian leader of The Crime Syndicate of America -- now working for Per Degaton in exchange for freedom from imprisonment in limbo!

Ultraman shares much the same story and invulnerability as Superman, with the vital difference that he gains his powers from the radiation emitted by fragments of his home planet -- the very Kryptonite that weakens Superman!

Ultraman's body can store Kryptonite radiation to retain his powers long after exposure, with potential for residual side effects of sapping Superman
, but fortunately for him he's joined by Robotman of Earth-One's All-Star Squadron, and his contemporary from Earth-Two's Justice Society, Doctor Fate!

Robotman is Robert Crane: a brilliant scientist who helped design a functioning robotic body capable of sustaining a human brain. Crane was mortally wounded during an attempt to steal the robot, transplanted by his partner to become a metal powerhouse with the All-Star Squadron once World War Two broke out!

Doctor Fate isn't afraid to fight in the trenches either, as we saw when he clashed with Hawkman, but the true scope of his power goes well beyond trading punches, wielding the might of order against occult threats like The Demon's Three, and the Lovecraftian horror of Morgauth!

Ultraman possesses considerable willpower but has no natural defenses against reality-defying mysticism and magic. His considerable will may resist, but Fate's magic could affect him as easily as Clea's belt controlled Superman and that may be their best bet if Superman can't go toe-to-toe with the powerhouse.

The Tape: Doctor Fate, Robotman & Superman Ranking: Superman (#4)

What Went Down...
Superman carries Robotman under his arm as they follow Doctor Fate into the outer atmosphere towards their target: Degaton's anachronistic orbital satellite!

They get to work tearing the technology apart, but as they search for a means to trace their opponent, Robotman stumbles upon a lead box and pulls it open before Superman can object -- bathing the Man of Steel in the content's green glow!


Superman begins to drift helplessly, but before Robotman can hurl the Kryptonite rock into the airless void -- Ultraman swoops in to snatch it from his hands!

"You can't hurt me with fancy words, Fate -- and I'm nobody's lackey! As for Kryptonite -- why, that's like mother's milk to me, see?"


Doctor Fate springs into action, summoning the powers of life and order to blast Ultraman with magical force!

The esoteric assault has no effect on the Crime Syndicate's superman, who laughs off the notion of order and bursts toward Fate to deliver a vicious left hook!


Doctor Fate's "eldritch aura" protects him from the full crushing force of the punch -- but he still drops lifelessly to his back on the satellite.

Thus, Ultraman turns his attentions to the last hero standing.

Robotman meets his opponent gladly, rushing in for a clean shot -- but his charging punch falls short of a dodging target.


Ultraman steps back to avoid the hit and grabs hold of Robotman's extended arm to wrench it out of its socket!

Literally disarmed but not out of the fight, Robotman takes the surprising measure of leaping from the satellite!

Ultraman is disappointed to have his prey slip away, but sees no reason to bother himself with finishing what the gravitational pull of Earth will do for him.

He fails to consider that the one-armed Robotman is drifting in the direction of Superman -- and can still manipulate the wires protruding from his arm socket to take hold of the Kryptonite rock that keeps The Man of Steel unconscious!

While the metallic all-star works to assist his ally; Ultraman gets to work attempting to fix Per Degaton's satellite -- only to be interrupted again by the magic of Doctor Fate!


The powers of order clutch metal and wires, preventing Ultraman from making the necessary repairs to resume successful spying on the heroic assembly of the All-Star Squadron, Justice Society, and Justice League back on Earth.

A tap on the shoulder alerts Ultraman to the awakening of another hero, too!


Superman unleashes a haymaker that sends Ultraman hurtling across the satellite!

Fully revived thanks to Robotman's heroics -- he glides across the orbital battlefield to sink his right fist into Ultraman's mid-section!


With Ultraman falling to his knees, Superman grabs the tuft of the villain's cape to hold him up for a right hand that launches him into space!

The Hammer...
You may have noticed I used a Frank Quitely image for our Ultraman mugshot in The Tape section. You almost certainly know it. It adorned the stark white cover of JLA Earth-2: a 2000 collaboration with Grant Morrison that reintroduced and defined The Crime Syndicate for a new generation. An image many will instantly recall, but objectively lacks the hallmarks of instantly identifying a character, once cropped.

If I could think of, or find, a suitable rendering by Doug Mahnke, it would've been my preferred option. His work on Final Crisis: Superman Beyond has imprinted itself in my mind as the definitive Ultraman. He simultaneously brings Quitely's design -- with removed wide collar, and added yellow background to the upward point of a bordered U symbol -- closer to modern Superman, while also infusing it with an instantly identifiable demeanor & baring all Ultraman's own.

Mahnke's Ultraman could never be mistaken for a displeased Superman.

His Ultraman oozes hostility. He's all teeth, eyes, brow, and bulging muscle. Even united with fellow supermen against a common threat at the edge of reality that could destroy them all -- he seethes with derangement & unfocused aggression. He is Superman unchained, untethered, and always on the verge of evil.

When Morrison and Quitely revived Ultraman for the modern age, the internet was propagating a notion that Superman was 'too good'. A boy scout who never loses or breaks bad, and is therefore 'unrelatable'. Posed as a bad thing -- apparently.

Twenty years on, that always dubious meme has evolved into a preoccupation with Superman as antagonist. A tearing down of the heroic aspirational ideal in favour of base thrills, mortality, and selfish audience validation.

The Boys' Homelander examines this phenomenon by holding a mirror to the dark impulses that fuel some of the contempt for Superman. It's a critique of the audience as much as DC's American ubermensch, and the worlds they occupy.

More contemptible is DC's own 'bad guy' Superman: The star of the Injustice video game and tie-in franchise, whose only push to become a murderous tyrant was the death of Lois Lane and their unborn child, at the hands of a decidedly unmotivated Joker. A sophomoric and simplistic conceit to prepare the game's premise, hamfistedly initiated without evident reference or subtext. A road leading nowhere. An erosion of the company's own world-famous mascot in a multimedia franchise intended to reach gamers, and a non-traditional audience.

DC Comics already has its fair share of evil Supermen. Characters ordained as true villains, ripe with potential to whole-heartedly explore and commit to the concept of an amoral Superman in direct opposition to the genuine article.

Analogous villains like General Zod and Bizarro not only present the idea of Superman's powers gone bad, but also in turn contribute to the original characters' world, and larger fabric of the DC Universe, developing new nuances and ideas beyond mere alternate realities.

Ultraman is closer in step with the Injustice concept, with just a little bit more going on to better differentiate -- and commit -- to its basic premise. This outright commitment to flip the moral polarity of characters may seem simplistic, but lacks the metallic after-taste of every pubescent boy's notebook fantasy of what would happen if his heroes broke bad and fought each other.

Let's not forget where we are. I'm certainly not opposed to the simple thrill of a superhero brawl, but as I mentioned in the last entry, I've grown more than tired with the ugly, cheesy cliche of stripping heroes like Superman of their heroic core. Intelligent people see through the flimsy facade, and can almost certainly accept and understand that which is presented as true to their fiction. There are heroes and there are villains. Good will triumph over evil. Get on with it!

I also found myself reevaluating some of my feelings about the DC multiverse, but that's something we can get into next time. For now: it's been nice to take in a simple bout with some interesting characters like Doctor Fate and Robotman!

If you'd like to find more battles with some of DC's pantheon of other heroes & villains you can find them all by diving into the Secret Archive! That's where you'll find a complete index of featured fights in order of publisher, series, and issue!

Secret Wars on Infinite Earths has featured more than 700 battles and ranking well over 1,000 characters! If you like what we're all about and want to see more topics tackled you can help make that happen by becoming a Patreon supporter!

Patrons help keep projects like this up and running, and as a gesture of gratitude you'll unlock additional updates, options to sponsor article content including featured fights and Top 10 lists based on the Fight Club Rankings. Keep reading to the bottom of this page to check out today's major rankings update!

You can also get free daily links to fights inspired by the topics of the day by subscribing via Twitter and Facebook. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday!

Winner: Superman (w/ Doctor Fate & Robotman)
#3 (+1) Superman
#160 (--) Doctor Fate [+1 assist]
#626 (new) Robotman (Robert Crane) [+1 assist]
#974 (new) Ultraman

Saturday, September 24, 2022

SUICIDE SQUAD versus BLACK ADAM
Suicidal Tendencies (DC)
Where:
52 #34 When: February 2007
Why: Geoff Johns, Grant Morrison, Greg Rucka & Mark Waid How: Keith Giffen, Joe Bennett & Ruy José

The Story So Far...
Black Adam's violent conquest and reign over the nation of Kahndaq has earned the ancient marvel many new enemies.

Though softened by the formation of his own Black Marvel Family; Adam's brutal public execution of would-be eco-terrorist, Terra-Man, has renewed concern and anxiety from modern world powers who do not trust or agree with his unwavering old-world brand of justice.

Amanda Waller spearheads a secret black-ops mission to sanction Black Adam during his visit to the US. Recruiting Adam's former revolutionary ally, Atom Smasher, Waller deploys the Suicide Squad to San Francisco to stage an ambush when the Black Marvels reunite with prospective Teen Titan - Osiris.

Tale of the Tape...
Strength: Black Adam 6 (Invincible)
Intelligence: Draw 4 (Tactician)
Speed: Black Adam 5 (Super-Human)
Stamina: Black Adam 6 (Generator)
Agility: Black Adam 3 (Acrobat)
Fighting: Black Adam 7 (Living Weapon)
Energy: Isis 6 (Mass Destruction)
Total: Black Adam 34 (Super)

The Suicide Squad are: Plastique, Electrocutioner, Captain Boomerang, Count VertigoPersuader, and Atom Smasher.

A rag tag mix of new recruits and Suicide Squad regulars, but the ace in the hole is Atom Smasher. He has unique insights into their intended targets having left the Justice Society to bring Kobra to justice, and participated in the Kahndaq coup.

The Black Marvel Family are: Black Adam, Isis, Osiris, and Sobek.

Black Adam lends some of his power to Osiris in a similar fashion to Captain Marvel Jr, while Isis gains her super-human strength and influence over the natural world by wielding the magical might of the Amulet of Isis.

When Black Adam left the JSA to conquer Kahndaq he had to go through Captain Marvel, and we've also seen him challenge the likes of Superman, Superboy-Prime, and The Freedom Fighters. The Black Marvel Family is therefore well equipped to defend against most threats -- including the Suicide Squad.

Atom Smasher's familiarity and connection with Black Adam offers some hope for diplomatic resolution, but we don't review a lot of polite conversations!

The armored Persuader has gone mano-a-mano with Superman and might be able to use his Atomic Axe to knock the Marvels around, while Count Vertigo and his powers of disorientation throw them off, and make counter-attack difficult -- tactics that worked when the Squad faced Peacemaker and Major Force.

Captain Boomerang can be relied upon to hit a target if properly equipped, adding bursts of super-speed to his father's old tricks. Plastique and Electrocutioner bring their own firepower, but it remains to be seen if explosions or electricity are enough to rattle the Black Marvels! Let's get into it!

The Tape: Black Marvel Family Ranking: Black Adam (#27)

What Went Down...
Black Adam & Isis meet an ebullient Osiris carrying Sobek over the forest near Titans Tower. Their reunion is soon interrupted by a massive explosion sparked below by Electrocutioner and Plastique -- distraction for Atom Smasher!


The giant-sized Atom Smasher emerges from the forest and snatches Black Adam out of the sky while the other Black Marvels are spilled by the explosion.

The Smasher lives up to his name -- slamming Black Adam into the ground!

Black Adam punches Atom Smasher's hand away, also deflecting the insistence that he should hand himself over to a foreign US government.

Adam gains the space necessary to fly directly at Atom Smasher and deliver a knock-out blow that topples the towering figure, taking out Captain Boomerang in the woods below as his giant head hits the ground.

Adam hovers menacingly over Plastique and Electrocutioner with concern for his protege, but Osiris scrambles to his feet to plead for their lives. They repay his act of mercy with another explosion!


Isis can sense the impact of the fighting on the surrounding trees, but Persuader is unmoved by the environmental impact of his radioactive axe.

Before Isis can rectify the situation -- a sudden wave of disorientation overwhelms her. Count Vertigo makes his presence felt and sends her precious world spinning.

Persuader shoos his Suicide Squad teammate, closing in to deliver a deep gash into Isis' arm with his ultra-sharp Atomic Axe!


Osiris uses his Titans communicator to call for help as Electrocutioner is sent hurtling past him, and Isis receives yet another cut from the Atomic Axe, this time to her face!

The screams of his sister sharpen his focus as Persuader decides to disobey orders and close in for the kill. Osiris ensures the axe-man won't be successful!


The young Marvel launches himself like a flying missile and careens straight through Presuader -- cutting the axe-man's body in two!

Osiris comes to a skidding stop in the mud with Persuader's entrails still hanging from his arm.

Count Vertigo and Sobek watch in stunned disbelief as Osiris realises what has happened and falls to his hands and knees.

A downpour mixes his tears with rain as Isis comes to console him, and Black Adam directs them to a timely exit.

The Hammer...
Another bloody display of what happens when the powers of Shazam are used without caution and restraint. The violent episode pauses the players who are still conscious, allowing the Marvels to leave unopposed.

The graphic conclusion of Osiris flying through Persuader makes it almost feel like DC taking something back from Quality's cult 80s UK Kid Miracleman (aka; Kid Marvelman), but this type of extreme violence was becoming broadly commonplace at the publisher in the mid-2000s.

When Black Adam left the JSA in 2003, we saw him rip the heart from Kobra's chest, beginning a violent march that would also see him casually poke his fingers through Psycho-Pirate's head, and tear Terra-Man in two in 52 #3.

On the surface it's a lot of extreme action, but these were the actions that built a sense of anxiety & distrust about Black Adam in the public and political spheres of the DCU. The entirety of 52 is ratcheting up the tension, offering at least some examination of the consequence of choosing the brutal path.

Violence inevitably begets violence, and things will only get worse for the Black Marvel Family. The erstwhile Sobek will reveal himself as Yurrd, Horseman of Famine, who devours Osiris, and participates in an attack by the new Monster Society which will end with the death of Isis, as well.

This saga of Black Adam's journey from villain, to anti-hero, to anti-villain, and back, made him one of the most dynamic characters to track through the 2000s, and it's no surprise he's taken flight as the next live-action DC movie property. We were already talking about Dwayne Johnson's casting back in 2007!

As time marches on I have mixed feelings about the cult fandom that exploded around Black Adam, and characters like him. It's difficult to imagine redeeming a villain who resorted to the mass murder of millions, especially in these times, and as the 'Superman gone bad' concept becomes increasingly prevalent -- sometimes received without any irony -- it begins to lose its appeal.

Marvel Comics may've attached the mantra of 'with great power must come great responsibility' to Spider-Man, but it's a principle that remains fundamentally at the heart of the super-hero concept, and I appreciate stories like todays as reminders of that important principle, and as cautionary tale.


I also appreciate 52. I find myself reflecting on its effortless episodic flow, and interesting cast of somewhat disparately featured DC characters, and enjoy it all a great deal. Something I haven't found from DC Comics over the last decade.

The appearance of the Suicide Squad may be in service to the Black Adam chapters of 52, but I also enjoy that Osiris' reckless act marries well with the meta of the Squad concept. It was a mild shame to casually wipe a C-grade Superman villain from the board, but Persuader was already something of a legacy villain, so maybe the potential was still there to recover.

Atom Smasher's admission to the team feels like a deft move, as well. A nice way to continue his journey, similar in flourish to Bronze Tiger or Vixen's time with the group. Voluntary service in the name of redemption and doing good.

Once upon a time Black Adam had a similarly brief team-up with the Squad. That might be something interesting to explore sometime in the future. In the meantime, lets commit this one to the record and roll on to future endeavors!

This is officially the 700th fight featured on Secret Wars on Infinite Earths!

You can find them all by diving into the Secret Archive for a complete index of battles in order of publisher, series, and issue number. Or -- just follow links throughout posts to discover more from your favourite characters or concepts!

If you like what we're all about and want to help the site continue to grow become a supporter on Patreon! You'll get warm kudos and respect from your peers for being such a fine, discerning patron, and also unlock access to additional updates, sponsored article options, and various other things.

Get free daily links to fights inspired by the topics of the day by subscribing via Twitter and Facebook. Don't forget to smash that like, fave, and share -- and keep your eyes peeled for the week's top trending battles every Sunday!

Winner(s): Osiris & Black Adam (w/ Sobek & Isis)
#22 (+5) Black Adam
#218 (new) Osiris [+1 kill]
#494 (+16) Isis [+1 assist]
#654 (+54) Sobek (Yurrd) [+1 assist]
#373 (-167) Atom Smasher
#637 (-85) Plastique
#638 (-84) Captain Boomerang (Owen Mercer)
#971 (new) Electrocutioner (Lester Buchinsky)
#972 (new) Persuader (Cole Parker)
#360 (+9) Count Vertigo [+1 assist]

Friday, September 16, 2022

TITANIA versus FANTASTIC FOUR
Tempest Without, Crisis Within! (Marvel)
Where:
Marvel Super Heroes Secret Wars #3 When: July 1984 Why: Jim Shooter How: Mike Zeck

The Story So Far...
In the cold vacuum of distant space -- the sudden emergence of a space station filled with some of the mightiest heroes and villains of Earth!

Gathered together by some awesome, unknown force, they are issued a simple decree: "I am from beyond! Slay your enemies and all your desires shall be yours! Nothing you dream of is impossible for me to accomplish!"

Deposited to a planet created by this mysterious Beyonder from pieces of other worlds -- forces align to fight a war of good & evil unseen by human eyes. Leading a rabble of the disagreeable and devious: Doctor Doom seeks to enhance his forces with the creation of two new super-villains to join an attack at dawn!

Tale of the Tape...
Strength: Thing 6 (Invincible)
Intelligence: Mr. Fantastic 6 (Genius)
Speed: Human Torch 3 (Athlete)
Stamina: Thing 5 (Marathoner)
Agility: Mr. Fantastic 6 (Rubber)
Fighting: Thing 3 (Street Wise)
Energy: Human Torch 7 (Cosmic Power)
Total: Human Torch 23 (Champion)

Plucked from the obscurity of a Denver town during The Beyonder's construction of Battleworld; Mary MacPherran was discovered by Doctor Doom and granted super-human powers using alien technology found on the composite planet.

As Titania she gratefully received super-human strength, durability, and stamina, further bolstering Doom's forces in the Secret Wars against Earth's mightiest heroes -- and a few of his conspiring contemporaries as well!


The Fantastic Four are: Mister Fantastic, Human Torch, and Thing.

The foursome is actually a trio -- unaccompanied by the Invisible Woman, who stays safe at home, heavily pregnant.

Further depleting the ranks is the unexpected transformation of The Thing into his human alter-ego of Benjamin Grimm. It marks a noted loss of strength for the seasoned threesome as they find themselves under surprise attack from an unfamiliar adversary!

Ordinarily Thing would probably go head-to-head with Titania without too much issue, but it'll be up to Mister Fantastic and Human Torch to fend for themselves and their powerless friend. A rare, but not unheard of predicament.

Though generally known for his smarts, Reed Richards can stretch his abilities to combat - particularly when the family's involved.

We saw Reed rough up the Sub-Mariner during a jealous grudge match in FF #412, and outfight the Super-Apes in a dramatic lone stand during FF (Vol.3) #3. Of course, he also found himself twisted and tossed aside by the likes of Hulk in FF #12 and FF #374, and the impossibly powerful Gladiator in FF #249.

In her first outing it remains to be seen if Titania is as strong or durable as those high-level competitors. She's certainly highly motivated and eager to test her strength. So let's see what happened...

The Tape: Fantastic Four Ranking: Mister Fantastic (#11)

What Went Down...
There are no obstacles awaiting Doctor Doom as he pilots a flying ship filled with an army of villains towards the heroes' headquarters. Unchallenged -- he prepares them for ramming speed and crashes directly into the undefended complex!

From the heart of the sprawling facility Doom strikes -- directing The Wrecker to his mission to free Kang, Enchantress, and The Wrecking Crew from imprisonment -- while the other villains spill outward to cause maximum mayhem!


The first heroes alerted to the assault are the Fantastic Four -- now a threesome, with the powerless human form of Ben Grimm standing to his feet as Human Torch and Mister Fantastic spot the disturbance outside.


The very window they're peering through betrays them as Titania comes calling.

Her newfound super-human strength gets its first test drive as she smashes the exterior wall into the large table seating the FF!


Only the Human Torch remains conscious, nursing a broken arm and ribs as he points his right hand toward the attacker and douses her in flames!

The blazing fire engulfs Titania, deterring her just long enough for the Human Torch to blast his way through the floor, allowing he and his fellows to drop to the safety of the lower levels.

Titania stands ready at the hole's edge -- a job well done.

The Hammer...
I suppose I should take a moment to bask in the collective sigh of relief now that Marvel Super Heroes Secret Wars is finally on the record!

In the age of SEO you might've presumed it would be one of the first things featured on Secret Wars on Infinite Earths, but life online wasn't always about being so damn obvious, and I've always preferred to go where whim takes me.

Once we finally crossed off Crisis on Infinite Earths, Secret Wars obviously started burning up the To Do list -- and let's be honest: It has always been a point of interest that I've wanted to get to. I just never imagined this is where we'd start!

With 
Titania making her live-action debut in She-Hulk on Disney+, it felt like the right time to finally dig into the famous Marvel maxi-series, which essentially came together to sell some action figures, but also introduced a few enduring ideas and new additions to the Marvel pantheon.


Titania's first official fight in print wasn't exactly a barn burner, but she makes a heckuva strong impression with her total bamboozling of the Fantastic Four!

Today we might think of her as more of a She-Hulk villain, but it makes sense that her first conflict might be with the FF. After all, she was granted her super-human strength by Doctor Doom, and was itching to prove herself with worthy combat.

It's actually one of several small skirmishes breaking out, by happenstance, as Doom deploys his villainous troops to wreak havoc on the unsuspecting heroes while The Wrecker recovers prisoners.

That element of tactical deployment and human-resource management is one of the things that makes Secret Wars appealing. It won't quite achieve the status of a true war story with super-heroes, but it at least flirts with the concept beyond a clumsy series of indistinguishable fights transparently advertising a toy line.

She-Hulk happens to be the next target featured after today's fight, surprised by another Secret Wars debutante - Volcana. Proximity that perhaps subconsciously alludes to the characters' future associations, including She-Hulk's admission to the Fantastic Four as a stand-in for The Thing, who'd already subbed out in the pages of Fantastic Four #265.

A lot of what makes Titania enduring is here right from the start.

As soon as she receives her powers -- a painful process that requires whole-heartedly embracing them at risk of destruction -- she has a costume ready, and  comes up with an alias on the spot. Truth be told it's probably my favourite Titania look. Leather pro wrestling chic with thorny spikes up & down the sleeves.

A quick flex lifting & throwing a few tonnes of slag melted by Volcana, and she's ready to rumble. Doctor Doom introduces his new recruits to the rest of the squad, and Titania makes a beeline for a lazily lounging Absorbing Man looking for a rumble: "I'm going to do anything I want to you! Everything I always wanted to do to everybody who used to be bigger and stronger than me! Maybe I'll just play with you... or maybe I'll make you eat dirt..."

The vaguely flirtatious threat is met with indifference as Absorbing Man blows off the challenge from "a dame" at least until tomorrow. A dynamic that might be seen as dismissive, but feels more like the playful preview of a lasting relationship that will be forged between the couple as super-human equals.

That's a combination I look forward to exploring further in future updates. For now: we need to make a call about this result.

Although the Fantastic Four look in pretty bad shape, Human Torch ensures they slink away quickly before the fight really takes off. In the next issue Hulk will still be carrying an unconscious Mister Fantastic and Ben Grimm, with the Torch nursing his injuries. I'm inclined to take this compelling outcome into account and deem this a debut win for Titania. 
Agree or disagree? Hit the comments below.

Secret Wars on Infinite Earths has featured almost 700 battles and ranked well over 1000 characters! You can find more from your favourite characters & topics by following links throughout each entry, or by diving into the Secret Archive for a complete index of featured fights by publisher, series, and issue number.

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Winner: Titania
#352 (new) Titania
#14 (--) Human Torch
#11 (--) Mister Fantastic
#13 (--) Thing